Jump to content

Search the Community

Showing results for tags 'cruisers'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World of Warships - News and Information
    • News And Announcements
    • Update Notes
    • Public Test
    • Contests and Competitions
    • Events
  • General WoWs Discussion
    • General Game Discussion
    • Developer's Corner
    • Community Programs Corner
    • Support
  • Off Topic
    • Off-Topic
  • Historical Discussion
    • Discussions about Warships
    • Historical Discussions and Studies
  • Player's Section
    • Team Play
    • Player Modifications
  • International Forums
    • Foro en Español
    • Fórum Brasileiro
  • Contest Entries
  • Contest Entries
  • New Captains
  • Guías y Estrategias
  • Árboles Tecnológicos
  • Fan Art and Community Creations
  • Community Created Events and Contests

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 28 results

  1. MajorDoozy

    Is the Boise good?

    Hello all, it's me again. I've went and bought the Boise, to have an American cruiser to train my Cleveland captain in. I feel like the $40ish dollars I spent was kinda hefty, but I didn't really grumble, because I was told the Boise was a good ship. So, I bought it, and played a few games, and oh boy, was I disappointed. I thought I'd give the ship the benefit of the doubt, because I probably didn't know how to play it correctly. So I played more games, this time trying different play-styles, including the big DD play-style, the "HE spammer behind the island" style, the DD hunter style, the BB support style, and more, and I was still finding that the ship felt weak, and that I was losing quite a few more games in it than any other ship I had in my port. Everyone always says "it's not the ship, it's the driver/captain", but I don't believe that is the case here. Granted, I am by no means a good player, but I don't feel like I suck either. I could be best described as an average player. When I was playing the Boise in these games I noticed so many different things about the ship that just felt like they were causing me to lose fights that a cruiser shouldn't be losing. I'll list below what I feel like the ship struggles with. - The amount of damage that the guns do. The HE feels underwhelming, especially when I am firing at other cruisers and battleships. It does fine against DD's. The AP on american 152's is naturally not that great, and I accept that; however, in my experience, they just feel worse than the standard 152's. I would get into close range knife-fights with other cruisers at about 5km and less, and even with a full-broadside, I get shatters, overpens, and the occasional pen, usually causing about 1-2k damage with a salvo. Against another cruiser, broadside on, at less than 5km. And yes, I do know where to aim on cruisers to score max damage. I don't know if RNG is screwing me over, or if I'm doing it wrong, or what, but at 5km or less, I'd think that 15 guns would be doing more than that. - The gun range. Granted, it does have 15 guns, but 13.6km for a max range, it just isn't good, and it causes you to have to play a bit too aggressively. I'll touch on this in a second with the ships' overall survivability. - The maneuverability of the ship. Granted, it isn't a destroyer and it isn't meant to have a destroyer's maneuverability, but it feels a bit sluggish to turn, and it feels like it takes a huge distance for the ship to turn 360 degrees. This isn't as much of a gripe as the others, as this one may just be me not turning and changing speed like I should be doing regularly. - The survivability. Oh lord, this is the part of the ship that feels ridiculous to me. Because of the limited range on the ship, you have to get dangerous;y close to the enemy ships in order to do damage, and when you do that, you have to expose some part of your ship, unless you're behind an island. This ship, simply cannot take any hits, whatsoever. HE? it hurts, and this thing burns like dried driftwood. AP? it hurts even worse, no matter the angle it strikes at. Even DD's can shoot this ship with HE, and this thing simply melts when it eats those incoming shells. With 33k health, this thing vaporizes quicker than other cruisers at tier 7, and last time I checked, cruisers aren't meant to sit behind islands and spam HE the entire game. They're supposed to get involved, at some point. This ship, when it gets involved, in my experience, it just melts, bow-on or broadside to the enemy. Now that all that is out of the way, I need some help from the rest of y'all in the community. I need y'all to tell me if I'm just being stupid, not playing it right, and I need to git gud n00b, or if my gripes about the ship are at least, somewhat understandable? Because I don't want to say this ship is a waste of money, but I just can't seem to have a single fun game in it, much less have a good game in it, and every time I see that losing screen or my ship sinking, I can't help but to think about the $40ish dollars I spent on it. PLEASE HELP! Tell me if I am crazy, or if I'm not crazy and I have good points!! -ThePwnageMachine
  2. LcdrSwizzle

    Graf Spee main gun range

    I do think that the Graf Spee should have greater main battery range, and that it's secondaries have also been "nerfed" from what they could do in real life. However, I do realize that "game balance" is important. So, here's a thought about a change to that ship: Right now, it can only carry a Fighter. What about letting it carry a Spotter as well? Thanks for the upcoming discussion!
  3. Although (because I use a Mac) I cannot view my own replays, I have noticed that apparently I have a general problem with proper positioning while sailing cruisers. Namely, I seem to have trouble finding a perfect middle between (IMO) ineffectually tossing HE from near max-range or getting too close and thus getting destroyed by the whole enemy team (even when angled). Separating my problems into 2 categories: In cruisers not dependent on firing from concealment (like Japanese cruisers, French cruisers, or sometimes American heavy cruisers), I find that I tend to stay at close to maximum range. However, I believe (not sure if I'm correct or not) that this is overall bad for my damage capabilities, as I feel that the further away I am, the less effective I am. In addition, I find that my first instinct when being targeted by any enemy ship is to turn away, even if I don't know if it's just a destroyer lobbing a few potshots at me or a battleship getting ready to bring the pain. This may increase my survivability, but I dislike having to constantly be retreating. In cruisers more dependent on firing from concealment (like British and especially American CLs), I find that my results in a battle are essentially dependent on a) setting up in a place with concealment so that I can shoot at the enemy without getting shot at in return and b) said place having a firing line on a good portion of the enemy team. More often than not I find that either a) I set up in a position with great concealment but effectively zero targets, forcing me to relocate or b) I set up in a target-rich environment but also end up exposing myself too much and becoming the latest snack on a BB's menu. I also use destroyers and battleships, but both of those classes have advantages which allow more leeway in positioning. Cruisers have neither the concealment to do damage without making themselves vulnerable nor the armor/hp to tank anything thrown their way. I'm aware that I will never be able to control entirely what targets the enemy team chooses to shoot at, but I would like to know how to best balance my own survival/aggro-ing the enemy team and my damage output. This, I feel, is critical to my success in both categories of cruisers. All tips/advice are appreciated.
  4. Now, I know what most will think; probably a prank to get a quick laugh. But sometimes crazy events actually happen in real life. Coca Cola and Pepsi in general were big competitors in the Soviet Union as well, with Pepsi having an almost complete monopoly at that time. Their competition is even nicknamed "Cola wars" This is how Pepsi in 1989 found itself being a significant naval power (17 submarines, 1 frigate, 1 destroyer, 1 cruiser). Granted, they were obsolete; the subs were of the diesel electric variety, not nuclear ones, but Pepsi got the whole package for the bargain price of 3 billion dollars. Sadly I was unable to find the exact types. However, based on timing, a Sverdlov class cruiser, Aleksandr Nevsky and Whiskey Class submarines could fit the bill. Of course, this fleet was never really used, it was merely a valuable source of scrap with which a by then failing USSR closed a big deal with Pepsi. Still, found out literally out of nowhere, thought it's a pretty interesting and funny story. The head of Pepsi at the time, Donald M. Kendall even said to President Bush (Senior) that Anyway, with the introduction done, here's the original digitised article: https://www.nytimes.com/1989/05/10/opinion/foreign-affairs-soviets-buy-american.html And a meme pic I found: SS "Fizzy", flagship of the glorious Pepsian fleet .
  5. BladedPheonix

    Dido class? and a cool story to go with it

    Howdy sailors! So I was taking a break from WOWs today and thought I'd play Silent hunter 3 instead. Story: About an hour ago while patrolling just north of Gibralter, I intercepted a convoy that was heading north and proceeded to attack and sink 4 of the 6 ships. (date was June 14th 1943 in case you were wondering) suddenly While I was trying to chase down the last 2 on the surface and finish them off with my deck gun, a cruiser and 5 DD showed up to ruin the party. but the strange thing is the cruiser that showed up was a dido class and I had never seen one of these before outside scenario missions. anyways quickly went to periscope depth and I launched from my rear tube my rare and brand new prototype fawlk 4 homing torpedo and snapped the dido in half like a match stick. This apparently ed off the remaining DDs and they proceeded to drop every-thing but the kitchen sink searching for me. the rats managed to get 3 lucky hits on my sub and forced me to crash dive and play hide and go seek and after about an hour they gave up and decided to RTB. anyways, having suffered engine failure, broken hydrophones and with no torpedoes left I just auto ended and returned to base. (got a knights cross so I guess it was a win) I then looked up the Dido class on wiki and turns out these things are pretty awesome! https://en.wikipedia.org/wiki/Dido-class_cruiser So I was wondering. when can we expect the Dido class light cruiser to be added to WOWS? because I want one! comment below if you know or want one as well! that's all for now, hope you enjoyed the story and have a great memorial day weekend! and until next time, I'll C'ya on the Seas!
  6. I haven't reached any Tier 10 ships, yet, so my wisdom is pure; not tainted by the bias of experience or the illusion of knowledge. 😇 The "Swiss army knife" description of the Hindy only brings to mind the sage admonishment, "never bring a knife to a gun fight." (Swiss or otherwise.) So, I'm heading to the "Motherland" of Russia rather than the "Fatherland" of the Reich. Methinks, after many many seconds of dedicated research, that the Moskva has been modified, for the better and is, as the kids today say, better... than the Hindenbubble. The "yuge" hit point value, rate of fire down to 9.1, range of up to 22km, giving her an 8 km spread over detection, powerful guns, good secondary range, and improved dispersion, make her a [edited]. The gigantic turning radius can be mitigated by not turning so much. (See the stunning elegance of pure, Platonic wisdom?) Angling in, like promiscuity, is its own reward anyway. And, within a certain margin of error, one pretty much just needs to beware battleships. (Who shouldn't?) All this against the Hindenburg, which as best I could research, has 12 guys with shotguns standing at her rails. Hmmph! So, you can see I have fairly described both vessels with scientific precision and peer-review awareness. So, have at it boys. Proves me rong. Critique me at will. (Before I make a dreadful mistake.)
  7. *pictured - HMS Belfast engaging shore targets on the Korean coastline in March 1951* Which Town Class cruiser gets the call when you leave port with the Fleet for battle? There are two Town Class cruisers currently in World of Warships - HMS Edinburgh and HMS Belfast. Edinburgh features an improved repair consumable and unique armor piercing ammunition effective against different classes of ships. Belfast has access to radar as well as hydro for detecting stealthy ships and incoming torpedoes. When deciding between the 2 Town class cruisers, which one gets the call to head into battle with the Fleet? "If you're going through hell, keep going!" - Winston Churchill, British Prime Minister #townclasstuesday #anchorsaweigh
  8. Are there any unique non premium cruisers that are noticibly different from the rest? I am looking for a new country to try out but i dont know which one to really choose. Ive played ijn cruisers and a little of germany. I also prefer ships around teir 6-7 but im fine with trying and learn the higher tiers.
  9. Alright, guys, so I'm in a bit of a dilemma (as always). If you check my stats, you can see that I don't have too many games, and I'm afraid I do not have the time to really dedicate myself to WOWS and grind out all of the ship lines to T10. What I've decided is that I want to grind out one cruiser line to T10 and really master that playstyle so I can join a clan and be an asset in T10 battles. You can see that there are certain cruisers that my stats suggest that I am good at, but that is because they are all mid tier and do not have many battles played in them. So, what I'm looking for is a [not TOO squishy] cruiser line that can ambush other ships with devastating AP volleys (and keep in mind that if you are going to suggest IJN cruisers, you should note that I just can't seem to get them to work. I don't like their long-range kite-y playstyle) OR a cruiser line with long range and high-DPM HE spammers that can farm damage and fires off of DDs and BBs (as revenge for all of the times I've been dev-struck by torps/AP shells shot out from >20km away). Right now, I have a Dallas in port with 15k exp to Helena. I have Pensacola, Nurnberg, and Kirov researched, so I would like if your suggestions remain limited to the USN, VMF, KMS, and maybe IJN lines if you strongly suggest it (no Khaba or Harugumo though, they just feel like... odd ducks). You can check my stats if that will help you decide which cruiser line would fit me best, but once again, take all of that information with a large grain of salt. I appreciate all of your guys' help and support, and I thank you for your time in helping me decide which line to grind.
  10. Bfoster19955

    Skills for Chapayev and Dmitri Donskoi

    So i finally obtain the Moskva a few days ago(took me some time to get use to the new ship but manage to get a few matches breaking 100k dmg) so now i'm planning to have designated captains for Chapayev and D.Donskoi because i enjoy taking them to sea. However i am unsure what skills would be relevant for both ships. The image is the skills i have so far for my designated Donskoi captain. Not sure if other skills should be chosen in place of the ones that i have so far. And with the change to the AA, not sure if its possible to add a AA skill to the captain to help with air defence. For my upgrades i have MAM1, Survallence Radar Mod 1, Aiming Systems Mod 1, Steering Gears, Concealment and Gunfire Control Mod 1. Also plan to use the same captain skills for Chapayev captain. Needs some assistance. Would be greatly appreciated.
  11. So...why was this ship not the T2 US Premium cruiser instead of the undistinguished and unimpressive USS Albany?
  12. As the title says above what are the most used/effective USN CL/CA captain builds, and/or which ones are the most recommended? I recently got to T6 Dallas with a 6-point captain with PT, EM, and AR. Then put a 10pt captain i earned from an operation into my T6 Pepsi with PT, EM, BFT, AFT currently looking to redistribute points since i have the doubloons on me. So would i keep building off of what i have? or should i redistribute and get the correct build?
  13. BladedPheonix

    Cruiser tone coming after CV update?

    Howdy sailors! So although I'm not partaking in the testing for CV reworks (no room for it on the PC, please don't judge) I have been following a few players on youtube for information and observation. during 1 match i noticed that a Yamato had what looked like a squad of at least 3-4 float plane fighters protecting it from a CV's torpedo strike. This got me thinking. If this current change to float fighters stays as is, will this change finally be enough for WG to add the very wanted Tone and Chikuma? Maybe even the IJN BBs Ise and Hyuga as well? Video for players who don't know what the ship is about. what are you thoughts on the matter? please comment below! Until next time, I'll C'ya on the Seas!
  14. BladedPheonix

    Seattle/ Worcester MCAA question

    Howdy captains! So I'm almost finished on my Seattle grind and I'm trying to figure out the best perk set up. I've basically narrowed it down to MCAA or stealth. Though seeing I already have both my Desmoin with full DPM build and my Salem with stealth/radar build, I kind of want to shake the box up a bit with "Wooshster" and make it a complete AA cruiser. My only worry is the perk doesn't work on the 152mm guns. can anyone vouch for picking MCAA for Seattle/Worcester? or should i pick something else? I want to be able to help my team climb higher, not drag them down! hence why I'm asking for advice. anyways, until next time, I'll C'ya on the Sea!
  15. A_Horde_of_Sharks

    What was your favorite cruiser line to grind?

    Shortly after my year-long hiatus due to computer problems, I finally managed to acquire my first tier 10 warship: Moskva. Despite playing numerous games in her and extensively using it in ranked, I find her surprisingly ineffective and a chore to play. After my disappointment, I realized, "how many russian cruisers did I actually keep?" It was then I realized I only kept Budyonny and Shchors, the only two ships out of the entire line I seemed to enjoy. The reasons I did not enjoy Moskva was her lack of flexibility. The turning rate and concealment were so bad, it essentially forced me into combat as a spamming bow tanker, unable to leave or formulate a new strategy once the engagement reaches a certain distance. Since I lacked the brain to quit a line while I was ahead, I will ask the community two questions instead. 1) What was your favorite cruiser line to grind? (Yes, even the Russians count...) 2) What line do you think I should grind in its entirety? (No not the Russians this time. Anything but them... Please have mercy... I would rather eat a pine-cone.....) Any advice is welcome!
  16. Darkmouse24

    Worcester

    This ships pretty good
  17. Are you a DD player who is constantly frustrated for being radared by cruisers camping behind islands? Do you want to learn where these cruisers hide so that you can adjust your gameplay with them in consideration? Then this handy guide is for you! Featuring the places in high-tier maps where these cruisers will camp 90% of the time! (Note that this guide was made back in July, so some maps may have been redesigned from what is illustrated, but the points still will be roughly the same).
  18. Submarines in WOWS--It is an interesting concept. A few points to consider: 1. NEW Game engine--Macwrapper from Code Weavers will have to do a new wrapper for subs. They already are probably working on one for the new CV play. I wonder if the WOWs Halloween game will even play in October 2018 ? 2. Subs of WW2 vintage did around 25 knots on the surface. WW1 did 18 knots on the surface. Speed will drop to 8 knots or so submerged (this may not be an issue with the Oxygen meter). Depending on how long you are underwater, a sub may have to fire quickly before surfacing. There will be no Irwin Allen Seaviews or 1990s vintage SeaQuest DSV subs in the game doing 30 or more knots underwater. The vessels will be SLOW 3. DDs are getting overtaxed as the main sub hunter. CAs had provisions for subs. You can see the equipment on the Tier 3 Aurora. So does (yes) the Tier 1 sloops. Note that they have depth charge deployment devices on them. While any of these ships have a role in sub chasing ? 4. CV aircraft did a fair amount of sub chasing (as well as the Zeppelins of WW2 US Navy). What role would they have ? 5. While the German U-Boats fired fore and aft torpedoes, the American "O" and "S" classes, if memory serves correct, fired only from the BOW in WW1 and later. I will give WOWS credit for thinking of all the Gamers who have asked for submarines. It will be the hardest ship class to put in if they proceed. It would be a programmer's nightmare given all the changes needed to get submarines to work right. Astrosaint
  19. Your cruiser has a new commanding officer with 3 points, how do you use them? Pictured above are the recommended skills for cruiser captains. You can choose a level 1 skill + a level 2 skill while some may choose multiple level 1 skills until they earn another point. There are many combinations possible depending on how you play and which ship you are assigning the new skipper to. When you have a green captain, which skills do you want them to have before sailing out with the fleet? "Any commander who fails to exceed his authority is not of much use to his subordinates." - Arleigh Burke, US Navy #threepointthursday #anchorsaweigh
  20. Jumarka

    Tired of this.

    So I was in my Cesare in a T5/6/7 battle. And this happens, notice were are the BBs are heading and were the DD is. WERE ARE THE CRUISERS GOING? To hide behind some islands and do NOTHING. We lost a DD that had to face 2 enemy DDs without cruiser support. The smoke that you see in this picture hides 2 red DDs and I am going reverse, waiting for the torpedo wall that its to come. HAD those 3 guys move just a little forward we could have moped up the side. Instead we lost the match. This is the Cruiser gameplay that makes me want to sit in the back and snipe like a moron. Rant over.
  21. TheGreatBlasto

    I'm in love! Madly in love!

    Is it Dasha? \ That was last year, bro. \ Is it Alena? \ That was last month, bro. \ THEN WHO IS IT, BLASTO?!? \ Not who, but what! It's the USN cruisers, broseph. Post-split, I returned to them after having avoided them for almost two years. Dallas, New Orleans, Helena, Cleveland, Baltimore, Atlanta. I love them all. Can't wait to unlock the T9s and 10s. I am now going to give my IJN cruisers a long break. \
  22. I'm posing a question here, "Are guided missile cruisers on the distant horizon in World of Warships?" I see more ships being introduced that are post WWII. The Worcester being launched in 1947, and the Des Moines in 1946. Apparently they will be launching a Large Cruiser class with The U.S.S Alaska (1944). I suppose they could add U.S.S. Newport News, but I don't see that as nothing more than another version of the Des Moines. The Worcester class was the last of the U.S. gun ships. Even the Moskva was a Stalingrad class battle cruiser that was started in 1952, but never completed and the HMS Minotaur was the last of the WWII cruisers for England before moving to the Tiger class in the late 50's early 60's. It would make sense that at some point WOW might have to branch off into the Nuclear Age with missile class cruisers and Destroyers and BBs. Not to mention jet technology for CVs. What's your opinion?
  23. When you initial plan no longer works what do you do? You reposition and find another location to win the game. Those of you struggling with the Seattle may find this useful. Or you can Free Exp past it, but at least watch this video first.
  24. one-two punch. noun. A combination of two blows delivered in rapid succession in boxing, especially a left lead followed by a right cross.
×