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  1. Khab needs a buff, not a big one, just a slight one is enough. When you compare it to Grozovoy and Harugumo you see it is quite lackluster. Be it better Rudder Shift (WG you nerfed it too much), 1 more Heal consumable. Simple stuff like that. Just buff it a bit please.
  2. Leningrad needs Buff

    So here are some proposed buffs to Leningrad , a really sub par boat -shorter torp reload time -increase the speed.. needs to go faster it's a bit slow -lower concealment -higher HE chance -ap that can pen battleships -longer smoke time -10 km torpedo range -hydroacoustic search -hull heal instead of smoke -more hp
  3. All turrets have 360 degrees rotation, the animation will fit, just lift up the barrels.
  4. Small Montana Buff

    Montana is a fairly strong ship, and I love playing it, however, I think that she needs a small buff to her maneuverability in forms of rudder shift, turning radius and speed concerns. Montana has the slowest rudder of the tier 10 battleships, and a larger turning radius than Yamato, and Conqueror. While having the smallest caliber guns at tier 10, and doesn't really fit any niches that are noticeably great other than the AA suite. Kurfurst has brawling power, Yamato has the long range, very hard hitting guns, Republique has speed in both Main battery reload and its sailing speed, Conqueror has the HE, stealth, and repair potential, while Montana has only the AA niche that stands out. Almost every player knows AA isn't very relevant in this meta so i believe it is necessary to buff Montana slightly to keep her up with the current Tier X bbs. So, I propose these revisions- 1.) Reduce Montana's standard rudder shift time from 22.2 seconds to 17 seconds. This would give Montana the fastest rudder at tier 10 BBs, and the rudder shift module would reduce this to 13.6-second rudder shift without sacrificing any non-normal modules. 2.) Reduce the turning radius from 950m to 910m. This wouldn't make it the best turning compared to Yamato or conqueror, but brings it a little bit more in line with the Tier 10s, this would also help against aircraft carriers and their bombers. 3.)Reduce speed lost in turn very slightly not by much, however, in a turn she slows down very quickly. Doing these changes I feel would put Montana in the maneuverability niche that I think she needs, and would make her a bit more viable in the current meta that lacks a super maneuverable tier 10 battleship
  5. This ship: What is the point? I mean, even after her nerfs Minekaze is still way better with her torpedoes and a bit better with her guns than Mutsuki. The one good thing Mutsuki has access to(by virtue of being a modified variant of a Tokyo Express Mutsuki class configuration) is AA, but it's all well and good until you go to try to defend anyone, including yourself, with her AA. Any CVs will still easily hit her and/or whatever it is she is guarding because she has no Def AA option. Fail. Her speed is lower than the Minekaze, her torp reload is way longer, she's practically a sitting duck if spotted, she doesn't have a huge amount of HP... Actually, though, for once, I commend WG for the way she is against Tier V. She's pretty well balanced at Tier V. But with her seeing Radar now, 8 km just doesn't cut it. She at least needs her 10 km torps back, although that only gives her a 100 meter buffer against Indianapolis. 11 at least would be good. Mutsuki in my experience is much like Emerald: she can't afford to be ever spotted because everyone loves to turn her into merely a pile of FREE xp and credits. I don't know how to balance this against Tier IVs, but then again, lower tiers are supposed to be bait for higher tiers. I suppose the way to balance her against Tier Vs, though,would be to increase the reload a bit and increase the detection range of her torpedoes by 100 or 200 meters. 11 km torpedeoes on the Mutsuki would go a long way to making her actually relevant and a threat. Right now, no matter the buff, she really needs one, as she's just a joke as she is currently. What do you think? Could Mutsuki be owed 11 km torps for her suckiness? Let me know in the comments!
  6. Indianapolis Need Buff

    I have the Indianapolis , the cruiser need some buff becuase he is very fragile/weak is a omaha in T7, maybe Add Heath consumable.
  7. Do we want a Dunkerque buff?

    Well, those of us that have love her..despite her faults... I'm gonna summon @Sventex since he has more games in her, and has posted videos on her. Now, she does many things well, and I have had some killer games in her. If you are top Tier, you can pass out the pain: BUT since I've gotten her, lots of other ships have been added to the game. The Mutsu, all the RN BBs, and now her French cousins... The meta has changed a ton to I think, so is it time for a wee buff? My thoughts, and ideas: Armor: Yeah, I know she is a battlecruiser, not a true BB. Great, but getting overmatched by all the red BBs suck. Yes, you can kite, use cover etc, but that only goes so far. Several people have brought up the fact that the Stasbourg had better side armor..which would help, but if you get get broadside to a red BB, you get what you get... What about her nose? They did it for the Moskva....this would reward captains that angle to the bigger gunned BBs, and not get citadeled right through yer nose... Another idea would be spaced armor like the CAs...that would help with all the HE damage. Yeah, I know more work...but that would help I think... AA: Of all the times I had a bad game in her, I think a CV has been behind it about 50% of the time. Everyone and their mom knows her AA sucks, and you get used as a punching bag for planes. Not fun. Fictional refit in the USA? Loose a couple secondary turrets for more AA guns? Maneuverability: She has good speed as is...but what about speed boost? It would help you get out of trouble if you bite off more than you can chew... (I do this a ton, LOL) Guns: Sometimes, you seem to be slinging citadels left and right, then next salvo goes haywire. Now, I know they are not gonna buff her sigma... BUT what about the reload booster that her big sister is gonna get? If that not, a ROF buff? Nothing crazy, but with the smaller guns and "special" sigma, maybe this is needed? Stealth: It sucks, LOL. Now, I know they go by the height of her mast, etc, but again, this could be a fictional refit, and you wouldn't get out spotted by...everything other than the Fuso... Now, I'm not saying do all this...she would be OP AF. But maybe one of these? Thoughts?
  8. I have had the Graf Spee since it was released; that was a long time ago. I admit I stopped playing it as its limitations balance wasn't as fun or unique to play (yes torp angles are cool) as something else like the Scharnhorst! I took the Graf Spee out for a spin after more than a year or more, and I was left wanting. So is it time for a re-visit on this T6 Premium? I can see that she is an interesting specimine of a historic ship, and that there would be reasons why in game she is slow, lacks anything resembling agility, and may not be able to shoot far (because T6 ), but the issues I was left wondering about, is having 283mm but shorter range than Scharnhorst? I'm far from knowledgable about balancing ships, but it seems that with a slight rudder tweak, and some engine power to keep her from slowing down to almost half speed for even 1/2 rudder turns, that something to make her "special" again would be to give her spotting aircraft and a hydro tweak. While I''m still happy to have her in my inventory of ships, I won't be playing her for any type of competitive play. And there in lies the point, every premium should be something we want to play, and perhaps it's time to do an iteration pass on the Admiral Graf Spee? Scary Graf Spee is good...
  9. When the Kutuzov was first added it was brilliant, beautiful, and unique. It is still all of that! However, changes and additions to the game have occurred since then which have dramatically affected the ship's gameplay. I propose that, like Tirpitz's secondaries, a slight buff is made to bring it up to par with the changes. Namely: I'd like to see the addition of a fourth consumable slot so that she may mount all of her consumables together (DMG control, Def AA, Hydro, and Smoke). Here's my case. First, most of the other high tier premium cruisers have four consumable slots. The Atago, Belfast, Prinz Eugen, Duca degli Abruzzi, and even T6 Graf Spee, De Grasse, and Duca d'Aosta have four, usually to accommodate a Repair. Second, the new Italian cruisers show that the game is okay mounting both Hydro and Def AA mounted together. The Italian and Russian cruisers already share a lot of characteristics, so this doesn't seem too outside the box. Lastly, the big one, when Kutuzov was launched there were a select few cruisers that had smoke. Certainly, the addition of the British light cruisers and the expansion of Radar has changed the way people approach using and countering smoke screens. Moreover, we had the much needed change to the smoke mechanic. These changes have drastically reduced the flexibility of Kutuzov. Previously, Kutuzov could use a smoke screen to provide close support when attacking, despite her very large size. Her 8km torpedoes could pack a punch and her upgraded secondaries were even something for destroyers to worry about. She was able to effectively hunt destroyers and even ambush battleships. But the changes over time have required Kutuzov to put further and further distance between herself and the enemy to simply stay alive, effectively negating the value of her torpedoes, secondaries, and even AP ammunition. Obviously, the subsequently added ability to equip the ship's commander with IFHE has kept her competitive, but the ship herself has not actually received any tweaks. If anything, the more-or-less necessity of IFHE further limits her flexibility by requiring an investment of valuable skill points that could be used elsewhere. After the other German battleships were added Tirpitz eventually had her secondaries buffed to match the changing game dynamic. Kutuzov and Tirpitz are contemporaries, being launched just four months apart when the game was still young. Kutuzov used to be known as a T8 Cleveland. Now that Cleveland is a T8 with Hydro, Def AA, and Radar it's an absolute beast; easily besting Kutuzov. For those of us who have decided to hold on to the Kutuzov, I think adding a fourth consumable slot would be a reasonable, minor update which allow Kutuzov to better fill her role as a back line support ship.
  10. 6I found a book in the library at my house, four actually. All published about the USN USAAF US army and British armed forces. All published in the range of 1942 to 1948. I saw some things I never knew. In one of the pages, there was a diagram of the Merlin engine that powered the P-51, and naval action plans from Midway Island, 1942. There were also diagrams on ships, like USS California and USS Brooklyn. Then, late into a book on the US Navy, a four-fold paper fell out, along with a single form(it was a stat sheet). I am used to seeing stuff fall out of old books, but this one caught my eye. It was about the Montana, and it was like nothing I have ever seen (its probably old, I cannot find it anywhere on the internet.) here are some stats it gave me: Main Battery: 4x3 457mm guns (modified BL-1s (?) super heavy ap shell, 3 shots a minute, 6 deg./sec traverse shell weight > 1 ton Secondary battery: 2x3 203mm guns, 6 shots a min centerline mounted (think that they are ones from Baltimore or Oregan City.) 6x2 152mm guns, "around" 10 shots a min 3 twin turrets per side 14x2 127mm 55 cal guns, 15 shots a minute, also used on USS Midway. Torpedoes: 4x4 Mk 15 2x3 Mk 16 These already exist in game, so not a big problem to Implement AA: (70)-100 single and twin 12.7mm brownings (60)-100 + Oerlikon 20mm cannons 60 + Bofors 40mm guns Dual purpose 5-6 inch guns Size: Over 1000 ft long and 150ft wide Armour: Mainly outer (though has inner armor too) up to 750 mm of armor on turret faces and 558 mm of outer belt armor plus 305mm of belt armor in the inner hull, 52mm bow plating, 25mm front superstructure 20mm rear 18mm top. Geez, I'd like to imagine that in game, what a terror it would be. I think that in this design it would be a PERFECT ship for tier XI, but wargaming cant implement this ship without rivals? what would they be? The challengers: H-42: Main battery: 4x2 480mm guns Secondaries: 12 × 150 mm (5.9 in) guns, 16 × 105 mm (4.1 in) guns, AA: 28 × 37 mm (1.5 in) guns, 40 × 2 cm (0.8 in) guns Torps: 6 × 53.3 cm (21.0 in) torpedo tubes A-150: Its got 6 or even 9 20-inch guns in three turrets, do you really need me to explain more? Ok ok, its also got a 460mm belt and 20 or 30 4 inch dual purpose guns. So there we have it: three tier XI battleships I want to see in game soon. Do you? leave comments below! Also, if you have other ships (not necessarily battleships) go ahead and list them below as well.
  11. when buff for the duke of york

    when buff for the duke of york??? we all know that the battleship is inferior in several ways to its brother king George V, and we know that the duke is a more modern version and should be slightly superior to the duke, but it is garbage! if your AA has shields because it breaks so fast? Why is it so poor? because only 2 health ?? when all BB T7 have 3. I want a solution for this nice battleship
  12. I recently got the Ranger at T7 and the game has just about become unplayable. If you're playing another Ranger it's just good old-fashioned CV play. But if I'm playing against a Kaga or Saipan, they just CV snipe one game after another. It's not even fun to play at this point. I recognize it's a legitimate strategy to take out the enemy CV but that's ALL they do, even avoiding isolated BBs. The broken factor is that there is no punishment if they fail. The last game I played I leveled TWO FULL WAVES of fighters, bombers, and torps when they tried sniping and they STILL came back a third time in the late game with full squadrons. Seriously? Is this all it's come to? I recognize that US fighters are better so a change of tactics is in order but this has gotten ridiculous. Simple solution: give US CVs (or maybe all CVs) T7 and up AA defensive fire. If nothing else, it will be a deterrent and make sloppy players learn real tactics.
  13. How about buffing the Hakuryu instead? WG has stated in their FB development blog that the reason for the nerf is because the Hakuryu is struggling in long games against the Midway. Going by personnel experience in both CV's, the reason why it is the case is because the Hak's fighters simply do not keep up with the Midway's fighters, even with them being downtiered. Having drastically weaker fighters creates a domino effect, in which the Hak struggles to intercept the Midway's strike planes, while the Midway has little issue in doing the same to the Hak. This in turns mean that the Hak gets deplaned more frequently than her US counterpart, which leads to the Midway being uncontested in the skies, which leads to cries of her being OP due to having free reign over the surface ships. The more sensible solution is not to give a sledgehammer nerf to the Midway's hanger capacity, but to instead, increase the Hakuryu's combat capabilities, mainly, her fighters. The way i would handle the buff, is to give the Hakuryu 10 more fighters, bumping up the total fighter count from 25 to 35 against the Midway's current 42, as well as giving the Hak's fighters slightly more ammo. This would ensure that the Hak would have more longevity on longer matches, as well as doing a better job of keeping the Midway in check. As a player who has spend almost 1/4 of my total games in Cv's, i highly advocate for proper CV balancing, especially between nations, and while the Midway is admit-tingly a little too strong in her current iteration, giving it such a insensible and needless nerf is such not the solution, especially since there exist much better alternatives in balancing the 2 CV's. Given that that Hakuryu has remained relatively untouched for more than 2 years, and considering the more recent US CV reworks, it would be more sensible to simply just update and buff her to bring her closer to the Midway instead.
  14. The yamato bow is too weak as a battleship. i received 60k damage in the well angled bow from one salvo when doing a 1vs1 duel with iowa, eventually i won the duel but the price is too high. how could a lower tier smaller gun ship penetrate the heavily armored well angled yamato? the developer must model the ship incorrectly which creates a weakpoint. wg should reinforce the bow and remove the weakpoint so that in CQC enemy cannot penetrate a well angled yamato. Also, according to the wikipedia, the yamato gun had a maximal range of 42km, the data in the game is wrong. please fix that as well. https://en.wikipedia.org/wiki/40_cm/45_Type_94_naval_gun 0° 18,410 yards (16,830 m) 26.05 sec 20° 30,530 yards (27,920 m) 49.21 sec 30° 39,180 yards (35,830 m) 70.27 sec 40° 44,510 yards (40,700 m) 89.42 sec 45° 45,960 yards (42,030 m) 98.6 sec
  15. I haven’t played my Blys in a long time, and after trying it out again, I know why. This ship just isn’t competitive anymore. It relied so much on its stealth fire, and when they took it away they never bothered to buff her to counteract a pretty major nerf that the removal of OWSF brought. Now this ship just isn’t good at all. It’s huge and gets spotted from miles away (6.8km max stealth, it’s pretty abysmal), it’s sluggish and doesn’t turn well, and it isn’t super fast like a Kiev or Leningrad, so it can’t dodge shells well at all. It’s guns were built on being able to stealth fire even without AFT, and now that that’s gone all they have going for them is a decent fire chance and fast-ish shells, but still with sluggish DPM. It’s torps are still very meh (slow, 57kts, only 8km range, only 14.4k dmg, and crucially, it only has 6 of them in 2x3 launchers with a slow reload time). Lets compare it with the Maass, a similar ship that’s actually really good. The Maass has hydro, great high dpm guns with amazing AP that can melt broadsides, fantastic torps that are very fast and stealthy, and are 2x4 rather than 2x3, has a lot more hp (17.5k vs 15.5k), has better AA, and for all of this still has the same 6.8km concealment. What does the Blys have going for it compared to the Maass? All I can think of is better range and more guns, but with 6.5sec reload for 7 guns compared to 4sec reload for 5. The Blys just gets owned by everything now. It can’t spam from range like the Leningrad since it doesn’t have the speed or maneuverability for it, it can’t stealthily torp enemies like the akatsuki or shiratsuyu, it can’t brawl like the Mahan, it can’t wreck battleships and chase down DDs like the Gadjah Mada, and it doesn’t have the hydro, health, flexibility, or cap pushing potential of the Maass. It’s just a bad ship now, and it needs some major buffs. I would suggest buffing it’s rate of fire, health, concealment, and it’s torps, as it’s just not effective with any of them anymore. It relied so much on its stealth fire to make up for its weaknesses, and now it doesn’t have that going for it either. I know it’s been a long time since the great OWSF removal, but this topic is still relevant. The Blys has suffered so much from it, it needs some real love to even be close to be considering competitive. I know the devs probably won’t listen, as there too busy adding another lame B.B. line, but I want people to at least hear my peace. Think about it. The Blys needs buffs, it just does.
  16. Duke of York need fix!

    hello everyone was reviewing in detail some things of the DUKE, and has a very ugly nerfed that is the recharge of the main battery, 29,5 when his twin the KGV has 25. If we compare the brothers IOWA and MISSOURI have exactly the same recharge, because they apply it to the British ship? historically the King George V class was quite Armored, in comparison to the other English ships, for example in 1941 the Bismarck defeats the Hood, because the Hood had a very thin armor on the deck, and that took the British to improve that in their next Ships. duke of york armored deck citadel 13mm poor armore BB of T7 example nelson ARMORE DECK CITADEL 165mm scharnhorst 80mm armore citadel so 13mm armore citadel is crazy, for a BB. the myoko has 32MM is a cruiser. its called (nerf) duke of nerf Why do POMPOMs break so much? the nelson has the POMPOMS AA and does not have shields, but the DUKE has anti-projectile shields to support and not be destroyed so easily. pompoms duke with amored, but is easy destroy , why? pompoms nelson no have armore and destroy easy, big difference , with amored and with amored and is same easy destroy it. double purpose cannons has a very low damage if we compare it with the double sediments of queen elizabeth which is exceeded by twice the damage. QUEEEN ELIZABETH T6 HAS 7.2k range & 107 dps DUKE OF YORK HAS 6.5K RANGE & 78 DPS BOTH IS FULL AA WITH MODULES & SKILLS OF THE CAPTAIN rudder king george V & duke of york: duke turn in 14 sec king george V turn in 12sec and are same hull. I watch that DUKE of York is a version premiun nerfed of king george V party healt duke is 2 and king george V is 3. MISSOURI IS A IOWA BUFFED!
  17. improve radar

    currently yamato lacks a proper way to counter op dd, it could use such device and radar overall can be buffed in these perspectives: 1. range: 10km should be improved to 15km because most op torpedo can shoot these far. and radar should be able to detect torpedo in this range as well. this will create an equal fighting between op dd and battleships. 2. duration: 30sec is too short for missouri. perhaps 2.5 minutes is better balanced considering sonar can last this long. 3. availability: not only yamato is in desperate need for radar, all tier 8-10 battleship should be able to install radar, maybe at the cost of spotting planes. I think such improvement is for better balance of this dd-favored game. it allows a more dynamic gameplay. without a proper radar, battleships are sitting stones and target practices for these op dd
  18. The video lays out my feelings. WG is hurting themselves by giving Ships, previewing them then tanking them back for changes ranging from small to large. It kills hype. Personally, I much rather see (and show) a finished product. What are your thoughts? Is the trend good? Or does it sour you to premium ships you might have bought. Keep on mind this happens with regular lines as well. Aka, the German DD debacle.
  19. The HMS Leander

    Hello everyone, I've recently finished the grind to the Fiji in the Leander. It's been weeks since I first brought it, as I've mostly only been playing it just to get the daily bonus. Originally the ship felt very challenging and difficult to play, despite being an obvious step up from the British cruisers found from tiers 3 to 5 (with their thin and huge citadels). The Leander seemed fragile even when hit by the weakest and smallest caliber enemy weapons, and its ability and ideal method of doing damage seemed weird if not weak by conventional standards. Towards the tail end of my grind, I've become able to have fairly decent and fun games in the ship, although my frustration with the ship's strange specialization and traits remain. In practice, even the slightest mistake in this ship could be fatal. Your life seem to flash before your eyes when an enemy battleship sneezes. As it seems the ship's advantages include: - The availability of heal, hydroacoustic search, and smoke. All 3 are highly useful but in practice don't seem to help enough. - It loses almost no speed in a turn allowing you to dodge enemy shots and torps. - Its concealment seems to be good. Although it isn't much consolation for someone who enjoys aggressive brawling. - The 152mm guns and their semi AP ammo seem to do solid damage to broadside on enemies of all ship classes, especially if they are distracted. - The torps do decent damage and have good arcs and okay range. The single shot or spread torp system offers some flexibility. - Aside from the citadel, the rest of the ship seems to get overpens when hit by heavy enemy shells. Meanwhile the ship seems to suffer in other ways such as: - The guns have a high arc, slow shell speed, and a mediocre 13.2km range. This minimize your ability to damage enemies from inside a smoke screen or damage maneuvering enemies. - I cannot start fires with my main armament due to the lack of a true HE ammo. This is a lot of trouble when engaging bow on enemies, DDs included. So many harmless bounces even off the superstructure. Ironically I've seen my 102mm secondaries starting fires... - The very very thin armor found on the ship everywhere other than the citadel is highly vulnerable to the typical HE spam encountered in pub battles. They tend to roll high, destroy modules, and start fires. - While the ships turns well, its top speed of 33 knots often isn't fast enough for you to get out of dodge. (vs. DDs and some cruisers) - When not using smoke or terrain cover, the Leander feels outgunned by virtually every other same tier cruisers, especially if they fire some HE. - Battleship secondaries, gunboat DDs (especially US and Soviet) are very dangerous to the Leander as it's vulnerable to fires and solid damage by small caliber enemy rounds. - The Leander seems to have no meaning torpedo defense system in place. Usually 2 hits with Japanese torpedos is enough to send it to the bottom. - It seems to have a very bad RNG when receiving damage. Sometimes the majority of your health evaporated in the blink of an eye. - The ship is often agile enough to avoid being hit by air strikes, but its AA (especially without defensive fire) is nowhere near the degree of potency needed to frustrate a well planned attack by a CV. - Even with the superintendent skill, the number of smoke and heals available remain insufficient in some games. - When firing at enemies in smoke, you often need friendlies to spot but they often don't. Also the relative window of safety in terms of engagement distance between your 13.2km maxium range and a range at which the enemies can neutralize you via torp spam, blind fire, hydroacoustic search, radar, secondary guns tends to be small... I've produced this YouTube video featuring 2 of my better replays in the ship. Please feel free watch and let me know what I'm doing right and what I'm doing wrong in the ship. Suggestions and recommendations on how to better utilize and equip the ship are always welcome, especially since I've researched the Fiji. In a sense I wish if the ship was less situational and can stand its ground better in a conventional gun fight. I've thought about a couple changes/buffs that might help the ship: - Increase the official thickness of the plating on the bow, stern, and superstructure of the ship to give it some resistance against HE hits, fires, and overmatch autopens by AP rounds. - Buff or improve the consumables it carries. (longer smoke duration and better heal) - I think the semi AP ammo the ship's main battery uses was designed to penetrate the thin plating of unarmored or under-armored enemy targets and they do carry some explosive filler. Is it fair and realistic to say that they can and will never start fires? https://en.wikipedia.org/wiki/BL_6_inch_Mk_XXIII_naval_gun#Ammunition Please feel free to chime in. And oh, I can always use more subscribers too.
  20. 1 June 1918: Yokosuka Navy Yard. Battleship MUTSU, designed by naval architect Constructor Captain (later Constructor Vice Admiral) Yamamoto Kaizo, is laid down. 1 May 1920: Yokosuka. Captain (later Rear Admiral) Komaki Shizen (25)(former 2nd Section chief of the Naval Affairs Bureau at the Navy Ministry) is appointed the Chief Equipping officer (CEO). 31 May 1920: Yokosuka. MUTSU is launched at 1500. The ceremony is attended by Empress Sadako (later Empress Dowager Teimei) and her eldest son, LtCdr/Crown Prince Hirohito (the future Emperor). 9 July 1920: Captain Komaki is appointed the Commanding Officer, retaining additional duty as Chief Equipping Officer until 1 March 1921. 11-12 October 1921: Start of speed trials. 19 October 1921: During the speed trials off Tateyama, MUTSU attains 26.728 knots on 87,479 shp. 24 October 1921: MUTSU is completed and commissioned in the IJN. Attached to Sasebo Naval District. Captain Komaki Shizen is the Commanding Officer. 18 November 1921: Captain (later Rear Admiral) Kurose Seiichi (26)(former CO of BB AKI) is appointed the CO. 1 December 1921: Assigned to BatDiv 1, First Fleet. 20-30 May 1922: During a refit at Sasebo Navy Yard a curved smoke deflector, slightly thicker than NAGATO's, is fitted to the fore funnel to keep the bridge clear of smoke at high speeds. A Caquot type captive balloon is embarked on the fantail. 6 February 1922: The Washington Treaty: Washington, DC. Japan, United States, Britain, France and Italy agree to limit the displacement and main armament of their capital ships, aircraft carriers and cruisers and to limit the total tonnage and age of their capital ships and carriers. Battleships and aircraft carriers are set at a ratio of 5:5:3 for the navies of Great Britain, the United States and Japan. Japan's Plenipotentiary at the conference is her Minister of the Navy, Admiral (later Fleet Admiral/Prime Minister), the Baron, Kato Tomosaburo. During the conference, the US representative suggests MUTSU should be scrapped. However, Japanese delegates maintain that MUTSU had been commissioned on 10 September 1921 and had already steamed 2,500 nautical miles. The Japanese delegation finally manages to save MUTSU. [1] 12 April 1922: Early in the morning, the First Fleet anchors at Yokohama and hoists White Ensigns. The Prince of Wales and his ADC, Lt (later Admiral of the Fleet) Lord Louis Mountbatten visit MUTSU and NAGATO, both flying royal pennants. 26 June 1922: MUTSU, NAGATO and ISE depart Inchon, Korea, to patrol in Port Arthur (Lushun) area and put in at Chinhae, Korea on 4 July, joining CruDiv 3 (KISO, KUMA, OI) from Sasebo. 28 August 1922: Kure. BatDiv 1's MUTSU, NAGATO, KONGO, HIEI, KIRISHIMA and ISE depart for the Siberian coast on maneuvers and a flag-showing mission, preceding the withdrawal of Japanese troops. After a brief call at St. Vladimir Bay the squadron returns to Otaru on 10 September. 1 December 1922: Captain (later Rear Admiral) Teraoka Heigo (27)(former CO of KIRISHIMA) is appointed the CO. 1 September 1923: Changshan archipelago, Korea Bay. The Great Kanto Earthquake occurs. 2 September 1923: The battleships of the First Fleet depart Changshan for Kyushu. 3 September 1923: In the afternoon, the fleet steaming at 20 knots, enters a typhoon area. 4 September 1923: NAGATO and MUTSU arrive at Uchinoura Bay, Kyushu, to embark food, provisions and medical supplies. Both battleships depart on that same day. En route to Yokosuka, a foreign cruiser (possibly armored cruiser USS HURON (CA-9) is briefly sighted. 30 November-20 December 1923: During a refit at Sasebo Navy Yard a new swept-back fore funnel is fitted. [2] 1 December 1923: Captain (later Vice Admiral) Hara Kanjiro (28)(former CO of AC IZUMO) is appointed the CO. 30 March 1924: Off Amami Oshima, 8 miles NW of Sotsu-Takasaki. During towing exercises, the CO of NAGATO misjudges the drift of his vessel. NAGATO grazes MUTSU. Thanks to last-minute maneuvers undertaken by both battleships there are no casualties, but NAGATO loses one of her anchors and her hull plating receives minor damage. May-June 1924: During a foremast rebuild at Sasebo a target survey station is added to the lower section of the forebridge rangefinder deck and the main battery command station is rebuilt. Probably during the same refit all main gun barrels are replaced and the main battery director is upgraded. 7 September 1924: S of Nojima, Boso Peninsula. After 1710 MUTSU and NAGATO participate in the sinking of the semi-dreadnought AKI. 10 November 1924: Captain (later Admiral/MoN/Prime Minister) Yonai Mitsumasa (29)(former CO of FUSO) is appointed the CO. December 1924: During a refit at Sasebo Navy Yard the captive balloon is landed. 1 December 1925: Placed in reserve at Sasebo. Captain (later Rear Admiral) Ikeda Tanin (30)(former CO of TOKIWA) is appointed the CO. 1 December 1926: MUTSU is reassigned to BatDiv 1. Captain (later Vice Admiral) Edahara Yurikazu (31)(former CO of IWATE) is appointed the CO. 20 Januar-28 May 1927: Sasebo Navy Yard. In an attempt to reduce the amount of spray in heavy seas, a new 2-meter long sheer section is fitted to MUTSU's bow. The mainmast starboard yardarm is strengthened to support an outrigger-style aircraft-handling derrick boom. One Yokosho E1Y2 Type 14 floatplane is embarked. 12-30 September 1927: Yokosuka Navy Yard. MUTSU is converted to an Imperial inspection vessel. 20 October 1927: Yokohama Bay. After serving as Emperor Hirohito's (Showa) flagship during naval maneuvers, MUTSU serves as the Emperor's flagship during that year's Naval Review. 1 December 1927: Captain (later Vice Admiral) Hori Teikichi (32)(former CO of NAGARA) is appointed the CO. October 1928-February 1929: During a refit at Sasebo Navy Yard a set of No. 1 paravanes and L-type hydrophones are fitted. 10 December 1928: Captain (later Admiral/MoN) Yoshida Zengo (32)(former CO of KONGO) is appointed the CO. 29 March 1929: Saeki Bay. MUTSU is in BatDiv 3, First Fleet with light cruisers YURA, NAGARA and NATORI. 21 April 1929: MUTSU and the First Fleet's cruisers arrive at Nagasaki. 30 November 1929: Captain (Vice Admiral, posthumously) Anno Kiyoshi (33)(former CO of YUBARI) is appointed the CO. 22 April 1930: The London Treaty: London. The Treaty for the Limitation and Reduction of Naval Armament is signed by Japan, Great Britain and the United States. It is an extension of the Washington Naval Treaty of 1922. The signatories agree not to build new capital ships until 1937. A number of existing capital ships are to be scrapped. 20 October 1930: IJN Special Great Maneuvers: S of Daio Zaki. During the night, light cruiser ABUKUMA collides with the light cruiser KITAKAMI. ABUKUMA loses her bow up to No. 1 turret. KITAKAMI sustains only limited damage above the waterline. MUTSU tows ABUKUMA to Tateyama. 1 December 1930: Captain (later Rear Admiral) Monai Isao (33)(former CO of NAKA) is appointed the CO. December 1930-April 1931: During a refit at Sasebo the main battery director and the shell hoists are upgraded. September 1931: The Manchurian Incident: Manchuria. Japan claims Chinese soldiers sabotaged the Japanese-controlled Manchurian railway. The Japanese Kwantung army attacks the Chinese Army and soon conquer all of Manchuria. They set up the puppet state of Manchukuo headed by the former Emperor of China, Henry Pu-Yi. China appeals to the League of Nations. The League sends V. A. G. R. Bulwer-Lytton, 2nd Earl of Lytton, to Manchuria to lead a Commission to investigate. 1 December 1931: Captain (later Vice Admiral) Kikuno Shigeru (34)(former CO of KIRISHIMA) is appointed the CO. 27 Februar 1932-30 January 1933: During a rebuild at Sasebo all existing 3-inch (76-mm) AA guns are replaced by four twin (4x2) 127-mm and four 40-mm Vickers AA guns (2x2). Both superfiring main battery turrets are fitted with 10-m duplex rangefinders. A lattice searchlight tower with four 110-cm searchlights, relocated from the foremast, is erected abaft the fore funnel. A Kure Type No. 2 Model 3 Mk. 2 centerline catapult is installed between the mainmast and No. 3 main battery turret. Three Nakajima E4N2 No. 2 Model 2 floatplanes are embarked. 10 May 1932: Captain (later Vice Admiral) Wada Senzo (34)(former CO of HIEI) is appointed the CO. 1 November 1932: Captain (later Rear Admiral) Ando Takashi (34)(former CO of TAKAO) is appointed the CO. 1 December 1932: Attached to BatDiv 1, First Fleet. 3 February 1933: The flag of CinC, Combined Fleet is transferred from KONGO to MUTSU. 25 February 1933: Geneva, Switzerland. The League of Nations. The Lytton Commission reports that Japan violated Chinese sovereignty and should return Manchuria to China. At a Special Assembly, 40 nations vote that Japan should withdraw. Only Japan votes against it. Instead of returning Manchuria, Japan instructs its representative Yosuke Matsuoka (later Foreign Minister), to walk out of the League. After withdrawing from the League, Japan also decides that she will no longer abide by restrictions such as the Washington of 1922 and the London Treaty of 1930 that impose limitations on the number and size of her warships. 13 June-3 October 1933: MUTSU is appointed the flagship of Combined Fleet. During the Special Great Maneuvers off Truk in July she leads the Blue Fleet against the Red Fleet (flagship NAGATO). 24 August 1933: Yokohama Bay. MUTSU again serves as the Emperor's flagship during the annual Naval Review. 15 November 1933: Placed in reserve at Sasebo. Captain (later Rear Admiral) Kasuya Soichi (35) (former CO of YAMASHIRO) is appointed the CO. November-December 1933: During a refit at Sasebo two Type 91 HA directors with 4.5 m Barr & Stroud stereoscopic rangefinders are installed to the funnel platforms. (IT CAN HELP SECONDARIES RANGE!) 1 June 1934: Reattached to Yokosuka Naval District. 5 September 1934-30 September 1936: First Reconstruction and Modernization: Yokosuka Navy Yard. MUTSU's hull is lengthened aft, anti-torpedo-bulges are fitted and all torpedo tubes are removed. The thickness of the horizontal armor over her magazines and machinery spaces is increased. The fore funnel is removed. All of her 20 original steam boilers are removed and replaced with four large Kampon oil-fired boilers in addition to six rebuilt small boilers. Her maximum speed is 25 knots. New main caliber turrets taken from unfinished battleships KAGA and TOSA are installed. The elevation of her 16.1-inch (410-mm) guns is increased to 43 degrees. Additional armor is fitted to turret faces, sides and tops. The barbette armor is likewise strengthened. The 5.5-inch (140-mm) secondary battery elevation is increased to 35 degrees. Two upper deck secondary caliber guns are landed. A Kure Type No. 2 Model 5 catapult and a collapsible crane are fitted. Three Nakajima E4N2 No. 2 Model 2 floatplanes are embarked. 15 November 1934: Captain (later Vice Admiral) Hosogaya Boshiro (36)(former CO of CHOKAI) is appointed the CO. 15 November 1935: Captain (later Rear Admiral) Kasuga Atsushi (37)(former CO of YURA) is appointed the CO of CHOKAI and the CO of MUTSU as additional duty. 2 December 1935: Captain (later Vice Admiral) Koori Hidesaburo (37)(former ADC to the Emperor) is appointed the CO. 11 July 1936: During a follow-up refit at Yokosuka a new Kure Type No. 2 Model 5 Mk. 1 catapult is installed. A 4-ton collapsible aircraft handling crane is added to the port side. An air defense station is added to the foretop. 27 July 1936: During speed trials, MUTSU attains 25.283 knots. 30 September 1936: MUTSU's first reconstruction and modernization is completed. 16 November 1936: Captain (later Vice Admiral) Goto Eiji (37)(current commandant of Yokosuka Sailor Corps) is appointed the CO of MUTSU as additional duty. 29 November 1936: Kobe Bight. The newly-modernized MUTSU participates in the 17th Fleet Review. 1 December 1936: Attached to BatDiv 1, First Fleet; designated the flagship of the Combined Fleet. Captain Goto assumes full-time command of MUTSU. 21 January 1937: MUTSU is appointed the flagship of Combined Fleet. 28 March 1937: During a follow-up refit at Yokosuka Navy Yard a closed-circuit airflow-based protection against poison gas attacks and the decontamination showers are added. 7 July 1937: The Marco Polo Bridge (First "China") Incident: Lugouqiao, China. Japanese troops are on night maneuvers at the bridge. They fire blank cartridges. Chinese troops fire back, but do not cause injuries. At morning roll call, the Japanese discover a soldier missing and assume the Chinese captured him. The Japanese demand entry to Beijing to look for the soldier. The Chinese refuse. The Japanese then shell the city. An undeclared war on China begins. 11 August 1937: Departs Sasebo to protect a convoy heading for Taku, later patrols W of Korea. 15 August 1937: Returns to Sasebo. Probably at that time three Nakajima E8N Type 95 "Dave" floatplanes are embarked 20 August 1937: Departs Mitohama harbor in Ehime Prefecture, carrying two battalions (1,948 men) of the 22nd Infantry Regiment to Shanghai, China. Rendezvouses with NAGATO en route. 22 August 1937: The squadron arrives off Shanghai. The floatplanes from MUTSU and NAGATO are launched to bomb Chinese military installations (including an artillery battery) in Pudong area, Yining bridge and troops at Dachang. 23 August 1937: Off Saddle Islands. The troops embarked on MUTSU are transferred to light cruiser SENDAI, minelayer YAEYAMA, destroyers YUDACHI, SAMIDARE, MURASAME, SHIGURE, SHIRATSUYU, and YUGURE. 24 August 1937: Off Shanghai. The E8N floatplanes from MUTSU conduct several flights in support of IJN troops off Shanghai. 25 August 1937: MUTSU and NAGATO return to Sasebo. 15 September 1937: Departs Sasebo to patrol off northern Chinese coast, returns on 23 September. 1 December 1937: Captain (Admiral, posthunously) Takagi Takeo (39)(former CO of TAKAO) is appointed the CO. 9 April 1938: Departs Terashima Strait for the southern Chinese coast in company of ISE, KONGO and heavy cruisers CHOKAI and MAYA. En route they rendezvous with HYUGA and KIRISHIMA from Sasebo, accompanied by light cruisers of CruDiv 8, destroyers of DesRon 1 and submarines of SubRon 2. 14 April 1938: MUTSU, ISE and KONGO arrive at Keelung. 17 October 1938: Departs Sasebo for operations off southern China. 23 October 1938: Operations are concluded. 15 November 1938: Captain (Vice Admiral, posthunously) Goto Aritomo (38)(former CO of CHOKAI) is appointed the CO. 15 December 1938: Placed in reserve for the AA suite upgrade. The 40-mm Vickers AA guns are replaced by twenty Type 96 25-mm AA guns (10x2). The aircraft complement is changed to one Kawanishi E7K2 Type 94 "Alf" and three Nakajima E8N2 Type 95 "Dave" floatplanes. 1 February-15 May 1939: Captain Goto is appointed the CO of YAKUMO as additional duty. 15 September 1939: Captain Goto is appointed the CO of YAMASHIRO as additional duty. 1 November 1939: Captain (later Vice Admiral) Hoshina Zenshiro (41) (former CO of CHOKAI) is appointed the CO. 15 November 1939: MUTSU rejoins BatDiv 1, First Fleet. 26 March 1940: Departs Sasebo in company of HARUNA to patrol the southern Chinese coast, rendezvousing with KONGO, YAMASHIRO, CruDiv 6 (flagship KAKO) and DesRon 1 (flagship ABUKUMA) en route. 2 April 1940: The squadron arrives at Takao, Formosa. 1 November 1940: Captain (later Vice Admiral) Kobayashi Kengo (42)(former CO of TAKAO) is appointed the CO. 24 February 1941: Departs Sasebo for operations off southern China. 3 March 1941: Operations are concluded. 3 April 1941: MUTSU is appointed the flagship of the Combined Fleet. 11 August 1941: Attached to BatDiv 1, Combined Fleet. Captain (promoted Rear Admiral 1 May 1942; later Vice Admiral) Kogure Gunji (41)(former CO of CHIKUMA) is appointed the CO. Hashirajima. MUTSU is in Admiral (Fleet Admiral, posthumously) Yamamoto Isoroku's (former CO of AKAGI) BatDiv 1 with her sister ship, the Combined Fleet's flagship, NAGATO. 30 August 1941: Arrives at Yokosuka. 3-13 September 1941: Dry-docked at Yokosuka. An external degaussing coil is fitted. Anti-torpedo bulges are filled with crushing tubes. The aircraft complement is changed to two Nakajima E8N2 Type 95 "Dave" floatplanes. 21 September 1941: Departs Yokosuka for Murozumi Bight. 23 September 1941: Arrives at Murozumi Bight. 1 November 1941: Anchors at Saeki in readiness. 19 November 1941: Arrives to Hashirajima. 25 November 1941. Departs for Kure. 29 November 1941: Returns to Hashirajima. 1-3 December 1941: Kure. Dry-docked for maintenance. 3 December 1941: Returns to Hashirajima. Anchors in readiness condition. 8 December 1941: Operation "Z" – The Attack on Pearl Harbor: BatDiv 1 sorties from Hashirajima to the Bonin Islands with the First Fleet's BatDiv 2's ISE, FUSO, YAMASHIRO, HYUGA, CarDiv 3's light carriers HOSHO and ZUIHO, escorted by DesDiv 21's WAKABA, NENOHI, HATSUHARU and HATSUSHIMO and DesDiv 27's ARIAKE, YUGURE, SHIRATSUYU, SHIGURE, MIKAZUKI and YUKAZE. 11 December 1941: At 0600 the squadron changes course to the west and and 0900 to the NW, to return to Hashirajima. MUTSU suffers a steering gear failure, caused by the sudden loss of pressure in the hydraulic telemotor system, and lags behind the force for 15 minutes. 13 December 1941: BatDiv 1 returns to Hashirajima, maintains standby alert. During this period, BatDiv 1 is involved in training, exercises and gunnery practice in the western Inland Sea. Minor repairs are carried out at Kure. 20 December 1941: After 2140, Navy Minister Shimada Shigetaro (currently visiting Admiral Yamamoto Isoroku aboard NAGATO) is piped aboard MUTSU where he spends the night to return to NAGATO the following morning. 18 January 1942: Off Kurahashi Island, Inland Sea, 15 miles SW of Kure. After 1830 MUTSU acts as a target tug during the new battleship YAMATO's gunnery trials. 19 January 1942: After a night stop at Agenosho Bay, YAMATO and MUTSU return to Hashirajima at 1130, escorted by destroyers MIKAZUKI and YAKAZE. 20 January 1942: Proceeds to Kure. 24 January 1942: Returns to Hashirajima. Maintains standby alert and conducts battle training in the Inland Sea. 12 February 1942: YAMATO joins BatDiv 1 with MUTSU and NAGATO. The Combined Fleet's flag is transferred from NAGATO to YAMATO. 19 February 1942: At 0600, BatDiv 1 departs Hashirajima for joint maneuvers in Iyo Nada, Inland Sea. MUTSU departs as the 2nd unit of BatDiv 1. 28 February 1942: Departs for Agenosho Bay. 1 March 1942: Returns to Hashirajima. 5 March 1942: At Kure for maintenance. 27 March 1942: BatDiv 1 departs Hashirajima for training, returns to Tokuyama Bay. 30 March 1942: At Hashirajima. 7 April 1942: At Kure. 5 May 1942: BatDiv 1's MUTSU and NAGATO depart Hashirajima for gunnery practice in the Iyo Nada with BatDiv 2. HYUGA's No. 5 turret gun blows up. She departs for Kure with FUSO as escort. MUTSU and other battleships return to Hashirajima. 11 May 1942: BatDiv 1 departs Hashirajima for gunnery and AA practice in the Iyo Nada. Returns that night. 15 May 1942: Batdiv 1 departs Kure for three days of exercises with CruDiv 7's MOGAMI, MIKUMA, KUMANO and the SUZUYA in the Inland Sea. 18 May 1942: Returns to Hashirajima. 19 May 1942: The First Fleet and the First Air Fleet depart Hashirajima for two days of maneuvers at sea. 23 May 1942: The fleets return to Hashirajima. 29 May 1942: The First Fleet's Main Body: BatDiv 1's YAMATO, NAGATO and MUTSU departs Hashirajima with the light carrier HOSHO, the seaplane tenders CHIYODA and NISSHIN, Supply Group No. 1's oilers NARUTO and TOEI MARU and DesRon 3's light cruiser SENDAI with nine destroyers. 4 June 1942: Operation "MI" - The Battle of Midway: The Main Body remains 300 miles behind Vice Admiral Nagumo's First Carrier Striking Force and does not engage U.S. forces. 5 June 1942: The Main Body joins up with the remnants of Vice Admiral (Admiral, posthumously) Nagumo Chuichi's (former CO of YAMASHIRO) retiring Carrier Striking Force. MUTSU takes aboard about one-half of the survivors from the carrier AKAGI who had been picked up earlier by destroyers ARASHI and NOWAKI. MUTSU refuels DesRons 3 and 10's destroyers. 14 June 1942: The Main Body returns to Hashirajima. 20 June 1942: Captain (later Rear Admiral) Yamazumi Teijiro (44)(former CO of MYOKO) is appointed the CO. 3 July 1942: At Tokuyama, probably to refuel. 6 July 1942: Returns to Hashirajima. 14 July 1942: Hashirajima. The First Fleet is reorganized. MUTSU and NAGATO are transferred from the Combined Fleet's BatDiv 1 to Vice Admiral Shimizu Mitsumi's (former CO of ISE) First Fleet in BatDiv 2 with YAMASHIRO, FUSO, ISE and HYUGA. BatDiv 2 performs standby alert and training missions. 18 July 1942: Departs Hashirajima. Arrives at Kure. 22-29 July 1942: Kure. Dry-docked for hull maintenance. 3 August 1942: Returns to Hashirajima. 9 August 1942: MUTSU is attached to Vice Admiral (later Admiral) Kondo Nobutake's (former CO of KONGO) Second Fleet, Advance Force for Guadalcanal operations. 11 August 1942: Departs Yokosuka for Truk with Kondo's Advance Force: CruDiv 4's ATAGO (F), TAKAO and MAYA, CruDiv 5's HAGURO and MYOKO, CarDiv 11's seaplane tender CHITOSE, DesRon 4's light cruiser YURA and five destroyers. 12 August 1942: Admiral Yamamoto orders the Advance Force to redeploy E of the Bonin Islands to intercept a suspected task force (in reality the light cruiser USS BOISE (CL-47), conducting a raid on the IJN picket line E of Honshu). MUTSU refuels DesRon 4's destroyers at sea. After no carriers are sighted, Vice Admiral Kondo soon resumes the voyage to Truk. 17 August 1942: The Advance Force arrives at Truk. MUTSU and DesDiv 2's HARUSAME, MURASAME and SAMIDARE are assigned to the Fleet Train of the Support Force. The Fleet Train supports Kondo's Advance Force and Vice Admiral Nagumo's Third Fleet. 20 August 1942: Admiral Yamamoto dispatches the Advance Force to rendezvous with Nagumo's Main Body, currently en route from Kure. Kondo leaves the MUTSU - unable to keep pace with his heavy cruisers - behind at Truk. 21 August 1942: MUTSU departs Truk in company of HARUSAME, MURASAME and SAMIDARE to rendezvous with Kondo's Advance Force. 24 August 1942: The Battle of the Eastern Solomons: N of Stewart Islands (now Sikaiana Atoll). At 1755, two VB-3's SBD-3 "Dauntlesses" from TF 11's USS SARATOGA (CV-3) attack a "MUTSU-class battleship" escorted by "four heavy cruisers and a dozen destroyers", claiming the battleship set on fire. In reality their target (seaplane carrier CHITOSE) is damaged by near misses. At 1915 (local), Kondo, hoping to intercept the crippled USS ENTERPRISE (CV-6) with his heavy cruisers after sundown, orders MUTSU and her escorts to return to port. 5 September 1942: MUTSU and her escorts return to Truk. 9 September 1942: Truk anchorage No. 1. Around 0950, destroyer AKIZUKI reports the sighting of a periscope south of Fanos Island. Several patrol vessels are dispatched to hunt down the intruder. MUTSU and YAMATO are temporarily redirected to a new anchorage south of Dublon Island. MUTSU is incorporated into the Main Body of the Guadalcanal Operation Force. 20 September 1942: Defensive anti-aircraft fire in the Rabaul area is unskilled and uncontrolled, so competent AA gunnery officers and men from MUTSU and YAMATO are dispatched from Truk to Rabaul to serve as instructors. 22 September 1942: Truk. Thereafter, MUTSU participates in battle exercises. 11 October 1942: Truk. Following the departure of the units of the Second and Third Fleets, after 1200 battleships MUTSU, YAMATO, CruDiv 9, repair ship AKASHI and other units are transferred to a new fleet anchorage south of Moen Island. 18 October 1942: Truk. Fleet oiler KENYO MARU, attached to the Advance Force, arrives empty. MUTSU and YAMATO each transfer 4,500-tons of fuel to the oiler so that she can refuel fleet units for the Guadalcanal operations. 9 November 1942: Truk. MUTSU and YAMATO provide rice for Kondo's outbound Advance Force. 7 January 1943: MUTSU departs Truk for Yokosuka, escorted by CruDiv 7's SUZUYA and DesDiv 20's AMAGIRI. 12 January 1943: MUTSU arrives at Yokosuka. 12-28 January 1943: Returns to Hashirashima. Resumes standby alert. 29 January-6 February 1943: Yokosuka. Dry-docked in Drydock No. 5 for hull cleaning and maintenance. The aircraft complement is changed to two Mitsubishi F1M2 "Pete" floatplanes. 15 February 1943: Departs Yokosuka for Hashirajima. 16 February 1943: MUTSU and destroyers YAMAGUMO, HATAKAZE and NOKAZE are briefly joined by minelayer YURIJIMA and subchaser CH-37. Arrives at Hashirajima and resumes training duties thereafter. 4 March 1943: Departs Hashirajima. Arrives at Kure. 8 March 1943: Departs Kure. Returns to Hashirajima. 10 March 1943: Captain (Rear Admiral, posthumously) Miyoshi Teruhiko (43)(former CO of MYOKO) is appointed the CO. 26 March 1943: The Battle of the Komandorski Islands: North Pacific, off the Kamchatka Peninsula, Siberia. Rear Admiral (later Vice Admiral) Charles H. McMorris (former CO of SAN FRANCISCO, CA-38) in USS RICHMOND (CL-9) with SALT LAKE CITY (CA-25) and four destroyers engages Vice Admiral Hosogaya Boshiro's (former CO of MUTSU) Fifth Fleet's heavy cruisers NACHI (F) and MAYA, light cruisers TAMA and ABUKUMA and four destroyers escorting Convoy "D" carrying troops and supplies for the isolated garrison on Attu Island in the Aleutians. In a four-hour running gun battle, McMorris succeeds in causing the Japanese to abort their resupply mission. Disgraced, Hosogaya is relieved of command and forced to retire in July. 13 April 1943: MUTSU departs Hashirajima for Kure. At Kure, in response to the Battle of the Komandorski Islands, she is made ready to participate in a sortie to reinforce the Aleutians. MUTSU takes aboard a full load of ammunition and supplies. 17 April 1943: Departs Kure. Returns to Hashirajima. 18 April 1943: Admiral Yamamoto, CINC, Combined Fleet, is killed by USAAF P-38s at Bougainville while visiting bases. This event undoubtedly delays the Aleutian sortie. 26 April 1943: Departs Hashirajima for Tokuyama, probably to refuel. 28 April 1943: Returns to Hashirajima. 4 May 1943: Departs Hashirajima for gunnery practice in the Iyo Nada. 5 May 1943: Returns to Hashirajima. 10 May 1943: Departs Hashirajima for gunnery practice in the Iyo Nada. 11 May 1943: Returns to Hashirajima. 12 May 1943: American Operation "Landcrab": Rear Admiral (later Admiral) Thomas C. Kinkaid's (former CO of INDIANAPOLIS, CA-35) Task Force 16, covered by Rear Admiral Francis W. Rockwell's (former CO of THATCHER, DD-162) Task Force 51, lands the Army's 7th Division that captures Attu Island, Aleutians. 13 May 1943: Returns to Hashirajima. 27 May 1943: At Kure's Drydock No. 4 where her hull bottom is cleaned. 31 May 1943: Returns to Hashirajima. 7 June 1943: Captain Tsuruoka Nobumichi (the newly-appointed CO of FUSO) pays a call aboard MUTSU to meet with Captain Miyoshi, a classmate in Etajima's 43rd class. 8 June 1943: MUTSU is moored at the flagship buoy midway between Hashirajima and the Suo-Oshima islands about two miles SW of Hashirajima. At 1030 she embarks 113 cadets of No. 11 Class A Flight Reserve (Yokaren) 13th team and 40 instructors of the Tsuchiura Naval Air Group, led by Lt(jg) (Lt, posthumously) Toda Yukio (68), who are taking a familiarization tour. Captain Tsuruoka's FUSO is moored about 1,100 yards SW of MUTSU. DesRon 11's flagship, light cruiser TATSUTA and several of the squadron's newly commissioned destroyers are moored more distantly south of Hashirajima. 1145: After lunch, MUTSU's deck crew prepares to move to mooring buoy No. 2 because NAGATO is expected to return at about 1300 from Kure. There is heavy fog and visibility is down to 500 yards. MUTSU's magazines contain a full load of ammunition including 16.1-inch Type 3 "Sanshikidan" incendiary shells designed as anti-aircraft rounds. Each shell, weighing 1,853-lbs, contains 735 submunitions. Each turret magazine contains 240 shells (120 per gun) including 50 Type 3 rounds. 1213: Suddenly, MUTSU's No. 3 turret's magazine explodes. Vice Admiral Shimizu, Commander of the First Fleet, a few miles away aboard NAGATO sees a brilliant white explosion. Shortly thereafter, he receives a plain language message from FUSO's Captain Tsuruoka. It says: "MUTSU blew up!" MUTSU breaks in two. The 535-ft forward section collapses to starboard, sinks quickly and lies on the pagoda mast on the floor of the bay. The 147-ft stern section upends, but remains floating. FUSO immediately launches two of her Vedette boats. Later, destroyers TAMANAMI and WAKATSUKI arrive, as do boats from the cruisers TATSUTA and MOGAMI and one boat from the battleship NAGATO. An antisubmarine alert is put into effect immediately. 1430: NAGATO arrives after zigzagging through Hiroshima Bay. Later, since no submarines are sighted, the alert is cancelled, but the frequency of patrols by naval vessels and aircraft is increased in Hiroshima Bay, Iyo Nada sea and the Bungo and Kii Suido channels. NAGATO moors about 3,000 yards off FUSO's port beam and takes aboard the survivors rescued by TATSUTA. Her crew rescues 353 survivors of the 1,474 crewmembers aboard MUTSU. Only 13 of the visiting observers/instructors are among the survivors. All 39 wounded sailors are transported by TAMANAMI to a secluded hospital on Mitsugo Shima. [3] 9 June 1943: Hashirajima: At about 0200, MUTSU's stern section sinks and comes to rest nearly upright in 130 feet of water in Hiroshima Bay at 33-58N, 132-24E. In the morning, the first divers arrive and remain on the site for several months. FUSO serves as the base for the salvage efforts. At first, to conceal that MUTSU has sunk the divers are told that the ship they are exploring is similar to NAGATO. Then the divers are allowed to familiarize themselves on that ship. The final list of those lost aboard MUTSU totals 1,121 men including her skipper, Captain Miyoshi and his Executive Officer, Captain Ono Koro (former XO of KIRISHIMA), both of whom are promoted to Rear Admiral, posthumously. Tokyo: Initially the IJN's top brass suspects that the explosion was caused by a spontaneous conflagration of Type 3 "Sanshikidan" incendiary AA ammunition. Type 3 was known to contain flammable substances and there was a fire at the Sagami arsenal a few years earlier, caused by improper storage of Type 3 components. A few days after the accident, the Navy Minister, Admiral Shimada Shigetaro (former CO of HIEI) orders the Type 3 shells debarked from all IJN ships carrying them. Hashirajima: The "M-Commission", led by 60-year-old Admiral Shiozawa Koichi (32)(former CO of FURUTAKA) is convened to conduct a formal accident investigation. Shiozawa considers all possibilities from the possibile detonation of Type 3 shells to improbable attacks by a lone American torpedo plane or an attack by either a midget or a fleet submarine. He is assisted by Rear Admiral Hoshina Zenshiro, the 22nd CO of MUTSU. Cdr (later Captain) Yasui Yasukado (51), one of the inventors of the Type 3 shells is called in to testify. He explains that the incendiary ammunition cannot ignite or explode per se. Cdr Yasui also points out that the brown smoke observed by the survivors is not consistent with Type 3 filling, producing a white smoke when fired. A test is conducted at Kamegakubi proving ground using a specially built mock-up of No. 3 turret. All survivors agree that they saw a brown or reddish-brown smoke prior to the explosion, consistent with a propellant fire. Admiral Shiozawa next orders to investigate the possibility of a spontaneous propellant conflagration. The composition of propellant charges recovered from No. 3 turret magazine is analyzed and compared with that of the lots produced before and after, but no changes can be detected. Additional experiments show that under normal storage conditions the 102 DC1 propellant cannot ignite below 80 degrees Centigrade (176°F). The "M-Commission" labors for two months before presenting their report. The commission confirms that the incendiary shells had not caused the disaster. As a result the loading of Type 3 shells on board ships is resumed. Later, the IJN revises completely their standards for the handling and storage of explosives aboard ships. A new Type 4 Mod. 3 time fuse is adopted for Type 3 AA rounds. The investigation concludes that the explosion was "most likely caused by human interference". Some investigators think there was a ring of saboteurs, but several survivors point at a certain gunner's mate of turret No. 3, who was accused in petty theft and scheduled to appear before a naval court in Kure on 8 June. The divers manage to recover the bodies of inhabitants of crew space No. 4, where the crew of the No. 3 turret was accommodated, but the body of the suspect is not present among them. 22 July 1943: Although the divers report that MUTSU is "bent like a broken nail", it is proposed to salvage the ship, tow it to a drydock at Kure and put her back on the line - optimistically - in three months. To convince their superiors in Kure, a dive is made with a modified 6-man Nishimura-type minisub, but it snags on a railing. All officers aboard almost suffocate before the minisub breaks free. Finally, it is decided that the battleship is beyond salvage. A major cover-up is launched to conceal that something has happened to MUTSU. Kure Guard Force is dispatched to recover any flotsam originating from the battleship, which may reveal her identity. MUTSU's call sign is occasionally used in radio traffic to simulate her presence in remote areas of the Pacific. To further prevent rumors from spreading, many surviving sailors are later transferred to garrisons on Tarawa, Makin and Kwajalein. About 150 are sent to Saipan and almost all are killed there in 1944 during the U.S. invasion of the Marianas. 15 August 1943: The survivors accommodated aboard FUSO are transferred to NAGATO that, with other fleet units, departs via Yashima and Yokosuka for Truk. Once the survivors arrive on Truk, they form the reserve unit of the local 41st Guard Force. 1 September 1943: MUTSU is removed from the Navy List. Doubts as to the cause of the disaster remain, especially by those who favor the explanation that a submarine attacked MUTSU. Several months later IJN officials question the German naval attaché in Tokyo, Vice Admiral (later Admiral/Knight's Cross) Paul Wenneker (former CO of Panzerschiff DEUTSCHLAND/LÜTZOW), about the circumstances surrounding the British Operation "Source." [4] 2 March 1944: On that day, the USN Fleet Radio Unit, Melbourne, Australia (FRUMEL) issues the following comment: "In regard to the continued absence of the battleship MUTSU from traffic, Honolulu now state they have some Jap prisoners of war who are definite that MUTSU was torpedoed in Home waters when on passage south and returned to Japan but her magazines blew up on arrival." July 1944: The oil-starved IJN cut a hole in the bottom of MUTSU's hulk and pump out 580-tons of fuel oil for use by their ships. 31 July 1945: Seletar Naval Base, Singapore. Cruiser TAKAO is attacked and damaged heavily by the British X-craft. For some, doubts return about the cause of the loss of MUTSU. [5] 24 June 1948: The Nishi-Nippon Kaiji Salvage Company acquires the right to salvage ammunition and fuel from the wreck. Before the works can start, the Far Eastern Commission (FEC) issues an order preventing the salvage of items from the wreck. 20 June 1949: A local court authorizes the Nishi-Nippon Kaiji to salvage human remains and personal belongings from the wreck. On 21 July the operations start and continue until late March 1951. November 1952: The salvage operations are resumed. 28 June 1953: The bow crest is raised. 20 March 1970: The Fukada Salvage Company acquires the salvage rights to the wreck. Salvage operations on a much larger scale start soon thereafter and continue for eight years. 23 July 1970: Turret No. 4 is salvaged. The body of the missing gunner's mate is found inside. He is identified by two personal seals carried in the pockets of his uniform. 15-16 March 1971: The stern section is raised. Since then many artifacts are brought up including gun barrels, propellers, the bow section, anchors and crewmembers' personal belongings. HERE TALK TO SEE WG FIX range secondaries for MUTSU to 5K stock. mutsu no have AA, bad accuracy main guns , SOFT ARMORED (bad) he not rival VS NEW MEXICO/ARIZONA/BAYERN/FUSO, maybe vs QUEEN ELIZABETH & WARSPITE. mutsu is as kongo con 410mm, has amored very weak it eat lots citadel
  21. When playing the role of the Destroyer, proficiency in the vision-game is king. And mastery over the vision-game is all about information, long before the first shots are fired. In many cases, a DD need not fire, let alone land, a single shot to turn the game in his favor. Knowing, probing the edges of the enemy's collective concealment range, the way it expands and contracts, using RPF against its own user, tantalizing ships to open up with their guns to unmask them, provoking a cruiser into expending its radar as you instantly escape the fringes of its range or into cover, perma-spotting an enemy DD by maneuvering within the 200m "sweet-spot" between your own concealment and his, ascertaining when an island is a safe-haven or a death trap, etc. Knowing who and what is detecting you is critical information, informing you of options and counterplays, determining the difference between a win and a loss depending on application. If memory serves, the old detection indicator used to display different icons for radar and hydro, and (just as importantly) prioritized these detection indicators over the "normal" surface detection indicator (a simple exclamation point without the radar or hydro modifiers). Unfortunately, WG did away with this versatility at some point, and are now using a single icon to display both hydro and radar detection, leaving DD players to guess who and what is "lighting them up". And just as bad, if not worse, the game prioritizes the ambiguous "normal" surface detection (exclamation point) icon over the already-ambiguous radar/hydro icon. In summary, they dumbed down the game and added more RNG by denying DD players critical information . What I propose is a return to the original indicator, perhaps even improve it so that all methods of detection can be displayed in a concise manner. Heck, I'm sure the modders would be happy to do the work for WG if they were guaranteed their projects were endorsed. If I'm not mistaken, the original code for the old indicator with separate icons is still embedded in WoWs, so this isn't asking for something costly or unreasonable, right? How is this a buff to DDs? Let's explain it this way: Just as with RPF, you can determine the position and even likely orientation of an enemy fleet with RPF even though you're not the one who's using RPF . The power of RPF - and more relevantly, the counter-RPF "detection icon" which is displayed to the enemy player it's used against - is a double-edged sword because the counter-indicator shown to the enemy can be used in context with other information: a cap zone being occupied, the detection icon, last known enemy locations and orientations, map knowledge, the second ring of epicenter turning green while the middle remains empty, etc. RPF is a brilliant game mechanic (Well done WG! ). The power of RPF is perfectly balanced against - not the skill of the user - but the skill gap between the user and the players it's used against. This would be a bit of a different story if the skill could be toggled on and off. But it can't be toggled; it's "always on" until the player who has it is dead. And so, a potato using RPF is not simply wasting captain points; he is, in fact, often giving critical information to a clever opponent , one that knows how to use the counter-RPF detection icon against its user. A better, more versatile, more informative detection indicator works the same way. Heck, that describes the old detection indicator perfectly, so I'd settle for a simple "regressive" fix. How do you know if you can smoke to escape detection when the indicator doesn't tell you you're radar'd (at the same time you're surface detected)? How do you know if the ship lighting you up is around the island 4 km away (and has an angle covered by your teammate) or around the island 9 km away (which is not)? How do you know if an island, which is vulnerable to indirect fire from a cruiser 10 km away, can break vision if you can't tell if you're being "lit up" by surface detection (which is broken by line of sight) or radar detection (which is not)? etc, etc, etc. DD players, especially IJN DD players, are always complaining about radar and hydro to no end . Well, this is a common-sense - and IMO eminently reasonable buff to every DD, especially those concerned with spotting and concealment mechanics - assuming they're willing to apply some effort in learning the game, rather than divorcing themselves from team play in order to pursue torp spamming and gun kiting . It is not a direct counter. It is more subtle. It is a tool for counter-play. And besides, there are a bunch of DD players in every line who could use some incentive to play their ships with a little more intelligence (in the bilateral sense of the word ).
  22. Conq is hardly OP

    Warships Today is temporarily up, and the NA data is in. Here is the data for win rates for T10 BBs, solo, overall, NA: GK 50.11% Yam 49.79% Conk 49.51% Monty 48.18% Here is the same data for two weeks: GK 50.47% Conk 49.75% Yam 49.20% Monty 48.54% The reason I use Solo data is because it gets rid of the effect of divisions, and shows the true carry potential of the ship: in Solo a ship has to carry, or else. Conk data has fallen over time, just as many of us predicted. The truth is that Conq gets gaudy damage numbers but doesn't win, because when the time comes to carry and kill ships with AP, it only has UK Almost PiercingTM, and can't do it. I've already reached the point where I like seeing Conks on the other team because I know it doesn't help them. On the EU server in overall win rate Solo Conk is first by a tiny margin, 50.23% over GK's 50.21%. In two weeks' data, GK is comfortably ahead, 50.53% to 50.06%. Conq is again falling over time. Only on Asia server is the Conk leading by a strong margin in both sets of data. There are no two weeks numbers on RU so I assume it is new. Despite the complaints, the data show clearly that Conk is well balanced.
  23. Prinz Eugen suggested buff

    Hello hello... i want to be brief Prinz Eugen have a beautiful design, and is a rock between cruisers, but like everyone says, the HE and cadency is really poor, i dont want to talk about how to use the ship, I have a few battles in this ship (+195 Battles - PR: 2301 for now) I found it frustraction sometimes, all the rest of premium ships have a distingtive fight mode or a torrent configuration which works and those ships can aport that personality in battle in form of a smokescreen, radar, endless AA, a full foward torrent configuration, repair party. and more. but the prinz eugen is not even a ship that you can take into a competitve battle like clan wars or rank battles. The rest of the premium cruiser T8 are a good choise for a competitive battle. but this ship has already something good which can be used for make the ship more competitive without being overpowered In real life In the operation Rheinübung the Prinz Eugen took a important role when the bismarck lost her principal radar in battle agains the cruisers Suffolk & Norfolk after the disengage, prinz eugen took the lead guiding the bismarck with reconnaissance radar. Prinz Eugen was the only cruiser of her class equipped with an advanced FuMO set and is cleary visible in-game compared to the admiral hipper-class. In game... in all the servers...the prinz eugen have the most low stats in damage deal... is clear is not a ship for deal damage, no with only 4x2 of 203mm with low fire chance and 13s of reaload in all the servers the prinz eugen have a low win rate... the ship is not key for determinate a victory like one with smoke, radar o high cadency. 8 I dont suggest to make the ship OP, but i think could be more useful to the team if the ship can equip a radar consumible, the prinz doesnt own a good cadency, so will not insta exterminate sneaky ships. but could make a better job as escort ship spotting sneaky destroyers and cruisers than using the hydroacustic search. , which will probably turn a little useless since the new smokescreen mechanics. also could be more critical in a T10 battle, where can compensate the lack of fire power So, What I suggest is add radar consumible to the prinz eugen, with 30s is fine, this is just 2 salvos of 8 shells, but is enough for the team to take some action or indentify the actual position of a close ship. and yeah, c'mon wargaming, is a premium ship, is not even better than the admiral hipper in performance statistics.
  24. ^&$#@# the Colorado

    I've been playing for a bit now, and while i know i'm not the best BB captain I can't understand how utterly unprepared i was for the level of suck i've experienced in the Colorado. It's armor is mediocre at best. it's reallllllllly hard to get Citadels, and it is absolutely no fun to drive. I expect the small minded to look up my stats and verbalize how bad a captain i am in their opinion. If that's your goal please refrain from posting. I just want to know if it's even worth it to continue to the next tier. I don't want to waste my time.
  25. Fire Prevention Skill

    Hello everyone. Been away about 6 months and looks like the fire prevention skill received a buff and is now 10% vs 7% last I played, but still reduces total fires to 3. Is there any other unseen stats to this skill. Then is was generally not considered worth 4 skill points, but looks like that many have changed. I have pretty good fire management skills and am unsure if I want to respec these high cost captains or not. Do you find it worth 4 points now in its current state? Thanks.