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  1. https://blog.worldofwarships.com/blog/176 Obviously everything WiP and subject to change ST 0.10.7, new ships In 0.10.7, we're introducing a branch of German battleships, British Tier X battleship Incomparable, German Tier VIII battleship Brandenburg and Tier VI destroyer Karl von Schönberg. Ships of Tiers III-V are based on the real ships of the Imperial German Navy that participated in World War I. The battleship Mackensen was launched in 1917 but not completed. The Tier VII-X battleships are based on designs developed in the late 1910s. Key features of the German battleships: A small number of main battery guns with standard battleship accuracy and low firing range. The availability of torpedoes with a high range. A large number of secondary guns with high accuracy. Low visibility. Availability of the "Hydroacoustic Search" consumable similar to that of German cruisers. Availability of the "Fast Damage Control Team" consumable with an accelerated reload time, relative to the standard "Damage Control Party". Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website. The following researchable German battleships will be added to the game in the upcoming closed testing session: Tier III Von der Tann Tier IV Moltke Tier V Derfflinger Tier VI Mackensen Tier VII Prinz Heinrich Tier VIII Zieten Tier IX Prinz Rupprecht Tier X Schlieffen Stats: Stats: Stats: Stats: Stats: Stats: Stats: Stats: British battleship Incomparable, Tier X Stats: A 1915 design for a gigantic fast battlecruiser, armed with six 508-mm guns in three turrets. The battleship is notable for her good speed, slim armor, and powerful AA. Incomparable is equipped with the "Engine Boost", "Repair Party" and — the standard for the British destroyers — "Short-Range Hydroacoustic Search" consumables. The best tactic would be to play at medium range, taking into account the ship's low firing range and good concealment. German destroyer Karl von Schönberg, Tier VI A variant of the Type 34 destroyer project. A comparatively large ship for its class, armed with "cruiser caliber" artillery. The destroyer is armed with four 150mm main battery guns in four turrets, with a huge salvo weight for a destroyer. Karl von Schönberg is equipped with "Engine Boost" and "Repair Party" and, unlike the German researchable destroyers, Schönberg does not have access to the "Smoke Generator" and "Hydroacoustic Search" consumables. Due to her good firing range and powerful artillery, the destroyer performs best in mid-range combat, dealing damage with its powerful AP-shells against poorly armored targets. Stats: German battleship Brandenburg, Tier VIII A project of a battleship developed in Germany in the late 1930s that's distinguished from the Bismarck class by its armament of twelve 305-mm guns. In addition to the numerous main battery guns, the ship stands out for having a large number of secondaries, as well as four four-tube torpedo launchers. Brandenburg is equipped with the "Repair Party" consumable in one slot, and the choice between "Fighter" and "Spotting Aircraft" in the other. Stats: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. Lol at Incomparable being able to possibly stealthtorp.
  2. Hello there! Welcome to a post where I decide to stop doing single ADLAs on ships and instead try my best at guessing what a tech-tree line might look like. Here's my proposal for how we can create a battlecruiser and supercruiser line for the German Navy without too many changes. The biggest change would be the shifting of the Gneisenau to the Battlecruiser line with the Ersatz Yorck taking its place in the battleship line. German Kriegsmarine Tier BB BC CB 1 2 3 Nassau 4 Kaiser Moltke 5 Konig Derfflinger 6 Bayern Mackensen Deutschland 7 Ersatz Yorck Gneisenau P-class 8 Bismarck O41 Improved design Zenker 1928 CB design 9 Friedrich Der Große KW50 O-class 10 Großer Kurfürst O42 Improved design KW45 Supercruisers Flavour German Supercruisers have several defining features that should make them stand out: Bigger guns (compared to other supercruisers) Below average speed Large displacements Below average protection (compared to other supercruisers) Torpedoes They use the standard supercruiser dispersion formula & hitpoint formula (except for Deutschland). Tech-Tree Supercruisers Deutschland class Heavy Cruiser (T6) Survivability Displacement: 10,600t standard; 15,180t full (29,700hp standard; 38,500hp full) Armour: 80-50mm belt, 60mm bulkheads, 18+45-30mm deck, 45mm anti-torpedo bulkhead, 150-85mm turrets Weaponry Main Battery: 2x3 283mm/52 SK C/28 guns Reload: 20s (3) AP Shell: 300kg @910m/s (7600 damage) HE Shell: 300kg @910m/s (3200 damage, 20% fire) Traverse: 6 degrees per second (30s per 180 degrees) Secondary Battery: 8x1 150mm/55 SK C/28 guns / 3x2 105mm/65 SK C/33 guns Reload: 7.5-10s (6-8) / 3.3-4s (15-18) HE Shell: 45.3kg @875m/s (1700 damage, 8% fire) / 15.1kg @900m/s (1200 damage, 5% fire) Torpedo Battery: 2x4 533mm torpedoes Model: G7a T1 Warhead: 280kg (13700 damage, 227% flooding) Speed: 64kts @6km AA Battery: 3x2 105mm/65 SK C/33 guns (20dmg = 67dps @6km 90% acc), 8x1 40mm/56 Flak 28 guns (36dmg = 124dps @3.5km 90% acc), 6x4 20mm/65 C/38 cannons (42dmg = 145dps @2km 85% acc), 9x2 20mm/65 C/38 cannons (27dmg = 93dps @2km 85% acc) Mobility Speed: 28kts - 56,800hp Size: 186m long, 21.3m wide, 7.4m deep Consumables Standard Supercruiser Damage Control Standard Repair Party 2 Seaplanes Notes Deutschland as-built is A hull Includes 500mm torps as stock Admiral Scheer is B hull P-class class Heavy Cruiser (T7) Survivability Displacement: 22,145t standard; 25,689t full (43,750hp standard; 48,800hp full) Armour: 120-40mm belt, 60mm bulkheads, 20+100-70mm deck, 30mm anti-torpedo bulkhead, 170-80mm turrets Weaponry Main Battery: 2x3 283mm/54.5 SK C/34 guns Reload: 17s (3.5) AP Shell: 330kg @890m/s (7600 damage) HE Shell: 315kg @890m/s (3200 damage, 20% fire) Traverse: 6 degrees per second (30s per 180 degrees) Secondary Battery: 2x2 150mm/55 SK C/28 guns / 4x2 105mm/65 SK C/33 guns Reload: 7.5-10s (6-8) / 3.3-4s (15-18) HE Shell: 45.3kg @875m/s (1700 damage, 8% fire) / 15.1kg @900m/s (1200 damage, 5% fire) Torpedo Battery: 2x4 533mm torpedoes Model: G7a T1 Warhead: 280kg (13700 damage, 227% flooding) Speed: 64kts @6km AA Battery: 4x2 105mm/65 SK C/33 guns (26dmg = 90dps @6km 90% acc), 4x2 37mm SK C/30 guns (7dmg = 24dps @3.5km 90% acc), 10x2 20mm/65 C/38 cannons (30dmg = 103dps @2km 85% acc) Mobility Speed: 33kts - 163,000hp Size: 230m long, 26m wide, 7.2m deep Consumables Standard Supercruiser Damage Control Standard Repair Party 2 Seaplanes Notes Upgrades from 283mm/52 SK C/28 to 283mm/54.5 SK C/34 guns Requires AA refit Zenker's 1928 class Supercruiser (T8) Survivability Displacement: 23,450t standard; 28,200t full (45,600hp standard; 52,350hp full) Armour: 150mm belt, 80mm extended belt, 60mm bulkheads, 25+80mm deck, 30mm anti-torpedo bulkhead, 250-80mm turrets Weaponry Main Battery: 4x2 305mm/55 SK C/34 guns Reload: 24s (2.5) AP Shell: 415kg @890m/s (8600 damage) HE Shell: 405kg @890m/s (3500 damage, 23% fire) Traverse: 4 degrees per second (45s per 180 degrees) Secondary Battery: 3x3 150mm/55 SK C/28 guns / 2x2 105mm/65 SK C/33 guns Reload: 7.5-10s (6-8) / 3.3-4s (15-18) HE Shell: 45.3kg @875m/s (1700 damage, 8% fire) / 15.1kg @900m/s (1200 damage, 5% fire) Torpedo Battery: 2x3 533mm torpedoes Model: G7a T1 Warhead: 280kg (13700 damage, 227% flooding) Speed: 64kts @6km AA Battery: 2x2 105mm/65 SK C/33 guns (13dmg = 45dps @6km 90% acc), 4x2 37mm SK C/30 guns (7dmg = 24dps @3.5km 90% acc), 10x2 20mm/65 C/38 cannons (30dmg = 103dps @2km 85% acc) Mobility Speed: 34kts - 160,000hp Size: 216m long, 25m wide, 7.8m deep Consumables Standard Supercruiser Damage Control Standard Repair Party 2 Seaplanes Notes Admiral Zenker’s 1928 Battlecruiser design Improved design with additional armour Requires AA refit O class class Supercruiser (T9) Survivability Displacement: 29,364t standard; 35,968t full (54,000hp standard; 63,350hp full) Armour: 190mm belt, 110-80mm bulkheads, 50+80-20mm deck, 45mm anti-torpedo bulkhead, 210-50mm turrets Weaponry Main Battery: 3x2 380mm/52 SK C/34 guns Reload: 26s (2.3) AP Shell: 800kg @820m/s (11600 damage) HE Shell: 800kg @820m/s (4400 damage, 34% fire) Traverse: 4 degrees per second (45s per 180 degrees) Secondary Battery: 3x2 150mm/55 SK C/28 guns / 4x2 105mm/65 SK C/33 guns Reload: 7.5-10s (6-8) / 3.3-4s (15-18) HE Shell: 45.3kg @875m/s (1700 damage, 8% fire) / 15.1kg @900m/s (1200 damage, 5% fire) Torpedo Battery: 2x3 533mm torpedoes Model: G7a T1 Warhead: 280kg (13700 damage, 227% flooding) Speed: 64kts @6km AA Battery: 4x2 105mm/65 SK C/33 guns (26dmg = 90dps @6km 90% acc), 4x2 37mm SK C/30 guns (7dmg = 24dps @3.5km 90% acc), 10x2 20mm/65 C/38 cannons (30dmg = 103dps @2km 85% acc) Mobility Speed: 35kts - 176,000hp Size: 256m long, 30m wide, 8.02m deep Consumables Standard Supercruiser Damage Control Standard Repair Party 4 Seaplanes Notes Requires AA refit KW45 class class Supercruiser (T10) Survivability Displacement: 45,000t standard; t full (76,150hp standard; hp full) Armour: 200mm belt, 115mm deck, 30mm anti-torpedo bulkhead, 220-50mm turrets Weaponry Main Battery: 4x2 380mm/52 SK C/34 guns Reload: 26s (2.3) AP Shell: 800kg @820m/s (11600 damage) HE Shell: 800kg @820m/s (4400 damage, 34% fire) Traverse: 4 degrees per second (45s per 180 degrees) Secondary Battery: 4x3 150mm/60 SK C/25 guns / 4x2 105mm/65 SK C/33 guns Reload: 7.5-10s (6-8) / 3.3-4s (15-18) HE Shell: 45.5kg @960m/s (1700 damage, 8% fire) / 15.1kg @900m/s (1200 damage, 5% fire) Torpedo Battery: 2x4 533mm torpedoes Model: G7a T1 Warhead: 280kg (13700 damage, 227% flooding) Speed: 64kts @6km AA Battery: 4x2 105mm/65 SK C/33 guns (26dmg = 90dps @6km 90% acc), 4x2 37mm SK C/30 guns (14dmg = 48dps @3.5km 90% acc), 10x2 20mm/65 C/38 cannons (30dmg = 103dps @2km 85% acc) Mobility Speed: 37kts - 300,000hp Size: 300m long, 33m wide, 9m deep Consumables Standard Supercruiser Damage Control Standard Repair Party 4 Seaplanes Notes Requires AA refit Battlecruisers Flavour German Battlecruisers have several defining features that should make them stand out: Faster than battleship line Smaller displacement and slightly worse protection than battleship line Smaller & fewer guns than battleship line Faster-firing guns than battleship line Torpedoes from T7+ Tech-Tree Battlecruisers Moltke class Battlecruiser (T4) Survivability Displacement: 22,979t standard; 25,400t full (37,900hp standard; 40,800hp full) Armour: 270-100mm belt, 200-100mm bulkheads, 50mm deck, 30mm anti-torpedo bulkhead, 230-60mm turrets Weaponry Main Battery: 5x2 283mm/50 SK C/08 guns Reload: 24s (2.5) AP Shell: 302kg @880m/s (7400 damage) HE Shell: 302kg @880m/s (3200 damage, 19% fire) Traverse: 4 degrees per second (45s per 180 degrees) Secondary Battery: 12x1 150mm/45 SK C/09 guns / 12x1 88mm/45 SK C/13 guns Reload: 8.57s (7) / 4s (15) HE Shell: 45.3kg @835m/s (1800 damage, 10% fire) / 9kg @890m/s (1000 damage, 4% fire) AA Battery: 4x1 88mm/45 SK C/13 guns (4dmg = 13dps @4.6km 80% acc) Mobility Speed: 28kts - 85,000hp Size: 186m long, 29.4m wide, 9.2m deep Consumables Standard Damage Control Standard Repair Party Notes 25.5kts/52,000 hp engine as stock AA refit needed Derfflinger class Battlecruiser (T5) Survivability Displacement: 26,600t standard; 31,200t full (42,200hp standard; 47,650hp full) Armour: 300-100mm belt, 250-100mm bulkheads, 80mm deck, 45mm anti-torpedo bulkhead, 270-80mm turrets Weaponry Main Battery: 4x2 305mm/50 SK C/08 guns Reload: 24s (2.5) AP Shell: 415kg @850m/s (8400 damage) HE Shell: 405kg @855m/s (3500 damage, 23% fire) Traverse: 4 degrees per second (45s per 180 degrees) Secondary Battery: 14x1 150mm/45 SK C/09 guns / 8x1 88mm/45 SK C/13 guns Reload: 8.57s (7) / 4s (15) HE Shell: 45.3kg @835m/s (1800 damage, 10% fire) / 9kg @890m/s (1000 damage, 4% fire) AA Battery: 8x1 88mm/45 SK C/13 guns (8dmg = 26dps @4.6km 80% acc) Mobility Speed: 28kts - 80,000hp Size: 210m long, 29m wide, 9.56m deep Consumables Standard Damage Control Standard Repair Party Notes 26.5kts/63,000 hp engine as stock AA refit needed Mackensen class Battlecruiser (T6) Survivability Displacement: 31,000t standard; 35,300t full (47,450hp standard; 52,550hp full) Armour: 300-100mm belt, 250-100mm bulkheads, 80mm deck, 45mm anti-torpedo bulkhead, 320-110mm turrets Weaponry Main Battery: 4x2 350mm/45 SK C/14 guns Reload: 24s (2.5) AP Shell: 600kg @815m/s (9850 damage) HE Shell: 600kg @815m/s (4000 damage, 27% fire) Traverse: 4 degrees per second (45s per 180 degrees) Secondary Battery: 14x1 150mm/45 SK C/09 guns / 12x1 88mm/45 SK C/13 guns Reload: 8.57s (7) / 4s (15) HE Shell: 45.3kg @835m/s (1800 damage, 10% fire) / 9kg @890m/s (1000 damage, 4% fire) AA Battery: 8x1 88mm/45 SK C/13 guns (8dmg = 26dps @4.6km 80% acc) Mobility Speed: 28kts - 90,000hp Size: 223m long, 30.4m wide, 9.3m deep Consumables Standard Damage Control Standard Repair Party Notes Requires AA refit Gneisenau class Battlecruiser (T7) Just check what’s currently the T7 German BB O41 class Battlecruiser (T8) Survivability Displacement: 37,400t standard; 44,900t full (55,050hp standard; 63,950hp full) Armour: 300mm belt, 140-120mm bulkheads, 50+120-110mm deck, 45mm anti-torpedo bulkhead, 150-85mm turrets Weaponry Main Battery: 3x2 380mm/52 SK C/34 guns Reload: 24s (2.5) AP Shell: 800kg @820m/s (11600 damage) HE Shell: 800kg @820m/s (4400 damage, 34% fire) Traverse: 5 degrees per second (36s per 180 degrees) Secondary Battery: 3x2 150mm/55 SK C/28 guns / 4x2 105mm/65 SK C/33 guns Reload: 7.5-10s (6-8) / 3.3-4s (15-18) HE Shell: 45.3kg @875m/s (1700 damage, 8% fire) / 15.1kg @900m/s (1200 damage, 5% fire) Torpedo Battery: 2x3 533mm torpedoes Model: G7a T1 Warhead: 280kg (13700 damage, 227% flooding) Speed: 64kts @6km AA Battery: 4x2 105mm/65 SK C/33 guns (26dmg = 90dps @6km 80% acc), 4x2 37mm SK C/30 guns (7dmg = 24dps @3.5km 80% acc), 4x4 20mm/65 C/38 cannons (28dmg = 97dps @2km 75% acc), 4x1 20mm/65 C/38 cannons (10dmg = 34dps @2km 75% acc) Mobility Speed: 33.5kts - 220,000hp Size: 248m long, 33.5m wide, 9.9m deep Consumables Standard Damage Control Standard Repair Party 4 Seaplanes Speed Boost Notes O41 design Improved belt to 300mm 32kts/180,000hp engine as stock Requires AA refit KW50 class Battlecruiser (T9) Survivability Displacement: 50,000t standard; 57,000t full (70,000hp standard; 78,300hp full) Armour: 300mm belt, 115mm deck, 30mm anti-torpedo bulkhead, 220-50mm turrets Weaponry Main Battery: 4x2 380mm/52 SK C/34 guns Reload: 24s (2.5) AP Shell: 800kg @820m/s (11600 damage) HE Shell: 800kg @820m/s (4400 damage, 34% fire) Traverse: 5 degrees per second (36s per 180 degrees) Secondary Battery: 4x3 150mm/60 SK C/25 guns / 4x2 105mm/65 SK C/33 guns Reload: 7.5-10s (6-8) / 3.3-4s (15-18) HE Shell: 45.5kg @960m/s (1700 damage, 8% fire) / 15.1kg @900m/s (1200 damage, 5% fire) Torpedo Battery: 2x4 533mm torpedoes Model: G7a T1 Warhead: 280kg (13700 damage, 227% flooding) Speed: 64kts @6km AA Battery: 4x2 105mm/65 SK C/33 guns (26dmg = 90dps @6km 80% acc), 4x2 37mm SK C/30 guns (14dmg = 48dps @3.5km 80% acc), 10x2 20mm/65 C/38 cannons (30dmg = 103dps @2km 75% acc) Mobility Speed: 35kts - 300,000hp Size: 300m long, 36m wide, 9m deep Consumables Standard Damage Control Standard Repair Party 3 Seaplanes Speed Boost Notes Requires AA refit O42 class Battlecruiser (T10) Survivability Displacement: 57,700t standard; 67,700t full (79,150hp standard; 91,000hp full) Armour: 300mm belt, 150mm bulkheads, 50+150mm deck, 45mm anti-torpedo bulkhead, mm turrets Weaponry Main Battery: 4x2 406mm/52 SK C/34 guns Reload: 24s (2.5) AP Shell: 1030kg @810m/s (12700 damage) HE Shell: 1030kg @810m/s (4800 damage, 38% fire) Traverse: 5 degrees per second (36s per 180 degrees) Secondary Battery: 6x2 150mm/55 SK C/28 guns / 6x2 105mm/65 SK C/33 guns Reload: 7.5-10s (6-8) / 3.3-4s (15-18) HE Shell: 45.3kg @875m/s (1700 damage, 8% fire) / 15.1kg @900m/s (1200 damage, 5% fire) Torpedo Battery: 2x3 533mm torpedoes Model: G7a T1 Warhead: 280kg (13700 damage, 227% flooding) Speed: 64kts @6km AA Battery: 4x2 105mm/65 SK C/33 guns (26dmg = 90dps @6km 80% acc), 8x2 37mm SK C/30 guns (14dmg = 48dps @3.5km 80% acc), 6x4 20mm/65 C/38 cannons (42dmg = 145dps @2km 75% acc) Mobility Speed: 33.5kts - 250,000hp Size: 268m long, 36.5m wide, 11m deep Consumables Standard Damage Control Standard Repair Party 4 Seaplanes Speed Boost Notes O42 design Improved machinery to 33.5kts Researchable upgrade to 406mm guns from 380mm Added triple torpedoes on deck Tech-Tree Battleships Ersatz Yorck class Battleship (T7) Survivability Displacement: 33,500t standard; 38,000t full (50,400hp standard; 55,750hp full) Armour: 300-100mm belt, 250-100mm bulkheads, 80mm deck, 30mm anti-torpedo bulkhead, 300-150mm turrets Weaponry Main Battery: 4x2 380mm/45 SK C/13 guns Reload: 26s (2.3) AP Shell: 750kg @800m/s (10900 damage) HE Shell: 750kg @800m/s (4500 damage, 35% fire) Traverse: 5 degrees per second (36s per 180 degrees) Secondary Battery: 12x1 150mm/45 SK C/09 guns / 8x1 88mm/45 SK C/13 guns Reload: 8.57s (7) / 4s (15) HE Shell: 45.3kg @835m/s (1800 damage, 10% fire) / 9kg @890m/s (1000 damage, 4% fire) AA Battery: 8x1 88mm/45 SK C/13 guns (8dmg = 26dps @4.6km 80% acc) Mobility Speed: 27.5kts - 90,000hp Size: 227.8m long, 30.4m wide, 9.3m deep Consumables Standard Damage Control Standard Repair Party Notes AA refit needed Premium Ships Von der Tann Battlecruiser (T3 Premium) Survivability Displacement: 19,370t standard; 21,300t full (33,600hp standard; 35,900hp full) Armour: 250-80mm belt, 180-100mm bulkheads, 50mm deck, 25mm anti-torpedo bulkhead, 230-60mm turrets Weaponry Main Battery: 4x2 283mm/45 SK C/07 guns Reload: 24s (2.5) AP Shell: 302kg @855m/s (7200 damage) HE Shell: 302kg @855m/s (3200 damage, 19% fire) Traverse: 3.5 degrees per second (51.4s per 180 degrees) Secondary Battery: 10x1 150mm/45 SK C/09 guns / 16x1 88mm/45 SK C/13 guns Reload: 8.57s (7) / 4s (15) HE Shell: 45.3kg @835m/s (1800 damage, 10% fire) / 9kg @890m/s (1000 damage, 4% fire) AA Battery: 4x1 88mm/45 SK C/13 guns (4dmg = 13dps @4.6km 80% acc) Mobility Speed: 24.8kts - 42,000hp Size: 171.7m long, 26.6m wide, 9.17m deep Consumables Standard Damage Control Standard Repair Party Speed Boost Seydlitz Battlecruiser (T5 Premium) Survivability Displacement: 24,988t standard; 28,550t full (40,300hp standard; 44,500hp full) Armour: 300-100mm belt, 220-100mm bulkheads, 50mm deck, 45mm anti-torpedo bulkhead, 250-70mm turrets Weaponry Main Battery: 5x2 283mm/50 SK C/09 guns Reload: 22s (2.72) AP Shell: 302kg @880m/s (7400 damage) HE Shell: 302kg @880m/s (3200 damage, 19% fire) Traverse: 4 degrees per second (45s per 180 degrees) Secondary Battery: 12x1 150mm/45 SK C/09 guns / 12x1 88mm/45 SK C/13 guns Reload: 8.57s (7) / 4s (15) HE Shell: 45.3kg @835m/s (1800 damage, 10% fire) / 9kg @890m/s (1000 damage, 4% fire) AA Battery: 2x1 88mm/45 SK C/13 guns (2dmg = 7dps @4.6km 80% acc) Mobility Speed: 26.5kts - 63,000hp Size: 200.6m long, 28.5m wide, 9.29m deep Consumables Standard Damage Control Standard Repair Party Speed Boost L20e α Battleship (T8 Premium) Survivability Displacement: 44,500t standard; 49,500t full (63,450hp standard; 69,400hp full) Armour: 350-100mm belt, 300-140mm bulkheads, 100mm deck, 45mm anti-torpedo bulkhead, 350-150mm turrets Weaponry Main Battery: 4x2 420mm/45 SK C/09 guns Reload: 28s (2.2) AP Shell: 1000kg @800m/s (12450 damage) HE Shell: 1000kg @880m/s (5000 damage, 42% fire) Traverse: 4 degrees per second (45s per 180 degrees) Secondary Battery: 12x1 150mm/45 SK C/09 guns / 8x1 88mm/45 SK C/13 guns Reload: 8.57s (7) / 4s (15) HE Shell: 45.3kg @835m/s (1800 damage, 10% fire) / 9kg @890m/s (1000 damage, 4% fire) AA Battery: 8x1 88mm/45 SK C/13 guns (8dmg = 26dps @4.6km 80% acc) Mobility Speed: 26kts - 100,000hp Size: 238m long, 33.5m wide, 9m deep Consumables Standard Damage Control Standard Repair Party Notes Needs AA refit
  3. World of Warships Proposal: SMS Von Der Tann What it is: A proposal to bring in the other German warship famed for detonating a British warship into the game as a Tier 4 Premium German Battlecruiser. What Context it has: SMS Von Der Tann was the original German Battlecruiser, being laid down in 1908 and launched in 1909. She set the precedent for the all the following German Battlecruisers, which carried heavier armor at the expense of lighter armaments, as well as boasting a stupidly high top speed for a World War I warship. For the sake of historical reference and accuracy, we are going to depict Von Der Tann in her pre-Jutland configuration ( though slightly modified ), when she wasn’t being smacked ( also, there’s more available data for this time period ). Also, Von der Tann has the following buffs baked in that makes her that much more appealing Full benefits of MFCSA Commander Skill ( 60% dispersion buff to secondaries ) Battlecruiser Dispersion Protected MM Tier V 500k Credit upgrade slot Torpedoes Reduced Fire and Flooding Time Oh ho, hello good lookin’. Where have you been? Armor Belt: 250mm Upper Belt: 150mm Mid-Upper Belt: 225mm Lower Belt: 150mm Splinter Belt: 100mm Deck: 30mm Bow / Stern: 19mm Superstructure: 16mm Turtleback: 45* / 50mm thickness Turrets: 230 / 180 / 140mm Torpedo Protection: 25mm ( 11% ) Conning Tower: 230mm HP Pool: 36,000 Length: 563’ 4” Beam: 87’ 3” Draft: 30’ 1” Okay, okay, I can already hear the angry typing of comments “Oh, but the Von der Tann was a cruiser design, oh it shouldn’t have this, or that, bla bla bla”. Well, to that I say “phooey”. Von Der Tann might have been designed as a Cruiser ( well, battlecruiser ), but the sheer amount of armor that this warship has, combined with it’s displacement puts it on par with some actual battleships of the time. It’s displacement of 21,300 tons at full load yields us 36,000 hitpoints with Frosty’s formula, which is a small amount of hitpoints combined to something like the Kaiser, but is respectable for what it is. Her armor is also respectable, with a proper turtleback armor scheme and 250mm of belt plating. Her deck armor was initially somewhat dubious, compared to the Kaiser, so I artificially increased it from 25mm to 30mm to mitigate HE damage. Otherwise, Von Der Tann is fairly typical for Tier IV. Just don’t broadside, because that small HP pool is going to work against you if you don’t manage it. Thankfully, the time on her Fire and Flooding is at cruiser levels, just 30 and 40 seconds, respectfully, which means that she can push in without risking burning down as much as one might expect Armaments Primary Armament: 4 x 2 28cm L/45 Drh LC/1906 Maximum HE / AP damage: 3500 / 7500 ( 21% fire chance, 0.02 second AP fuse time, 47.5*-62.5* Autobounce angles ) Range: 14.2km Reload time: 25 seconds Turret Traverse speed: 4* / sec ( 45 seconds per 180 )\ Shell Velocity: 855 m/s Sigma: 2.0 Maximum Dispersion: 171 meters Secondary Armament 1: 10 x 1 15cm L/45 MPL C/06 Maximum HE damage: 1800 ( 10% fire chance ) Maximum HE penetration: 38mm Maximum Range: 5.3km Reload Time: 8.5 seconds Shell Velocity: 835 m/s Dispersion: Standard German Battleship Secondary Armament 2: 12 x 1 8.8cm L/45 MPL C/06 Maximum HE damage: 1000 ( 4% fire chance ) Maximum HE penetration: 22mm ( ¼ caliber penetration )\ Maximum Range: 5.3km Reload Time: 4 seconds Shell Velocity: 890 m/s Dispersion: Standard German Battleship Secondary Armament 3: 4 x 1 8.8cm L/45 MPL C/13 ( DP ) Maximum HE damage: 1000 ( 4% fire chance ) Maximum HE Penetration: 22mm Maximum Range: 5.3km Reload Time: 4 seconds Shell Velocity: 890 m/s Dispersion: Standard German Battleship Torpedo Armament: 4 x 1 Einzelin Torpedo Carried: 45cm C/03 /D Maximum Damage: 8,500 Maximum Speed: 45 knots Maximum Range: 4.0km Reload Time: 32 seconds Notice something? Yeah, the Von Der Tann seems very overtuned. There’s a good reason for this, however. Whereas the Scharnhorst can get away with having 11 inch guns, the Von Der Tann cannot. It has only 8 11 inch guns ( from 1906 ) in an inconvenient 4x2 en-echelon layout that severely inhibits the firing angles ( which means that she’ll very likely take a LOT of damage), compared to the Scharny’s 9 11 inch guns ( from 1935) mounted in a very convenient 3 x 3 layout, and despite the improved dispersion and autobounce angles, they are still German guns, which means they are going to be very weedy, especially at Tier 4. To compensate for this, I gave the Von Der Tann a couple of things. One, she has a very long range and very powerful secondary armament, and two, she has torpedoes. Von Der Tann’s secondaries are of special note. For one thing, they have a long range, and for another thing, a commander with the Manual Fire Control for Secondary Armament skill will receive the full 60% boost, which means that you can literally slap your German secondary build captain on her and, lo and behold, she’ll kick [edited]. The other thing that she has are her torpedoes. Giving her these fish means a significant advantage over other ships, especially given her armor layout allowing for some serious brawling. However, these fish have pretty low damage, low speed, and a pitiful 4.0km range, making them highly situational. Also, she receives access to the Tier V 3rd upgrade slot, and I’m sure those of you who have Arkansas Beta, Belfast or Z-39 know what happens next…. AA Defense Long Range: 4 x 1 8.8cm L/45 MPL C/13 Flak per salvo: 2+1 O/I Damage per Flak: 700 Range: 4.6km DPS: 14 Accuracy: 75% Medium Range: 4 x 2 37mm Flakzwilling Range: 3.5km DPS: 44 Accuracy: 75% Okay, this is where the Von Der Tann goes off the historical course slightly. You see, historically, Von Der Tann only received AA guns after Jutland, and even then, she only got 2 8.8cm DP guns to replace ALL of her previous 8.8cm SP guns. And she’s at Tier IV, a Tier where carriers dominate the entirety of the match, and unless there’s a very brave Clemson who’s willing to sacrifice himself to kill a carrier, they are going to continually harrass this poor battlecruiser. So what did I do? I gave her 2 EXTRA 8.8cm DP guns and 4 dual 37mm autocannons to defend herself. While it won’t really stop an air attack, it will at least give Von Der Tann some teeth in actually taking a bite out of enemy air groups. The one plus side is that Von Der Tann historically had aviation facilities, so she’ll receive a fighter consumable, though it’s quite low quality. Maneuverability Maximum Speed: 28 knots Acceleration: Battleship Standard Turning Radius: 770 meters Rudder Shift: 13.8 seconds Rotation rate: 3.9* / second List: Between 4.5* and 8* Again, I had to ask my friend to help me here, since I was missing a lot of the historical data and I'm still shite at physics. A lot of the figures here are extrapolated from my friends calculations. Anyways, would you look at that speed. 28 knots of top speed is absurd for such a ship, especially a ship from the Great War. That being said, the turning radius is quite large, at 770 meters, and the rotation rate of 3.9* per second is quite slow as well. The rudder shift is also quite slow, at 13.9 seconds, which makes it difficult to maneuver, and even when you do, you are going to be exposing one hell-load of broadside when you do. Be advised and be careful when you have to dodge incoming BB-caliber AP shells or air dropped torpedoes ( or worse... ) Stealth Surface Detection Radius: 12.1 kilometers ( +2 on fire ) Aerial Detection radius: 8.7 km ( +3 on fire ) Smoke Firing Penalty from the Surface: 11.1km Smoke Firing Penalty from the Air: 7.8 km Assured Detection Radius: 2.0km Von Der Tann, with those humongous masts and large funnels, should be visible from space. Fortunately, the German is actually quite small for something so powerful, and ends up having a fairly good detection radius, capable of minimizing her detection radius to 10.9km with Concealment Expert. However, without it, commanders don’t have much of a window to effectively stealth fire ( because again, German guns ), and she’s vulnerable to long range return fire from the massive 356mm guns she can see in her matchmaking spread. So, again, watch it. Consumables Damage Control Party: 15 second action time, 120 / 80 reset Repair Party: 5 second action time, 3.0% HP / sec ( 100% penetration damage, 0% Citadel damage ), 180 / 120 reset, 2 charges base Fighter: 120 second action time, 1 fighter per squadron, 120 / 90 second reset time, 2 charges base As far as Von der Tann’s consumables go, she’s fairly normal, with the exception of the unique repair party consumable, which lasts just 5 seconds, but can recover up to 15% of her HP in one go, or around 13k HP with the flag, though it cannot recover citadel damage, which means that Torpedo hits are going to be painful for her, since torpedoes count as citadel damage. This is a testament to her durability during the Battle of Jutland, where she suffered extreme damage and still managed to get the hell out of there alive. Her fighter is also quite unique, being rather poor quality, but lasting quite a long time (120 seconds) Build Slot 1: Auxiliary Armaments Modification 1 Slot 2: Damage Control System Modification 1 Slot 3: Secondary Battery Modification 2 Commander Preventative Maintenance Priority Target Adrenaline Rush Superintendent Advanced Firing Training Manual Fire Control for Secondary Armament Concealment Expert Flags Mike Yankee Soxisix India Delta Juliet Yankee Bissotwo India Yankee November Foxtrot Because the secondaries are absolute memes with huge range and god-tier dispersion capabilites, and because Von Der Tann suffers reduced fire and flooding damage, I say why the hell not? In Short Pros Brutal when up-close and personal Tough as all hell Powerful Heal Torpedoes Cons Clumsy Carriers are everywhere DDs are everywhere too 283mm guns are going to be tough to work with But Shrayes, what about her price? I say around 2,400 doubloons for her plus a port slot, or 34k coal. Welp, that’s all I got for you fellas today. If you have any question, comments, or salt, do leave them in the comments below AND THAT'S ALL,FOLKS! :SerB:
  4. World of Warships Proposal Researchable Tech Tree Imperial German Navy / Kriegsmarine Large Cruisers/Battlecruisers Re-Work By Shrayes_Bhagavatula Tech Tree Layout German Battleship Tech Tree Split after Tier V Konig, into a Battlecruiser line and a Battleship line. German Battleship line -VI Bayern (Baden-Class) -VII Gneisenau (Scharnhorst class with 380mm refit) -VIII Bismarck ( Bismarck-class ) -IX Friedrich der Grosse ( H-39 ) -X Grosser Kurfurst (H-42) German Battlecruiser line -VI Mackensen ( Mackensen-class) -VII Allendorf ( Fictional Design, combines Scharnhorst with elements of Mackensen -VIII Cuxhaven ( Fictional Design, combines Odin-Class with elements of Mackensen -IX Stuttgart ( Fictional design, follow up to previous designs ) -X Kiel / Wolfram ( Fictional design, combines elements of O-Class BC with Friedrich Der Grosse Class ) Line characteristics VII-X ships have torpedoes VIII-X ships have Hydroacoustic search VIII-X ships all do over 33 knots Armor scheme is similar to that of German Battleships Line is equipped with 3x3 350mm guns from Tier VII-X with shortened fuse timer, with exception of Wolfram, which is equipped with 3x2 406mm Wolfram has access to American Surveillance Radar consumable Ships are large and somewhat clumsy above Tier VIII All ships above Tier VIII use KM40 instead of L/61 SK C/42 128mm secondary guns Ships have unique dispersion formula from Tier VII, with 7R+55 instead of 8.4R+48 with standard BC Tier VIII-X ships have a heal that recovers 0.66%HP/Sec instead of 0.5% HP/Sec Wolfram has a supercharged heal that recovers 1.5%HP/Sec (Note, all numbers are for top configurations with no modules or commander skills) Tier VI: Mackensen HP: 51,500 Torpedo Damage Reduction: 18% Armor: 21mm extremity plating, 38mm deck, 320mm armor belt, 350mm turret armor, 19mm superstructure, 21mm torpedo belt Armaments Primary Armament: 4x2 350mm Maximum HE Damage: 4100 ( 30% fire chance ) Maximum AP Damage: 9900 ( Normal Angles and Fuse Timer ) Range : 17.0 km Reload Time: 28 seconds Maximum Dispersion: 230m Shell Velocity: 815 m/s Sigma: 1.8 Rotation speed: 4 deg/sec ( 45 second turret traverse ) Secondary Armament: 8x2 105mm, 12x1 150mm Maximum HE Damage: 1300/1700 Range : 5.5km Maximum dispersion : 112m Sigma: 1.0 AA Defense Long Range: 8x2 105mm DPS: 95 Number of Explosions per Salvo: 4 Damage caused by an explosion: 1,157 Range of Aura: 3.5-4.5km Medium Range: 10x2 37mm DPS: 121 Range of Aura: 2.0-3.5km Short Range: 8x2 20mm DPS:52 Range of Aura: 0.1-2.0km Maneuverability Maximum speed: 26.5 knots Rudder shift time: 13.2 seconds Turning circle: 770m Rotation speed: 3.9 deg/sec Concealment By Sea: 13.7km By Air: 9.8km When on fire: 15.7km After firing main guns: 16.9km After firing main guns in smoke: 13.6km 4 Upgrade Slots, Standard German Options Consumables Damage Control Party ( 10 second action time, 90/60 second reset) Repair Party ( 3 charges, 28 second action time, 0.5% Repair/sec, 120/80 reset) Fighter/Spotter ( 60/100 second action time. 120/80 or 360/240 reset) Tier VII: Allendorf HP: 56,600 Torpedo Damage Reduction: 21% Armor: 26mm extremity plating, 45mm deck, 330mm armor belt, 360mm turret armor, 19mm superstructure Armaments Primary Armament: 3x3 350mm L/52 SK C/41 Maximum HE Damage: 3900 ( 33% Fire Chance ) Maximum AP Damage: 10,100 ( Normal Angles, 0.025 second fuse timer) Range: 19.0 Km Reload time : 26 seconds Turret Traverse: 5.5 deg/sec ( 32.73 second turret traverse) Maximum dispersion: 188m Shell Velocity: 845 m/s Sigma: 1.8 Secondary Armaments: 2x3 150mm, 6x2 128mm Maximum HE Shell damage: 1800/1500 Maximum Range: 7.4KM Maximum Dispersion: 102m Sigma: 1.0 AA Defense Long Range: 6x2 128mm DPS: 103 Number of Explosions in a salvo: 6 Damage caused by an explosion: 1,442 Range of Aura: 4.0-5.2KM Medium Range: 14 x 2 37mm DPS: 259 Range of Aura: 2.5-4.0km Short Range: 10x2 20mm DPS: 101 Range of Aura: 0.1-2.5km Torpedo Armament:2x3 533mm Vierling Torpedo: G7a T1 13,700 Damage 64 knots 6 km range 72 second reload Maneuverability Top speed: 30 knots Rudder Shift time: 14.4 seconds Turning circle: 850m Rotation speed: 4.4 deg/sec Concealment By Sea: 15.6km By Air : 9.9km When on fire: 17.6km After firing main guns: 20.4km After firing main guns in smoke: 14.4km 5 upgrade slots, Standard German Options Consumables Damage Control Party ( 10 second action time, 90/60 reset ) Repair Party ( 3 Charges, 28 second action time, 0.55% Repair/sec, 120/80 reset) Hydroacoustic Search ( 2 Charges, 120 second action time, 3.75km torpedo detection, 5km ship detection, 180/120 reset) OR Defensive Anti-Aircraft fire ( 2 Charges. 30 second action time, x3 damage booster, 120/80 reset ) Tier VIII: Cuxhaven HP: 62,800 Torpedo Damage Reduction: 27% Armor: 30mm extremity plating, 50mm deck, 350mm armor belt, 380mm turret armor, 19mm superstructure Armaments Primary Armament: 3x3 350mm L/52 SK C/41 Maximum HE Damage: 3900 ( 33% Fire Chance ) Maximum AP Damage: 10100 ( Normal Angles, 0.025 second fuse timer) Range: 21.0 Km Reload time : 26 seconds Turret Traverse: 5.5 deg/sec ( 32.73 second turret traverse) Maximum dispersion: 202m Shell Velocity: 845 m/s Sigma: 1.9 Secondary Armaments: 2x3 150mm, 6x2 128mm Maximum HE Shell damage: 1800/1500 Maximum Range: 7.4KM Maximum Dispersion: 102m Sigma: 1.0 AA Defense Long Range: 6x2 128mm DPS: 103 Number of Explosions in a salvo: 6 Damage caused by an explosion: 1,442 Range of Aura: 4.0-5.2KM Medium Range: 14 x 2 37mm DPS: 259 Range of Aura: 2.5-4.0km Short Range: 10x2 20mm DPS: 101 Range of Aura: 0.1-2.5km Torpedo Armament:2x4 533mm Vierling Torpedo: G7a T1 13,700 Damage 64 knots 6 km range Maneuverability Top speed: 33.5 knots Rudder Shift time: 15.1 seconds Turning circle: 890m Rotation speed: 4.4 deg/sec Concealment By Sea: 15.7km By Air : 9.9km When on fire: 17.6km After firing main guns: 20.4km After firing main guns in smoke: 14.4km 5 upgrade slots, Standard German Options Consumables Damage Control Party ( 10 second action time, 90/60 reset ) Repair Party ( 3 Charges, 28 second action time, 0.66% Repair/sec, 120/80 reset) Hydroacoustic Search ( 2 Charges, 120 second action time, 3.75km torpedo detection, 5km ship detection, 180/120 reset) Tier IX: Stuttgart HP: 68,400 Torpedo Damage Reduction: 33% Armor: 32mm extremity plating, 60mm extended belt, 350mm Armor belt, 380mm turret armor, 50mm deck Armaments Primary Armament: 3x3 350mm L/55 SK C/43 Maximum HE Damage: 4000 ( 35% Fire Chance ) Maximum AP Damage: 10200 (Normal angles, 0.025 second fuse timer) Maximum Firing Range: 21.5KM Reload: 24 seconds Turret Traverse: 7.0 deg/sec ( 25.71 second traverse) Maximum Dispersion: 205m Shell Velocity: 855 m/s Sigma: 1.9 Secondary Armaments: 8x2 128mm Maximum HE Shell damage:/1500 Maximum Range: 7.5KM Maximum Dispersion: 100m Sigma: 1.0 AA Defense Long Range: 8x2 128mm DPS: 159 Number of Explosions in a salvo: 8 Damage caused by an explosion: 1,442 Range of Aura: 4.0-5.2KM Medium Range: 16 x 2 37mm DPS: 292 Range of Aura: 2.5-4.0km Short Range: 12x2 20mm DPS: 134 Range of Aura: 0.1-2.5km Torpedo Armament:4x3 533mm Vierling Torpedo: G7a T1 13,700 Damage 64 knots 6 km range Maneuverability Top speed: 33 knots Rudder Shift time: 12.4 seconds Turning circle:920m Rotation speed: 4.5 deg/sec Concealment By Sea: 16.1km By Air : 10.9km When on fire: 18.1km After firing main guns: 21.5km After firing main guns in smoke: 15.4km 6 upgrade slots, Standard German Options Consumables Damage Control Party ( 10 second action time, 90/60 reset ) Repair Party ( 3 Charges , 28 second action time, 0.66% Repair/sec, 120/80 reset) Hydroacoustic Search ( 2 Charges, 120 second action time, 3.75km torpedo detection, 5km ship detection, 180/120 reset) Tier X: Kiel HP: 78,400 Torpedo Damage Reduction: 26% Armor: 32mm extremity plating, 60mm extended belt, 350mm Armor belt, 380mm turret armor, 50mm deck Armaments Primary Armament: 3x3 350mm L/55 SK C/43 Mod.1 Maximum HE Damage: 4200 ( 38% Fire Chance ) Maximum AP Damage: 10500 (Normal angles, 0.025 second fuse timer) Maximum Firing Range: 21.5KM Reload: 24 seconds Turret Traverse: 6.5 deg/sec ( 27.69 second traverse) Maximum Dispersion: 205m Shell Velocity: 855 m/s Sigma: 2.1 Secondary Armaments: 11x2 128mm (KM40) Maximum HE Shell damage: 1500 Maximum Range: 7.6KM Maximum Dispersion: 100m Sigma: 1.0 AA Defense Long Range: 11x2 128mm DPS: 229 Number of Explosions in a salvo: 8 Damage caused by an explosion: 1,442 Range of Aura: 4.5-6.0KM Medium Range: 12 x 2 37mm, 8x2 57mm DPS: 404 Range of Aura: 2.5-4.5km Short Range: 10x2 20mm, 6x4 20mm DPS: 201 Range of Aura: 0.1-2.5km Torpedo Armament:4x4 533mm Vierling Torpedo: G7a T1 14,400 Damage 64 knots 6km range Maneuverability Top speed: 34.5 knots Rudder Shift time: 13.7 seconds Turning circle: 990m Rotation speed: 4.7 deg/sec Concealment By Sea: 16.7km By Air : 11.8km When on fire: 18.7km After firing main guns: 21.9km After firing main guns in smoke: 15.9km 6 upgrade slots, Standard German Options Consumables Damage Control Party ( 10 second action time, 90/60 reset ) Repair Party ( 3 Charges, 28 second action time, 0.66% Repair/sec, 120/80 reset) Hydroacoustic Search ( 2 Charges, 120 second action time, 4.0km torpedo detection, 6km ship detection, 180/120 reset) Tier X: Wolfram (Premium, 240,000 Coal) HP: 77,500 Torpedo Damage Reduction: 30 Armor: 32mm extremity plating, 60mm extended belt, 350mm Armor belt, 380mm turret armor, 50mm deck Armaments Primary Armament: 3x2 406mm Maximum HE Damage: 4800 ( 38% Fire Chance ) Maximum AP Damage: 12700 (Normal angles, Normal fuse timer) Maximum Firing Range: 22km Reload: 26 seconds Turret Traverse: 6.5 deg/sec ( 27.69 second traverse) Maximum Dispersion: 209m Shell Velocity: 810 m/s Sigma: 2.2 Secondary Armaments: 10 x 2 128mm Maximum HE Shell damage: 1500 Maximum Range: 7.7KM Maximum Dispersion: 100m Sigma: 1.0 AA Defense Long Range: 10x2 128mm DPS: 204 Number of Explosions in a salvo: 8 Damage caused by an explosion: 1,442 Range of Aura: 4.5-6.0KM Medium Range: 14 x 2 37mm, 8x2 57mm DPS: 471 Range of Aura: 2.5-4.5km Short Range: 12x2 20mm, 6x4 20mm DPS: 225 Range of Aura: 0.1-2.5km Torpedo Armament: 4x3 533mm Drilling Torpedo: G7 Steinbutt 13,700 Damage 65 knots 8km range Maneuverability Top speed: 35 knots Rudder Shift time: 15.1 seconds Turning circle: 1010m Rotation speed: 4.9 deg/sec Concealment By Sea: 16.6km By Air : 11.5km When on fire: 18.5km After firing main guns: 21.7km After firing main guns in smoke: 15.6km 6 upgrade slots, Standard German Options Consumables Damage Control Party ( 10 second action time, 90/60 reset ) Repair Party ( 2 Charges, 28 second action time, 1.5% Repair/sec, 120/80 reset) Hydroacoustic Search ( 2 Charges, 120 second action time, 4.0km torpedo detection, 6km ship detection, 180/120 reset) Surveillance Radar ( 2 Charges, 40 second action time, 10km range, 180/120 reset ) The German Battlecruisers were designed to provide a counter to the American, Japanese, and Russian large cruisers. They combine powerful, fast firing and hard hitting armaments with excellent armor and high speed, while adding a useful AA defense and great versatility on top of that. As the cherry on the cake, their concealment is on par with or exceeds their Russian and American counterparts, though behind their Japanese counterparts. They have an equal or lesser number of guns compared to their counterparts, and they reinforce that by having the ability to overmatch armor up to 24mm thick, longer firing range and greater accuracy, and turret traverse speeds that are quicker than their counterparts. Also, unlike their American and Russian counterparts, they wield a set of back-up weapons in the form of long range secondaries and knife-fighting torpedo armament. Unfortunately, they are also extremely large targets, very clumsy while turning, and will take citadel-penetrating hits from 14 inch and larger guns when showing full broadside. The Tech Tree starts with the Tier VI Mackensen, progresses through the torpedo-equipped Allendorf, and on to the Tier VIII Cuxhaven, where the line gains access to Hydroacoustic Search and the improved repair party consumable. At the Tier 9 Stuttgart, the line gains access to improved guns with higher shell velocity and better penetration, culminating with the monstrous Kiel. Boasting massive artillery firepower and torpedo banks, Kiel can rival actual battleships in terms of sheer destructive power and prowess. A premium ship also makes herself known here, the Wolfram. Wolfram is unique, thanks to her setup of 3 dual 406mm guns, as opposed to the standard 3x3 350mm guns, as well as a lower number of longer ranged torpedoes, as well as the Surveillance radar consumable For these ships, we would recommend going with a survivability setup, to maximize the longevity of these battlecruisers,especially given the massive HP pools they possess. Recommended build Main Armaments Modification 1 Damage Control System Modification 1 Aiming Systems Modification 1 Damage Control System Modification 2 Concealment Systems Modification 1 (Above Tier VIII) Main Battery Modification 3 (Above Tier IX) Commander Build 1.Preventative Maintenance 2.Adrenaline Rush 3.Superintendent 4.Concealment Expert 5. Priority Target 6.High Alert 7.Basics of Survivability 8.Vigilance Flags -India Delta -November Foxtrot -November Echo Setteseven -India Yankee -Juliet Yankee Bissotwo Economic Flags recommended, but not advised for all the time NOTES - The 350mm L/52 SK C/41 and L/55 SK C/43 ( or mod.1 as found on the Kiel ) are fictional weapon designs that I based off of the Mackensen-class 350mm L/42 SK C/14, rifles so these are not real. I went with these designs in order to keep consistency throughout the line with the 350mm guns from Tier 6 to Tier 10 - When I say these ships will not take citadel damage from guns smaller than 14 inches in caliber, what I meant was that these ships have a very, very low probability of taking citadel damage from any ship with guns less than 14 inches in caliber ( Stalingrad, Alaska, Yoshino ). However, any guns larger than 14 inches in caliber ( i.e Fuso, King George V, Bismarck, Alsace, Kremlin) will be capable of reliably landing citadel hits when showing an uncomfortable amount of broadside - Wolfram will use American Surveillance Radar instead of a unique radar consumable. The heal on Wolfram will also have fewer base charges, but will be the same as the heal found on the Soviet DD (IX) Neustrashimy As an ending note, I would like to extend thanks to LittleWhiteMouse for inspiring me to write this, as well as Flambass, Flamu, Jingles, Yuro, and all the others that keep posting their content ( don’t worry Denarmo, I didn't forget you), for keeping my spirits up in these dark times of Russian bias, the PR fiasco, and many other things that threatened the integrity of the game. You guys genuinely helped a bunch with that, and even made me a better player at the same time ( a lot of the tactics that I make use of are adopted from Flambass and Flamu’s tactics and techniques (And Yuro and Jingles give me a good laugh as well)) There's also the reason why I chose to re-write this. Rather than constantly edit the previous article that I wrote, I decided to make a clean slate copy, using the previous version as a template to create unique ships that would fill this line perfectly. I'd like to hear your guys' comments about balancing, salt mines, and many more things. Also, the ship that will be in the next edition of Ship Opinions will be Sinop ( SinOP, more like ), by virtue of popular vote ( yeet fleet intensifies) Peace!
  5. So, do we have any hope of WG adding WW1 era Battlecruisers? The closest ship we have in game is the IJN Ishizuchi, and its a paper ship. I mean, i like Ishi its a very fun ship, and have nothing against paper ships in game. But we have many British and German ships that were build and saw active service and combat during WW1. Those Battlecruisers that fought at Jutland would be some nice ships at tiers 3/4/5. Either as permiums or in a BB tech tree split. It would be nice to play with and against them in game. Do we have any hope of seeing any of these ships in game? At least in a near future?
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