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Found 6 results

  1. https://blog.worldofwarships.com/blog/174 No stats yet, obviously pretty early, but this is a highly requested line, and doesn't seem to be filled with gimmicks. Incomparable has me baffled a bit, but gotta wait for more details. All in all, not a bad move
  2. As per the title. News. Some really bad, some...maybe not..... ACHIEVEMENTS INTERFACE UPDATE In 0.10.4, the interface of the "Achievements" section in the port will be updated: Updated the appearance of the achievement screen; Added categories and updated sorting of achievements; Updated tooltips in the Port and post-battle statistics; Disabled rewards for obtaining achievements. Now rewards can be obtained by completing special chains of combat missions, for the completion of which you need to receive achievements in battle. Ouch....... AUCTION There are many special items in our game. In Update 0.10.4, we are adding a new way to obtain collectible content - the auction, where various rare goods will become available. Besides the collecting aspect, the auction will also serve as an additional way to replenish stocks of resources and other in-game items. There is a LOT, so here's the link. Read it for yourself. https://blog.worldofwarships.com/blog/138
  3. Since there's no dev blog link up yet, here are the preliminary stats for all the proposed new line of German DDs. All subject to change and WiP obviously. No stats as of yet for Z-31, also included ZF-2 https://blog.worldofwarships.com/blog/112 Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website. German destroyers In the upcoming supertest session, researchable Tier VII-X German destoyers will be added to the game: Z-31, Gustav Julius Maerker, Felix Schultz, and Elbing. German destroyer Gustav Julius Maerker, tier VIII Hit points – 25,000. Plating - 19 mm. Main battery - 5x1 150 mm. Firing range - 11.9 km. Maximum HE shell damage – 2,200. Chance to cause fire – 12%. HE initial velocity - 835 m/s. Maximum AP shell damage - 3,700. AP initial velocity - 835 m/s. Reload time - 6.5 s. 180 degree turn time - 22.5 s. Maximum dispersion - 57 m. Sigma – 2.00. Torpedo tubes - 2x2 533 mm, 1x4 533 mm. Maximum damage - 13,700. Range - 8.0 km. Speed - 65 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. AA defense: 4x2 37.0 mm, 8x4 20.0 mm. AA defense short-range: continuous damage per second - 144, hit probability - 95 %, action zone 0.1-2.0 km; AA defense mid-range: continuous damage per second - 98, hit probability - 100 %, action zone 0.1-3.5 km; Maximum speed - 36.0 kt. Turning circle radius - 760 m. Rudder shift time – 5.5 s. Surface detectability – 8.2 km. Air detectability – 4.4 km. Detectability after firing main guns in smoke – 3.5 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.0 km; Ship detection range 4.0 km; Reload time 120 s; Charges 3) Slot 3 - Defensive AA fire German destroyer Felix Schultz, tier IX Hit points – 24,200. Plating - 19 mm. Main battery - 3x2 150 mm. Firing range - 12.0 km. Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity - 960 m/s. Maximum AP shell damage - 3,900. AP initial velocity - 960 m/s. Reload time - 7.5 s. 180 degree turn time - 22.5 s. Maximum dispersion - 57 m. Sigma – 2.00. Torpedo tubes - 2x4 533 mm. Maximum damage - 13,700. Range - 8.0 km. Speed - 65 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. AA defense: 6x4 30.0 mm. 3x2 150.0 mm. 1x2 55.0 mm. AA defense short-range: continuous damage per second - 196, hit probability - 95 %, action zone 0.1-3.0 km; AA defense mid-range: continuous damage per second - 46, hit probability - 100 %, action zone 0.1-4.0 km; AA defense long-range: continuous damage per second - 46, hit probability - 100 %, action zone 0.1-6.9 km; Number of explosions in a salvo - 2, damage within an explosion - 1,680, action zone 3.5 - 6.9 km. Maximum speed - 37.5 kt. Turning circle radius - 800 m. Rudder shift time – 5.3 s. Surface detectability – 8.3 km. Air detectability – 4.3 km. Detectability after firing main guns in smoke – 3.5 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3) Slot 3 - Defensive AA fire German destroyer Elbing, tier X German destroyer Elbing, tier X Hit points – 30,900. Plating - 19 mm. Main battery - 3x2 150 mm. Firing range - 12.3 km. Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity - 960 m/s. Maximum AP shell damage - 4,100. AP initial velocity - 960 m/s. Reload time - 7.5 s. 180 degree turn time - 22.5 s. Maximum dispersion - 58 m. Sigma – 2.00. Torpedo tubes - 2x5 533 mm. Maximum damage - 13700. Range - 8.0 km. Speed - 65 kt. Reload time - 85 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. AA defense: 10x4 30.0 mm. 3x2 150.0 mm. 2x2 55.0 mm. AA defense short-range: continuous damage per second - 305, hit probability - 95 %, action zone 0.1-3.0 km; AA defense mid-range: continuous damage per second - 88, hit probability - 100 %, action zone 0.1-4.0 km; AA defense long-range: continuous damage per second - 46, hit probability - 100 %, action zone 0.1-6.9 km; Number of explosions in a salvo - 2, damage within an explosion - 1,750, action zone 3.5 - 6.9 km. Maximum speed - 36.2 kt. Turning circle radius - 890 m. Rudder shift time – 6.3 s. Surface detectability – 8.5 km. Air detectability – 5.1 km. Detectability after firing main guns in smoke – 3.6 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 120 s; Charges 3) Slot 3 - Defensive AA fire All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. German destroyer ZF-2, Tier VIII: German destroyer ZF-2, tier VIII Hit points – 16,700. Plating - 19 mm. Main battery - 1x2 128 mm, 3x1 128 mm. Firing range - 11.9 km. Maximum HE shell damage – 1,450. Chance to cause fire – 6%. HE initial velocity - 880 m/s. Maximum AP shell damage - 2,950. AP initial velocity - 880 m/s. Reload time - 6.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 104 m. Sigma – 2.00. Torpedo tubes - 2x4 533 mm. Maximum damage - 13,700. Range - 8.0 km. Speed - 64 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. AA defense: 1x2 128.0 mm. 3x1 128.0 mm. 2x2 30.0 mm. 2x4 30.0 mm. 2x1 55.0 mm. AA defense short-range: continuous damage per second - 116, hit probability - 95 %, action zone 0.1-3.0 km; AA defense mid-range: continuous damage per second - 70, hit probability - 100 %, action zone 0.1-4.0 km; AA defense long-range: continuous damage per second - 53, hit probability - 100 %, action zone 0.1-6.0 km; Number of explosions in a salvo - 3, damage within an explosion - 1470, action zone 3.5 - 6.0 km. Maximum speed - 35.0 kt. Turning circle radius - 670 m. Rudder shift time – 3.9 s. Surface detectability – 7.4 km. Air detectability – 3.2 km. Detectability after firing main guns in smoke – 2.8 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Main Battery Reload Booster (Duration time 15 s; Main battery recharge time -50%; Reload time 100 s; Charges 4) Slot 3 - Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3) Sincerely with the stats we got this line looks underwhelming to say the least. A slow line of DDs with a focus on hunting down broadside CLs seems overspecialized and an easy xp pinata. DPM is underwhelming to say the least and very curious on what the "great armor for class" represents. If these formed the lower tier basis of a German CL line I could see them somewhat working, but not like this. ZF-2 deserves separate mention as the model appears to be different from genuine blueprints. Dunno what to make of it, or of the whole concept.
  4. ...and where can i get one? (this is a footnote from the devblog about the us line split.)
  5. ThatsAPaladin

    Devblog on medium gone?

    Any attempts to access the devblog on wows currently seem to resolve in a 404. This is somewhat concerning as there's supposed to be a devblog there and I'm not particularly fond of going to the facebook page for my updates, and I hope the issue is resolved or just somehow on my end (a weird caching issue, maybe?)
  6. Hi all I think it is about time to start discussing something else besides Cv’s. Per a recent dev log announcement or should I say developer corner we know that a version of a modernized Azuma will be placed at Tier 10 which I will call Yoshino in this thread and that the original Azuma will be Tier 9 with Tier balance adjustments. With that out of the way let’s talk about what we know for certain. 1. Added torpedo launchers 2. Strengthened AA 3. Hopes to be tested live in 3-4 updates per the reddit thread on the Azuma downtiering from @Sub_Octavian himself. Now the real questions are 1. 310mm guns or 356mm guns? 2. Armor all around? 3. Torpedo type? 4.how strong of an AA platform? 5. Coal or steel ? 6. Any other questions that are brought up etc... let the speculation begin on Yoshino
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