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Taichunger posted a topic in General Game DiscussionST. Balance changes. French ships. The French cruiser Henri IV. A test variant of the ship will be added to the game. The consumable "Main Gun Reload Booster" has been added with the following characteristics: Reload Time of the Main Caliber -50%; Duration 15 s; Cooldown 120 s and 80 s for Main Gun Reload Booster II; Charges 2 and 3 for Main Gun Reload Booster II; Main goal of the new consumable is to grant players of the ship a temporary boost for a small period of time to reload main guns and fire a final salvo. The French battleship Jean Bart: The tier was raised from VIII to IX. The ship's characteristics are changed to match the new tier. The sigma parameter is increased from 1.8 to 2.0; The reload time of the Main Battery is reduced from 30 to 26 s; The parameters of the consumable "Repair party" have been changed: Number of charges: increased from 1 (2 for Repair party II) to 3 (4); Cooldown: reduced from 120 (80 for Repair party II) to 60 seconds (40 seconds). The French battleship Alsace: Increased the reload time of the Main Battery from 30 to 32 s; Reduced the value of sigma from 1.7 to 1.6. The ship has a rather high average damage rating, while being on the same tier for the other parameters with tier IX battleships. The French cruiser Emile Bertin: Increased the reload time of the Main Battery from 12 to 13 s. Torpedoes 550-mm DT replaced by 550-mm 19D with the following characteristics: Reload time: 84 s; Damage from the torpedo: 12 233; Torpedo speed: 57 knots; Range: 6 km. Possessing a specific armor scheme, guns with good ballistics and torpedoes with a long range, the ship showed excessive efficiency. Changes are necessary in order to bring the ship to balance at her tier. Please note that the information in the Development Blog is preliminary.
To the team that had the misfortune of having me as their carrier player a few minutes ago, I sincerely apologize for my absolutely atrocious performance in Taiho My internet died just before I was about to conduct my first strike on a Montana about 5 minutes into the battle, allowing the enemy CV to annihilate all of my bombers. Then, even after I reconnected, my ping was insanely high (>500 at times) and caused me to mess up just about every strafe and drop I attempted. At one point, I couldn't even launch any bombers because they were stuck in between "reloading" and "ready to launch" (the box that showed their status was highlighted yellow as if they were still rearming, but there was no timer). To nobody's surprise, even a pretty terrible CV player (I still somehow managed to kill more of the enemy Essex's planes than he did mine's, and this was with me involuntarily feeding him 22 plane kills thanks to the internet crash) could run riot around me and our team lost badly as a result. I ended up doing a mere 29k damage thanks to the massive ping (it was more than 10 times higher than what I'm used to playing with). Sorry to all that had me as a CV player just now, my internet and I let you all down. I hope that you will please understand and forgive me.