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Found 4 results

  1. WG seems to be nerfing quite a few UU (Unique Upgrades) to the ground. While the intentions might be good, but the measures are BRUTAL to those who grinded hard for the UU. Really, I would humble suggest that WG focus on buffing weak UU's, and leave the stronger ones AS THEY ARE. -For the very same reason WG did not nerf Giulio Cesare into T6. -People GRINDED hard (UU campaign / Research Bureau) to earn certain upgrades -People even PAID in last year's April fool's event to get certain upgrade. I would not claim to be some sort of elite, but I do play a fair bit of competitive including KotS, owned 250+ ships, and contributed slightly to supertesting ships. From my understanding, Yamato/Zao/Moskva/DM/Groz UU are some of the strongest, and even theirs DO NOT deserve much nerf. Make it so that UU should moderately outcompete existing upgrades, albeit just very slightly. -Nerfing UU upgrades, even a slight one, might really screw up with player's effort of easily >50-100 games and even REAL-MONEY purchases. -With the UU now sold in Research Bureau, they share the same valuable resource as a RB reward ship, and should be heavily considered to be mostly nerf-proof, the same way as any premium/reward ships. And seriously, if UU has been behind such a high grind/pay wall all along, why not just make it slightly pay/play to win? Would be a win-win for WG's marketing, and players would feel rewarded to have a nice UU after all the efforts :D
  2. At it's current state, Hakuryu is very underpowered compared to Midway and the 0.8.0 version. It was hit too hard with nerfs, and while it did need a nerf because of how easily people could get nearly 500,000 damage in it, it did not need all of those nerfs combined. The flooding chance nerf and the removal of the F key spam thing would have been enough, but the aiming change made the ship unplayable. But it could still be made great again with some changes. 1. Restore the old aiming before 0.8.1 The current one is slow, wide, takes forever to get on target, and does not keep up with a normal attack run. The one before it was much better, and just changing this would improve the ship so much. 2. Discourage Torpedo Spam by making all 3 plane types viable One thing that makes Midway so great is that when fully upgraded all 3 of the plane types can be effective. 0.8.0 Hakuryu had very powerful torpedo bombers, but then the AP dive bombers and the rocket planes were much weaker and not very fun to play. Giving the Hakuryu some good rockets and bombs like the Midway would mean a lot less torpedo spam. But the torpedoes would still be a powerful plane, just not the one the carrier should solely rely on. 3. One that is already in the game, the F spam nerf and the improved AA With the changes listed above added to the current version, Hakuryu would be just as if not more powerful than Midway, but not so that it is unbalanced. The super strong AA that currently exists after the hotfixes and the large number of strong AA ships in the matchmaking means that it would not perform as high as it did in 0.8.0, but still pretty high. 300-400 thousand damage matches would be a possibility if the player is really skilled, maybe even a very small chance of breaking 500,000 again. So in conclusion, Hakuryu needs buffs and the ones in this article should be able to make it powerful again without making it unbalanced. Keep in mind that it is not unheard of for surface ships to occasionally get 300-400k games, and since aircraft carriers were historically the most powerful ship class, why shouldn't they have higher chances of performing so high?
  3. CautionImAPotato

    CV Insane Damage

    I think tier 10 CVs need to be nerfed. Here is the player's post about his experience in CVs.
  4. This has bothered me for a while, but it took a long time for me to be comfortable sharing my views. In my opinion, giving higher tiered ships access to more Upgrade Slots breaks balance in the current -/+2 matchmaking. High-tier ships already have a massive advantage compared to lower tiers, and this is only exacerbated by having access to more upgrade slots. For example, let's look at IJN Mogami vs. Zao and Upgrade Slot 6. Mogami has 10 guns that fire at a maximum range of 15.7km; Zao has a maximum range of 16.2km stock with 12 guns... plus access to Gun Fire Control System Mod 2, which makes 18.792km. That's a full 3km difference on a ship with more guns, health, and a heal, yet Mogami gets thrown into T10 games more often than not thanks to T8's notoriously poor matchmaking. This makes my Mogami and Atago significantly less fun than they have any right to be and is the main reason I hate playing Tier 8 more than any other tier. Note: I am aware that Ibuki has access to Mod Slot 6, but a single tier of stats isn't enough to break balance even with access to the extra mod. Not nearly as much as being uptiered twice and then suffering from a mod disadvantage, at least. For the most part, I've adopted the cynical view of "Eh, that's just how it is," but since everyone seems to be complaining about something or another, I figure I'd throw another drop into the sea of balance whining.
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