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Found 224 results

  1. Hello all, I was reviewing my old clips from update 9.5 and I found this one. I was not sure if it as a bug or maybe a user error. Essentially, I was playing Hakuryu and I was attacking a Musashi. You clearly see that the torps in the clip arm, but then proceed to do no damage when they hit the ship. Did this happen to anyone else? https://www.twitch.tv/shayguy_/clip/FaintSolidDragonfruitJonCarnage?filter=clips&range=all&sort=time
  2. Kengen

    Some love to Zeppelin

    there is a lot of comments about the graff zeppelin, how about some love for this carrier? more damage with the bombs please :C that carrier cost a fortune and in my opinion, is not worth the money..
  3. This is NOT a pick on CV rant. I am having fun playing the class. I hope this post will help other CV players understand this class. OK I am new to CVs and I am going to talk about my experiences as I progress. Remember this is my experiences and may not be the same as others. I have found the Japanese and American Tier 4 carriers to play alike. I do not have enough battles in the British to give a opinion at this time. I found the damage done so far is light compared to other ship classes I have played. I played co-op battles to get a feel of targeting before I played some randoms. I was doing 15 k of damage and 30 k plus as a high. This is certainly due to my lack of game experience with this class atm. I will say that I had out performed other carriers in the same game from both sides most of the time. This may be due to the players of tier 4 Cvs being new to the class. Hard to tell at this time. I had gotten the tier 6 Ranger. Here I am playing still with the basic aircraft and have only 3 battles in the CV. I have found that some of the BBs AA are so strong they are shooting down every plane without me being able to launch and attack. The BBs were isolated from other ships, tier 8 and were the only ship that was AAing my planes. All three battles were in Co-Op. I will add further info as I play more battles. At this point I intend going to go up the American CV line. Please express your experiences as well. If any one would offer any suggestions on how to play CVs, please any thing helps. I am getting help from my clans CV players as well :)
  4. https://blog.worldofwarships.com/blog/40 Destroyers and aircraft carriers. In Random and Ranked battles, carriers show a performance which can be compared to the performance of other classes, but there is one exception: attack aircraft often complicate the game process for destroyers. In Clan Battles, this point is getting more notable due to well-coordinated teamwork. Already, we have been working on solutions to this problem for some time. In the near future, we will conduct a test session with the following parameters: Destroyers' detectability range by air will be decreased by half, but when AA defense is turned on, their detectability range by air will be equal to their AA firing range for 20 seconds after the AA guns cease firing. Thus, it will require more skill from a carrier's side in order to interact with destroyers, and destroyers will be given more opportunities to evade the attack with careful positioning. This change can solve the problem on paper, but testing may show various results and implementation into the game can take some time. https://blog.worldofwarships.com/blog/41 Soon there will be a closed test for changes to the detectability settings: A ship’s detectability range by air is now equal to the maximum firing range of her AA guns for a period of 20 seconds after her AA guns cease firing; The detectability range by air of all destroyers is halved. This change affects detectability only in situations where enemy aircraft are within the range of a ship's AA defenses. It won't affect ships that have a detectability by air higher or equal to their AA range. This system will allow a significant increase in stealthiness for destroyers that turn their AA off: the ship will only be visible from a 1.5 - 2 km range and planes will have little time to set up a good attack run. At the same time, opportunities for attacks against ships that keep their AA on will remain the same.
  5. I had a teammate AFK for a good portion at the start &, when he finally came on, he rammed my CV & kept turning in to me so that I couldn't back off of him. Then, for added fun, he made himself pink by shooting me. The fun life of a CV player...
  6. Hello! I'm volutionseba, and I'm writing this here to find out if someone else it's having the same problem or it's just me: -When playing CV'S, sometimes the game "freezes" for like 0.5s to 2s (especially when spoting ships) and that makes you lose your shots or some planes in the squadron. That kind of freeze only appears when playing cv's, In any other type of ship, the game runs smoothly. If anyone had the same isue playing cv's, please let me know how to fix this cause it's really frustating sometimes! PD: I don't have a bad or old computer, and the game runs perfect at constant 76 fps on ultra (I play WoWS in medium) Thank you for your time reading captain, take care. o7
  7. Rigger43E

    WG doesn't care

    So, there is now a movement to boycott the next CB season over CV's. I can get on board with that idea but it's not just CV's. Why are you so unresponsive to basic issues? Yes, CV's in CB are a non starter but let me list what I see issues you seeming give no ear to. 1. Radar and Hydro spotting through solid objects(Islands). This is a line of sight issue people and I'm sure you can fix this. You just won't. 2. How the heck do you have a Tier X DD(Sommers) with practically no AA?? No WWII DD was so hamstrung! It should be in the same neighborhood has it's contemporaries like the gearing. 3. CV's in WWII could not directly affect targeting of surface units. Don't let CV's feed spotting info to their team. They can attack what they find but no sharing. And limitless airplanes?? Just no. 4. I realize this item will be most contentious to WG staff directly but it is what it is. Enough with the make believe russian ships! In WWII Russia just didn't have a navy like the other nations in the game. You aren't inventing make believe ships for Australia/Canada so why for Russia? Please seriously consider these items.
  8. lordholland4293

    Boycotting CVs in Clan wars

    Founds this on the EU forum. I havent seen this posted on this forum yet, so i thought id spread some awareness. There is currently work undergoing on an effort by about 100 EU and NA clans to boycott the upcoming CB seasons unless carriers are changed/removed from the mode. Here is the invite message to the discord server: "For those of you unaware, this past season of clan wars included aircraft carriers, the class that functionally removed destroyers and battleships from the game mode. Due to this, and how utterly terrible and boring this past season was, a number of NA and EU clans have begun to gather to attempt to coordinate a boycott of clan battles if carriers are to be in the game mode in the future. This is being discussed and coordinated within this discord: https://discord.gg/d7Q9CT4 I havent seen this posted on this forum yet, so i thought id spread some awareness. There is currently work undergoing on an effort by about 100 EU and NA clans to boycott the upcoming CB seasons unless carriers are changed/removed from the mode. Here is the invite message to the discord server: "For those of you unaware, this past season of clan wars included aircraft carriers, the class that functionally removed destroyers and battleships from the game mode. Due to this, and how utterly terrible and boring this past season was, a number of NA and EU clans have begun to gather to attempt to coordinate a boycott of clan battles if carriers are to be in the game mode in the future. This is being discussed and coordinated within this discord: https://discord.gg/d7Q9CT4 We look forward to seeing you there!" We look forward to seeing you there!"
  9. Hi All, A wile back when WG announced that there was going to be RN CVs I was exited. I was never a big CV player but was always a fan of Royal Navy carriers like HMS Ark Royal and HMS Glorious. I was hoping they would include the HMS Glorious on the tech tree but sadly it was not to be. I know we got HMS Furious and I am happy. I love the ship. But My heart was set on Glorious. We did get the Legendary Ark Royal as a Prem. Like it or hate it she is in game. If they where to bring her in gave would she make a good T6 CV? She would not be a Clone of the Furious since she was what they call a "half-sisters" ship and her design and construction where very different. What does every one else think? Oh Note: Please No CV hate on this thread. We already know many do not like CVs.
  10. I'm going to keep this one short and sweet: Over the time since the CV rework, and during all of the tweaks that have been made since, I've seen a lot of people say why they don't like CVs: Their high spotting potential, their ability to kill DDs quick in a game where Radar already does that, AA not being able to do much to deter their planes, and the large reserves for squadrons are some of the most common I've found, all of which I understand and see, even if it isn't to as great an extent as everyone else. What I rarely see, however, is people saying what precisely they think should be done to fix CVs aside from angry demands for them to be removed from the game or for them to be nerfed into absolute uselessness, even though both of those will almost certainly never happen because some people still play them, some people still enjoy playing them, and some people are still willing to give WG money to play them. As such, the question I pose is this: What do you want to see done to CVs to make them less frustrating to play against while still making sure those who do play them are able to compete, do damage, and help their team win? In all honesty I don't expect to get any sort of answers like what I'm hoping I will, but I don't care. I wanted to pose the question, now I have, and I stand by it. Who knows? Maybe someone with a bit of clout at WG will see this and get a few ideas. I look forward to seeing if anyone decides to share any ideas, but if you don't then it's like I said. I know I just kicked the hornet's nest, but still. I'll take all your downvotes and vitriol because I've done what I came here to do. Sincerely, 1Sherman.
  11. Admiral_Bingo

    So fighter planes...

    Just popped into Ranked Sprint with my Implacable after getting the hang of it in randoms. I found out to my horror that whenever it comes to facing a CV with more planes per squadron (Enterprise for example), their fighters usually render my efforts to support friendly ships useless. Here's how it usually goes. 1. Enemy CV is approaching friendly DD with rocket planes. 2. I quickly drop fighters to support friendly BB/DD before the rocket planes arrive. 3. Rocket planes drop off a fighter and go away for a while. 4. Enemy fighter planes wipe out mine because it has a larger squadron. 5. Enemy CV then feasts on the DD/BB without any additional aa assistance from my fighters. This seems really frustrating to me because it basically makes my efforts to support my friendlies totally useless. At the end of the game, I had a bunch of angry players complaining that I didn't give aa support even though all aa support I was able to give by fighters was being blown out of the air by enemy fighters. I'm not sure if this is an issue with my tactics/gameplay or a flaw with the game mechanic with fighters in general but I like to hear what thoughts you guys might have. I feel that its quite unfair that just because a CV has a larger squadron, it will definitely blow yours out of the sky. Again I'm not sure this is some balance issue or its just me doing it wrong.
  12. Admiral_Bingo

    I suck at CVs

    So I've been playing for a while and I've been a cruiser/dd main. I picked up British CVs a couple months ago and grinded up to Implacable and then sold it for credits after playing 20 games or so to fund something else. Now I've picked up the ship but I can't figure out how to make the most out of it. I try to play for my team's objectives and try to spot dds and assist team mates whenever possible. I find that in every match ships are always clumped up together and I find my planes being shot down like free candy no matter what WASD hacks I employ to dodge the flack. I even try to drop some loads ahead of time to minimize my plane losses each run but I find that my planes are always being depleted. I did OKAY in the Hermes and Furious but it seems that I really suck in this ship. Any advice on how to play CV in general and also specifically in respect to this ship? I'm not sure if average damage would help but it seems that I'm getting around 40k. Any advice would be appreciated.
  13. Olá galera, O Shōkaku era o meu sonho de consumo, lutei muito para juntar os 11.500.000 créditos pra comprá-lo, e agora descobri que basta participar de umas 5 batalhas aleatórias seguidas com ele e eu fico falido, sem créditos nem pra os serviços e munição, e tenho que me capitalizar jogando com o Ryūjō, que pode ser de nível VI, mas ganha mais créditos do que gasta. Então, isso acontece com algum de vocês? No que eu estou errando?
  14. How would you guys like it if WG changed how spotting information of planes is shared with friendly surface ships. Here is how it would work- 1- planes spot an enemy ship 2- The enemy ship type, location and direction are updated on the mini-map 3- Friendly surface ships cannot visually see the enemy ship until they reach detection range or get radared/hydro. This way the cv can still share information with its teammates while at the same time the enemy ship's movement are not constrained. This would allow a more dynamic game play and not the static game play we have right now. Also this mechanic change would only work on planes and not the CV ship itself. Is this a good idea? or does it need more work?
  15. captain_fearless

    Where are the other carriers?

    When are we gonna get the rest of the carriers after half of the Japanese and American cv tech tree were snapped away? I wanna see an alternate cv line, maybe one that ditches rocket planes and instead has improved bombs or have better plane regeneration. I don’t wanna see them come back as premium ships does any body heard any news on this?

    GERMAN CV's?

    I'm confidant this is about the last topic you'd care to hear about or more likely hear more about. I have to believe WOW has lost its way introducing German CV's to a game who hasn't seen an Italian Battleship or Destroyer line. Lines of ships that actually existed in history being pre-empted by a line of exclusively, save one, paper ships simply boggles the mind. Is there an Earth shaking demand for German CV's? Not only are you bringing to life paper ships but you are also endowing them with paper super weapons. Mind you the Germans had a guided missile, of sorts, but it was never launched from a CV. Perhaps that's another little surprise we have to look forward to in the future? To add insult to injury two of the three dominant Navies of WWII are withering on the vine. The USN and IJN are being power creeped into obscurity with only premium ships providing any grace what so ever. The Brits are having issues themselves. I have to assume these are purely business decisions. The NA player numbers is far from huge and I'm sure the number of Italian players is dwarfed by those from Russia. The only reason I'm doing this now is because I failed to include it in the after clan season survey. I felt it didn't really belong there any way.
  17. HIm Having a lots of fun in the hak , with this CV i can 100% extract the purest salt of the OCEAN, 100% pure salt , that tasty salt to put over those potato !
  18. This is not a CV whine complaint, but more of a discussion/reflection. IMO, CVs have to much disproportional influence, due to power creep of CVs. Because of this, it has changed the rules of engagement for certain ship sizes... As promised, I present a replay to one of many battles reflecting this aspect of the game.... I repeat the words of Mighty Jingles... "If a CV is caught not paying attention, sleeping or out of position... Why is it the DD driver have to be punished and not rewarded, by not being able to sink the CV or down his planes ?" Many will adapt to the change... But it doesn't mean, its fun or have justified disdain for the class. This is not only in the low and mid tiers, upper tiers its the same situation but more intensified. 20200606_233718_PJSD025-True-Kamikaze_17_NA_fault_line.wowsreplay Remember, the replay will expire when the new patch comes into affect... If you have recording software you can post it again if you like. GL/HF
  19. I ask CV players, do you think the best CV players in game get the most salt. The bad one just play tier 4 CV. Do you roll your eyes when players say CV are easy and have everlasting fighters. Do you love the salt playing a CV. Because it always are fault win or lose. CV mains do you feel like your in your own click, the other players just don't understand us. Do you love troll ships? Well subs be the new troll. If so well you play it.
  20. Wargaming is stupidly and utterly tone deaf... I can't even with this company any more.. Their response is always "but the numbers don't lie!" " Clan battles dying - I'm sad to hear that some clans had some burn-out and leak of members, we monitor our player numbers closely and it's definitely not something we want to see. But while some clans might have played less, others played more - afaik there's no such effect on CB numbers this season overall. " No kidding. People play for the steel. Just like ranked which is another study in misery, people mostly just play for the rewards. That doesn't mean its fun. Nevermind the plethora of polls, surveys, commentary, flippin CC YouTube videos all pointing the same conclusion; CV's in clan battles were NOT welcomed by all. Mostly not welcomed period and the brainless meta this season devolved to was just plain retarded...
  21. First of all, I'd like to preface that I'm not a seasoned CV player. I only recently started to grind the UK CV line and have no prior knowledge. That said I got about 1/3 of the way through the exp grind of Hermes before I used a bunch of free exp to skip up to the Furious, in order to get it specifically for the sub mode. General play Now, when the match starts, my first target always has to be the enemy DDs (focus players over bots) and CLs. If my team can kill those fast, it gives our subs almost free control of the map. At the same time I'm trying to put up fighters to protect our own DDs, that way they can counter the enemy subs. I've noticed that the win rate is much higher if you can do both of these objectives. If you lose all your DDs and CLs the enemy subs are impossible to get rid of. Once this is done, I'll start to send my planes after the enemy BBs and CAs. Preferably, weakened enemies. I'm not really going after kills here, I'm just harassing, trying to force the ships into a position that exposes themselves to our hunting subs. Lighting fires.. etc so that if the sub gets a flood, it sticks. I'll only go after the enemy CV if it exposes itself, or if its the last surface ship. Its just not worth losing full airwings in early-mid game. As a note, be careful in this game mode. Positioning your CV is key. I fell into the trap of being aggressive and following the front line to get more planes out quicker, but with the bots and the subs, you'll find the front lines change and crumple fast. You'll want to hang back a bit, always keep an escape route ready. ASW Now for the Sub part. I've only had a few occasions where I've been able to actually interact with a sub, besides running from torps because of poor positioning close to the front lines. On the first, my carpet bombers just happened to be flying over the right place at the right time, when a sub surfaced and wasn't paying attention. I was able to drop a full load of bombs on him, and destroyed him. I assume he was not paying attention, because he could have submerged easily upon seeing my planes, and escaped all damage. The second time, I managed to clip a sub with a rocket from one of my planes. Did negligible damage sadly, but it forced him back under. Again this was just lucky positioning of my planes when he came up. If he had been paying attention, there would be no way I could have hit him. Finally towards endgame we got into a scenario, where my team was on one side of the map, and a sub got into our cap and started capping. With no allies there to stop him, my planes were all we had. I found they were actually incredibly efficient in doing so, as the mere sight of my bombers approaching him, forced him under, resetting the cap. Now this sub was keen and perhaps paranoid, as a result I could not score any hits on him, but we won because he could not cap us. Thoughts Personally, I think subs add an interesting new layer to the game. It does force a CV player to be a bit more attentive and opens up an avenue for more strategic game play. However.. once the DDs and CLs are destroyed a sub can operate with very little to no opposition, which can be frustrating. I had to sit back and watch as a sub ripped a BB to pieces, because I couldn't even spot the sub. Overall I do enjoy the game mode with the subs. Suggestions? While some of these will come down to sub nerfs, theres a few small things I'd suggest for CVs as well. Remove or highly limit the battery recharge underwater (1/4 speed). This will force the Subs to surface if they want to recharge and give surface ships and planes a chance to hit them. A sub spotting ships and other subs while underwater, should not transmit that data to its team mates. Give a CV's bombers the option to launch with small depth charges instead of the regular bomb payload. (or even a toggle on the regular bombs) These need not be powerful. Even small damage vs the sub to harass them, and give you the option to 'eventually' kill them. Give planes an option to drop a sonar buoy or something with limited range, to spot enemy subs. (this could be added to the BB/CA spotter planes Overall, I think subs will be a benefit eventually. There is still work to do. I'd love to hear feed back from more seasoned CV players as I am still very new. I'd also love to hear from other surface ships, such as DDs, in how they think the best role of the CV is in this game mode. Subs.. if you care to expose your secrets.. tell me how to kill you. ;) Thank you for reading. I'll keep taking notes as the testing continues.
  22. I just got back from playing my first sub battle and, suffice to say, I had fun. I didn't kill a sub, but I did have an 84k damage victory in my Perth which I was very proud of. That, however, is beside the point. The point is the ships that I saw some people bringing out. On both sides, I saw people going out in cruisers that can't use depth charges, such as the Aoba, Devonshire, Pensacola, La Galissonniere, and Trento, as well as BBs like the Fuso and Bayern and CVs like the Ranger and Ryujo. LIkewise, while I do have a decent selection of ships that can use depth charges (Anshan, Perth, T-61, Aigle), I have far more tier 6 ships that can't (Arizona, Warspite, Furious, Molotov, Graf Spee, Dunkerque, Huanghe, Duca D'aosta) and I can't help but wonder what the point of using any of them are. Without depth charges, or even Hydro in some cases, it seems like those ships would just be sitting ducks for subs, dependent on ever-undependable teammates to protect them. Of course, that's just my observation, so I now turn the mic over to you guys: Do you know what the point is to playing a ship in Sub Battles that can't use depth charges? I look forward to seeing what you all have to say. Sincerely, 1Sherman.
  23. So WG has released some documentary stuff on IJN aircraft carrier submarines before and I have seen a few threads on giving the old odd tier CVs ASW capabilities, so I thought why not combine the two? When they inevitably add IJN subs, just give their scout plane the ability to drop depth charges. Everyone can clearly see that a single scout plane for a submarine would be either useless or simply give away a subs position in WOWS' current submarine game mode, but you know WG will try and shoe horn the historical gimmick anyway. With this, not only do they get their gimmick, but it also gives a class of submarines a more effective way of ASW than the current option which has been noted to be ... difficult. Surface players will have nothing to complain about other than the limited spotting capabilities of a single scout plane that should be easily shot down if it gets too close for any extended period of time. Submarines would have to be spotted for the ASW scout plane to be able to attack it anyway. The planes would be a consumable, meaning they would be very clearly limited in number and would have a cool down period between launches and duration. The only other conceivable consumable gimmick for IJN submarines would be manned torpedoes, which seems unlikely due to the decision to not include Kamikazes on IJN CVs as well as the redundancy of already having ping guided torpedoes.
  24. Estimados: después de perder como 40 batallas logre obtener la mejora legendaria del haku antes de que se vaya todo al boreau de investigacion (no se como se escribe boreau) lo lindo de esto es que aparece en mi inventario pero no la puedo usar, alguien sabe el por que?
  25. Hi, I just promoted my captain to a 19 point captain on Ryujo, and I have 4 points that I can put somewhere. I would like to know what other people have chosen beyond the basic ones that all CV players choose. I am thinking of using Concealment Expert as my last skill. This would put my detection radius under 9 km. Ryujo cannot survive long if detected, so I always stay hidden when possible. I don't see the usefulness of Demolition Expert since Ryujo uses AP bombs and I would only get 1% for rockets. That's not a lot for three captain points, it seems to me. Maybe I'm wrong though. I could also try Adrenaline Rush with Improved Booster (one point skill) and then... Last Gasp? I don't even know what that skill does. It is not very clear. Anyone know? I only consider AR because many times my plane is shot down right when I hit the drop button, so if it were a little faster, I would be able to launch more bombs and torpedoes before my last plane is destroyed, but I don't know this for sure. It just happens a lot. Currently I have: Air Supremacy, Improved Engines, Torpedo Acceleration, Survival Expert, Plane Armor, and Sight Stabilization. I have four points left. What have other people used their last 4 points for on Ryujo? Thanks for any advice.