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Found 1 result

  1. From Developer Bulletin 0.7.11 https://worldofwarships.com/en/news/public-test/bulletin-0711/ Changes in the Damage Mechanics The testing of changes to the damage mechanics of AP shells continues, allowing the exclusion of rare cases when large caliber shells inflicted excessive damage on destroyers. This happened when a shell hit destroyers’ armor at an acute angle. The thickness of the armor allowed the shell to arm and cause considerable damage inside of the ship's hull. To avoid such cases, we have introduced a limit on the maximum damage caused by an AP shell to all destroyers, with the exceptions of Khabarovsk and Harugumo. The loss of ships’ HP from an AP shell with a caliber of 280 mm and higher will no longer exceed 10% of the maximum possible damage caused by such a shell. Although 10% might seem like a rather small value, hits will still inflict significant damage to destroyers. This change will also affect the interaction of destroyers with battleships and some heavy cruisers. Ships carrying a caliber of 280 mm and more will have to be more careful when choosing the type of shells to be fired, depending on the game situation. A close-range salvo with AP shells will still cause considerable damage to a destroyer, which will not allow her to "fly in" at an enemy ship and launch her torpedoes without much risk. Considering the new mechanics, destroyers’ Commanders will be less troubled by the situations when an occasional volley threatens half of their HP, which would bring the ship out of active combat. Besides that, there are certain changes to the mechanics of causing damage to bulges, secondary battery/AA defense, and fully destroyed parts of a ship. Now, when these areas are hit, the ship will receive guaranteed damage of 10% of the maximum damage that can be caused by such a projectile or torpedo. The new mechanics will reduce the number of cases when, despite receiving the "Penetration" ribbon, no damage to the ship’s HP was inflicted. Seems like these changes will at least make it on the test server. I don't know if this will be a good solution or open a whole new can of worms, especially the part about causing damage to bulges and mounts. As for the DDs, as a DD enthusiast I would just be happy with the removal of double dipping. That said, all this info is preliminary and could change any time. Just thought it would be interesting to at least try and have a civil discussion on these changes instead of picking our "mafias".
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