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This has to do with how the game figures credits at end of game. SS attached. I'm not figuring in ammo cost because it's not really relevant for this. Only the % that's being shown as subtracted vs. the actual amounts. Apologies if this is being addressed but my first cruise through didn't spot it. 1) Total rec'd: 97,109 --- % shown as subtracted as "Spent" for service is 22% (which is wrong, but another time). That would be 11,653. The amount taken was 36,675 which is 33% 2) Total rec'd: 132,398 --- % shown as subtracted as "Spent" for service is 12%. That would be 19,065. Actual amount taken was 105,600 which is 66%. 3) Total rec'd: 79,311 --- % shown as subtracted as "Spent" for service is 12%. That would be 9,517, Actual amount taken was again 105,600, which is 133% of the total, It should have been 9,517. The result was a negative -49,359 4) You can see... Nothing is being listed for deductions... damage to enemy, etc... which I do see when it happens. (BTW, the 22% deduction for #1 included the "-10% of service cost" for the Bravo Terrathree signal. I was told that this deduction is correct. But why does a signal I purchase to help my score take credits away. Is this correct?) This has been happening for a while and I hoped that previous update would fix it. If the display says 12% subtraction, how are 66% or 133% deductions occurring? (Note: Most of the super-large deductions are happening with the USS Iowa, but I see it on every ship). Thanks!
1Sherman posted a topic in General Game DiscussionTitle says it all. I don't have any tier X ships as of right now and I don't often buy stuff from the premium shop. I also wanted to fully kit out all the Rental ships I could because I wanted to try them out, see how they perform. But there, in the process of equipping those tier X rentals, lies the rub. In order to fill all the equipment slots and equip all the flags I wanted to, I had to burn through 4,500 gold, around a hundred million credits, spend over $150 on said gold and credits, and dip into my limited supply of flags. Frankly, for some ships I'm only going to have for a limited time in a game mode that's only going to be around for the next month, that's a little absurd. I'd much rather it be like one of the years of the Halloween game mode or the original Space Mode, where all the upgrades were basically free. I understand that the game works on a free-to-play model, but that's just it: It's FREE to play. This kind of makes Ranked feel like an Electronic Arts game, where access to something you want is locked behind a paywall, and we all know just how maligned EA is for that practice. I'm guessing that the idea of having Rentals for this season of Ranked is accessibility, but keeping the tier X costs around seems to defeat that purpose. Not everyone can afford a trip to the Premium shop in order to kit out a bunch of rentals, nor is everyone quite as (begrudgingly) willing to spend their hard-earned money as I was. I hope that the next time WG decides to give everyone rentals for Ranked, they learn from this instance and keep the costs low in the name of accessibility. Alright, rant over. If you want to insult me for my apparently monumental idiocy, go right ahead. I've voiced my two cents and that's all that matters. Now I'm going to go watch the Raptors play in the NBA Finals. #WeTheNorth
It pays to know just how much that shiny new ship you want will really cost you when all is said and done. Let's take my current situation as an example. I want a Tier VIII destroyer in my port with which to broaden the range of ships to attempt permanent campaigns and take to what's left of Tier VIII Ranked next season. Absent the Cossack, which will almost certainly be mine if I don't slip badly on the RN missions, or the Lightning if I am blessed by RNGesus along the way, the first likely candidate for me is the Benson (because my highest tier destroyer right now is the Mahan). According to the relevant Wiki page, when I accessed it today, the Benson costs just a hair over 9 million credits to acquire once you unlock it with XP. I get clan discounts, so I can take a fair chunk off of that, but let's go with approximate costs in millions or reasonable fractions thereof. I could tell myself "Aha, I have just over 9 million in my account (which I don't right now, but let's pretend) and enough Free XP to get the hell out of the Mahan. Let's go!" HOWEVER... We want to equip, say, Main armaments mod 1. That's 125K credits. We want extra protection for our engines. Propulsion mod 1 will cost 250K. That's an extra 375K already, call it half a million to be sure of maintenance money if the first few games aren't good or I want to play around in co-op for a bit (which usually means taking losses on all but the best wins). We want aiming systems mod 1 to improve our chances of firespamming battleships at maximum range. Another 500K out the door, and we are already up to a total cost of 10 million. You really sure you wanna burn all that FXP right now? We would really like propulsion systems mod 2 to hoof it out of dissipating smoke, or rudder mod 2 to torpedobeat, according to taste. Slot 4 is one million credits. Eleven million for the ship. Finally, concealment is life. We WILL want concealment systems mod 1 (most of the time, anyway). Two million. So our stock out-the-door sticker price has just gone up from 9 million to 13 million. Sure, we could try to get by with a basic no-frills hull (and in first testing I often do, just to see what she's like fresh out of the box). But if you have any pretensions to Ranked play, you need to bring the A game. Oh, and the B hull. That's another 1.4 million; call it 1.5 to help cover maintenance on those losses. 14.5 million. And if you decide to help yourself to the extra gun range (which some people don't; they prefer to be stealthier at full bloom), add another million. And a further 1.5 million to get the extra 5K damage per torpedo, which can be really critical when facing HP-bloated high tier ships. Okay, are we all tricked out and ready to go? That's seventeen million credits for a ship whose bare-bones price is nine million. Nearly double what you first budgeted. Do you really want to go out naked and unequipped into the badlands? Now of course lower tiers are going to be cheaper, but higher tiers are going to be much, MUCH more expensive. Once you get to Tier 9 you get access to upgrade slot six, and any of the modules in that is going to cost you 3 million credits. That's right; seven million to the base cost of your ship, and that's before you get into B hulls, upgraded torps, longer-range fire controls and what have you. God help you if you are free-to-play and find you need to swap these out. It's something to be aware of when you push that "buy ship" button. Happy sailing. ETA: See also my related post on what happens when you neglect the above or all the upgrades come at once:
In regards to the new Clan Naval Base, the update notes don't say anything to how much the New Buildings in the clan base Cost in Oil. As a clan leader I would have liked to know ahead of time so that I can discuss with my members what we would like to prioritize, but there is no mention of this in the patch notes. I did note that in the PTS it was 830,000 oil (I believe) to fully upgrade the base. However, what you have to do in PTS to earn things is often different on the Live Server. Any answers would be appreciated, or post below if you would like this info too.