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Found 58 results

  1. whskytangofxtrot

    Clan Battle Rating Bug

    Good Afternoon, I wanted to take some time to explain a bug where the clan rating that your CB division is playing for switches automatically. Issue: The clan rating that you are playing for in clan battles (Alpha vs Bravo) switches AUTOMATICALLY. Expected Result: Clan rating should only switch when the division leader switches it between Alpha and Bravo. How to Replicate: Have a player play in the Alpha rating (in another division, perhaps as the Alpha division commander). Bring that player into another division (that's currently playing Bravo) and then make that player the division commander. The rating will not switch automatically and will still be set to bravo, however, after playing 1 game in bravo, the rating will automatically switch to Alpha. We have experienced this bug multiple times, and it is very frustrating.
  2. I finally got enough steel to get Austin and Plymouth both (using coupons for each). I am in a quandry in what to get first. I am leaning toward Plymouth due to it's consumable suite makes it suitable for killing DD's and close DD support. Any opinions from the hive mind?
  3. Hello all! This is my first post ever on the wows forum, I'm usually a r/wows regular instead. Some people may know me by my previous ingame name shortened to "zk". I'm posting here because I feel like this is an issue that hasn't gotten much coverage and actually requires a legitimate fix (rather than a circle jerk). Unique Upgrades (UU) are a mechanic I really find interesting in this game as they're a great way to expand the play-style of your favorite ships. For example, a unique upgrade Henri plays VERY differently from a concealment Henri, same goes with Des Moines and many other ships. Unique Upgrades previously had a mission system that required you to play a lot of games in the ship in order to acquire the upgrade and I thought this was ideal. Unique upgrades are supposed to expand on your favorite ships and you acquired them as a reward for playing the ship over many many games. This made sense. When the Research Bureau was released, UU were instead taken away from the mission system and given to the Research Bureau as a purchasable option with RP. While I believe this was a poor decision in terms of why UU exist, I understand that WG wants players to play tiers other than T10 and UU missions of course required you to play T10. I'll accept this was likely the main factor in their decision. However... what isn't acceptable is the exorbitant cost of purchasing a UU from the Research Bureau. I am in a competitive hurricane level clan that is top 10 on the server and most of us literally cannot afford to buy UUs. If we can't afford it, who can? Just people who no-life this game and play 6+ hours a day every day and reset lines constantly? People like UUs, that's not the issue here. The issue is that people grind the Research Bureau because it's only way to acquire rare and unique ships such Slava, Yolo Emilio, Sigfreid, and Colbert or cb required ships such as the Ohio. These ships are all very expensive and may months to acquire if you don't focus most or all game time on just grinding rp. Because of the expense of these ships, as far as I can tell most if not all wows players (us purple clans included) just sit and laugh at the insane cost of a UU relative to a purchasing a Research Bureau ship. If a unique RB ship is already gonna take us minimum a month to acquire, why would we ever delay getting a ship by 19200 RP for a single upgrade because you enjoy another ship you already have? The math for UUs just doesn't add up. It's like charging nearly have the price of a car on a single neat optional extra. The optional extra is cool, but no-one in their right mind would ever actually purchase it. They would simply laugh at it instead (as we do with Unique Upgrade pricing). The issue becomes greater with things like clan battles. Because of the insane price of UUs in the research bureau, newer players who never acquired the mission chains are at a significant disadvantage when it comes to some ships. Ships like Gearing, Des Moines, Moskva, etc that have UU that are very important for clan battles (but are not necessary for randoms) is an unfair disadvantage for them simply because they're new. Before if a newer player wanted to play clan battles in his first t10, he could simply grind out the Gearing or DM UU over 2 weeks and be on a level playing field with the rest. That is no longer possible. Rant is over. WG please give this a serious look at fix this. The insane RP cost of Unique Upgrades is making them basically not exist for anyone who didn't acquire the missions. Lower the cost to a more reasonable amount and you will surely see more of Unique Upgrades purchased.
  4. I have been playing since beta. I have had a clan for a few years and we have only been able to join clan battles a handful of times. It is always the same story: we get a few guys together and start a div, 3 then 4... We start inviting clan members to join (which is a phenomenal pain in the butt, more on that later) and invariably we get 5 or six guys sitting in the division for a couple of hours waiting for a full team that. more often than not, fails to materialize. We can usually get 5 guys together, sometimes 6 and almost never, 7. If we do manage to field a team, we usually can only play one or two games and one guy has to leave, so it is really anti-climatic. We have tried checking in every 15 minutes, then going off to play randoms, but we are still not able to field 7 The window to play is pretty short, particularly if you consider time zones, dinner, work, etc... and getting 7 guys online and in a team at once is like herding cats. Here are some issues I have noted: It is difficult to field a team of 7 considering the max amount of guys is (in our case) 45. Essentially we need about a sixth of the clan to be online and want to play CB Typically there are other challenges and players do not want to waste time waiting in an under-strength division while a team forms After waiting in a couple of divs for hours and never getting a team together, or playing one game is discouraging and makes it even harder to field future teams It is impossible to contact/communicate with the entire clan to plan/schedule There is a clan chat issue/bug that randomly blanks out chat history, making it even more difficult to communicate and organize a team We can only invite the number of open slots in the division, so if there are a bunch of guys online, we can only invite a few at a time, further reducing the chance of getting the magic 7 players Here are a few ideas that would make Clan Battles more accessible and an overall better experience (imho) All clan members instantly added to contacts An option for smaller teams. i.e. if selected 4 v 4 mode would result in smaller teams. An option for lower-tier teams. (This is probably not needed, as the availability of rentals, fixes the issue where players do not have higher tier ships) Message All option for clan officers, to message the entire clan at once. Message All Online Message All Division Queueing - the option/feature to allow players to play random games while waiting for a team to form. In a nutshell the player: Receives an invite to join a CB Div Accepts the invite Enables Division Queueing Can leave the division and play other game modes while the team is forming Once a team is formed player is added back into the CB Div once his current game is completed (or his ship is destroyed) Once all queued players are recalled play can start. This would also allow for more than 7 players to be in the queue, so if a player drops out of the div the next player in the queue is added Offline notifications Clan chat notifications flash a different color, or in a more noticeable fashion. Buzz player - Ability for officers to buzz a player via a pop up, or something of that nature... We have a lot of guys that really would like to div up and CB, but we have all agreed that it is super frustrating and hopefully some of these suggestions make sense.. Please leave your own suggestions and maybe WG will put an eyeball on this. Cheers!
  5. admiralsexybeast

    FDR or Shikishima?

    So, as someone who has been a BB main since the beginning and also despises CVs, especially in competitive settings, I really can't believe that I'm contemplating this choice either. However, I'm mainly looking objectively at their potential in CB and ranked battles. When it comes to competitive modes, I'm more of a play to win than a play to have fun type of player. That being the case I tend to go for ships that trend well in those modes rather than what my "personal taste" wants. Also, I'm not a great CV player, however, I'm attracted to FDR because it seems to require very minimal skill and knowledge. I base this theory off my observations of it in game, as well as knowing that it has a massive number of planes in each squad and the HP of those planes is insane. Basically it appears that FDR can penetrate any AA bubble no matter how strong and get of 2 or more drops before having to break off due to the sheer number of planes and the HP they have compared to other T10 CVs. A clanmate of mine ran her and had great success at affecting the outcome of the game despite having little CV experience. It seems FDR's ability to affect the tide of the battle is borderline OP, especially in CBs and ranked, which is why I'm considering her over Shikishima. Now, as a BB main, Shikishima is more attractive to me on the surface by a longshot. However, from an objective standpoint, I really don't see her having nearly as much of a direct impact on the game compared to the FDR. I would really love having a Yamato hull with those huge guns, good aa, and secondaries. However, outside of those 3 things, she really doesn't have anything else going for her that Yamato doesn't already cover. Also, Yamato is one of my lesser liked t10 BBs, as I really don't like her lack of versatility compared to other t10 BBs. Since Shikishima plays more or less the same as Yamato, I really don't see myself enjoying her as much as I've enjoyed other T10 premium BBs like Bourgogne, Ohio, and Thunderer. In closing, my natural instinct as a BB main is to get Shikishima. She is within the class I play the most and perform the best in. Also, even though she will likely never be among my favorite BBs to play, I know I could still do well with her and not feel that I made a bad steel purchase. On the other hand, if FDR is really as game breaking and noob friendly as she appears to be, I think she could serve me well in competitive settings. As I said her planes appear to be literal juggernauts that charge in and do massive damage no matter how intense the AA fire and typically have plenty of HP to spare for a follow up attack or 2 before having to break off. Which one would you all get?
  6. Hey what gives ? The season just ended last night ! Why turn them off so early? Is there like a clan brawl starting this week? At least let us run around for a month or till the patch for the next season drops, that is the tradition. I know not everyone cares about them but they useful for recruitment. They are little badges of pride that we worked for that season. Also some clans work extra hard to get the green or purple tags just at the end of the season.
  7. To all Clan Battles players: In our subjective/anecdotal experience there has been a noticeable difference in the frequency of cyclones in depending on the league of play. However, those impressions are likely based on too small a sample of games to be able to draw any meaningful conclusions. That's why I am asking for your help! Tally the number of games with and without cyclones for a given clan battles session. Enter your results in the google form attached below. Repeat for as many sessions as you would like. The more data, the better! At the end of s11 we will publish the results of the survey. Thank you in advance for your contribution! o7 https://forms.gle/YnUM6VFvHjxLw8Z88
  8. I have found that lately in Clan Battles there is 3 major Strategies. A CV(FDR, BVR), lots and lots of Petros/Nevskies, maybe 2 Kremlins(Stalingrad may work but it depends) if a team is feeling that or a Thunderer to clean AA...Finally maybe a Halland to sneak into caps for some teams. This is about the max use of the META I've seen lately. I played about 40 CB Battles from every type of Clan, from the top to the bottom and even 2 Asian Teams tonight. There are rare exceptions and sometimes you might see a variation but not often. This also seems to mirror what was seen in KOTs except there you couldn't bring CVs and some games had greater variety even. Destroyers had a much more vital role. . . I am not saying you cannot run whatever you want. I am just saying it appears a little more varied than the Venezia/CV comp of last season. Though it is kind of narrow? Primarily Russian Ships are going to be it. They all have the 12k Radar, they are most survivable, and armored. Destroyers hmm, you might field 1. Petro takes rocket strikes, and AP bombs better than any other ship in the game AFAIK so why would you bring anything else to tank a Cap or keep vigilance over it?
  9. Clan Battles Season 11 have begun and Boggzy needs to know about the two new Tier X CV's and how they shape the meta! Who better to help out than a guy who plays carriers with a laptop trackpad? Trackpad, also known as "JustDodge" joins him to go over the finer points between the two. 00:00 - Intro 04:29 - Hello, Trackpad 07:10 - MvR, General Impressions 13:41 - FDR, General Impressions 20:20 - Competitive Formats (CB) 22:40 - vs. Petro 26:15 - FDR the "Flying Battleship" 27:55 - What about Hakuryu? 29:40 - The Return of the DD? Anchor: https://anchor.fm/the-new-guys/episodes/Episode-054-FDR-vs-MVR-w-Trackpad-el2gf5 YouTube:
  10. There will be a couple of us available tonight for Clan Battles if your clan is in need of a Mercenary. You can also post in the Soldier of Fortune chat what your needs are and we will try to fill them. https://discord.gg/fBFHC8j If you are a good player and not in a clan but want to partake in Clan Battles, we would like to talk to you too! Happy hunting!
  11. I was afraid the FDR would totally dominate Clan Battles. Is that CV not as good as the videos make it out to be? We ran into 2 FDR's, 2 Midway's, and 8 Richtoffens. 1 Midway and 1 Richtoffen caused us some trouble. The FDR seemed to just shed planes left and right. My Halland got hit 4 times. Once by a midway and 3 times by Richtoffen. .... I feel the Carriers give unfair vision and attempt to control the map. We found a combination that seems to give us an advantage. We won 5 out of 7... .... So i say send me the planes, it's just unfair I can't get Air Defense awards.... 37 FDR planes from my Halland.
  12. So Wednesday starts new clan battles... What ship comps do you all expect to see? Is petro going to take moskva's place? Nvesky any good? Is Kots Summer, shimmers comp going to impact clan battles? Slava or shika, which to take? Thoughts and opinions welcome.
  13. OK guys simply put, I think having the Clan Battles and Ranked go on at the same time is a little too much. At the start of the clan battle season, everyone is playing for the most part W, Th, Sat, Sun which is a maximum of 16 hours a week of play time. This doesn't account for the preparation and internal affairs that go with this. But what I have seen over the last 2 seasons from a few different clans is as soon as ranked starts, clan participation drops off in CBs because players get burned out from ranked. Especially non super unicum players. In my opinion, i think if we separated Clan Battle season from Ranked Season, it will promote a more healthy dose of the game for all players. Cuz right now it feels like when Ranked and CB's are going on, its nuts, ppl get worn out. The other issue is when CB's is over, there is nothing going on. So its kinda like we are gonna overload the next month then the game is gonna go quite, and you can only play Randoms. The main argument i am making is that having both CB and regular ranked is too much to incentivize at once given the effort needed for both. Edit: I just did some math. So far this season there has been 489,132 battles played by individuals for clan battles and 1,592,796 battles played by individuals from Ranked. Therefore there is about 3x more participation for Ranked than there is CBs. Edit: My suggestion: I think during CB season, it should be just CBs and no Regular Ranked. Then after CB is over, ranked starts and continues at a higher frequency until the next CB season. For example you can run multiple seasons of ranked seasons (2-3) before the next season of CBs. Ranked Sprint can still go on during Clan Battles because it isn't as exhausting. Edit: I think doing this will do a few things 1. More clans will participate with Clan Battles 2. There will be less burn out from the game 3. The quality of Clan Battles will be better 4. The quality of Regular Ranked will be better 3. The ones who are adamant about not doing Clan Battles can still do ranked sprint during CB season. Summary: I believe this way there will be a more steady dose of events which I think will promote a healthier mental environment for all players and the community itself. Anyways my 2 sense. Hope yall are doing well and enjoying the game.
  14. First off, I would like to point out that this is my opinion of Carriers in Clan Battles. I know that there have been countless posts concerning this topic, but I would like to give my two cents on it as well. Secondly, I would like to point out that I am a relatively experienced carrier player. Personally, as someone who played the Aircraft Carrier this past season for my clan, I really hope they do not add Aircraft Carriers to the competitive setting anymore. Let me explain: Since the beginning of clan battles, the majority of the challenge was guesswork and positioning. DDs provided spotting for their team. Cruisers would be there to flank, crossfire, and hold down positions, and Battleships would be there to try and counter those cruisers. With carriers in clan battles. It really shifts the meta from what I know and love, to something else. This season with the inclusion of carriers, it really shifted from guesswork and positioning, to who can wear the other team down faster. Most if not all teams took DFAA over Hydro. The only ships you really saw at storm-hurricane were Stalingrad, Venezia, Hakuryu, and maybe sometimes a battleship with a Halland. Because every ship took DFAA, it made it really challenging for the carrier. At the same time, It was equally frustrating for the 6 other ships on the team who were on the receiving end of the carrier's strikes. (sidenote: there was a joke going around that the number 25,500 was implanted into any person's mind who were playing Stalingrad/Moskva/Des Moines) I would like to point out that playing destroyer in this past clan battles season, was more of a liability than an advantage. But that is not even the main weapon of the CV this past season. Forgetting what carriers are in Random battles, the spotting ability of the carrier in clan battles is a huge advantage. In a typical clan battles season, if a cruiser makes a mistake, and loses a lot of HP, the cruiser could disengage and heal up. This season, if a cruiser tried to run, it was focused down. So making mistakes were more easily punished. The spotting of the carrier made it impractical to hold a position by an island because dive bombers could do critical damage to a cruiser trying to do that (specifically Stalingrad). Finally, I would like to conclude this post with a suggestion for wargaming. Please don't add carriers into clan battles, and bring back the 8v8 2 battleship clan battles. I think many people can agree that that clan battles season was one of the best.
  15. eagle_lance

    Clan battles season 10

    Does anyone know what the maps are going to be for the upcoming clan battle season?
  16. anonym_bleJN7gXeLqd

    Sister Hugging (Clan Brawl style)

    Big sister Montana hugging little sister Ohio in 3v3 Clan Brawl (dated June 20th, 2020)
  17. I'm rather confused why we got another Steel battleship when you can only use one per team. I feel that another Steel cruiser would have been far more in demand. With that in mind, my suggestion is a Goliath variant. Options for this variant could be: Radar(The Goliath is the only heavy line to not mirror the radar of the light line). An additional heal and/or separation between the AA and hydro consumable. I know the Goliath was tested and several versions ended nerfed as being too powerful but perhaps a steel version could fit the bill to justify that bit of power-creep. I don't expect most people to be behind a Steel version of the Goliath, but there has to be support for more steel cruisers. Feel free to add your suggestions here.
  18. Wargaming is stupidly and utterly tone deaf... I can't even with this company any more.. Their response is always "but the numbers don't lie!" " Clan battles dying - I'm sad to hear that some clans had some burn-out and leak of members, we monitor our player numbers closely and it's definitely not something we want to see. But while some clans might have played less, others played more - afaik there's no such effect on CB numbers this season overall. " No kidding. People play for the steel. Just like ranked which is another study in misery, people mostly just play for the rewards. That doesn't mean its fun. Nevermind the plethora of polls, surveys, commentary, flippin CC YouTube videos all pointing the same conclusion; CV's in clan battles were NOT welcomed by all. Mostly not welcomed period and the brainless meta this season devolved to was just plain retarded...
  19. Last night during clan battles we fought another clan on the Haven Map. During the game, the DM (Cdr_Niki) in A cap lines up on a Henry IV coming around the corner of an island. The replay from his (Cdr_Niki)) computer shows a completely different view from what I saw on the replay on my computer. My computer (mushmouthmorton) replay shows horrendous desync. His replay shows minimal desync. Attached are the two replays. Which one is right? If we cannot trust what we are seeing on our screens, how are we supposed to play this game? There is no way to play a competitive event like Clan Wars when you are at the mercy of a random event that completely nullifies how well you play your ship. Please review these files and see if you can supply and answer. @hapa_fodder 20200606_215810_PASC020-Des-Moines-1948_50_Gold_harbor.wowsreplay 20200606_190027_PASC020-Des-Moines-1948_50_Gold_harbor.wowsreplay
  20. We need to have late night battles on Friday and Saturday. This is so common sense, what is WG thinking, The number one joy in life is late night online gaming. We are adults it needs to be Friday and Saturday, 8pm-2pm eastern time. We have four timezones to contend with in the US, so make it late, those are not worknights for most people anyways. Dont use server traffic data to pick the times, the times you pick will alter and change server traffic if you pick them well. I am tired of having to skip dinner on pacific time and then finish clan battles at 8:30 on pacific time. I am not a preschooler, I dont have to go to bed at 9PM anymore. The lack of clan battle late night on Fri and Sat is so stupid and lacking common sense. Does WG even know how to have fun? We want to drink, stay up, and play clan battles on Friday and Saturday nights, its the weekend, duh! what is WG thinking?
  21. So a new Meta has been thrust upon us. Last season it was the KLEBER wolf packs... Then the KLEBER gets nerfed. Now we have the Venezia menace. A Hak to spot, A Yoshino for long range support, and 5 Venezia to laugh at your AP. ..... So this brings a few questions to mind. When will the Venezia be nerfed? What kind of nerf will it be? Will any changes come to AA balance to counter the strong carrier? Or, will the Haland be nerfed due to high AA efficiency? ..... Now to the future: The new heavy/light Russian cruisers will be in the next season. Will they dominate? What will be their counter? Will we see carriers again in next season? ...... Observation: Not really seeing a lot of British Heavy cruisers, nor many Hallands.
  22. First off, I'm stating this opinion from the perspective of a clan that is using a CV in our lineup. Tonight we got a late start, but got 6 games in. 3 of our 6 games were against BB teams and we won 2 of those by pretty comfortable margins and curb stomped the third. In our 3 games against other CV teams we won 2 and lost the third by 2 points. So, do I think that the advantages of the CV outweigh the advantages of the BB? My answer would be a definite YES. Basically against BB teams, we had a HUGE reconnaissance advantage. At the start of those games, our CV would send planes to scan the whole map. This allowed us to see very early on how the enemy team was going to deploy, which side was going to get the push, what ships we going where, etc. We could see what their battle plan was from the get go and make our own adjustments to counter it pretty easily. The BB team on the other hand could do no such thing in return. They were largely in the dark to what we were doing while we knew what they were going to do ahead of time. They brought DDs to scout, but they couldn't scout anywhere near as quickly or efficiently as our CV could. Typically, the DDs died very quickly either blapped by rockets, or perma spotted by planes and focused down. The enemy would naturally "death ball" for AA, but then we could just encircle and cross shot them. I get WG wants to try new things, but I really think smaller clans that don't have a good or at least competent CV player, or don't even have a T10 CV in their fleet at all really got shafted this season. If WG is bound and determined to have CVs in CBs then they need to at least fix the MM and make it so CV teams only play other CV teams and BB teams only play other BB teams. Again, I'm not saying this as a clan that doesn't have a CV and is "just whining about CVs." I'm saying this as a clan that is using a CV and observed numerous unfair advantages our CV gave us against teams that didn't have one. What do you guys think? Is this already a serious issue? Or do we need to give it more time before jumping to conclusions?
  23. monpetitloup

    clan battles bugging

    click battle button, nothing happens. @Hapa_Fodder any insight?
  24. For the love of Neptune's trident... Getting 7 gamers out of 40 together at the same time is like herding cats... We can get 5 pretty regularly, 6 occasionally and 7 extremely rarely. When, after waiting for an hour or two to get a team together (on the rare occasion we are able to) we can typically only run a couple of games before someone has to eat dinner or the CB window closes... It is extremely frustrating. We have tried EVERY. SINGLE. TIME... this season to get a team together, but have never been able to pull it off this season... Not for lack of trying. Our clan has about 15-20 regulars, the others come and go... The majority of us are pretty gung-ho, but nobody wants to sit for an hour or two waiting for a team that will probably not materialize... It is especially poignant when there are guys trying to grind for an event, or just have a couple of hours to play... It has become frustrating and something of a joke in our clan now. Nobody even wants to accept the invites, because it is boring to sit and wait and wait and wait, only to quit trying after an hour or so... It has gotten to the point where guys will join the div, wait 5 minutes, say they are going to check again in 20 minutes... then bail to play a few randoms, and they may or may not come back. If the clan battles were 5 v 5 there would be A LOT more interest and more teams... It would mean less wait time to get a team, more teams participating and less time in queue. Sorry for the rant, but it has become totally frustrating, and my clan mates are feeling it too. Help us out here, WG... This one is a no-brainer... Thanks for listening.
  25. Clan FAAL (Fuerza Armada América Latina) reclutando jugadores. Somos un clan que recien comienza con la idea de formar un clan semi competitivo y con ganas de progresar. A lo que apuntamos es crecer como comunidad y ayudar a los jugadores a obtener su nivel X para que juntos podamos luchar en guerras de clanes o batallas navales. Dentro lo posible siempre tratamos de comunicarnos en discord (pasamos la dirección una vez aceptado en el clan), siempre divirtiendonos, pasandola bien y sin ser toxicos por manqueadas de otros (noob). No pedimos muchos requisitos solamente ser activos, ser buena onda y tener mas de 17 años. Practicamos tácticas o mecánicas del juego en algunos mapas si necesitamos ayuda para que guerras de clanes o torneos vamos a una coordinación y ser creativos necesarios a la hora de jugar. Vamos que esto recien comienza y cada uno va a poder crecer muy alto si todos progresamos juntos. Contactarse con algunos de los 3 comandantes y sub .. nombres en el juego: -Pablo_Astudillo -Infinitus00 -Schneider_.
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