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  1. So I've been wondering, what the future hold for CVs especially the rework. For example, new premium ideas (that you would like to see in the game) *cough* Aquila *cough*, the population of CVs, etc... I want you guys to give your opinion, there is no wrong or right answer, just want to see what you guys think. I just want this to be a topic to share ideas, keep criticism to where it won't bring a full blown argument to where I'll need to close this topic or have to bring a moderator. *Don't mind the pictures of CVs, just wanted to decorate this topic.
  2. Idea for planes?

    WG can you change the formation of the planes. You have a v formation but planes dont fly that way. If you make it an inverted V by pitting the point in the front it would be real. Also with the DB they need to be flyong above 10k feet. And then DB started there attack run they would roll upside down then begin there dive. If you do it your way the piloit would red out. Thiz will make game play different betweeb DB and TB. As it stands right now they look the same. Also there has to be nave point for the ship and pmanes. We cant see how I get my plane here or there. We need to be able to send our planes were we won't. Also I would really like some to type of fighter combat.
  3. CV Rework Condensed Version

    In case you missed it live.
  4. Should they be banned from Ranked? The massive skill gap in them is striking. That or can we at least have a minimum WR require or number of battles?
  5. Just had a tier 10 game, with an opposing Lexington. 1 Dive bomber strike completely took a Bismarck from full health to 0 in 1 hit, no detonation, just bomb citadel damage. Sorry, but this is just way too unbalanced for fair play. The problem is the tighter drop reticle removes the RNG from the game for CVs. Not really fair when the rest of us are subject to RNG with every shot. Not saying AP bombs should not be in the game, but they should have the same drop reticle as HE bombs. You should just have to choose whether you want lesser guaranteed damage with the HE splash or risk it for less hits but higher damage chance. As it is, it is just too unfair. OK, done ranting, begin the trolling....
  6. The CV rework is taking an odd turn.

    I can't even recognize Langley! I'm just confused as to why Kalashnikov is getting involved with it. You'd think they'd not be much help, but I guess I was proven wrong. Can't wait to see what the rest of the CVs look like by the end.
  7. Advice for new carrier captains (tiers 4&5) and apologies for the wall of text to follow. So... you finally unlocked a CV and want to be the next Captain Chtholly (https://na.wows-numbers.com/player/1027898162,ChthoIIy/ ). Well, here are some things you should know. Some would say the CV line is very broken. Very unbalanced at some tiers. And the learning curve when you get to tier 6 can be unforgiving. That's when the game gives you the opportunity to strafe with fighters and manually drop your bombs and torpedoes. And until you learn those skills you will be at a most definite disadvantage. But playing the tier 4s and 5s can be a lot of fun. Play them right and you can rack up the wins. Play them wrong and you will hear nothing but complaints from your teammates. CV's can carry a game, but just as easily lose it before it's even started. One is way more fun than the other. 1) Don't play a random battle until you've upgraded at least your fighters on the tech tree. If you don't, you'll be pwned like a wood cutting noob. So either use free XP or fight Co-op battles until you get them. 2) Buy the Air Group Modifications for your upgrades. They are inexpensive and will certainly give you the advantage over many who don't. 3) Captain skills should be Aircraft Servicing Expert, although Dogfighting Expert comes in handy for US CV's. And then Torpedo Acceleration. If you play them long enough to get 6 or 10 skill points then it's Torpedo Armament Expertise followed by Air Supremacy. 4) When the battle is loading, hover your mouse over the enemy ships to see what their AA level is. There are some ships, even at those lower tiers that will absolutely devastate your squadrons. Just avoid those ships until later in the game. 5) Your planes are on a Carrier, not an airport. Which means you can move around. Ideally you want to be in a place close enough to the action to get your planes back quickly, but far enough, not to be spotted. Also, don't forget to check how the battle is going and relocate as needed. 6) Unless you're directly under attack, your priorities should be BB, CA, DD, CV. And preferably a ship that's all alone or at least on the edge of a cluster of ships. That way you limit the amount of AA that will be brought to bare on your planes. 7) When dogfighting enemy fighters, try to engage them over your ships. It will give you the edge in what would otherwise be an even battle. 8) Watch your attack planes go in, if your target ship thinks it's your target, it will turn. Change your attack angle appropriately until you have the shot you want, otherwise it will be a wasted strike. Bombs line up straight as you can and torpedoes from the side. 9) Many DD's and CA's are very hard to torpedo if their captains are paying any attention because they have such great maneuverability, learn which ones are a waste of time to attack. Unless you're playing a IJN CV, they can come with 2 torpedo squadrons, in which case, learn to cross drop. Basically, you want them to attack at the same time, but at a 90 degree angle from each other. You don't have to worry about the angle of attack on the ship, just the timing and the angle to each other. 10) Don't use your fighters to escort your own planes. It's always a losing proposition in so many ways. If the target is that well protected, pick another one. Instead, use them to keep the other carriers planes away from yours and to spot enemy ships. 11) Yes Spot!... Spot spot spot. Especially enemy DD's. It's often worth it to use a returning DB squadron to just hover over an enemy DD that's causing your side grief until it's sunk. Your team will love you for that. 11) Don't attack ships that are about to die anyway just to get a kill. It's a waste of a strike and takes those planes out of the game for far too long while they return to rearm. But Do attack ships that have taken a lot of damage, even if they're on your avoid list as there's a pretty good chance their AA will be greatly degraded. Also, if you notice a ship has just put out a fire, go for a torpedo run. If you get a flood or two you will do tons of damage if not the kill. 12) If there are 2 CV's per side, coordinate your fighters to get air superiority. You can link your fighters to theirs or just follow manually. But as soon as they're engaged make sure you join in as fast as you can. Also, avoid the fighters that have a higher tier than yours one on one. Just press the alt key when they're on you tactical view to see what tier their planes are 13) And finally. As a tier 5 CV, you will occasionally be up against tier 6 CV's. If that's the case DO NOT link your fighters. They will get wiped every time your opponent tries to strafe your teammate. Keep your fighters close enough to your allies to help when he engages, and your strike squadrons far away. Tier 6 CV fighters can strafe for devastating results without dogfighting and can literally wipe out multiple squadrons at a time if they're in close proximity to each other.
  8. As a CV captain myself I sometimes find myself feeling absolutely filthy dropping AP bombs on battleships and dealing 15000, 20000 dmg per drop. That's basically half the avg dmg dealt by players in most games which is in the 40k range. I've mained battleships, I've mained CVs. I can't help but feel AP bombs do feel cheap. What is the forum's consensus?
  9. in case of doubt, the green team lost, the red team won.
  10. Hola Colegas ¿Cómo están espero? Espero que estés bien. Hace algún tiempo con la ayuda de varios amigos logre incluir un trabajo de pintura o camuflaje dentro del Modpack Oficial de Wargaming. Y actualmente se encuentra en el nuevo Paquete de Mods o como los Rusos lo llamaron "ModStation". Aquí esta el link para descargarlo https://world-warships.com/wp-content/uploads/2018/07/WorldOfWarships.ModStation.Setup.exe Foto del trabajo dentro del Paquete Oficial de Mods para WoWs: Me gustaría saber a quién puedo escribir para incluirlo en el juego. Mi idea es que se implemente a travez de una serie de misiones o que WG venda el camuflaje y el dinero recaudado se dona a la Fundación Battleship Texas como si hizo algún tiempo atras o tambien se puede donar a los Veteranos. ¿Qué piensas sobre esto? o ¿A quién debería dirigirme?. Comparto algunas imágenes del Camuflaje. In honor of veterans: Más fotos: Video dentro del juego: Agradecimientos a:
  11. We are tired to hear your excuse, like "year of carrier". And, here is the thing. How long you guys exclude from Clan Battle??? As you can see, the Bravo's becomes obvious obstacle for not-top clan in CW. And the number of participants becomes less and less in this season, in all server. Then, why only carrier-decents have to patient? You guys told that the reason carrier must be out from CB is ensuring easiness of participation in CW. But, you guys already made barrier for new-comer for uniqum's sake. And, I feel we need huge change for veterans who has joined CB for three season. Most of us getting bored to current season. Then, you should allow carriers to join CB, like KotS or other tournaments. Most of clan in Hurricane/Typhoon/Storm have own carrier player. We have so many complains to you. You change the range and power of strafe in every major update, without any explain. You change the detail of AP bombs several times without any explain. And, most of new tech tree ships and buffed ships has crazy AA. Finally, crazy GZ. But, I don't ask you much. I just ask you to getting us back to "game". NO MORE RANDOM, WE NEED COMPETITIVE BATTLE!!!
  12. To get to the CV on the Tech tree, why do I have to go through FIVE ships? What about diagonal advancement? e.g. Hashidate > Chikuma > Kawachi > Hoshu Same with Hashidate > Umikaze It's already on Isokaze > Minekaze
  13. CV Captain Matchmaking

    CV T4 Langley. 4 of my fighter planes against a T5 CV fighters. All my planes gone and NONE of his. What about matchmaking the Captain skills? 'cause that scenario BLOWS...
  14. I was grinding my low tier English battleship just now. There is not a lot of option an low tier slow moving battleship can use when facing up 4 torpedo attacker squadrons while pointed by enemy gunboats. So games with cv usually means random death: if that dude decided that you should die, you will most likely die. and you wont have any reasonable chance of fighting back. That's why I really dont want to play with CV, and after I asked around in games, most other players expressed the similar dislike about them. So I simply quit the waiting line whenever I saw one or more CV in it. Either swap into my AA ship to help the poor gunships out, or just do something else: peel some fruit, do some push-ups, [edited], so many beautiful things in life for one to do than play against CV in a slow ironclad. So why dont WG give us an option to filter out CV before the waiting starts. I am manually doing it now, if that feature was to be added in game, I'd actually play it more. And it will be really good for people who hates play with CV, people who loves and wanted to play with CV and CV players: they can finally get into a friendly environment where everyone loves to play with them.
  15. After witnessing operators proficiently using the Ranger in recent operations, I bought it back from the scrap-heap. Had a spare open 8 point captain from the Baltimore (cruiser thing), and trained over. Since I'm starting it out in Co-Op, I won't need the Dogfighting Expert - since I'll be facing another Ranger. Skills are Aircraft Servicing Expert, Expert Rear Gunner, and Torpedo Arm Expert and leave 2 points open to train up with Elite XP for Air Supremacy later on (don't need it now). First surprise: Top hull has 73 planes in the hanger !!! Lexington only has 72. Hiryu also has 73, Saipan has 48 T9 planes, and the Kaga has a whopping 85 T6 planes. ... Here is what the Ranger will be facing: Planes in the air (assume Air Supremacy) FF-TT-BB: Ranger: 7-6-14 == 27 planes Hiryu: 10-8-10 == 28 planes (the torp bombers are T6) -- Strike 2-2-2 Hiryu: 15-4-10 == 29 planes -- AS 3-1-2 Saipan: 8-6-0 == 14 planes -- strike Saipan: 12-0-9 == 21 planes -- AS Kaga: 10-12-7 == 29 planes The other load-outs are garbage in my opinion. Torpedoes rule the damage farm, so the Kaga has the greatest potential for that. AS Hiryu and Saipan can wipe the sky if need be. But... But... But... What about Co-Op? In Co-op, you will only be facing a Ranger. And there is only one load-out - so no surprise AS to shut down your strike load. From what I remember, the strike Ranger used to be 0-1-2, so it's a strike with fighters, or an expanded 1-1-1 load. I'm happy about that. How about Operations? The US planes are stronger, and with the new load, are more versatile in Narai and Ultimate Frontier. ---- I think we have a whole new toy here. After a couple battles, I must admit, I actually had fun... never happened on the old one.
  16. For some mysterious reason of its own, the Ranger decided to run into this island. The devs didn't equip it with a reverse gear, so it continues to crush the accelerator and piled into the island. Finally we two BBs arrived to push it off the island... ...into the next island. Once again, it can't reverse or turn, just crushes the accelerator. Probably need to change that programming there....
  17. Ryujo (and higher) question

    I recently started playing Ryujo, mostly for operations since I don't have a captain to match the other 10+ point captains in randoms. I'm looking for affirmation for Random play. In Co-Op, I don't immediately go out and attack with my TBs and DBs. I try to engage the AI fighters and let my ships wear down AA modules first. Then I go for finishing off limping ships or ships that have taken a decent amount of fire in the hopes their AA umbrella doesn't kill me. I also try to target lone DDs ahead of the pack early. Is that a decent strategy or am I doing something wrong? I blitzed through T5 because I wanted to get on with manual dropping and strafing but is my general thought process not bad for a beginner? Or am I way off the mark? Thanks.
  18. Upon reaching my goal of not only getting my first Tier X ship, but also my favorite ship, USS Midway, I feel like I need to reflect on what I learned through my Journey, even though I still have a whole lot more learning to go. Tier IV-VI: Langley, Bogue, and Independence are all pretty similar; 1-1-1 loadouts across the board, still pretty on par with your IJN counterparts. I personally found them to be the least enjoyable of the line. Every battle felt like a chore, and I don't think I have any desire to re-purchase any of them. Independence is particularly rough because Tier VI MM sucks. (Both out of 5 "*") Air Superiority: **** Strike Capability: *** Tier VII: Ranger is where the line really became something to me. Despite almost never bringing it out of Co-op I still had a lot of fun with this ship. If I ever chose to get her back, I'll probably keep it to just relax in Co-op without having to worry about how much I lose from it. My 4 Random Battles with it were not enough to gauge how she holds up with her competition, but anyone will tell you she falls short pretty often. It's generally accepted Saipan runs Tier VII when she makes her now somewhat rare appearances. Kaga can be rough as well, but still a better foe than the King. Air Superiority: *** Strike Capability: *** Tier VIII: Ah, Lexington. I have mixed feelings about her. She taught me how to kind of conduct myself and my squadrons for the next 2 tiers. She also showed me my favorite targets: German Battleships. The ability to dish out insane damage numbers without a flawless Torpedo drop in one go was jaw dropping to me at first, and I never looked back at my HE DB ever again. On the other hand, she never did me many favors, and it was in her that I was utterly humiliated by a GZ, which is also where I kind of had a wake-up call, that I wasn't quite as good as I initially thought, and that things were gonna be harder from here on out. She wasn't unenjoyable, but even through the latter half of the grind she felt less than what she could be. Enterprise and Graf Zeppelin are your worst nightmares in it. Shokaku is manageable enough if you have some form of competence. Air Superiority: *** Strike Capability: *** Tier IX: Essex to me, while certainly lacking in certain departments, still felt strong. I think I can safely say I had the most fun with her, and where I think I had the most success. Taiho wasn't usually too much of a problem for me though. Very manageable to fight. It felt like the most balanced of the line, minus the starter tiers. While not the hardest hitter, she can dish out punishment where opportunity allows, especially the usual KMS BB Nuking. She was also the first Tech Tree USN CV to get 2 fighters, which are a welcome addition. 2 fighters allows so much more flexibility. Though having both the Fighters and TB stay Tier VIII seems like a bummer at first, especially the TB. The fighters being undertiered sort of makes sense, especially when you go up against a totally stock Taiho and just plow him over with little effort. Air Superiority: **** Strike Capability: *** Tier X: The Dream. The Big One. The Mother of all WW2 Carriers. Midway was always my favorite ship, and getting her in WoWS feels fantastic. Until I met her competition: Hakuryu, The favorite child. The one with full Tier X loadouts. The one with 3 fighter squads and Taiho's massive payload. What of Midway? Well, it seems she gets the short end of the stick. No awesome comeback for USN CV. They stay on the short end. For some reason someone figured that Midway was too good, so they nerfed her. Tier IX fighters, Tier VIII TB, Tier X DB in 2-2-2. Reduced hangar capacity as well. But it's not all doom and gloom. She can still put up a fight. If you let your guard down, she can smack you silly. Yamato is probably the most vulnerable BB at Tier X for CV, and for me, one of my more favorable targets. If dropped right, you can send a 60-70k damage care package all at once. Even though her TB are only Tier VIII (she gets Mods that really help with this and pretty much make them Tier IX equivalents), having 2 squads is awesome. I personally haven't found a whole lot of success with my baby yet, but I will keep at it, and keep improving. It will come in time. Air Superiority: *** Strike Capability: **** If I had to rank each Tier (From Great, good, meh, and trash), taking into accound MM and how well it can strike and fight for air superiority with it's rivals, It would go: Tier IV: Langley Great Tier V: Bogue Good Tier VI: Independence Trash (T6 MM) Tier VII: Ranger Meh Tier VIII: Lexington Meh Tier IX: Essex Good Tier X: Midway Good I am happy to have actually done it and gotten myself the ship I always wanted, but didn't think I could get. I know I'm struggling with it now, but with enough patience, diligence, and open mindedness, I will overcome my shortcomings and make myself a decent CV captain one day. If there's something you feel should have been added, feel free to share them. I know I'm no expert, but I think it would provide an interesting perspective into CV from a more casual player's perspective, rather than an expert's. Anyway, that's all. Thanks for reading. Hope I wasn't too rambly or got something horribly wrong.
  19. So I finally achieved my dream of getting USS Midway and its... getting bullied by Hakuryu. Badly. I would probably attribute most of it to a disparity in skill, but I still don't feel equipped to fight 3x Tier X fighter squads in the first place. It feels like they're everywhere in one pack at all times. Spot them on left flank, shift to right, they're there too, waiting for me. And I'm not even stock. I waited to get enough Ship & Free EXP to get all the upgrades I needed (Tier IX F4U-4 and Tier X AP DB), plus the money and gold to retrain my commander and purchase upgrades (Air Group Mod. 1, 2, and 3, plus Concealment Mod) Also Worchester seems a little broken to me. This thing vaporizes full squads from what seems like 6-7 km out. Like erases them. Instantly. I'll keep at the grind, but during the meantime, what's the best way of going at it vs a Hakuryu? What's my strategy? Because what I'm trying now clearly isn't working.
  20. Granted CVs are a dying class in the upper tiers and I have been more then vocal advocate for change in the class. After a recent game in the US DM, I can not express my frustration to way people despise the current balance of CV to surface game interaction. Here are the carnage in the pics. Man after this game I hope that Midway driver took a shower sheesh. Again I am not mad at the guy, he did what ever WOWS allows him to do. Wiping out close to 42k in one pass is not only brutal but I think unrealistic even for arcade standards of WOWS. But here is my evidence to the Developers to get a kick laugh at untill the CV rework is done. Later everyone EDIT* We lost the game.
  21. ACV26 Sangamon

    I was think since CV rework \is still going on let's talk some new cv could come to the game so let's start with this one. Let's stat with history, aircraft, Modernization, then Naval service. Ship project history: These carriers were laid down as oil tankers of Т-3 type named Esso Trenton, Markay, Esso New Orleans and Seakay. Later they were purchased by Navy and commissioned as naval tankers AO28, 29, 31 and 33. Early 1942 the decision to rebuild them to convoy aircraft carriers was accepted, and on February, 14th they were re-classified to AVG (subsequently an index was replaced by CVE). Works were conducted from February till August, 1942. Sangamons were significantly larger than the ships converted from С-3 type vessels. Cargo tanks were extant: ship could carry 12876t of fuel, but in practice this possibility did not been used. By the end of war a part of cargo tanks began be used to store ship fuel oil: that has raised the general fuel stowage to 4780t; the endurance has accordingly increased to 23900(15)nm. In comparison with escort carriers rebuilt from dry cargo ships, Sangamon possessed better damage tolerance (for the account of better compartments arrangement), a huge endurance and, thanks to the bigger sizes of flight deck, could carry heavier aircrafts. However planed in 1942 conversion of the same type tankers to aircraft carriers had refused because of crisis of the tanker tonnage, preference was given to cheaper ships of Casablanca class in hulls cases of dry cargo carriers. Aircraft: 11/1943: 12 F6F-3 fighters, 9 SBD-5, & 9 TBF-1 Modernization: To 1945, Sangamon, Suwanee, Chenango: + 2 x 4 - 40/56 Mk 1/2, 6 x 2 - 40/56 Mk 1/2, 9 x 1 - 20/70 Mk 4 Naval service: Esso Trenton (Sangamon) and Seakay (Santee) were bought by USN 22/10/1940, Esso New Orleans (Chenango) 31/5/1941 and Markay (Suwanee) 26/6/1941. They were commissioned as fleet tankers in summer 1941. Sangamon 4/5/1945 was badly damaged by hit of kamikaze and never repaired. Suwannee 25/10/1944 was damaged by hit of kamikaze, next day again received bomb hit, repaired till February, 1945; 24/5/1945 she was damaged by internal explosion and repaired about one month. link: http://navypedia.org/ships/usa/us_cv_sangamon.htm
  22. Introduction This topic is entered in the game play section of the forum because it not only concerns Aircraft Carrier game play but overall game play in WOWS. The vaunted WOWS "Carrier rework" has been mentioned on and off over the past two years. During that time the current state of affairs of Aircraft Carriers in WOWS has not been significantly altered by meaningful changes let alone improvements. The only two noteworthy changes with regard to Carriers that have been implemented are (1) the new Flight Modes of the USA Carriers that was introduced at the end of 2017 and (2) the vastly increased number of new ships with very powerful Anti-Aircraft setups and/or Defensive Fire AA (for example ALABAMA, MASSACHUSETTS and the five new USA light cruisers). As a result there remains a virtual absence of meaningful WOWS Carrier changes to address some of the major Carrier related issues. The vaunted WOWS "Carrier rework" will in all probability not be implemented until somewhere around late 2019 at best, in other words it is a long term event. In order to improve the Carrier game play that currently exists in the short and medium term, that is in 2018-2019, some plausible solutions can be proposed and implemented to address the most serious issues for the benefit of both the opponents and proponents of Carriers in WOWS. This topic therefore aims to offers such possible and plausible solutions for the 2018-2019 short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The solutions proposed are intended to be ones that can/should be fairly easily implemented by WOWS Developers with a minimum of effort and all need to lie within the framework of the current Carrier and general WOWS game play and game play mechanisms. In other words, the solutions proposed in this topic are NOT intended as radical solutions which are a full departure of the current WOWS Carrier game play and current overall WOWS game play. Instead the solutions proposed want to build on the strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. The Current Carrier Related Major Issues Proposed Short and Medium Term Carrier related Solutions The individual solutions proposed in this section are to be regarded as possible solutions for the short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The idea is to offer solutions that should be fairly easily to implement by WOWS Developers with a minimum of effort and that lie within the overall framework of the current Carrier and general WOWS game play and game play mechanisms. As such these solutions are intended to build on the existing strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. SPOTTING SOLUTION (Alternative A) SPOTTING SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative A) FIGHTER SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative C) INVISIBLE SHIP AA FIRE SOLUTION DEFENSIVE AA FIRE SOLUTION DESTROYER PROTECTION SOLUTION CRUISER AND BATTLESHIP PROTECTION SOLUTION UNIQUE AND LEGENDARY COMMANDER CARRIER SKILL SOLUTION COMMANDER CARRIER SKILL LEVEL 1 SOLUTION COMMANDER CARRIER SKILL LEVEL 2 SOLUTION PLAYER BASE EDUCATION SOLUTION TIER 5 CARRIER SOLUTION CARRIER-AA DIVISION SOLUTION NON-USA BATTLESHIP AP BOMB VULNERABILITY SOLUTION
  23. Bug Op.Narai

    Saludos, Puesto que mi tiempo es limitado tratare de ser breve, pero lo mas entendible posible. Estaba yo jugando la operacion narai en el Public test con el ranger (CV usa t7) y luego de 2-3 ataques con los bombarderos se me bugeo la interfaz de juego .-Me aparecia el cursor en el modo de bombardeo al seleccionar los aviones, lo que no me permitia moverlos por el mapa ni realizar ataques manuales. Para lograr desplazarlos me veia obligado a presionar alt+click para llevarlos a cualquier parte del mapa. .- el bug no afecto a los cazas ni a los torpederos. .-no podia desplazar el barco en modo automatico (cuando fijas rutas en el mapa), solo podia hacerlo de modo manual (WASD). Pd: saque una captura pero no se ve el cursor del mouse
  24. I wanted to share a battle I just had. It's by no means one of the best games ever, but for me, I thought I did really well. Also, this was one of the few games in Essex that actually turned a profit, so the game thought I did good. While still rough around the edges, I am getting used to Essex, and starting to do well (even without the B hull). My dream of Midway couldn't be closer!
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