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Found 23 results

  1. Apos a ultima atualização eu não consigo acessar o arsenal, inventario e loja Premium. Já reinstalei o game todo e nada, Alguém mais esta passando por isso? O suporte não resolveu, disse que era problema em meu provedor, OI, Fui na casa da meu irmão onde a velocidade me maior e nada, o resto do jogo todo funciona bem..
  2. Jumarka

    Coming back

    Well, after letting the game rest for some time I have come back. And I feel, should have waited for the relesase of subs A few battles in, and every thing that chased me out of the game is still present: Radar still goes trought solid rock. Fire chance and damage continue to be some major [edited] Ships sniping you from inside smoke screens with perfect aim. Ships sitting in the smoke screen while their AAA wipe out planes. NO GERMAN SHIP FOR COAL Thera are things I like: CVs rework, MM balance, all the containers collection on the arsenal and the new autopilot, I think I am going to stay a little longer to see if the introduction of subs forces WG to make other changes (nice to see that you apparently cant Sonar Ping ships trought islands)
  3. Megatron1984

    Arsenal Steel ships poll.

    So, I have some steel saved up (I’m obviously not converting it to coal, steel is hard to come by). I wanted to know which ship in the Arsenal I should get first. I have never played these ships, so I would like a bit of help deciding which one really is best, but I do feel I can get a grasp on what their playstyle will consist of, given their load outs. Flint: pros: numerous fast-firing guns, shell arcs are good for island camping, fast, strong AA, unlimited def. AA charges, smoke, better torps than Atlanta. cons: fragile, modules disable often, less guns than Atlanta, vulnerable to torpedos. flint is basically an Atlanta with a smoke screen (or a tier 7 Smolensk). Using concealment is key to staying alive, and Flint is more forgiving than Atlanta in this regard due to the smoke screen consumable. Flint’s AA firepower is ridiculous, especially considering the unlimited number of def. AA charges she packs, but it’s an inept feature of no carriers are present. Using smoke, a Flint Captain should have good situational awareness to avoid getting torped, since it’s highly unlikely a Flint will be running hydro. Neustrashimy: pros: VERY stealthy, good gun ballistics, great torpedoes, has both repair and def. AA cons: relatively short torp range, only 4 guns in 2 turrets, large, lousy turning circle Neustrashimy is very similar to the Grozovoi, except it trades a gun turret for even better stealth. This ship even has better stealth than the Shimakaze! But, compared to other soviet destroyers, the Shimy lacks punch, due to the missing turret. It still is a very capable ship, with strong torps and a wide array of consumables. Shimy is a very flexible ship, and in the right hands, very influential. Somers: pros: good firepower, decent speed, good torp number and range, great concealment, American smoke screen with 2 min smoke time. cons: small HP pool because the Somers came out only recently, I couldn’t find too much official info on the ship. What I can see, is that Somers is an ambush predator, relying on smoke, low concealment and long range torps. Considering Somers has a 5.8 km concealment and a 16.5 km torp range, Somers has a LARGE window to stealth torp enemies. The low concealment also allows Somers to ambush enemy DDs with eight 127mm guns in 4 turrets, 2 more guns than the Gearing. Somers can also engage in the traditional American DD pastime of firing volley after volley of shells from smoke at enemies. However, Somers must be played carefully, as her HP pool is less forgiving compared to other T10 DDs. Black: pros: same concealment as Fletcher, guns have fast rotation speed and RoF, fast reloading torps that deal high damage and have long range, has radar cons: fragile, slower than Fletcher, slow shell speed, SLOW torps Black is very strong in the ranked/clan scene, due to being a DD with radar. Black also has many of Fletcher’s good properties, such as the concealment and guns. However, Black is slower, Band her torps are MUCH different. Black’s torps are more difficult to use, due to their slow speed, but Black is very fearsome in the right hands, especially when toting around radar. Stalingrad: pros: fantastic HP pool, fast, has fantastic gun range and shell ballistics, fantastic AP shells, has def. AA cons: high citadel, poor HE shells, terrible concealment Range is Stalingrad’s forte, as Stalin can easily punish ships at a distance with nine 305mm guns. Broadside ships are ESPECIALLY a favorite target of Stalin, as the performance of Stalin’s AP shells are stellar, even at long distance. Stalin is also surprisingly well armored at a long distance. Stalin should AVOID close quarters brawls as much as possible, as her large citadel will be a juicy target for any close ship that sees it., and Stalin’s RoF is abysmally slow compared to other cruisers. Bourgogne: pros: fast gun reload, long range, fastest BB in game, good sec. range and loadout, good concealment for a BB, good rudder shift, strong AA, main battery reload booster cons: large turning circle, small gun caliber, smallest HP pool of T10 BBs, poor Armor, poor dispersion Bourgogne is a T10 Alsace, and as such, plays similarly, using her good speed to get into flanking positions and take advantage of any targets. Gogne is very deadly due to possessing the MBRB consumable, allowing Gogne to dish out serious damage in short bursts. Gogne is fragile for a BB, however, and must be plateaued with a bit more caution. Not “sit at back of map and snipe” caution, but always be wary of what ships are in your area, and always be ready to respond to any threat accordingly.
  4. Hola Colegas Comparto solución a un problema que le ha pasado a varios. Como a mi el Arsenal o Armería me tarda muchísimo tiempo cargando para abrirlo dentro del juego es mejor entrar desde el navegador web esto tambien funciona para el puerto de clanes Espero les ayude. Saludos Z.
  5. I’m missing items of the third year anniversary collection. It would be nice to be able to purchase these and containers of other collections that many players are missing, besides the ones already available.
  6. I can now buy signals with credits. So what if it ranges from 1.44 to 3.84 mil credits for a batch. You folks have just solved my problem. What to do with my 763 mill credits. So thanks!
  7. ExecutiveToasterOven

    WG-CC Arsenal creator codes

    Greetings captains, I have been thinking about implementing something that I think would be a nice addition to the game. That is, creator codes. The concept is really the same as... dare I say it... Fortnite (hold on, let me explain). The Idea: I am proposing the introduction of a creator code program into in-game stores such as the Arsenal. Content creators will have their own unique code (or just their username) which any player can enter into a section of the store (eg the Arsenal). For every item you purchase from the Arsenal, 5 or so % of the resources you spent will go to the creator who's code you entered. This lets content creators receive a minor flow of additional resources from their fans. The reason I would like to see this implemented is so that fans/ followers of channels and creators will have a chance to support the content creator, and in turn, content creators get more resources which they can use to test out new items so that they can make a video, or a stream on them. In order to reduce spam with "use creator code ****", these should only be given to official content creators within the CC program. "This just makes the game easier for CC's and is an unfair advantage" Well to be part of the CC program there are guidelines and decent requirements, most of these creators are genuinely trying to make useful, helpful or funny content in the game that benefits us all. I think that giving back to them is a great way to support them and let them create content faster on newer implementations. CC's aren't always doing what they do just for themselves. Remember, this would be a very minor % of resources! What do you think? The biggest issue I see with this is the possibility of people using it to ease through the game, but I think that if you're already in the CC program, your followers should have a way to give back. Yes, streamers have donations and subs, but this is an in-game method. :)
  8. Has WG given any indication why they are removing the ability to obtain these ships with FXP or arsenal coal? Is there anything to suggest they will not return eventually? I spent virtually all of my coal on getting Musashi but Kronstadt I am less certain about. I'm more interested in the Alaska class (personally I'd prefer to be able to buy Guam) and Kronstadt seems less likely to be declared OP than Musashi so I imagine it may well return someday.
  9. Hello i am still new here and these are my thoughts about the new economy system: My instincts are telling me that something isn't right with the Steel/Coal economy. See at the start "nobody" had steel or coal but at least you could get it on containers(supercontainers) i made this calculations if you get 2 coal containers and complete the first daily mission you get a minimum of 1000 coal so if you play every day you will get a minimum of 30000 coal per month. now lets say that you want a ship lets say the Musashi priced at 180000 coal; you can add a coupon and reduce the price to 120000 coal but that's at least 4 months of grind and thats a lot of grind now lets think about coal and pricing at the most in one day if you get very lucky you can get at a maximum 4000 coal so thats good but almost impossible of getting every day for 30 days straight. Now about coal ships pricing... One could say that their prices are very much in line with the regular ships: Musashi 180000 coal - Izumo 178000 xp Salem 240000 coal - Des Moines 237500 xp Black 14000 Steel/140000 coal(converted) - Fletcher 158000 xp these prices are about right until now. from now on we should see prices like these: Jean Bart 226000 coal - Alsace 190000 xp Bourgogne 30000 steel/ 300000 coal (converted) - Republique 260000 xp Stalingrad 28000 steel/ 280000 coal (converted) - Moskva 235000 xp Because before we had artificial scarcity and now people are starting to retain some coal, and these prices will continue to go up and yes i know you cant convert coal into steel (yet(they introduced 3 new rare metal categories, but for what you might ask...... hum? )) i do think that they will allow us to convert doubloons into steel rather than coal into steel but for that they would need to get their pricing right (and destroy/reprice the current grind shenanigans for coal and remove some ships cuz they would be to cheap for us to buy). lets discuss it below
  10. ViirtualSenpai

    Stalingrad: Hot or Not?

    Keep it civil, I want to see what the public thinks of this new Balans Bote. Remember, we're all entitled to our opinions. But if you have one, back it up with proof. Thanks guys!
  11. OK, so i just got enough coal for the Salem with the coupon, should i get it or wait? i don't have Des Moines and don't really plan in grinding it anytime soon as i'm committed to to many other lines. so i've been considering just getting Salem instead and skipping the line all together. i also see that there are a lot of premiums around the corn the i would want more than Salem like Jean Bart ,the unknown T10 French BB, and Alaska and what ever else they may be cooking up. however we don't know how any of these will be sold i really want a Salem or Des Moines so this would be an easy out, Salem is said to be able to be a bit more aggressive play style over Des Monies which aligns with my play style better so given the choice i'd pick Salem anyway to avoid a debate over player skill: i also understand there is the whole "learn the line, through the Grind" thing, however i feel confident in my skills enough to say it would only take me a short time to get used to it. espesaly because balti and buffalo don't really play like Des Moines anyway. id like to mention i do have Worcester and mino so i'm used to island and radar and glass ships also i'm at Pensacola now and would probably free XP most of the remaining ships to get to des moines as i have little interest in playing New Orleans, Baltimore or buffalo(most likley free xp half way ish) so the bottom line question here is... is the Salem a good enough substitute for the Des Moines to justify the price on Coal and skipping the line?
  12. Is the only place to spend Anniversary tokens in the Arsenal? I'm such a newb...
  13. Arsenal: 2 Japanese 1 British 1 French 3 USA 2 Soviet Why no German love?
  14. I'm hoping to get the Salem but man is it ever a slow slog accumulating oil. I'm still about 120K short even with the coupon. Does the arsenal expire after a certain period or is it more of permanent thing?
  15. My world of warships game does not have a working Arsenal for the Sharks vs Eagle event!!! PLZ HELP!!!
  16. Are the upgrades that we buy at the arsenal permanent? Do we buy once and does it unlock the upgrades for all available and apropriate ships? Or is it an item we have to buy it for every ship and demount and mount it?
  17. Hi! Lots of us are wondering whether the coupons in the Arsenal can be used to make purchases with Go Navy Sharks/Eagles tokens? Can one of the mods confirm? It's not explicit in the rules. @Radar_X? BTW this event looks awesome and really looking forward to it.
  18. anonym_rSVjMH2308R1

    Arsenal Bug

    Hello WG, I have recently run into a problem with my arsenal (and my news page). Every time I click on the Arsenal button, it shows the Arsenal, but it keeps flashing in and out of sight. Furthermore, when I try to purchase something, the Arsenal just shows nothing. Thank you for your time, and I hope you can fix my issue.
  19. When I click on the Arsenal tab in port, I get the explanation screens of what the Arsenal is, I click "next" a couple times, then the message "web server unavailable" pops up, and I have to go back to the port screen. Anybody else have this, or any idea why?
  20. Great job on the Arsenal, devs. It's a wonderful new capability. I am wondering, though, if WG has given out any information about what ships will be available for purchase in the arsenal, and when? Are they going to be rotated? What's the plan?
  21. I know it's pretty early and Arsenal is very recent, but I believe the ability to buy the unique Commanders offered either through Marathons or for money should also become a part of the Arsenal. To specify, I'm not talking about the Campaign Commanders like Yamamoto. Of course for all this, there is a case for, and a case against. I believe the pros in this case outweigh the cons however. Case for: You are able to grind a Commander through missions that can vary in difficulty, you can buy them, but also having them in the Arsenal means you can afford to instead grind coal to earn them. That way someone who for x or y reason was unable to do the missions and earn the Commander freely, could take a detour and spend coal currency to earn one. The Commander special skills don't give any huge advantage over the normal ones, so there is no danger of proliferation of unique Commanders. In addition to the above, WG can restrict the number of Commanders you are able to earn, to lets say 1 per nation, provided you don't have them already. Variety and choices in the approaches you can take in an MMO towards a single goal make the gaming experience more enjoyable Case against: By introducing the unique Commanders in the Arsenal, WG potentially reduces the flow of a revenue stream, by providing an alternate path that isn't time restricted. The ability to earn a 10 point Commander is something pretty strong and helpful in lots of situations. Pricing: Last time the Commanders were offered, they cost 14.53$ each. If we compare it to Yubari that is in the Arsenal and close to this pricepoint (costs 25.500 coal currently), a reasonable price would be in the 30.000 coal range. This price isn't too steep to make the bonuses seem minor compared to the gains, but also not that cheap to make the other options to get a Commander seem bad. The point is to provide an alternate method, not necessarily a better one . Restrictions: You are allowed to get only one unique Commander through the Arsenal for each nation. So if you do the mission chain and earn him, pay for one and get one through the Arsenal you can get a max of 3 unique Commanders. All opinions/suggestions are welcome, thanks for reading .
  22. The_Really_Good_Man

    Coal And Steel Economics

    I noticed now that in this clan war season, gold is no longer offered as a reward for reaching higher divisions. But to compensate, they seem to be very generous with their steel distribution, though reaching typhoon, there is only enough steel for some of the lower tiered premiums. Is this a new tiered economics where gold is still the top followed by coal/steel with credits on the bottom? Will steel/coal ever become the middle man between gold and credit?
  23. I know we will be able to buy ships with coal ( Musashi, Okt Rev etc.) and with steel ( flint, black etc). The question is: Will these purchases be available PERMANENTLY (aka the roster wont change and new ships will be added later on) or will they change ones in a while like in the premium shop?
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