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Found 7 results

  1. Out of curiosity, has anyone actually run Inertial Fuzes for High Explosives (IFHE) on 203mm guns, and is there any noticeable benefit to doing so? I'm asking because 0.8.2 is around the corner, and I'm considering specializing one of my Exeter captains toward brawling. You see, I play hyperaggressively with Exeter and often end matches with 15+ Secondary Battery Hit ribbons for ~400 damage. Most of the damage I deal with secondaries is against BB superstructures, and IFHE would open up penetration of 102mm secondaries to a much wider surface area on several ships from Tiers 4 through 7, BBs and CLs alike. My current captain focuses heavily on tracking enemy DDs and predicting torpedo attacks: While the extra heal from Superintendent is nice, I find that I rarely (if ever) have cause to use it (I run Damage Control Party II, Repair Party II, and Hydroacoustic Search II), and my aggressive play style means Radio Location is generally pointed straight at the nearest visible enemy - not exactly the most useful. At best, RPF is helpful late-game when hunting for the last DD or CV hiding out on the fringes of the map. Which brings me back to the question: does the 42mm penetration matter at all, or should I get AFT instead with this build: Note: The extra flak from AFT is of little importance to me because I still think flak relies too heavily on OpFor CVs' misplays to deal damage. I'm also considering keeping RPF, but again, it feels like it's not super relevant the way I play Exeter. (I'd never consider taking it off of more "conservative" cruisers like Furutaka or Aoba, though.)
  2. Exeter, I'm taking back everything negative about you that I've said with one exception: your 8.4-second rudder shift is still horrendous. Note: I accidentally used my 10-point Bert Dunkirk with DCF, LS, BFT, and CE rather than my 19-point Jack Dunkirk. Oops. 20190331_212705_PBSC505-Exeter_04_Archipelago.wowsreplay
  3. CylonRed

    Perth any good?

    Got a Santa crate from the PEF directive and got the Perth. Really know nothing about the ship as I just got it a minute ago... :)
  4. Darkmouse24

    Worcester

    This ships pretty good
  5. Falls_USMC

    USS Alaska is coming!

    Facebook Dev Blog post Text from post for those on mobile. ST, American cruiser Alaska, Tier IX Hit points – 60 800. Plating - 27 mm. Armor belt – 229 mm. Torpedo damage reduction – 13%. Main battery - 3x3 305 mm. Firing range – 20 km. Maximum HE shell damage – 4300. Chance to cause fire – 27%. Maximum AP shell damage - 8900. Reload time - 20 s. 180 degree turn time - 36 s. Maximum dispersion - 216 m. HE initial velocity - 762 m/s. AP initial velocity - 808 m/s. Sigma value – 2.05. The parameters of the dispersion ellipse are equal to the values of the Graf Spee cruiser (better than battleships, but worse than common cruisers). The parameters of the ricochet angles of AP shells are equal to the values of the American cruiser Des Moines. Secondaries - 6х2 127 mm, range - 5,0 km, Maximum HE Shell Damage - 1800, Reload Time - 6.0 seсonds. AA defense - 34х1 20 mm, range - 2,0 km, damage per second - 122. 14х4 40 mm, range - 3,5 km, damage per second - 223. 6х2 127 mm, range - 5.0 km, damage per second - 91. Maximum speed - 33 kt. Turning circle radius - 850 m. Rudder shift time – 13,8 s. Surface detectability – 16,2 km. Air detectability – 12,1 km. Detectability after firing main guns in smoke – 12,8 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Defensive AA Fire / Hydroacoustic Search Slot 3 - Spotting Aircraft / Catapult Fighter / Surveillance Radar Slot 4 - Repair party All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. Please note that the information in the Development Blog is preliminary. USS Alaska Wiki page This thing is going to be a monster. 305mm AP with Des Moines autobounce and penetration angles is going to be disgusting. Free XP or we riot!! I'm stoked for this ship. It doesn't have as colorful a history as some ships, given how late in the war it was commissioned, but I couldn't be more excited for it.
  6. The DD and cruiser legendary upgrades are all beyond god like. In comparison, BB's upgrades are just suck. No BB in their right mind would take the new rudder shift and fire control buff to get in closer. Because that's not the main reason BBs die quickly. The improvements in rudder shift time is pointless, just... in what situation currently people playing BBs think to themselves "geeeez 1 sec faster rudder shift would've so carry the game there" - almost never. WG should stop inflating T10 performances with "upgrade" modules. People don't like to play T8 or above because the economy suck, not because they don't like powerful ships.
  7. anonym_34uRlJniL1Mg

    Clan Found - no further replies needed

    Evening all, I've been off/on since the Closed Beta, and looking to join a fleet that could use another CA/CL/DD commander. A laid back group to division up with regularly would be great now with clans finally coming into the game. Right now, I am playing a lot of German and Russian cruisers up to tier 9, and trying to get back into the US line. Gunboat/hybrid destroyers are more of my style, and am looking forward to the new IJN branch. Eventually want to give Battleships another try as well (damn Scharnhorst and their sales). I live on the East Coast, generally playing weekday evenings and random times on weekends. I have a headset and can download TeamSpeak, Discord, etc. Stats below, send me a message here or in game. Thanks!
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