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Found 10 results

  1. So World of Tanks has this Battle Journey 2020 that shows things like how many battles played, which vehicle is a player's most played for the year, the player's best battle, etc as a sort of year-in-review. What I think is really cool about such a thing is that a player can order posters or stickers of this review or better yet, download a free pdf! Wouldn't it be cool if World of Warships tapped into that fun kind of thing and made their own as well? I'd love to have whatever is my most played ship of 2020 as a backdrop to a poster for my gaming room wall! Reference World of Tanks Battle Journey 2020: https://worldoftanks.com/en/news/announcements/battle-journey-2020/ Here's the poster my own account made:
  2. Have been wondering about this for the past year, when I noticed the discrepancy between what was listed on the website profile and the forum battles. Couldn't find anything in search, I was away from the game for a good portion of 2017ish.. I apologise if this is a commonly known thing or actually announced somewhere. As the only discussions on this subject that I recall(probably from 2016), was a lot of players asking about scenario stats. And scenario player base at the time "assumed" that they didn't think to track this game mode at its inception. There didn't seem to be any data to be gleaned for players. In the online world we live, think we should know better now and that companies track everything! So is this a case of battles being tracked internally, but not available on the main website - player profile? That is very strange. Because for me that is a very big gap between the site and the battle count we have here. I have 15K in random and co-op. But a count of 19k battles. I can confidently say I don't have 4k games in ranked or team battles. At most I may have gone to ranked 2-3 matches, ever. So to fill in that missing 4k games, that is a lot of content and my educated guess is from my scenario matches. There is no detail here, but having an idea of how many battles I've spent there is interesting. Any thoughts or insight into this? Thanks! @Hapa_Fodder
  3. So, it's been on devblog for a while, but Asymmetric Battles were announced today to be part of 0.9.8. For anyone that doesn't know what is going on, from https://worldofwarships.com/en/news/general-news/bulletin-098/ Personally, I am pretty interested in the concept and think it could be fun. That said, there are a few issues that I feel will become apparent. Bow/Extremity armour; most tier VIII BBs have 32mm bow and sterns, meaning they will be untouchable frontally by AP from the lower tiers. This could lead to numerous tier VIII BBs just picking a spot and bowtanking with nigh impunity. This can also extent to CAs with 27mm extremities which are 380mm proof. Concealment Upgrade;' simply put, the concealment bonus from this could well affect vision control, a very important part of the game. Considering that many tier VIII DDs get sub 6km concealment this could be a problem. That said, the numerical advantage of the lower tiers could counterbalance that. CVs; a CV guaranteed to be top tier every single battle could affect balance quite a bit, especially considering the state of AA. There's no talk if there will be class balance, so a tier VIII CV facing one or two tier VIs. All in all, I hope most issues will be handled, so we get a nice and fun mode, something different from same old Randoms/Ranked. Moreover I believe Asymmetric Battles could save low tiers, make them more interesting while avoiding the whole bot issue. I would like to see how 12 tier IIIs would fare againt 4-6 tier Vs. That could give some value to low tier premiums as well, which are neglected for quite some time. Anyway, that's my view on the subject. wondering what others think about this.
  4. Yesterday I noticed that when I begin a battle the ship displays have changed for both enemy and ally. All I can see now is the ship class icon. I cannot see the enemy/ally name, ship name, range (unless they are in range) or damage bar indicator. Has anything changed? I was not able to find any notes about this or any setting I can change.
  5. Rumour or not, there was a top secret research location in the north west of Canada paid for by the British government to see if a frozen ship was feasible to build and use in the north Atlantic for defence. Project Habakkuk was real. It would be nice to see something in fact or bullship about this and to know if anything from this was actually applied and used in some form or another?
  6. I don't know exactly when it happened, but recently there must have been a change from an update regarding the volume in the game. Roughly a few months ago I found myself having to fight with the the audio settings for the first time in years. The music at the battle results screen, explosions when my ship or a nearby ship is sunk, and torpedo hits are disproportionately loud compared to all other sounds. When I set the sound effects volume to just above zero, yet have all my other settings (other than in battle music) set much higher, the explosions, torp hits, and battle results music are still easily 4 to 5 times louder than even when firing main artillery. Despite fiddling with all possible setting combinations I no longer can find a balance that fixes this. Seasoned players have even come over to help get the settings straight and they, too, were mystified at the volume disparity and found no solution. In order to make sure my neighbors whose house is 30 feet away from mine (literally- they laugh and text me every time I blow up, take a torp hit, or a battle ends)I have to turn the sound so low I can't hear engine sounds, in-battle voice messages from my captain or other players, and ambient sounds. I've been using the same sound system for over 2 years and never once needed to adjust it until recently. I can only assume that a more recent update something was changed. Regardless of why, in the end it seems like it would be wise to add additional volume controls specifically for the battle results music, explosions, and torp hits just as there is for gunfire and voice announcements. Either that, or turn down all three volumes compared to the other sounds.
  7. An hour ago I was in battle and the server has been shifted, since then each battle I play I don't see any battle results also I can't play the ship I played. In port I see "This ship is in battle. To start a new battle, select another ship" What is going on? Also few of my friend has the same problem. Any server maintenance going on?
  8. Spent 3/4 of the match with 106 HP. It ended with little old me and two CV's. " Who Dares Wins "
  9. I live in a 3rd world country where power outages are frequent. You can call it "scum" country. So I often get disconnected from server while in the middle of a battle because of power cuts. My question is what happens to my ship after I lose my internet connection? Does it continue to sail in the same direction it was as of before the disconnection or does it become still?
  10. anonym_auUiRfWCi1jI

    Battle of Jutland, 1916, World War I

    http://upload.wikime...Fleet_sails.jpg (British Royal Navy, 1914) The Germans called it the Battle of Skagerrak, while history recorded it at the Battle of Jutland (BOJ) of 1916 in North Sea near Jutland, Denmark. It was the largest naval battle between opposing battleships during the war between the British Royal Navy's Grand Fleet and the Imperial German Navy's High Seas Fleet. British forces maintained a blockade of mercentile shipping into German ports, the reason the German's planned a rouge to lure out, ambush, and destroy some or all of the opposition. The British flotilla was comprised of 151 British, Australian, and Canadian ships. The composition included 28 battleships, 9 battlecruisers, 8 armoured cruisers, 26 light cruisers, 78 destroyers, 1 minelayer, and 1 seaplane. The Imperial German Navy was comprised of 99 ships. The composition included 16 battleships, 5 battle cruisers, 6 pre-dreadnoughts, 11 light cruisers, and 61 torpedo boats. German's strategy was to lure out British ships using fast-scouting battlecruisers, while laying an ambush of submarines. However, the British intercepted radio signals, and determined a major fleet operation was imminent. On May 30th, the British sailed out, passing over unprepared German submarines, and making steam for the Imperial German Fleet, to engage and destory, at the very least, contain the threat against its own shipping lanes. Sir John Jellicoe commanded the Grand Fleet, while Vice-Admiral Reihnard Scheer, the High Seas Fleet. Franz Hipper commanded the fast-scouting group, while Vice-Admiral Sir David Beatty, the British battlecruiser squadrons. On the afternoon of May 31, leading the British flotilla, Beatty spotted Hipper's forces, engaging and following the German rouge towards the awaiting trap. Beatty sighted the large German force, but not in time before losing 2 battlecruisers, 4 battleships versus Hipper's losses of 5 ships. Sir Hugh Evan-Thomas, commander of the last battleship to turn around, formed a rearguard as Beatty withdrew. At this point, British strategy was to retreat into its main fleet, drawing German forces towards British positions. As the sun lowered on the western horizon, backlit German forces closed on the retreating Beatty. About 8:30 PM, the combined two fleets of 250 ships - directly engaged twice. In the aftermath, both sides suffered massive losses during the night battle. At the conclusion of the battle, the British flotilla lost 6,094 sailors, 674 wounded, and 177 captured. In addition, ship losses included 3 battlecruisers, 3 armoured cruisers, and 8 destroyers. In contrast, the German lost 2,551 sailors with 507 wounded. Ship losses included 1 pre-dreadnought, 1 battlecruiser, 4 light cruisers, and 5 torpedo-boats. Jellicoe moved to remove the German's retreat, in hopes of continuing the engagement in the morning. However, under the cover of darkness, Scheer managed to break out and returned to port. To this day, both sides debate the claim of victory, that while the British lost more ships and sailors, the German's had failed remove the blockade. Additionally, do the Germany's inability to remove the blockade, let alone reduce the British advantage, they realigned their goal and resources to developing unrestrictive submarine warfare with the strategy of destroying Allied and neutral shipping. This brief obviousely does not address the details of each nation's strategy, deployment, Order of battle, and fleet actions, as that data is monumental and lengthy in scope. Yet, it should be noted that while this was the largest naval battle, it was only the third-ever fleet action between steel battleships, namely the Battle of the Yellow Sea in 1904 and Tsushima in 1905.
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