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Found 36 results

  1. I'm a newbie and I've read forums and Wiki for information, but I have a strategy question I haven't found information on. Currently I have the Wyoming and my Commander has PM and EM. I have two points right now and am about 10k experience from 3rd point. And I've just started to use the signals and camouflage I've received, so the Commander exp is going up very fast now. Would you recommend that I use those 2 points now for something like AR, or is it better to save them and get a 3 point skill like SI, BFT etc. first? Or even save them until I get 4 points and do that one first? Just wondering what a typical strategy is. Also, I know the most useful skills likely change as the tiers increase. If I don't want to spend money redistributing skills every other tank, is there a standard build that you recommend that will work at the higher tiers? I'd rather sacrifice one or two skills at the lower tiers if they'll be good in the future. Then when my daughter is out of college and my wife relaxes, I can redistribute like crazy, lol. Thanks
  2. Link to photo "We are aware. As 0.8.5 changes have brought much needed and requested AA DPS consistency, it seems like in many cases the plane losses became slightly excessive, and overall CV efficiency was nerfed too much. While we do like the change, we still need to keep CV efficiency reasonable. Over the weekend and early next week we intend to observe the situation very closely, determine the amount of needed changes to plane HP, and implement a hotfix. Unfortunately, only live server data will help us to polish the change, preserving its core concept – more rewarding and meaningful anti-air defense. Stay tuned for more news, and we sincerely apologize for any inconvenience." That is the official response from the EU forum regarding the current SITREP of the CV change. I'm not being fastidious, but if WG insists on only using "live server data" to make their decisions on anything to do with Warships game (which is probable). Then how about the CV players fudge their CV stats during "the weekend and early next week", to feed data to their "Game Balance designer" dude. Maybe the pendulum will swing to the other extreme if this temporary exercise is actually done by all CV players (or most). At best, we will at least put to bed that "live server data" is only what is actually used to determine the changes of any ships (past & present & future) by WG theory. So what say you CV players?
  3. I just started grinding the German BB line the other night as something different (I play mostly IJN CA's) and have been reading up on what people take as commander skills, but a lot of it seems outdated. Any recommendations for the current meta?
  4. Toxic_Potato

    Kremlin - Post Release Info

    -The NA release name is Kremlin - Credit making appears to be on the low side. - NO RADAR - The WIP Ship had a Radar that would pick up BB and CV. Last for 1 min. Range 15 KM. No Radar!!! - Turning Circle - Not as bad as I expected. - Flamu and other CC's will have to do new video's - Ship appears to me to have had Buffs after removal of Radar. Significantly different from Flamu's video. - Scary in the right hands... My First Game - Highest damage ever for me in any BB. I am an average or below average BB player - 196K - Only flew Economic flags. - Did not encounter Yamato or 18 inch Conquerer. - Do not show broadsides to this ship. Many of you have to change the way you begin the game. Not angled at the start is not going to work. - Only 3 sunk. - Sunk by getting multiple hits broadside at close range by angry losing team waving pitchforks and complaining about "Russian Bias"'
  5. Title says just about all of it. Before French BBs came along the German battleships were more known for their secondaries, given their guns are anything but accurate. However, French battleships have made their appearance and more people are starting to get them. And when comparing the GK to the Repub there is nearly no reason to get the GK over the Repub. Hydro is the only benefit, as far as spotting torps and by the time you do with hydro active GK rudder is so poor you will most likely still eat half the torps, or close. Making Hydro almost useless. While the Repub has larger guns, a 24s reload (base), it also boasts a tighter turning circle, better rudder shift, and concealment, along with better AA guns to boot. In regards to the main battery in a 10 minute time frame, the GK can fire 248 rounds with 406mm guns, or 225 with the 420. while the Repub only fires 200 rounds. This leads back to the accuracy of the guns, and as most know. while on paper the GK has low dispersion their guns are far from accurate, due to different sigma values. The GKs at 1.8 while Repub has a 2.0 sigma. But i stated all of this to also state that French BBs have the better secondaries, that Germans used to have. Where now 150mm German secondaries only have an 8% chance to cause fire, French 127s have 9% and their 152 have 12% and longer range. The Germans maintain the shell armor pen as that is the only thing they still have going for them. But when dueling other BBs sure you get some extra damage from the rounds that do hit that far from makes up for the fire damage French BBs will get. So i request the German BBs get a buff to secondary fire chance or French gets a nerf to theirs.
  6. While it's quite early to draw final conclusions (the higher tier BBs suffer from low sample sizes, but the mid tiers are close to 50k battles), the russian battleships seem to be heavily overperforming across the board based on data from wows-numbers in which they generally tend towards a mid-50s win rate at minimum, which is high even considering the new-line-effect. Now, not everyone is used to playing against them (or playing them, for that matter), but having such high numbers right off the bat and somewhat obvious reasons for it to be so (cruiser level stealth, high and large deck armor, exceptional accuracy at most ranges, improved secondary accuracy, fast turret traverse). Win rates of 54%+ and kill/death ratios of 1.5 at the low end is alarming to say the least, especially after a month of people raising concerns. Anyone have any thoughts on how this is going to play out?
  7. For people who have played any of the new RU BBs, what are your thoughts on them so far? I know that there’s a bit of wariness on the part of the community over the developers possibly being a little too enthusiastic about new Soviet ships, but I was curious about players’ actual experiences with them.
  8. Good evening NA Server, I am looking for any Clan that's active in Clan Wars. I have the USA, JAPAN, and GERMAN Tier X BB. If anyone needs a BB Captain, and you do Clan Wars alot, I would be interested in your clan. I am currently working on JAPAN and RUSSIAN Tier IX DDs and BRIT Tier IX Cruiser. Thanks!
  9. Tier III – Knyaz Suvorov Named after Prince/Count Generalissimo Alexander Suvorov, the most renowned Russian prominent military leader throughout the Russian military history. As the last generalissimo of the Imperial Russian military, he was the man who have achieved numerous victories in over 60 battles & many of Soviet & Russian military doctrines were shaped by his legacy combat & logistics doctrines & even the importance of military personnel's morale. Possibly a fitting given namesake for captains & admirals to start getting familiar with Russian/Soviet BBs, honing combat skills as well as tactics & strategies management, and most of all, mustering the leadership to lead the division & fleet to be their examples to follow, not just by force alone.  Tier IV – Gangut Named after Battle of Gangut, which was representing the first important & decisive naval victory in the Russian Navy history. It was them against the Swedish Navy at the Hanko Peninsula of the Southern Finland. It was celebrated by the Imperial Russian Navy since then & tend to have a tradition to named at least one capital ship after that particular naval battle. Tier V – Pyotr Veliky Named after Peter The Great. The once successful Tsar who then became the founder of the Russian Empire, effectively crowned the first Emperor/Imperator of the newly-founded Russian Empire & the head ruler of House Romanov that has long reigned the empire until 1917. He was famous for Westernized most of the Russian cultures, traditions & government institutions reform, as well as laid a framework to modernized & shaped the Russian Navy as one of the most formidable European naval powers to be reckoned with. He has been quite well-known in the Russian VMF as well as at St. Petersburg for being one of Russia's iconic naval cities, Russia cultural center & the former capital city of Russia.  Tier VI – Izmail Named after Siege of Izmail. It was a military campaign led by none other than Generalissimo Prince Alexander Suvorov to besieged Izmail during the Russo-Turkish War 1787 - 1792 & dealt a killing blow to the Ottoman Empire at Kinburn, Ochakov & Foscani with the Black Sea fleet led by a certain Spanish admiral - Jose de Ribas. In that war, came with the slogan "Grom pobedy, razdavaysya!" (Let the thunder bring the sound of victory) to be commemorated as a Day of Military Honor. Tier VII – Sinop Named after the Battle of Sinop, of which was Russia's most earthshaking naval campaign against the Turkish forces of the Ottoman Empire at Sinope during the Crimean War, where the Imperial Russian Navy utilized high-explosive shells of Piaxhans guns for the first time in history, effectively evolved the naval warfare doctrines since then. Prior to Sinop the standard naval armament were smoothbores that fired cannonballs, shot, shrapnel or other projectiles. Piaxhans guns were slowly being integrated into navies but only the French, Russian and American navies had made a comprehensive effort. These batteries represented a clear evolution in naval technology that broke through the final ceiling of the Age of Sails. Tier VIII – Vladivostok Named after one of the Russian VMF's historic & strategically-important port cities - Vladivostok. Its naval fortress complex has hardly been attacked & remained unscathed throughout from WWI to WWII & beyond despite being heavily fortified & was already prepared to fend off a large wave of invading naval forces, particularly against the Imperial Japanese Navy. Tier IX – Sovetsky Soyuz Literally the Soviet Union itself. The lead ship was named as such & the rest of the ambitious number of 15 ships were all to be laid down to be named after all fifteen Soviet republics, with each ship representing a Soviet republic of the USSR - Russia, Ukraine, Belarus, Kazakhstan, Uzbekistan, Kyrgyzstan, Georgia, Armenia, Azerbaijan, Estonia, Latvia, Lithuania, Moldova, Turkmenistan & Tajikistan. Those were all once under the Russian Empire - except Finland, which broke away & declared independence from the Russian Empire since 1917 when the Bolshevik Revolution broke out. Tier X – Kreml Whilst the namesake given, Kreml, tends to associate with the Moscow Kremlin - the central administrative government complex of the USSR & modern Russia by many. If anyone understand Russian language, Kreml is, in fact, a fortress complex. Unironically, this Soviet Leviathan represents as a cruising/floating fortress with not only being the tankiest, most resilient BB of all with the highest HP, armor & torpedo protection parameter to tank torps better than anyone; but also stands out for having the most powerful naval armaments comparable to Yamato & has 2nd most powerful AA capability comparable to Montana. 
  10. I was surprised to learn I have both. Played them 5 times between them. A year ago. So, I really know nothing about them. Coming back now. Comments, insights, please. (Any mods?)
  11. Carbapenem_17

    USS Massachusetts doodle

    Just a small doodle I did right after the Mass. did its debut. I wish they'd kept the measure 22 camo for it though
  12. I picked up the Alsace a week or so and I'm sincerely asking for help. 27 battles with it so far and I cannot get any spark going. Every fight feels like an ordeal. Does that ever happen to you guys with new ships? I'm not the best player. nor the most experienced (this is my first IX), but I'm not totally inept. I bought Alsace the moment I hung up 201k with the Richelieu, and have been 100% confounded, humbled and frustrated by it ever since. I rush in... I get torched. I hang back... I can't hit a goddamned thing. I try to be strategic, and eat 20k salvo after salvo. I've got the B hull, the longer range arty, and have tried two different setups for my 18-pt captain (survival, then secondary build). I know they recently nerfed the Alsace, but I had such an amazing time with the rest of the French BB line that I couldn't resist... 23 million credits later and I'm cursing myself. Alsace, so far, is my lowest K/D out of 15 battleships I've tried. It's abysmal. It's even worse than the Tier IIIs that I first fumbled around with: Any pointers? What am I missing? Am I washed up? I would greatly appreciate any advice, tactics, recommendations, etc. that you have. -Jake
  13. mushmouthmorton

    Carriers in PVE

    Dear Wargaming What in the world is going on with carriers in PVE? I load into a game, there is one carrier on the green team and an extra BB on the red. OK - no surprise there. But now the game starts and HOLY S**T Batman! It's a MAJOR stomp! Bots that don't miss, BBs that can dodge torps with turns that make a DD seem clumsy, Bot BB's that won't die and don't take damage. By 5 - 8 minutes into the match, there are 1 or 2 red BB's and the carrier. Everyone else is dead. The red bb's, which up to now could not miss a target clean across the map and behind an island, suddenly become combat ineffective. Their guns miss badly, their secondaries do no damage, and they sail aimlessly, often AWAY from the CV. The game only ends when time runs out or the carrier FINALLY accumulates enough damage to kill the BBs. Only rarely does the CV die, and then it appears the CV had to suicide to do it. I played a LOT yesterday and this happened every time there was a CV present. There were NO exceptions! If you want to to use PVE as a test center to see how the carriers are doing, or to let carrier drivers have some fun, or to gather data to support further changes to the new carrier system, that's fine. But how about giving us unlucky souls who die a loud, ignominious death to set up your test conditions a bit of a bonus for being your guinea pigs!
  14. Pretty straight forward: Had to yank my NC Captain to move to USN CL line. I don't drive NC enough to want to grind another Captain for her. I have 19 point DM and Monty Captains ready, which T8 USN premium BB should I get to replace NC? What sucks is that NC is the better ship, right?
  15. Longtime player, somewhat new forum poster. Forgive me for being bad at formatting. This is essentially going to be a giant essay. I'll try to space it out to be easier on the eyes. The Izumo. No matter what people think of her, she is well known. Especially by those who've played her. Izumo is notorious as the insurmountable last hurdle to getting the Yamato. But for a lot of people the grind is anything but smooth. I want to explore this more and figure out why exactly the attitude towards this ship is the way it is. In my experience when I first grinded her, Izumo was indeed a pain. But way back then I was a terrible player in general. I was bad at everything and Izumo was punishing my mistakes even more than usual. But let's for a moment assume that most people who personally grinded Izumo were actually competent at that stage of their play history, unlike me. Still, why does the ship get so much hate? Is it all hearsay and bad reputation or is she really a bad ship, and if people are doing bad in her, why is that and how can they fix this? So Let's get down to business(to defeat the Huns) And to take a look at Izumo's glaring weaknesses. Her stock form is atrocious, ugliness aside(I actually like the C hull's look a lot), you are going to have a rough time with Izumo's initial stats. Let's go down the line. HP: 76,500. Starting off you have more HP than Iowa and Friedrich, But they beat you once out of stock. Good news is you beat Lion.... Speed: 27.1 Kts. You start off around the same as the other T IX BB's but you stay the slowest out of stock. Rudder Shift: 26 seconds. Every BB at this tier starts out equally as bad, but Izumo is still the worst. Out of stock is a bit more playable but the competition still leaves much to be desired. Especially since other BB's can afford rudder shift upgrades where Izumo is forced to use damage control for reasons that will be addressed. Concealment: 19.26 Km Absolutely atrocious. The worst stock value in the game. Now here is possibly her biggest weakness of all. She is covered in 32 mm plating from bow to stern and has a wide open deck. This means that any cruiser or RN BB will see you as food and boy will they feast. Not only from fires but from HE pen as well. Your only chance of protection is if shells hit your turrets. Which isn't desirable, as they are all in one spot and if they are knocked out you lose a lot of firepower. The above alone is enough to easily make people hate their experience and disown the Izumo for good. Not to mention in updates past she had absolutely unusable guns as well. Now Lets focus on what the Izumo does well. Which is surprisingly a lot of things. First Izumo has very good guns. These things hit hard, and are reasonably accurate. Izumo's guns tend to hit for high damage very consistently from steep angles sometimes. But it's her turret traverse that is her sweet spot. Compared to Yamato, and some of the other battleships in her tier Izumo has very fast turning turrets. Stock, they turn 180* in 40 seconds flat. With Expert Marksman, this goes down even further to 34.6. With Main Battery mod 2 even further to 30.6. Additionally you can run MBM 2 and 3 simultaneously to enjoy a 27 second reload and 34.6 traverse. In short these are very responsive guns that unlike their more responsive German competition, are very accurate. Even sans the aiming systems upgrade. This is a far cry from Yamato's turret ergonomics, which in my opinion are Yamato's biggest weakness. Personally I think these responsive turrets make up for the awkward no. 3 Derp turret, or at least make them in line with other 3 turret battleships that can enjoy firing directly to the rear. Now her outer Armor scheme is very bad but her internal armor scheme is pretty good. A near submerged citadel with a nice beefy belt covering it. Additionally, similar to Amagi, Izumo also has a nice thick rear armor belt. This may not see much use, but it is interesting nontheless. Now taking all this into account, let's try to assess whether or not the Izumo is really a bad ship or not. Her atrocious concealment can be brought down to a playable amount somewhere around 14 Km. (forgive me as I don't have a fully specced captain for her at the moment.) This mitigates one of her worst weaknesses to a good enough level that lets a skilled player position themselves into a good place to stay alive and be effective. In fact some unicum Youtubers recommend using hard cover in Izumo as much as possible. Damage control 1 and 2 is absolutely required to make this ship be playable, and if you have the spare points, Basics of Survivability and India Yankee flags will bring fires down to a very manageable level. This doesn't fully solve the weakness against HE, but in a big ship like this. These modifiers will help a lot. You could go a step further and take Fire Prevention, but unless you have an uber captain I would take Concealment Expert over this, given the choice. So between fire extinguishing modifiers and good positioning, a lot of Izumo's worst weaknesses can be patched up. In my opinion the strengths above will shine through the best this way. Which makes her an absolutely acceptable Tier IX Battleship. Now by no means is she the best battleship or even Tier IX battleship, but I see no reason why Izumo isn't a perfectly acceptable grind to Yamato. Besides, in the current meta battleships carry a lot of weight. Izumo has a bit of a higher skill floor to do acceptable in her, but played right can do her job. Speaking of her playstyle, I find Izumo to have an interesting one. Basically you need to hang in the back or behind hard cover preferably and take potshots at people. Once the battle reaches a certain point you can throw your weight around and help mop up and carry the team to a victory. Other ships like Kurfurst are better at this, but Izumo does just fine with it. And that's it really. My final thoughts on Izumo, that she's fine exactly where she is right now. She doesn't need buffed or nerfed or replaced. She is tough to play, but that doesn't mean she is bad. I think she does her job fine as the final gatekeeper to Yamato. The Wiki here also brings up an interesting thing. She essentially can outdo Friedrich at range, and beat Iowa in a brawl. So I think she has a good place in the meta. Here are some captains builds at different stages that I think will help this ship a lot. Especially for anyone new to the ship or struggling with it. This is what I would recommend a new player try to use first on their Izumo also taking into account future Yamato play. It's nothing special really. Most Battleships need these core skills. I assume by tier IX a player would have at least 10 points. To a player who has a spare captain with a decent amount of points wanting to use Izumo, I would use this. The Basics of Survivability and High Alert will be very useful for keeping this ship alive especially with damage control and India Yankee. If you, like me, have a soft spot for underdog ships performing their best, then these 19 point builds will push Izumo to it's maximum usability. The first one uses Jack of all trades to push that repair cooldown even further as well as your heal too which can be beneficial. And uses Adrenaline rush to capitalize on Izumo's low reload (assuming you went with MBM 3) and the idea that shes going to take damage in every match, so might as well benefit from it. DISCLAIMER for those who want to say "your stats are garbage therefore your words have no weight." Fair enough My stats are bad. Most of them accumulated during my awkward player phase where I did not care one bit about improving myself. This isn't true now, but my stats are still bad. However they are increasing, which means I am improving. It just takes time. Have a nice day, and thanks for reading.
  16. Please comment good or bad feedback is more than welcome thanks in advance!
  17. @ Min 55 of today's WOWS live stream. Its still live, the min will change until the stream is over I am at a disagreement with Mr Conway's opinion/bias narration on how the tier 10 match "should be" because "500k DMG that's excessive". I was disappointed with his POV. I think he was trying to say was, If it was a CV/Cruiser/DD who do 500k DMG then is "excessive". If a BB does it "perfectly normal", "working as intended". The reason a CV got 500k DMG was because BB have 95k to 105k HP AND heal. WIth 5 BBs to each side (Ref. the now infamous bias commentary CC youtube video "flying Shimakazies) Its still can happen again. Now for my point about the hot fix. Cruisers, can reach to 500k DMG. It has fire/HE pens AND some have good AP. However, thanks to BBs having the "alpha strike" capabilities (the only ship in the tier). One ship will not reach it DD, Torp DDs will never reach to 500k DMG, 3 years of torp/torp ships nerfs along with other DD counter measures. Gun DDs, They have a shoot but IMO they have to low HP pool to withstand, cruiser HE spam, radar, or other factors. It takes time with low caliber pew pew guns, to sink even one BB. BBs, Thank to all the help of upper MGT of WOWS over the years (Lowered Citadel, ETC.). Now that torps are no longer an issue (as in you dont have to change your BB cpt skills to adapt to the arial torps). BBs have a better chance of breaking 500k (and as of right now, the only capable class to do so). BBs have limited threats/workload then say a DD/cruiser. My argument, tier 10 is stale (I dont represent the majority, I represent people who want diversity game play in the tier). Nerfing the Haku is the reason why tier 10 BBs drivers dont play as a fleet. There is no reason to adapt OR play with your cruiser teammate when you just nerfed the CV/DD/cruiser torps DMG potential to the ground AGAIN. BBs, should not be autonomous/stand alone ship in a team game. The hot fix- I am just floored that a hot fix had "unattended consequences" (Quoted by Mr. Conway) To lower tier CVs. To appease the tier 10 BB population, its wiling to alienate/sabotage the otherwise great work the new CV and new CV cpts. To keep BBs happy ? Seriously ? Based on my experience with WOWS. If its torp related, the nerf bat goes way to far. Any other exploit, it take longer. This hot fix is one of many examples of it. Its unfortunate, the above circumstances are prevailing. I am not surprised, its disheartening to watch WOWS repeating their mistakes on a very hard worked CV rework...
  18. As a someone who primarily plays BBs, I've always kept an eye on the development and eventual introduction of new BB lines to the game. As of right now, off the top of my head, there seem to be actual ships available to fill several yet to be introduced lines, including: a British 2nd BB or battlecruiser line, a German battlecruiser line that might have no actual ships to fill in at above tier 8, a Japanese 2nd BB line featuring ships cancelled by the treaties and/or those that couldn't be built (like the replacement for the Kongos), an Italian BB line, and maybe just maybe a Russian/Soviet BB line. Out of all of those lines, I find the Russian/Soviet line to be the most elusive and potentially tricky to implement obviously due to historical facts and circumstances. But considering WG's background, I doubt a Russian/Soviet BB line is something they would be willing to give up on easily. (Unless they wanna go down the free xp or pay to win route ) As player, I think having such tech tree line might add good and welcomed content to the game, as BBs are relatively rare in comparison to smaller ships in history. It seems that some of the previous discussions on the forums and online on this topic point to a tree that roughly works out like this: Tier 3 - some variant of a prototype dreadnought or semi-dreadnought (as the Nikolai and ships similar to it might be too strong for tier 3, while Andrei Pervozvanny class pre-dreadnoughts might be too weak?) Tier 4 & 5 - variants or versions of the Gangut and/or Imperatritsa Mariya classes of dreadnoughts in different stages of modernization both historical or speculative Tier 6 - Borodino class battlecruisers: 4x3 356mm main battery and capable of 26.5 knots before modernization Tier 7 - Kronshtadt class battlecruiser, or a version of it: a configuration of the ship that uses 3x2 380mm German guns was mentioned? (it kind of becomes a Russian Gneisenau in game?) Tier 8 - Stalingrad class battlecruiser, or a version of it: it seems that the plan is to make them stand out as fast and having higher DPM than typical BBs in exchange for their marginal armor and smaller gun caliber? Tier 9 - Sovetsky Soyuz class battleship: it'll be the highest HP (60K ston displacement) and tankiest BB at tier 9, although probably also the slowest (28 knots) and a big target for HE spam? Tier 10 - Project 24 battleship (super Sovetsky Soyuz): this could get tricky in regards to the game's meta depending on how the ship's implemented. I've read that the ship is to be the tier 9 ship upgunned with 9x457mm guns, others mention 430mm guns, while others spoke of a design influenced by the Italians? As far as premium ships are concerned: The Novorossiysk (ex Italian battleship Giulio Cesare rearmed with Soviet 305mm guns and AA guns) should be a suitable tier 5 and fairly similar to Italian version of it (maybe with less gun alpha but higher dpm and better aa?) Meanwhile the Arkhangelsk (ex HMS Royal Sovereign) could make a decent tier 6 premium BB as a slower but better armored QE class BB? At tier 8, the Italian (Ansaldo) designed U.P. 41 battleship could also make a decent premium ship. It should be a Littorio class style BB uparmed with 3x3 406mm guns and an inferior torpedo defense system? To me, this rough idea on the line seem to work and I would love to eventually grind this line should it ever become available. But then as you all know, recently the Kronshtadt and Stalingrad have both been introduced into the game as high tier cruisers with some BB traits. That fact alone might signal the scuttling of a full tech tree BB line for the Soviets/Russians in the future. So how do you feel about this? What you think should be WG's proper plan moving forward regarding this? Can a proper Russian/Soviet BB line still work without the Kronshtadt and the Stalingrad? What have you heard about this recently? I'd love to hear from you all but would regret to miss out on this line in game...
  19. iMiscreant

    Looking for a T9/T10 Scharnhorst

    I mostly play T5-T7 CLs and have avoided BBs that often are fat and slow. But I want to expand my WoW horizon. Tried Normandie -it was OK. But I love Scharnhorst since I can play it like a cruiser. With a 19 point captain I can sometimes carry my team at T7/T8. But I suffer at T9 because the only way I have figured out to brawl without an early return to port is to ambush from behind an island, which is not always possible or requires more patience than is normal for me. Is there a T9 or T10 BB that plays like Scharnhorst - fast, sneaky, agile, and happy to brawl? Thanks for your advice.
  20. So I just got the Nelson about a week ago and have been playing in between grinding my Kitkaze and Ognevoi. and man this ship is fun! been averaging around 80k dmg per match! anyways, I was wondering though. Will we be getting Nelson's sister ship Rodney? I'd love to have 2 of these ships! until next time, I'll C'ya on the Seas!
  21. Other ships dodge your salvos easily and continue pelting you with HE while you spend time reloading. When you do hit, you get a bunch of crap excuses on why you did no damage. Overpen, nopen, pen but no citadel, etc. I literally hit just above the waterline on a cruiser my tier and I don't get citadels? I remember back in the day if you actually hit a good salvo you could easily get devastating strike and wipe out a cruiser. Now, I never see BBs get it, only DDs with torpedoes. Secondary guns are a JOKE too and you get demolished by torps if you get that close to anything. They should have up to ~12km base range with reduced accuracy depending on caliber, not 5 km for all guns. Either that or let us manually shoot secondaries at normal cruiser range the same way cruisers/DDs can switch to torpedoes. So basically: 1. Never get cidatel hits anymore. (exaggeration, but I hit a full salvo where the citadel is and only SOMETIMES I get a citadel, and mostly its crapdamage when I should be getting 2-3 citadels with those hits) 2. Secondaries useless. If you don't want primary guns doing a lot of damage at least give us secondaries. Right now BBs are damage sponges. This isn't an RPG where you have tanks, dps, and support. BBs are meant to be powerful but slow and are meant to be super strong versus cruisers but weak versus dds or extremely weak vs carries depending on secondaries/AA. Now with the CV rework, I heard you guys saying you don't like when players have high impact. wth? You should want EVERYONE to have more impact on the game, not nerf the only class that has the correct level of impact! I know a lot of people are going to instantly defend WG and tell me how great BBs can be in the right hands. Yes, I get it I'm sure it's not as bad as I made it out to be here, but the power fantasy is gone and thus the game isn't worth playing for me. Anyways, you're all mostly replying how I expected. Valid points, but like I said, I am complaining about HITTING cruisers my tier WHERE THE CITADEL is and not scoring citadels for no legitimate reason. I had a game recently with a cruiser at half hp around 5 km away showing his broadside. I thought "this guy is toast", I shoot a full salvo aimed at his citadel and visibly hit the ship correctly, but zero citadels and he keeps pelting the HE and starting fires. Back in 2012 he would have been destroyed right there. Too much RNG against citadels now.
  22. My views... BBs are in a good place, though its taken a bit to get here. WG did the French line right. HE slinging RN BBs has abated a bit and making life more pleasant. Older BBs are not aging well and 5 DD meta can be a bit obnoxious. Interested to hear your thoughts.
  23. Does anybody know what I should do to play this thing right? It is super promising, as is the rest of France’s BB tree, but I can’t seem to get my head around it. Thanks in advance!
  24. Hey Captains! I have a Discord Server dedicated to gaming. Our main game is World Of Warships, but we do play multiple other games, along with trying new games. We are looking for others to join our Discord, and if there is enough interest, we will be creating a clan. Our main goal is to enjoy the game, and not take life too seriously. We are a very small group of gamers who enjoy playing together. I will provide a link to the Discord server. ( https://discord.gg/GseFfQ You may also contact me through the Discord, or reply this thread with any questions. Thank you all!
  25. This was a refreshing change. Tough battle, a pleasure to be in.
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