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Found 7 results

  1. It's been barely a week, yet with the amount that the CV rework has been discussed, it feels much longer. A common theme in many threads is how the game is bleeding players and how many people abstain from it. Others suggest a more patient path of giving WG some time to see the outcome of the rework, based on the reasoning that game balance will normalize in time and stop being in a state of flux. A question however remains. Provided WG is able to complete and present a satisfactory product that conforms to the aims they themselves set when starting with the rework, how long would you be willing to wait? While there is no guarantee that the final product will be necessarily good, in the end the playerbase is the lifeblood of the game so it should at least be acceptable by the majority. In this case and for the sake of simplicity time will be measured in monthly patches since this is where most of the changes will be located. Personally one part of me is pretty impatient and pessimistic. Another however wants to give WG some more time to develop their product and see where it goes from there. Looking forward to your opinions and a civil discussion .
  2. DISCLAIMER: THIS IS PURELY CONJECTURE AND THEORY, TRY IT AT YOUR OWN RISK. Since the CV rework is fast approaching I wanted to check if there can be any obscure way to profit from it, thanks to the compensations you may get on your CVs. So while looking at the rules on this link something caught my eye: https://worldofwarships.com/en/news/public-test/carrier-underwood/ This makes sense since odd tiers will be removed; what makes this very interesting is the current 50% discount we get on permanent camos of Tier V-IX. This leaves 2 odd tiers, VII and IX with permanent camos. The tier VII ones cost 1k doubloons, the tier IX ones 2k doubloons. What does this mean? If the rules do not change in the meantime, you can spend up to 6000 doubloons on the permanent camouflages at a 50% discount, to get back after the rework 12.000 doubloons back. And because the XP spent on the ships can be refunded you don't even need to play them, just Free XP to them, buy the perma camos and then get your double doubloons and Free XP back. Personally I am considering trying it out on the Hiryu. I would like to point out again that this is purely theoretical and that you won't know for sure until the rework happens and all the rules are finalized. As with any investment, there is risk involved.
  3. DocWalker

    OSU Bacon ???

    There's now a bacon vending machine at Ohio State University
  4. Hey all, [SSI] Illuminati Gaming Group is looking for a few mature players to join us. We are a super casual, age +25, working stiff/parent clan who enjoy division up and fighting as a coordinated team in all the games we play (Time/Family/Job allowing). We don't have time for childish behaviour, griefing, man-drama or douchbaggery. Extreme right-wing, solo grind and/or cyber athletes need not apply. You can find us most active online GMT +5, but welcome international players as well. We are on mumble and Facebook. We ask that all members be active and contribute positively to the best of their ability to the community. If you are an active, mature, and casual player who is looking for teamwork and backup you can rely on, you're most welcome to join us. SSI was founded in 2008 in Navy Field, we jumped to World of Tanks and have been doing multiple games ever since. Contact me for the list of other games we currently play as well. Here is an old skool video promo video for SSI Fleet made by our "mascot" junior member. Please contact "rolly" in-game for details or apply to SSI.
  5. From Developer Bulletin 0.7.11 https://worldofwarships.com/en/news/public-test/bulletin-0711/ Changes in the Damage Mechanics The testing of changes to the damage mechanics of AP shells continues, allowing the exclusion of rare cases when large caliber shells inflicted excessive damage on destroyers. This happened when a shell hit destroyers’ armor at an acute angle. The thickness of the armor allowed the shell to arm and cause considerable damage inside of the ship's hull. To avoid such cases, we have introduced a limit on the maximum damage caused by an AP shell to all destroyers, with the exceptions of Khabarovsk and Harugumo. The loss of ships’ HP from an AP shell with a caliber of 280 mm and higher will no longer exceed 10% of the maximum possible damage caused by such a shell. Although 10% might seem like a rather small value, hits will still inflict significant damage to destroyers. This change will also affect the interaction of destroyers with battleships and some heavy cruisers. Ships carrying a caliber of 280 mm and more will have to be more careful when choosing the type of shells to be fired, depending on the game situation. A close-range salvo with AP shells will still cause considerable damage to a destroyer, which will not allow her to "fly in" at an enemy ship and launch her torpedoes without much risk. Considering the new mechanics, destroyers’ Commanders will be less troubled by the situations when an occasional volley threatens half of their HP, which would bring the ship out of active combat. Besides that, there are certain changes to the mechanics of causing damage to bulges, secondary battery/AA defense, and fully destroyed parts of a ship. Now, when these areas are hit, the ship will receive guaranteed damage of 10% of the maximum damage that can be caused by such a projectile or torpedo. The new mechanics will reduce the number of cases when, despite receiving the "Penetration" ribbon, no damage to the ship’s HP was inflicted. Seems like these changes will at least make it on the test server. I don't know if this will be a good solution or open a whole new can of worms, especially the part about causing damage to bulges and mounts. As for the DDs, as a DD enthusiast I would just be happy with the removal of double dipping. That said, all this info is preliminary and could change any time. Just thought it would be interesting to at least try and have a civil discussion on these changes instead of picking our "mafias".
  6. Thought we could toss around the possibility of everyone starting a match fully armed. No two minute load times for torpedoes, nothing, nobody, everyone is fully armed to the teeth. Thought this would speed up matches for one. Secondly, it could really spice up capping action, as DD might try to boost into caps, toss torps then stay/fight or jet out of cap. The game has been around long enough as is... do you think it might be a possible tweak for the good, the bad or the ugly? tiafyc
  7. So, fresh from the oven Dev Bulletin for 0.7.9 https://worldofwarships.com/en/news/development/bulletin-079/ We got the following info: Seems like this is part of an effort of WG to provide a better experience to Tier VIII ships, by introducing a mode exclusive to Tiers IX and X. Personally I don't feel this will change much, and to be honest I dislike game modes that give bonuses to ship parameters. However it is what it is, (and still in testing), let's get some discussion going! .
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