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Found 47 results

  1. So I could deal with the recent changes to co-op where none of the missions were active for co-op players and you never receive any little bonuses or signals or whatever. I still had fun in quick little co-op games that last 5- 8 minutes and you could claw your way slowly through a line and get some ships. I actually went all the way to tier 10 in the German BB and Brit cruiser line that way and had fun while doing it but with todays update and introducing bot CV and BB to the game it seems WG was not content to just make my progression slow, it seems they want me either in ranked and random or gone altogether. This week started (and continues currently) with an endless parade of pvp guys in a constant state of wild enragement at me because they needed some ship to kill for some achievement or whatever is going on that requires DD and BB to be killed and I'm fine with that. Nothing would make me happier than to see you get whatever thing you need to get but boy, do those guys get ticked whenever I don't turn off my guns and let some bot kill me while they are taking ineffective shots from 10km to my rear. You getting your thing is great, I'm all for it but you need to realize when whatever you need is 3KM from me I have to kill it of get killed. Add to that todays introduction of ships that should never be bots and that actively make games worse and less fun and it seems as though WG is done with me and my ilk. DD and cruisers work as bots because they floor it, drive straight in and clever co-op players can exploit them for their brief time in the game by covering them, taking advantage of the spotting and protecting them and hiding in their smoke. CV don't work as bots because they are a disincentive to people playing as DD in co-op, BB are bad as bots because they survive till the end of the game and when the last human quits out the game defaults to a draw. So what was the real point of all this? Am I so obsolete that I had to have frustrated angry people dropped in my friendly little PVE games calling me names, raging in chat and firing HE into my sides when they didn't kill some ship they were chasing but would not actually go after up close and personal to ensure they get it? Am I losing WG so much money that they had to discourage me from playing my relaxing little co-op games where we all have a few laughs for low stakes? Is ranked and random in so much trouble that they had to make co-op frustrating and less fun? Has co-op been targeted for destruction?
  2. CO-OP needs help

    I've been playing WoW for a year and a half now. I mainly play co-op due to time (some people have a life) I have played 700 battles-ish,that might not be a lot to some (dedicated no lifers). but i feel a much needed rewards increase needs to be addressed.I know the pumped up the A.I so why now rework the rewards? make it less of a grind. Right now its like speeding with the brakes on and getting nowhere fast.I don't put money into this game either to buy all the special camo and flags to boost my exp gain.I'm just an average player not a wallet warrior. I don't know if not enough players are saying anything or if the people at wargaming plainly just don't care
  3. Let's talk about BOTS.

    I've played most of my battles in Co-Op mode, and as a result have spent a LOT of time getting to know the lovely bot AI. The purpose of this post is to provide information to those who may be unfamiliar with the AI and how it behaves. To understand how your enemy thinks, to get inside his head, is to enable yourself to achieve an easier victory. So let's talk about these bots. #1: Bots aim better than players. They aim perfectly, in fact... and my experience has led me to believe they also get better shell dispersion values than players. I've seen bots pull off some miracle shots from 15+km away that a player would have to be very good and insanely lucky to duplicate. Showing your broadside to a bot, even at long range, is ill advised. They will wreck you, plain and simple. #2: Bots focus fire extremely well. They will fire on the least armored target they have line of sight on, even if it is much further away than another target. I've seen bots ignore a BB that is 5km away to shoot at a CA or DD that is 15km away. This makes playing Cruisers & Destroyers in Co-Op difficult, because even if you stay on the 2nd or 3rd line the bots will bypass closer targets to shoot at you. Combine this feature with their ridiculously accurate aim and exposing yourself in a lightly armored ship usually equals a quick trip to the bottom. #3: Bots have an uncanny torpedo dodging ability. If it seems like they detect your torps the moment you launch them it's because... THEY DO. Bots have an auto-dodge script that activates if you have them targeted and have torpedoes in the water. Those who don't believe me can check for themselves. Target a bot, line up your torp shot, hit "X" to remove the targeting reticle from them, then fire. Once your torps are in the water DO NOT re-target the bot, that will activate their auto-dodge. Keep your targeting reticle off the bot and, if nothing else gets their attention, they will continue to sail on and run straight into your torps. They don't see the torps as intended for them, so they don't take any actions to evade them. #4: At the beginning of every match bots will move from their spawn point towards the nearest cap zone. This means they often focus on the center of the map and, in the case of maps with only two cap zones, they're ALL going to the center unless something (like a spotted target) changes that behavior. The Two Brothers map provides perfect example of this. In the configuration with 4 cap zones it tends to be a 50/50 chance whether the majority of bots will go to one side or the other. In the configuration with only 2 cap zones the bulk of them will come straight up the middle. So if you get the bright idea "I'll flank them!" forget about it. You'll get out to the flank and no bots will be there, so you've just removed yourself from combat. Bots aren't smart enough to flank. #5: Bots CAP. They not only move towards capture zones, they actually TAKE THEM. Players tend to sail through capture zones in pursuit of "Moar dmg! Moar killz!" So bots will take the zones, which can give them a hefty point lead and even win the match for them if things go south for the Player team. Play smart here! Do your part and capture those zones once you've killed the bots in them. Don't let them continue to rack up points while you sail off to hunt for more bots. #6: Bot CVs are monumentally STUPID. They always auto-drop, so if you turn into the attacking planes most of their torps & bombs will miss. This means a bot carrier is not really a threat to the team, and should always be killed LAST. Focus your attention on other bot ships, as those are the ones that aim perfectly and will KILL you. I can't tell you the number of times I've seen matches lost b/c half the players went off to chase the CV while the remaining two or three bot ships took all the cap zones. By the time the bot CV was dead it was too late, the bots won by cap points. #7: This is perhaps the most important thing to remember. Bots WILL prioritize hunting DDs over everything else. The ENTIRE bot team will turn to chase the first DD spotted, so a player DD has the ability to control an entire engagement. If you are in a DD try not to get spotted first, and if you do end up with multiple bots chasing you the absolute WORST thing you can do is run to open water to get away from them. In doing so you will pull the entire bot team after you and AWAY from your teammates, who could help you. Bots will continue to chase a DD even if it has gone out of spotting range. They won't fire b/c you aren't on their radar but they will chase like they know EXACTLY where you are. The TL:DR version... 1: Bots aim perfectly 2: Bots focus fire 3: Bots dodge torps when targeted 4: Bots go straight into action 5: Bots CAP 6: Bot CVs are no threat 7: Bots prioritize DDs So, now that you've read all this hopefully your understanding of the AI has improved and you won't be doing crazy things in Co-Op like trading broadsides with bots, ignoring cap zones or focusing on the CV. Thanks for reading!
  4. Team Killing bug?

    So, I just got pink from doing nothing at all to friendlies. I've only played 4 matches today so far and 3 of those were mostly empty co-op (one of those was solo) trying to pad kills for the Vampire. I just got out of the last one and ... Never seen this happen before. Every other time I've been pink has been because of FF torps. wth?
  5. Co-op Players Are Transnaval

    Well, your voices have been heard, and co-op finally gets it's very own free ship mission. Even better, there's no ship missions using the ship, so the only benefit to buying it is the ship. This should please the zero-money players, who struggled to complete valuable missions that used a free ship you could also buy. What's coming next? Not sure, but for those who like to play in the shallow end of the pool, this is a real goodie. Stage 1, 20 kills, Stage 2, seven wins, those should be easy to knock out in co-op. Stage 3, get XP, best in random. Stage 4, do damage, also easier in co-op, but can be done quickly in random with high tiers. Everybody starts with a Commonwealth OK captain. Tier 3 is going to be flooded with these at the end of the month. The weird thing is, I'm seeing comments about needing a tier 4 ship to complete (Steam players?). Much, much easier than ARP missions that used only tier 6 and up.
  6. Just like the title says, what's the best ship for grinding out credits in co-op? I'm open to suggestions from any tier or even a premium, but that being said, if it's an exclusive like a limited edition release, pls give a second opinion as well? <3 thank you very much for your help! :D
  7. Dear WG, Please send my regards and warmest congratulations to your development and supertesters teams for making and testing such a fun and entertaining event. Ships design and lore: Awesome! Captains design and lore: Awesome! Bots behavior and AI: Awesome! Special consumables: Awesome! Battles unfolding: Awesome! XP and credits: Awesome! Container rewards: Too few and not up to the legendary event you created, lets the whole event a bit down. All-in-All: Awesome event that makes your costumers happy. Mission accomplished. BRAVO ZULU! Thanks and best regards. P.S.- Can we keep the captains after Halloween? I am in love with all of them, besides the fact that they are 19 points of course. And they are 7 captains for 7 nations on the tech tree, wink, wink..:)
  8. Ah; the heady days of Yuri Gagarin and Sputnik; back when I was such a noob I thought getting 10k damage was a lot... ...things sure change when you've had a 'little' practice. Chester, 4 point captain, basic bonus signals, no camo, Domination on Polar, Co-op. Trying to angle to focus on another DD when a Stor suprised me; moved to ram and got away with it because; as usual; the bot was more iterested in a 'priority' target (our Beleraphon,) than me. Moseyed around doing this and that, collecting damage and trying not to get focused, as all the bots on our team died the usual botty dog's deaths, the other players were sunk, and I was left alone with an afk. Hooray for bots stupidly focusing on priority targets, (in this case, the afk,) because it let me deal with the last bot cruiser, a nasty Dresden, (nasty for a Chester, at least,) thought for sure the bot Bell would have me, but it apparently got stuck behind an island, and couldn't get to me because it kept trying to follow, and stayed run aground. Capped A, tried B, but the Bell finally appeared. Amazingly bad shooting for a bot, even at low tier, helped me escape, and I capped C. Spent the rest of the game circling outside the islands around B, watching the Bell try to chase me, and trying desperately to set fires, since a stand up fight would just let the bots settle down its gunnery and hammer me. Yeah; it's only Co-op; but I'm not in a Clan; Red Oktober part 3 doesn't start until tomorrow, and I'm not in the mood to do the Yamamoto Campaign right now; so that means slumming in Co-op. I guess I didn't do well enough to want to save any of my original Chester games as screencaps; this one was sure as heck worth saving!
  9. Co-Op & Bots

    I haven't played in a while, so I have a few questions. 1) Is it normal, when playing Co-Op, after being in the queue for only 3 seconds to get put on a team where my team-mates consists of mostly bots? The reason I ask is because it seems that is exactly what is happening. More often than not, with a server population in excess of 10,000, most of my team consists of bots where I get put into a line-up with mostly bots. Sometimes as many as 5 and 6 bots. I understand that after 30 seconds, when playing Co-Op, my wait time will be no longer than 30 seconds and the game will automatically fill a battle which at this point will probably consist of bots, but 3 seconds? 2) I play a Battleship. You know, they move slow. When I play with bots on my side, since I play Co_Op, which normally consists of bots, because I get put into a line-up at 3 seconds into the queue, which usually consists of more than half my team, they charge, engage and sink so many of the opposing bots from the enemy, I very seldom have time to engage. I find the battles that I play are not very entertaining. Should I expect this kind of play at all times?
  10. 1 vs 15 again in Co-op... Sigh....

    Yeah; just Co-op; but fun times when all the green bots die like dogs, and you're left as the CV to try to fight off all the (dirty, stinking, rotten, programmed rpf cheatin') Reds that are left... Fortunately I managed to reach a place that funneled the bots i'd not already polished off into coming at me one at a time. Best single moment? That the Emerald couldn't set me on fire, which is how CVs usually get screwed in thse situations, that I got a secondary hit on it; and that I finished it off with a ram.
  11. This and that happening; Some div mates and I have a glorious 5-star win in Killer whale; then proceed to find new and interesting ways to do worse and worse as we made a few more runs. (In one battle, I managed to get my Ryujo hung up on a jetty in the port... Not the most glorious of events... and our only real loss in five games...) Decided to go back and play the one more game with Hosho I was planning before he PM'd to join the div. Nothing really spectaculay, though I did manage to get some good torp hits in despite the usual crowding in the central gap... ...of course; this late; it was a 1 vs 15 battle; but those early torp hits worked in the Green team's favor, and they managed to survive the Zerg Rush so typical of such battles. Such a rough weekend it's been; nice to end up with a bit of a chuckle, thanks to the wackiness of the bots...
  12. I was playing Co-Op battles all of yesterday. However the Match Maker threw me into a PVP with other players. At first I was wondering what the heck and then realize I was in a match with players on both sides. When I died I exited to the port. Yep it states that I'm listed for Co-Op mode as shown below. Here are the game end results And further showing the team layout. Granted this only happened once, but it was very strange.
  13. Recently gave a new player a bit of advice about Nassau, saying if it and Kawachi were used right (WASD< map awareness,) there was no reason not to be continuously firing 10 guns in relay, as opposed to six or eight from one side... Nassau on New Dawn, Tier 3-4 battle, no CVs., 6 point captain, but of course I've been driving battleships since 09-2015, so that knowledge means a lot. Yeah, it's co-op, but I just wanted to a few easy games to get the captain's next skill point. Stared in NE corner, pushed down east of B; focused initially on targets in B, but then started firing with the other wing turrets towards C, and kept the like up for the rest of the game. Fire to one side, switched immediately to fire at a red in the other direction; by then the rload is done, fire into B again, rince and repeat. Some brawling range fighting netted me a decent number of secondary hits, (though I'cve also had over 100 secondary hits with a South Carolina,) and when it was all over, I had 108k plus in damage... Might be the first time I ever went over 100k damage with a tier 3 battleship, in any mode.
  14. Hello, I've been playing since the start of WoWS and my problem stems from the Co-Op AI. After the update to the bots in Co-Op/Operations battles, I have heard and noticed the changes compared to before, there seems to be a large increase in their skill/levels. The problem that I have is that I have seen where the AI is reacting ahead of time before I have done attacks (ie torpedos to regular bombardments). It has come to a point that in my DD's I am having to get up close and personal just to land a torpedo attack, even in my Japanese DD's, and a DD should be an ambush/support ship. I can understand that a challenge was needed in Co-Op battles, but it's like I am challenging a level 19 AI Captain with my level 6 Captain. I and several others have also noticed that the bots also are having an unfair advantage with the spotter and fighter launch planes off of the ships. I launch my plane (spotter or fighter) and I can't get a target recognition ahead of time, yet the bot can spot me and I receive fire from any of the enemy ships that I am in range of, yet my planes I can't control where they patrol. This needs to be balanced out seriously soon. I can understand the bots being higher in levels with the Operations, but using the same program level with Co-Op is really making this game not that fun again. I understand that most of the development and design of the game is more centered around PvP matches, but please listen to those of us that enjoy the Co-Op side. Thanks
  15. Just a typical day; being a good boy and driving my Bogue in Co-op, so as to not be accused of or feel any guilt from possible seal-clubbing. Bogue; 10 point captain, (my 19 point USN CV captain is in Ranger,) Stock loadout, Air Supremacy; Map is New Dawn, Standard mode. As you can see; typical late-night/early morning matchmaking; 1 + 7 vs 8; so basically 1 vs 15. Destroyers and cruisers did their usual kamikaze-swarming, but I managed to get an early destroyer kill, so that gave the bots a leg up, and they managed to take care of most of the rest before going dumb again and dying stupidly trying to contest occupation of our cap by the Red bots. Had pulled back with my Bogue to avoid being spotted, (as much as one can, in Co-op,) and thus was able to finish off the last two Red bot DDs. All this while my seven-plane fighter squad was busy swatting annoying flies, and I was never bothered by the bot Bogue. Pretty decent results; But wait! There's more! Being the only human player, I was able to indulge in a bit of fun I like to have when playing carriers in Co-op; that of capping after all the bot ships except the bot carrier are dead. Being the only human player? Hey no sweat, no complaints of 'quit screwing around and let me have my ship back!' from other human players. Of course; the fact I couldn't get any flooding against the bot carrier as I repeatedly launched attacks against it over the next eleven minutes contributed to my having the time to reach the bot cap from the NW corner of the map... Pretty much, because the bots had capped us, I either needed to destroy the bot carrier, or counter-cap in order to win. Thank you seven-plane fighter squad for dealing with the enemy gnats! Finally started to cap; and so held off on my last airstike, while keeping the bot Bogue spotted, in order to give my Bogue time to cap. Got down to the last 30 seconds of the cap timer, and triggered my torpedo squad to attack. Torpies went in and droped just as the cap counter went below 20 seconds... Cap counter hit 0.0 seconds remaining, and a single torpedo hit the bot Bogue at the exact same time. As my screencaps earlier showed; four ships sunk. Three T-22s, and the Bogue. And yet this screencap and a previous one shows that the Bogue didn't sink; notice that the 'live' Bogue in the above screencap also has the 'ship sunk' icon... Guess that's just a bug or issue related to how I ended the game; doesn't matter really; but killing the last enemy ship and still managing to cap in a Standard Mode battle? I'll take that cake; and eat it too!
  16. Scrolling through my ships and captains, and see I have a seven point captain residing in my Benson, (a destroyer I despise; nay, LOATHE, but that's another story.) Looking at the in game stats and seeing I'm 100% WR with Benson in Co-op; being bored; and only having time for a game or three before needing to leave for work, I kit the thing out with some approprite flags and hit 'Battle.' Typical stuff; one game with all real players, but the rest the usual bot mobs on both sides. Second game was mostly bots, but apparently I failed to notice which 'Greens' were bots. Battled about B and C on Hotspot, caused some damage, think I sank a destroyer, and it came down to a La Gasoline and my Benson versus the bot Benson and a Mogami. I made an approach, then fan torped the exit area from C leading to B. The Gasoline was behind the island in B. both of us were firing, but the Frenchie being wierd kept losing spotting on the Red bots... The torp-fan hit and sank the Benson. Not wanting to risk torping my ally, (*) I went into support mode, figuing the Gasoline would weaken the Mogami, making it easy for me to deal with if my French ally wound up getting sunk in the process. FIVE MINUTES LATER... La Gasoline is West of the island in B cap, the Mogami is East, contiually fading in and out as it backs up and moves forward; apparently unable to decide by its programming which way to go. I'm looking at the Frenchie and wondering 'What the heck is he doing? Nail the blighter already!' At that point I realized the Gasoline and Mogami were behaving exactly alike; zoomed in; and finally realized the French ship was also a bot. la, la, la... Don't know which was worse; the logic loop both the bots were apparently stuck in; or that I was so cluelessly supporting an 'ally' that would probably never have done anything without realizing why that was so... Finally realizing what was going on, I did what I should have done five minute earlier; went up behind the island, opposite from the Mogami, and rushed out to put the thing out of its misery with a double-tap of torps. (myself, after realizing what I'd been so blithely doing, sitting back and expecting the 'allied' cruiser to confront the last Red...) (*) Having recently gotten over being pink for sinking an allied bot Leander in Co-op...
  17. Do what you feel like in Randoms; since having given up on the effectiveness of carriers in mid-to-high tier games; it's not my place to make recommendations; however in Co-op; especially since there seems to be so many games lately with mostly 'bot' players; I would recommend using the HE bomber loadout. Fewer real players means it's more likely you'll encounter cruisers and destroyers, (MM pretty much never fills out empty slots with battleships,) and in that situation you're just hurting yourself bringing AP bombs.
  18. I have had it happen a couple times now where I will be playing in a division with one or two friends. We do a few operations, then do a co-op battle to loosen up or just mess around, then switch back to operations to play seriously again. The only problem is that when you switch back to operations in the port, the game doesn't actually put you in an operation. Everything shows Ops: Your division shows room for 7 members, the selection on the top shows "Operation of the Week," but when you launch the battle, it throws you into a co-op match. When this happens, it is extremely annoying, especially because I run different camo and signals for operations compared to other game modes. The short version: Play an Operation, play a co-op match, try to go back to Operations, and the game throws you in a co-op match anyway.
  19. Lovely long ships and Enterprise.

    Just picked up Enterprise, and still playing it in Co-op to get a feel for it; Pretty much what others have said; the wide torpedo spreads and AP bomb specialization can suck wind at times, but there are occastionally nice moments; like a 50% hit rate with auto-dropped torpedoes, and a poor Kurfurst who ran into an island and just made it easy to hit with the AP bombs. As a few general comments; I work second shift and didn't get Enterprise until I came home Monday night. Most of the games it was just me and 1-2 other real players, but we still managed 2 wins out of the three games I played. Such fun trying to learn a new ship and having to rely on bots for protection; yay for low server population at night. The captain I used is 19 points, (EARNED, not purchased, and is currently in Independence, though previously in Ranger,) and the Air Supremacy skill helps in Co-op just like it does with all my other carriers. Looks like Enterprise will wind up being my first Co-op only carrier. Don't much care about other players who constantly find targets to strafe, bomb and torp to death; all I ever find are people who know how to defend themselves. With my weak micro, apparent inability to set up strafes, (remember what I said about 'know how to defend themselves?') inability to deal with AA, and seeming lack of strategic sense; I refuse to inflict myself upon a high-tier Randoms team. Staying in Co-op means all of that is less of an issue.
  20. [-DNA-] Recruiting

    Hello fellow captains! Digital Naval Armada [-DNA-] Is actively recruiting players on World of Warships. We currently have a discord server and a skeleton crew, but we are hoping to expand quickly! This group started as a group of friends who have been playing multiple games together for years, including World of Tanks, War Thunder, and multiple other steam games. We are currently searching for new members to join our ranks. Currently, our aim is to recruit and train as many members as possible in order to improve our gameplay as a unit. We play all types of battles, to include random, co-op, ranked, and the new operation feature. Our clan is formed on the idea that playing as a team inherently leads to more fun, and more victories. Building camaraderie and securing victory are our two largest goals! We have no current requirements for ship tier, but we do ask players be 17+ and come willing to learn if you are a new player, or teach if you are a veteran. Our current rank system is based on merit and contribution to the organization. As we expand, more opportunities for promotion and other positions within the organization arise. As many of our current members are either in officership programs, active duty, reserve, NG, or veteran status, any fellow servicemen/women are strongly encouraged to join! Those who have not served are just as welcome, we just ask that you are okay playing with veterans and understand they know a life you may not. Those who are interested in joining are asked to submit an in game application, which will be responded to as soon as possible with the link to our discord server. Happy hunting, fair winds, and following seas, PonziScheme13 DNA Recruiting officer
  21. I've been thinking about putting my 19 point USN battlship captain back in South Carolina, (where he originally came from, when I first bought South Carolina back in late 2015.) This and that happened, and I wound up getting invited to join the division of a new player in Co-op. Hey; no big deal; anything to help someone out; but my aggressive example might not have exactly been the best. Pretty much said he should follow me around and watch what I did, let the bots shoot at me, and blast away to his heart's content. At one point I got into a scrum on Big Race. All the destroyers were dead, so I plunged right in like any good Mikasa driver should... ...except I was driving South Carolina... ..I think? Well do I remember the time when I was so afraid of getting close to anything I'd be lucky to get TEN secondary hits with South Carolina's secondaries; never mind a HUNDRED-and-TEN! Amazing what a bit of experience and smarts about game mechanics can give you the confidence to do!
  22. Bots play better than a lot of real players I see at times, (better aim, better dodging, better TORPEDO dodging and launch timing, magical lyrical RPF that allows them to sail right to a ship that's NEVER been spotted...) and yet even they still have to be carried some times. Zuiho on Strait. Not a whole lot to say except I nearly had 3x more bxp than anyone or anything else; and I'm sick to death of the bots all zeroing in on a 'last ship' after it becomes the last ship... ...at least Air Supremacy lets me murder the bot CV's airgroup, as long as I can keep track of where the squads are. So far I don't really think that nerf of Tier 4-5 CVs is slowing me down much; at least in co-op. If anything, it makes things easier, because I've had to learn to micro my fighters better, and how to use the attack adjustment tab to get better attack angles, especially with torpedo squads. In any case; six-hundred+ bhp when even the bots barely had 200... ...no wonder I've had back problems lately...
  23. Langley on Solomons; yeah, it's co-op; but not much point playing low-tier CVs anywhere else now; don't wanna be called seal-clubber, and I can at least defend myself against attackers in co-op... You know it's going to be a bad game in co-op, when the team screen comes up and it's already 15-1... (15 bots..., ONE me...) Head off into the corner, because I know what's eventually going to happen; then start grinding away at the red bots, and helping the green bots, as best I can. Last green eventually dies, and here comes the lemming train of Reds; even though I've never been spotted, because 'Reasons,' of course. Fine by me. Been there, done that before. Bots idiots want to close with and kill me? Great; makes it that much easier to whack them. All the while my seven-plane fighter squad is murdering the bot Langley's squadrons, so when all the riff-raff was brushed aside, it was just a matter of whether or not my airstrikes could sink the bot CV before time ran out... ...they did. By the bye... Weren't the recent changes supposed to make it 'less desirable' for veteran players to use carriers in lower tiers? 94k when the server co-op average for Langley is 25k, doesn't make it seem like I'm feeling that 'less desirable' impulse much, or having much trouble using the carrier after the changes...
  24. Co-op is Pretty Fun

    I mean, how else will I get 20 citadel hits with a Des Moines in under 10 minutes? But in all seriousness, co-op is a good stress-reliever when too much salt has accumulated from randoms. I might be losing a couple thousand credits a match (since I don't run flags in co-op), but it's fun beating up bots every now and then, and me going full potato doesn't affect my stats.
  25. I know it was Co-op, and bots are predictable enough to take advantage of the fact; but I was still blown away when I saw the results at the end of the game; My first 'carry,' (by the definition I've seen in the forums often; 'x2 or more base xp than the closest following teammate.') My first 'carry' in a carrier, (Lexington, Strike, easy mode, admittedly, and especially in co-op, if you can catch a few breaks...) First time getting over 300k damage, in any ship, in any mode. Neighbors, a cyclone eventually showed up, started at the northern end of the NW spawn. Hid in the north behind a tiny island first part of the game, attacking enemy ships in B. A player named 'aim_for_waterline' was in the area in a North Carolina, and he helped a great deal with AA and heavy gunfire support. Red bots eventually did what it seems they love to do on Neighbors; charged A, and stomped the gallant Greens who had gone there. Finally moved out and headed for C, prompted by the icon showing the approach of a cyclone. Eventually capped C, repeated airstrikes in the direction of A, eventually diverting one towards the Red spawn when the NC finally succumbed and I lost sight of the Reds. Once there I caught the bot CV sitting still; flooding, fires, and it blew up. Then headed off to the Northeast corner, hid behind the island there, and it simply became an issue (with a bit of chat help from waterline, who was still watching,) of damage mathematics, which I won.