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Found 56 results

  1. Hi! The Skeleton Navy (TSN) is looking for a few new fresh faces to fill out the ranks as we push for Typhoon and possibly Hurricane League. We're looking for a couple more members so that we can consistently start clan battles on time, and hopefully get 14+ people on at some point in the evening so that we can get two games going simultaneously. We're looking for unicum/near unicum players (about top 10%) that are active, chill, have a good sense of humour, and are able to receive criticism and learn from it. You have to use voice chat (Discord), at least for clan battles, and have stats enabled. However, all players will be considered, and, since WTR can be rigged easily, being unicum/near unicum does not guarantee acceptance! TSN has members of all ages, who all share the common goal of improving their individual and team game to take the clan as far as possible. Feel free to message me here or in game if you like. Thanks for reading! TSN's Current Position: Storm League II Battles Played: 72 Win rate: 64%
  2. [ZR] Absolute Territory Who Are We? ZR was formed at the start of Supremacy Season 4 in order to participate in a competitive warships. Since we started we’ve been able to improve and challenge NA’s top teams. ZR was formed for the sole purpose of seeking a higher level of play beyond what can be found in random battles. Most of our members are in their twenties and are weebs. You have been warned. What We Have Accomplished So Far: -17-1 in the Silver League of S4 regular season -Supremacy League Silver Division Champions SL4 -12-3 in the Gold League S5 regular season -3rd place in WSL S5 Gold -2nd Place in in Premier Season of Clan Wars -3rd Place in NA KotS and represented NA in the NA vs. EU clash Our Ambitions For The Future: -Become the best team in North America -Participate in more Cross Server events. What Can We Offer? -A skilled group of players to have fun with -A friendly yet competitive atmosphere -Opportunities to distinguish yourself in competitive play -Weekly practice leading up to tournaments -Continuous participation in tournaments and other competitive modes What Do We Look For In A Clan Member? - A high level of skill, knowledge, and understanding of the game - Understand the flow of battle and act accordingly - Be able to coordinate between teammates to achieve victory - Communicate via discord and must have a working mic - Must be fluent in English - Does not create problems and unnecessary “drama” - Open to criticism and motivated to continually improve. - Considered experienced in at least one of the classes - 18+, or mature enough that we don’t notice. - Must at least tolerate excessive weebness Stat Specific Requirements 58% overall WR (Tiers and ships played will be considered) Minimum of 1500 battles played. Nothing really for WTR if I’m honest because it is padded very easily. Tier 10 - For BB: Yamato, Montana - For CA: Hindenburg, Des Moines, Moskva, Zao - For DD: Gearing, Grozovoi - For CV: Midway, Hakuryu More is better ZR CV Mains circa Clan Wars announcement, colorized These ships must have a high level captain that can be moved onto it on short notice. Preferably 17+ captain points. *Meeting these requirements does not guarantee your acceptance into ZR. Contact Us: Send a private message in game or through the forums to: @huevos22 @Red0Front @Your_GRE_Score Or join our discord server or send a private message on discord to: Halcyon#1015
  3. I am looking for to join a clan that has skilled players and has fun. I like to win and would like to be part of a team that focuses on winning. If anyone is interested in speaking with me, please message me on the forums, ingame, or reply in this post, and I will get back to you as soon as possible. I have linked my stats below if anyone is interested. I also can use VIOP if required. I have two tier 10s: Yamato and Großer Kurfürst I am working towards Montana, and have plenty of tier 9s. http://na.warshipstoday.com/signature/1019100361/dark.png https://na.warships.today/player/1019100361/LMB_REKD
  4. Greetings Ladies and Gentlemen of WOWS! We are a group that formed after a successful push in Season 1 of Clan Battles and reformed as a new independent clan. We are Skadoosh Inc. and are actively recruiting new players to join in our escapades. Our Core Priorities are: Teamwork - we care about the results of the game vs. your individual stats at the finish. Do your job, and work together. That’s us in a tactical nutshell. Development & Goals - we can all get better, regardless of skill level. It’s fulfilling to watch people grow and improve. You might not be playing in our most competitive matches and games to start with in our ranks, but you will get better, have a few laughs with this group and earn your place among the best. Environment - this is a place of foul-mouthed (guys and girls) that game for the relaxation and enjoyment of it. While we love winning, we care more about interacting and having a good time with each other week in and week out. All of us founding members have been playing warships as early as release, some even since cbt and alpha! We are looking for other like-minded players who are mature, posses a good attitude and sportsmanship, and have a great sense of humor. Competitive play (i.e. Clan Battles, Ranked, etc.) is our primary objective, but that comes with a lot fun and ridiculousness while smashing citadels across the map! We run on TeamSpeak3 and having it is MANDATORY for acceptance! Listed below will be the general requirements for acceptance, however we will review applications on a case-by-case basis and may accept members who are enthusiastic about learning and working to improve. Our TS3 address is Skadoosh-inc.teamspeak3.com so feel free to stop by and ask any questions you may have or message anyone who is a recruiter or higher in-game. We partner with another clan (The Deadly Abyss) for social events/training so make sure to specify you are looking for us! For those who meet requirements but need help installing TS3 we will be happy to assist you as well! [SKDSH] General Requirements For Admittance 18+ with a working mic (TeamSpeak is our default comm program. Can’t work together if we can’t talk!) Our current players have: Played at least 2k random battles 35k average damage per battle or higher Minimum win rate of 49.5% Frags per Battle "F/B" of .60 or higher Diversity of ships/playstyles Primarily based in EST/CST timezones Be available for participation in clan battles or group play 3 nights a week or whenever possible. Real life comes first so we use that as a guideline for how often you can expect to see others! Tier X ships are a requirement for participation in our competitive games with a generally statistically good performance record Ready and willing to be a "team player" rather than a "solo warrior" Even if you don’t meet all the requirements stated above, don’t let that stop you. We are looking for personality and potential above and beyond stats! Happy sailing, and may Dasha and the RNG Gods guide your shells/torps to the citadels of the enemy! Command Staff - Safetybunny "Commander" - Hyponotini "Deputy Commander" -Corkunt "Deputy Commander" -admrialsexybeast "Recruiter" -Wardog_0o "Recruiter"
  5. Greetings Ladies and Gentlemen of WOWS! We are a group that formed after a successful push in Season 1 of Clan Battles and reformed as a new independent clan. We are Skadoosh Inc. and are actively recruiting new players to join in our escapades. Our Core Priorities are: Teamwork - we care about the results of the game vs. your individual stats at the finish. Do your job, and work together. That’s us in a tactical nutshell. Development & Goals - we can all get better, regardless of skill level. It’s fulfilling to watch people grow and improve. You might not be playing in our most competitive matches and games to start with in our ranks, but you will get better, have a few laughs with this group and earn your place among the best. Environment - this is a place of foul-mouthed (guys and girls) that game for the relaxation and enjoyment of it. While we love winning, we care more about interacting and having a good time with each other week in and week out. All of us founding members have been playing warships as early as release, some even since cbt and alpha! We are looking for other like-minded players who are mature, posses a good attitude and sportsmanship, and have a great sense of humor. Competitive play (i.e. Clan Battles, Ranked, etc.) is our primary objective, but that comes with a lot fun and ridiculousness while smashing citadels across the map! We run on TeamSpeak3 and having it is MANDATORY for acceptance! Listed below will be the general requirements for acceptance, however we will review applications on a case-by-case basis and may accept members who are enthusiastic about learning and working to improve. Our TS3 address is Skadoosh-inc.teamspeak3.com so feel free to stop by and ask any questions you may have or message anyone who is a recruiter or higher in-game. We partner with another clan (The Deadly Abyss) for social events/training so make sure to specify you are looking for us! For those who meet requirements but need help installing TS3 we will be happy to assist you as well! [SKDSH] General Requirements For Admittance 18+ with a working mic (TeamSpeak is our default comm program. Can’t work together if we can’t talk!) Our current players have: Played at least 2k random battles 35k average damage per battle or higher Minimum win rate of 49.5% Frags per Battle "F/B" of .60 or higher Diversity of ships/playstyles Primarily based in EST/CST timezones Be available for participation in clan battles or group play 3 nights a week or whenever possible. Real life comes first so we use that as a guideline for how often you can expect to see others! Tier X ships are a requirement for participation in our competitive games with a generally statistically good performance record Ready and willing to be a "team player" rather than a "solo warrior" Even if you don’t meet all the requirements stated above, don’t let that stop you. We are looking for personality and potential above and beyond stats! Happy sailing, and may Dasha and the RNG Gods guide your shells/torps to the citadels of the enemy! Command Staff - Safetybunny "Commander" - Hyponotini "Deputy Commander" -admrialsexybeast "Recruiter" -Wardog_0o "Recruiter"
  6. -404- Recruitment thread not found

    lets see if i can do this with out using a recruitment threat. "The fleet you are looking for doesn't exist" is currently recruiting Pretty confusing name but memes. What I'm trying to project here is a laid back community that doesn't take the game so seriously that it cease to be fun to you the player. While i like to think that we all want to play casually with out adequate competition how can we strive to be the best. I want honest gamers who know how to have fun. NOt really unicum status but adequate. I'm far from the best player i know and i don't expect you to be either. Lets have fun and make the competition as non existent as we are.
  7. Gran Armada Oceánica started with the resolution of become one of the best clans in Latin America. We played a couple of tournaments and now we're well known across the Latin America community as one of the best 5 clans of the region. Now, after a few lessons learned we're glad to announce our expansion to the entire community of the NA server. Our ambitions are bigger than before, and we want you to share them as well as the willingness to become better and better. Who knows? Maybe one day we'll be acknowledged as one of the best clans of the NA server, or at least one of the most fun or challenging to play against. You're cordially invited to be part of Gran Armada Oceánica, and we hope you'll find with us not just a clan, but a family. We're looking for skilled captains for every ship class, specially CVs, DDs, and american Cruisers. If you aren't 18 but you consider yourself mature, you still can join us. Microphone is optional but we highly recomend to have one for training and CW or tournaments. As a former latin american-only clan most of our members speak spanish, but now we have an english only section for new recruits, so you don't have to worry about the language barrier. ------------------------------------------ Being part of GAO means you'll have to adopt a competitive approach. If you just want to play for fun or socialize with another clan members, you can join our social clan ALTER and still be part of the GAO community. The minimal requirements for ALTER are a Tier 7 ship and at least 400 battles. Just tell us in the comments if you want to join GAO or ALTER. Good Luck and Fair Seas!
  8. [ATLAS] Teamwork | Voice Coordination | No-STATS clan | Microphone/Discord REQUIRED! | Active 'Family' friendly Competitive Community! | Join us! Current RECRUITMENT status: OPEN We play on WOWS NA SERVER! Who are we? We are a NO-STATS CLAN group in World of Warships that are trying to build an active and dedicated community for players to have fun in our 'family' friendly competitive environment. By no-stats I mean we don't judge you on your numbers that you have on your profile, we welcome anybody as long as they are good, active and willing to be dedicated into this game while also being committed to being part of us. We are neither a hardcore nor a casual group but we do try to be COMPETITIVE as we want everybody to do the best they can while playing this game. This thread may be updated overtime as more information may be added or edited depending if I missed to mention something etc. If you happen to have any questions, feel free to ask them in this thread and I can make the changed to this post if found necessary. What are our requirements? 1) You must have Discord. No exceptions. Preferably on your Desktop computer. 2) You must have Microphone. No exceptions. 3) You must be active, dedicated into this game while also maintaining and showing your presence on our Discord. We do actually watch peoples activity in game and on Discord if they are active on text chat, and more importantly voice chat on Discord. 4) You must be committed to be part of us. We understand that this is only a game and people have lives outside this game, but I hope you understand what I am asking when talking about this requirement. 5) We DON'T care what your stats are in game. If you are a good player, more power to you. But we want potential new recruits to NOT have their stats hidden, like I said we do not judge you based on your stats but this is important as it gives us an idea on how much experience you have. The IMPORTANT thing we want from potential new members is that you are willing to play the best you can and improve yourself as you play together with us as a team! 6) You must be the kind of player who is willing to play and contribute with the team. You must be social and willing to do normal divisions, operations, clan battles etc. All of these normal divisions, operations, clan battles are ALL done on Discord voice chat and this is something everybody and new recruits must be able to do! Keep in mind you can grind solo with us if you want, but keeping in mind that you have to be social with other members. 7) You must have at least Tier 6 ships or even up to Tier 10 ships if you have them. Another point to add is that you must be willing to work your way up to Tier 10 if you want to be part of us as we want our members to be active and dedicated. 8) As said already, we want active and dedicated members. If you are inactive for more than 14 days without mentioning any reason to our higher ups or you are not showing any presence or activity on our Discord then you will get booted. What do we offer? We have over 20+ active members with solid leadership on our higher ranks. As also mentioned in our opening statement, we are trying to build an active and dedicated community on our Discord for players that love playing this game. We are still working on our clan upgrades with our main [ATLAS] group nearly complete with our second group [ATL2S] group coming in closely behind. Regardless which group you will be put in both operate exactly the same and everybody is treated equally no matter what group your in. All our members come online on the SAME discord server. The MAIN reason why we have these two clan groups is because of this games clan size slot limitations. We also have simple, straightforward rules on our Discord that you will have to read if you are selected to join us. What I can tell you is that one of them is we want all members to respect each other as we try to keep our community nice and friendly like a family. We also do training sessions usually on weekends, we also host mini-events sometimes as well. Our success has been shown in our how our main [ATLAS] group did on clan battles recently and how we managed to finally stay in the Storm league after hard work. Now we are willing to be prepared more than ever by doing training sessions to be prepared next time and the new direction our group is going All of this interests me, how may I join this group? If you have read everything I have wrote on this post and you are interested, every potential recruit reading this are REQUIRED and MUST talk to me in game by sending a private message on World of Warships as I will have a one-on-one talk with you. My in game name is Xetrem190. I can't stress this fact enough that we want good, active and dedicated people in our group that are willing to commit to us and be part of our group as a team. If I happen to like what you have to offer to me during the interview then you will be invited in either the main [ATLAS] group or the second group [ATL2S]. Last updated: February 11th, 2018
  9. King of the Seas V Announcement Trailer

    Warships Supremacy League is going international, together with King of The Sea we will be hosting the tournament on NA and on EU on the same days. The top 3 teams of each server will be playing each other on Sunday February 4th! Signups open from the 10th of January at 12:00 EST to 23:59 EST 14th of January. Group stage on the 21st of January starting at 15:00 EST, 3 matches per team. Round of 32 to semifinal on 27th and 28th of January, max 2 matches per day starting at 15:00 EST NA-Final and NA-3rd place on the 3th of February starting at 15:00 EST Super Sunday, best 3 teams from EU and NA fighting each other on the 4th of February at 12:00 EST. Supremacy League Discord- https://discord.gg/uyKMw9f
  10. Recruiting players for my clan. Everyone is welcome to join. With some conditions. 1. Willing to be a team players. 2. No Discrimations 3. Communications is critical in clan. 4. Try to be active in the game, and have fun. (everyone has life outside of the game, i understand that) 5. Be Mature 18+ yrs old.
  11. INTRO: Remember the ol' days when you looked forward to logging into some of the original online games and playing with friends and strangers alike? [edited] and drama was at a minimum and players just enjoyed the privilege of online play. Well RETRO is going to try and get that feeling back- one member at a time. We're a VERY small group. Those of you looking for hundred member clans with activity 24/7 should probably look somewhere else. We do have a few members already- some are very new and some very experienced World of Warships players. Some are more into the coop play as they learn the game, others are very active random players. Most are in the western time zones so we'd like some bench strength in the east! RETRO does use Discord and it is a requirement to join. It is, by far, the best way to help each other both in game and out. We can help you get it set up if needed. So if you're looking for a casually competitive and mature group with no clan drama and [edited] message us here and we'll take it from there. REQUIREMENTS: Age 30+ preferred. Discord.
  12. Whether you're looking to organize a clan or a group, this sheet seeks to help you do it! This sheet does several things to help a growing (or already successful) clan move to the next level. 1) Provides an easy way to consolidate player ship preferences. 2) Allow users to quickly browse ship statistics in a variety of ways. (Unlike some of my previous sheets, this sheet is designed to be as fast as possible.) 3) Track player attendance data and provide a breakdown on that data in a variety of ways that are user friendly. 4) Allow for player notes for out of game communication. (When you don't necessarily want to use a website or facebook for whatever reason.) 5) Expedite tactical preparation by facilitating easy usage of MapTactics. If you want a copy already click this link and it's all yours. If you'd rather read through this first, there's another link at the end. The link gives you the option to copy the sheet to your own google drive. 1) Provides an easy way to consolidate player ship preferences. I used my own name as an example obviously, and I entered the two ships that I've used for ranked so far in the above picture. To the left of where I entered my name, the sheet automatically pulls in everyone that is in an entered clan. Clan tags are entered in cell B1 while the tier may be changed in cell B2. Once a clan tag is entered, it turns the sheet on. To the left of my entered name is a list of everyone in the clan that I entered. That list is for spelling purposes. The sheet operates of of the list of names you can see in the above picture. It does it this way to prevent getting off kilter. What I mean by that is this - if you enter a ship as your preference, and someone either joins or leaves the clan, the manually entered data is going to be off by one if the names are coming in automatically. It's also a problem with the attendance roster I'll be mentioning later. This means that you'll have to enter names manually one time. The auto list is still shown however to help with spelling. 2) Allow users to quickly browse ship statistics in a variety of ways. (Unlike some of my previous sheets, this sheet is designed to be as fast as possible.) But yeah... you have the option of bringing in either random battle data or ranked battle data. All you have to do is use the drop down menu to select randoms or ranked. The sheet will dynamically change the type of data it's bringing in at that point. This is done mostly to help while setting up for Clan Battles, knowing which ships players like to play and feel that they have the stats to back up. The color coding is dynamically set as well. I've set some basic stat goals up to start out with, but they're completely changeable if desired. All you have to do is scroll down and set it up the way you like it. Meeting the stat goals entered on a ship results in a green rating, while exceeding it by the amounts entered into the blue and purple boxes yields their color coding. If you scroll down just a bit more you also have some more options for basic stats analysis. Here you can select individual ship classes. The grey section on the right shows how much more improvement one needs on a particular stat to reach the next color coding. Purpled out means that you're already purple on that stat. The grey section on the left brings in attendance data from the attendance tab at the bottom. We'll see more about that tab later on. For now, just know that if you keep up with attendance, you'll get that nifty breakdown when searching through tier 10 ships for your clan's next Clan Battles team. Scrolling down even more shows the user a breakdown of everyone in the clan. I've whited out everyone's name and data in my clan except for mine (since that's the one I'm using atm to turn the sheet on). Normally the above picture would be filled with everyone in the selected clans data, even if they're not entered in that original list of names I mentioned earlier. WoWs-Numbers.com has excellent recources for clans, and I realized that it's open to import all of their clan data in one giant chunk. This made the import extremely quick and data friendly. It also saves me the time of having to zip over to their website to look for this breakdown. Plus I was able to format it to be much cleaner (in my own opinion of course!). Once again you get the attendance breakdown, the difference is that here you'll see it for everyone, not just those that have a specific ship. So what about ranked? Didn't I mention something about ranked? Ever want to see who's in the lead in your clan in the race for the big rank 1? Want a quick breakdown of basic stats on it? Scrolling down just a bit more you'll find another section. The user can use this to see who's leading the pack, as well as sort to see who's got the best win rate etc while not in the game. Once again I whited out everyone's name and data except for mine. 3) Track player attendance data and provide a breakdown on that data in a variety of ways that are user friendly. Down at the bottom of the web page you should see three tabs. So far everything I've shown you is off of the "DataBase" tab. If you click on the "Attendance" tab you find the following resources. Here I've entered some examples. To the far left you'll see "Wins you Have" as well as "Wins You Need". by entering how many wins a player has in Typhoon league for Clan Battles, the clan may better make decisions on who gets priority when it comes down to those last few days. Once you have 30 wins, the cells turn black and the numbers white. The sheet also counts up how many have 30 wins just above where it says "Wins you Have." Earlier I showed you a picture from the database tab where it had an attendance breakdown. How does the sheet know how many practices you've been to and how many non-practices (events) you've attended? It's all in the name! If you enter the word "practice" in the title of the said event, the sheet will tally it up as such. This way one can make informed decisions like "huh... they've been to every clan battle night... but not a single practice night..." Typing "practice" in the name is all ya gotta do! Attendance data on all the other tabs is populated from this tab. 4) Allow for player notes for out of game communication. (When you don't necessarily want to use a website or facebook for whatever reason.) In the "Lineup" tab you'll find the following resources. In the above you may see a few different things. There are places for the user to set up different lineups of players and ship compositions, this is designed for use with Clan Battles as well as Supremacy League. Well... it's a very toned down version of the one I made for supremacy... this is a bit more generalist. You also have a section in this tab for users to leave notes. If you're using this for a small aspect of your clan or group, and you don't want to muddle up your facebook chat/group or your website with it, this facilitates that need. The big blue cell is for a user to put a link to a specific map tactics room, so everyone is using the same one for strat development. There's also a smaller blue box below it with a link to the basic homepage of the MapTactics website. Scrolling to the right the user will find a database. 5) Expedite tactical preparation by facilitating easy usage of MapTactics. It's in this section where you may leave tactic names along with links to their images. This allows the users to use the drop down menu in cell "K2" to find a tactic name. Once a tactic name is selected, the corresponding image appears. If you're one of those gamers that doesn't want to necessarily share the full breadth of your tactical genius with your group (your precious map tactics theory room... you know I'm talking about who I'm talking about...) then maybe this is better for you. It'll allow your group to see the tactics that you've already pre-prepped up for use. So that's about it. That's what it does. I've already set up protections on the sheet. So whoever owns the copy of my sheet will be able to edit whatever they want. Those who don't actually own it however will only be able to edit cells that are meant to be readily editable. Yup.... well if you like it, and you want a copy, feel free to click the link below for your own copy. https://docs.google.com/spreadsheets/d/1XGu_2TB-aeIfvpfY8jbnfQSWMvRcliEojAz03-u_4TI/copy
  13. When the Pan Asian DD line was announced, I was very skeptical. From all appearances, we were getting another U.S. DD line with a few minor tweaks. Not to mention, this would be the premier of the Deep-Water torpedoes. Many on the forums and other areas argued that the whole line would be inferior and situational at best. To me, this was going to be another grind on already played out destroyer lines. Well, sufficive to say, I was greatly mistaken, and I can say that the Pan Asian DD line is unique enough to make it more enjoyable than I anticipated that it would be. Even more so, the top tier DDs can be fun to play, and can and will often carry a battle. Early Game: Unlike its cousin the Fletcher, I rarely go into a cap at the beginning of the game. Instead, I use my stealth to get into a torpedo lane (usually around a flank) and try to go after the big fish, the one’s backing up their destroyer going into a cap. There are two reasons I am not keen on entering a cap in the first five minutes of the game. First, in a knife fight with another destroyer, the best you can hope for from your torpedoes; “laugh the other guy to death…funny man.” That said, you do have decent guns. I will come back to those. The other reason you do not get into a cap is because when you do fire your torpedoes, which are your most precious asset, you want them to have an impact on the game. What sort of impact? Well if you fire them through a cap trafficked by a DD, the impact will be a short scare for a DD and then everyone else behind them, turning to avoid the incoming deluge of deep water torpedoes. I always try to send my torps at oncoming enemies…their speed and that of the torpedo…cut the time to react in half. If you fire them from an edge, usually not trafficked from a DD, you could send someone packing back to port rather quickly. Now a critical thinking question, can a Destroyer contest a cap without ever entering it and only having Deep Water Torpedoes? I would argue yes, but you must know what you are doing. If a DD, a CL, and 2 BBs are pushing a cap, you can effectively neutralize the enemy threat by taking out “the backfield” with your torpedoes. Once this is done, the cruiser will be friendless…and ruthlessly targeted. The DD…having no friends will flee. The Chung Mu promotes a reverse ideology on who to target first, but can have the same devastating effect early in the match. Attached you will find maps to help you with opening tactics. They all have a common theme...do not enter the cap. Mid-Game: This is where I consider caps, map movement, and where is the enemy concentrating. One battleship weaving about is a waste of ammo, two or more sailing towards a general objective is an opportunity. Make the most of your torpedoes. They will make or break the damage you deal in the game as well as help control objectives. This is also the time, you should really consider grabbing caps. You have dealt a rather solid amount of damage to the battlewagons on the enemy team and or cruisers. They have likely folded on the flank. Go in and contest the cap, now supported by your fleet, which can push because you have the concealment to spot the enemy DD and the cruisers to melt him once spotted. One on one knife fights are not recommended unless you know what you are doing and have more health than the opponent (no matter the DD). As a DD without backup, pushing into a DD with backup is very disconcerting. Now, back to those guns. You have fletcher guns, and those have a pretty solid performance record. Know when to bring them into play, and when to let an enemy pass. A destroyer inside of 7.5km and closing on your position is fair game. A DD turning away or sailing parallel at that range or greater, hold your fire. Also, be sure you can smoke up and continue to fire into the enemy destroyer as it approaches (especially if other allies are scouting.) One of the tricks I like to use is to not smoke, until they fire their guns. In doing so, they are blooming and giving away their position. This lets you continue to pummel them from smoke…all the while staying in cover. Late-Game: With few ships remaining and great stealth, you can help to push in on the enemy. Your deep-water torps finishing late game heroics from battleships who sniped for most of the game. You must still be cautious of any remaining cruisers or destroyers. If you see them on your map and in your area, kite away. There is no reason to give up a close match because you thought your concealment meant invincibility from a Khaba and a Des Moines Radar. As fewer and fewer ships remain, you can have a great impact in balancing the field. That full health battleship eats three to five of your torpedoes and the enemy comeback plan is now sabotaged. Strengths: Deep Water Torpedoes: Your torpedoes are NOT Fletcher torpedoes. They travel .5km farther (it matters – Des Moines and other cruiser Radar although Russian Cruisers will still get to you). They are also harder to see, by .6km. At .8km, your target pretty much gets to say, %$#@!!!, before eating some torpedoes. And that is always satisfying. Smoke Screen: One of the coolest and most unique features of this line. I think it really is what makes the line stand out. The smoke screen lasts for 27 seconds as you drag it along…either while you retreat, shield allies, or all the above. I love this. It makes you very hard to torpedo and predict. An unpredictable target is often a lot harder to kill. Main Battery: Fletcher guns. Yeah! These things can shred a lot of DDs, although Russian DDs will always be a threat and should only engage them from the safety of smoke or if there is no other option remaining. Stealth: 5.7km. It matters, that .1km, you render the enemy DD faster than they render you (Fletcher, Gearing, etc.) That is almost always going to lead to a first shot. Weaknesses: Anti-Aircraft: It sucks, pressing P alleviates you from having to get detected that much sooner. I do use it situationally, but for the most part, my AA remains in the off position. Deep Water Torpedoes: If you are a knife fighter, this ship will be a problem. Furthermore, your torpedoes will do diddly in helping give you an edge in a knife fight. Destroyer Meta: Currently, there are a lot of DDs in queue. If you see four or more DDs on an enemy team, your efforts just became that much more difficult. Utility: Not as useful against DDs and limited AA against CVs. This leaves you more selective in your targeting priorities. Captain Skills: The following skills are shown in order of priority; 1. Priority Target (1 point): Knowing how many guns are against you…good idea of when to tuck tail and run! 2. Last Stand (2 points): Steering, Propulsion a MUST have. 3. Survivability Expert (3 points): 3,150 health is a nice chunk. Gives you 20,250 total. I like this. 4. Concealment Expert (4 points): Gets you to the 5.7km detection. Nice. 5. Torpedo Armament Expert (3 points): -10% to those Deep-Water Torps reload time…makes you more lethal faster. 6. Basic Firing Training (3 points): When you get into that knife fight, have that much more of a faster rate of fire. 7. Adrenaline Rush (2 points): The more damage you take, the nastier you become. Who wouldn’t take this skill? Now some may want it sooner, but this is the route I took, and it worked out. 8. Preventative Maintenance (1 point): -30% to the module destruction. Just makes a lot of sense for a destroyer with thinly armored turrets and torpedo tubes. Ship Modules: 1. Main Armaments Modification 1: Protect your turrets and your torpedo tubes. Keep your lethality in the fight. 2. Propulsion Modification 1: Engines are important to a DDs survival. 3. Smoke Generator Modification 1 or Aiming Systems Modification 1: I used the Smoke Generator Modification, that 30 seconds of smoke screen is nice when supporting a fleet. However, if you are lacking in the mod, go with Aiming Systems Modification 1 as it is beneficial to your torpedo tubes and gun accuracy. 4. Propulsion Modification 2: Being able to speed up just a bit has saved me from many of potential torpedo deaths while moving in my smoke. 5. Concealment System Modification 1: Critical for making your ship viable in sneaking up on those pesky Battleships, and sending them back to port. 6. Torpedo Tubes Modification 3: A reduction to your most lethal weapon system, a must. The time reduction is critical for getting you to destroy more enemies more quickly and get them out of the battle faster. Signal Flags: I would set signal flags in the order of priority as set below; 1. Juliet Whiskey Unaone: The +15% to flooding almost guarantees that no matter where the enemy ship takes the torpedo, there will be a flood. 2. Juliet Charlie: If you are using certain signals, it is important that you protect your investment. Ensuring your ship does not detonate seems like a good starting place. 3. Sierra Mike: +5 percent to your speed as I have said many times before, can be the difference maker between outrunning a radar cruiser or getting pummeled to death. With the amount of hydro and radar out there, I just assume, never leave port without this gem. 4. November Foxtrot: A 5 percent reduction in getting to your smoke charges is a nice perk. Especially given the already short duration between cooldowns. If the enemy has no radar, this can be brutal on a flank. 5. Victor Lima: More increase to flooding, and throw in half a percent to fire chance, just because. 6. India X-Ray: More fire chance, that extra +1 total between these two flags may be the difference between setting and not setting a ship on fire after it used damage control from your torpedo strike. 7. India Yankee: A -20% reduction to fire can be useful. Destroyers have the smallest health pool and you have no heal. Every point of health matters. I have finished several games with under 1k health, and this little signal was key for survival. 8. Zulu Hotel or Papa Papa: As I am always mining elite commander experience or free experience, these both seemed a good fit for this slot. Other Tips: Going Bow on to the guns of an Edinburgh, Neptune or Minotaur allowing you to deflect most of their shells. They will usually go broadside to exterminate you (because it’s what they excel at, killing DDs). When they do…switch to AP and citadel them back…while taking almost no damage in return. Always a good time frustrating the DD hunter with frontal armor! This is both effective for the Chung Mu, Yue Yang, Fletcher, and Gearing. While in a knife fight, you don’t fire your panic torpedoes first. You just use your guns. I think a lot of DD drivers could learn from this. When I am surprised in a knife fight, my guns are my go-to and the torpedoes come out as able and when tactically efficient. I see too many DD drivers waste 5 to 10 seconds firing their torpedoes in a knife fight and end up losing out on 3-4 salvos of main battery. This equates to about 4k-7k damage. They lose the knife fight and go back to port confused why they got wasted…of course, their torpedoes miss, because in a knife fight, the other DD is rarely predictable. Summary: Much of what I have written here applies to both the Chung Mu and the Yue Yang. However, some aspects could be applied to the Fletcher and or Gearing, although, they should be played very differently around the caps. Many people may still feel that the Chung Mu is not competitive and cannot carry a battle. I would beg to differ. My experience with the ship over the course of a hundred battles led me to an average of 83k per a game. Interestingly, my WTR in the Chung Mu is like that of my Fletcher, yet my Fletcher does a lot of things differently. Fine Print: Your individual results may vary, but this is just a bit of what this ship is capable of;
  14. WSL Season Five Playoffs start this weekend and here is a video I made to get you hyped up! Check the description for the times and streamers who will covering it. It has been another successful regular season for NA comp and we will see who comes out on top in the three different divisions! -TheSneakySnake
  15. -404- Fleet Not Found currently recruiting Casual players. While i expect everyone to be casual I do expect to see improvements among our player base. I want mostly now noncompetitive players but i would like to see at least a win rate of 45% or greater. You don't have to be a unicum to have a good time but you have to be decent. If your going to yell at your computer because your ship sank you need not apply. So over all Played 250 games or more win 45% of time have at least tier 7 and working toward the applicable tier 10 and have fun with out blowing a head gasket. Have fun and i hope to see you at see. Discord channel coming soon
  16. Are you a budding spud who thinks they are quality enough to become a full fledge potato? Then just perhaps, you will be a good fit as a Quality Potato. Quality Potatoes [-QP-] is now recruiting members for fun warships gaming. We offer both a casual and competitive atmosphere. Our origins are that of the former FOG gaming community and many of us are high quality/skilled potatoes who know how to captain a ship and survive a battle. What we offer to Players: Quality – While we may be a small group for now, just over 60 members, we are pretty close knit and pretty solid at what we do. Most of the players in this clan have WTR averages ranging from 1200 to 1600. When players division up with members in this clan you know that you will be sailing with some real potatoes, and that is always a plus. Leniency – We are not overly restrictive to players within the clan. We all have a life outside of the game and we completely understand that if you have a real-life requirement that prevents you from being available, just know we won’t take your potato skin or deep fry you. Although baking is a likely probability. Competitive Play – We do participate in the Supremacy League & Clan Wars. Players interested in playing within Supremacy League, are welcome to try out for our team when we have slots available or when we stand up our second team under QP2. The benefit of competitive play is that you will be trained and critiqued. Most players find this rewarding and invaluable at improving their gameplay. As for Clan Wars...the more the merrier, we would like to run more than one team at a time to maximize the fun for all the clan members! Casual Play – We like to division up and have fun from time to time. In fact, you can find a few spuds online daily, mostly during the afternoon and evening hours. Cultural Experience – We have players in our clan from all over the World. While we do confine ourselves to the North American server, we have players from Australia, Canada, Mexico, Great Britain, and even Bulgaria. So, you get to enjoy the wonderful world around you and you never know, you might just learn something about a place in the world that has always fascinated you. Our Clan Requirements: Age – Must be at least 18 years old. WTR – There is no WTR requirement to join our clan. That said, we will recruit players on a case by case basis and will need to determine if the player is active and will be effective at getting our team oil. Those players who show a keen understanding of the game or are quickly rising in ability will go to the top. We also reserve the right to accept/boot other players as we deem appropriate. Communications – We use Discord as our primary communications tool. Players wishing to be competitive (Supremacy League) and future (Clan Wars) will be required to have Discord and a working microphone that you can both listen and speak through. There is no exception to this. If you are interested in just being a member of the clan to rack up oil and the like, then these requirements will be eased on a case by case basis. Contribution – Please contribute to the clan’s oil gathering and be a team player. Being a complete bum-hole on the boards or in chat will not be tolerated. Gross Negligent team killing is also frowned upon. Attitude – Is everything. Try to be classy and respectful of other clans, even if the players from the other clan are not. So, if you think that we might be a good fit for your play style, please post here in this thread and we will PM you within 24 hours OR contact us in game at one of our two recruiters below and we will get you set up on the system and get your application processed. Blind applications to the clan will be reviewed, but we will still probably chat before acceptance. We will continue to grow our clan per the clan requirements until we reach our 30, 40, and 50 member limits. When we reach our clan limits on numbers, future applicants will be placed on a first come first serve basis recruitment list. Our In-game Recruiters: KongoPride _Fantomex_ Clan Leader: Reskird (Admiral)
  17. ANKER, as described in the title, a top 50 clan (out of 2700+) is opening its doors for additional members. For further information on what we're looking for, we ask you to first view the requirements before deciding to apply. You may find the requirements and other information within the following link: ANKER Flyer You may also apply via the game client, the official WoWs website when searching for the clan or now here via the forum within this post. When applying via the forum within this post, please include a link to either your WoWs stats page or your warships.today stats page. If you have any questions please feel free to ask here or message a recruiter or deputy commander in the game. We look forward to receiving your application and hammering our adversaries together out in the high seas.
  18. Looking for a clan

    Looking for a clan to learn higher level teamwork tactics and strategies and hopefully get to experience the competitive side of this game.
  19. First let me preface this post with a exception, I only use Discord and will not download any other forms of comms. I've put off joining a clan since they have been introduced because I love the challenge of solo randoms. Anyways, on to the meat and potatos... In Game Name: Rexus5 Link to Wows profile: https://worldofwarships.com/en/community/accounts/1020809326-Rexus5/!/pvp/overview/ Age: 21 Born: Yes Location: NA Timezone: EST Ships: All IJN, working up the RN CL's (at T8), working on KM BBs (at T8), I go into specifics later in this post. Best Ships: Shimakaze, Myoko, Fuso, Fiji, Akatsuki, Humor: like Bender from Futurama, with a side of sarcasm, compete jester if I say so myself Drink of choice: anything with ginger (Moscow mules mostly), long islands Food: Yes, spicy pls Anime: i have watched it, and I'm fine with it. I'm a junior in college and I log on WOWS roughly 5-6 days of the week and put in an average of 5-7 battles each day. I log on roughly around 5:30 everyday except Tuesdays and Thursdays since I have 6-9 classes. Weekends I can be found putting in roughly 15 to 20 battles every night. Because of my major, I take responsibility to inform my team If I need to take a day off ahead of time. Hope this is enough to get an idea of how available I am. Ships/Ship play styles: IJN -CVs: I am a virgin to these things, I have yet to touch a CV both on the live server and public test server. -BBs: Went all the way up without skipping, I am very fond of IJN BBs and their distinct play style, medium to long range. BB builds focus on survivability until T7 where I spec out secondaries to help with close range engagements.I will fire as long as I see a target, time is damage. WASD hacks enabled and great with torpedo beats. (Favorites= Fuso, Amagi) -CAs: Strictly support with an emphasis on stealth. Will not fire unless I know i can escape/handle the opposition. Supporting DDs is my thing as I work best with DD support. Long - mid range support when paired with a BB unless a DD is around then I tend to spot torps for them. (Favorites= Myoko, Zao) -DDs: All stealth build and hybrid gun and torp build. I will fight tooth and claw regardless of what I am facing(why I spec out IJN DD guns). Will cap unless I know I don't have a chance, once caps/team position has been set, I go for stealth torps the rest of the match dropping smoke for friendlies. My smoke and I choose when to use it, not you. No torp spam, I like to always keep and extra set of torps while the others reload. This is my preferred class as I consider myself a DD captain. (Favorites= Shimakaze, Akatsuki) KM -BBs: I got the Bismark during the hunt for Bismark and I am loving the German style. Secondary build all the way with a side of survivability. Like close to medium range engagements. Supporting cruisers is my thing as long as they help too that is, if not then full retreat. RN: -CLs: Stealth and quick getaways. I know these things are made of glass and I will not risk it if I see more then 1 BB or 2 CA's. DD hunting is prime and ambushing is key. Only use smoke as cover/tactical retreats, unless there is tons of targets and I have BBs to tank damage, then I will use it to stealth fire. And thats about it in terms of play styles. Take note this is because I play solos and no divisions, these play styles are based off of 1 1/2 years of solo randoms and ranked battles. I am capable to adapting to solid team play and competitive play as long as I get some freedom in choosing when to fire,cap,smoke,torp,support others. I hope this bio is enough info to help me find the right clan that needs an experienced player who is willing to cooperate and help out. I will check this post later this week(Thursday) and see who has contacted me. Thanks for looking and I wish you happy sailing!
  20. Looking for any clan

    Heya there, like the tittle says! MP
  21. The next round of competitive World of Warships is on the way with Supremacy League Season 5! 40 teams will compete in three divisions to determine who is the best team NA! Timeline: September 9 and 10- Qualifiers September 16 and 17- Qualifiers (If Necessary) September 30- Season Starts 6 Weeks of Regular Season 2 Weeks of Playoffs Games will be streamed on Twitch via multiple different casters https://warshipsupremacyleague.com/ https://www.discord.me/supremacy
  22. Hello All, I am fairly new to World of Warships, but my experience with internet ships goes back nearly a decade. I have spent the last ten years playing both Navyfield, and more recently Eve online, with some dallying in World of Tanks somewhere in the middle. A little more about myself: 22 years old East Coast Canada Professional Accountant Weekend warrior come fall due to work commitments Strong ability to grasp new concepts Desire to learn, and improve as a team player Willing to take constructive criticism What I am looking for: An active community where I can grow as a WOWs player, while enjoying the comradery of a group who both enjoy the game and are willing to help their clanmates improve as WOWs players. I am looking for somewhere that I can enjoy the casual aspect and division up with people who are willing to help me get better, while improving with the aim of joining in on a competitive level in the future. Currently, my ships are V Nicholas US DD (What I am primarily grinding) IV Izyaslav CCCP DD (What I am alternating with) IV Svietlana CCCP CL IV Wyoming US BB I would love to chat with anyone who thinks they have on offer what I am looking for, as a note I have a functioning headset and most major communication software installed from my time in other games.
  23. About Impact: Impact is made up of a group of highly skilled players that want to do just what our name suggests. We are a group of people that strive to be the best but we don’t lose focus on what is important. We are very competitive when it comes to World of Warships but we also remember that it is a game and there is life outside of World of Warships. Admiral: KamiSamurai Diplomat: Cruiser_Atago Recruiter: jcf150 What We Are Looking For In You: Must be 18+ High skill, a mature attitude, and most importantly, a willingness to learn! Must have a working mic and be willing to use TS/Discord. Must speak English fluently. We are a no drama group so don't bring that baggage to Impact. Have the time to commit to scrims/matches. Don't break any WG rules. What Can Impact Do For You: Provide an atmosphere of friendship. Highly skilled players that you can learn from and ask questions of to improve your game. A Teamspeak and Discord to communicate on. Organized scrims against other teams. Upcoming Supremacy League Season. Future WG clan related events. Ships We Are Currently Looking For/Require For Competitive Play: CV: Hakuryu (For KOTS only). BB: Montana, Yamato. CA/CL: Hindenburg, Des Moines, Moskva. DD: Gearing, Z-52. Note: Maxed out captains are not required but highly encouraged for the ships you have. WE ARE CURRENTLY LOOKING FOR DEDICATED CVS! If you meet these basic ideals, we will be SELECTIVELY RECRUITING as we continue to play the game. You can get in touch with our lead recruiter through a direct message here on the forum or on the Discord link provided. https://discord.gg/QjzJDyg We are Impact. We look forward to seeing all of you in game!
  24. Gentleman, The time has come to begin marshaling your fleets to once again prove your Supremacy to all! Season 5 Supremacy League sign ups are going live! For returning teams we'll offer the same level of competition that we have in previous seasons in a slightly different format and on a shorter time line. For first time teams we offer you the chance to take your team game to the next level by playing in an organized competitive league to allow you to build team work and hone your player skills. Season 5 Timeline: Finial Rule Set Release - 19 Aug/17 Sign Up Deadline - 2 Sept/17 Qualifiers - 9/10 Sept/17 and 16/17 Sept/17 (second weekend on call if required due to team numbers) Final Season Schedule Release - 23 Sept/17 Regular Season Start - 30 Sept/17 Regular Season End - 4 Nov/17 Playoff Start - 11 Nov/17 Playoff End - 18 Nov/17 New teams will take part in our qualifier to ensure that we place them in the bracket that best suits their level of play at season start. As with previous seasons returning teams are not required to partake in the qualifier. All divisions and brackets will be based on the number of teams signed up for the season. Our rules are in for review by WG, as parts of the rules pertaining to team members have the potential to affect the level of prizing that we will be given. We should still expect to see a team size between 15 and 20 players based on approval of the rules. Basic team composition will remain the same as previous seasons; 1 CV Max and 3 BB Max, we are currently testing several ideas to improve overall game play for season 5 and once we have it finalized we'll release it to allow teams appropriate lead time to practice with the new composition. As well we will be adding various features to the league dashboard to make team management more streamlined. I look forward to another successful Supremacy season and encourage all teams to come play a season with us. Team Registration: https://docs.google.com/forms/d/e/1FAIpQLSd13RuX7KcDv8nxi4_sDkC6RoqyvZMqzVhOpVm8thvhyUrQBA/viewform Any questions can be directed at league admins on the league Discord found here; https://discord.gg/uyKMw9f League Website: https://warshipsupremacyleague.com/ Good luck to all teams.
  25. Welcome to [CUTE]! Our discord is here, feel free to join and ask questions if you want! About Us We are a clan that is based on casual wows, which doesn't restrict anything except having a wows NA account with a mature attitude, and a competitive side where you need to meet specific requirements before you can be a team member. On the casual side we do share some weeb parts since most of us are former KNTAI members, but we do love other stuffs like airsoft, alcohol and food (You'll find a specific person that posts food pictures everyday, charge him if he doesn't). For competitive we are currently focusing on Supremacy League, our main goal is to be the best NA team not once but all times. [CUTE] can also be "Creepy Unfriendly Terrifying Edgy", as all current members can describe ourselves a weirdo :D What do we offer A good casual environment Friendly atmosphere with competitive parts Good players for you to have good fun with Training sessions for people that want to improve Practice or skirmish for people that are interested in competitive Huge variety on game choices even if you are burnt out on wows Requirements Casual - A account that is traceable on wows NA with public statistic - Over 500 Battles, has a t8 tech tree ship in port - Ability to understand English and speak somewhat fluently. - 50oil participation per week individual - 47% WR or above (Well...not a hard lock on this but...) - Good, mature behavior (No matter how good you’re in the game, toxic or unwanted behavior will result in a kick) Competitive team/ fully competitive member Remember this is a standard but it can be negotiated by actual performance - Ability to speak English - 1,000 Minimum battles - 56% Minimum WR for entry level, 60% for top level - A screenshot or page from your profile on https://na.wows-numbers.com/ , we haven't thought of a standard yet so we'll evaluate your play through division. - At least 1 tech tree t10 for entry level Competitive, minimum 2 in specialty or 3 in all rounder for top level. - Primarily looking for: T10 CV: Hakuryu, Midway T10 BB: Montana, Conqueror T10 CA: Des Moines, Hindenburg, Moskva, Henri IV T10 DD: Grozovoi, Gearing - Discord and a working microphone - Commitment on competitive: By joining you agree to dedicate time every week towards training and competitive matches. Note that if you don't meet the requirement we will still test your ability to see if you are actually a capable team player, this requirement is for competing against other members that are interested in comp for the team member position. But remember as we only run one team (for now) you'll still need to compete regular or backup position on the team with all other players that are capable of taking the position. What we hope you to achieve if you are in comp: -The ability to play multiple ships competitively -Show progress and development (Either competitive or randoms) -Training higher point captains for competitive play -Ability to skillfully communicate with teammates at the competitive level -Be initiative and have your own plans while in game, we don't want people that only listens to call or not following the calls. Mercenary If you are not from our clan and you wanted to be a merc on our team, please contact Shinano/Zuikaku for more details. But please be sure that you are willing to play under our clan name and are fit with the competitive requirements above. No exception for mercenaries. Contacts Private message on forums Message ZuikakuDere, ShinanoBB or LaffeyKaiNi for questions or Join our discord here! < Most preferred way If you are interested to join... Please join our discord and post your intention on the #ask_for_recruitment_things channel for either casual or competitive: Casual requirement-> All we need is your wows profile page for a confirmation, we will have a 3 day test period for you guys and once it end you'll get your casual member tag. Competitive requirement-> We will need your warshiptoday or wowsnumber profile page. We will need to test out your skills in a small pratice skirmish or either in random division, this will be under a test (Through division or skirmish) as well but we don't test you everyday, one of the officers must div with you within 7 days. Feel free to drop into our discord and ask questions about how we work! We are always here to answer your question and solve your confusion. For the lols: If you are a weeb, 80% of the CUTE population loves DD or lolis, join us and be a lolicon!
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