Jump to content

Search the Community

Showing results for tags 'buff'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • World of Warships - News and Information
    • News And Announcements
    • Updates and PTS
    • Developer's Corner
    • Community Volunteer Programs
  • Feedback and Support
    • Game Support and Bug Reporting
    • Player Feature and Gameplay Suggestions
    • Game Guides and Tutorials
  • General WoWs Discussion
    • General Game Discussion
    • Discussions about Warships
    • Player Modifications
  • Off Topic
    • Historical Discussions and Studies
    • Off-Topic
  • International Forums
    • Foro en Español
    • Fórum Brasileiro

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Twitter


Website URL


Instagram


YouTube


Twitch


Skype


Location


Interests

Found 32 results

  1. rafael_azuaje

    FLINT ! BUFF!!!!!!!!!!!!!!!!

    * recently the flint cruiser received a poor range buff from 11.1 to 11.9k I mean nothing! and with a penalty of reducing -1 second .. why does this happen? if Atlanta did receive a good buff from 11.1k to 13.3. and without any PENALTY. why hate flint ?? * The Atlanta Class cruisers had better hull and deck armor. Deck: 1 + 1⁄4 in (32 mm), and ok not to put 32mm but go up those 13mm which are very horrible for its tier, to 20mm, at most 25mm his armor is very flan even a gun destroyer can easily deal great damage to atlanta / flint. https://en.wikipedia.org/wiki/USS_Atlanta_(CL-51) https://en.wikipedia.org/wiki/USS_Flint_(CL-97)
  2. DISCLAIMER: THIS STORY TAKES PLACE IN AN ALTERNATE UNIVERSE; ONE WE ARE GLAD WE DON'T LIVE IN. A complete analysis on the sinking of the Bismarck(British Version) We are rather unclear about the events during and after the sinking of the Bismarck. This is the best explanation we can offer. At around that day the Bismarck sank or something, the royal navy dispatched HMS Rodney and HMS Ark Royal. Now this was probably a good decision, as Ark Royal was probably one of the most emotionally secure ships in the entire RN and wouldn't fall for Bismarck's confidence-undermining techniques. Rodney's attitude was, on the other hand, slightly troubling... but it was all a ruse to get Bismarck off guard. (Or so claims meta-academic epidemiology) Anyways, the Bismarck's rudder was hit earlier by velociraptors. After that, the captain of the Ark Royal decided to send torpedo rocs to destroy the Bismarck once and for all. On 8:14 (BTW 60% of the statistics in here are made up) in the morning, the torpedo rocs lifted off and began attacking the Bismarck. For some reason, the resilient gruyere the torpedo protection was made of was actually swiss, and the torpedoes easily blowed a hole in the side of the Bismarck. The ship capsized, and yet the Admiral was nowhere to be seen. Later, both Admiral Lutjens and the ship Bismarck were rescued onto the HMS Rodney, then transferred to the Ark Royal. The two ships apparently shared a piece of gruyere cheese armor and quickly build a relationship, then transferred back to England after the sinking of the Ark Royal. Epilogue: Ark Royal and Bismarck Are on an unknown area of the British Titan colonies under the witness protection program, in a scandal involving the HMS Prince of Turtles (Hey we couldn't come up with better names so don't judge)'s Phaser mounts, which were later discovered on a french battlecruiser. War almost erupted, until France threatened to activate Vacuum Decay if Britain declared war.
  3. rafael_azuaje

    Anchorage need buff

    I have the anchorage and in some battles I have observed, that it is half garbage, believe it or not. why?? ARMOR: this cruiser has armor very similar to FIJI (paper) the main guns a real disgusting, the reload is horrible 15.5 seconds. Baltimore can feel better armor than that of anchorage. Baltimore has the exact same guns and reloads in 10 seconds. AA: they are not useful, they are not useful, VS a Cv T6 will shoot down some planes, VS T8 CV, a single plane hopefully, VS CV T10 NONE. the damage that the anchorare repairs by aerial bombs is lethal for the cruise ship. TORPEDOS: it's the only thing that is decent about anchorage. SMOKE: it is medium useful, for example if it is inside your smoke, and a ship near you at 8K distance, that will make you 100% visible if you shoot, so it is not very useful. apparently the anchorage is version 1940, upload it to 1943 my advice: FIX reload main guns replace the 28mm MK1 with the borfors Add Defensive Fire AA in slot apart. North Carolina Shoot me to 20k Into smoke Baltimore does better battles
  4. To buff Graf Zeppelin. Although, they are only 2 very specific buffs. 1) Increase Secondaries Range . Why? because now we have the main german CV tree, where the tier 8 (A. Parseval), features secondaries base range of 7 km. So Indeed, Zeppelin's sec. range must be buffed now to 7 km. and 2) Increase its base concealment: Same case, A. Parseval features a base concealment of 13.5 km. ; Zeppelin's current base concealment is 16.2km. therefore, it should be buffed to 14 km (or even 13.8 km). I know that there would be some "naysayers": So, dont forget, that Tirptiz secondaries where buffed after german BB's debut. Tnx for your attention.
  5. Even after the reload buff this ship has no role or purpose. I despise this thing. And don't give that "oh you're just not playing it right" [edited]. Any ship can made "good" by shear circumstance. It cant brawl (turning radius and vulnerability to torps), it can't BARELY even engage in medium range fire fights because of its gold awful dispersion, and its armor scheme allows 20k salvos even with good angling, turtleback be damned. You combine all of this with a massive bloated ship with mediocre AA and you have the most hated BB in the game. To add insult to injury, all other BBs had their Cits lowered so the relevancy of turtleback armor is now near useless. WG. Buff. This. Ships. Dispersion.
  6. When i first started to play the game by Feb 2017 i asked which was the best tech tree ship at that time, and most of people said: Khabarovsk. So i started to grind the russian DD line, what for a noob was very difficult to learn the game mechanics with gun boat DDs. But i got It and It was my first tier 10, and the only one which i bought a permanent camo. Although, by the time i got It, It had already been heavily nerfed, mainly due to the tears of BB players. But after that many ships much more powerful in terms of HE spam than Khaba were launched, see Thunderer, Smolensk, Friesland, Kleber, Henry, just to cite a few. So, what is the reason to keep Khaba in such a bad state? Without the legendary module and a 19 point capt the ship is awful to play, many people that I talk with have never touched the ship again. There is no reason to play It If u have a Kleber for example. Flamu recently made a stream talking about It. A small buff on its rudder would be ok, só we could remove that rudder shift upgrade and use the concealment upgrade, because a DD having a 9.7 km detection while some cruisers have 9.1km detection is [edited]. Just my opinion.
  7. rafael_azuaje

    Odin Buff

    hello everyone! my post is to talk about odin. * request some improvements like increasing your little HP from 52400 to 57200 base. * improve the speed of the main battery recharge. because the AGIR has the same barrel as the Odin but it recharges in 20 seconds, in 23 seconds. (here is clearly a nerf)
  8. Who would have thought Haida needed a buff; certainly not me as I consider her one of the best tier VIIs and a very unique experience. Seems Lesta disagrees since: What does this mean? Only a 17,55 second buff to Haida's (and any ship with the same smoke generator) smoke. So yeah, thanks for the bonus, my Cobra chicken appreciates
  9. I think and believe that yes, because to tell the truth, the minotaur is becoming increasingly difficult to keep alive throughout a battle, because even if it has smoke, there are already too many ships with Radar of 10 and 12 km, and as well We know the minotaur can be devastated by almost any cruise ship or battleship, and some destroyers can also destroy you extremely quickly with Ap, an example of this would be the rag, so these are my reasons why the mino needs an urgent buff !!. In addition to saying that the Minotaur is almost impossible to use with its radar, you would have to be very lucky or not shoot
  10. I've had the Khaba for a long time, and have always loved it, even though I have only been able to play the current version, and never got to experience the original OP monster that it was. However in the current meta the Khaba is woefully underpowered. I just recently got the Kleber, and it is pretty much just a much better version of the Khaba in every way. You are much faster, much stealthier (even with the concealment nerf), have better range even without AFT, have amazing super AP that can delete cruisers from 10km away, have hilariously fun French F3 torpedoes that can demolish ships caught off guard, have French DD damage saturation, have great handling, and the absurdly strong main battery reload as well, along with great fire chance and shell velocity. What does the Khaba have in comparison? Well you do have better sustained DPM, although the reload booster more than makes up for this. You have the sekrit documents 50mm plating, although you take full BB AP pens to compensate, and can easily be blapped for 15k a salvo if you aren't careful. You do have a heal and more health, which is a significant advantage, although French damage saturation and speed really diminishes this advantage. You have much better turret traverse, but worse firing angles. And if you get in a point blank knife-fight the torpedoes hit very hard and are very stealthy, but are also incredibly slow and have terrible range, so they are still pretty much useless. You have better AA, but it is still trash, and even more so with the CV rework. The Khaba has also been crippled by the nerfs, especially the rudder shift nerf, forcing you to use the rudder mod, so your concealment is horrid at 9.7km, in comparison to the Kleber's bad but still very useable 7.8. You are also much slower and easier to hit, and have worse range even with AFT. The Kbaba has just frankly been power creeped into irrelevancy, which is why you almost never see it used anymore. I can still do very well in it, and still find it fun to play, but now that I have the Kleber it is easy to see how sorry a state the ship is in. The Khaba needs significant buffs to really be competitive again. The first thing I would do is undo the ridiculous rudder shift nerf, so that you can actually run concealment and be actually maneuverable. I would also give it back its 10km torpedoes, so it can actually use them once in a while. These alone would go a long way to making the Khaba competitive again. I would also make it not eat full BB AP pens anymore, and think a slight range increase would also work. It should not go back to its original broken state, but the Khaba really needs some work, as it has been both powercreeped by the Kleber and nerfed too much by WG as well. The Khaba is not an example of Russian bias (looking at you, Kremlin), and it needs some love.
  11. As many players of American Cruisers know, and those who like to shoot at them, Atlanta sucks now. Many players who are in the game now never even saw the days where Atlanta was at the very least decent. Now because of the added lines in the tech tree as well as what is now considered sub-par statistics, the Atlanta is nearly unplayable on its own. I used to love this ship. It was fun and unique to play. It eventually moved to a spot where smart players could dominate, and bad players would be punished. Now everyone who takes this ship into battle is punished. We now have many ships that play (and are inspired by) Atlanta, but due to how the power creep works, are much better even at their respective tiers. Belfast Smolensk Colbert Worcester The Tier VIII and above Japanese gun DD's Even Boise All of this ships have some added quality to them that make them better than Atlanta. Whether it's range, smoke, heal or something else.
  12. rafael_azuaje

    LONDON NEED BUFF!

    Great analysis! I just want to know why London is premium and Devonshire not. It seems than both are similar, but DEvon is better in many aspects: - Better torps and main battery reload time - Better torps speed and distance - Better antitorp protection - Better main battery range - Better AA - Better DPM - Better HP recovery - Better concealment Better Hydro - better etc.... The london it seems better in speed (+1 knot) Those without significant captain skills and upgrades. (The skill selecte for both ships are Priority taget and Expert Marksman) my Devonshire has Demolition Expert activated.
  13. TheDgamesD

    Roma issues.

    Can we please get a Roma buff? I think i have the knowledge of how the ship performs more than WG does at this point (279 games played in her) and god can she be infuriatingly temperamental with that vertical dispersion, I've missed so many ships below 8km because of it. I do everything right and the ship just goes NOPE NAH YOU. She doesn't have the accuracy to fight at long range where her armor benefits from its layout, but also doesn't have the armor design (Due to the lack of her historical internal angled armor scheme) to try and knife fight to make the guns work. But then the guns just over pen to the point you go back to long range only to miss all but one shell over and over. I get it her guns do more damage than other 15" guns, but that doesn't excuse the accuracy being beaten to a pulp so drastically. The AA being so terrible doesn't make sense as historically when used on Littorio, Vittorio Veneto, and other BB's it worked exceptionally well, but seemingly because of Taranto it has to be bad i guess. For the guns themselves i have many issues with their current state. Her short range makes playing her at distance a headache. not to mention how short it is bothers me given her title of historically having the longest ranged guns of any BB. "The guns were the most powerful weapons of their caliber, comparable to those of much greater caliber. This was largely due to their exceptional muzzle velocity, although this came at a cost. The high velocity and energies in the firing chamber lead to a much faster rate of barrel wear compared to other naval guns, and also resulted in excessive dispersion at long range. Because of this, the final velocity of the Palla rounds was reduced from 870 m/s to 850 m/s. Even with this reduced velocity, the 381/50 had the longest range of any rifles ever mounted on a battleship, the 884.8 kg AP rounds able to reach 42.8 km at the maximum elevation of +36º. This out-ranged the 46cm/45 Type 94 of the Yamato-class by almost 800 meters, and the 16"/50 Mk.7 of the Iowa-class by over 4000 meters. The Armor-Piercing shells had similar penetrative ability against vertical (belt) armor to the two aforementioned weapons, but due to the shallow angle of impact and high velocity of the shells, their performance against horizontal (deck) armor was far inferior." but i get it range had to be balanced. So while her guns can do more damage she still heavily suffers by not being able to over match 32mm of armor when theoretically given the actual characteristics of the rifle and impact of the shell it's reasonable to assume given a realistic breakdown of shell penetration mechanics making her guns effectively over match as if they were 16" guns makes sense. (https://en.wikipedia.org/wiki/Cannone_da_381/50_Ansaldo_M1934) Then we have the glaring issue of her ammunition to anyone who remotely knows anything about her guns. They never fired let alone carried any HE ammunition for her 15" guns. Instead she only ever carried AP and SAP historically. Why wasn't this reflected in game? well wargaming at the time used the excuse that there were no plans to ever implement that type of shell. which is obviously now bull given we have an entire line based around them. Three types of shells were developed for the gun, but only two were actually used.(Bagnasco & de Toro, p. 94) AP: The primary armor-piercing round, in Italian these rounds were known as "Palla" (literally; "ball") or "Proiettile Perforante" (Piercing Shot"). They were heavy for their caliber at 884.8 kg (1,951 lb), with a small bursting charge of only 10.16 kg TNT (1.15%). The shells were made of nickel-chrome steel, with a steel cap and a Silumin ballistic cap. The total length was 170 cm (67 in), or 4.46 calibers. SAP: A semi armor-piercing round named "Granata Perforante" ("Piercing Shell") designed for use against lightly armored targets such as cruisers and destroyers. They were lighter than the AP shells with a greater bursting charge (3.57%), and had a significantly lesser penetrative ability. During the war, they showed an unfortunate tendency to fuse later than they had been set to, which lead to over-penetrations of their targets. HE: High explosive shells, these weighed only 774 kilograms (1,710 lb). Although designed and tested for these guns, they were never actually used aboard any of the ships that mounted these guns. I can say now In all my countless games in Roma I have never once found the HE to ever be more of a viable choice to fire than her AP. A mix of its low Damage, fire chance and more makes it practically useless. I can bet you there is not a single person that would complain about removing Roma's HE and replacing it with SAP it's HE is so bad. If anything it would be a massive improvement to the ships performance and would make the dispersion of the shells more justifiable, given the ability to now have a shell that would not only make close quarters combat vs CL as and combat in general vs CA's more balanced, unlike currently where CA's are currently immune to you if they go bow in, an CLs you always overpen due to her High velocity. This would open the door to actually putting thought into what type of Shell you should fire unlike now where using literally anything but the AP even vs DDs is a worse option. In total it would make WG's idea of the playstyle they seem to want her to fit actually work unlike now where she's such a flaming unreliable mess.
  14. It would be great to have another German BB line buff along the lines of fire resistance. German BBs are effective when up close but it's hard to push up with confidence when HE spam is setting you ablaze every 5 seconds. Or maybe this could open up the possibility of a German-exclusive consumable which makes you resistant to HE fire for a period of time. Thoughts?
  15. Heyo, wall of text alert, enjoy the read, I've been wanting to get this off my chest for some time now. There's a WG stream going on as I write this, in which a buff to the German Tier X Cruiser Hindenburg was announced (also includes Roon, same buff btw). The buff in question was stated to be a decrease in reload from 11 seconds to 10.5 seconds. Now, let me start this by saying that I find it good that WG is finally getting around to buffing Hindenburg. The game has not been kind to her ever since her initial nerf where the reload was increased from 10 to 11 seconds. To list a few things that happened, we saw the large wave of buffs to numerous T10s which raised the average performance of the T10 ship, whereas Hindenburg around that time got nerfed. Republique saw more widespread use, for those of you unaware, Republique is one of the most terrifying ships to face in Hindenburg, more on that later. And last one worthy of mention are the Legendary Upgrades, where Hindenburg got a rather mediocre one, again more on that later. So, does this buff to her dpm finally solve the issues she has? In my eyes, no, it doesn't. It doesn't even touch her main issue, and that of the German T8-10 Cruisers. While the dpm was no longer what it used to be, it's still usable. Her AP hits just as hard provided it penetrates, the HE still penetrates the 50mm plating. She was never a dpm machine, more of an opportunist that would seek AP opportunities whenever possible. Same unfortunately also applies to her buff some time ago, where she gained an extra heal charge. A fifth Repair Party charge is a situational tool, only being of any use when four heals have been used and the fifth one gets activated. If this does not happen in a match, then this buff did not show any effect in said match. What is Hindenburg's main issue? It's a feature of her that got powercrept. For those that have been around for some time, the term “Battleship Hindenburg” should not be uncommon. This reputation was gained for a few reasons. For one the turtleback armor which allowed her to pull some ridiculous moves in brawls, and then most importantly the 30mm midship section which allowed her to bounce all AP shells but the ones fired by Yamato, Musashi and 457mm Conqueror (which no one used, that didn't change). So basically, angle well and you can absorb a lot of damage. She still has those 30mm armor. But unfortunately for her there are plenty of ships that have been released since then, and more in the pipeline. Republique being chief among them. Why her? Because she amplifies the problems that Hindenburg has. Hindy's sluggish handling is nothing new, so any Republique with two baguettes to rub together (lewd) will not struggle to land shells, and when they land, they hurt. And there is no way for Hindenburg to counter this threat at all. Angling doesn't work, the concealment is mediocre, so are her dodging abilities. What remains is literally running away and trying to slowly wear the Republique down while 10k damage salvos will return to you every 20something seconds. So in short, 30mm is no longer worth what it once was, and Hindenburg is among the ones that is hit the most by this slow process. What remains is the turtleback, but I shouldn't have to explain how passive the meta especially on NA is. Anyone hoping to capitalize on the turtleback on a regular basis will be left disappointed. Is this an unsolvable issue? No. It can be fixed relatively easily, and WG already set the foundation for this some time ago when announcing possible upcoming changes to the midship plating of cruisers. Exactly the issue Hindenburg has, midship plating. Since then this idea has been surrounded by silence from WG's end, though I spent time on thinking about what possibilities there are for Hindenburg. Since this would be a significant buff to Hindenburg's survivability, it should not surprise that there has to be something in exchange that Hindenburg will sacrifice. For this the most suitable thing would be the third (or fifth if maxed out) Repair Party charge. So while Hindenburg gains the ability to avoid more damage, she pays by being able to recover less damage. A good trade-off. As clarification, these values would only affect the midship section, meaning central upper deck and upper belt. Bow and stern remain untouched. 31mm: An unconventional value for sure. This mainly excludes overmatching from Republique's 431mm guns. 32mm: Widely known value. No overmatch from guns up until 457mm, and German 128mm Secondaries lose the ability to penetrate the armor without the IFHE-skill 33mm: Again unconventional, but this one does a whole lot more. No AP overmatch at all (like Moskva/Stalingrad), Japanese 100mm+IFHE and up to 152mm+IFHE will no longer penetrate the midship section. Heavy Cruisers remain completely unaffected. 34mm: 203mm HE and 155mm+IFHE no longer penetrate the midship. I do not want to say “Option X is the best, because I know for sure”. I don't know for sure what would be the most balanced option. Hence why I listed them all. For one they provide food for thought, and secondly it would be more logical if WG tested Hindenburg with these values to determine which one is the most balanced one. As a final word, or sort of, how does this transfer to Admiral Hipper and Roon? They have similar issues, and Roon is evidently in need of buffs as well while Admiral Hipper and Prinz Eugen are at least indicated to be rather poor, given the server stats we can access. This concept should thus be applied to them as well, and the question arises how much the midship armor could be. 28mm: Doesn't change anything of significance. No really. 29mm: 413mm and below will bounce, however GK's 420mm shells and anything larger will slice through like a hot knife through butter. Want to make the 420mm guns have some sort of overmatch advantage, this is how you do that. 30mm: Same old, no overmatch from less than 431mm, 180mm HE shatters Different values can be applied for different tiers, obviously. But is an improved miship section desirable? Personally I shall say, most certainly. The beautiful thing about midship sections in that armor range is that they do not affect your gameplay unless you captalize on them. Show broadside and it'll do nothing. Sit nose in and again it won't do you any good. Only when being properly angled and when keeping the surroundings in check will this pay off. In other words, midship armor can be a skill-based option to migitate incoming AP fire. I say very much yes to this. Cheers~
  16. rafael_azuaje

    Gnenova NEED Buff

    Currently, the Italian Genoa cruise is very rubbish, because it is a weak cruise with the worst main battery, it has a battleship recharge, there is no cruise in the game with 20 seconds of recharging. The very high turret turn that makes it impossible to have a Battle against a destroyer. Defense weapon that are torpedoes are very useless in T5, because they are extremely slow and with very low damage. their SAP & AP shells are basically the same both cause appointment, they should replace the AP with the HE. Every T5 cruiser is always equipped with hydroacoustics, it can carry defensive AA or smoke. slightly improve the shielding is too weak the genova need BUFF IN: 1- remove AP shells for HE 2-keep SAP shells 3-fix reload main Guns 20 secs to 13 secs 4-ADD HYDRO or smoke , all cruiser T5 has hydro. 5- the torpedoes need up damage becuase 9xxx is nothing vs a BB I think that it make better genova. if someone supports me in this ideas well, and if not tell me why?
  17. Clappage

    Is the Boise good?

    Hello all, it's me again. I've went and bought the Boise, to have an American cruiser to train my Cleveland captain in. I feel like the $40ish dollars I spent was kinda hefty, but I didn't really grumble, because I was told the Boise was a good ship. So, I bought it, and played a few games, and oh boy, was I disappointed. I thought I'd give the ship the benefit of the doubt, because I probably didn't know how to play it correctly. So I played more games, this time trying different play-styles, including the big DD play-style, the "HE spammer behind the island" style, the DD hunter style, the BB support style, and more, and I was still finding that the ship felt weak, and that I was losing quite a few more games in it than any other ship I had in my port. Everyone always says "it's not the ship, it's the driver/captain", but I don't believe that is the case here. Granted, I am by no means a good player, but I don't feel like I suck either. I could be best described as an average player. When I was playing the Boise in these games I noticed so many different things about the ship that just felt like they were causing me to lose fights that a cruiser shouldn't be losing. I'll list below what I feel like the ship struggles with. - The amount of damage that the guns do. The HE feels underwhelming, especially when I am firing at other cruisers and battleships. It does fine against DD's. The AP on american 152's is naturally not that great, and I accept that; however, in my experience, they just feel worse than the standard 152's. I would get into close range knife-fights with other cruisers at about 5km and less, and even with a full-broadside, I get shatters, overpens, and the occasional pen, usually causing about 1-2k damage with a salvo. Against another cruiser, broadside on, at less than 5km. And yes, I do know where to aim on cruisers to score max damage. I don't know if RNG is screwing me over, or if I'm doing it wrong, or what, but at 5km or less, I'd think that 15 guns would be doing more than that. - The gun range. Granted, it does have 15 guns, but 13.6km for a max range, it just isn't good, and it causes you to have to play a bit too aggressively. I'll touch on this in a second with the ships' overall survivability. - The maneuverability of the ship. Granted, it isn't a destroyer and it isn't meant to have a destroyer's maneuverability, but it feels a bit sluggish to turn, and it feels like it takes a huge distance for the ship to turn 360 degrees. This isn't as much of a gripe as the others, as this one may just be me not turning and changing speed like I should be doing regularly. - The survivability. Oh lord, this is the part of the ship that feels ridiculous to me. Because of the limited range on the ship, you have to get dangerous;y close to the enemy ships in order to do damage, and when you do that, you have to expose some part of your ship, unless you're behind an island. This ship, simply cannot take any hits, whatsoever. HE? it hurts, and this thing burns like dried driftwood. AP? it hurts even worse, no matter the angle it strikes at. Even DD's can shoot this ship with HE, and this thing simply melts when it eats those incoming shells. With 33k health, this thing vaporizes quicker than other cruisers at tier 7, and last time I checked, cruisers aren't meant to sit behind islands and spam HE the entire game. They're supposed to get involved, at some point. This ship, when it gets involved, in my experience, it just melts, bow-on or broadside to the enemy. Now that all that is out of the way, I need some help from the rest of y'all in the community. I need y'all to tell me if I'm just being stupid, not playing it right, and I need to git gud n00b, or if my gripes about the ship are at least, somewhat understandable? Because I don't want to say this ship is a waste of money, but I just can't seem to have a single fun game in it, much less have a good game in it, and every time I see that losing screen or my ship sinking, I can't help but to think about the $40ish dollars I spent on it. PLEASE HELP! Tell me if I am crazy, or if I'm not crazy and I have good points!! -ThePwnageMachine
  18. rafael_azuaje

    omaha class armored buff

    hello I have the omaha and his brothers, but they have a very ugly 10mm armor, which makes it bulnerable to any projectile and bursts the ship mercilessly. It needs to be revised and its armor increased a little. so he can be conpetitive in battles. should increase it to 16mm
  19. I was reading through the patch notes for update 0.8.6, and in the section which discusses buffs and nerfs for individual ships, I found this little nugget: British cruiser Emerald The armor thickness of the citadel deck has been increased from 25 to 40 mm. By increasing the thickness of the deck armor, we’ve added more protection for the cruiser's citadel deck against penetrations by attack aircraft rockets, 203 mm HE shells, and no-ricochet penetrations by AP shells. I know some people (@LittleWhiteMouse) who might be happy about this. Still, I don't know if this is a big enough buff to actually make Emerald better. Will this actually help the ship, or will it just cause more BB overpens to penetrate and cause more damage? I sure hope it helps Emerald, she has so much going for her (if you ignore the armor).
  20. I've been testing the hill, and it has very poor hull armor, if you're attacked by rockets, you're fried .. projectiles from other DD do you a lot of damage, and it's been checked and the hull of the hill is basically the hull B of the FARRAGUT, they are exact with the difference that the farragut has better armor than the HILL, also if we compare it the NICHOLAS has better armor and HP than the HILL, it would be good to rejust the armor and Hp of the HILL. from rest the boat is good. compare armoreds DD: vampire T3 10mm as armor hill T5 o farragut T6 brothers hill 16mm nicholas T5 15mm hill t5 with amor T3 10mm clemson T4 13mm NICHOLAS GUNS & CONCEALMENT IS TOTAL BETTER NINJA HILL BOTTOM IS ALMOST EVERYTHING all DD lower Tier has Better armored thah HILL. please Wg UP armored hill... the torps are useless very slower & short range
  21. Big thing: I’m not saying that Tirpitz is underpowered, I just think her once razor sharp edge has dulled and it wouldn’t hurt to sharpen it again. I am not a great Tirpitz player. I don’t know why, I mean I’ve grinded all the way to Kurfürst and understand how to play the German BB’s I guess the ship just doesn’t suit me. So take everything I say here with some salt. Tirpitz is the oldest of the German BB’s in the game and she’s incredibly strong in the right circumstances. However, with the current gameplay those circumstances are rare and the majority of time is spent at long range where the Tirpitz couldn’t hit the ocean if it tried. At close range the main battery is perfectly fine and it has torpedoes along with 10km secondaries. However the current gameplay the Tirpitz rarely sees those close in engagements, often being forced to retreat from a Worcester or DM hiding behind an island. Not to mention slingshotting Hakuryus doing 30k salvos without losing a single plane. In the current gameplay close range engagements between ships happens most often at the end of games, meaning Tirpitz has to spend most of the battle in the one area she’s terrible at long range. I think that by giving Tirpitz better performance at long range will improve the gameplay experience. And on top of all this the Tirpitz main guns aren’t strong at T8. They’re decent but 380mm is the same caliber as Bayern, Warspite and QE which are T6. To sum up the punching power of a 15” gun is pretty bad at T8 on top of how in accurate they are and how few of them means that at long range the Tirpitz is really underwhelming. I think that by giving the Tirpitz slightly better dispersion or by decreasing the reload the Tirpitz will be slightly more competitive in the current gameplay.
  22. Sir_Davos_Seaworth

    Do we want a Dunkerque buff?

    Well, those of us that have love her..despite her faults... I'm gonna summon @Sventex since he has more games in her, and has posted videos on her. Now, she does many things well, and I have had some killer games in her. If you are top Tier, you can pass out the pain: BUT since I've gotten her, lots of other ships have been added to the game. The Mutsu, all the RN BBs, and now her French cousins... The meta has changed a ton to I think, so is it time for a wee buff? My thoughts, and ideas: Armor: Yeah, I know she is a battlecruiser, not a true BB. Great, but getting overmatched by all the red BBs suck. Yes, you can kite, use cover etc, but that only goes so far. Several people have brought up the fact that the Stasbourg had better side armor..which would help, but if you get get broadside to a red BB, you get what you get... What about her nose? They did it for the Moskva....this would reward captains that angle to the bigger gunned BBs, and not get citadeled right through yer nose... Another idea would be spaced armor like the CAs...that would help with all the HE damage. Yeah, I know more work...but that would help I think... AA: Of all the times I had a bad game in her, I think a CV has been behind it about 50% of the time. Everyone and their mom knows her AA sucks, and you get used as a punching bag for planes. Not fun. Fictional refit in the USA? Loose a couple secondary turrets for more AA guns? Maneuverability: She has good speed as is...but what about speed boost? It would help you get out of trouble if you bite off more than you can chew... (I do this a ton, LOL) Guns: Sometimes, you seem to be slinging citadels left and right, then next salvo goes haywire. Now, I know they are not gonna buff her sigma... BUT what about the reload booster that her big sister is gonna get? If that not, a ROF buff? Nothing crazy, but with the smaller guns and "special" sigma, maybe this is needed? Stealth: It sucks, LOL. Now, I know they go by the height of her mast, etc, but again, this could be a fictional refit, and you wouldn't get out spotted by...everything other than the Fuso... Now, I'm not saying do all this...she would be OP AF. But maybe one of these? Thoughts?
  23. So on Wednesday, WG finally decided to make a buff for Hakuryu. While it did do some justice to the ship and it is good to see they are finally trying to fix some of the damage done, there is still one particular thing about Hakuryu. The buff only affected the 2 drop version of the torpedo bombers. The 4 drop version can cause good damage if you manage to push home an accurate strike, but the combination of the nerfs greatly hinders their potential. The fact that they fly on flak level whereas the 2 drop variant avoids flak damage by flying under it, the fact that the aim is so slow and wide at the start, makes using them very uncomfortable. I think the best choice here is to buff the aiming and preparation time to be like the 0.8.0 version or at least close, but changing nothing else, except maybe slightly increasing torpedo speed if necessary. Making them comfortable and reliable to use, while still taking AA damage, will mean that the player will value the planes much more, but even if you lose a few planes pushing home a few accurate strikes with one squad would be worth it. In conclusion, the 0.8.0 Hakuryu had some good qualities and a rather large skill gap, average and bad players could barely get over 100k whereas the very skilled and unicum players could easily get 400k and above. So, the idea that CVs could be insanely overpowered when in the right hands, but not so good when in the hands of a poor player, I like it very much.
  24. I've only started tracking since 20 Feb but the Haku is falling way behind in games played as of 26 Feb. The nerf to it was pretty significant in the first hotfix. Current Haku games played: 36542 Current Miday games played: 50537 That is a difference of 13995 or 38% more games in favor of Midway. On 20 Feb games played were relatively close at 32520 for Haku and 37957 for Midway. It seems maybe the nerf was too much for Haku as CV drivers are playing the Midway at an accelerated rate. I think things will only get worse for the Haku when the Audacious goes live.
  25. rafael_azuaje

    Indianapolis Need Buff

    I have the Indianapolis , the cruiser need some buff becuase he is very fragile/weak is a omaha in T7, maybe Add Heath consumable.
×