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Found 4 results

  1. Running standard Conqueror commander (not Dunkirk with Handyman) and double rudder with UU. Prefer to play aggressive. Current skills are: PT, EM, AR, SI, FP, and CE. Please note, despite playing aggressive I don't often find use for all 4 heals, so fire and flooding aren't my biggest concerns.
  2. So I ran into a close combat with a Des Moines in my Conqueror. We were about 6km and bow on each other. I loaded AP (419mm) because it can overmatch DM 27mm bow armor but it really disappointed me. The DM tried to reverse and he overturned a bit giving me about 45 angle. I turned a bit to shoot all turrets at his side armor. No citadels but many ricochets. Next round he was perfect bow on and I shot into his bow. Lucky 10k but still no citadel. The DM downed to 10k hp. I am afraid of giving too much broad side to the heavy US AP so I reversed into bow on position. I expected that one or two salvo could easily finish him. However, the next round only 1 hit some 2k; next round no hit. At that time the DM decided to speed up and ram me. I fired my last salvo, some 4k or 5k. The DM was still alive and rammed me. My question is, in such situation, should I charge in or reverse? Should I keep bow on or an angle to fire all turrets? Can 419mm RN AP citadel DM from the bow? If I had got even one citadel in the three salvo I would've killed the DM before he rammed me. When I was in my DM, I had ton of experience eating citadels from BB AP into my bow, even from 18km away. While I cannot citadel him in 5km. Feel so bad. I am pretty sure if I was in Monty or Yamato the first salvo to the 45 degree angled DM would have killed him already.
  3. Ok boys I will try to be brief and straight to the point. Its to long of a tier X grind from Ranked 16 to 2. No ocean map. Excitement don't start until halfway into the match for the majority of the games (at least in matches that I have participated so far). Some tier 10 maps are too big for the event IMO. At tier X with the current Ranked system, The Conqueror is the must toxic ship because It has the unfair advantage of out farming damage then anyone in the fleet it joins A Conqueror driver, never has to play the objective per se. All he has to do is out damage the fleet and well his star is saved from being taken away. The effect this has on the fleet it joins is Even in a lost, he will never lose a star because his damage farming capabilities This causes the rest of the fleet to try to win at all cost but, if its a loss, its no longer a wait to see who saved there star situation. Thanks to the overwhelming fact the conqueror can out damage the fleet (and probably tops the red team as well if he could). Everyone will lose a star except the Conqueror. I believe its an unfair situation. But if WOWS lets you get away with it, HECK I would use it too. But its not right. lol I can probably think of more but its a feed back thread... Speak your minds, I love Ranked, I mean its the above points that sours me to it but over all I enjoy the format. If anything I suggest a solution. A Tier 10 only ranked with different rules/regulations and a mix tier ranked with the current system. I feel player retention for the long run doesn't start at tier X. Its in the lower tiers. GL/HF
  4. I haven’t had the Conqueror very long and I just got enough XP to research the turret upgrade. I’ve read the wiki and they seem to recommend staying with the stock rifles and not upgrading to the larger ones since you lose ⅓ of the rifles and there’s an increased reload time. I’m looking for advice from others who’ve played her more which turrets they went with and why. Thanks in advance.
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