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Found 9 results

  1. Allow me to get this out of the way as the title may not be the clearest - this is actually not a rant against the event to get Oklahoma, other than there should have been enough crates in missions to ensure getting it if RNG gave you the finger and not require daily login cause sometimes things go wrong and you cant or don't. More that events like this, the Dockyard events, etc - THIS is how they should be. That if you play a ship around the same tier as the reward one (in this case 4-6, in the case of PR 9-10) for a couple hours a days during the course of the event - you get the ship. Not 12 hours a day for a month+, not 8 hours a day and 30+ dollars, not 6 hours a day in tier 9 and 10 with your absolute A-game basically setting personal records in the ships you do best in for a tier 4-6 ship - A couple hours every day if your already at that tier, if you have something under that tier that the missions apply to then yeah - maybe you have to put in closer to 5+ hours a day, every day of the event, and your fine. Because this is the first event in years that I can remember - I could use ships of the same tier, and still just knock it out as I go, in fact while knocking it out - I knocked out some of the Epoch missions which included ships I needed to grind XP on, I was able to do grinding on Colorado (seeing as the issues that prevented me from getting daily containers just barely cost me Kansas before that - which was also a fairly good set considering but maybe a bit much for a tech tree ship). I didn't have to play specific ships, I didn't have to play the best ones I have, I didn't have to play the boring as hell meta - I could just play with a focus on the missions objectives when they weren't overly general (like do damage). For the first time in a long time doing one of these mission chains for a ship or the like - I actually had fun and don't feel burned out trying to do it. For a tier 5 ship - the challenges were FAIR, which is more than I can say for a lot of these types of things you've done. Because I don't have a problem with a challenge - I just want a fair one, preferably without me having to treat the game like a full time job. But that's me - I like my events that even if they can be a bit of a grind at times cause MM won't give you games where capturing or getting base defense is easy let alone normally happens - they don't FEEL like a grind.
  2. Last night as I'm reviewing the last couple of directive mission sets for the current dockyard event, I noticed there were a few that allow clan battles. I think to myself that's great! It's nice if we can piggyback an objective with a game mode we enjoy, and we have a new season starting Wednesday. So I go down the list to see how many I could be working on during the new clan season... wait a moment, Roman numerals VII-X. Hmmm... clan season was announced weeks ago, followed by another announcement a few days ago, that it is a tier VI... well now I'm hearing the (waa waa waaaaaaaa) in the back of my head. I also saw missions for Z-35, which isn't released yet. So, just some constructive feedback here Wargaming. I can appreciate that development and implementation can be a complicated process but it would be great if the folks deciding the events could coordinate a bit better with the teams deciding on mission requirements. I can understand the Z-35 situation if it's just not quite ready for release and too difficult to time it (and technically if it does release in the next 30 days or so, we'd still have a shot at doing those missions if we chose to buy the ship). Putting missions out though that are immediately impossible due to the requirements and what modes or tiers can possibly participate though, that's a bit more manageable in my humble opinion. I'm making the assumption this was an honest mistake or miscommunication, not meant to intentionally irritate anyone. Oh and on the off chance that I didn't read the missions right last night, feel free to tell me to get my eyes checked and ridicule me mercilessly for the error, but I'm fairly sure I read my screen correctly. :) All in all though, I'm still finding this sequence of directives doable and enjoyable. Anyone that bothers to read this, thanks for your time. O7. May your shells fly straight and true, and your torps land on red ships instead of green ones!
  3. Dear WG, I have wanted to ask this for a long time, ever since the numbers required to complete a directive or mission kept getting... longer. Can you please use comas (in English) or periods (auf Deutsch) when printing large (and small) numbers that contain more than three decimal points? For example: 100000000000000000000 (this is not a number I am overly familiar with) However, this is: 1,000,000,000,000 or 1.000.000.000.000 (these are numbers I understand) Would it be possible for your printer to churn out some comas or periods in order to save our eyesight? Thanks.
  4. Estimated_Prophet

    Directive Three, via Co-op.

    Link to my directive two thread. Last numbers after finishing Directive Three via Co-op. Starting the weekend before Christmas, until January second, I was off from work. Outside familiy, having to deal with the trees outside my house, a doctor's appointment, and two days spent visiting a friend, I was able to spam games; easily getting the two dailys done, and getting three containers per day. After that, it was the usual 3-4 hours a day, before/after work. Number of games: 297 PvP (1, an accidental Hatsuharu game; left a division, and didn't realize they'd switched me to PvP,) PvE, (281,) Operations, (15, Ark Royal, 11 wins, 4 losses, 2 Five-star.) Tier 5, (78,) Tier 6, (147,) Tier 7, (55,) tier 8, (17.) CV, (15,) BB, (152,) CB/CA/CL, (48,) DD, (82.) Ships: (Working off Snowflakes. I was doing so as well in the previous directives, but directive three wound up involving the highest number of ships.) Tier 5: ARP Kongo, ARP Haruna, ARP Kirishima, ARP Hiei, New York, Texas, Iron Duke, Red October, Giulio Cesare, Bretagne, Viribus Unitus, Furutaka, Exeter, Marblehead, Murmansk, Krasny Krym, Konigsburg, Emerald, Emile Bertin, Mutsuki, Fujin, Kamikaze, Kamikaze R, Podvisky, Okhotnik, Nicholas, Acasta, Gremyaskchy, Jaguar. Tier 6: Ark Royal, Arizona, New Mexico, West Virginia '41,Warspite, Queen Elizabeth, Dunkerque, Normandie, Bayern, P. E. Friedrich, Fuso, Mutsu, Graf Spee, HSF Graf Spee, Pensacola, Nurnburg, Molotov, Budyonny, Leander, Perth, Duca D'Aosta, De Grasse, Huanghe, Admiral Makarov, Dallas, Farragut, Monaghan, Fubuki, Gnevny, Anshan, Shinonome, Ernst Gaede, Gallant, Hatsuharu, Icarus, Guepard, Aigle. Tier 7: Colorado, Scharnhorst, Gniesenau, Hood, Nelson, Lyon, New Oeleans, Indianapolis, Arp Myoko, ARP Ashigara, ARP Haguro, ATRP Nachi, Southern Dragon Myoko, Helena, Belfast, Atlanta, Nueve de Julio, Mahan, Blyskawica, Sims, Leberecht Maass, Haida. Tier 8: Roma, Vanguard, Mogami, Benson. Directives completed from Directive Two: Santa's Favorite. Experienced Navigator. Wisdom of the Ages. Cruisers: XP. Aircraft Carriers: XP. Directives completed from Directive Three: A Series of Devastating Blows. Dangerous Enemy. Fierce Commander. Secondary Armament Expert. Battleships: Battle Experience. Completed Saturday morning, about 0430 local. Battleships: Battle Experience, was the final task, and I literally completed it with the very last battleship game I needed to play to get the last of my Snowflakes, (ARP Hiei.) If nothing else changes, (I recently added a build tokens booster,) my finish date should be late on January 7th. Ships that stood out: Battleships in general. Even ships as lowly as Texas and New York, with their pathetic six gun secondary batteries, contributed usefully to the 4,500 secondary hits task, because I agressively pitched in so the secondaries would be in range. Despite what some say, getting close to bots is like begging them to citadel or torpedo you. Normandie, New Mexico, Arizona, and Fuso were particular favorites for the amount of secondary fire the delivered. Mogami. Despite being in game for over four years now, I'd never picked up Mogami. Despite being stock A-hull, the 155mm 5x3s are as awesome as many have said. It is unlikely I'm even going to bother with Directive four. If anything, I'm going to just spam Gorizia in order the get the collection containers it's tasks can provide.
  5. Estimated_Prophet

    Directive Two via Co-op.

    Link to my Directive One thread. More numbers after finishing Directive Two via Co-op. Again; 3-4 hours of gameplay a night after work, a few games before work, and the first three days of Christmas vacation; less six hours Sunday afternoon where I went to help a friend burn the tree branches that we've piled up over the last three-five years. Number of games: 194 Tier 5, (4,) Tier 6, (19,) Tier 7, (15,) Tier 8, (127,) Tier 9, (17,) Tier 10, (12.) CV, (40,) BB, (59,) CB/CA/CL, (27,) DD, (68.) Ships: Tier 5: Montecuccoli. Tier 6: Ryujo, Ranger, Ark Royal, Fubuki, Gnevny, Anshan, Shinonome. Tier 7: Lazo, Jervis, Lenningrad. Tier 8: Shokaku, Lexington, Enterprise, Saipan, Graf Zepplin, Massachusetts, Massachusetts,-B, Alabama, North Carolina, Tirpitz, Bismark, Vanguard, Tier 8: (con't) Kutuzov, Charles Martel, Akizuki, Harekaze, Cossack, Lightning, Asashio, Asashio-B, Kagero, Kiev, Z-23, Kidd, Lo Yang. Tier 9: Iowa, Missouri, Musahi, Georgia. Tier 10: Montana, Des Moines, Salem. Directives completed from Directive One: Trophy Year. Carriers: Trophy Year. Battleships: Trophy Year. Directives completed from Directive Two; Striking the Enemy. Luck Is Just a Skill. All Guns Blazing. Festive Decoration. Battleships: XP. Destroyers: XP. (Next closest to being complete: both Santa's Favorite, and Experienced Navigator. Really thought Santa's Favorite would get done first, but Battleships: XP spooked me.) Completed waaaay after Directive Two opened up; and there are some folks already done with Directive Three, so yeah; way behind. If nothing else changes; my current 51,300,000 complete date is January 10th. Co-op is pure hellright now; most games barely last five minutes; few go beyond 10; and the occasional games that do are as almost as rare as unicorns. Ships that stood out: Vanguard; the fast Warspite. In fact; my Warspite driver is currently in Vanguard. Bismark because hydro, Tirpitz and Kii because torpedoes. South Dakotas, Bismark and Tirpitz because secondaries. ALL the battleships I played. Unlike everything else; once I crossed the Rubicon and decided the only way to get ahead quickly was to channel my inner Halsey; ('ATTACK! Repeat, ATTACK!) I became extremely agressive with the battleships; certainly more agressive than Randoms would allow. Considering how fast most of the games played, if you didn't push in and take what you could; you were doomed to an agony of interminable grinding. Shinonome: A game that was the exception to the 'Grab what you can!' rule. Worked C on Faultline with @VonRoot in (a cruiser or a battleship, apologies for not remembering.) After we pushed through C; we were the only ships in possition to attack the last Bot left, their carrier. My kill mission was done. At the point I was in easy kill range of the carrier, I asked if VonRoot needed kills or secondary hits, and when the answer came back, 'kills,' pulled away and gave up the carrier.
  6. Estimated_Prophet

    So yeah; Directive One via Co-op.

    Some basic number after finishing PR directive one via Co-op; 3-4 hours of gameplay a night after work, by a batchelor, self-descrived 'average at best' player; Number of games: 105 Tier 6, (5,) tier 8, (19,) tier 9, (36,) and tier10, (45.) CV, (30,) BB, (1,) CB/CA/CL, (39,) and DD, (35.) Ships: Tier 6: Furious. Tier 8: Kaga, Implacable, Gascogne, Cleveland, Baltimore, Atago, Takao, Prinz Eugen, Admiral Hipper. Tier 9: Alaska, Seattle, Saint Louis, Roon, Buffalo, Jutland, Z-46, Kitakaze, Fletcher. Tier 10: Midway, Hakuryu, Audacious, Hindenburg, Henri IV, Worcester, Daring, Z-52, Harugumo, Grozovoi, Gearing. Directives completed: Pyrotechnics. Sparklers. Controling the Waterspace. Guardian of the Frontiers. Under Constant Shellfire. Cruisers: Trophy Year. Destroyers : Trophy Year. (Next closest to being complete: Trophy Year.) This was completed less than an hour before Directive Two opened. Been playing Warships for four years now, so had a lot of ships that could maximize xp by tier, since they certainly aren't going to do it by my 'skill,' such as it is. Ships that stood out: Buffalo and Roon. These two ship alone delivered 35-40 of the citadel and fire starting ribbons I needed for Sparklers, in four games each, as opposed to the onsie-twosies from everything else.
  7. Cpt_Snafu_Idgaf

    For Liberty!

    As directives go, these are pretty quick. +1 WG After Rogue Wave this is a nice change of pace. I liked Rogue Wave but once I unlocked all of the SB ships I moved on and some of those directives were way too grindy.
  8. I will post PSAs and Dev blog stuff here and try to catch all of it. If you want to see the latest changes and what has been going on since Dec 2018, here is the place. This post is current events and past events will be in post 7. Important PSAs not related to events will be in post 2 and past ones in post 8. Dev blog stuff will be in post 3 and past Dev blogs (after patch has been out) will be in post 9. I will also post them as the next item, to bring up the notification that something was added. Here are the event PSAs with the latest ones first. Jan 28th Jan 17th When Events are over, they will move to a post a few posts down. Events will stay here until the last bit is done, so for events with temporary currencies, they can stay long after the event is over until when the temp currency is converted to credits. ================================================================================================================================ PvE Clan News & Discussion thread for my fellow clan members so they can find it easy.
  9. I am playing the game on the Public Test Server and noticed that several missions in the Fly, Strike, Win event for 8.1 will require the use of Exeter (as well as Nelson and 2 other British BB). That kinda hints at Exeter being an event ship like the Cossack was. Anyone hear anything about this? Would be nice...
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