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Found 5 results

  1. Hi, I am not finding much information about FDG builds post buffs, so I would like to know what builds people are using after it got its stats changed. (Ship + Captain) About my play-style, Though I like how it performs up close, I am not particularly a brawler player and like to stay more at mid range supporting (and away from fires) and kite when outnumbered in my side of the map, and go in close when the odds are more favorable. So I am sympathetic to the idea f a full secondary build, but I would like more a balanced build that would make it survive/be more accurate overall (balanced build).
  2. iamtheintrepidmouse

    PLAYER BUILD: The Do-It-All Devonshire

    Hello Gentle Mental Men So I've been playing around with the Devonshire for the first time this week, and I think I've fallen in love! After a few really exciting battles, I took a hard look at her Stats, her Upgrades, and her available Commander Skills and came up with a build for the Devonshire. The build focuses on "doing it all"----that is, medium range Main Battery performance, Secondary Battery brawls, and ambush-style Torpedo strategies while hiding behind islands. With all the puzzle pieces combined, I really think I have created the ultimate ambush predator (or at least an intimidating knife fighter) for Tier 5 or Tier 6 play. In theory, getting 5 km close to this Devonshire build would be a stupid idea for almost any enemy ship. Take a look at it, tell me what you think, share your own builds, and as always, suggestions and critiques are always welcomed. (Build Title still a W.I.P.) The "Do-It-All Devonshire" looks like this: CONSUMABLES: Damage Control Party Repair Party Hydroacoustic Search SHIP UPGRADES: Main Armaments Mod 1 Engine Room Protection Secondary Battery Mod 1 Steering Gears Mod 1 COMMANDER SKILLS: (listed in chronological order) Priority Target Torpedo Acceleration Superintendent Advanced Fire Training Concealment Expert Jack of All Trades Expert Loader Expert Marksman ***The_Intrepid_Mouse recommends unique commander Bert Dunkirk from the Armory, but not required.
  3. Pure curiosity. I know some carriers pack a surprisingly serious secondary armament and the thought occured that maybe it would be helpful against DDs.
  4. I have a Captain with 10 points that I'm using for the German cruiser line. Currently on the tier 4 Karlsruhe. I'm new at this. I started with Priority Target and Expert Marksman. I was going to do Superintendent 3rd but there is a line through it with the message "the skill is inefficient with the ship's selected configuration". Most skills I've seen for the German cruisers use SI for the 3rd skill. Should I just ignore that message and continue with SI? Also, was thinking CE for my 4th skill. Please let me know if you have other suggestions to consider. Thanks
  5. Vector03

    Tashkent/Khaba build

    I'm looking for advice on my Tashkent, future Khaba captain. My current build is: https://worldofwarships.com/en/content/captains-skills/?skills=1,9,18,20,23,25&ship=Destroyer I'm relatively new to the game, and trying to improve as best I can. Any advice is appreciated.
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