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Found 34 results

  1. Pulptenks

    Azur Lane discussion thread!

    Sheesh, this is really becoming a thing. And from looking around online, it is doing quite well in Japan too! So I did tackle the game, gosh the designs are quite amazing! So on my third day of gameplay, this is rather, woah!~ Here is my Takao! Anyway I know Kancolle is pretty much established but if more Teitoku wishes to attempt Azur Lane, this is server I am established on!
  2. This is a collection of mods for Kantai Collection, Azur Lane and other anime or ship girls games made by myself and by a team of friends. We hope that you like them! Be sure to let us know if you think something is broken or does not seem to work properly, or if you'd like something changed or added! The team: @garfield001 @Blorgh2017 roquana More to come! This mod includes the following mods: Kancolle UI Kancolle Ship Preview V1.0 Kancolle Ship Icons V2.0 Kancolle Health Bars Lady Commanders Women Commander Names Flags Download Kancolle UI Download Preview V1.0 Download Preview V2.0 (Romanized) Download Icons V1.0 Download Icons V1.5 (Romanized) Download Icons V2.0 Download Icons V2.5 (Romanized)
  3. Arachne Azur Lane UI Mod • Achievements • Collections • Commanders / Skills • Consumables • Upgrades • Icons • Tech Tree / Ship previews • Loading Screens • Battle Tips • Ribbons • Consumables • Campaigns • Combat Missions • Profile Download http://www.mediafire.com/file/6xb67c2g8ymbk4m/Arachne.zip/file or Aslain's WoWs Modpack Installer Put unzipped folder into World of Warships folder Like this D:) Games\World_of_Warships_NA\bin\2744482\res_mods\0.9.7.0 If you want to question or chat with me, join Discord link https://discord.gg/hgSCtQ9
  4. Pretty much as the topic says. If your spotter of fighter gets shot down as one of the new commanders, the wrong line plays. To test, just take Littorio, Roon, Sovetskaya Rossiya, Yat Sen, Jean Bart, or Baltimore out on a ship with a fighter or spotter, and get the plane(s) shot down. Shoukaku doesn't have this issue because she just doesn't have lines for her fighters/spotter being shot down. You can see why this is happening in the mod.xml <Path> <StateList> <State> <Name>CrewName</Name> <Value>Azur_JeanBart</Value> </State> <State> <Name>HelpType</Name> <Value>Scout</Value> </State> </StateList> <FilesList> <File> <Name>JeanBart_Speech_CatFight_Destroyed.wem</Name> </File> </FilesList> </Path> <Path> <StateList> <State> <Name>CrewName</Name> <Value>Azur_JeanBart</Value> </State> <State> <Name>HelpType</Name> <Value>Fighter</Value> </State> </StateList> <FilesList> <File> <Name>JeanBart_Speech_Corr_Destroyed.wem</Name> </File> </FilesList> </Path> <Path> <StateList> <State> <Name>CrewName</Name> <Value>Azur_Littorio</Value> </State> <State> <Name>HelpType</Name> <Value>Scout</Value> </State> </StateList> <FilesList> <File> <Name>Littorio_Speech_CatFight_Destroyed.wem</Name> </File> </FilesList> </Path> <Path> <StateList> <State> <Name>CrewName</Name> <Value>Azur_Littorio</Value> </State> <State> <Name>HelpType</Name> <Value>Fighter</Value> </State> </StateList> <FilesList> <File> <Name>Littorio_Speech_Corr_Destroyed.wem</Name> </File> </FilesList> </Path> <Path> <StateList> <State> <Name>CrewName</Name> <Value>Azur_Itsen</Value> </State> <State> <Name>HelpType</Name> <Value>Scout</Value> </State> </StateList> <FilesList> <File> <Name>Itsen_Speech_CatFight_Destroyed.wem</Name> </File> </FilesList> </Path> <Path> <StateList> <State> <Name>CrewName</Name> <Value>Azur_Itsen</Value> </State> <State> <Name>HelpType</Name> <Value>Fighter</Value> </State> </StateList> <FilesList> <File> <Name>Itsen_Speech_Corr_Destroyed.wem</Name> </File> </FilesList> </Path> <Path> <StateList> <State> <Name>CrewName</Name> <Value>Azur_SovRussia</Value> </State> <State> <Name>HelpType</Name> <Value>Scout</Value> </State> </StateList> <FilesList> <File> <Name>SovRussia_Speech_CatFight_Destroyed.wem</Name> </File> </FilesList> </Path> <Path> <StateList> <State> <Name>CrewName</Name> <Value>Azur_SovRussia</Value> </State> <State> <Name>HelpType</Name> <Value>Fighter</Value> </State> </StateList> <FilesList> <File> <Name>SovRussia_Speech_Corr_Destroyed.wem</Name> </File> </FilesList> </Path> <Path> <StateList> <State> <Name>CrewName</Name> <Value>Azur_Baltimore</Value> </State> <State> <Name>HelpType</Name> <Value>Scout</Value> </State> </StateList> <FilesList> <File> <Name>Baltimore_Speech_CatFight_Destroyed.wem</Name> </File> </FilesList> </Path> <Path> <StateList> <State> <Name>CrewName</Name> <Value>Azur_Baltimore</Value> </State> <State> <Name>HelpType</Name> <Value>Fighter</Value> </State> </StateList> <FilesList> <File> <Name>Baltimore_Speech_Corr_Destroyed.wem</Name> </File> </FilesList> </Path> <Path> <StateList> <State> <Name>CrewName</Name> <Value>Azur_Shokaku</Value> </State> <State> <Name>HelpType</Name> <Value>Scout</Value> </State> </StateList> <FilesList> <File> <Name>TISHINA.wem</Name> </File> </FilesList> </Path> <Path> <StateList> <State> <Name>CrewName</Name> <Value>Azur_Shokaku</Value> </State> <State> <Name>HelpType</Name> <Value>Fighter</Value> </State> </StateList> <FilesList> <File> <Name>TISHINA.wem</Name> </File> </FilesList> </Path> <Path> <StateList> <State> <Name>CrewName</Name> <Value>Azur_Roon</Value> </State> <State> <Name>HelpType</Name> <Value>Scout</Value> </State> </StateList> <FilesList> <File> <Name>Roon_Speech_CatFight_Destroyed.wem</Name> </File> </FilesList> </Path> <Path> <StateList> <State> <Name>CrewName</Name> <Value>Azur_Roon</Value> </State> <State> <Name>HelpType</Name> <Value>Fighter</Value> </State> </StateList> <FilesList> <File> <Name>Roon_Speech_Corr_Destroyed.wem</Name> </File> </FilesList> </Path> As you can see, when the Value is "Fighter", the line being used it the "Corr_Destroyed" line, while when the Value is "Scout" the "CatFight_Destroyed" line is being used. These are reversed. "CatFIght" is the Catapult Fighter, while "Corr" is the Spotter. Also, the files for Nelson sinking an allied cruiser or destroyer are still reversed (they look fine in the XML, the file names themselves are reversed), and I reported this issue quite some time ago. This means she says the wrong ship type when sinking an allied cruiser or destroyer. Nelson_Speech_Destroy_Ally_Destroyer.mp3 Nelson_Speech_Destroy_Ally_Cruiser.mp3 "Kuchikukan" is destroyer. "Junyoukan" is cruiser.
  5. The following is a review of Azur Lane's Sovetskaya Rossiya - the tier IX Premium Soviet Battleship. This ship was kindly provided to me by Wargaming in order to make this review. I did not have to pay for her. To the best of my knowledge, the statistics discussed in this review are current as of patch 0.9.6.1. Please be aware her performance may change in the future. After the disappointment of AL Littorio being nothing more than a reskinned Roma-clone, it's a bit of a relief to review AL Sovetskaya Rossiya (hear after referred to only as "Rossiya"). Now, I stress it's only a minor improvement. Like AL Montpelier and AL Yukikaze from the year before, Rossiya does not differentiate herself all that much from other ships already extant within the game. The best that could be said about Rossiya is that she takes the game play from Sovetsky Soyuz, tweaks it oh-so slightly, and makes a premium ship out of it. This is great news if you like Sovetsky Soyuz. AL Montpelier ostensibly did the same for Cleveland, giving players access to a premium version of an already popular tech tree ship and I can understand the appeal. However, if you're looking for new and novel game play, you won't find it here. With all of this in mind, this review is being formatted in the same manner as my reviews of AL Yukikaze and AL Montpelier, focusing on the differences between Rossiya and Sovetsky Soyuz. Players wishing to try out Rossiya for free before purchasing need only unlock Sovetsky Soyuz and keep the differences discussed in this article in mind. Summary of Differences Comparing the differences between Rossiya and a fully upgraded Sovetsky Soyuz, you get the following: The Gud + Rossiya is more precise than Sovetsky Soyuz. + Rossiya's main battery guns are more durable than Sovetsky Soyuz. + Rossiya has improved economy. + Rossiya comes with permanent camouflage. The Meh Rossiya uses American battleship dispersion instead of the Soviet battleship dispersion used by Sovetsky Soyuz. Rossiya has the stock secondary layout of Sovetsky Soyuz instead of her upgraded secondaries. And the Garbage - Rossiya has fewer hit points than Sovetsky Soyuz. - Rossiya has a slower gun traverse than Sovetsky Soyuz. - Rossiya has worse AA defense than Sovetsky Soyuz. Stock-Hull Syndrome Rossiya is ostensibly a stock version of Sovetsky Soyuz but with improved rudder shift time and range so that she matches the tech tree ship. The net effect here is that Rossiya comes with Sovetsky Soyuz's secondary layout, AA armament and hit point disparity of the stock version of Sovetsky Soyuz while still enjoying the upgraded agility and range of a fully researched ship. In this regard, she's quite similar to Ashitaka, the tier VII Japanese premium battleship which pulled a similar trick with Amagi's old stock-hull (though Ashitaka enjoys this at a full tier lower). Categorically, Rossiya's defense is inferior to that of Sovetsky Soyuz, though the amount of disparity is quite minor in truth. The loss of AA firepower is laughable and hardly worth considering in the current meta. Similarly, the difference in secondary arrangement is more of a curiousity than it is advantageous or disadvantageous. Soviet battleships are not known for their secondaries in the first place so the changes here are not worth fussing over. For those that do want to fuss over it, Rossiya's has the larger volume of fire coming off her secondaries but much of that comes at a deficit of HE penetration, making them incapable of directly damaging even the hulls of tier VIII+ destroyers. Her 152mm guns are harder hitting, making them able to directly damage even some cruisers, but they come with a slower rate of fire. Overall, though, Rossiya's secondaries the better fire starter with a theoretical 9.2 fires per minute versus Sovetsky Soyuz's 5.8. HOWEVER, given their short range and the general allergy Soviet battleships have to brawling, celebrating these differences is silly. It's technically correct that Rossiya has the better secondaries. Differences in Hit Points Sovetsky Soyuz's Hit Points: 88,100hp Rossiya's Hit Points: 80,900hp Sovertsky Soyuz's Maximum Effective Health through Heals: 147,303hp Rossiya's Maximum Effective Health through Heals: 135,265hp Individual Component Hit Points breaks down as follows (Rossiya/Sovetsky Soyuz): Hull: 60,700hp / 66,100hp Superstructure: 3,700hp / 4,100hp Magazines (each): 40,500hp / 44,100hp Steering Gear: 24,300hp / 26,400hp Differences in Secondaries Sovetsky Soyuz Secondary Armament: Twelve 130mm/55 in 6x2 turrets 130mm Gun Performance: 5km range with 1,900 damage per shell with 22mm of penetration. They have an 8% fire chance and 5 second reload. Rossiya's Secondary Armament: Twelve 152mm/57 in 6x2 turrets and eight 100mm/56 in 4x2 turrets 152mm Gun Performance: 5km range with 2,200 damage per shell with 25mm of penetration. They have a 12% fire chance and an 8 second reload. 100mm Gun Performance: 5km range with 1,400 damage per shell with 17mm of penetration. They have a 6% fire chance and a 3.75 second reload. Differences in AA Firepower Sovetsky Soyuz's Flak: 5 explosions for up to 1,610 damage per blast, 3.5km to 6km range. Rossiya's Flak: 4 explosions for up to to 1,400 damage per blast, 3.5km to 5.8km range. Sovetsky Soyuz's Continus DPS: 66 at 6km / 187 at 3.5km / 49 at 3.1km Rossiya's Continuous DPS: 58 at 5.8km / 200 at 3.2km Differences in Economy As a tier IX premium, AL Sovetskaya Rossiya is one of the highest credit earners available presently, matching the majority of other tier IX premiums for their gains. Only Missouri (not available) along with Roma & Kii using their Makoto Kobayashi camouflages have higher credit earning potential in the game at present. With her premium camouflage included, she is far and away superior to Sovetsky Soyuz that it's no contest whatsoever. But you should expect that for a premium ship. Whatcha Paid For Like her waifu-avatar, it's all about the big guns. The big difference between the two ships comes with their main battery gun performance. Lemme break down the nitty-gritty of the differences first: Sovetsky Soyuz's Gun Traverse: 6º/s Rossiya's Gun Traverse: 4º/s Sovetsky Soyuz's Gun Hit Points: 20,000 per turret Rossiya's Gun Hit Points: 40,000 per turret Sovetsky Soyuz's Horizontal Gun Dispersion: [ range x 11.9 ] + 33 Rossiya's Horizontal Gun Dispersion: [ range x 10 ] + 60 Sovetsky Soyuz's Sigma: 1.6 Rossiya's Sigma: 1.8 ... and for those that love stupid minor differences: Sovetsky Soyuz's Main Battery Range: 19,382m Rossiya's Main Battery Range: 19,380m So it looks like some of these differences are important. Others, not so much. We can outright dismiss the 2m difference in main battery gun range as being entirely inconsequential, but what about the rest? The most curious change between the two ships is Rossiya's increased gun survivability. Doubling the gun's hit points makes them not only more difficult to destroy but it also makes them harder to temporarily disable. You'll still want Main Armaments Modification 1 to help mitigate critical hits but still, it's impressive. Clearly this chonktacular buff to Rossiya's hit points gummed up the traverse mechanism because Sovetsky Soyuz's turrets turn 50% faster. Once you slap on Main Battery Modification 3, Rossiya's turret traverse gets downright glacial, so make sure you invest in Expert Marksman if this kind of thing bugs you. This is another point against Rossiya keeping pace with Sovetsky Soyuz. For those keeping track, she now has worse AA power (who cares?) along with worse hit points and heals. Wargaming's selling feature for this ship is (and I quote): "Unlike the researchable Soviet battleships, shells launched by AL Sovetskaya Rossiya have standard accuracy parameters for the ship type." If you're wondering what this gobbledygook means, Rossiya has American battleship dispersion patterns instead of Soviet dispersion patterns. Here's what their horizontal dispersion looks like over distance: At very (very) close ranges, Sovetsky Soyuz has a smaller dispersion area than Rossiya. At very long ranges, Rossiya gets more accurate. Couple this with Rossiya's increased sigma value (making it more likely for her shells to group towards the center of her targeting area) and Rossiya is more of a sniper than Sovetsky Soyuz. Her gunnery is more consistent over range than her tech-tree sister-ship. However, before anyone gets too excited, lemme slap a big ol' butt onto this with the following caveat: You're not likely to notice a difference -- and if you do, it's largely in your head. The difference in the gunnery between the two ships is largely a "spreadsheet value" -- like tweaking Kremlin's AA defense. Over the course of many games, the numbers will tell. However, on a per-match or even a per-volley experience, the real-world game play will feel hella-similar. Observe: Again, my standard dispersion test. Each ship fired 180 AP shells at a stationary Fuso that did not have camouflage equipped. Both Rossiya and Sovetsky Soyuz were using the Aiming System Modification 1 upgrade. Shots came in from right to left with the Fuso effectively bow-tanking. The target ship upon which they were locked and the open water at which they aimed were both 15km away. Now lemme be clear: AL Sovetskaya Rossiya is the more accurate ship between the two. She is going to land more hits, on average, than Sovetsky Soyuz over the course of normal game play (outside of the rare close-range brawl). Ostensibly, this is what you're paying for when you buy this ship (other than anime boobies): a statistical increase in her main battery accuracy and (much) improved economy at the expense of gun handling and defense, all slapped onto the stupidly-tanky hull that is a Soviet battleship. That's Rossiya in a nutshell. Which Ship Is Better? Game play wise, Sovetsky Soyuz is the better ship by a small margin. Soviet battleships are known for their durability. While Rossiya has a slight improvement over Sovetsky Soyuz's gunnery, the difference in durability definitely goes to the tech-tree ship. This plays up to the strengths the Soviet line is known for and gives her the slight edge. Economy wise, Rossiya is the obvious winner. Cuz, duh. Overview "But Mouse," you cry, "I've never played Sovetsky Soyuz before. I have no frame of reference on if I should buy AL Sovetskaya Rossiya or not!" Well, shame on you. Go unlock Sovetsky Soyuz right now and play a few games to get a better idea. No? That's unreasonable? Fine. Here's a quick rundown of AL Sovetskaya Rossiya: Quick Summary: A high-tier Soviet battleship with American gunnery dispersion. PROS Excellent armour protection against HE shells, including a 60mm amidships deck & upper hull and an extended waterline belt towards the bow. Excellent armour protection for face-tanking AP shells, including the overmatching 460mm+ AP shells of high-tier IJN battleships. Access to the Soviet-battleship Damage Control Party with its very short reset timer. Stupidly-durable main battery guns. Uses American battleship dispersion on her main battery guns, giving her improved accuracy at long-range over other Soviet battleships. CONS Exposed, high-water citadel, making her exceedingly vulnerable if flanked. Limited number of charges on her Damage Control Party. Long, 33 second reload which hurts her overall damage output. Slow gun traverse at 4º/s (45s for 180º) Agility clearly sits in the "Mayonnaise Zone" with an enormous turning radius and slow rate of turn. Skill Floor: Simple / CASUAL / Challenging / Difficult Skill Ceiling: Low / Moderate / HIGH / Extreme AL Sovetskaya Rossiya is a relatively easy ship to play. Point your snoot at those who are trying to boop and return fire with her (reasonably) accurate guns. So long as you don't over-extend, she's tanky enough to resist just about any hurt thrown her way. The only hurdles for a new player are protecting her citadel and managing the limited number of charges of her Damage Control Party properly. For veterans, Rossiya is a Soviet battleship in all respects. Use and abuse the hidden geometries of her ridiculously powerful armour layout to shrug off hits you have no business resisting. Trivialize fires and overmatch the snot out of vulnerable ships with her 406mm guns. She doesn't quite have the maximum carry potential -- she is squishier than her tech-tree counterpart owing to her smaller hit point pool and worse heals as a result, but she's definitely no slouch. Summary AL Sovetskaya Rossiya is hands down the best premium purchase of this Third Wave of Azur Lane content. But let's be fair: It's not hard to best a Roma-clone which is her only competition. Rossiya is about as safe a purchase as you could make -- there's nothing wrong with her and the ship upon which she's based is one of the stronger contenders at tier IX. She still sits well behind Missouri and Musashi, though, so don't get the mistaken impression that you're investing in a god-tier ship. She's solid, but she's not redefining the meta in any way. The good news for your non-weebs out there is that unlike when AL Montpelier and AL Yukikaze were first sold, if you disable the Azur Lane content in your port, you do get access to a ship with premium camouflage still intact. Wargaming thankfully did away with that particular goof-up a while ago, so it's welcome to see. Now, it occurs to me that there isn't any click-baity, rage-inducing drama in this review at all, so I'll leave those who want to get their hate on with the following: AL Sovetsky Rossiya is yet another premium ship being made from the stock-hull of an already existing ship. She joins the ranks of many previous premium in this regard. Personally, this doesn't bother me in the least. I don't care if a ship is similar to another existing ship -- I only care if the ship is fun to play. Having a premium version of Sovetsky Soyuz is a pretty darned safe move to make on Wargaming's part, if a little boring. Still, I'll take it over AL Littorio any day.
  6. The following is a review of Azur Lane Littorio, the tier VIII Italian battleship. This ship has been provided to me by Wargaming for evaluation purposes -- I did not have to pay for this thing. To the best of my knowledge, the statistics discussed in this article are current as of patch 0.9.6.1. Please be aware that her performance may change in the future. So first some bias warning: Wargaming has pissed me off with AL Littorio. You're going to see a lot of negativity in this (blessedly short) review. The worst part is that I'm partially muzzled with NDAs on explaining why I'm mad with Wargaming. I have to be very careful here, but I'll tip-toe and disclose as much as I am able. Weeks and weeks ago, I was play-testing the tier VIII Italian Battleship Impero. Impero, like all test ships, was a Work in Progress -- with any and all of her performance characteristics subject to change at Wargaming's whims. She appeared superficially as a clone of Roma, the tier VIII Premium Italian Battleship but she was armed with SAP shells instead of HE Shells, she had improved agility but her reload was three seconds longer. Finally, she had access to an Italian cruiser Exhaust Smoke Generator. While I cannot comment on how she performed, there was nothing out of the ordinary with receiving a test ship with new and novel game play features. What was out of the ordinary was the trio of mistakes Wargaming would make regarding Impero. The Three Blunders MISTAKE THE FIRST: Impero was called "Impero (AL Littorio)" in Wargaming's internal documentation. When I first saw this, the hype was real. I do so enjoy crossovers. But internal documents are internal documents and subject to NDA so I wasn't going to spread this far and wide. "But how is this a mistake?" you ask. Well, dear reader, according to Wargaming, Impero wasn't meant to be labelled such. MISTAKE THE SECOND: Wargaming accidentally leaked a Supertest announcement: So the above oops was unfortunate but it might not have been so bad if it didn't contain this second element. When new ships are issued to testers, Wargaming messages the individual testers. This contains not only the itemized list of everything that has been credited to accounts, but it also provides links where feedback can be submitted. In or around the second week of April, this message (found below) was sent out accidentally to non-testers. Now Wargaming's "typo" was spread far and wide: MISTAKE THE THIRD: Wargaming failed to notify anyone that Impero was not AL Littorio. With the leak, Community Contributors could now discuss the upcoming Azur Lane crossover. While Impero's performance was (and remains) strictly off the table, her name was now tied to Impero's stats because of this leak. If Wargaming intended to separate the association between the two, they missed their early opportunity to do so with clear communication. This is when you start seeing me include AL Littorio instead of Impero in graphs and charts like this one for Odin's review back in early June: The "AL Littorio" is actually what Impero used to do. Impero, as designed during this test phase, doesn't exist anymore. For the current AL Littorio performance, look at Roma on this chart. The only problem, of course, is that Wargaming didn't think to correct all of the "AL Littorio" feedback they were receiving in place of Impero's. Now I stress that what abilities Impero had were all transitory -- Wargaming could change her however they wished, throwing everything out on a whim. But this does not diminish the fact that Impero's performance was tied to the AL Littorio name in the hearts and minds of testers, to say nothing of the attentive members of the community who were following her development through what snippets they could acquire. Divorcing the notion that AL Littorio and Impero were one in the same should have been high up on the priority list, but apparently this miscommunication slipped through the cracks. It wasn't until the official announcement on the Japanese World of Warships / Azur Lane collaboration stream that this fact came to light in the most jarring way possible. Who doesn't love getting important information from a third party source? AL Littorio was not getting Impero's performance. She was just going to be a Roma-clone in almost every respect. Mouse's Mistake So I have found myself the perpetrator of spreading misinformation. What's extra-frustrating is that the new "lack of preview" system the Community Contributor program has in place is meant specifically to mitigate this sort of thing from happening, but it went and happened anyway. While I reported Impero's performance accurately at the time, it was under the label of AL Littorio which is patently false. Let me be crystal clear: AL Littorio is not Impero. AL Littorio does not get Impero's SAP shells instead of HE shells. AL Littorio does not have Impero's 33 second reload. AL Littorio does not have Impero's Exhaust Smoke Generator. AL Littorio does not have Impero's improved agility. AL LITTORIO CLONES ROMA'S IN-GAME PERFORMANCE IN EVERY WAY THAT MATTERS. AL Littorio is a boring ol' clone of Roma in all respects but one: you can't buy a Makoto Kobayashi "Beer Can" camouflage for AL Littorio and received (much) improved economic gains. So... lesson learned: Going forward, I'm not going to include any test-ship data in any of my graphs and charts, pertinent though they may be to the community discussions going on at the time. Hopefully this will nip any of these miscommunication SNAFUs on Wargaming's part in the bud. I hate to leave stuff out but at the same time, it's not worth having my readers misled. For my part in this whole mix-up, I am truly sorry. I cannot properly express how mad I feel. The lack of clear information from Wargaming, the air of deliberately misleading me through withheld information, pisses me off to no end. I feel very much disrespected, especially when it came to light that, according to the game files, Impero is AL Littorio after all. I was jerked around -- there's no other word for it. I wasn't worth communicating to regarding Wargaming's intentions for the project. No one saw fit to make sure that I was being properly informed. They effectively put the onus on me to fact-check them on EVERYTHING they disclose, no matter how inane. To say that my trust in them is horribly shaken would be an understatement. And best of all, they pulled another Graf Zeppelin / German Destroyer swapperoo -- changing everything at the last minute without telling the CCs first. So not only am I very much a part of the whole spreading of misinformation, I wasn't given the opportunity to undo the damage in a timely manner. The NDAs on these ships have only just been lifted with the ships going on sale with the big ol' butt added on that Impero's performance is still off the table. Yay. Now, as I have said, Wargaming is free to change test-ship performance however they like. They MUST be allowed to try out new things. Sometimes this results in some real gems making it to the live client. For example, Haida's success story could not have come to pass without this level of experimentation. However, for every Haida there are ships like Duke of York where the concept gets axed at the eleventh hour, potentially never to see the light of day again (we STILL don't have a ship that matches the original Duke of York's play style). While I suspect the information collected with Impero may end up shaping the Italian battleship line in some shape or form, Impero's test-ship game play isn't replicated in AL Littorio. I must stress that this is only a suspicion that Impero's performance may re-emerge with the Italian tech-tree battleships. I do not begrudge Wargaming's need to change test-ships. However, if they want me to produce content about these ships, they must appreciate that jerking me around does not make for a happy Mouse. Roma in 2020 Roma hasn't changed much since I first reviewed her two and a half years ago. She's a ship I very much want to like but she's held back by two elements that are difficult to overcome. For those unfamiliar with Roma, her performance summarizes to the following PROS and CONS: PROs Dispersed armour layout with thick upper hull, amidships deck armour and an extended belt, all resistant to HE damage. Good gun handling with fast turret traverse. Phenomenal muzzle velocity and energy retention, giving her fast shell flight times over distance. Great AP penetration power over range, especially for guns of her caliber. Good concealment with a 14.9km surface detection range which can be reduced down to 11.7km. CONs Soviet-style high-water citadel. Short ranged for a tier VIII battleship at 18.1km. Horrible dispersion on her main battery guns. Her high-velocity, high-penetration AP shells consistently over-penetrate cruisers. Her 381mm AP shells cannot overmatch 27mm+ hull sections found commonly on many cruisers within her matchmaking. Awful HE performance with low alpha strike, poor fire chance and mediocre module damage. Large turning radius, mediocre ship rotation rate. Roma are AL Littorio are flanking battleships. The idea is that they're able to get into a forward position and hammer the enemy with crossfire. However, this is where those aforementioned problem-elements come in. The first is that their guns are horribly inconsistent. Their gunnery dispersion is just horrid -- behaving just often enough to give you hope that you can land hits on a crucial shot only to troll you when you need them to behave. Out of all of the ships in the game I have so far mapped dispersion for, Roma has the worst I've seen. It's really bad. Adding to this gunnery inconsistency is the double-feature of struggling to land anything but over-penetrating hits on the flat broadside of cruisers. Roma' and AL Littorio's AP shells are simply too fast and have too much penetration -- they punch clean through cruisers rather than exploding within them unless targets are pretty far away (12km to 14km depending on the chubbiness of the ship in question). Finally, her 381mm caliber means that they can't overmatch the 27mm hull sections found on many tier VIII+ cruisers. American and German cruisers that bow in can bounce their AP for days. Their HE shells are terrible so they don't pick up the slack. The second issue is one of being too easily detected. Back when I first reviewed Roma, carriers were largely a non-issue. Now they're commonplace. Assigning "concealment" as a battleship's strength is a bit of a hard sell when aircraft can undo this even accidentally, without actively trying to keep Roma lit. This means taking up forward or flanking positions is a no-go and simply guarantees you'll be focus fired. AL Littorio and Roma aren't without their merits, though. The punch on their guns really is phenomenal. You can reliable citadel most battleships up to maximum range (provided their citadels are exposed and they're giving you a broadside to shoot at). Their armour layout is super tanky, lacking just the full-on ice-breaker bow to make it perfect. Unlike Soviet ships, they're not shackled with horrible surface detection and agility either, so provided no one's looking, they can redeploy effectively. All things told, AL Littorio and Roma are balanced Mehbotes. I just wish their gunnery was more interesting. Final Evaluation So AL Littorio is Roma with an Azur Lane camouflage. She is a worse Roma, as a matter of fact -- as I said, you can't fork out money to get Roma's beer-can camouflage. AL Littorio is only worthwhile if: (a) you want Roma and (b) you don't have Roma and (c) you never intend to buy Roma's Makoto Kobayashi camouflage because you're allergic to fun and pope hats.
  7. Was expected sooner or later, just a while ago premium shop offers popped up on EU server. Pricing is ok I guess, Littorio and Sovetskaya are more or less on expected prices. Big package with all Commanders: https://na.wargaming.net/shop/wows/main/15672/ Separate, first, second and third wave Commanders: https://na.wargaming.net/shop/wows/main/15669/ https://na.wargaming.net/shop/wows/main/15674/ https://na.wargaming.net/shop/wows/main/15675/ All Azur Lane ships: https://na.wargaming.net/shop/wows/main/15693/ Commander containers : https://na.wargaming.net/shop/wows/main/15653/ Permacamo packages: https://na.wargaming.net/shop/wows/main/15659/ https://na.wargaming.net/shop/wows/main/15658/ https://na.wargaming.net/shop/wows/main/15656/ https://na.wargaming.net/shop/wows/main/15657/ Obviously you can buy separate ships with their respective commanders. All in all, I'd say there are no surprises, though the inability to buy specific Commanders is again a negative. The fact that the containers can give an infinite number of duplicates makes this even worse.
  8. I just completed the Azur Lane directives that unlock the Nelson but it isn't in my port... I haven't seen this happen before. Am I missing something?
  9. Hi! Fan Art and Community Creations category was gone. my topic is gone too. (my topic now) so, i moved to here! (Caution!) This topic has anime,game etc otaku cultures. 'How to apply skins' Skin in this Topic Battleship / Battlecruiser, Large Cruiser Carriers Cruisers Destroyers Others Guest Skin if you want a my skin for modpack, sand massage to me. and please don't edit my skins. this means for mod pack maker.(ask to me permissions for taking my skin to mod packs.)
  10. I didn't see any other topic about it, so maybe I'm actually first for once lol. On the Japanese WoWs stream from 5 hours ago, some new AL stuff was shown. So the next batch of characters coming to the game will be (clockwise from centre): Baltimore, Shokaku, Sovetskaya Rossiya, Roon, Littorio, Yat Sen, Jean Bart Looks like Yat Sen will be the first AL character without a WoWs namesake to captain. AL Littorio. Unfortunately from the gameplay shown on the stream Littorio will not have SAP. So looks like a complete Roma clone - weeb edition . Here's the Sovetsky Soyuz clone/sister. Imho both camos actually look pretty good and tasteful Azur Lane themed camos for Atago, Dunkerque, and Belfast. What godawful potato PC are they using to play the game?
  11. ~Since 2016~ Now a part of Hakabase's Modpack! >Stand-alone download link here< Disclaimer as follows: Best wishes and best of luck to everybody during these difficult times! Stay safe! Welcome to my Mod! Initially inspired by Garfield001, I have been making my own mishmash assortment of ship-girl icons for more than 3 years now, with well over 300 icons implemented! I update occasionally when free time is available. I aim for the best quality and finish possible but unfortunately, sometimes my laughable photoshop skills can and will let everyone down. so if you have tips, tricks or suggestions, do please fire away. I also accept requests, so don't be shy. shoot me a message and provide me with what you need ;) If you spot that I have missed out on certain premium ships, or if you experience certain icons not working as intended, please notify me immediately!! Current method of updating Instead of hoarding a bunch of icons for every update, I plan on posting icons straight here as soon as they're done. Though I shall always keep the full pack up to date. In case people might not have been doing this: you can right-click on any of the recent icons posted here and "save image as", leave the file name as ONLY THE ICON CODE, then move to your existing directory. Doing so should also save you from downloading the full pack from Mega repeatedly. Preview: To do: New ships / Tier 1's / Reworking and updating old 1st gen icons / possibly expanding into in-game team icons at a later stage. (Current) Pan-European Destroyers added! Tatra Romulus Klas Horn Visby Västerås Skåne Öland Östergötland Halland Småland Orkan Black ships, British CL's and more! Sims B Alaska B Scharnhorst B Graf Zeppelin B Hawkins Devonshire Surrey Albemarle Drake Goliath Puerto Rico Colbert Italian tree and more added! Nino Bixio Taranto Giussano Montecuccoli Trento Zara Amalfi Brindisi Venezia Genova Poltava Perth (reworked) Premium ships added! Ark Royal Thunderer Smolensk Somers Yahagi Mutsu (reworked) Viribus Unitis French Destroyers, Bayard and Friesland Released! En. Gabolde Fusilier Bourrasque Jaguar Siroco Guépard Vauquelin Le Fantasque Mogador Kléber Bayard Friesland
  12. Battlecruiser_Yavuz

    Ship-Girls In Other Eras?

    Hello! I was just randomly thinking about this today and I thought it would be fun to share some thoughts about this for the sake of discussion. As seen in games like Kantai Collection and Azur Lane, ship-girls are definitely popular. However, they've only really dealt with the Second World War era with a handful, but limited group of exceptions (i.e. Mikasa, who is dated prior to even the First World War). This is probably due to the Second World War being one of the more famous examples of a war with actual fighting while also being the last "glory moment" for Japan since that was the golden age of the Imperial Japanese Navy. Since the ship-girl genre is mainly Japanese, that isn't surprising. That being said, I think there are two eras that could really be cool to have a ship-girl production made from them: the Cold War and the Age of Sail. XX The Cold War A period defined by mini conflicts and cloak-and-dagger operations, it is the post-Second World War era of intrigue, moral ambiguity and consequences. East vs West, communist vs capitalist - all of which played a big part in shaping the culture of the time. Pros The Cold War was a long-spanning tit-for-tat period of history. The whole Cold War is chock-full of culture defined by those eras, so they could be used to help define the flavor of the game - something seen in pretty iconic eras like the 1980s, which also helped define the Tom Clancy novels that really embraced the navy during that time. What is also nice is that a lack of shooting conflict could allow for gameplay options that are a bit more unique than ship-to-ship fights. Maybe there could be a focus on espionage and war prevention as the two sides play international chess against each other. Cons The length and the changing times of the Cold War could be considered downfalls because...well...it was a long-spanning era with many changing ships over time. Besides the obvious lack of heavy naval combat, a downfall could be also considered the recency of the Cold War, which even includes present-day tensions. Moe-ifying the Cold War could be thus frowned upon due to that fact. XX The Age of Sail Spanning the 1600s to the 1800s, it is defined by the supremacy of sailing ships. Pirates, ship of the lines and gallant captains were hallmarks of this amazing, more free-wheeling time. Pros While it is a long-running era, even longer than the Cold War, it was pretty much defined by variations on wooden ships - something that should standardize gameplay all around. The era is also defined by a certain flavor with the tricorn hats and spirit of adventure, especially with books like Treasure Island or fictional masters of the sea like Horatio Hornblower. There is also plenty of fun combat to go around, whether you're a pirate speeding across the Caribbean or fighting in massive line battles a la the Napoleonic Wars. Cons The relative uniformity of the ships could make it harder for variety overall. Most ships were armed with variations of cannons after all - none of the unique guns and planes seen in the Second World War. The era could also run too long as sailing ships toward the end of the reign started to incorporate steam technology to make them into hybrid sail boats - a far cry from the Queen Anne's Revenge or even the HMS Victory. XX What do you guys think? Are there other eras that you guys might be interested in for a ship-girl treatment? Of the two eras, which ones is your favorite...if you like any of them? Do you think it should just be consigned to the Second World War? Thanks!
  13. destawaits

    Laffey requires wine donations

    as you may know, Laffey has a wine shortage ever since Shikikan and I vowed our oaths to each other my 1982 Château Lafite Rothschild wine bottles have been empty I suspect Shikikan did something, so Laffey needs your charity I'd appreciate it if any of you sent some wine my way; Javelin keeps offering me dorm oxy-cola (lazy Shikikan won't give us snacks to eat) but I don't drink that stuff anymore... here is footage Javelin captured of Laffey:
  14. DeletedUser

    Letting go my Hatred

    None of us are perfect human beings.....we all experience emotion, both good or bad emotion every once in a while. It is only natural. Recently, I have been struggling with myself as the whole "Russian bias" got me worked up as Kremlin is difficult to sink, Smolensks are still everywhere, Wargaming announced new Russian cruisers, etc etc...... I so thoroughly depressed myself I seriously considered just uninstalling the game and never coming back. So much was the hatred that I was harboring for Russian ships. Plus, it has been increasingly depressing for me that I love playing CVs (I am working on a private pilot's license actually) but that there are so many players who HATE CVs and who HATE CV players with an intensity that is strong enough to kill people. Feeling hated by CV-haters has made me want to hate them back.....and realizing this makes be feel psychologically disturbed and upset. However......I have decided that the best course for me to take is to follow Master Yoda's advice and let go of my hatred. Fear leads to anger, anger leads to hate, hate leads to suffering. --Master Yoda, speaking to a troubled Anakin Skywalker. Below is a picture of a new upcoming Azur Lane shipgirl: Sovietskaya Russia battleship (Soviet Soyuz-class) which I found on the Azur Lane WoWS "Off-Topic" forum. I have had such a intense hatred for Russian battleships because of how difficult it is for me to sink them and by how OP they are.....but this image.....is beautiful. Yeah….I know that it is fake and not a real picture. But looking closely at it, melts my heart. It is a lovely picture of a beautiful woman. Seeing this image has encouraged me to put a halt to my hatred for Russian ships and Russian bias so that I can be made free. \ Of course, I am still upset with WG that they have made a lot of OP Russian ships in the game, and yes, I do wish that the CV Rework was improved a bit more (I play a lot of CVs, but I do play a lot of destroyers, battleships, and cruisers too so I also have it tough against CVs. And being a CV player I see that there is much that still needs to be tweaked and fine-tuned). Things that I am GLAD for: 1.) Submarines. Yeah, WG did make a promise to not add subs.....but adding subs just expands the game. WG cannot just keep adding more battleships and cruisers and destroyers all the bloody time. Besides, adding subs makes destroyers more useful in the fact that they are "destroyers" i.e. the bane of battleships and submarines. 2.) CV Rework replacing RTS system. The CV Rework is not perfect, like I mentioned but it is far better than the old RTS system by a long shot! In the RTS system it was too easy to Alpha Strike a enemy ship in the first 2 minutes of a match simply by bombarding them with all bombers and torpedo bombers. If all your planes got shot down by...then all you had left was a plane-less carrier and can contribute NO MORE to the fight other than attempting to ram some enemy ship. Furthermore.....with the OP fighter strafing run, you can deplane an enemy carrier in seconds. There was no "balance" in the RTS sytem of an experienced CV player to a inexperienced CV player. 3.) Armory changes The adding of more ships and the demotion of steel ships into coal ships. ….I can go on, but you get the point. My goal now is to put a halt of my hateful feelings that I have for this game, and for other players, and just do my best to enjoy the game for all its worth. This is a video game after all...and video games are meant to be enjoyed and to relax ourselves from our daily, real life troubles. Sure….I am going to still play CVs because I love the class. Players are still going to hate me for it and even Report me for it....but f%$# it. They can do what they damn well pleases it if strokes their ego. I am going to enjoy this game because I want to sail ships and fly airplanes. They say that every guy usually experienced a "f$#% it!" moment from time to time.....I just had one, and explained it to you. Anyway, dear friends and fellow captains, I shall see you on the oceans. <o
  15. no planes,high speed gameplay and the ships are more alive. bravo WG 10/10
  16. Cheeezzy

    Next AL event

    So, with the AL event arriving in Legends, do we have an ETA on around when the next collaboration will be? My guess is around April/May but some clarification might be nice. Another thing, will we be getting the awesome skins that the ships in Legends and Blitz have? Would really love to have the Graf Zep and Graf Speee camos, and the Hipper one on Legends looks epic! Not trying to rush things or anything, just wondering.
  17. Just posting this here because even now, I still see this 'illusory truth' pop up now and then. And you can see its influence in other games and people perceptions about U.S.S. Wichita. What falsehood am I talking about? Well, let's start with how Wichita came to be. In the latter 1930's, the United States was allowed one more Heavy Cruiser under the Washington and London naval treaties. Wichita was going to be another New Orleans class, but the Navy decided they had some issues with the New Orleans design and wanted to do something different. That is when the looked at the very successful Brooklyn design. And here is where the 'illusory truth' comes in. Several people read, they used the Brooklyn hull... and stop right there. I have been told, read, etc many times that Wichita has a light cruisers hull and armor with heavy cruiser guns. Some even say they used a spare Brooklyn hull. At first, even WG wanted to give Wichita 25mm bow armor and armor to match more of a light cruiser until her actual armor scheme was pointed out (and balance issues). Azur Lane has Wichita with 'light' armor, even though Portland and New Orleans class have 'medium' as well as Baltimore. A person on Facebook even ranted how Wichita never served in the Pacific because her armor was so bad, one hit would have caused the entire ship to break apart (he mistook Wichita for U.S.S. Ranger). Recently a twitch player said Wichita is a lighter cruiser, heavy cruiser hybrid with light cruiser hull armor and heavy cruiser guns... No, just no folks. The Naval architects used the design Layout of Brooklyn, tweaked it to a larger size, put on the best armor of any US treaty cruiser (practically Baltimore's level), and even added some more innovation with secondary placements. While Brooklyn started a much improved cruiser layout design, Wichita helped push it into the next Cleveland and Baltimore designs and beyond. She weighed 400 tons more than she was supposed to by treaty (10400 tons), but at that time no one would really care. She was not 'light' in any sense of the word. And she did have an interesting service life. From peacetime Caribbean tours, to Arctic convoys, dodging 15 inch shells from Jean Bart and sinking destroyers and cruisers there, taking a torpedo trying to save Chicago, Alaska (poor birds), numerous Pacific islands campaigns, and finishing off Chiyoda. So, if you ever here anyone say, "Wichita has light cruiser armor", please stop the 'illusory truth' right there. It is a falsehood often repeated and needs to be stopped.
  18. I've been working on a translation of the lines of all the Azur Lane commanders, and I've stumbled across the fact that Nelson's lines for teamkilling an ally cruiser and destroyer seem to be reversed. Nelson_Speech_Destroy_Ally_Cruiser.mp3 plays the line for destroying an allied destroyer, and Nelson_Speech_Destroy_Ally_Destroyer.mp3 plays the line for destroying an allied cruiser. I went ahead and converted the files from wem to mp3 to make this easier for consumption. I've recently done an unpack to make sure that this problem exists in the current version (I'm on Steam, in case that matters for the unpacker), and I checked the XML to make sure the issue isn't handled there (by reversing the files being referenced). While I haven't actually tried sinking my allies in game to test this out, I'm reasonably sure that this problem exists based on what I'm seeing in the files.
  19. WG please add Azur Lane commanders/crates to the armory for coal or doubloons.
  20. Kuramitsu

    I just woke up Dasha!

    So I'm working late shift every day for work so around 8 o'clock in the morning or so when people are usually early up I'm still passed out asleep, well a video pinged up on my phone a few minutes ago and well......here just take a look at it. I thought this was cute but it's to dang early for me, so I go back to sleep now.
  21. I'm not sure if I missed the information or not, but I don't know if it says anywhere whether the port is just here temporarily for the collab. Hopefully it can stay permanently. I really like this new port, lol. Pretty please, WG?
  22. Let us cheer for the glorious return of Azur Lane, and more Anime Waifu ship captains to grace our ports. Let their return make the naysayers cower in fear, for they simply don't know what they are missing. Let the battle for who is the best ship girl to commence! P.s.: Tirpitz is best ship girl.
  23. Loliboat_Senpai

    Azur Lane after event

    Hi guys, is it possible to get the Azur Lane commanders after the event? I've just started replaying WoW and saw that the event ended in august.
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