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Found 10 results

  1. Hi everyone, I would like to ask a question about myself as a solo wows player. How am I doing as a solo player in wows? You can search my name: Lzky_Wai in NA server, and tell me how am I doing? You can tell me what are my weaknesses, I'll take everyone opinion. But please don't just look at my totally WR or exp and straight up making a conclusion based on that. Check the tier I'm playing in the most or maybe some of my most play ship statistics. Thankyou for your time to read this. I'll be really appreciated if you analysis my statistics and comment below. P.s. I hope I can have some top 5% or 10% player or maybe even some unicum players to give me a opinion, and maybe some suggestions on how to be better.
  2. Good: Each commander gets separate skills for section for each ship type. This should allow some variety The above applies to Unique Commanders as well, making it easier to use them. Again, unique commanders with previously incompatible bonuses can put them to good use in different classes. Increased amount of skill points. Could give more room to expand on skills. Non 21 point Commanders still earn ECXP. Could somewhat offset the larger amount of CXP you have to earn. You can dismiss Commanders to get back some ECXP. See above. Reduced amount of CXP to retrain Commanders. Reductions in costs are always welcome.... Provided there's no caveat. A bit more specialized selection of skills instead of some more prevalent cookie cutter builds that exist now. It's pretty true and not all too bad to shake things up a bit Sounds pretty good so far now right? Let's get onto the bad and very ugly now. Bad: As commander retraining now costs half the amount of XP, the ability to accelerate retraining time using credits was removed. You just get the 50% option for 200k credits automatically basically, but now you deal with 21 points, not 19. Your 19 point Commander is elite no more, meaning there is a huge amount of CXP you have to grind yet again to max him out. Tech tree ship Commanders have to still be retrained. You practically get full benefit out of the separate skills for each ship type only through premium ships. Certain super cruisers that favoured unique builds (like secondary Siegfried) are unable to benefit. A skill revamp that would allow ships to follow deeper specializations doesn't allow unique builds Certain CLs with DD caliber main battery can no longer benefit from skills such as AFT and BFT. Aside from Smolensk most of these aren't broken, meaning these changes further nerf them. Very ugly: As far as I know there hasn't been any real testing on the proposed changes, yet they are planned to be the first patch of 2021. To expand there are other fronts which are still open such as CV balance and the potential of subs. Keep in mind that if and when subs will make it into the game there will be another skill revamp. WG is unable to address current issues quickly and efficiently, yet are supposed to be able to tackle multiple problems in two months? A single month of free respecs, while seemingly enough, isn't really much. With an already fragile balance that could easily change in the near future there should be more time allowed for respecs, especially considering the massive skill changes. A skill rework done with the purpose of adressing that: Yet actively bars classes from picking skills other than the ones on their class section. I hope I'm not the only one who sees the irony in this. Players with multiple 19 point Commanders that weren't hard to get once you got 3-4 rolling will have to do insane grinds to be able to max skills again, or blow through millions of ECXP. Potential solution and verdict: Want to get real feedback? For two weeks update the whole game or a specific server to use the skill revamp, then obtain actual feedback by actual surveys from all the players. Use premium time/doubloons, I don't know as a reward, but also get large scale responses, not something like: Which was probably less than 5% of the playerbase on forums and something similar on reddit. As it is, my verdict is:
  3. Playing some bad CV matches right now. I'm started in a bad position surrounded by almost no friendly forces. Rest of team is on the other side of the map. So figuring I am playing really badly... ahem... it staggers the mind to think, in a T8 carrier in a T8 game, I manage only 14K to 20K in two or three straight matches. Why? Well in some moments, my team is losing two or three ships at one time, in about five or less seconds, boom, boom, boom. The matches do not run very long. More than half the team did worse than me. Think about this. More than half; I'd finish above the 50% team points at that very, horrible damage delivered. I'm going out in a BB for a bit, then try carriers again later.
  4. I'm curious to hear what ships everyone's playing these days. After an interesting month in July, I've seen my overall WR drop from 59% to 56% and some very good ships, on paper, sitting with absolute dumpster fire sub-30% win rates. Conversely there's a handful of ships I'm rocking too. So list your Ship of the Month, both of them. The best SotM and the worst SotM. For me? Best Ship for July: Alabama Surprising, for reasons I will reveal soon, but Alabama is just working for me. Little bit of extra money, some captain exp, and just swatting down citadels (especially today!). And I didn't even have to buy her full price, I just got super lucky on one of the events. Only 30 some games in, 60% WR, doing awesome. It's guns just feel right, it's got enough agility, and that torp defense works out nicely even though somehow I seem to be less of a torp magnet than usual in it. Worst Ship for July: North Carolina I know, it's surprising considering my best ship pick. I can't make NC work at all, she's lazy. Derpy guns, HE farmed, CV farmed, DESTROYER farmed (that torp defense is just...). Even discounting getting NC long before Alabama, and thus learning the similar ships through NC. I can't make it work. With a 35% WR, over only 10 more games than Alabama, NC is just far and away my least favorite ship this month.
  5. I was playing a ranked battle and in this game our team was loosing from the very beginning. We didnt play very good at all, we had no teamwork, and i admit i didn't play good either. Well near the end of the battle one of our salty dead captains spoke in the "all chat" revealing our positions to the enemies. Didn't really matter cause we were going to loose, but miracle do happen sometimes.... Anyway after the battle that guy messaged me and harassed me. I put a ticket in cause i learned to NOT to do that after i did that myself before....(Im very sorry for doing so). But i would like to talk to you guys about this because it is important to know that some players are either just plain bad at the game style, others may be new and learning, or even trying out new ways to play. We all have bad days and good days while playing this game. I'm not perfect in this game, but after 652 battles in random i have achieved a 51% winrate and a destruction ratio of atleast 1. Again not the best, but i understand in general how to play. Its pretty key to understand that you should NOT harass your fellow captains after a bad battle, like we dont want to turn World of Warships into World of Tanks because its fun to actually chat with the enemy team. 1. dont be salty 2. dont tell the enemy your teammates position Simple as that and just enjoy the game.
  6. I'm sure many are pretty excited about Friesland being up for grabs tomorrow as the first Free XP DD. I'm also sure many are scouring Youtube for footage of the ship's performance in order to have an informed decision. Most of it will be extolling the traits and capabilities of the ship, which certainly make her interesting.Since the ship will cost 1 million Free XP I want to know how much fun I can have. Instead, here is a video from Aerroon, an EU CC, that showcases some of the frustrations that might come with the ship. Keep in mind that this is before some changes to Friesland; she got 360 degree turrets, better gun angles too. The AA is still a mystery on how it will turn out with the new system. Still, I find alot of value in this replay since it can give me a rough estimate on some of the potential issues I could face, as someone that 99% will buy the ship tomorrow. If TL;DW, Aerroon basically shows how many opportunities he could have to potentially carry if he had torpedoes. Hope you find some value too and hopefully makes you reach a decision, for or against the ship.
  7. Give me a list, it could be premium or tech tree. anything works.
  8. Sometimes its good to talk about disappointing experiences in the game...just let it out. I'll start. Watching my torpedoes miss cos the enemy GK got spooked by lots of gunfire. But he took his time speeding up and one got so very close to hitting...but it missed his stern by inches. Feels bad man. What are your feel bad man stories?
  9. Well, after hearing @Lert and others talk about the Bogatyr, I went back and bought her tonight...I think I free XPed her the first time...dumb rookie move. Anyway, the first game in her was very strange...look at the map: Yep, no caps...I tried, told the team what I was doing and got over run. Both teams NEVER caped. Not a one. I don't think I've ever seen that.. at least at the lower tiers. P.S. Bogie is a monster...
  10. Dr_Venture

    Seattle

    So far I've been on a long gameplay streak with his ship...and initially I thought it was pretty good. Then I started to develop a problem....the shells....the shells just float in air and then rain down and if I'm lucky I had like...2 outta the 12. I've tried adjusting the scope, I've tried waiting until they are broadside, I'm put on the reload mod, then swapping for range mod....I just can't get this damn thing to work! The shells are just terrible, and the fire chance is ridiculous...even with fire flags I'm lucky to light two maybe three fires a game. I have also noticed this ship lacks ANY armor at all. I've had a single Yammy shell hit me in the tippy tip of the stern and rack me for half my health. I've tried island camping, I've tried wolf packing, all of it. Maybe I just suck at aiming it, but this thing is worse than the DM. I had no problems hitting targets in the cleveland, but this boat seems like a total curse. In my book right now, she's a poor upgrade from the Cleveland. The Cleveland is amazing, it's small, nimble, and the shells aren't NEARLY as floaty. Anyone got any tips for this boat? I'm looking for examples with how to aim, how zoomed out do I need to be, where do I line up at with these shells. Thanks in advance.
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