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  1. Every now and again, I line up a broadside shot.....nothing in the way, open sea. Pull the trigger and it is like only one turret fired....and the other two didn't because I only see three shells going down range and it shows all three turrets reloading. Anyone else have that happen to them...
  2. Other ships dodge your salvos easily and continue pelting you with HE while you spend time reloading. When you do hit, you get a bunch of crap excuses on why you did no damage. Overpen, nopen, pen but no citadel, etc. I literally hit just above the waterline on a cruiser my tier and I don't get citadels? I remember back in the day if you actually hit a good salvo you could easily get devastating strike and wipe out a cruiser. Now, I never see BBs get it, only DDs with torpedoes. Secondary guns are a JOKE too and you get demolished by torps if you get that close to anything. They should have up to ~12km base range with reduced accuracy depending on caliber, not 5 km for all guns. Either that or let us manually shoot secondaries at normal cruiser range the same way cruisers/DDs can switch to torpedoes. So basically: 1. Never get cidatel hits anymore. (exaggeration, but I hit a full salvo where the citadel is and only SOMETIMES I get a citadel, and mostly its crapdamage when I should be getting 2-3 citadels with those hits) 2. Secondaries useless. If you don't want primary guns doing a lot of damage at least give us secondaries. Right now BBs are damage sponges. This isn't an RPG where you have tanks, dps, and support. BBs are meant to be powerful but slow and are meant to be super strong versus cruisers but weak versus dds or extremely weak vs carries depending on secondaries/AA. Now with the CV rework, I heard you guys saying you don't like when players have high impact. wth? You should want EVERYONE to have more impact on the game, not nerf the only class that has the correct level of impact! I know a lot of people are going to instantly defend WG and tell me how great BBs can be in the right hands. Yes, I get it I'm sure it's not as bad as I made it out to be here, but the power fantasy is gone and thus the game isn't worth playing for me. Anyways, you're all mostly replying how I expected. Valid points, but like I said, I am complaining about HITTING cruisers my tier WHERE THE CITADEL is and not scoring citadels for no legitimate reason. I had a game recently with a cruiser at half hp around 5 km away showing his broadside. I thought "this guy is toast", I shoot a full salvo aimed at his citadel and visibly hit the ship correctly, but zero citadels and he keeps pelting the HE and starting fires. Back in 2012 he would have been destroyed right there. Too much RNG against citadels now.
  3. I knew I shouldn't have...but, I glanced at my stats. Generally, I've been absolutely crapthe last few weeks...largely because I've been playing battleships. Simply put, I don't "get it." If I ever did, I've lost it. I'm passably not horrible in North Carolina...everything else at Tier 8 or higher is a horror show. My self assessment is as follows: 1. I have NO idea where my initial position should be on a lot of maps. I miss out on dealing damage by taking too much early game and either a.) sinking or b.) spending critical moments out of the fight 2. I don't read the flow of the game correctly and don't push at the right times - that loops me back into problem #1. Generally, my accuracy is OK...but, I'm not happy with target selection or impact, either. Anyhow, are there any mindset/philosophical type things I can focus on? Just going out there and sucking won't make me stop sucking, I figure this esteemed group probably has two or three things I can focus in on or cue to that might help.
  4. I picked up the Alsace a week or so and I'm sincerely asking for help. 27 battles with it so far and I cannot get any spark going. Every fight feels like an ordeal. Does that ever happen to you guys with new ships? I'm not the best player. nor the most experienced (this is my first IX), but I'm not totally inept. I bought Alsace the moment I hung up 201k with the Richelieu, and have been 100% confounded, humbled and frustrated by it ever since. I rush in... I get torched. I hang back... I can't hit a goddamned thing. I try to be strategic, and eat 20k salvo after salvo. I've got the B hull, the longer range arty, and have tried two different setups for my 18-pt captain (survival, then secondary build). I know they recently nerfed the Alsace, but I had such an amazing time with the rest of the French BB line that I couldn't resist... 23 million credits later and I'm cursing myself. Alsace, so far, is my lowest K/D out of 15 battleships I've tried. It's abysmal. It's even worse than the Tier IIIs that I first fumbled around with: Any pointers? What am I missing? Am I washed up? I would greatly appreciate any advice, tactics, recommendations, etc. that you have. -Jake
  5. Last night, breaking the 50% win rate in the Misery. Up from 30%. Key lesson is patience, with 30 sec between reloads and engine acceleration of glaciers BBs really need to be in the hands of the zen masters.
  6. With the prevalence of cruisers, fires and radars follow. Fire at its current state is very much uninteractive and has little value outside annoying the hell out of the target and pads damage for the shooter. To increase fire's interactive value and make the mechanic more friendly towards "team work". Fire should apply certain debuffs to different types of ships. 1. Ongoing fire should interfere with aiming accuracy on cruisers: While fire is burning on a cruiser, cruiser's main battery and AA efficiency should decrease. Main battery should suffer +% to dispersion, while AA should have a reduction on dps. The increase in dispersion will strongly encourage burning cruisers to fire on easier targets, such as a BB or a stationary ship. This change will allow ships even in the back line to have a way of helping forward DDs, by setting spotted cruisers on fire. With the prevalence of radar and more and more cruisers in MM, the debuff will increase DD's survivability as well as encourage a more aggressive meta. Decreasing AA damage output by ongoing fire also makes CV's lives easier in higher tier, and judging by the direct WG's taking CV remake this change is probably required. Any ship can set other ships on fire, so even a small DD can help CVs by shooting at an AA cruiser. 2. Radar should be a hittable module Radar needs a counter, there's no better counter than making the radar dish hittable thus allowing skilled players to counter radar users with good shot placements. Radar should never be completely destroyed, rather with enough damage hitting the module radar should cease function till repair is conducted. Radar may be damaged to a state to reduce its functional range permanently in that match. This change will raise the skill ceiling of pretty much all ships. A DD that's aggressive can, with great skill, target the specific module (just like how DDs and cruisers can choose to target torpedo tubes on their target in close quarter fighting). Team mates can also help their radared ships by destroying the radar user's module. As a whole, this change will strongly encourage team orientated plays, rein in the power of too many radars, and make the game more interactive over all.
  7. Nice ending to the night.
  8. Tier IX-X BB Curve and over all balance

    So, firstly I play majority BBs, I enjoy the play but a few things that stand out to me now after playing several games in the Montana, and that is the Balance is skewed WAY off in favor of every ship class except the Battleship and (Yamato is the exception AND the rule to this issue) I say the Yamato is the Exception because it feels as though the balance at tier X is set so every ship can destroy Battleships specifically the Yamato, with exception of other battleships....based on Montana's performance. Im not saying that I have trouble killing other ships, I am saying that other ships have an easier time killing BBs and are provided the tools to do so. As a Montana, If not in a division, I will have no way of reliably avoiding torps, and with Shimakaze able to throw torps at 20k, I will NEVER find that ship...unless I am EXTREMELY lucky and catch it with Catapult Fighter...(aka will never happen) and that's if its not on cool down. The New American Cruisers...sigh...yes while squishy on the sides they are also almost always hidden behind an Island able to see me with all the fancy gadgets and if I get a shot off (not a broadside shot) its almost 100% guaranteed to Over pen...now I do not have an issue with Over pen, but it should have a negative status effect, (my suggestion would be a 3-5 second flood if shell exited on the water side...(I understand for DDs...but come on...4 x 16" shells go in one side and out the other and nothing? dd just laughs and throws all his torps and strolls out FU BB....I might be salty...) Tier IX - X change curve Most ships (Not BBs) have SIGNIFICANT improvements when transitioning from Tier IX to Tier X for example the Des Moines (Base) goes from 4.6 shots per minute with the Buffalo, to 10.9 Shots per Minute, as well, increased range, health, turning radius, but there are negatives...like +2 meters dispersion... Now, lets upgrade to the Montana! I get +2.42km to my Range, and 17,300 HP, but now my Dispersion is worse, speed is worse, turning radius is worse, and Im not firing any faster or doing more damage...over all its a fat slower Iowa...No extra widgets to help offset 20km torps or deal with the American & Soviet invisible fire throwers...just a fighter. American BBs are not great at Max range and need to be in that mid-short range to get in and brawl, yet somewhere along the road WG forgot that and we got a generic big Iowa. and the Yamato is the same way, with exception that the Yamato can obliterate almost everything regardless of angle.... I kind of feel like we had balance at Tier IX and then it was lost at Tier X which makes a lot of the Tier X games feel very frustrating, especially so if youre not Tier X in a Tier X game then the unbalance is even more apparent (Tier X almost needs to be its own queue) . The BBs could use a rework at Tier X a few ideas: 1. -3 - 7 second reload, If not then increase the Accuracy 2. Increased Rate of fire and accuracy against destroyers ONLY within 10K (to put a stop to the suicide torp charge) or Make this a BB only Defensive Fire ability for secondaries. 3. OLD style BBs (i.e. American and Japanese) need toys (Hydro etc...) added to match their counterparts (actually hydro all around would be great...with as much torp spam as there is at Tier X this really needs to be there...) 4. This may be related to #2 but, Secondaries unless German are almost useless...since they are such short range, increase accuracy to 85-90% (all BBs except German or Secondary Build BBs) as a deterrent to getting to close to BBs and a encouragement to BBs to get close... These are just a few thoughts, like I said I enjoy them right now but just seems like (Montana in particular) BBs got left behind on the jump to Tier X.
  9. Tier 10, in my Kurfurst, without being able to hit the cruiser that is spamming me with HE rounds I drop 109k in HP before I can reach the cap while he hides behind an island. That's why BB's sit at the back and refuse to engage. No boat should be able to send a steady stream of HE rounds while not being able to be hit. @Radar_X @Gneisenau013
  10. Alabama or Massachusetts??

    Pretty straight forward: Had to yank my NC Captain to move to USN CL line. I don't drive NC enough to want to grind another Captain for her. I have 19 point DM and Monty Captains ready, which T8 USN premium BB should I get to replace NC? What sucks is that NC is the better ship, right?
  11. So, in a nutshell, whis is better...the "Boosted" or "Modded" Massachusetts? I wanted to get another premium to boost my credits (I know the Modded comes with 4M), so I chose the Massachusetts over the Indianapolis. I know the Modded comes with MAIN ARMAMENTS MODIFICATION 1; DAMAGE CONTROL SYSTEM MODIFICATION 1; SECONDARY BATTERY MODIFICATION 2; DAMAGE CONTROL SYSTEM MODIFICATION 2; CONCEALMENT SYSTEM MODIFICATION 1. Does that mean you have to buy those for the Boosted? I'm confused as to the better deal! Can someone help me make the right decision? Thank you!
  12. First game in the Mass.

    First game in the Massachusetts. I did my home state proud. Riiiiiiip.
  13. This Ship is Perfection

    This ship is just fun. Pure, innocent fun. So much pew pew
  14. Simple question, which one should i go down and why please, thank you. also they should add the USS PENNSYLVANIA (BB-38) cause its my home state and it was a cool battle ship constructed in 1913 and she was a class of United States Navy super-dreadnought battleships... i feel like she would be a cool tier 5 or 6 US premium... Fun fact about the BB-38: she was sunk kwajalein Atoll because of a nuclear bomb testing in 1948
  15. For those of you new to the game and want to figure out battleships and how they should be played I have two videos showing the basics of positioning and how the BB role is played. I hope you enjoy them and that you find them useful.
  16. The DD and cruiser legendary upgrades are all beyond god like. In comparison, BB's upgrades are just suck. No BB in their right mind would take the new rudder shift and fire control buff to get in closer. Because that's not the main reason BBs die quickly. The improvements in rudder shift time is pointless, just... in what situation currently people playing BBs think to themselves "geeeez 1 sec faster rudder shift would've so carry the game there" - almost never. WG should stop inflating T10 performances with "upgrade" modules. People don't like to play T8 or above because the economy suck, not because they don't like powerful ships.
  17. Need a team... Do not feel the carry power in Missouri.  This match for example, we had a really good start. Enemy DD didn't do anything and died early. The team did plenty of damage, but managed basically to sink no one (kudos to the reds). But once mid game comes and people start to die. Missouri just can't plug holes due to how fragile it is. Then late game, Missouri had a hard time going against the usually late game survivors, german BB, yamato, french, and just can't compete against them in sub 15 km range. But you have to get into range because points are being contested and time's short.
  18. Hey all, I've been working my way through the American BBs and I'm currently on the New Mexico. In general, I love it-as long as I sit between 10-16NM from the enemy fleet, take advantage of the pretty solid turning abilities of the class, and avoid DDs like the plague, I do pretty well for myself, especially given my skill level (I'm definitely never going to be posting YouTube how-to guides, but I'm also usually not bottom of the barrel either). However, this all changes when I get caught out by enemy cruisers with high DPS and a strong inclination to lob HE all over the place. I do try to stay with at least a few other ships (preferably at least one cruiser, one other BB, and whatever DDs there are that haven't gotten lit TF up yet), but when either my help all goes down, I get abandoned by the (much faster) fleet, or I over-extend myself, what's the best way to fend off high-DPS cruisers trying to Tommy-Gun me with HE?
  19. I have been playing my Nikolai for the past few days, and it has been fun, Being in the lower tiers, I am seeing first hand the future potatoes coming through the ranks to take their spots in T10 ships. I would urge WG to bring in a more useful training videos for each class of ships and have people complete scenarios in these different classes of ships before they get unlocked to randoms, kind of like the training you get in WOT. Now I am not having a go at these new people playing, but if they have no clue at T4, they are not going to have a clue at the higher tiers, and WG needs to implement some better training for these people, so one, they can learn, and two they have more fun, not getting wrecked in 2 seconds. Now yes I am one of those who have wrecked these people, I will admit it, but a broadside CA using all his guns on you at 8km, what would you do, seriously, your in a Nikolai. I wont mention clans as the people probably don't even know about clans, again I would like to see some better training information for these people in the lower tiers so they have a better chance of working the game out quicker than they do now.
  20. Yamato, An Historical Nerf

    Just found this snippet about Yamato and it's historical nerf.
  21. Two of the fire directors on the Alabama appear to have the top cylinder part disconnected from the rest of the ship. I have no idea if this is just a glitch for me, seeing as my computer is a potato, or if this has happened to other people. I checked the other USN fast battleships they appear to have a similar problem.
  22. What line was your first objective

    Personally mine is USN BB's. Why? I live in canada so that and UK where the closet representation. Also big bad BB's lol
  23. Simple poll. Where do the potatoes hide? What are the 2 most influential classes of the 3 main surface vessels? This is for random play not clan battles or ranked. My personal opinion. BB by a landslide is the worst played. It's not even close. Bad players flock to it like a moth to a flame. Why? They are the most forgiving class to play. Most influential would be BB and DD. While I love playing cruisers I am full aware it is full on tryhard mode, especially in high tiers. I think DDs are in a good place as are BBs for the most part. Cruisers could use a bit of work. They are a DoT class, but are the most susceptible to be insta-deleted more than any other save for a DD catching a torp. BB citadels have gotten smaller and smaller over the years, yet cruisers for the most part remain huge and easy to hit. My opinion would be to either lower or reduce the citadel size of cruisers as a whole or to reduce the amount of max AP damage from BBs. Your thoughts? What is your choices and why? What could WG do to mix things up and improve the game?
  24. Hello all, I'm looking for some help finding more detailed information about some of the more obscure Japanese proposals for battlecruisers and fast battleships. I have limited data for quite a few, but was particularly wondering about the armament and armor details of this design on the Hiraga archive: http://gazo.dl.itc.u-tokyo.ac.jp/hiraga2/show/id/20470301#?c=0&m=0&s=0&cv=1&xywh=159%2C620%2C2353%2C1355 Supposedly it is "Design X" and is some sort of battlecruiser, but I've heard a number of different armaments and armor schemes for it. I was hoping some other historically minded folks might have an answer regarding this ship, or have some ideas for credible online sources for other battlecruisers and fast battleships. Perhaps @Azumazi will know.