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  1. World of Warships Proposal Researchable Tech Tree Imperial German Navy / Kriegsmarine Large Cruisers/Battlecruisers Re-Work By Shrayes_Bhagavatula Tech Tree Layout German Battleship Tech Tree Split after Tier V Konig, into a Battlecruiser line and a Battleship line. German Battleship line -VI Bayern (Baden-Class) -VII Gneisenau (Scharnhorst class with 380mm refit) -VIII Bismarck ( Bismarck-class ) -IX Friedrich der Grosse ( H-39 ) -X Grosser Kurfurst (H-42) German Battlecruiser line -VI Mackensen ( Mackensen-class) -VII Allendorf ( Fictional Design, combines Scharnhorst with elements of Mackensen -VIII Cuxhaven ( Fictional Design, combines Odin-Class with elements of Mackensen -IX Stuttgart ( Fictional design, follow up to previous designs ) -X Kiel / Wolfram ( Fictional design, combines elements of O-Class BC with Friedrich Der Grosse Class ) Line characteristics VII-X ships have torpedoes VIII-X ships have Hydroacoustic search VIII-X ships all do over 33 knots Armor scheme is similar to that of German Battleships Line is equipped with 3x3 350mm guns from Tier VII-X with shortened fuse timer, with exception of Wolfram, which is equipped with 3x2 406mm Wolfram has access to American Surveillance Radar consumable Ships are large and somewhat clumsy above Tier VIII All ships above Tier VIII use KM40 instead of L/61 SK C/42 128mm secondary guns Ships have unique dispersion formula from Tier VII, with 7R+55 instead of 8.4R+48 with standard BC Tier VIII-X ships have a heal that recovers 0.66%HP/Sec instead of 0.5% HP/Sec Wolfram has a supercharged heal that recovers 1.5%HP/Sec (Note, all numbers are for top configurations with no modules or commander skills) Tier VI: Mackensen HP: 51,500 Torpedo Damage Reduction: 18% Armor: 21mm extremity plating, 38mm deck, 320mm armor belt, 350mm turret armor, 19mm superstructure, 21mm torpedo belt Armaments Primary Armament: 4x2 350mm Maximum HE Damage: 4100 ( 30% fire chance ) Maximum AP Damage: 9900 ( Normal Angles and Fuse Timer ) Range : 17.0 km Reload Time: 28 seconds Maximum Dispersion: 230m Shell Velocity: 815 m/s Sigma: 1.8 Rotation speed: 4 deg/sec ( 45 second turret traverse ) Secondary Armament: 8x2 105mm, 12x1 150mm Maximum HE Damage: 1300/1700 Range : 5.5km Maximum dispersion : 112m Sigma: 1.0 AA Defense Long Range: 8x2 105mm DPS: 95 Number of Explosions per Salvo: 4 Damage caused by an explosion: 1,157 Range of Aura: 3.5-4.5km Medium Range: 10x2 37mm DPS: 121 Range of Aura: 2.0-3.5km Short Range: 8x2 20mm DPS:52 Range of Aura: 0.1-2.0km Maneuverability Maximum speed: 26.5 knots Rudder shift time: 13.2 seconds Turning circle: 770m Rotation speed: 3.9 deg/sec Concealment By Sea: 13.7km By Air: 9.8km When on fire: 15.7km After firing main guns: 16.9km After firing main guns in smoke: 13.6km 4 Upgrade Slots, Standard German Options Consumables Damage Control Party ( 10 second action time, 90/60 second reset) Repair Party ( 3 charges, 28 second action time, 0.5% Repair/sec, 120/80 reset) Fighter/Spotter ( 60/100 second action time. 120/80 or 360/240 reset) Tier VII: Allendorf HP: 56,600 Torpedo Damage Reduction: 21% Armor: 26mm extremity plating, 45mm deck, 330mm armor belt, 360mm turret armor, 19mm superstructure Armaments Primary Armament: 3x3 350mm L/52 SK C/41 Maximum HE Damage: 3900 ( 33% Fire Chance ) Maximum AP Damage: 10,100 ( Normal Angles, 0.025 second fuse timer) Range: 19.0 Km Reload time : 26 seconds Turret Traverse: 5.5 deg/sec ( 32.73 second turret traverse) Maximum dispersion: 188m Shell Velocity: 845 m/s Sigma: 1.8 Secondary Armaments: 2x3 150mm, 6x2 128mm Maximum HE Shell damage: 1800/1500 Maximum Range: 7.4KM Maximum Dispersion: 102m Sigma: 1.0 AA Defense Long Range: 6x2 128mm DPS: 103 Number of Explosions in a salvo: 6 Damage caused by an explosion: 1,442 Range of Aura: 4.0-5.2KM Medium Range: 14 x 2 37mm DPS: 259 Range of Aura: 2.5-4.0km Short Range: 10x2 20mm DPS: 101 Range of Aura: 0.1-2.5km Torpedo Armament:2x3 533mm Vierling Torpedo: G7a T1 13,700 Damage 64 knots 6 km range 72 second reload Maneuverability Top speed: 30 knots Rudder Shift time: 14.4 seconds Turning circle: 850m Rotation speed: 4.4 deg/sec Concealment By Sea: 15.6km By Air : 9.9km When on fire: 17.6km After firing main guns: 20.4km After firing main guns in smoke: 14.4km 5 upgrade slots, Standard German Options Consumables Damage Control Party ( 10 second action time, 90/60 reset ) Repair Party ( 3 Charges, 28 second action time, 0.55% Repair/sec, 120/80 reset) Hydroacoustic Search ( 2 Charges, 120 second action time, 3.75km torpedo detection, 5km ship detection, 180/120 reset) OR Defensive Anti-Aircraft fire ( 2 Charges. 30 second action time, x3 damage booster, 120/80 reset ) Tier VIII: Cuxhaven HP: 62,800 Torpedo Damage Reduction: 27% Armor: 30mm extremity plating, 50mm deck, 350mm armor belt, 380mm turret armor, 19mm superstructure Armaments Primary Armament: 3x3 350mm L/52 SK C/41 Maximum HE Damage: 3900 ( 33% Fire Chance ) Maximum AP Damage: 10100 ( Normal Angles, 0.025 second fuse timer) Range: 21.0 Km Reload time : 26 seconds Turret Traverse: 5.5 deg/sec ( 32.73 second turret traverse) Maximum dispersion: 202m Shell Velocity: 845 m/s Sigma: 1.9 Secondary Armaments: 2x3 150mm, 6x2 128mm Maximum HE Shell damage: 1800/1500 Maximum Range: 7.4KM Maximum Dispersion: 102m Sigma: 1.0 AA Defense Long Range: 6x2 128mm DPS: 103 Number of Explosions in a salvo: 6 Damage caused by an explosion: 1,442 Range of Aura: 4.0-5.2KM Medium Range: 14 x 2 37mm DPS: 259 Range of Aura: 2.5-4.0km Short Range: 10x2 20mm DPS: 101 Range of Aura: 0.1-2.5km Torpedo Armament:2x4 533mm Vierling Torpedo: G7a T1 13,700 Damage 64 knots 6 km range Maneuverability Top speed: 33.5 knots Rudder Shift time: 15.1 seconds Turning circle: 890m Rotation speed: 4.4 deg/sec Concealment By Sea: 15.7km By Air : 9.9km When on fire: 17.6km After firing main guns: 20.4km After firing main guns in smoke: 14.4km 5 upgrade slots, Standard German Options Consumables Damage Control Party ( 10 second action time, 90/60 reset ) Repair Party ( 3 Charges, 28 second action time, 0.66% Repair/sec, 120/80 reset) Hydroacoustic Search ( 2 Charges, 120 second action time, 3.75km torpedo detection, 5km ship detection, 180/120 reset) Tier IX: Stuttgart HP: 68,400 Torpedo Damage Reduction: 33% Armor: 32mm extremity plating, 60mm extended belt, 350mm Armor belt, 380mm turret armor, 50mm deck Armaments Primary Armament: 3x3 350mm L/55 SK C/43 Maximum HE Damage: 4000 ( 35% Fire Chance ) Maximum AP Damage: 10200 (Normal angles, 0.025 second fuse timer) Maximum Firing Range: 21.5KM Reload: 24 seconds Turret Traverse: 7.0 deg/sec ( 25.71 second traverse) Maximum Dispersion: 205m Shell Velocity: 855 m/s Sigma: 1.9 Secondary Armaments: 8x2 128mm Maximum HE Shell damage:/1500 Maximum Range: 7.5KM Maximum Dispersion: 100m Sigma: 1.0 AA Defense Long Range: 8x2 128mm DPS: 159 Number of Explosions in a salvo: 8 Damage caused by an explosion: 1,442 Range of Aura: 4.0-5.2KM Medium Range: 16 x 2 37mm DPS: 292 Range of Aura: 2.5-4.0km Short Range: 12x2 20mm DPS: 134 Range of Aura: 0.1-2.5km Torpedo Armament:4x3 533mm Vierling Torpedo: G7a T1 13,700 Damage 64 knots 6 km range Maneuverability Top speed: 33 knots Rudder Shift time: 12.4 seconds Turning circle:920m Rotation speed: 4.5 deg/sec Concealment By Sea: 16.1km By Air : 10.9km When on fire: 18.1km After firing main guns: 21.5km After firing main guns in smoke: 15.4km 6 upgrade slots, Standard German Options Consumables Damage Control Party ( 10 second action time, 90/60 reset ) Repair Party ( 3 Charges , 28 second action time, 0.66% Repair/sec, 120/80 reset) Hydroacoustic Search ( 2 Charges, 120 second action time, 3.75km torpedo detection, 5km ship detection, 180/120 reset) Tier X: Kiel HP: 78,400 Torpedo Damage Reduction: 26% Armor: 32mm extremity plating, 60mm extended belt, 350mm Armor belt, 380mm turret armor, 50mm deck Armaments Primary Armament: 3x3 350mm L/55 SK C/43 Mod.1 Maximum HE Damage: 4200 ( 38% Fire Chance ) Maximum AP Damage: 10500 (Normal angles, 0.025 second fuse timer) Maximum Firing Range: 21.5KM Reload: 24 seconds Turret Traverse: 6.5 deg/sec ( 27.69 second traverse) Maximum Dispersion: 205m Shell Velocity: 855 m/s Sigma: 2.1 Secondary Armaments: 11x2 128mm (KM40) Maximum HE Shell damage: 1500 Maximum Range: 7.6KM Maximum Dispersion: 100m Sigma: 1.0 AA Defense Long Range: 11x2 128mm DPS: 229 Number of Explosions in a salvo: 8 Damage caused by an explosion: 1,442 Range of Aura: 4.5-6.0KM Medium Range: 12 x 2 37mm, 8x2 57mm DPS: 404 Range of Aura: 2.5-4.5km Short Range: 10x2 20mm, 6x4 20mm DPS: 201 Range of Aura: 0.1-2.5km Torpedo Armament:4x4 533mm Vierling Torpedo: G7a T1 14,400 Damage 64 knots 6km range Maneuverability Top speed: 34.5 knots Rudder Shift time: 13.7 seconds Turning circle: 990m Rotation speed: 4.7 deg/sec Concealment By Sea: 16.7km By Air : 11.8km When on fire: 18.7km After firing main guns: 21.9km After firing main guns in smoke: 15.9km 6 upgrade slots, Standard German Options Consumables Damage Control Party ( 10 second action time, 90/60 reset ) Repair Party ( 3 Charges, 28 second action time, 0.66% Repair/sec, 120/80 reset) Hydroacoustic Search ( 2 Charges, 120 second action time, 4.0km torpedo detection, 6km ship detection, 180/120 reset) Tier X: Wolfram (Premium, 240,000 Coal) HP: 77,500 Torpedo Damage Reduction: 30 Armor: 32mm extremity plating, 60mm extended belt, 350mm Armor belt, 380mm turret armor, 50mm deck Armaments Primary Armament: 3x2 406mm Maximum HE Damage: 4800 ( 38% Fire Chance ) Maximum AP Damage: 12700 (Normal angles, Normal fuse timer) Maximum Firing Range: 22km Reload: 26 seconds Turret Traverse: 6.5 deg/sec ( 27.69 second traverse) Maximum Dispersion: 209m Shell Velocity: 810 m/s Sigma: 2.2 Secondary Armaments: 10 x 2 128mm Maximum HE Shell damage: 1500 Maximum Range: 7.7KM Maximum Dispersion: 100m Sigma: 1.0 AA Defense Long Range: 10x2 128mm DPS: 204 Number of Explosions in a salvo: 8 Damage caused by an explosion: 1,442 Range of Aura: 4.5-6.0KM Medium Range: 14 x 2 37mm, 8x2 57mm DPS: 471 Range of Aura: 2.5-4.5km Short Range: 12x2 20mm, 6x4 20mm DPS: 225 Range of Aura: 0.1-2.5km Torpedo Armament: 4x3 533mm Drilling Torpedo: G7 Steinbutt 13,700 Damage 65 knots 8km range Maneuverability Top speed: 35 knots Rudder Shift time: 15.1 seconds Turning circle: 1010m Rotation speed: 4.9 deg/sec Concealment By Sea: 16.6km By Air : 11.5km When on fire: 18.5km After firing main guns: 21.7km After firing main guns in smoke: 15.6km 6 upgrade slots, Standard German Options Consumables Damage Control Party ( 10 second action time, 90/60 reset ) Repair Party ( 2 Charges, 28 second action time, 1.5% Repair/sec, 120/80 reset) Hydroacoustic Search ( 2 Charges, 120 second action time, 4.0km torpedo detection, 6km ship detection, 180/120 reset) Surveillance Radar ( 2 Charges, 40 second action time, 10km range, 180/120 reset ) The German Battlecruisers were designed to provide a counter to the American, Japanese, and Russian large cruisers. They combine powerful, fast firing and hard hitting armaments with excellent armor and high speed, while adding a useful AA defense and great versatility on top of that. As the cherry on the cake, their concealment is on par with or exceeds their Russian and American counterparts, though behind their Japanese counterparts. They have an equal or lesser number of guns compared to their counterparts, and they reinforce that by having the ability to overmatch armor up to 24mm thick, longer firing range and greater accuracy, and turret traverse speeds that are quicker than their counterparts. Also, unlike their American and Russian counterparts, they wield a set of back-up weapons in the form of long range secondaries and knife-fighting torpedo armament. Unfortunately, they are also extremely large targets, very clumsy while turning, and will take citadel-penetrating hits from 14 inch and larger guns when showing full broadside. The Tech Tree starts with the Tier VI Mackensen, progresses through the torpedo-equipped Allendorf, and on to the Tier VIII Cuxhaven, where the line gains access to Hydroacoustic Search and the improved repair party consumable. At the Tier 9 Stuttgart, the line gains access to improved guns with higher shell velocity and better penetration, culminating with the monstrous Kiel. Boasting massive artillery firepower and torpedo banks, Kiel can rival actual battleships in terms of sheer destructive power and prowess. A premium ship also makes herself known here, the Wolfram. Wolfram is unique, thanks to her setup of 3 dual 406mm guns, as opposed to the standard 3x3 350mm guns, as well as a lower number of longer ranged torpedoes, as well as the Surveillance radar consumable For these ships, we would recommend going with a survivability setup, to maximize the longevity of these battlecruisers,especially given the massive HP pools they possess. Recommended build Main Armaments Modification 1 Damage Control System Modification 1 Aiming Systems Modification 1 Damage Control System Modification 2 Concealment Systems Modification 1 (Above Tier VIII) Main Battery Modification 3 (Above Tier IX) Commander Build 1.Preventative Maintenance 2.Adrenaline Rush 3.Superintendent 4.Concealment Expert 5. Priority Target 6.High Alert 7.Basics of Survivability 8.Vigilance Flags -India Delta -November Foxtrot -November Echo Setteseven -India Yankee -Juliet Yankee Bissotwo Economic Flags recommended, but not advised for all the time NOTES - The 350mm L/52 SK C/41 and L/55 SK C/43 ( or mod.1 as found on the Kiel ) are fictional weapon designs that I based off of the Mackensen-class 350mm L/42 SK C/14, rifles so these are not real. I went with these designs in order to keep consistency throughout the line with the 350mm guns from Tier 6 to Tier 10 - When I say these ships will not take citadel damage from guns smaller than 14 inches in caliber, what I meant was that these ships have a very, very low probability of taking citadel damage from any ship with guns less than 14 inches in caliber ( Stalingrad, Alaska, Yoshino ). However, any guns larger than 14 inches in caliber ( i.e Fuso, King George V, Bismarck, Alsace, Kremlin) will be capable of reliably landing citadel hits when showing an uncomfortable amount of broadside - Wolfram will use American Surveillance Radar instead of a unique radar consumable. The heal on Wolfram will also have fewer base charges, but will be the same as the heal found on the Soviet DD (IX) Neustrashimy As an ending note, I would like to extend thanks to LittleWhiteMouse for inspiring me to write this, as well as Flambass, Flamu, Jingles, Yuro, and all the others that keep posting their content ( don’t worry Denarmo, I didn't forget you), for keeping my spirits up in these dark times of Russian bias, the PR fiasco, and many other things that threatened the integrity of the game. You guys genuinely helped a bunch with that, and even made me a better player at the same time ( a lot of the tactics that I make use of are adopted from Flambass and Flamu’s tactics and techniques (And Yuro and Jingles give me a good laugh as well)) There's also the reason why I chose to re-write this. Rather than constantly edit the previous article that I wrote, I decided to make a clean slate copy, using the previous version as a template to create unique ships that would fill this line perfectly. I'd like to hear your guys' comments about balancing, salt mines, and many more things. Also, the ship that will be in the next edition of Ship Opinions will be Sinop ( SinOP, more like ), by virtue of popular vote ( yeet fleet intensifies) Peace!
  2. So, do we have any hope of WG adding WW1 era Battlecruisers? The closest ship we have in game is the IJN Ishizuchi, and its a paper ship. I mean, i like Ishi its a very fun ship, and have nothing against paper ships in game. But we have many British and German ships that were build and saw active service and combat during WW1. Those Battlecruisers that fought at Jutland would be some nice ships at tiers 3/4/5. Either as permiums or in a BB tech tree split. It would be nice to play with and against them in game. Do we have any hope of seeing any of these ships in game? At least in a near future?
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