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Showing results for tags 'airstrikes'.
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Getting the Kijkduin is interesting. It brings up questions that I believe the WoWS developers have not explained in detail outside of the ST enviroment. To use the airstrike with the extended range via spotter aircraft, you have to launch spotter, then the airstrike. Because is you launch airstrike, then spotter, the airstrike range does not extend to the spotter range. Why can't that happen too? Why can't get a top side view without going into a sniper mode using the airstrike? It's not like gunnery sighting. The Kijkduin has a horizontal (X-axis) sighting area for the airstrike. Is there a key command to turn the airstrike to use the vertical (Y-axis)? How come there is no clock timer letting you know when the airstrike is about to happen at the strike zone? Why can't we just aim the RNG as you can with a manual secondary gunnery? Do we really need to know the airstrike zone? How come CVs DB's not done the same way? What is the airstrike dispersion for the Kijkduin Airstrike? Can the airstrike area be expanded or contracted? If so will the attack be lessen or stronger? What are the triangle arrows mean in the strike zone? Why are they alternating? Is that a direction thing for the strike? Does this mean anything for greater chance of success with the airstrike? How come there is not much information in WoWS Wikipedia for the Kijkduin https://wiki.wargaming.net/en/Ship:Kijkduin I know its early access, but I would like to see the ship numbers to understand how to play the ship. What I found with the Kijkduin airstrikes: Don't depend on the airstrikes. It's a gimmick. It's more like torpedoes like an Atago. You have to be in the right place, at the right time to use them. Don't bracket the target in the middle area of an airstrike. You will carwash the enemy more. Airstrikes will be just as useful as DFAA if done that way. Do target the strike in the higher hit probability places in the target zone as shown below What are you guys seeing with the Kijkduin airstrikes?
https://blog.worldofwarships.com/blog/164 We adjusted the parameters of some ships based on testing results. The changes will be applied to the "Airstrike" and other parameters of Dutch cruisers. General changes of the "Airstrike" of researchable cruisers: Increased the bombs drop zone; Reduced the time bombs fall; Increased the number of bombs dropped by each plane; Reduced the planes' flight height. Dutch cruiser De Ryuter, Tier IV: Main battery reload time increased from 8.5 to 9 s. Dutch cruiser Kijkduin, Tier VI: Main battery reload time increased from 7 to 8.5 s. Changed the "Airstrike" parameters: Reload time increased from 60 to 80 s; Maximum bomb damage reduced from 5800 to 5100; Chance to cause fire by a bomb reduced from 33 to 29%. Dutch cruiser Eendracht, Tier VII: Main battery reload time increased from 7 to 8.5 s; "Airstrike" reload time increased from 60 to 80 s. Dutch cruiser Haarlem, Tier VIII: "Airstrike" reload time increased from 80 to 100 s. Dutch cruiser Johan de Witt, Tier IX: Changed the "Airstrike" parameters: Reload time increased from 80 to 100 s; Maximum bomb damage reduced from 7400 to 6100; Chance to cause fire by a bomb reduced from 42 to 35%. Dutch cruiser Gouden Leeuw, Tier X: Changed the "Airstrike" parameters: Reload time increased from 80 to 120 s; The number of "Airstrike" charges reduced from 3 to 2; Maximum bomb damage reduced from 8500 to 6800; Chance to cause fire by a bomb reduced from 48 to 39%. Dutch cruiser De 7 Provinciën, Tier VIII: Main battery reload time increased from 6 to 7.5 s. Changed the "Airstrike" parameters: Reload time increased from 60 to 80 s; Number of planes in the "Airstrike" squadron reduced from 12 to 6; Reduced the number of bombs dropped by each plane; The number of "Airstrike" charges increased from 1 to 3; Reduced the time bombs fall; Reduced the bombs drop zone The changes will make "Airstrike" more comfortable to use. Now the armament will make dealing damage more consistent, but at the same time the damage from each Airstrike activation will become lower. Well, it's definitely an improvement, though not sure how it will end up being. The penetration remains untouched, so is the ability to stack flights. What concerns me most are the nerfs to main battery to be honest. Because if the ships turn out to just be airstrike delivery systems, aside from the airstrike mechanic they will be pretty uninspiring. One dimensional gameplay loses its attraction fast.