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Found 36 results

  1. Totenliste

    Italian Cruiser Lineup

    We really need to get some Italian ships out there to fight the French Cruisers Cruisers T I: Eritrea https://en.wikipedia.org/wiki/Italian_sloop_Eritrea T II: Nino Bixio https://en.wikipedia.org/wiki/Nino_Bixio-class_cruiser T III: Piemonte (slightly lower armor and less guns (2) than St. Louis but has 3 Torp Tubes and same speed) https://en.wikipedia.org/wiki/Italian_cruiser_Piemonte T IV: Giussano (lighter armor than Mont) / Cadorna about the same https://en.wikipedia.org/wiki/Giussano-class_cruiser T V: Montecuccoli (lighter armor than Duca) https://en.wikipedia.org/wiki/Italian_cruiser_Raimondo_Montecuccoli T VI: Duca d'Aosta (already done) T VII: Duca d'Abruzzi (already done) T VIII: Trento [Premium Bolzano] https://en.wikipedia.org/wiki/Trento-class_cruiser T IX: Zara [Premium Gorizia] https://en.wikipedia.org/wiki/Zara-class_cruiser T X: Ansaldo (Spain) https://stefsap.wordpress.com/2015/11/30/the-1940s-super-washington-ansaldo-cruisers-for-spain-1200-plans-iii/ T X: [Premium Ansaldo (Russia)] https://www.deviantart.com/tzoli/art/Ansaldo-Big-Gun-Cruiser-Design-for-Russia-725546481 Having had the T VI-VII done already doesn't leave a lot of wiggle room. Just killing time. :) *Adjusted it after viewing a few other lists on here and looking further into other ships. Looks like WoWs development has started to work on this finally. Lineup I Eritrea II Nino Bixio III Taranto IV Giussano V Montecuccoli VI Trento VII Zara Looks like I got 4 right of 7 though not sure I agree making the 2 Ducas into 2 different Condottieri class of the same tier I mean the Trento was an entirely different hull then the VI/VII Duca and the VII Zara as well. I mean technically this would make the Duca d'Aosta a IV and the Abruzzi a V.
  2. Now, I know what most will think; probably a prank to get a quick laugh. But sometimes crazy events actually happen in real life. Coca Cola and Pepsi in general were big competitors in the Soviet Union as well, with Pepsi having an almost complete monopoly at that time. Their competition is even nicknamed "Cola wars" This is how Pepsi in 1989 found itself being a significant naval power (17 submarines, 1 frigate, 1 destroyer, 1 cruiser). Granted, they were obsolete; the subs were of the diesel electric variety, not nuclear ones, but Pepsi got the whole package for the bargain price of 3 billion dollars. Sadly I was unable to find the exact types. However, based on timing, a Sverdlov class cruiser, Aleksandr Nevsky and Whiskey Class submarines could fit the bill. Of course, this fleet was never really used, it was merely a valuable source of scrap with which a by then failing USSR closed a big deal with Pepsi. Still, found out literally out of nowhere, thought it's a pretty interesting and funny story. The head of Pepsi at the time, Donald M. Kendall even said to President Bush (Senior) that Anyway, with the introduction done, here's the original digitised article: https://www.nytimes.com/1989/05/10/opinion/foreign-affairs-soviets-buy-american.html And a meme pic I found: SS "Fizzy", flagship of the glorious Pepsian fleet .
  3. Navalpride33

    Heart break of a game

    Who says the Atlanta is not fun?? Even with heart breaking, gut wrenching games like this... It was still fun. GG for all involved in the red team for one hell of a fight... BTW Feel free to post your fun but urg! moments...
  4. I am a hardcore BB Player I am used to playing with the big boys. Tanking, Giving overwhelming firepower, Crushing Cruisers with a Single Salvo, ect. I have leveled up both the French and American Cruisers to Tier V, but whenever I play as a cruiser I get obliterated fairly early. Does anyone have any tips for me?
  5. BladedPheonix

    Dido class? and a cool story to go with it

    Howdy sailors! So I was taking a break from WOWs today and thought I'd play Silent hunter 3 instead. Story: About an hour ago while patrolling just north of Gibralter, I intercepted a convoy that was heading north and proceeded to attack and sink 4 of the 6 ships. (date was June 14th 1943 in case you were wondering) suddenly While I was trying to chase down the last 2 on the surface and finish them off with my deck gun, a cruiser and 5 DD showed up to ruin the party. but the strange thing is the cruiser that showed up was a dido class and I had never seen one of these before outside scenario missions. anyways quickly went to periscope depth and I launched from my rear tube my rare and brand new prototype fawlk 4 homing torpedo and snapped the dido in half like a match stick. This apparently ed off the remaining DDs and they proceeded to drop every-thing but the kitchen sink searching for me. the rats managed to get 3 lucky hits on my sub and forced me to crash dive and play hide and go seek and after about an hour they gave up and decided to RTB. anyways, having suffered engine failure, broken hydrophones and with no torpedoes left I just auto ended and returned to base. (got a knights cross so I guess it was a win) I then looked up the Dido class on wiki and turns out these things are pretty awesome! https://en.wikipedia.org/wiki/Dido-class_cruiser So I was wondering. when can we expect the Dido class light cruiser to be added to WOWS? because I want one! comment below if you know or want one as well! that's all for now, hope you enjoyed the story and have a great memorial day weekend! and until next time, I'll C'ya on the Seas!
  6. I haven't reached any Tier 10 ships, yet, so my wisdom is pure; not tainted by the bias of experience or the illusion of knowledge. 😇 The "Swiss army knife" description of the Hindy only brings to mind the sage admonishment, "never bring a knife to a gun fight." (Swiss or otherwise.) So, I'm heading to the "Motherland" of Russia rather than the "Fatherland" of the Reich. Methinks, after many many seconds of dedicated research, that the Moskva has been modified, for the better and is, as the kids today say, better... than the Hindenbubble. The "yuge" hit point value, rate of fire down to 9.1, range of up to 22km, giving her an 8 km spread over detection, powerful guns, good secondary range, and improved dispersion, make her a [edited]. The gigantic turning radius can be mitigated by not turning so much. (See the stunning elegance of pure, Platonic wisdom?) Angling in, like promiscuity, is its own reward anyway. And, within a certain margin of error, one pretty much just needs to beware battleships. (Who shouldn't?) All this against the Hindenburg, which as best I could research, has 12 guys with shotguns standing at her rails. Hmmph! So, you can see I have fairly described both vessels with scientific precision and peer-review awareness. So, have at it boys. Proves me rong. Critique me at will. (Before I make a dreadful mistake.)
  7. Been gone a year (getting tired of saying that). Examining ships I have in preparation. The Cleveland I had was Tier 6. Now it seems to be Tier 8. So what will I find when I get back to port? (Besides my new Buffalo and Tier 8 Baltimore.)
  8. It's everybody's favorite pest, DOG-(approaching but never reaching WOWS)- GET. Admiral Yogi admonished us wisely but obscurely, to take the damn thing. But was he also channeling Jesus Jones and mean Right Here Right Now? My intended quest to get the Fiji, was tempered by yawls advice and so I turned to the Leander. Events led my to look at the German cruiser line, to sea what it would take to get to. say, Tier V. Looking at the Cahonnes Burg, I, of course snooped at the Yorck, then up to the Adm. Hipper. So, being the type of American Churchill had in mind (will ALWAYS do the right thing after trying EVERY other option), I decided to actually look and see what I might have in that line; from which to calculate the cost to get to a gnu Yorck. But lo and behave, I already have (had?) a freakin Nurnberg! Sooooo... My road has a 3-tined fork: Leander, starting from a previous Black Swan; Yorck, and/or on hippity hop to Hipper (leaning to avoid T8, though); Des Moines, my self-perceived raison d'etre and wildest dream (with all that having a <first> T10 would involve). Off-course, they are not mutually reclusive, so they are all within my ken, but still... Good advice is worth its weight in Dubloons. Thanks.
  9. I've been playing Wows since October 2015 and since around November I'm absolutely in love for the german ships (cruisers and battleships). Now that I finally got my Hindenburg the fun in the game is focused in upgrading my Roon captain to the Großadmiral rank (19 point captain). In the mean time I found interesting to share with the community my thoughts on what I consider the best line in the game: The germans. First things you should know before starting your grind the the great Hindenburg is that the germans are very unique in its ship characteristics. Your main strenght relies in your artillery, without a good artillery and aim these cruisers become utterly useless. Your AP rounds are the strongest in the entire game and, even though low tier has better results with HE, you need to know how they work because, starting on tier five, you will probably forget your HE (It's a trap, don't do it). However the main weakness of these ships is in their armor. German armor is among the worst in the game and the basic with german cruisers (along with knowing AP usage) is ship angling, without it you won't be simply useless, you will be demolished from the surface. With that being said I think it's time for me to review the individual ships (yeah, this was the intro, so be ready for some huge texts). The Hermelin, Dresden and Kolberg won't be reviewed by the simple fact that they are all just HE spammers, a lot of guns and are placed in a tier where strategy is often forgotten in battles. If any kind soul wants to write them down below, feel free I refuse to review the Karlsruhe for the simple fact that I consider it, by far, the worst ship in the game. For this reason I believe that I haven't played it correctly and once I have time to start playing it I'll post a good review here in the Forum. Königsberg Nürnberg Yorck Admiral Hipper Roon Hindenburg Special Hints: I hope you all have good games, captains!
  10. Warships; Steel, Paper, or Fiction? Greetings, Earthlings Fellow Forumers! So, as some of you may have noticed, I've started, and completed as far as I could, a little series known as "Steel, Paper, or Fiction?" The purpose of these threads, and the charts that accompany them, is to keep an easily accessible record of all the tech tree ships in World of Warships, and just how 'real' they are. As you're all aware, people tend to throw around the slur (or at least treat it as such) 'paper ships,' usually accompanied by the statement we only want real ships, or something like that. Heck, I'm guilty of it. Well, some ships we have are 'paper' ships, but certainly not fake. We do a few actually fake ships. The vast majority of ships in the game, thankfully, are real, were commissioned, and saw service. That will probably always be the case, looking at what's available. These threads already exist, each in the relevant subforum in "Discussions about Warships," but that'd kind of out of the way, so I decided to make this one as a compilation, where all 4 charts could be seen, and the other 4 threads easily found. So, in these threads, I've catalogued all 4 types of ship, first cruisers, then battleships, next destroyers, and finally carriers, into these four categories: Green = Ships that were built and saw service Violet = Ships that were partially constructed, but were destroyed/scrapped before completion Blue = Paper ships in the purest sense, existing only as blueprints, but never constructed. Orange = I dunno. No, really, i don't know. These are the ships I can find nothing on, and as far as I know are pure fiction constructed by WG to fill tree gaps, which, I guess, if it's necessary, it's necessary. I'm not going to blame them for it if they couldn't find anything, so long as the fictional ship doesn't take the place of a real one. Also, any nation with a red box for their name box means the tree, and the placements within it, for that ships type, are purely speculation as to the ship placements. As soon as WG releases the details for what ships are when in those lines, they'll be corrected where needed, of course. As this is the case, if the name box above is in red, take the placements with a grain of salt, and add pepper for flavor. Particularly on the carriers, since that's by far the most paper-intensive of all ship types. Important: This chart is open to edits! If you guys have anything to add or to fix, then do comment, and I'll edit it! For example, I think I've seen someone mention the Orlan as actually being a design, but I can't find anything on it so for now I've put it as fiction, not a blueprint. Additionally, I know there were loads of Soviet ships that got laid down, but were never completed, so if that's any of the classes I have listed as purely blueprints, fire away! Also Important: IF you want to comment on ships placement for the speculative threads, please take a look at the thread for that ship's type, which I will link, as they contained more detailed descriptions of the the thread usually. They will also contain the edit logs. You can mention any edits that need to be made in this thread, but I would appreciate it if you would also suggest it in the relevant thread to that ship type, as that makes it much easier to keep track of and organize. Even if you're from another server, don't be afraid to shoot a message, I've already had one from the EU server, for example. So, without further a-due, and me running my mouth(fingers?) more, here they are; Aircraft Carriers: Thread here NOTE - Pending CV Rework for Further Updates Battleships: Thread here Cruisers: Thread here Destroyers: Thread here Edit log: All Edits will be kept track of in the Edit log for the appropriate thread. This thread is merely a compilation of sorts, where it's easier to find. Exception 21-1-2018: All threads repaired from photobucket shenanigans. Also, for those unfamiliar with the names of various navies; United States Navy = United States Navy (pretty self explanatory) Royal Navy = British Royal Navy Dai-Nippon Teikoku Kaigun = Imperial Japanese Navy Regia Marina = Italian Royal Navy (literally, 'Royal Navy') Marine Nationale = French Navy (literally, 'National Navy') Voyenno-morskoy Flot = Soviet Navy (Literally, Military Maritime Fleet) Kriegsmarine = German Navy (Literally, War Navy?) Keep in mind, some of the countries had multiple iterations of their navies' names across the timeframe of the game. The Russian Navy starts out as the Imperial Russian Navy, and later becomes the VMF after the Soviet Union is formed (tier 4 to 5 is the transition). The German navy was originally the Kaiserliche Marine, or the Imperial Germany Navy up to the end of WWI. Inter-war it was known as the Reichsmarine, aka Navy of the Realm, until 1935 where it became the Kriegsmarine. In game this depends on the line you go down. For German battleships, you go from the IGN to KM at the tier 6 to 7 transition, while for cruisers it's tier 4 to 5. My other "Steel, Paper, or Fiction?" Threads: Aircraft Carriers Battleships Cruisers Destroyers
  11. I'm back after a year and stumbled on to the Royal Navy Cruiser Fiji (probably not named after British royalty). I kind of like it. Don't have many RN ships. My cruisers are IJN, Russian, and US, thru Tier IX. Comments? Advice?
  12. OK so before I get a heap of reply posts saying play BB's or DD's yes it is that's the best ships to use for this first part, but lets just put that aside first and focus on the part about CL/CA's having to try to get 100000 HP damage from fires. Lets say for arguments sake some players don't or did not go down both BB and or cruiser line what are they suppose to do charge enemy ships and hope there secondaries burn ships down . Hope they can rent a Belfast for 7 days, this is just about as bad having to try to get those achievements in random that are needed in the last group of tasks by players that play Coop only. Ok so yes most players will have at least British 1 BB or DD but really was anyone thinking clearly when they put this task into the event.
  13. *pictured - HMS Belfast engaging shore targets on the Korean coastline in March 1951* Which Town Class cruiser gets the call when you leave port with the Fleet for battle? There are two Town Class cruisers currently in World of Warships - HMS Edinburgh and HMS Belfast. Edinburgh features an improved repair consumable and unique armor piercing ammunition effective against different classes of ships. Belfast has access to radar as well as hydro for detecting stealthy ships and incoming torpedoes. When deciding between the 2 Town class cruisers, which one gets the call to head into battle with the Fleet? "If you're going through hell, keep going!" - Winston Churchill, British Prime Minister #townclasstuesday #anchorsaweigh
  14. Are there any unique non premium cruisers that are noticibly different from the rest? I am looking for a new country to try out but i dont know which one to really choose. Ive played ijn cruisers and a little of germany. I also prefer ships around teir 6-7 but im fine with trying and learn the higher tiers.
  15. Alright, guys, so I'm in a bit of a dilemma (as always). If you check my stats, you can see that I don't have too many games, and I'm afraid I do not have the time to really dedicate myself to WOWS and grind out all of the ship lines to T10. What I've decided is that I want to grind out one cruiser line to T10 and really master that playstyle so I can join a clan and be an asset in T10 battles. You can see that there are certain cruisers that my stats suggest that I am good at, but that is because they are all mid tier and do not have many battles played in them. So, what I'm looking for is a [not TOO squishy] cruiser line that can ambush other ships with devastating AP volleys (and keep in mind that if you are going to suggest IJN cruisers, you should note that I just can't seem to get them to work. I don't like their long-range kite-y playstyle) OR a cruiser line with long range and high-DPM HE spammers that can farm damage and fires off of DDs and BBs (as revenge for all of the times I've been dev-struck by torps/AP shells shot out from >20km away). Right now, I have a Dallas in port with 15k exp to Helena. I have Pensacola, Nurnberg, and Kirov researched, so I would like if your suggestions remain limited to the USN, VMF, KMS, and maybe IJN lines if you strongly suggest it (no Khaba or Harugumo though, they just feel like... odd ducks). You can check my stats if that will help you decide which cruiser line would fit me best, but once again, take all of that information with a large grain of salt. I appreciate all of your guys' help and support, and I thank you for your time in helping me decide which line to grind.
  16. Bfoster19955

    Skills for Chapayev and Dmitri Donskoi

    So i finally obtain the Moskva a few days ago(took me some time to get use to the new ship but manage to get a few matches breaking 100k dmg) so now i'm planning to have designated captains for Chapayev and D.Donskoi because i enjoy taking them to sea. However i am unsure what skills would be relevant for both ships. The image is the skills i have so far for my designated Donskoi captain. Not sure if other skills should be chosen in place of the ones that i have so far. And with the change to the AA, not sure if its possible to add a AA skill to the captain to help with air defence. For my upgrades i have MAM1, Survallence Radar Mod 1, Aiming Systems Mod 1, Steering Gears, Concealment and Gunfire Control Mod 1. Also plan to use the same captain skills for Chapayev captain. Needs some assistance. Would be greatly appreciated.
  17. So...why was this ship not the T2 US Premium cruiser instead of the undistinguished and unimpressive USS Albany?
  18. As the title says above what are the most used/effective USN CL/CA captain builds, and/or which ones are the most recommended? I recently got to T6 Dallas with a 6-point captain with PT, EM, and AR. Then put a 10pt captain i earned from an operation into my T6 Pepsi with PT, EM, BFT, AFT currently looking to redistribute points since i have the doubloons on me. So would i keep building off of what i have? or should i redistribute and get the correct build?
  19. LcdrSwizzle

    Graf Spee main gun range

    I do think that the Graf Spee should have greater main battery range, and that it's secondaries have also been "nerfed" from what they could do in real life. However, I do realize that "game balance" is important. So, here's a thought about a change to that ship: Right now, it can only carry a Fighter. What about letting it carry a Spotter as well? Thanks for the upcoming discussion!
  20. BladedPheonix

    Cruiser tone coming after CV update?

    Howdy sailors! So although I'm not partaking in the testing for CV reworks (no room for it on the PC, please don't judge) I have been following a few players on youtube for information and observation. during 1 match i noticed that a Yamato had what looked like a squad of at least 3-4 float plane fighters protecting it from a CV's torpedo strike. This got me thinking. If this current change to float fighters stays as is, will this change finally be enough for WG to add the very wanted Tone and Chikuma? Maybe even the IJN BBs Ise and Hyuga as well? Video for players who don't know what the ship is about. what are you thoughts on the matter? please comment below! Until next time, I'll C'ya on the Seas!
  21. BladedPheonix

    Seattle/ Worcester MCAA question

    Howdy captains! So I'm almost finished on my Seattle grind and I'm trying to figure out the best perk set up. I've basically narrowed it down to MCAA or stealth. Though seeing I already have both my Desmoin with full DPM build and my Salem with stealth/radar build, I kind of want to shake the box up a bit with "Wooshster" and make it a complete AA cruiser. My only worry is the perk doesn't work on the 152mm guns. can anyone vouch for picking MCAA for Seattle/Worcester? or should i pick something else? I want to be able to help my team climb higher, not drag them down! hence why I'm asking for advice. anyways, until next time, I'll C'ya on the Sea!
  22. A_Horde_of_Sharks

    What was your favorite cruiser line to grind?

    Shortly after my year-long hiatus due to computer problems, I finally managed to acquire my first tier 10 warship: Moskva. Despite playing numerous games in her and extensively using it in ranked, I find her surprisingly ineffective and a chore to play. After my disappointment, I realized, "how many russian cruisers did I actually keep?" It was then I realized I only kept Budyonny and Shchors, the only two ships out of the entire line I seemed to enjoy. The reasons I did not enjoy Moskva was her lack of flexibility. The turning rate and concealment were so bad, it essentially forced me into combat as a spamming bow tanker, unable to leave or formulate a new strategy once the engagement reaches a certain distance. Since I lacked the brain to quit a line while I was ahead, I will ask the community two questions instead. 1) What was your favorite cruiser line to grind? (Yes, even the Russians count...) 2) What line do you think I should grind in its entirety? (No not the Russians this time. Anything but them... Please have mercy... I would rather eat a pine-cone.....) Any advice is welcome!
  23. MajorDoozy

    Is the Boise good?

    Hello all, it's me again. I've went and bought the Boise, to have an American cruiser to train my Cleveland captain in. I feel like the $40ish dollars I spent was kinda hefty, but I didn't really grumble, because I was told the Boise was a good ship. So, I bought it, and played a few games, and oh boy, was I disappointed. I thought I'd give the ship the benefit of the doubt, because I probably didn't know how to play it correctly. So I played more games, this time trying different play-styles, including the big DD play-style, the "HE spammer behind the island" style, the DD hunter style, the BB support style, and more, and I was still finding that the ship felt weak, and that I was losing quite a few more games in it than any other ship I had in my port. Everyone always says "it's not the ship, it's the driver/captain", but I don't believe that is the case here. Granted, I am by no means a good player, but I don't feel like I suck either. I could be best described as an average player. When I was playing the Boise in these games I noticed so many different things about the ship that just felt like they were causing me to lose fights that a cruiser shouldn't be losing. I'll list below what I feel like the ship struggles with. - The amount of damage that the guns do. The HE feels underwhelming, especially when I am firing at other cruisers and battleships. It does fine against DD's. The AP on american 152's is naturally not that great, and I accept that; however, in my experience, they just feel worse than the standard 152's. I would get into close range knife-fights with other cruisers at about 5km and less, and even with a full-broadside, I get shatters, overpens, and the occasional pen, usually causing about 1-2k damage with a salvo. Against another cruiser, broadside on, at less than 5km. And yes, I do know where to aim on cruisers to score max damage. I don't know if RNG is screwing me over, or if I'm doing it wrong, or what, but at 5km or less, I'd think that 15 guns would be doing more than that. - The gun range. Granted, it does have 15 guns, but 13.6km for a max range, it just isn't good, and it causes you to have to play a bit too aggressively. I'll touch on this in a second with the ships' overall survivability. - The maneuverability of the ship. Granted, it isn't a destroyer and it isn't meant to have a destroyer's maneuverability, but it feels a bit sluggish to turn, and it feels like it takes a huge distance for the ship to turn 360 degrees. This isn't as much of a gripe as the others, as this one may just be me not turning and changing speed like I should be doing regularly. - The survivability. Oh lord, this is the part of the ship that feels ridiculous to me. Because of the limited range on the ship, you have to get dangerous;y close to the enemy ships in order to do damage, and when you do that, you have to expose some part of your ship, unless you're behind an island. This ship, simply cannot take any hits, whatsoever. HE? it hurts, and this thing burns like dried driftwood. AP? it hurts even worse, no matter the angle it strikes at. Even DD's can shoot this ship with HE, and this thing simply melts when it eats those incoming shells. With 33k health, this thing vaporizes quicker than other cruisers at tier 7, and last time I checked, cruisers aren't meant to sit behind islands and spam HE the entire game. They're supposed to get involved, at some point. This ship, when it gets involved, in my experience, it just melts, bow-on or broadside to the enemy. Now that all that is out of the way, I need some help from the rest of y'all in the community. I need y'all to tell me if I'm just being stupid, not playing it right, and I need to git gud n00b, or if my gripes about the ship are at least, somewhat understandable? Because I don't want to say this ship is a waste of money, but I just can't seem to have a single fun game in it, much less have a good game in it, and every time I see that losing screen or my ship sinking, I can't help but to think about the $40ish dollars I spent on it. PLEASE HELP! Tell me if I am crazy, or if I'm not crazy and I have good points!! -ThePwnageMachine
  24. Darkmouse24

    Worcester

    This ships pretty good
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