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Anyone have any success with this carrier? It's a carrier bought for coal. But Its planes get absolutely slaughtered on attacks in tier 8-tier 10 games, even avoiding dense AA clustered ships and going after the stragglers. There is a squadron heal, but that's rather pathetic. plane speed and hit points look fine on the stats. Armor, damage reduction, captain skills......I tried changing them around, but nothing seems to work. Is it just another case of wg throwing in a fantasy ship and planes and adding the good old russian bias they have? Is the carrier supposed to be a secondary build and charge into the fray as a brawler? Sure, the squadrons are large, and you can do the trick of attacking twice to save the squadron numbers and go suicide attack with just 4 planes, which may not make it through the AA to even get a shot off. Not sure why wg cannot do anything decent except the graphics. Waiting for them to add gold AP rounds and nerf HE, so it's more like the messed up WOT game. Maybe add MTB's and PT boats to give it the face paces (wheeled) aspect like in wot.They put in subs and look how messed up those are. No subs back in WW2 could go as fast as a DD or cruiser on the surface. They were dead slow underwater also. Also, the ping mechanic is pretty bad. What's next, magnetic torps? Not sure why anyone would spend $ on a game so questionable like this. No good software company would pull this sort of stuff and stay in business.