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Found 11 results

  1. CAPTAIN_JACK_HOLDEN

    Credit Earning Thoughts (HELP)

    For a long while now I've been using the Massachusetts and the Tirpitz as my credit earners, both are pretty decent earners, the Massachusetts a little more so. I'm finally reaching that point in the game where you've researched almost all the tech trees that interest you, and I find myself wanting to go back and re-purchase some of the ships I sold that I enjoyed or are just cool ships. However to do this I'm going to need some 90 000 000 credits, and I feel that I'm going to need a better credit earner. So my question is what is better, a T9 premium (of those that are or will be available), or a regular T10 (which one?) with their permanent camo? I also heard something about a kobyashi camo? Are those different than the T10 perma camos? I already have 1 T10 prema camo and its for the Midway, from what I can tell its a rather good earner 500k-600k on average. The problem with that is the outrageous service costs, even with the perma camo (T10 cv's are extrememly expensive to sail 250k-300k credits per round for those that don't play cv's). So in actuality you actually on make maybe 400k credits a round, which still isn't bad, but isn't particularly favorable over Massachusetts. My thought is however I could however, get a T10 perma camo that isn't for the Midway, say maybe the Conqueror, somethings that's supper easy mode to get big damage. Let me know what you guys think. Thanks!
  2. If I am going to do a "grind" I'd rather grind my 9 T7 cruisers thru Narai every day. I looked at my totals today for earned credits, free XP and elite commander xp after going thru the op with all 9 ships and this is a much more pleasant, and rewarding grind that the PR event. One day totals are: Credits: 7,513,872 Free XP: 95,770 Elite Commander XP: 355,048 Of course I have premium time, been flying every premium flag I have, plus the New Year Streamer cammo as well, to get these numbers but, by the end of the Narai week I will have 1 10 point captain to 19 points and another to 16 points, plus, I will have added enough free XP to have more than 1.5 million banked for Hayate when she is released. So much more rewarding...
  3. This has to do with how the game figures credits at end of game. SS attached. I'm not figuring in ammo cost because it's not really relevant for this. Only the % that's being shown as subtracted vs. the actual amounts. Apologies if this is being addressed but my first cruise through didn't spot it. 1) Total rec'd: 97,109 --- % shown as subtracted as "Spent" for service is 22% (which is wrong, but another time). That would be 11,653. The amount taken was 36,675 which is 33% 2) Total rec'd: 132,398 --- % shown as subtracted as "Spent" for service is 12%. That would be 19,065. Actual amount taken was 105,600 which is 66%. 3) Total rec'd: 79,311 --- % shown as subtracted as "Spent" for service is 12%. That would be 9,517, Actual amount taken was again 105,600, which is 133% of the total, It should have been 9,517. The result was a negative -49,359 4) You can see... Nothing is being listed for deductions... damage to enemy, etc... which I do see when it happens. (BTW, the 22% deduction for #1 included the "-10% of service cost" for the Bravo Terrathree signal. I was told that this deduction is correct. But why does a signal I purchase to help my score take credits away. Is this correct?) This has been happening for a while and I hoped that previous update would fix it. If the display says 12% subtraction, how are 66% or 133% deductions occurring? (Note: Most of the super-large deductions are happening with the USS Iowa, but I see it on every ship). Thanks!
  4. What is the fastest way to get coal? I want to be able to get some premium ships by getting coal, and I would like to know what the fastest way to get coal is. I would also like to know what the fastest way to get free exp, and exp is. I am on the German tier 8 Bismarck, and I want to know what the fastest way to get credits and exp is. If someone would be so kind as to tell me, I will try my best to attempt to get it done. 😀
  5. 07Beast109

    Looser at Tier 10 ????

    So I recently got my first tier 10 ship the Des Moines. Yeaaaa I thought!!!!!! So I started playing and playing and losing money and losing credits and more credits????? Fist I thought its because I'm not a premium player so I went premium. Same results. I did have decent games of 60,000 damage and loosing credits. So is it just me or is this the norm at tier 10. Whats the secret I'm missing, do I need a 100,000 damage every game to get any credits or do you need a premium ship at tier 10 to make any credits.
  6. Given that I basically wasted 750k free exp on the Missouri, I can't ever get her to work like everyone else seems to be able to do as far as printing credits. This is despite loading her up with credit flags and credit paint which ends up becoming utterly wasted in randoms. I find it ironic no one ever posts about Narai. Seriously, if you know what targets to shoot at, you can farm hellacious credits at tier 7 where ship repair/resupply costs are negligible. 1.5mil is my new current personal record for credits earned in a single Narai match. And heck, that's not even my highest damage MATCH of Narai either. Just my best target selection one in a Lolanta! To with the Crapssouri. If I'm needing credits, I just go to Narai for a week. Anyone else farmed credits in tier 7 ops, especially Narai? If so, what's the most you've ever earned and does it compare at all to the amount of work you have to put in to get the same with a Missouri? Narai is repeatable easy-mode with almost guaranteed wins. Randoms? Pfffft! Not likely.
  7. leadslinger67

    no game rewards or partial

    I have played and not recieved rewards after completeing game. I also notice i am not receiving full credits when game is completed as well. example . shows i recieved 136,000 credits but my total only went up 32,000. Anyone else experiencing this.
  8. Plesiosaurus123

    HMS Nelson credit earning

    I cant find anything on the topic so ill just post here. I know its not a Missouri or anything, but does nelson have a higher credit earning multiplier than other premiums in its tier range?
  9. Advancing into Tier VII, and especially into Tier VIII, is very difficult for a player who hasn't invested hundreds of dollars in high-tier cash cows. I am a BB player, have one Tier 7 and two Tier 6 that accumulated the XP to go elite as I researched the next tier. However, I only have 6.5 million credits in the bank, and the total cost of all three of those battleships is over 23 million credits! Just getting my first Tier 8 BB (the Bismarck) costs way more (11 million) than I have banked. What's the secret to collecting millions and millions of credits when you don't have cash cow ships like the Missouri or Musashi (I only have 239k free XP, and the current cash cow requires 750k)? Yes, I use flags and camo to increase earnings, although I was saving a few for higher tiers where things will be even worse. Yes, I am and have been a premium player. No, I don't have a ton of premium ships. My only one is the Tier 5 CL Murmansk, and I don't earn very much with it. My Tier 7 Gneisenau, with or without special camo, is a much better earner. Right now, it looks like I need to spend additional $$$ for doubloons and/or credits at the premium shop, just to keep up with my XP accumulation. Is that really how the game works - you spend serious $$$ to advance up to Tier X so you can play in CB? It's either that or spend weeks and weeks grinding for credits in my best earner so far, the Gneisenau, just to have money for the Bismarck and some must-have upgrades. Will a spend even more and more time in my Tier 8 and 9 ships, grinding out credits so I can get into Tier 9 and 10 ships? Is this how it works, or am I missing something? How many Tier X players have not spent a dime on the game? How many Tier X players have only spent money on premium account - nothing else? How long did it take you to get to your first Tier X ship?
  10. IvanPonomarev

    I Have Too Many Credits

    I’m sitting on 280 million credits. I have what I want so it’s just uselessly sitting there. I’m a small fish compared to people that have 1 billion but seriously though. Can we figure out a way to burn though all of this? How about instead of a free XP ship you make a ship that cost 100M or 250M etc.to make a dent. Then every game you play you lose money. There is no profit like costs you 500K to play to keep the wallet down because the amount I have is getting ridiculous and I’m not going to waste my time selling and buying a T10 over and over again.
  11. If you are a paying customer (pay for Premium) you should NOT lose credits in any battle, ever. This is nonsense. Any person knows the reasoning behind the losing credits at high tiers, it is for players to consider buying premium. Everything about this game is built around making it tempting to pay, either to skip poor ships, to get various modules and upgrades, and to increase the rate of credit income. However, if you are a paying customer why do you still punish us? I am quitting this game, just like I quit World of Tanks for similar greedy and unfair business practices. The excuse always points to "the game is free". Yes, it is, however, although the game is free, to enjoy the ships at high tiers (8-10) without Premium, it takes ridiculous amounts of time to do it, and I don't imagine credit income would be substantial or even possible to afford. I've never yet seen or heard of a business that takes away from customers after they purchase something. There are some extremely irritating examples of unfair/dishonest business practices: 1. Nerfing premium tanks/ships. Someone pays Wargaming upwards of $70.00 US for a single tank/ship (prices are absolutely insane in the first place). Wargaming nerfs the tank/ship and you literally paid for something that you no longer have. This is like going into Best Buy, buying a laptop with 16 GBs of RAM, and then 2 months later them taking 8GBs away. Why? Because we can thats why. And Wargaming knows very well, that those that pay will stay, and many are pouring thousands of dollars into the game. 2. Losing credit income even if you have a Premium Account. Similar example above. Sure, for players that do not pay, let them lose credit income. For people that pay for Premium, your other methods of payment are more than enough that we should not lose credits (Premium ships, upgrades, Free XP transfer etc). 3. I have read and seen numerous examples that gold from World of Tanks would transfer over to World of Warships. This of course, was an outright lie. I have, yet again, yet to see a business get away with lying to their customers. 4. This game, like other "freemium" modeled games, runs with very current knowledge on human psychology and additive tendencies. This is a fun, and very beautiful game, there is no doubt. Why can't it just be a normal game? One which you pay 6-80 bucks for. I really do believe gaming has been destroyed from the "freemium/free-to-play" model. The model is built to frustrate players to the point that they (in their minds) have to pay for certain things. Just like in World of Tanks, I have found myself nearly addicted to this game (although I left my only purchase in Warships to Premium, albeit I was tempted to buy doubloons a few times). I happen to be a military officer and one of my soldiers happened to file for bankruptcy about a year ago. Why? He poured $10K into World of Tanks. We had to send him to addictions counselling, and he will never be able to have a credit card or buy a house for 7 years. Also, his career was effectively destroyed. It really does pain me to stop playing this game. The developers have done a fantastic job, and it looks amazing. But I am no longer willing to pour countless hours into grinding, nor play russian roulette with the temptation to pay. If, at any time in the future, Wargaming decides to make the economic model more affordable, I may be back. Until then, I am going to stick with video games that I pay for once, and never again.
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