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Found 40 results

  1. It's the last day of the long 4th of July weekend. All weekend, I have noticed that capital ships and oftens destroyers as well are sitting about 2 squares on the mini map behind the caps. I think this occured in about 8 out of 10 games this weekend. In one game a Vecenzia sailed to towrads the middle of that game with 3 caps in one giant circle. He was told to "get back"! . I noticed later he was complaining that no one was spotting. Ten out of 12 ships were in the outer ring or behind it. My theory is dds have been hammered so much by rocket planes and radar that they are adapting and staying away from caps. However, I also think 80% of all players are now playing for the last 5 minutes. Who can fault them. Their stats are better and 50% of the time that might be able to take one crucial action that they couldn't do if they were did. I've watched Unicum streamers say, I'm looking to kill that guy that gets out of range from his support. Is the new Meta - Only Fools Rush In? I'm I only now noticing this or was this a holiday weekend effect?
  2. LcdrSwizzle

    Graf Spee main gun range

    I do think that the Graf Spee should have greater main battery range, and that it's secondaries have also been "nerfed" from what they could do in real life. However, I do realize that "game balance" is important. So, here's a thought about a change to that ship: Right now, it can only carry a Fighter. What about letting it carry a Spotter as well? Thanks for the upcoming discussion!
  3. I'm rather confused why we got another Steel battleship when you can only use one per team. I feel that another Steel cruiser would have been far more in demand. With that in mind, my suggestion is a Goliath variant. Options for this variant could be: Radar(The Goliath is the only heavy line to not mirror the radar of the light line). An additional heal and/or separation between the AA and hydro consumable. I know the Goliath was tested and several versions ended nerfed as being too powerful but perhaps a steel version could fit the bill to justify that bit of power-creep. I don't expect most people to be behind a Steel version of the Goliath, but there has to be support for more steel cruisers. Feel free to add your suggestions here.
  4. Hello, I got Mikoyan, Bagration and Ochakov on the beggining of last week, i was able to do the 7 winning missions to get soviet tokens. (7x15, 7x30 and 7x30) Those missions arent available every week on 0.9.4? Shouldnt it be available again?
  5. So I've been playing around in Sub Battles these past few days, and i must say they have somehow actually been rather fun, although I've only played cruiser and destroyer at the moment. I was just curious after seeing something that confused me after i started checking around the tech tree to see what cruisers got depth charges and which didn't, and i found quite a few cases where depth charges are modeled on the ship, yet are for some reason not usable as ASW weapons in game. My only question is whether or not these ships will eventually get access to their ASW weapons, cause it would bring more variety to the potential cruisers one could bring into a submarine confrontation, i'm guessing the answer is they simply don't have them atm just for the public test. As of now I've mainly only checked T6 cruisers, but i did find quite a few other cruisers in the tech tree that have ASW weapons modeled in. Here's the 7 T6 cruisers lacking the functionality that i found, I may have missed one or another (putting them in spoiler as to not bloat the post): Huang He: Devonshire/London (very similar ships so i lumped them in together): Aoba: Galissonnière: Duca d'Aosta: Molotov: - Saidalphon
  6. So i just researched the moskva and i was wondering if i should wait to buy it, to maybe get it for free since its researched, or buy it now. I haven't found any news on this regarding the new tech tree changes for the RU Cruiser split
  7. Seeing the ASW Tab now present in game I started to wonder about what effect Subs will have in battle for my game play as a predominantly Cruiser captain..In some ways it sounds fun to depth charge a sub and another line of thinking tells me oh great so another role I have to play as a Cruiser captain while trying not to get deleted by a battleship....Just wondering how others Captains felt about this subject...
  8. As many players of American Cruisers know, and those who like to shoot at them, Atlanta sucks now. Many players who are in the game now never even saw the days where Atlanta was at the very least decent. Now because of the added lines in the tech tree as well as what is now considered sub-par statistics, the Atlanta is nearly unplayable on its own. I used to love this ship. It was fun and unique to play. It eventually moved to a spot where smart players could dominate, and bad players would be punished. Now everyone who takes this ship into battle is punished. We now have many ships that play (and are inspired by) Atlanta, but due to how the power creep works, are much better even at their respective tiers. Belfast Smolensk Colbert Worcester The Tier VIII and above Japanese gun DD's Even Boise All of this ships have some added quality to them that make them better than Atlanta. Whether it's range, smoke, heal or something else.
  9. When is the new update releasing, and is it removing Moskva yet, or waiting for 9.5?
  10. iamtheintrepidmouse

    Irian vs. Mainz -- Which to buy?

    So what's the difference between these two premium ships? Both look like Tier VIII CL shooty boats with torps. Both in the shop are around $45 (at the time of this writing). Which one would you buy and why?
  11. I would like to commend Yuzorah for posted the article of the new Soviet VMF light & heavy cruisers recently: https://thedailybounce.net/world-of-warships/world-of-warships-the-russian-cruisers-line-split/ I thank him for sparing me the trouble from making a long article, which I'll save it for my other articles in the future. Still, I would like to help making an introspective to complete the circle. Tier V - Kotovsky appears to be, from my knowledge, is possibly an overhauled light cruiser Admiral Butakov of the Svetlana-class (which was incomplete prior to the Russian Civil War). Largely based on Project 78 training cruiser modernization & refit plan, in addition to the Project MK-4 prior to Project 94 Budyonny development & postwar Project MLK-series design studies, particularly the 4 x 2 -152mm MK-4 twin guns. Данные Проект МК-3 МК-4 МК-5 МК-6 Проект 94 по ОТЗ июня 1940 Проект 94 по ОТЗ декабря 1940 Дата — 2 апреля 1940 — 20 марта 1941 Июнь 1940 Декабрь 1940 Водоизмещение 7760 8000 8130 7800 7500 8200 Главный калибр 3х2 152 мм 3х2 152 мм 3х2 152 мм 5х2 130 мм 3х2 152 мм 3х3 152 мм So instead of the 130mm B-2LM turrets, the 152mm MK-4 turrets are selected in place of them. Alexander Nevsky is indeed the Project 84 air defence cruiser. The namesake is befitting for Tier X, given Alexander Nevsky was made a saint in Russian history & is considered as one of the most respectable men among the Russian people with high esteem. Besides, I like how WG devs opted for two SM-48 twin DP gun turrets on the aft of Borodino in place of the nonexistent single quad DP gun turret as shown in the draft blueprint (sensible choice). Just in case if anyone has yet to know what is Borodino & which project she came from, Borodino is, in actuality, the Project TsNII-45 small battleship - Variant III+III-3 Tallinn is indeed an ex-German Hipper-class heavy cruiser Lutzow, and she was formerly Petropavlovsk before renamed to Tallinn after raised from sinking. This Tallinn was, in actuality, to be officially retrofitted under Project 83-K. But it seems like Tallinn is given Kirov's MK-3-180 main gun turrets instead of the supposedly Chapayev's 152mm MK-5 triple gun turrets as originally planned for Pr. 83-K. 4 x 3 – 152mm/57 MK-5 triple gun turrets 6 x 2 – 100mm/70 SM-5-1 twin DP gun turrets 3 x 4 – 45mm/78 SM-20-ZIF quad heavy AA gun mounts 6 x 4 – 25mm/79 4M-120 quad light AA gun mounts I'm not entirely clear about both Riga & Petropavlovsk. But the one thing is certain to me, is that both Riga & Petropavlovsk are supposedly representing a direct parallel to Project 69 - Kronshtadt & Project 82 - Stalingrad. Whilst Petropavlovsk is possibly the Variant III of the Pr. 82 development before it officially laid down as Stalingrad with more modern 305mm main guns, Riga could likely be Project 22 heavy cruiser/battlecruiser that was later cancelled & carried forward to the development of Pr. 69 - Kronshtadt. Other source suggested that Pr. 22 was later picked up for studies to develop Pr. 66 - Moskva. (I sense a slight discrepancy in regards to the fate of Pr. 22) In addition, with Nevsky announced to be the top tier AACL, I got the feeling that Dimitri Donskoy could as well receive a 152mm BL-118 triple DP gun turrets upgrade to keep in the line with the general trend of Tier IX & X being an AACLs like USN's Seattle & Worcester, as well as RN's Neptune & Minotaur.
  12. This is what to look forward too in 2020... Let me set the stage, In a Flint finding my favorite Wifu rock in the map so that I can rein fire in domination mode... B cap is being rushed by the reds, only 2 ships at A cap so I aim for the middle of my rocky Wifu... I got spotted from B Next thing I know, half my HP is gone... Its not from the reds at B (they have a clear angle to my citadel). It was a BB from behind the rock.... Out of my range but yet easy for him to take half my HP.. As a narrow target as I was (facing north and south bow on at the time), I was shocked but not surprised.. AP from BBs has gotten to easy to citadel light cruisers even from bow on... Due to these circumstances, I dont blame if my follow cruisers dont want to play Domination mode properly... A BB nails 3 shots on a bow on Light cruiser just getting into position and its port... It is what it is, the game is centered on BBs/guns and rockets for 2020. I'll adapt (pics below). I would include the replay but I after 30min of searching in the WOWS drives.. I haven't found it
  13. thatbruinskid

    Which T8 Premium cruiser should I get??

    Been debating between Prinz Eugen and Atago. No idea which to go with, I really enjoy German ships (especially battleships) but the Hipper isn't my favorite, haven't played Japanese cruisers but the artillery and torpedo armaments of the Atago seem very fun at first glance. Any thoughts would be appreciated. Thanks!
  14. DooshCanoe_

    Is the Boise good?

    Hello all, it's me again. I've went and bought the Boise, to have an American cruiser to train my Cleveland captain in. I feel like the $40ish dollars I spent was kinda hefty, but I didn't really grumble, because I was told the Boise was a good ship. So, I bought it, and played a few games, and oh boy, was I disappointed. I thought I'd give the ship the benefit of the doubt, because I probably didn't know how to play it correctly. So I played more games, this time trying different play-styles, including the big DD play-style, the "HE spammer behind the island" style, the DD hunter style, the BB support style, and more, and I was still finding that the ship felt weak, and that I was losing quite a few more games in it than any other ship I had in my port. Everyone always says "it's not the ship, it's the driver/captain", but I don't believe that is the case here. Granted, I am by no means a good player, but I don't feel like I suck either. I could be best described as an average player. When I was playing the Boise in these games I noticed so many different things about the ship that just felt like they were causing me to lose fights that a cruiser shouldn't be losing. I'll list below what I feel like the ship struggles with. - The amount of damage that the guns do. The HE feels underwhelming, especially when I am firing at other cruisers and battleships. It does fine against DD's. The AP on american 152's is naturally not that great, and I accept that; however, in my experience, they just feel worse than the standard 152's. I would get into close range knife-fights with other cruisers at about 5km and less, and even with a full-broadside, I get shatters, overpens, and the occasional pen, usually causing about 1-2k damage with a salvo. Against another cruiser, broadside on, at less than 5km. And yes, I do know where to aim on cruisers to score max damage. I don't know if RNG is screwing me over, or if I'm doing it wrong, or what, but at 5km or less, I'd think that 15 guns would be doing more than that. - The gun range. Granted, it does have 15 guns, but 13.6km for a max range, it just isn't good, and it causes you to have to play a bit too aggressively. I'll touch on this in a second with the ships' overall survivability. - The maneuverability of the ship. Granted, it isn't a destroyer and it isn't meant to have a destroyer's maneuverability, but it feels a bit sluggish to turn, and it feels like it takes a huge distance for the ship to turn 360 degrees. This isn't as much of a gripe as the others, as this one may just be me not turning and changing speed like I should be doing regularly. - The survivability. Oh lord, this is the part of the ship that feels ridiculous to me. Because of the limited range on the ship, you have to get dangerous;y close to the enemy ships in order to do damage, and when you do that, you have to expose some part of your ship, unless you're behind an island. This ship, simply cannot take any hits, whatsoever. HE? it hurts, and this thing burns like dried driftwood. AP? it hurts even worse, no matter the angle it strikes at. Even DD's can shoot this ship with HE, and this thing simply melts when it eats those incoming shells. With 33k health, this thing vaporizes quicker than other cruisers at tier 7, and last time I checked, cruisers aren't meant to sit behind islands and spam HE the entire game. They're supposed to get involved, at some point. This ship, when it gets involved, in my experience, it just melts, bow-on or broadside to the enemy. Now that all that is out of the way, I need some help from the rest of y'all in the community. I need y'all to tell me if I'm just being stupid, not playing it right, and I need to git gud n00b, or if my gripes about the ship are at least, somewhat understandable? Because I don't want to say this ship is a waste of money, but I just can't seem to have a single fun game in it, much less have a good game in it, and every time I see that losing screen or my ship sinking, I can't help but to think about the $40ish dollars I spent on it. PLEASE HELP! Tell me if I am crazy, or if I'm not crazy and I have good points!! -ThePwnageMachine
  15. Although (because I use a Mac) I cannot view my own replays, I have noticed that apparently I have a general problem with proper positioning while sailing cruisers. Namely, I seem to have trouble finding a perfect middle between (IMO) ineffectually tossing HE from near max-range or getting too close and thus getting destroyed by the whole enemy team (even when angled). Separating my problems into 2 categories: In cruisers not dependent on firing from concealment (like Japanese cruisers, French cruisers, or sometimes American heavy cruisers), I find that I tend to stay at close to maximum range. However, I believe (not sure if I'm correct or not) that this is overall bad for my damage capabilities, as I feel that the further away I am, the less effective I am. In addition, I find that my first instinct when being targeted by any enemy ship is to turn away, even if I don't know if it's just a destroyer lobbing a few potshots at me or a battleship getting ready to bring the pain. This may increase my survivability, but I dislike having to constantly be retreating. In cruisers more dependent on firing from concealment (like British and especially American CLs), I find that my results in a battle are essentially dependent on a) setting up in a place with concealment so that I can shoot at the enemy without getting shot at in return and b) said place having a firing line on a good portion of the enemy team. More often than not I find that either a) I set up in a position with great concealment but effectively zero targets, forcing me to relocate or b) I set up in a target-rich environment but also end up exposing myself too much and becoming the latest snack on a BB's menu. I also use destroyers and battleships, but both of those classes have advantages which allow more leeway in positioning. Cruisers have neither the concealment to do damage without making themselves vulnerable nor the armor/hp to tank anything thrown their way. I'm aware that I will never be able to control entirely what targets the enemy team chooses to shoot at, but I would like to know how to best balance my own survival/aggro-ing the enemy team and my damage output. This, I feel, is critical to my success in both categories of cruisers. All tips/advice are appreciated.
  16. Now, I know what most will think; probably a prank to get a quick laugh. But sometimes crazy events actually happen in real life. Coca Cola and Pepsi in general were big competitors in the Soviet Union as well, with Pepsi having an almost complete monopoly at that time. Their competition is even nicknamed "Cola wars" This is how Pepsi in 1989 found itself being a significant naval power (17 submarines, 1 frigate, 1 destroyer, 1 cruiser). Granted, they were obsolete; the subs were of the diesel electric variety, not nuclear ones, but Pepsi got the whole package for the bargain price of 3 billion dollars. Sadly I was unable to find the exact types. However, based on timing, a Sverdlov class cruiser, Aleksandr Nevsky and Whiskey Class submarines could fit the bill. Of course, this fleet was never really used, it was merely a valuable source of scrap with which a by then failing USSR closed a big deal with Pepsi. Still, found out literally out of nowhere, thought it's a pretty interesting and funny story. The head of Pepsi at the time, Donald M. Kendall even said to President Bush (Senior) that Anyway, with the introduction done, here's the original digitised article: https://www.nytimes.com/1989/05/10/opinion/foreign-affairs-soviets-buy-american.html And a meme pic I found: SS "Fizzy", flagship of the glorious Pepsian fleet .
  17. BladedPheonix

    Dido class? and a cool story to go with it

    Howdy sailors! So I was taking a break from WOWs today and thought I'd play Silent hunter 3 instead. Story: About an hour ago while patrolling just north of Gibralter, I intercepted a convoy that was heading north and proceeded to attack and sink 4 of the 6 ships. (date was June 14th 1943 in case you were wondering) suddenly While I was trying to chase down the last 2 on the surface and finish them off with my deck gun, a cruiser and 5 DD showed up to ruin the party. but the strange thing is the cruiser that showed up was a dido class and I had never seen one of these before outside scenario missions. anyways quickly went to periscope depth and I launched from my rear tube my rare and brand new prototype fawlk 4 homing torpedo and snapped the dido in half like a match stick. This apparently ed off the remaining DDs and they proceeded to drop every-thing but the kitchen sink searching for me. the rats managed to get 3 lucky hits on my sub and forced me to crash dive and play hide and go seek and after about an hour they gave up and decided to RTB. anyways, having suffered engine failure, broken hydrophones and with no torpedoes left I just auto ended and returned to base. (got a knights cross so I guess it was a win) I then looked up the Dido class on wiki and turns out these things are pretty awesome! https://en.wikipedia.org/wiki/Dido-class_cruiser So I was wondering. when can we expect the Dido class light cruiser to be added to WOWS? because I want one! comment below if you know or want one as well! that's all for now, hope you enjoyed the story and have a great memorial day weekend! and until next time, I'll C'ya on the Seas!
  18. I haven't reached any Tier 10 ships, yet, so my wisdom is pure; not tainted by the bias of experience or the illusion of knowledge. 😇 The "Swiss army knife" description of the Hindy only brings to mind the sage admonishment, "never bring a knife to a gun fight." (Swiss or otherwise.) So, I'm heading to the "Motherland" of Russia rather than the "Fatherland" of the Reich. Methinks, after many many seconds of dedicated research, that the Moskva has been modified, for the better and is, as the kids today say, better... than the Hindenbubble. The "yuge" hit point value, rate of fire down to 9.1, range of up to 22km, giving her an 8 km spread over detection, powerful guns, good secondary range, and improved dispersion, make her a [edited]. The gigantic turning radius can be mitigated by not turning so much. (See the stunning elegance of pure, Platonic wisdom?) Angling in, like promiscuity, is its own reward anyway. And, within a certain margin of error, one pretty much just needs to beware battleships. (Who shouldn't?) All this against the Hindenburg, which as best I could research, has 12 guys with shotguns standing at her rails. Hmmph! So, you can see I have fairly described both vessels with scientific precision and peer-review awareness. So, have at it boys. Proves me rong. Critique me at will. (Before I make a dreadful mistake.)
  19. *pictured - HMS Belfast engaging shore targets on the Korean coastline in March 1951* Which Town Class cruiser gets the call when you leave port with the Fleet for battle? There are two Town Class cruisers currently in World of Warships - HMS Edinburgh and HMS Belfast. Edinburgh features an improved repair consumable and unique armor piercing ammunition effective against different classes of ships. Belfast has access to radar as well as hydro for detecting stealthy ships and incoming torpedoes. When deciding between the 2 Town class cruisers, which one gets the call to head into battle with the Fleet? "If you're going through hell, keep going!" - Winston Churchill, British Prime Minister #townclasstuesday #anchorsaweigh
  20. Are there any unique non premium cruisers that are noticibly different from the rest? I am looking for a new country to try out but i dont know which one to really choose. Ive played ijn cruisers and a little of germany. I also prefer ships around teir 6-7 but im fine with trying and learn the higher tiers.
  21. Alright, guys, so I'm in a bit of a dilemma (as always). If you check my stats, you can see that I don't have too many games, and I'm afraid I do not have the time to really dedicate myself to WOWS and grind out all of the ship lines to T10. What I've decided is that I want to grind out one cruiser line to T10 and really master that playstyle so I can join a clan and be an asset in T10 battles. You can see that there are certain cruisers that my stats suggest that I am good at, but that is because they are all mid tier and do not have many battles played in them. So, what I'm looking for is a [not TOO squishy] cruiser line that can ambush other ships with devastating AP volleys (and keep in mind that if you are going to suggest IJN cruisers, you should note that I just can't seem to get them to work. I don't like their long-range kite-y playstyle) OR a cruiser line with long range and high-DPM HE spammers that can farm damage and fires off of DDs and BBs (as revenge for all of the times I've been dev-struck by torps/AP shells shot out from >20km away). Right now, I have a Dallas in port with 15k exp to Helena. I have Pensacola, Nurnberg, and Kirov researched, so I would like if your suggestions remain limited to the USN, VMF, KMS, and maybe IJN lines if you strongly suggest it (no Khaba or Harugumo though, they just feel like... odd ducks). You can check my stats if that will help you decide which cruiser line would fit me best, but once again, take all of that information with a large grain of salt. I appreciate all of your guys' help and support, and I thank you for your time in helping me decide which line to grind.
  22. Bfoster19955

    Skills for Chapayev and Dmitri Donskoi

    So i finally obtain the Moskva a few days ago(took me some time to get use to the new ship but manage to get a few matches breaking 100k dmg) so now i'm planning to have designated captains for Chapayev and D.Donskoi because i enjoy taking them to sea. However i am unsure what skills would be relevant for both ships. The image is the skills i have so far for my designated Donskoi captain. Not sure if other skills should be chosen in place of the ones that i have so far. And with the change to the AA, not sure if its possible to add a AA skill to the captain to help with air defence. For my upgrades i have MAM1, Survallence Radar Mod 1, Aiming Systems Mod 1, Steering Gears, Concealment and Gunfire Control Mod 1. Also plan to use the same captain skills for Chapayev captain. Needs some assistance. Would be greatly appreciated.
  23. So...why was this ship not the T2 US Premium cruiser instead of the undistinguished and unimpressive USS Albany?
  24. As the title says above what are the most used/effective USN CL/CA captain builds, and/or which ones are the most recommended? I recently got to T6 Dallas with a 6-point captain with PT, EM, and AR. Then put a 10pt captain i earned from an operation into my T6 Pepsi with PT, EM, BFT, AFT currently looking to redistribute points since i have the doubloons on me. So would i keep building off of what i have? or should i redistribute and get the correct build?
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