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Found 27 results

  1. Capt_Cyral

    ASYMMETRIC BATTLE MODE

    now i know everyone's been asking for a "new PVE mode in high tiers"... but the new mode is BULL*&^%$ against Cruisers...i remember from day 1 that the BB-GANG has been getting a ton of dog crap thrown their way in the forum's... now that "new" PVE is just for them or what???so every 1 else gets WACKED OUT while they get into secondary's range and have ZERO freakin shots and torps thrown at em????? even the BOTS have 80% accuracy at more then 10km is really crap... so now were back 2 accommodating the BB-GANG allowing em to have an easy way of making a crap load silver while the rest of us have to drop tiers to pay the bills...damn that sucks how about dropping the accuracy of the bots past 6km to 1/2 of what it is now freakin BB's are less then 8km off their guns and get ZERO shells/torps fired at em... that's straight out wrong even the secondary's of the bots don't fire on em....give us a fighting chance
  2. In a tier 6 BB - the ship simply sailed straight towards our line. Never deviated once. Never fired once. Died first. Stats show what kind of an impact that type of play has on their team long term - for those who think that wins or losses are entirely out of their control, this proves IMO how clearly just one player can have an impact. Not sure what the best way to report this kind of bot is to get WG to take notice... reported for afk? I did save the replay to send it, but just don't know how to address it. @Ahskance, any suggestion where to send the replay?
  3. In Operation Aegis the bots are going off-route with increasing regularity, some crash into islands and come to a stop, others run off-course and start heading east rather than southeast, then turn south and keep going back and forth, the red bots also sometimes ram the transports thus sink the transports, and it is happening on both the NA and EU servers, it is to the point now that about a third of the time I do Aegis this happens. attached some replay examples from that last two days (there have been many more instances, I have just not saved the replays) 20230112_150829_PBSB108-Monarch_37_Ridge.wowsreplay 20230111_175251_PASC538-Rochester_37_Ridge.wowsreplay
  4. A problem that I see in co-op is this: the number of bots and team mirroring gives ships that are fast and have high burst damage an advantage, slow ships and ships that do not have burst damage are not as successful. So, suggestion; increase the amout of bots on the 'bots' team. This will allow slow ships or ships that do not have high burst damage to be more effective.
  5. Is it just me or has the AI for BOT's been at booze again, some of the COOP matches the BOT's head for the center cap like there on there way home to spawn just like salmon?
  6. Is there a source for me to learn a lot more about dynamic and static bot AI in WoWS? I'm interested in answers to questions like 1. Are bots individually programmed by bot name or any other string? 2. Are all bots using the same core code, maybe with variable parameters? 3. Does WoWS bot code use Python, C++, etc.? 4. May I see examples of macros used in bot code? 5. Are there plans for future or alternative bots that are more human-like?
  7. Jedrzejczyk

    COOP ain't broke

    Here's a simple way to find out for yourself. Play 10+ games in Akizuki equipped with engine boost mod 1, IFHE, Fearless Brawler, and Main Battery and AA expert. Don't waste time in smoke, just gun down everything in range.
  8. GOD FKIN DAMNIT! I'm so pissed right now (and I've had a few so)... long story short, I haven't played Juria for a looong time and figured i'd take her out. (don't mind my horrible play, that's not the point, and like I said, i am still quite buzzed) ANYWAY... so here I am up close with a red bot dd, he shoots a set of torps, I shoot and blow him up immediately, manage to avoid the torps, and suddenly (ALMOST 2!!! seconds after already being blown up the fkin thing shoots another set of torps!!!! NO they were not "already in the water". I checked the replay. and attaching it. I haven't encountered this for a long time. I remember people discussing bots cheating like 2 YEARS AGO! I thought ok maybe WG have quietly toned down some of the cheats but fkin NO! and I caught it in a replay. I know this may be a "boring" subject, and people may say "so what we know they cheat" but think of the impact these cheats can have on the new players when they see sh!t like that. Or even long time players that "arent so happy with WG" for one reason or another. Sure you could "arguably" justify some bot-cheats by lying to yourself "well ...blah blah blah the bot turned from torps immediately blah blah.." or if it "shoots the moment it blows up" Fine, but you can't possibly justify shooting torps nearly 2 seconds after and already sinking. NO WAY! WG FIX THIS STUPID SH!T ALREADY. IT IS VERY INSULTING. Sorry Komrades I didn't want to revive this necro issue but there it is caught happening beyond any shadow of doubt, and much worse than I thought. 20210705_033844_PVSD506-Jurua_17_NA_fault_line.wowsreplay
  9. SteelRain_Rifleman

    Bots that WG Discontinued during Alpha and Beta

    They were created by Developers for the game during Alpha and Beta. But proved too strange to be kept in the game. They are.. The Other Bots. :Han: Likes to Yolo, has a devilishly handsome smile. Created by one of the Lady Devs purely out of fantasy. He was imagined with really tight pants in human form. He used to spam chat with: "Turn the ship around. It had to be AP. That is not an island that's a Colorado. Nice shot kid." He had a tendency to swing his Rear BB turret to a human player and shoot them while engaging a human player in front of him. Human players complained. Especially, one player named Jabba. WG removed him and placed him in carbonite. :Emo: Another created by the Lady Devs. Tended to be rather handsome with hair all over the eyes. Emotional, yet less hairy than typical Russian man. (This perturbed the guys at WG, but it is a digital guy) He wore a open shirt with frills like a pirate and a kilt. (yes, confusing) He spammed chat with: "I got your HE spam right here, do you want it on your back or lower...Here are the torpedoes you always dreamed about in Shimakaze wall of skill. Let's pretend the lights are out and they find you slowly touching you 15 at a time." Players complained because it made them "uncomfortable" with a few saying if it is at all possible that he is available for a date. WG removed him on account he was setting up some players for unreasonable expectations and others for extreme disappointment. :Charon: A Female bot and one of two developed as such with alluring yet deadly personalities. She has a tendency to flirt in ways that defies logical convention. She attacked an entire group of players while saying: "Hello boys, which one of you has the long lance and which one has the hard pen, because I want both, but If you fail, I will be doing it instead. And some of you will be terrified, but like it. " She eventually started to like a certain Alpha test player and WG had to remove her because she excessively attacked him every day. Her talent was to torpedo from cover while whipping around like a snake on a pole. It was a thing to behold until you were the victim. :Penelope: A British AI bot that was supposedly to act polite and still be an efficient bot. She sank players in her cruisers of choice and always with a zig zag that left little to the imagination. She burned ships down with efficient zeal and also did rather embarrassing things to BBs. Her infamous lines were: "Oh my, did I do that to your poor BB backside? Did it hurt player? I can send another torpedo. Are 3 fires okay? Let me know if I can add another." She often made players cry. WG had to move her over to EU server and rename her. Name is classified. :CrazyIvan: A stout strong Russian bot AI that at the time had no Russian ships to use. Yet WG created him so he could be tested. He is well beloved because he would take any BB and yolo into cap with :Han: and just fight like real man. The women at WG would sigh at his bravery. Even his chest hair had its own followers on Twitter. For a bot, that is quite an achievement. His famous lines are often quoted by players to this day often by accident. But here are some he made back then. "I go in, I shoot boats. I go out, I leave a mess. Somebody clean up mess, I am not going to. I fight like man, even though I am a robot made of Stalinium. There is no Russian bias, I am WG's favorite. I must break humans. " Eventually, players complained of Ivan's OP nature in Alpha. He was gone by closed beta, but placed in all Kremlins in spirit in co-op as tribute. Philigula keeps a picture of him on his desk. "Manliest bot in WG, Crazy Ivan."
  10. OldBreezy

    Meandering Bots

    Anyone else notice that bots seem to consistently meander in front of friendly torps even when it is tactically stupid to do so? WoW really needs to fix this and up their game in this department. I'm ok with more aggressive bots, but having the consistently rush in, block shots or worse, turn in a nonsensical direction to catch a friendly torp is stupid.
  11. Many battles have a non-combatant team member. I do not know if this is bots running for whatever purpose. It is frustrating when a ship on your team sits idle or runs to an area of the map without combat and sits there. I do not know how to adjudicate this. The simplest would be to deny experience for a ship that never fired a shot.
  12. Playing Coop, game 1: Shima. Sunk by torps from a friendly. Playing Coop, game 2: Haru: Sunk by torps from a friendly. Changed tiers. Figured just a freak. Playing Coop, game 3: Z23. Sunk by torps from a friendly. Seriously, wth IS GOING ON WITH BOTS KILLING FRIENDLIES WITH THIS LAST RELEASE? Good grief. Tired of getting sunk by bots on MY side, especially when it means a loss when MM sets only 2 humans with a team of team killers. Getting friggin old, fast.
  13. Hello everyone, my clan TOK is a clan tha only plays tier 1 games Tier One Killers, because its the most realistic and fun , averyone has the same ship and chances ar fair so you have to develop good tactics and play in division to win, but with the new update with bots filling in they ruined the game, most of experince tier 1 players are experienced players that returned to tier 1 because of the otherb tiers are unfair and unrealistic, I guess that WG it is not interested in tier1 players but there is a big comunity of player that plays tier 1 , we most know each other, saddly we would have to stop playing because of this. Hope the undo This crappi update Hans
  14. Warmonger2600

    Torpedoes and BOTS, old story, but why?

    I know it's probably been said a hundred (or a thousand) times before. But why will bots turn into friendly torpedoes? They "actively" avoid enemy torps, yet when I launch mine well out of their path, they turns into mine. I can post the replay, but why, everyone knows. If they have the ability to avoid enemy why can't they just treat ALL torps as enemy torpedoes and avoid them???
  15. Just started (2+ weeks ago) playing WoWs, and I'm doing coop games to learn the basics. On a specific load screen (after queue screen; the map screen) the WoWs designers give this advice: "Maneuver by changing your speed and course to throw off the enemy's aim." Now, I can understand this advice when playing against a human opponent, but against a bot? Especially bots secondaries... I'd think it much more likely that "chance to hit" would rely on some simple mathematical formula using maybe distance away, speeds and size of ship being fired upon, but maneuvering? Would a certain "basic amount" of maneuvering (over time) affect the bot's aim a certain amount? Would "more maneuvering" during a specific amount of time throw off the bot's aim more than "less maneuvering?" Is maneuvering BOTH to the right and left better than only to one side? Does changing SPEED throw off the bot's aim MORE than changing COURSE? Or do they affect it equally? So, how does the computer compare the two? Does changing your speed A LOT have the equivalent effect of changing your course A LOT? Who decides the parameters on what A LOT is? And if you changed BOTH speed AND course would you throw off the bot's aim the most of all? And would you have to do this maneuvering between the time EACH secondary fired? And since the secondaries fire individually, rather than in salvoes, you'd simply do best by maneuvering constantly? I just think it unlikely that all this got considered in some mathematical formula that then got programmed into the game just for the bots, especially for their individual secondaries. Why any of this matters... It's a fact that maneuvering by changing course affects your speed. It dips just a bit, going from FULL and dropping into the 3/4 range, depending on how violent the maneuvers are. And, of course, changing speed up and down would also drop your overall speed down some, too. In both cases this means that it would take MORE TIME to reach your target (say, to launch torpedoes at medium/close range), and MORE TIME would then translates into MORE SHOTS that the enemy bot could take at you, potentially causing MORE DAMAGE. Or sinking you. So have the programmers at WoWs said they've got some fancy formula programmed in for the bots that includes all types of maneuvering and their combos, or is it actually smarter to rush bots as fast as you possibly can (in a straight line; no maneuvering)? Just wondering.... PS Sorry if this question has already been asked and answered. I tried going through the archived pages, but there's just so many of them! A search of "maneuvering" + "bots" didn't yield anything.
  16. Hey WeeGee, Can you change the BOT AI for CV's? All they do is pick one DD at the beginning and head right at him regardless if they are spotted or not and harass him the WHOLE DAMN GAME. DD sits in smoke, planes hover over the smoke cloud and continues. Yeah yeah I know they don't normally hit anything but as a low level DD beginning the game it is annoying to not get the opportunity to utilize your stealth to move about the map tactfully with out these buzzards ALWAYS AROUND. No I'm not talking about Co_Op's that one I can avoid, it's the low tier randoms that spawn two AI CV's (for some dumb reason)
  17. I sent in a replay of an obvious bot and this is part of the reply I received: I see that you have a report regarding a possible bot activity in the game. Rest assured that I will do my best to assist you on this. Regarding your concern, we have our Anti-Abuse system placed in the game which automatically detects these kinds of scenarios. Should the system detect that a player is using a bot, it will automatically place the necessary sanctions/punishment. Again, we thank you for bringing this to our attention and for your continuous love and support for the game. We will conduct an investigation based on your information on the incident, but there is no need to file a complaint in the future because of the work of the previously mentioned system. Sooo, what WG is saying is that the Anti-Abuse system should be catching all bots in game HOWEVER due to the amount of bots I encounter this clearly is not happening. It's more likely that bots are tolerated because: 1. Botters spend money 2. Bots speed up MM queue times In other words Reporting a player for botting is not worth your time because the Anti-Abuse system will detect them supposedly. EDIT: Please explain why you down voted this post? Seriously, you are either a botter or enjoy having bots in your random matches.
  18. Sometimes at the beginning of the game as soon as a bot spots a enemy it will fire it's torpedo regards of it's how far the person is. A ship would be across the map and the bot would still try to torpedo it. So the problem is that when the game start and I play like a destroyer and I am close or sailing be side a friendly bot destroyer, I would get torpedo by them. This would suck alot because then I would have barely any HP at the beginning of the round. I wish wargaming would not make friendly bots to torpedo at the start of the round and not torpedo directly at a friendly.
  19. So, I have run across extremely poor players/bots playing in randoms at tier 8 and above. Symptoms of the poor play/bots are ships sailing to the corners of the map: no shots fired, only damage done is shooting of planes. I have tried to report this poor play to WG but only get simple canned responses saying they have software in place to detect and address this. So is this a free ticket to cheat and use bots or mods since WG's software is horrible at detecting their use and WG does very little to accounts that use them? I have a particular player I have been watching with a PR of 312, win rate of 43% with either zero games played or 30-40 games played a week and over 7000 battles. This player was in a match were his ship sailed to A10 until it was the last ship alive, then sailed to the closest cap. While in the cap I was broadside to me in a cv with 1000hp and he did not fire a single shot as I burned him down for the win. The clan that he is in has an average win rate in the high 40's and the majority of the clan members have very bad PR's.This all symptoms of a long standing use of a bot with very little ramifications to the player accounts. My hope with this is to start the discussion on how WG should deal with poor play. The use of reporting poor play in game does nothing. Matchmaking is only made more difficult when you get bots in the mix and this all only increases the "burnout" of those that play the game to have competitive and challenging matches. Thoughts?
  20. Went to check out Co-op in PT. First the good news: still no AI sky cancer. Now the funny part. The green bots have a new naming system, like "Perf_pt3301" and "Perf_pt2766". When an enemy is first spotted, they all spam "Enemy hunt!" "Enemy hunt!" in global chat. They also don't seem to like each other very much, as they all tend to turn pink rather quickly... I just about wet myself laughing.
  21. Estoy jugando mucho con la ultima linea de BB que llego al juego (QE/Nelson) y la verdad que el juego me parece que tiene días donde esta injugable. Esta cada vez mas llenos de Bots y son evidentes, primero que generalmente tienen nombres como 1crusher; player_225594836; ty_22283472; 111pray y similares. Y segundo porque siempre tienen el mismo comportamiento, se quedan quietos hasta que les disparan, van como locos al frente o directamente no participan de la partida. Hoy jugué 9 partidas, gane 4 y perdí 5. Y en todas las que perdí, tuve 1 o 2 bots y/o jugadores AFK. Me canso de reportar con el sistema que trae el juego, pero es como que nadie hace nada (a mi entender estos bots son de wargaming y no jugadores con algún soft especifico). Alguno mas noto este tipo de problemas?? O prestan atención a los jugadores que les tocan en las diferentes partidas?? Otra cosa que noto en estas partidas, por ejemplo, jugando con el QE es que parece que uno le pega a todo, pero no hace daño... Me canse de colocar 3/4 tiros de AP a barcos bien o mal parados (siempre hablando del QE) y hacer 1200 o directamente cero daño, y que cuando me tiran a mi, me cae una sola bala y me hace 4500 puntos de daño (?????) por mas que pegue en cualquier lado... Saludos!
  22. CalamitousIntent

    The new Garbage AI. round 2.,

    So you've done it to us again. I thought yesterday was an aberration but now the new AI is back in coop. If i wanted the feeling and Time investment that went along with playing humans, I would hit the Drop down, Switch from COOP to random and i would play against humans. sprecific reasons why I feel the new AI is garbage. 1. I'm tired of having to chase down retreating bots. aint nobody got time for that. 2. Battleships are still snipers. 3. Bots can dodge CV torps in such a way that if you don't have manual drop hitting them is extremely more difficult. 4. DD's with extremely short range are left holding the bag chasing down fleeing bots 5. DD's with long range torps are very unlikely to land anything with the extremely erratic behavior of all ships. 6. BB's are group up making later cruiser play next to unbearable. 7. CV just sits there, keeps it's fighters in reserve. Meanwhile when your CV is a bot, it still plays terribly. There is a huge difference between how well enemy cv and friendly cv bot plays. BONUS: The Acosta. just the worst. once this English even thing is over I'm selling it and going to thereapy for help forgetting it. ITS FAKE NEWS!. I play coop because I don't need the stress of PVP. Now I have to fight just as hard as i would in PVP but with no reward. I don't want the reward i just want my casual play back and not have to spend twice as much time per match. The amount of time I play this game is going to be in direct correlation to how much i enjoy playing it and friend. I am not enjoying this. Please change it back or at least re-tool the bots so they are bold. This chasing them down stuff has got to go. respectfully CalamitousIntent.
  23. CalamitousIntent

    NEW GARBAGE AI

    AND THEY'RE BACK. Just as quickly as WG fixed their biggest mistake , they decided to unfurl their giant middle shaped finger flag to co-op players. These new bots are GARBAGE. Yeah, they play more like humans, but if I wanted to play against humans I WOULD PLAY AGAINST HUMANS. If anyone else despises This change sound off below with your own comments and critiques. griefs- Bots are cowards, they panic and sail around in circles once hit. games take way longer , more time for the same low reward battleships still deadly accurate. I'm old and I'm getting older every day. This wans't so bad because I had my co-op play so now I don't so much. SO I"M BLAMING YOU WG. Why the Hell did a buy and American Dasha just to have her speak in Russian.I'd say worst mail order bride ever but my actual one steals from me. things you could have done to make it more interesting. 1. unlock co-op to 12v12 2. unlock 2 CV (rare but possible) 3. better balancing. never more bb's then cA's never more dd's then either. 4. bring back matlock. !!!!RRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  24. Well something kind of hilarious just happened to me and a Raptor Rescue group so i wanted to share. So we got the route where Raptor must extract in the south-western corner of the map but just as we were about to reach the extraction Raptor started doing donuts just before reaching the extraction, which led us to loose a well fought 5 star operation due to time out. Here's a picture of raptor doing the turn in-front of the extraction. He started doing these turns with about 3 minutes left in the clock and it led to this (this was just after the countdown struck 0). Just wanted to see if anyone else has experienced this? I know I've heard stories of Raptor beaching and getting stuck in islands but never of him starting to do U turns in open water and completely ignore the extraction like this.
  25. The bug that causes torps to be sent in the opposite of the intended direction is still around. I have seen it several times with bots. Happened to notice it again a few minutes ago... In the image above the green bot Mogami next to me has dropped torps.... on what? There is no ship in that direction. Had it sent torps 180 degrees the other way, it would have sent them toward the red bot Mogami in the channel. The green bot would have sunk me had I not fortuitously put on speed boost a moment before and surged past the Mogami. Is it caused by the presence of an island in the path of the torps? Inquiring minds want to know...
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