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Found 3 results

  1. NEWBIE NURTURING -- THE PENANCE As atonement for those World of Warships games when I've turned pink -- possibly marring someone else's revelry -- I've spent my "disciplinary penalty" playing Tier 1 cruisers and trying to increase beginning players' enjoyment of the game. How? Well, you have to assume that when a new player personally blows up an enemy ship (and the team eventually communally wins) that this increases his/her enjoyment of the game. (Also it assumes that when you "tab" and highlight player names, if it shows an "anchor and rope" symbol, then they're probably new). To that end, two things: first, while co-oping on Tier 1 you must NOT to kill anything. You can smack the enemy bots' health down very low, but no killing! That gives the new player a feeling of satisfaction (I hope) when he/she delivers the coup de grace on the enemy ship! Secondly, though you are not personally killing enemy ships, you get your team to win! Let's face it, it's more fun to win than it is to lose, so a person is more likely to continue playing the game if they're winning more than they're losing. So, this helps other players and maybe World of Warships while possibly giving you a bit of enjoyment too, and takes only a few minutes out of that day's gaming session -- IF you choose to do it. If WoWs is to continue to grow and stay healthy it needs new people to join the system, and giving newbies a positive initial experience might do just that. Have fun, good luck, and game on! (NOTE: Some might complain that by "artificially helping" Tier 1 players you are giving them a "false sense" of what the WoWs game/gameplay really is. To which I reply: Come on! It's just Tier 1! At least get them into Tier 2 games before crushing their hopes and aspirations! Ya scurvy curmudgeons, sheesh...) ****************************************** THE ZOOT NOTA CHALLENGE #3 To deal with the tedium you may encounter during a penance run or 2 (or 4, or more), I've come up with a contest for all, as noted below. The Zoot NotA Challenge #3 = you must damage (and not kill) ALL NINE enemy vessels. To finish Challenge#3 with honors requires the above AND: a.) your team must win the game; b.) all 9 enemy ships must have been destroyed by your teammates in the battle; c.) you personally must survive the battle; d.) you must not damage/teamkill(!) any allies -- even Bots! (not even by ramming; not even if they rammed you!); e.) your team CANNOT be composed of 8 Bots and you. It's a bit harder than it looks. What often foils the attempt is either a group of players kills a bot before you get a chance to damage it, or the game ends too soon (your team has completed the mission!) and you were unable to reach the final remaining bot(s) OR there remains an enemy ship alive when the mission ends. So try your hand at it and earn the Zoot NotA Challenge #3 Achievement with honors -- & get an imaginary pat on the back for a job well done! ) It's difficult to get a decent screenshot since all nine damaged ships don't appear on a single screen. If you are using some other recording program and can do it, well then by all means include a screenshot! Here's mine: This shows I made no kills and wounded no allied players: This shows that there were only 2 Bots on the team, and that all enemy ships were destroyed (sorry my screen cuts it off some): This is 1/2 the screen showing the first 5 damaged ships: And here is the other "half" showing the final four enemies damaged: Again, have fun, good luck, and game on! ********************************************************** (PS: The Zoot NotA Challenge #3 can be earned on any Tier, not just Tier 1! Have at it!)
  2. Guys_Actually

    Crossing the Rubicon

    I was going to write a post about “How to Play Fubuki" (Tier VI Tech Tree Destroyer). When I tried writing, all I could come up with was, this ship is not going to provide a player an experience that is challenging or enjoyable. In fact, as a unicum, all I could come up with was this is draining, daunting, and tiresome. I realized almost immediately, that I was looking at the problem set wrong. I started to look at random play for Tier VI destroyers in general, and it is a common theme I am noticing, destroyers feel like a forlorn hope the moment you press the battle button in the current meta. I am a very strong player, and yes, I can average 60-80k damage a game in Tier VI destroyers, but I do not derive a sense of accomplishment when I do. In fact, I feel more defeated and deflated as I am forced to avoid torpedoes, radar, hydro, and worst of all, airplanes from CVs. I began a more holistic look into destroyer play past Tier V, and after a few hundred games, I have concluded that destroyer play is no longer something I enjoy, which is unfortunate because it is probably my favorite class to play or should I say…was. It was also the tether for me remaining within this community. In my opinion, Fun and Challenging Destroyer play in random battles is, broken. Wargaming crossed the Rubicon when they initiated the new Aircraft Carrier rework. Ironically, just prior to the release, I was at an all time high for game satisfaction. Mind you, this is when the bug existed that ended gun bloom when line of sight was broken, and CVs were far fewer under the RTS. It made sense (to me). Additionally, there were not four CVs in every match where I was eviscerated by rockets, my punishment for the mere mistake of queuing into a random battle at the same time they did. Some players may continue to see the CV rework as a challenge, and I whole heartedly pass the torch to them, it is now theirs to bear. I wish them good fortune in the struggles to come, starting now. Unfortunately, for me, this is well beyond challenge and into the why should I even try? The answer is surprisingly calming to me…I can be more productive with my personal time doing other things. (One of these include spending more time with my family.) The release of the CV rework felt like the player-base was subjected to Foie Gras. I have no statistics for this, no stats to back it up…other than the plethora of threads that have followed and the general discontent on all sides of the argument. The growing tension is palpable and is also a motivator for lack of enjoyment. Terms like “just dodge” did little to improve my perspective as destroyers became easy pickings for CVs. I have witnessed a single squadron of rocket planes destroy a destroyer in one go, despite their efforts to, “just dodge.” Fare thee well gaming community. I am retiring from this game, uninstalling, and have no plans to return. It has been a lot of fun and I have many fond memories, but what I no longer have, is a willingness to continue a stubborn march of depreciating returns in challenge and enjoyment, which are critical to my personal time investment, and you can take that to the bank. I will end this post by saying a quote from an old favorite, a baseball movie, For the Love of the Game with Kevin Costner, “tell them I'm through, for the love of the game", Billy Chapel. Kongo Out!
  3. destawaits

    Learning is easy.

    How far have you gotten the XP to?
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