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Found 9 results

  1. Sometimes at the beginning of the game as soon as a bot spots a enemy it will fire it's torpedo regards of it's how far the person is. A ship would be across the map and the bot would still try to torpedo it. So the problem is that when the game start and I play like a destroyer and I am close or sailing be side a friendly bot destroyer, I would get torpedo by them. This would suck alot because then I would have barely any HP at the beginning of the round. I wish wargaming would not make friendly bots to torpedo at the start of the round and not torpedo directly at a friendly.
  2. So, I have run across extremely poor players/bots playing in randoms at tier 8 and above. Symptoms of the poor play/bots are ships sailing to the corners of the map: no shots fired, only damage done is shooting of planes. I have tried to report this poor play to WG but only get simple canned responses saying they have software in place to detect and address this. So is this a free ticket to cheat and use bots or mods since WG's software is horrible at detecting their use and WG does very little to accounts that use them? I have a particular player I have been watching with a PR of 312, win rate of 43% with either zero games played or 30-40 games played a week and over 7000 battles. This player was in a match were his ship sailed to A10 until it was the last ship alive, then sailed to the closest cap. While in the cap I was broadside to me in a cv with 1000hp and he did not fire a single shot as I burned him down for the win. The clan that he is in has an average win rate in the high 40's and the majority of the clan members have very bad PR's.This all symptoms of a long standing use of a bot with very little ramifications to the player accounts. My hope with this is to start the discussion on how WG should deal with poor play. The use of reporting poor play in game does nothing. Matchmaking is only made more difficult when you get bots in the mix and this all only increases the "burnout" of those that play the game to have competitive and challenging matches. Thoughts?
  3. l_Do_Not_Care

    PT 8.5 - Talking Toasters!

    Went to check out Co-op in PT. First the good news: still no AI sky cancer. Now the funny part. The green bots have a new naming system, like "Perf_pt3301" and "Perf_pt2766". When an enemy is first spotted, they all spam "Enemy hunt!" "Enemy hunt!" in global chat. They also don't seem to like each other very much, as they all tend to turn pink rather quickly... I just about wet myself laughing.
  4. Estoy jugando mucho con la ultima linea de BB que llego al juego (QE/Nelson) y la verdad que el juego me parece que tiene días donde esta injugable. Esta cada vez mas llenos de Bots y son evidentes, primero que generalmente tienen nombres como 1crusher; player_225594836; ty_22283472; 111pray y similares. Y segundo porque siempre tienen el mismo comportamiento, se quedan quietos hasta que les disparan, van como locos al frente o directamente no participan de la partida. Hoy jugué 9 partidas, gane 4 y perdí 5. Y en todas las que perdí, tuve 1 o 2 bots y/o jugadores AFK. Me canso de reportar con el sistema que trae el juego, pero es como que nadie hace nada (a mi entender estos bots son de wargaming y no jugadores con algún soft especifico). Alguno mas noto este tipo de problemas?? O prestan atención a los jugadores que les tocan en las diferentes partidas?? Otra cosa que noto en estas partidas, por ejemplo, jugando con el QE es que parece que uno le pega a todo, pero no hace daño... Me canse de colocar 3/4 tiros de AP a barcos bien o mal parados (siempre hablando del QE) y hacer 1200 o directamente cero daño, y que cuando me tiran a mi, me cae una sola bala y me hace 4500 puntos de daño (?????) por mas que pegue en cualquier lado... Saludos!
  5. CalamitousIntent

    The new Garbage AI. round 2.,

    So you've done it to us again. I thought yesterday was an aberration but now the new AI is back in coop. If i wanted the feeling and Time investment that went along with playing humans, I would hit the Drop down, Switch from COOP to random and i would play against humans. sprecific reasons why I feel the new AI is garbage. 1. I'm tired of having to chase down retreating bots. aint nobody got time for that. 2. Battleships are still snipers. 3. Bots can dodge CV torps in such a way that if you don't have manual drop hitting them is extremely more difficult. 4. DD's with extremely short range are left holding the bag chasing down fleeing bots 5. DD's with long range torps are very unlikely to land anything with the extremely erratic behavior of all ships. 6. BB's are group up making later cruiser play next to unbearable. 7. CV just sits there, keeps it's fighters in reserve. Meanwhile when your CV is a bot, it still plays terribly. There is a huge difference between how well enemy cv and friendly cv bot plays. BONUS: The Acosta. just the worst. once this English even thing is over I'm selling it and going to thereapy for help forgetting it. ITS FAKE NEWS!. I play coop because I don't need the stress of PVP. Now I have to fight just as hard as i would in PVP but with no reward. I don't want the reward i just want my casual play back and not have to spend twice as much time per match. The amount of time I play this game is going to be in direct correlation to how much i enjoy playing it and friend. I am not enjoying this. Please change it back or at least re-tool the bots so they are bold. This chasing them down stuff has got to go. respectfully CalamitousIntent.
  6. CalamitousIntent

    NEW GARBAGE AI

    AND THEY'RE BACK. Just as quickly as WG fixed their biggest mistake , they decided to unfurl their giant middle shaped finger flag to co-op players. These new bots are GARBAGE. Yeah, they play more like humans, but if I wanted to play against humans I WOULD PLAY AGAINST HUMANS. If anyone else despises This change sound off below with your own comments and critiques. griefs- Bots are cowards, they panic and sail around in circles once hit. games take way longer , more time for the same low reward battleships still deadly accurate. I'm old and I'm getting older every day. This wans't so bad because I had my co-op play so now I don't so much. SO I"M BLAMING YOU WG. Why the Hell did a buy and American Dasha just to have her speak in Russian.I'd say worst mail order bride ever but my actual one steals from me. things you could have done to make it more interesting. 1. unlock co-op to 12v12 2. unlock 2 CV (rare but possible) 3. better balancing. never more bb's then cA's never more dd's then either. 4. bring back matlock. !!!!RRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  7. Now I'm not quite sure how feasible this is but as a counter to the botters and afk-ers problem, how feasible would it be to implement some kind of captcha system that makes the player complete a "are you human"? puzzle that he/she must solve before being allowed to join the MM system to filter out the botters?
  8. Well something kind of hilarious just happened to me and a Raptor Rescue group so i wanted to share. So we got the route where Raptor must extract in the south-western corner of the map but just as we were about to reach the extraction Raptor started doing donuts just before reaching the extraction, which led us to loose a well fought 5 star operation due to time out. Here's a picture of raptor doing the turn in-front of the extraction. He started doing these turns with about 3 minutes left in the clock and it led to this (this was just after the countdown struck 0). Just wanted to see if anyone else has experienced this? I know I've heard stories of Raptor beaching and getting stuck in islands but never of him starting to do U turns in open water and completely ignore the extraction like this.
  9. The bug that causes torps to be sent in the opposite of the intended direction is still around. I have seen it several times with bots. Happened to notice it again a few minutes ago... In the image above the green bot Mogami next to me has dropped torps.... on what? There is no ship in that direction. Had it sent torps 180 degrees the other way, it would have sent them toward the red bot Mogami in the channel. The green bot would have sunk me had I not fortuitously put on speed boost a moment before and surged past the Mogami. Is it caused by the presence of an island in the path of the torps? Inquiring minds want to know...
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