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Found 17 results

  1. Announcement! Italian Battleships! Yes, they are finally here! A whole new line of ships representing the Nation of Pasta Primavera! Italian battleships fire a unique kind of shell: Semi-armor piercing (SAP). This type of shell has a much greater chance of penetrating armor than a normal HE shell, but not quite as good as a true AP shell. However, the new SAP shells come with a 75% chance of starting a fire! Also, while Italian battleships are not as heavily armored as their contemporaries, they have a top speed of 38 knots, making them quite hard to hit while moving and allowing them to outrun most other battleships. We are proud to introduce Tier V Spaghetti, Tier VI Spaghetti and Meatballs, Tier VII Alfredo, and Tier VIII Alfredo con Pollo. Stay Tuned for More! GAME BALANCE CHANGES BATTLESHIPS AP shells are more skill-demanding for successful use than HE shells, but their efficiency is higher, if used correctly. The updated battleships constitute a relatively novel class in the game since they were almost exclusively used for shore bombardment and sea escort, and most players have been using them to delete other ships such as cruisers in a single salvo. Consequently, the overall damage dealt by this type of armament has become too high. We, therefore, decided to systematically lower the maximum damage of AP shells, but without lowering their penetration. All battleship AP shell damage will be lowered by 30%. We will watch independent performance of the ships and take additional action if needed.
  2. So the queue for this ranked sprint looks like this: And every single battle I have had so far has been reasonably balanced between the classes: I'm just wondering why the MM isn't letting us do 8-on-8 BB battles. My secondary-specced Bismarck is itching to go a-brawlin!!
  3. OKIES_NAVY

    GERMAN CV's?

    I'm confidant this is about the last topic you'd care to hear about or more likely hear more about. I have to believe WOW has lost its way introducing German CV's to a game who hasn't seen an Italian Battleship or Destroyer line. Lines of ships that actually existed in history being pre-empted by a line of exclusively, save one, paper ships simply boggles the mind. Is there an Earth shaking demand for German CV's? Not only are you bringing to life paper ships but you are also endowing them with paper super weapons. Mind you the Germans had a guided missile, of sorts, but it was never launched from a CV. Perhaps that's another little surprise we have to look forward to in the future? To add insult to injury two of the three dominant Navies of WWII are withering on the vine. The USN and IJN are being power creeped into obscurity with only premium ships providing any grace what so ever. The Brits are having issues themselves. I have to assume these are purely business decisions. The NA player numbers is far from huge and I'm sure the number of Italian players is dwarfed by those from Russia. The only reason I'm doing this now is because I failed to include it in the after clan season survey. I felt it didn't really belong there any way.
  4. with the recent update and the future sub update something needs to change for BBs were expected to push and tank but with the current meta were focused way to much we cant react fast enough from the new torps if we dont know the DD is there. so either a limit to DDs or even radar for high tier BBs would be a big help for us if you have nothing constructive to say dont say anything
  5. First off, I'm stating this opinion from the perspective of a clan that is using a CV in our lineup. Tonight we got a late start, but got 6 games in. 3 of our 6 games were against BB teams and we won 2 of those by pretty comfortable margins and curb stomped the third. In our 3 games against other CV teams we won 2 and lost the third by 2 points. So, do I think that the advantages of the CV outweigh the advantages of the BB? My answer would be a definite YES. Basically against BB teams, we had a HUGE reconnaissance advantage. At the start of those games, our CV would send planes to scan the whole map. This allowed us to see very early on how the enemy team was going to deploy, which side was going to get the push, what ships we going where, etc. We could see what their battle plan was from the get go and make our own adjustments to counter it pretty easily. The BB team on the other hand could do no such thing in return. They were largely in the dark to what we were doing while we knew what they were going to do ahead of time. They brought DDs to scout, but they couldn't scout anywhere near as quickly or efficiently as our CV could. Typically, the DDs died very quickly either blapped by rockets, or perma spotted by planes and focused down. The enemy would naturally "death ball" for AA, but then we could just encircle and cross shot them. I get WG wants to try new things, but I really think smaller clans that don't have a good or at least competent CV player, or don't even have a T10 CV in their fleet at all really got shafted this season. If WG is bound and determined to have CVs in CBs then they need to at least fix the MM and make it so CV teams only play other CV teams and BB teams only play other BB teams. Again, I'm not saying this as a clan that doesn't have a CV and is "just whining about CVs." I'm saying this as a clan that is using a CV and observed numerous unfair advantages our CV gave us against teams that didn't have one. What do you guys think? Is this already a serious issue? Or do we need to give it more time before jumping to conclusions?
  6. I've been noticing more and more lately that 18 inch guns are just getting free reign to win games when they're on tier 9 boats like the Georgia and musashi, these guns ballistics are rediculously good because they have so much interia they can just about bowpen anything that isn't a perfectly angled Russian BB. I feel like this trend will eventually creep down to tier 8 and I dread the thought of those things getting further and further down the tiers as premiums, making grinding literally every BB line, CL/CA line and possibly CV line a nightmare. the guns are gun, fun to use sure, it used to be literally all the Yamato had going for it (and it still does so the thing is more or less obsolete now) and I miss when that was it, other 18in armed BB's are equally if not moreso ridiculously accurate for the amount of damage they can output on target and seeing them so consistently wears down that "Oh no I should be more evasive" mindset cruisers usually have, forcing them into holdout positions behind islands way, waaaay more frequently. And it just isnt fun. is it just me? am I just imagining this as a way to make up for my slowly lowering winrate? I felt I should put the question out there
  7. What's the straight skinny? About to crawl up one tree or the other.
  8. poeticmotion

    French BBs - A quick review

    So, not going to do 'full reviews' like I did of the British BBs because lazy, but having played up through Alsace, here'smy quick impressions of the French BB line so far: Standard review disclaimer by me: I am an average to a bit above average player who plays mostly solo, so this is from that perspective. Also, while I did consult numbers and stats, my reviews are primarily based on the feel of the ship and my performance in her. This is of course a limited sample size, and is affected by my playstyle (which is generally fairly aggressive leading to occasional overreaches and a low survival rate.) Your mileage may vary depending on your playstyle and skill level. Tier 7-9 are the good part of this line. But once you get there, wheeee! With low hp and good armor, angling is key with these ships. If you don't know how to effectively angle, learn or you're not going to enjoy them. And from tier 7 up, I recommend a secondary build or hybrid secondary/survival build. They have fairly strong secondaries. From tier 6 up, and especially from tiers 8-10, the speed allows you to reposition quickly and flex where needed. Very mobile. Also, contrary to what I've seen people say, no ffs they're not HE spammers like British BBs were; use AP most of the time like your IJN, USN, and German BBs. The line in a nutshell: Note: I did not play tier 3 or 4 as i got Bretagne from mission. They don't matter anyway, it takes a few games to grind through a tier 3 or 4 and honestly, nothing can ever beat Orion. Tier 5: Bretagne is ok. Her guns are punchy af and very accurate, secondaries put out a lot of fire but suffer from her tier (since manual control of secondaries skill is only 15% improvement at tier t5). She handles like a drunk pig; slow and waddling, and her turrets take all day to turn, but once again, this is not uncommon at tier 5. But if you can stay angled you'll shrug off a lot of potential damage despite her low HP and her guns will decimate same-tier BBs or any cruiser. Tier 6: Normandie was garbage for me, the only ship I disliked. I usually love fast BBs but her turret firing arcs were punitive and I couldn't seem to mitigate damage well enough to compensate for her low hp. I free-XPed out of her after four games, which is very rare for me. Part of that was garbage teams and I got frustrated. She may be workable for you; I admit four games is not enough to get a good feel for a ship. Tier 7: Lyon is definitely not OP, but she's a lot of fun and certainly competitive. Her guns are a bit derpy dispersion-wise and you need to expose a lot of side to fire all of them, so you have to be good at timing and positioning to do so without getting wrecked. But firing SIXTEEN main guns downrange means you're going to get hits even with weird dispersion. Also, firing sixteen guns downrange never ever ever ever gets old. She's a keeper for me, which says a lot since two of my favorite BBs are in tier 7 already (KGV and Gneisenau) and I almost never keep three ships in a tier of the same class except for DDs. Tier 8: Richelieu is VERY fun, but quirky. With a secondary build she is the best ship I've seen at kiting; her secondaries are mounted in back and her firing arcs are very wide for good "over the shoulder" shots. Its tempting to bow-tank with all your main guns mounted on the bow, but I still recommend angling as you have a tendency to lose turrets when bow-on and with two turrets that cripples your DPS. Angling baits opponents to fire at your belt and your belt will shrug off most shots; bow-on means opponents will try and snipe your turrets. I play her as a lancer; move in at an angle, then time a turn when you have opportunity to minimize citadel exposure and pull back out, firing over shoulder while letting your 10+ km secondaries get in on the action. As such, kiting in this ship is a blast, especially since her turrets do have such strong firing arcs to the rear despite being concentrated in bow. Tier 9: Alsace is the jewel of the line and my new favorite tier 9 BB. She's wicked fast, has 12 undersized but accurate main guns (dispersion gets wonky near max range but from 11-13 km in they're deadly), her secondaries will merrily light fires and add damage, and her secondaries have more 360-degree coverage than Richelieu. She isn't very stealthy (although better than some BBs) but she has great speed to flex around the map, and she has low hp but if angled correctly can be very survivable. I don't straight up brawl with her as much as I do German BBs, but I do play her as a lancer much like Richelieu; charge in, then use speed to whip around and kite, staying near max range of secondaries and angled away from the enemy while lighting them up with 12-gun salvoes every 25 seconds or so. She is a BEAST. I'm honestly expecting a nerf to her; Alsace makes me look like a much better BB player than I am. Tier 10: I haven't played Republique but from everything I've seen in-game, plus heard from a couple friends who have her, I'm in no rush. She looks potentially fun but has a very high skill floor and will likely require a very good player with the right playstyle to consistently do well in her. I rushed to Alsace as I played her on test server and loved her, but I'm in no rush to get Republique. (Edit as of 4/3: I bought Republique about a week ago after trying her on test server and I was wrong. She's absolutely amazeballs. Still has a high skill floor but I clicked with her very well and she's as much fun as Alsace.) For players who like speed and ability to move around map, appreciate a ship that can brawl or mid-range fight with equal aplomb, and can maximize their armor angles and stay alive to kick [edited], this is a fantastic line. Cruiser players will love them; they play like oversized cruisers. Bon appetit!
  9. Howdy salts, My interest in the game has now waned to the point of perhaps no return. I never have liked cv's in this game from the very beginning, but it was ok because only 10-25% of matches had a cv. Cv's spelled the end of traditional surface warfare in reality and it has done the same to this game for me and more than a few others. At least limit cv's to one a side. One match after the tenth battle in a row with 2 cv's I quit the match out of frustration. Please WG 1 cv per team across all tiers. Not to mention the fact that cv's have changed the game meta entirely to a passive blobfest in most cases. Argh!
  10. Drunken_Irishman444

    2 CV's per team is killing the game slowly

    Who else is tired of being perma-spotted (despite the air conceal buff), perma-set on fire, perma-flooded, and literally everything else that comes with not being able to punish CV's. I for one have had a solid handful of fun games since the CV update came out, most of which involved games where there weren't Cvs. DDs don't push because they can't. Because of that everyone else doesn't push. BB's that sit at the back have all the AA power (go figure). Games that aren't decisively decided, come down to a few CV players at the end of the match and a few helpless souls that still have some health that wait it out until the enemy CVs die. The game got stale since ranked ended, the one last safe haven for this game away from the monotony.
  11. Have at it, boys! I own both Premiums. Only played them a few times. I was able to purchase waaay beyond my skill level. Now I'm coming back and am learning that I think I bought wisely, even in my ignorance. I think I'm mostly a cruiser guy, but also own the Alabama, Roma, and a couple other BBs. Please help me (and our viewers) out. Talk among yourselves....
  12. Grand_Admiral_Murrel

    [WIP] RN Battlecruiser Arc

    Been doing some research, and kinda started wondering why the Royal Navy couldn't stand to have a second branch of battleships in-game. Of course, they'd have to be different from the current line to be attractive, so why not have a battlecruiser line? There is no shortage of battlecruisers built by the royal navy; a new arc could likely start as early as tier 3, since the first battlecruisers were laid down at the same time as HMS Dreadnought. I would appreciate it if other players could recommend ships they'd like to see, if this new branch were to materialize in the near future. As battlecruisers (and not battleships), they would feature large calibre guns typically found on battleships, but sacrifice some armour for a speed advantage. As a side note, it would be nice to have Royal Navy battleships that don't sling OP HE all the time, and without an absurd repair party. Instead, I propose better AP (or at least standard compared to other nations) and not-so-OP HE. Also, many of the ships I have named carried some form of torpedo armament. Might be interesting (and make sense) for these to b the standard Royal Navy torpedo launchers, which can launch single torpedoes. The stats provided are historically accurate *cough*, so bear with me. All proposed HP values were calculated using player Fr05ty's tried and true formulas, which he graciously provided. In my work, I noticed that there seems to be a 12% increase in HP for the existing British battleships. This change has not been accounted for in the numbers I offer below. Designs yet to consider: https://warshipprojects.wordpress.com/2017/07/03/washington-cherrytrees-2/ https://warshipprojects.wordpress.com/2017/09/25/washington-cherrytrees-2-ii/ https://warshipprojects.wordpress.com/2017/09/27/washington-cherry-trees-ii-part-3/ I3 J3 K2, K3 L1 L2, L3 M2 M3 N3 X4 Design Y Design B, C1, C2, D Design A Design T1 LII LIII Battlecruisers K --> A Battleships L --> Z J3, I3, H3a, H3b, H3c – battlecruisers all-in; Nov.-Dec. 1920 O3 F2, F3 Here are my ideas for potential ships, by tier: TIER III Invincible class (HMS Invincible, HMS Inflexible, HMS Indomitable) Main armament: 4x2 305 mm guns 2x2 450 mm torpedo tubes (one on each side, amidships) 1x1 450 mm torpedo tube (stern-mounted) Secondary armament: 16x1 102 mm guns Speed: 25 knots (ridiculous speed at tier 3, let alone tier 4) Displacement: 21,084 tonnes HP: 35,700 (vs Bellerophon at 38,100) TIER IV Indefatigable class (HMS Indefatigable, HMS New Zealand, HMAS Australia*) Main armament: 4x2 305 mm guns Speed: 25 knots Displacement: 22,846 HP: 37,800 (vs Orion at 42,700) This ship is far below the average 43,900 of other tier 4 ships, and therefore would need to be buffed. HMS Neptune (below) - very similar to Imperial Germany's Kaiser class... nothing special in my opinion. Please let me know if there is any disagreement in the comments below. Premium... maybe? Succeeded by very similar Colossus class dreadnought (only real difference being more torpedoes... but who doesn't love a battleship armed with torpedoes?). TIER V Lion class (HMS Lion, HMS Princess Royal) - As there exists a Lion in-game, the latter name would be better Main armament: 4x2 343 mm guns Speed: 28 knots HP: 47,200 (current maximum HP at tier 4 is 46,400, with the average at 43,920. If this ship were to be used at tier 4, its HP would have to be nerfed moderately. HMS Queen Mary Main armament: 4x2 343 mm guns Speed: 28 knots HMS Tiger Main armament: 4x2 343 mm guns 2x2 533 mm torpedo launchers (one pair amidships on each side) Secondary armament: 12x1 152 mm guns Speed: 28 knots Displacement: 34,332 tonnes HP: 51,400 (vs Iron Duke at 47,100) HMS Canada (aka Almirante Latorre (below), could be the first South American (Chilean) battleship in-game) Main armament: 5x2 356 mm guns 4x 533 mm torpedo tubes Speed: 23 knots HMS Agincourt - unique in that it was armed with 7x 2 305 mm guns and 3x 1 torpedo tubes; this ship has an interesting story, but it isn't truly a battlecruiser (it is a true dreadnought), and therefore might make a very appealing premium ship rather than fitting into this proposed line. TIER VI Renown Class (HMS Renown (below), HMS Repulse) - could be a little OP at tier 6, stats similar to Gneisenau at tier 7 Main armament: 3x2 381 mm guns 2x1 533mm torpedo launchers (mounted in the bow) Secondary armament: 5x3 102 mm guns 2x1 102 mm guns Speed: 31 knots Displacement: 33,265 tonnes (slightly less than the HMS Tiger) HP: 50,130 (vs Queen Elizabeth at 55,300) (Note that this is slightly less than my calculated values for HMS Tiger at tier 5) FOR LOLZ: the Courageous class (HMS Courageous, HMS Glorious, HMS Furious), in particular HMS Furious, which had a grand total of 2x 457 mm guns... this would make an "interesting" premium light cruiser, considering it had the armour of a light cruiser. This thing could lol-pen anything within several tiers, but the number of guns is a "limitation". Personally I wouldn't buy it unless it had a decent reload, and even then... If enough interest arises in these ridiculous ships, I will post their stats, but here's a pic to satisfy your interest: TIER VII Admiral Class (HMS Hood, HMS Anson, HMS Howe, HMS Rodney) Main armament: 4x2 381 mm guns 10x1 torpedo tubes!!! Secondary armament: 12x1 139 mm guns Speed: 32 knots Displacement: 48,191 tonnes (based on Hood's displacement) HP: 67,800 (vs Hood at 67,700) TIER VIII G3 Battlecruisers (paper ships) Main armament: 3x3 406 mm guns 2x2 622 mm torpedo launchers (some serious calibre) Secondary armament: 8x2 152 mm guns Speed: 32 knots Displacement: 55,652 tonnes HP: 76,574 TIER IX *** Ideas welcome Different iteration of G3? Move rear turret closer to stern, faster reload? TIER X N3 Battlecruisers (paper ships) - the ship to rival the Yamato (difference in calibre of 3 mm) Main armament: 3x3 457 mm guns 2x3 (or 2x4) 533 mm torpedo launchers Secondary armament: 8x2 152 mm guns Speed: 30 knots (maybe increased for the tier) ----------------------------------------------------------------------------------------------------------------------------------------------------- *HMAS Australia would be a good addition to the Commonwealth tech tree Please send me suggestions by replying! Also, here's a link to a very similar topic on the Asia forum: https://forum.worldofwarships.asia/topic/3961-british-royal-navy-and-battlecruisers/
  13. As the title says this is a suggestion, this is not final and stats are not being taken into account. Split at Wyoming T5- Nevada T6- Pennsylvania (Arizona is already here so why not) T7- Tennessee (Basically a CO with 14" guns and more barrels) T8- South Dakota (Cause we don't need more SD clones/premiums) [tankier alternative to bow-tanker NC] T9/10- Will either go back to Iowa and Montana or we will get more paper ships (unless we do something like IJN DD line that used to end at Akizuki) With this I would like the 1944 hulls for the USN standards to bring this into full circle (5"/38 dual mounts and absurd AA) I will accept ideas if anyone wants to give this line a gimmick of some sort (i.e better staying power or something...)
  14. Battle of Jutland We will try this on this next coming Friday on Nov 30th 11/30/18. 9:30-11:30PM US Eastern standard time , 8:30-10:30 PM US CENTRAL TIME, 7:30-9:30 PM US MOUNTAIN TIME, 6:30-7:30 PM US PACIFIC TIME , 11:30AM -1:30 PM in Sydney Australia 9:30 AM - 11:30 AM in Perth Australia. This will be in the training room labeled "battle of jutland". search for training rooms by Outwardpanicjoe. if anyone is interested in helping to make new events or suggestions feel free to join the workshop discord https://discord.gg/ygjyP2G the event for this will be in the same discord for voice. TRAILER V General rules for the event: Try to stay in a battle line formation as much as possible. Battleships/battlecruisers will be using AP only. Each team will have 2 commanders of the line one in the lead and one to the rear of each battle line. If one of the commanders is taken out of the battle, the ship next in line takes command as flag ship. Chapter 1- First Contact UK mission - The British will have their battlecruiser Division out and will try to eliminate all of the German battlecruiser fleet - chase them across the map, if you have to. Don't lose more than 4 battlecruisers in the engagement. If you get down to 4 battlecruisers or are engaged by the German High Seas Fleet, fall back to the map border. UK Ships - You will have 9 ships at your disposal. Since we don't have any battlecruisers for the UK other then the Hood, we will use 9 Ishizuchi as a stand-in. If you have a white camo, use that to cover the ship and put on a jutland banner. Like this picture V. Kaiserliche Marine Mission - The Germans will have their battlecruiser squadron scouting ahead while the main fleet stays behind in formation at spawn. If you come across the UK battlecruisers, engage them and take out 5 of their cruisers by luring then into the guns of the high seas fleet. Kaiserliche Marine Ships - Since we don't have any WW1 era German battlecruisers in here yet, so we will just use a combination of Konig alberts/ kaisers with A hull but upgraded engines with speed flags and Graf Spees that equal 5 battlecruisers as stand ins. Use of torpedoes is prohibited. Germany will also have 5-7 battleships of tiers 3-5 (preferably Konigs and Kaisers) as backup in formation for a trap so the battlecruisers can lure them in to the crossfire. Chapter 2 - The Grand Battle UK mission- The battlecruisers are on the retreat intercept the german fleet and engage them from a battle line and surround the german fleet and pumble them into submission. Attempt to sink the rest of the German navy before they can try to escape to the map border. UK ships- 10 battleships and 2 other classes. 3 Queen Elizabeth classes including Warspite, 3 Orion class BBs , 2 Iron Dukes, 2 Bellerophon's, and 2 Other can either be a tier 2 dd or a tier 2 cruiser for spotting and supporting fire no torpedos. Kaiserliche Marine Mission- Form a battle line and intercept the Grand Fleet. Try to sink 3-4 ships, or just inflict more casualties than the royal navy has before trying to retreat and avoid getting crossed by the T. Kaiserliche Marine Ships- 9 battleships and 3 other types of ship. 3 Konigs, 3 Kaisers, 3 Nassaus. And 3 other types, being tier 2-3 cruisers and DDs for spotting and artillery support Torpedoes may only used in a fleet retreat and is limited to 1-2 reloads . Chapter 3 - The Night Battle UK mission- During a night battle, it is too dangerous for us to deploy our dreadnoughts due to the German’s superior night fighting equipment. Instead, you will command three destroyer flotillas, each led by a light cruiser. You will chase down the german fleet, your mission is to sink at least one battleship and damage at least five ships before the german fleet can make it to the other side of the map border. UK Ships - 9 Medea class DDs and 3 tier 2-3 Light Cruisers. Kaiserliche Marine Mission- German mission is to to break though the british destroyer flotillas- Try to not lose any battleships but a minimum of three battleships should make it to the safety of the map border. Use your escorts to help scout and protect yourselves from the British DDs. Kaiserliche Marine Ships- 6 German BBs a tier 3-5 with at least 3 Nassaus preferably and for the battleships escorts you can have any tier 2-3 german cruisers and tier 2-3 german dds you must have a minimum of 2 ship from both classes light cruisers and DDs.
  15. DarkwingGlacier

    Tier 8 Battleship Analysis

    My analysis video of Tier VIII Battleships (well, the ones I have in my port anyway: Bismarck, Kii, Massachusetts, Monarch, North Carolina--I'll add more if and when I get them) Basically I played 50 battles in each, recorded their stats and did a comparative analysis to see which one works best for me. And before you bring it up, yes I know, various stats websites do track stuff already, but I tracked some things that those sites don't track, such as the tier of the battle, hit percentages of main vs. secondary batteries, and so on. Hopefully some may find it useful, or at least interesting.
  16. Sir_Davos_Seaworth

    Finally, the Dreadnought...

    Well, lots of ships getting dropped today....but this one has me talking to myself.. I have "Rule Britannia" playing right now...
  17. __Not_One_Step_Back__

    My Best Alsace game, 7kills 220k dmg

    enjoy the video guys:) BTW how to embed youtube videos in wows forum?
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