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rypat1 posted a topic in Game Support and Bug ReportingCaptains! I have gone to great lengths to bring you an in-depth, comprehensive spreadsheet that details all the statistical data you could ever need about your favorite ship. From your standard HP, Max Speed, and Concealment values, to advanced analytics such as theoretical FPM, or Fires Per Minute, a figure calculated using a ship's chance of starting a fire and its rate of fire whilst taking into account the number of main battery guns that can fire full broadside, this spreadsheet has it all. For new players, this is a valuable tool that can help them decide which of the 24 daunting ship paths to embark upon. Whether you're looking for a high-DPS ship like the Minotaur or Des Moines, or a sneaky ship with powerful torpedoes like the Shimakaze or Zaō, this spreadsheet can give you the answers you seek. For experienced players, this spreadsheet can absolutely inform you about values pertaining to your favorite ship that can help you make decisions about which ship to take into Ranked, or which ship to make your 15th-some tier X. Unlike the Wiki, my spreadsheet takes the base values that the game provides us with, such as Maximum AP Shell Damage, and, in addition to supplying it, analyzes it to calculate advanced metrics such as Full Broadside Maximum AP Shell Damage Per Second. Do these terms sound too complicated for you? Worry not! I have conveniently highlighted values in GREEN, YELLOW, and RED, based on the determined applicability to newer players. If you are a so-called newbie, maybe base your conclusions upon the GREEN and YELLOW statistics, and ignore some of the in-depth REDs such as Initial AP Shell Velocity. However, there is value to every single data figure that makes up a WoWS ship, and that is why I have included as many extensive values as I could find so that the data nerds (you know who you are) can finally have the spreadsheet that they deserve. Currently, the spreadsheet contains data for only Tier X Ships, and I am working dutifully to extend the data to all tiers. Please message me if you want to request that a specific ship be added, and I will include it as soon as possible. I am also aware of the cells with missing data. This is a result of the Wiki having incomplete data or ongoing calculations. I am working hard to fill these in so that you can have the most comprehensive data available. Action Stations! Google Sheets Link: https://docs.google.com/spreadsheets/d/1Px9izWt34JUSE2aFaLwSptbyFMwPkeUjgC5bfelxLRw/edit?usp=sharing The spreadsheet will be updated regularly, so make sure to check back often! If you wish to sort the ships by a specific column, (i.e. to find the ship with the highest Full Broadside DPS [Spoiler Alert: Its Minotaur]) first, go to File -> Make a copy -> OK, then select every ship's row (excluding the two headers), and finally go to Data -> Sort range..., select the column(s) and ascending/descending order, and click Sort. WoWS Ship Statistics.xlsx
LowSpeed_US posted a topic in General Game DiscussionLink to photo "We are aware. As 0.8.5 changes have brought much needed and requested AA DPS consistency, it seems like in many cases the plane losses became slightly excessive, and overall CV efficiency was nerfed too much. While we do like the change, we still need to keep CV efficiency reasonable. Over the weekend and early next week we intend to observe the situation very closely, determine the amount of needed changes to plane HP, and implement a hotfix. Unfortunately, only live server data will help us to polish the change, preserving its core concept – more rewarding and meaningful anti-air defense. Stay tuned for more news, and we sincerely apologize for any inconvenience." That is the official response from the EU forum regarding the current SITREP of the CV change. I'm not being fastidious, but if WG insists on only using "live server data" to make their decisions on anything to do with Warships game (which is probable). Then how about the CV players fudge their CV stats during "the weekend and early next week", to feed data to their "Game Balance designer" dude. Maybe the pendulum will swing to the other extreme if this temporary exercise is actually done by all CV players (or most). At best, we will at least put to bed that "live server data" is only what is actually used to determine the changes of any ships (past & present & future) by WG theory. So what say you CV players?
teleStraightShooter posted a topic in Player Feature and Gameplay SuggestionsIf we know the quality of the opponents (& teammates) for each random battle, (like average experience) then we can quantify the skill of a player relative to the WoWs community. It would be like Wins Above Replacement in Sabermetrics. WoWs Win% is completely subjective to the mystical MM algorithm & it's (justly or unjustly) suspected influence from marketing considerations. But that should not matter, not all matchups are equal. It would be very useful to know the level of difficulty the MM creates for a player over time. A good place to start might be something like the Q/A tool the dev team uses to quantify MM tweaks.
[Moved to not sidetrack another thread] I used a series of spreadsheets and paper logging to track progress in this game. The purpose is to make the most of my limited resources of time, credits, and XP. My primary sheet lists all of my ships other than Tier 1 and has the following as its headers: ?? Open Port Slots ???K FreeXP ???K Elite Commander XP Available Credits (MCr) -> ? Planned Spend Focus Ship Win Rate Damage (K) XP (K) Frag Survival WTR PR Notes Captain Tier Type Guns Reload RPM Eff RPM Win & Live Planned Captain Skills Unallocated -> ? Mostly, this is to reduce the time I spend thinking about what to do next. I have a second sheet that inventories my Reserve Captains that matches this so I can easily swap them around. I have a few other sheets in this workbook that are mostly notes related to game mechanics and select inventory items and a log of purchases. I have a second workbook that include a worksheet for calculated the relative value of Premium Shop bundles including captain skill point value, premium time, credits and doubloons, and miscellaneous consumables. The third workbook is an inventory of all the captains (1 sheet to each nation with a significant tech tree). This notes their skills and the ships I expect they will drive (a career progress of sorts). The newest workbook tracks earnings and costs and creates a summary page with all of the ships sorted on Net Earnings per battle.