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warheart1992 posted a topic in General Game DiscussionWith more than a year since the last permanent Campaign was introduced to the game ( talking about Halsey, the Christmas ones were time limited), I can't help but think Campaigns are in a bit of a weird spot. During this past year WG has pushed small, monthly time limited "Campaigns" in the form Directives, both for earning ships and Commanders in tandem with Collections. Oftentimes I find myself pressed irl and can't really devote the time in doing all Directives. Meanwhile due to their limited nature, they often feel more of a chore; not only that, but they promote often certain behaviors in order to complete them as soon as possible. While I understand the objective of these Directives, to establish a frequent presence of a grind so someone who just jumps in has something to do, or to push people into buying certain premium content to ease a grind, I feel permanent Campaigns still have a spot in the game. They offer a more relaxed "do it at your own pace" logic, they are pretty demanding but the rewards are often worth it (Shinonome/Yamamoto/Halsey+ all the supercontainers you get) and with the addition of co-op objectives with Halsey aren't restricted to PvP. Now, there is of course an argument to be made that most Campaigns reward high tiers, which is true due to most requirements. This doesn't mean that there can't be Campaigns with a bit toned down rewards, but also available to mid tiers. There are loads of potential Commanders, loads of ships that can be reward material. That way, people that have limited time in their hands can also work towards some reward. Sadly the solution in most cases lately is just to pay. Bottom line, do you fine forumers feel a new Campaign would be good for the game? What would you like it to be? Tl;dr: Not everything needs to be a time limited series of Directives. P.S, @Bualar, @Umbaretz, is there any data on how many people have completed the current Campaigns? Am pretty curious on that matter.
No doubt I'll get a ton of incoming over this but I'd like to suggest a change in these long term, "Win a ship" contests, specifically those tasks that require a "win" to complete it. As an example, the trigger for this post is the "Win a battle, get a Hits to Citadel ribbon and destroy one ship" combat mission. I have done two out of three of those in FIVE matches straight. This morning, when I got sunk in my bama, we had 3 minutes remaining, outnumbered the reds six ships to three and were leading. Yup, pretty solid odds of a win. Nope, we lost. One guy ran away, at the SAME TIME telling people "my internet went down". LMBO on that one... but yea, we lost. I think what I'm suggesting is they be turned more towards the individual player than the team obtaining a win. The team is not winning a ship - the players, individually, are working their way to a ship. Random is not operations - there, it's expected the team wins/loses the "prizes/rewards" as a team. So I do hope any such future missions for ships will remove the requirement of a win cause dammit Jim, I'm just a doctor, not a coach. tiafyc