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Found 5 results

  1. Review of the KMS Bismarck Review of the USS Enterprise CV-6 The Review of the HMS Ark Royal! Enjoy! The review review of the IJN Akagi! Enjoy! Here's a quick summary of my current model kit project the IJN Akagi from Hasegawa 1/700 scale. Enjoy!
  2. TheHunter2_EAD

    HMS Ark Royal premium ship

    Every CV player want Ark Royal even me.(except for CV hater). The problem is what tier: VI or VIII. And since azur-lane part 2 is coming out let's have the Capt. & Camo as well. If going be tier VI the aircraft going be Attacker: Fulmar, Torpedo Bombers: Swordfish, & Carpet Bombers: Skua. If going be a tier VIII I don't know they make up something. I know everyone has seen this video let's have a since of humor and watch it again.
  3. So, seeing as they lowered (sort of) most of the shop prices, gave me a 30% coupon and I could free up the cash, I bought myself Ark Royal - something great to have especially as the ship that helped sink the Bismark. Which of course I thought meant a bit more care and attention would be paid to it but of course - why we would do that? The lengths to get other ships right, but disregard it for CV's. I just can't understand some of these decisions in balance and history. The Balance - Seriously, what the hell tier are these planes supposed to be? The Skua is tier 5 it seems, as the starter on Furious, but the Swordfish is, for whatever insane reason, the bomber on Hermes. Further adding to this quandary - the HP. You wanna say Hermes uses tier 5's, or Ark Royal uses tier 4's - fine. The Skua is the same at least but the Swordfish has around 300 less HP. On a group level, yes, they have more HP than Furious's, but are slower and even less agile meaning more time in AA, and more hits. On the subject of speed - 100 knots? As it is that can be slow and painful on the tier 4 maps, that are actually close in small maps. 100 knots on maps meant for tier 8 ships - it takes that much longer to get anywhere - and is even more 'fun' when you have tier 8 CV's to deal with as well. 40 lb bombs - So, lets even forget for just a second, that the RP-3 actually had almost double the explosives than these, and that actually even the common shells of USN DD's with the 5/38 guns that we call HE had 1-2 pounds more, with some of the same filling but I'm assuming 'Balance' is why these magically do 500 more damage per hit than those rounds and nearly double the RP-3's - Why are these even back in the game? They were removed from Tier 4 because they are ineffective. So because you added another plane per strike you thought that'd fix the issue? BB's still shrug this off like it's nothing, hell, some of the cruisers this thing sees do. A lower tier battle with tier 5's, some low AA tier 6's - yeah, 7 hits have put a pretty good hurting on a cruiser. The amount of bombs, decent for ensuring at least a hit on a DD, though not what I'd call 'effective' against them. Now if the idea were that this is a cruiser hunting ship - great, I'm all about CV's having something in particular they hunt better - but the key is actually giving it tools to do so regardless of tier. That means planes that can actually withstand tier 8 cruiser AA decently, with somewhat better speed and y'know, bombs that against some of the higher tier cruisers don't shatter against deck plating. The History - I don't really have a way to sort this one because a lot of it loops together. Case in point - The ship, as completed, only had 4 of her 8 barrel cannons, the other 2 were added later - the rough date seems to point to around May 1941 - when she hunted down Bismarck - a fact that I suppose goes with her getting the camo options she does. But here's the problem - the Skua was pretty much pulled from service in 1940, with a handful staying around in early 1941 in places - but by the time of getting those added cannons and going to hunt the Bismarck - she was operating Fulmar's alongside the Swordfish, not Skua's. But if the idea is 1939/40 Ark Royal, well, you have a couple extra guns it shouldn't actually have. And really, taking them away won't hurt as the AA in general is pretty pathetic anyway, I doubt there would be a truly noticeable change. Also, as I said, the Skua was pulled in 1940 - it never saw usage of the RP-3 at all, it wasn't even in actual service at the same time. Now - actually finding accounts of the Fulmar using them, again, seems to have not been a thing but it was operational when they were introduced at least - and the Firefly was basically a modified Fulmar and it did carry them so far less of a stretch. If your team even just wants to copy/paste the firefly and just call it a Fulmar and not edit it/build it from the ground up - I'll even take that at this point. But then there is even what it has. While we finally get the Swordfish as a TB, it is again a level bomber, while the Skua, one of the only real DB's the Royal Navy actually had and used, least that they made themselves, is again a rocket armed plane. Look, if you gave the Skua all those 40 lb bombs yeah, you'd be wrong historically - but your already wrong with the rockets this at least makes it a bomber, better yet if you actually have it being a DB. While the Swordfish did in fact carry rockets and could fill that role. But the bigger sin here is I think missed opportunity. You have SAP shells in development - why not bombs, especially as the Skua was armed with a 500 lb SAP bomb? Doubly so cause that's actually the type IJN used other than HE, especially as the AP bombs you have in game weren't used on DB's they were limited to the TB's and B7A, with the TB's acting as level bombers, jury's out on the B7A. Make it actually unique to the game and as a test bed for something new that can add more flavour options because there are more CV lines we can and should add once we get the rework fixed up more.Maybe it's like Italian SAP rounds, maybe it's like an HE bomb with IFHE, maybe something else - like a British AP shell but with a small fire chance. A (more) historically accurate ship, testing a concept that can be used for others. And it's not like the Fulmar is a high performance plane for the tier, if anything fits around 5 a bit better than 6, especially as the Hurricanes replaced them. And look, I'm not here saying the ships bad, a weak AA cruiser on it's own - it's gonna have a bad time those bombers start hammering it. The 3 TB's are nice, again, when you have targets with not that great AA. It's one of the few CV's that actually feels comfortable because of it's shorter time to replace those losses it takes, still can feel them pretty hard in higher tier fights though. Against tier 5 and some 6 ships, pretty terrifying stuff, against other 6's and 7 and 8's..... not quite as much. But at this point - that's a frustrating 'par for the course' when it comes to tier 6 CV's and well, CV's in general. Against the lower tier ships and some same tier, you may as well be the grim reaper, against higher tier and some same tier, banging your head on things trying to actually damage a ship sometimes taking 10+ minutes of constant attacks to kill it. I'm glad to see it finally added, even if I think it should still be in the tech tree maybe around tier 7 but hey more reason to toss in a "what if it had survived further" version just have to think up a name unless we wanna call the premium version Ark Royal 1939 or 1940 or whatever. While it seems 'fine' short term I have concerns long term, especially cause some AA still needs buffing even if others it see's need a nerf. And while yes, the current NA stats look amazing at under 300 battles, I know part of that is skewed by dropping in 10+ point commanders, and the other is that other than people that got it RNG from a box, maybe some collectors, that most of the people who have it are likely those of us that play CV's a lot, and are actually kinda good at it or better, and can take a ship that has issues but work around them and do well in them making it look better than it really is (though a rocket hit detonating I think it was a Nurnberg from around 70% hp certainly helps too). And that if we ever get to a point where it's not us few specialists or stubborn fools and is actually a class played by a larger group - that it's going to have quite a few issues. @Umbaretz - any insight you can give why these choices were made? Especially some of the history stuff because honestly - it's really starting to get irritating that the new norm is seemingly "Any surface ship, especially premiums, as absolute historical as possible with all the right modules and all" while CV's is "screw it just throw whatever planes on it and screw history and all too even if it's not for gameplay or balance".
  4. Premiums often get pulled shortly after release, right? I was hoping to buy her in a couple weeks, but don't know if/when she will get pulled from the shop. Anyone know?
  5. You guys can cry all you want about CV's... we're getting Ark Royal soon The biggest question is at what tier... T6 almost makes more sense than T8 for Ark Royal given what planes she carried (no Swordfish will = a major crapstorm) and her lighter hanger space compared to the other T8's (especially Kaga's almost 2.5 times sized wing).
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