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Found 8 results

  1. Well its been a long struggle even in Coop but I have finally achieved a stunning milestone with this ship. My first but hopefully not my last enemy plane shot down in the AA powerhouse Battleship. WOW and to think those 12 deck guns that are in fact identical to the 6 AA guns mounted on the turrets that do absolutely nothing were not needed after all. Today 1 plane, tomorrow I'm ready to get my first AA Defence Expert, piece of cake with this European version Texas. Regards
  2. oldrustyguns

    Bot CV's

    Any new info on when, or if, bot CV's will be included in Coop? I have extensively built ships and captains for AA and secondaries. A lot less battle enjoyment without a good use of defensive fighters and AA.
  3. Soylent_Red_Isnt_People

    No ''fun'' to be had anymore?

    Queue a [Random]: - Team may push in small groups to a cap or position of advantage, only to flee when the shooting starts. Slowest and/or least maneuverable ship(s) is (are) left holding the bag of Bravo Sierra. - Massive skill mismatch between team lineups, with at times up to half a dozen mid- to high-50% WR players on one side versus one or none on the other. - Whomever hangs back the longest yet is still able to cause enough damage while losing gets rewarded; playing to the match type usually does not. - Ships firing in open water may remain invisible due to random geometry, regardless of the presence of fog banks worth of smoke. - Possible to be low tier on poorly performing teams a significant number of back to back matches during multiple sessions. - Absurd number of 2x CV matches versus ships with little or no AA potential in low to mid tiers. Queue a [Coop]: - Bring a torpedo equipped ship, or high RoF spammer; otherwise get nothing for even the few minutes a match may last. Queue an [Arms Race] (yeah, right....) - May be a good match, but still subject to all of the vagaries of a normal [Random], only with tier IX & X ships to really thrust home the penalties of a defeat or early sink. Queue a [Scenario of the Week]: - Hope it's a relatively simple example not requiring a well coordinated team already knowing the exact timing and sequence of the scripted events. - Wrong ships brought in or too many DDs equal probable failure or few stars no matter the coordination. - No stars equates to no anything for the time spent playing. Got enough sovereigns to only pay about half the cost of a Warspite using premium RN crates in the store, but forget it WG - maybe if your game was still fun more than once, possibly twice, a week (if that!) I'd consider it. As is, [edited] for what your ''decisions'' and ''vision'' turned the game into.
  4. I apologize that I don't have a replay, I understand that's an important part of these sorts of things. Yesterday I was playing a Co-op battle in my Ranger and noticed that the red bot CV hadn't thrown his fighters at me yet. Towards the end of the battle I send my DB's towards the red CV and found his fighter squadron slowly patrolling in a circle just off the starboard quarter of his ship. Those fighters eventually engaged my planes when they got within 1-2km, which is expected behavior for fighters that are simply patrolling without orders, however they stopped and return to patrolling after my planes moved out of range. I had a very similar occurrence several days earlier after the most recent patch dropped where I never encountered the enemy CV's fighters at all.
  5. CalamitousIntent

    The new Garbage AI. round 2.,

    So you've done it to us again. I thought yesterday was an aberration but now the new AI is back in coop. If i wanted the feeling and Time investment that went along with playing humans, I would hit the Drop down, Switch from COOP to random and i would play against humans. sprecific reasons why I feel the new AI is garbage. 1. I'm tired of having to chase down retreating bots. aint nobody got time for that. 2. Battleships are still snipers. 3. Bots can dodge CV torps in such a way that if you don't have manual drop hitting them is extremely more difficult. 4. DD's with extremely short range are left holding the bag chasing down fleeing bots 5. DD's with long range torps are very unlikely to land anything with the extremely erratic behavior of all ships. 6. BB's are group up making later cruiser play next to unbearable. 7. CV just sits there, keeps it's fighters in reserve. Meanwhile when your CV is a bot, it still plays terribly. There is a huge difference between how well enemy cv and friendly cv bot plays. BONUS: The Acosta. just the worst. once this English even thing is over I'm selling it and going to thereapy for help forgetting it. ITS FAKE NEWS!. I play coop because I don't need the stress of PVP. Now I have to fight just as hard as i would in PVP but with no reward. I don't want the reward i just want my casual play back and not have to spend twice as much time per match. The amount of time I play this game is going to be in direct correlation to how much i enjoy playing it and friend. I am not enjoying this. Please change it back or at least re-tool the bots so they are bold. This chasing them down stuff has got to go. respectfully CalamitousIntent.
  6. CalamitousIntent

    NEW GARBAGE AI

    AND THEY'RE BACK. Just as quickly as WG fixed their biggest mistake , they decided to unfurl their giant middle shaped finger flag to co-op players. These new bots are GARBAGE. Yeah, they play more like humans, but if I wanted to play against humans I WOULD PLAY AGAINST HUMANS. If anyone else despises This change sound off below with your own comments and critiques. griefs- Bots are cowards, they panic and sail around in circles once hit. games take way longer , more time for the same low reward battleships still deadly accurate. I'm old and I'm getting older every day. This wans't so bad because I had my co-op play so now I don't so much. SO I"M BLAMING YOU WG. Why the Hell did a buy and American Dasha just to have her speak in Russian.I'd say worst mail order bride ever but my actual one steals from me. things you could have done to make it more interesting. 1. unlock co-op to 12v12 2. unlock 2 CV (rare but possible) 3. better balancing. never more bb's then cA's never more dd's then either. 4. bring back matlock. !!!!RRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  7. Just played a bunch of games on the PTS. The bots have been altered significantly. They no longer obsessively pursue one ship, a huge improvement. They no longer charge in. Instead they loop toward you and then away, like humans in the opening minutes of a match. They turn constantly. Since there are no more conga lines of ships charging in, DDs cannot roll out torps at the conga line, knowing they will get a few easy hits. They appear to let the first fire burn like bots in Operations. It also seems that WG has removed the special fire protection they got, under which your first salvo got a fire, which they immediately killed, and then you had to fire many salvos to get another fire. It seems more normal. They dodge shells/torps extremely well, the magic rudder and psychic knowledge was retained. They engage in long looping turns and dont show broadside for long, unlike before when they charged straight in They retain the magic AlwaysCit(tm) technology at the high tiers, under which you will eat magic cits from any angle at any distance. They hold their fire and wait til spotted before shooting, like many human players. These changes make coop more realistic and probably more enjoyable. Caveat: I only played T8-10.
  8. Entered a coop match today... game locked solid as soon as i fired. Didn't see any errors, no hard crash. It was as if you'd pressed a pause button but couldn't un-pause. So I opened a second desktop in Windows, then opened task manager, and canceled WoWS. Five seconds then I fired it back up. Got back on server, back to the match, got to the "load-in" screen where you see your team and the red team's ships and that was it. Sat there and spun the indicator indicating it was doing something. I could hear battles, see red ships going into sunk status but it would NOT allow me back in the match. When the match ended it returned me to port! In all the time I've played on WoWS I've never had that happen before, so I'm pretty darned sure something's up with something on your side of the fence. GL HF finding it.
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