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Found 12 results

  1. Sir_Davos_Seaworth

    Do we want a Dunkerque buff?

    Well, those of us that have love her..despite her faults... I'm gonna summon @Sventex since he has more games in her, and has posted videos on her. Now, she does many things well, and I have had some killer games in her. If you are top Tier, you can pass out the pain: BUT since I've gotten her, lots of other ships have been added to the game. The Mutsu, all the RN BBs, and now her French cousins... The meta has changed a ton to I think, so is it time for a wee buff? My thoughts, and ideas: Armor: Yeah, I know she is a battlecruiser, not a true BB. Great, but getting overmatched by all the red BBs suck. Yes, you can kite, use cover etc, but that only goes so far. Several people have brought up the fact that the Stasbourg had better side armor..which would help, but if you get get broadside to a red BB, you get what you get... What about her nose? They did it for the Moskva....this would reward captains that angle to the bigger gunned BBs, and not get citadeled right through yer nose... Another idea would be spaced armor like the CAs...that would help with all the HE damage. Yeah, I know more work...but that would help I think... AA: Of all the times I had a bad game in her, I think a CV has been behind it about 50% of the time. Everyone and their mom knows her AA sucks, and you get used as a punching bag for planes. Not fun. Fictional refit in the USA? Loose a couple secondary turrets for more AA guns? Maneuverability: She has good speed as is...but what about speed boost? It would help you get out of trouble if you bite off more than you can chew... (I do this a ton, LOL) Guns: Sometimes, you seem to be slinging citadels left and right, then next salvo goes haywire. Now, I know they are not gonna buff her sigma... BUT what about the reload booster that her big sister is gonna get? If that not, a ROF buff? Nothing crazy, but with the smaller guns and "special" sigma, maybe this is needed? Stealth: It sucks, LOL. Now, I know they go by the height of her mast, etc, but again, this could be a fictional refit, and you wouldn't get out spotted by...everything other than the Fuso... Now, I'm not saying do all this...she would be OP AF. But maybe one of these? Thoughts?
  2. odin_loves_bacon

    Loving the Cossack buff

    The turret buff has made a huge change in the ship, went from having some issues killing DDs to a full on hunter killer, the quick and powerful guns plus the hydro makes it a very very scary ship! Case in point, got two Kraken's in a row, I know the damage is not super high on ether. Most of those kills are DDs on each battle. Now, 10km torps are a little much I will say, they should be dropped to say 7km/8km to match the other British DDs.
  3. So I saw this on one of the post by WG: "" WG So seeing this leaves some options for buffing the US BB's I can think of that don't add a weird Consumable gimmick, Note I'm not saying all of these should be added. only a few of them as all of them together would make them OP. 1: Increasing the armor sides on the US BBs tier 5-7 to 30/32MM instead of the current 25 (like the Nelson for example) due to how easy it is to kill them with 25M everywhere. 2: Reload buff for Texas, New York, New Mexico, maybe Arizona, to about 30-32 seconds instead of the current 35 as this is way to slow for the current meta, (example is fuso has the same number of Guns as New Mexico but it has a 28 second reload) 3: Giving them their Original turning circles back, examples: South Carolina had a 390M Turning circle but now has 480M, Wyoming had a 490M turning circle but now it has a 590M, New York had a 490M Turning circle but now has a 600M, New Mexico had a 540M Turning circle but now has a 640. Colorado has the same as New Mexico (for Obvious reasons) This one would balance out the fact they are so much slower then the rest of the BB's though I feel this is the least likely one. 4: Give all the US BB's their end war hull upgrades, example being giving Colorado Maryland's hull ( i have a separate forum post about this) etc. 5: Giving them faster Acceleration. The US BB's never had a top speed of 18 knots, So I recommend making them hold the speed of 20-21 knots only make it that the upgrade gives them faster acceleration (basically a town down version for the British cruisers) 6 Buff their AA as the french and Germans should not have better performance AA then the US BBs and it has no historical backing along with the fast that AA was supposed to be one of the US BB lines "thing" I would just like to say as someone with Montana. The North Carolina and Iowa don't need any buffs. they are perfectly fine. Maybe Iowa to make it competitive with Missouri.
  4. ThePwnageMachine

    Is the Boise good?

    Hello all, it's me again. I've went and bought the Boise, to have an American cruiser to train my Cleveland captain in. I feel like the $40ish dollars I spent was kinda hefty, but I didn't really grumble, because I was told the Boise was a good ship. So, I bought it, and played a few games, and oh boy, was I disappointed. I thought I'd give the ship the benefit of the doubt, because I probably didn't know how to play it correctly. So I played more games, this time trying different play-styles, including the big DD play-style, the "HE spammer behind the island" style, the DD hunter style, the BB support style, and more, and I was still finding that the ship felt weak, and that I was losing quite a few more games in it than any other ship I had in my port. Everyone always says "it's not the ship, it's the driver/captain", but I don't believe that is the case here. Granted, I am by no means a good player, but I don't feel like I suck either. I could be best described as an average player. When I was playing the Boise in these games I noticed so many different things about the ship that just felt like they were causing me to lose fights that a cruiser shouldn't be losing. I'll list below what I feel like the ship struggles with. - The amount of damage that the guns do. The HE feels underwhelming, especially when I am firing at other cruisers and battleships. It does fine against DD's. The AP on american 152's is naturally not that great, and I accept that; however, in my experience, they just feel worse than the standard 152's. I would get into close range knife-fights with other cruisers at about 5km and less, and even with a full-broadside, I get shatters, overpens, and the occasional pen, usually causing about 1-2k damage with a salvo. Against another cruiser, broadside on, at less than 5km. And yes, I do know where to aim on cruisers to score max damage. I don't know if RNG is screwing me over, or if I'm doing it wrong, or what, but at 5km or less, I'd think that 15 guns would be doing more than that. - The gun range. Granted, it does have 15 guns, but 13.6km for a max range, it just isn't good, and it causes you to have to play a bit too aggressively. I'll touch on this in a second with the ships' overall survivability. - The maneuverability of the ship. Granted, it isn't a destroyer and it isn't meant to have a destroyer's maneuverability, but it feels a bit sluggish to turn, and it feels like it takes a huge distance for the ship to turn 360 degrees. This isn't as much of a gripe as the others, as this one may just be me not turning and changing speed like I should be doing regularly. - The survivability. Oh lord, this is the part of the ship that feels ridiculous to me. Because of the limited range on the ship, you have to get dangerous;y close to the enemy ships in order to do damage, and when you do that, you have to expose some part of your ship, unless you're behind an island. This ship, simply cannot take any hits, whatsoever. HE? it hurts, and this thing burns like dried driftwood. AP? it hurts even worse, no matter the angle it strikes at. Even DD's can shoot this ship with HE, and this thing simply melts when it eats those incoming shells. With 33k health, this thing vaporizes quicker than other cruisers at tier 7, and last time I checked, cruisers aren't meant to sit behind islands and spam HE the entire game. They're supposed to get involved, at some point. This ship, when it gets involved, in my experience, it just melts, bow-on or broadside to the enemy. Now that all that is out of the way, I need some help from the rest of y'all in the community. I need y'all to tell me if I'm just being stupid, not playing it right, and I need to git gud n00b, or if my gripes about the ship are at least, somewhat understandable? Because I don't want to say this ship is a waste of money, but I just can't seem to have a single fun game in it, much less have a good game in it, and every time I see that losing screen or my ship sinking, I can't help but to think about the $40ish dollars I spent on it. PLEASE HELP! Tell me if I am crazy, or if I'm not crazy and I have good points!! -ThePwnageMachine
  5. First things first, I will admit the gearing is definitely not a bad ship. The introduction of the Daring and the Grozovoi buff are the reason I'm writing this. Defensive AA was supposed to be the US destroyer gimmick and I find my self hardly using it because giving up speed boost is such a trade for a consumable that you may use only once every 3 or so games. There are other ships with speed boost and defensive AA so why can't the USN DDs who are supposed to be the AA DDs have speed boost and defensive AA at the same time? I see no reason why not, it would allow them to still have an advantage over the Daring and other DDs and give the USN line something unique that I could actually use without sacrificing my acceleration and speed that the gearing desperately needs.
  6. Khab needs a buff, not a big one, just a slight one is enough. When you compare it to Grozovoy and Harugumo you see it is quite lackluster. Be it better Rudder Shift (WG you nerfed it too much), 1 more Heal consumable. Simple stuff like that. Just buff it a bit please.
  7. TheRadicalMomo

    Leningrad needs Buff

    So here are some proposed buffs to Leningrad , a really sub par boat -shorter torp reload time -increase the speed.. needs to go faster it's a bit slow -lower concealment -higher HE chance -ap that can pen battleships -longer smoke time -10 km torpedo range -hydroacoustic search -hull heal instead of smoke -more hp
  8. rafael_azuaje

    Indianapolis Need Buff

    I have the Indianapolis , the cruiser need some buff becuase he is very fragile/weak is a omaha in T7, maybe Add Heath consumable.
  9. This ship: What is the point? I mean, even after her nerfs Minekaze is still way better with her torpedoes and a bit better with her guns than Mutsuki. The one good thing Mutsuki has access to(by virtue of being a modified variant of a Tokyo Express Mutsuki class configuration) is AA, but it's all well and good until you go to try to defend anyone, including yourself, with her AA. Any CVs will still easily hit her and/or whatever it is she is guarding because she has no Def AA option. Fail. Her speed is lower than the Minekaze, her torp reload is way longer, she's practically a sitting duck if spotted, she doesn't have a huge amount of HP... Actually, though, for once, I commend WG for the way she is against Tier V. She's pretty well balanced at Tier V. But with her seeing Radar now, 8 km just doesn't cut it. She at least needs her 10 km torps back, although that only gives her a 100 meter buffer against Indianapolis. 11 at least would be good. Mutsuki in my experience is much like Emerald: she can't afford to be ever spotted because everyone loves to turn her into merely a pile of FREE xp and credits. I don't know how to balance this against Tier IVs, but then again, lower tiers are supposed to be bait for higher tiers. I suppose the way to balance her against Tier Vs, though,would be to increase the reload a bit and increase the detection range of her torpedoes by 100 or 200 meters. 11 km torpedeoes on the Mutsuki would go a long way to making her actually relevant and a threat. Right now, no matter the buff, she really needs one, as she's just a joke as she is currently. What do you think? Could Mutsuki be owed 11 km torps for her suckiness? Let me know in the comments!
  10. FaDe_Galaxy

    Small Montana Buff

    Montana is a fairly strong ship, and I love playing it, however, I think that she needs a small buff to her maneuverability in forms of rudder shift, turning radius and speed concerns. Montana has the slowest rudder of the tier 10 battleships, and a larger turning radius than Yamato, and Conqueror. While having the smallest caliber guns at tier 10, and doesn't really fit any niches that are noticeably great other than the AA suite. Kurfurst has brawling power, Yamato has the long range, very hard hitting guns, Republique has speed in both Main battery reload and its sailing speed, Conqueror has the HE, stealth, and repair potential, while Montana has only the AA niche that stands out. Almost every player knows AA isn't very relevant in this meta so i believe it is necessary to buff Montana slightly to keep her up with the current Tier X bbs. So, I propose these revisions- 1.) Reduce Montana's standard rudder shift time from 22.2 seconds to 17 seconds. This would give Montana the fastest rudder at tier 10 BBs, and the rudder shift module would reduce this to 13.6-second rudder shift without sacrificing any non-normal modules. 2.) Reduce the turning radius from 950m to 910m. This wouldn't make it the best turning compared to Yamato or conqueror, but brings it a little bit more in line with the Tier 10s, this would also help against aircraft carriers and their bombers. 3.)Reduce speed lost in turn very slightly not by much, however, in a turn she slows down very quickly. Doing these changes I feel would put Montana in the maneuverability niche that I think she needs, and would make her a bit more viable in the current meta that lacks a super maneuverable tier 10 battleship
  11. All turrets have 360 degrees rotation, the animation will fit, just lift up the barrels.
  12. I have had the Graf Spee since it was released; that was a long time ago. I admit I stopped playing it as its limitations balance wasn't as fun or unique to play (yes torp angles are cool) as something else like the Scharnhorst! I took the Graf Spee out for a spin after more than a year or more, and I was left wanting. So is it time for a re-visit on this T6 Premium? I can see that she is an interesting specimine of a historic ship, and that there would be reasons why in game she is slow, lacks anything resembling agility, and may not be able to shoot far (because T6 ), but the issues I was left wondering about, is having 283mm but shorter range than Scharnhorst? I'm far from knowledgable about balancing ships, but it seems that with a slight rudder tweak, and some engine power to keep her from slowing down to almost half speed for even 1/2 rudder turns, that something to make her "special" again would be to give her spotting aircraft and a hydro tweak. While I''m still happy to have her in my inventory of ships, I won't be playing her for any type of competitive play. And there in lies the point, every premium should be something we want to play, and perhaps it's time to do an iteration pass on the Admiral Graf Spee? Scary Graf Spee is good...