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Showing results for tags 'dead eye'.
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Arctander2 posted a topic in General Game DiscussionThis is the first (and probably last,) video I'll pass along from any CCs... they can do it themselves. And though I think he's right 99% of the time, I'm not a fan of Flambass, his arrogance is so off putting and tedious. But that doesn't mean he's wrong. And he's not. This clip has some off the scale sarcasm, but it really is what WG rewards in 10.0 in game play for BBs. I had a guy in a match yesterday who played exactly like he did there. Sat all the way back, didn't help the team other than just farming damage from range & safety. By the time he put his HP into play the match was already over and we ended up losing. Of course, he was still top on the tree for XP. Sadly, sitting back toward the base line and sniping is what WG rewards the most. I'm titling this line "Snark level goes to 11"
I believe there are many discussions about how dead eye influenced the current gaming experience. In the description of dead eye, it mentions any visible hostile ships within the detection range could disable the dead eye. So can planes from CV or even fighters be considered as hostile targets instead of ships only? Would it stop players heavily depending on the dead eye skill? Would it make the game more engaging?