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It's been over a year since I've had to wear pink in this game. Now twice in one week I'm getting shellacked by the Pink because of [edited] penalties and situations I cannot control. First my game crashes. Three battles until I'm no longer pink. The next day WoWS gives free camo because the client is messed up and this happens to, like, everyone... Then I'm playing in a low tier match (Derzki, I'll never leave you and your ten second torp reload...) and some buffoon drags me halfway across the map AND I GET PENALIZED AND END UP PINK. What in the everloving HELL are they thinking??? Stop penalizing players that aren't [edited]. (I've checked, I'm definitely not an [edited]. Proof; My dog says so) [edited] = but whole person
Navalpride33 posted a topic in General Game DiscussionOk boys I will try to be brief and straight to the point. Its to long of a tier X grind from Ranked 16 to 2. No ocean map. Excitement don't start until halfway into the match for the majority of the games (at least in matches that I have participated so far). Some tier 10 maps are too big for the event IMO. At tier X with the current Ranked system, The Conqueror is the must toxic ship because It has the unfair advantage of out farming damage then anyone in the fleet it joins A Conqueror driver, never has to play the objective per se. All he has to do is out damage the fleet and well his star is saved from being taken away. The effect this has on the fleet it joins is Even in a lost, he will never lose a star because his damage farming capabilities This causes the rest of the fleet to try to win at all cost but, if its a loss, its no longer a wait to see who saved there star situation. Thanks to the overwhelming fact the conqueror can out damage the fleet (and probably tops the red team as well if he could). Everyone will lose a star except the Conqueror. I believe its an unfair situation. But if WOWS lets you get away with it, HECK I would use it too. But its not right. lol I can probably think of more but its a feed back thread... Speak your minds, I love Ranked, I mean its the above points that sours me to it but over all I enjoy the format. If anything I suggest a solution. A Tier 10 only ranked with different rules/regulations and a mix tier ranked with the current system. I feel player retention for the long run doesn't start at tier X. Its in the lower tiers. GL/HF
Back when the rework was done, WG drastically reduced the requirements of team damage in order to be flagged for a penalty. Now, this isn't to discuss who's at fault or any of that drama. What I'm curious about is the constancy or exactly what you have to do in order to get pinked for team damage. Now, once before, I was given pink status right after the rework because 2 of my torps dealt 8,000 damage to a allied BB Sharn. They did not destroy it, the damage dealt didn't count for even a 1/4 of its health nor did it result in it being destroyed. This was a good amount of time ago and I've been teamkill free for a while. But this last match of mine in my Dallas I was flagged again. This time, 35pts of damage for ramming a New Orleans while we were both in maneuvers to evade some enemy BB's and that was all well and good. We came out of the maneuver at the exact same time and were in close proximity. When a DD appeared, we both fired. My rear guns scored 5 hits to the New Orleans dealing precisely 3,630 damage. No fires, just direct HE damage. Did not kill him nor did it take any majority amount of HP off of what he had. He proceeded to finish off the DD but took one torp and was still around for a good amount of time afterwards but ultimately died later on. I was pinked sometime after hitting him but can't recall if I was pinked immediately when I hit him; too focused to notice. So the question is, what's the deal? Was it the combination of actions? Ramming/getting rammed by a ally and then, within the span a minute (or some other disclosed amount of time), I just need to make sure I don't hit them with artillery? Was it the number of rounds hitting the ally? Total of 5 sets it off? Was it the amount of damage dealt and/or was it based on the ships total HP, amount left, or just overall total damage dealt for that one instance? Totally my fault, I could have held my fire, but I'm curious what the results (experiences) are of others and just what got me turned pink so that I can avoid that later on. I've had a few instances where I've shelled friendlies by accident and though I can't say that the concentration of those shells was as direct as this previous game I know I've dealt that kind of damage before (or darn near close to it), but I've not turned pink from it. I've even seen a ally ship being rammed (aka pushed) into oncoming enemy fire and THAT ally gets turned pink for being pushed by another ship. Just wondering what the consistency is or if there is any RNG thrown into the mix for WG's entertainment. They don't want players to "abuse" the system, but from what I've seen there's not much difference (or leeway) between intentional or accidental friendly fire. Total conclusion so far for turning pink: 2 torps and/or 8,000 damage worth of TP damage. 5 shells and/or 3,630 damage worth of HE damage (concentrated). >>> potential requirement: within the span of 1 minute after 35 pts of Damage from Ramming. 1 shell that starts a fire. (<<<needs clarification. Another previous reason for being turned pink before the fix). Ramming a teammate up to an undisclosed amount of time/damage (<<<needs clarification. Watched it happen but I am not sure what lead up to the event).
Hello All, Ever since this recent patch of 0.7.7 I have noticed while playing cruisers that damage taken is considerable worse. With out fail over 50% of my hit points are taken by a single round from another ship, like I am in paper armor. Has anyone else noticed this?