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Found 13 results

  1. She is absolutely fab Sure, I added xp boosting camo, flags and so on, but I always do. I have never played through a t8 tech tree ship, as quickly as this, and certainly never, with as much fun. Fantasque is a pure 100% thoroughbred hooligan, on steroids.
  2. So with flak more or less being relagated to long range so carriers can focus on aiming at mid and short range, that seems to leave DDs in a tight spot since you leave AA off until the planes would detect you. And with most DDs, this is less than the range of your flak (assuming you're in a DD that even has long range AA). Am I missing something here?
  3. And people wonder why i just can't always be bothered to put the effort in. They want you to do it there way and right now. https://cdn.discordapp.com/attachments/362151742550310914/589914666361159691/20190616_210744_PJSD012-Shimakaze-1943_25_sea_hope.wowsreplay
  4. Another member was messaging me about the rework debate recently. In the course of the discussion he mentioned all the buffs DDs had received recently and how nothing will make DD players happy. He listed the BB AP nerf, radar nerf, air detection buff, and so on. I'm not surprised, we hear about these "buffs" all the time. When I told him these weren't actually buffs as DDs didn't get any perceivable increase to their performance, as per the data. He was less than impressed. Let's take a look at the what the numbers are. We'll start with the BB AP nerf that was supposed to be a massive buff to DDs (claims that DDs could now yolo BBs with no consequence). The data I'll be using is form the Maple Syrup stat site, and all data is for the NA server. I'll include a link at the end of this post. For those that don't already know Maple Syrup gathers data from the WoWs API, that is data WG makes publicly available. This data is straight from WG, and its 100% accurate. With that out of the way, let's get back to the BB AP nerf. When this change went live I checked the data and saw no increase in DD survival, or average damage. In fact, the first week the change went live DD stats dropped. That didn't make sense to me. I don't know if DDs just had a particularly bad week or if DDs had a really good week the week before. I decided to go back four weeks before and four weeks after the change to find the averages to remove the normal fluctuation in the data week to week. Now the data made more sense, DDs had received a buff after all, and the data showed it. Four Week Averages For High Tier DDs Before and After BB AP Nerf, High Tier (T7-T10) Survival Rate Damage Before Change 29.38% 36,732 After Change 29.53% 37,339 Difference +0.15 +607 Percentage Increase +0.5% +1.6% As you can see DDs did get a buff, technically speaking. So that's one half of one percent increase in survival, and a little over one and half percent increase in damage. I think it's fair to say DDs didn't actually get any buff at all. Okay, let's look at the data during the rework, not just for DDs, but all ships types. The data is in averages before and after the rework (The before data is an average for two weeks before the rework 1/19-1/26, the after numbers are an average from the start of the rework on to the latest data from Maple Syrup 2/9-4/27, the week the rework dropped had a split of before and after data so it was excluded from the averages). During this period there was the reworked CVs, radar changes, air detection buff and other nerfs to CVs to help DDs. Here are the numbers: Average Damage by Ship Type, High Tier (T7-T10) BB CA/CL CV DD Before Rework 63,554 52,589 67,725 37,731 After Rework 62,819 51,248 65,331 35,709 Change In % -1.16% -2.55% -3.53% -5.36% You can see all ships are averaging less damage. DDs have biggest drop. I wouldn't call it massive, but DDs already had the lowest average damage. Next, survival rates. Average Survival By Ship Type, High Tier (T7-T10) BB CA/CL CV DD Before Rework 34.53% 31.38% 66.78% 29.01% After Rework 33.84% 30.69% 72.90% 27.81% Change in % -2.01% -2.17% +9.17% -4.13% All ships except CVs have a lower survival rate. DDs have the biggest drop again. Place your bets now if you think this is going to be a trend. Average XP BY Ship Type, High Tier (T7-T10) BB CA/CL CV DD Before Rework 1437 1458 1430 1425 After Rework 1491 1502 1760 1424 Change in % +3.76% +3.07% +23.08% -0.01% All ships get an increase in XP, except DDs. Look at that increase for CVs. Average Games Played Per Week By Ship Type, High Tier (T7-T10) BB CA/CL CV DD Before Rework 401,368 363,032 16,942 264,596 After Rework 298,131 310,744 46,842 180,671 Change in % -25.72% -14.40% +176.48% -31.72% As we can see there is a disproportionate change in games played between the increase in CV play and decrease in all other ships, meaning, the decrease isn't only players playing CVs more now, its players playing less games. Now, I'm not making any claims about a drop in population outside the normal fluctuation throughout the year. The point is to show it is DDs that are disproportionately played less than the other surface ships. Its no surprise given the big changes in DD play in the CV heavy meta. The point of all of this isn't make it sound like its the end of the world for DDs, because it not. The point is to show all of the so-called "buffs" were only to prevent DD stats from dropping even farther. I hope this helps everyone to have a better understand of the numbers as move forward in our discussions. Good luck out there. Link to Maple Syrup site: http://maplesyrup.sweet.coocan.jp/wows/index.html For those that like pictures, line charts tracking the data.
  5. Howdy salts, My interest in the game has now waned to the point of perhaps no return. I never have liked cv's in this game from the very beginning, but it was ok because only 10-25% of matches had a cv. Cv's spelled the end of traditional surface warfare in reality and it has done the same to this game for me and more than a few others. At least limit cv's to one a side. One match after the tenth battle in a row with 2 cv's I quit the match out of frustration. Please WG 1 cv per team across all tiers. Not to mention the fact that cv's have changed the game meta entirely to a passive blobfest in most cases. Argh!
  6. Drunken_Irishman444

    2 CV's per team is killing the game slowly

    Who else is tired of being perma-spotted (despite the air conceal buff), perma-set on fire, perma-flooded, and literally everything else that comes with not being able to punish CV's. I for one have had a solid handful of fun games since the CV update came out, most of which involved games where there weren't Cvs. DDs don't push because they can't. Because of that everyone else doesn't push. BB's that sit at the back have all the AA power (go figure). Games that aren't decisively decided, come down to a few CV players at the end of the match and a few helpless souls that still have some health that wait it out until the enemy CVs die. The game got stale since ranked ended, the one last safe haven for this game away from the monotony.
  7. warheart1992

    No Fun Allowed

    Inspired by the numerous threads on Matchmaker, CVs and DDs, I decided to give a go at creating a bit of related meme content. This is just poking fun, no hard feelings towards anyone or class, the sky isn't falling . Please don't turn the thread into another dumpster fire. It's purpose is to have a fun time. I call this one the Kidd experience, at least for me: This is how it feels when you drive one of the AA capable DDs when there are CVs around: Share some of your memes or fun pics from these past few days, I did my part .
  8. WG based on your recent PSA about balancing premiums I request that the YueYang nerf be reverted immediately. I realize the YueYang is not a premium but the balancing logic should extend to silver ships. Since balancing based on a ship being OP is something you are not willing to do for premiums I guess balance in general balance is not critical. In this case the T9 is more powerful and enjoyable than the T10 YueYang, does that count for anything?
  9. GabeTheDespot

    How should I learn to play DDs

    I have played CAs, BBs, CVs, and even CLs and have gained a level of mastery on some (Hindenburg). But DDs seem to elude me, the Ruskies, I zoom around, don’t help the win, and get blapped by a Chapayev. When I still played the Japanese DDs, I got cornered and blapped, and after 1 game in Clemson, I get blapped. How should I play DDs, and which lines should I start off with, I would really like to learn this rather influential ship class. I think it will help me improve my gameplay, because the best way to counter DDs is to think like them, and the best way to know the actions of a radar cruiser is to be forced to counterplay radar, so I know when the 2 key will be most useful on Hindenburg. Thoughts?
  10. It all started when I got the Sims and Leningrad from 2017 Christmas crates. I was a cruiser main, I swear. My only enjoyable time playing DDs had been in the Dunkirk event and using the two T5 Dunkirk DDs in Killer Whale for the ECXP. Then I did it. I played the Sims, I was in Love. Then my cheating heart made me play the Leningrad. I was torn, I love them both. But I'm human, I have needs. I went back to Clemson and it felt so right. Fushun walked into my life during the North Cape campaign. She's such a dirty girl. Podvoisky, you always want to be the center of attention. Your torps are only show but the way you strut around a battlefield crushing other DDs and demanding every BB look at you. You make me feel dirty when we go out but I cant say no. Ognevoi, who knew you were such a demon under that unassuming exterior. They take your 4 guns lightly forgetting your 10km torps. But Oh, Fletcher, Chung Mu, Lightning, Z23, and Z46, I've even cheated with Asashio B. She's a fickle girl but I love her too. Only the seductive whisper of Belfast can tear me away from my DD harem for a few fleeting moments. Even Musashi's cute, fat, bottom fails to get my attention. So many DDs and so little time to give to each of them. I realllllyyyy have issues. Mainly not enough 19pt capts or time to play every DD as much as I want.
  11. Just had a coop match where our carrier had beached himself in front of a red bot dd, a Lightning. Initially the distance between them was 5.9km. The dd closed the gap to 4.x km, all the while firing main batteries. Then he fires port-side torpedoes at... nothing. Closest green ship was more than double the distance away and behind islands. Why didn't the bot dd drop torp on the carrier, stationary in front of him? I'm wondering - do the dds have individual bot programs? Maybe your program for the Lightning has not been refined?
  12. y_vonne

    You Do You

    I almost exclusively play DD's and everyone, (almost everyone!) has something helpful, (stupid!) to say, or suggest, (demand!) about DD's game play. On more occasions than not during a match, people ([edited]hats!) scream, berate, criticize and whine to and about what destroyer's should or should'nt be doing. The funny thing is, none of them are destroyer captains. As far as "hiding" goes, i never hide. i might dodge behind cover if need be, but hiding's not in my repertoire. Worry about your own strategy and game play (lack of style!) and i'll do me. If anyone should [edited], it should be DD captains for the utter lack of support from CV's and BB's.
  13. I was rushing a Missouri with my Minsk (the misso was rushing a cap, going full yolo no fuc*s given) I pop from the corner of the island while having my engine boost. He aims at me (of course AP loaded) fires and pens me so hard that I instantly lost 90% of HP. Died 3 mins later because of hydro... So WG when you plan to fix this? It is so frustrating for me as a DD player that loves to be aggressive! Thanks for the comments guys!!
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