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Found 7 results

  1. Join my Discord!! So simply put, this thread will be the thread I'll update for any and all mods I create, it's purpose is to allow you guys to have a one-stop shopping area if you want anything Strangereal and beyond. As long as I'm playing the game I'll be updating these mods as soon as possible. for more details, bug reporting, or to just simply talk, join my discord. ^^ https://discord.gg/3KTr3UY Status: 7.10 ready! (finally) Mod #1: Aircraft of Strangereal Description: This is an ongoing mod to change most aircraft to display the roundels of the Ace Combat world. Status: Most, if not all US, IJN, Soviet, and additionally the UK aircraft sport their Strangereal nation's roundel. 3 German scout planes plus Graf Zeppelin's aircraft also have their Strangereal Roundels now. Link: https://www.dropbox.com/s/gg4m4y4dddajtd0/Aircraft of Strangereal.zip?dl=0 Mod #2: Nations of Strangereal Description: a simple mod that changes the names of the nations to that of Ace Combat's world. so U.S.A. is Osea. U.S.S.R. is Yuktobania, and so on. it also changes the filter options, no longer will it say "Show USA ships", it now says "Show Osean ships". Status: Ship related mods that Strangerealed them have been moved to Ships of Strangereal. Link: https://www.dropbox.com/s/xv53kmzuro35vin/Strangereal Nation Renamer.zip?dl=0 Mod #3: Flags of Strangereal Description: This mod changes most of the national flags to their Strangereal counterpart. Legendary squadrons have their emblems as some of the Ranked Battle flags. It'll also change the Battleship Missouri's and Cruiser Belfast's turret flags to that of their Strangereal national flag. Status: All currently modded ranked season and Enterprise flags now display a custom picture when looking at the "Flags" tab when selecting one. Link: https://www.dropbox.com/s/gck3gqfbrc774wp/Flags of Strangereal.zip?dl=0 Mod #4: Arpeggio Smoke and Fire for All Ships Description: This mod changes all gun, stack, and deck fire smoke to be similar to that of the Arpeggio event ships (energy contrails not included). as of right now, the mod has been quick fixed so it doesn't look as pretty as the pictures make it look. (sorry^^;) Status: Discontinued, althrough it still works, I don't intend to provide any farther updates for this anytime soon. Since this mod has failed to work for some captains, here's a picture to show you where to install it, just change "5.7.0" to whatever version is the current version. Link: https://www.dropbox.com/s/wdbiuhso7th3yra/Arpeggio Smoke and Fire for All.zip?dl=0 Mod #5: Warships of Strangereal Description: This mod is where you'll find any and all special skins I've edited or created to make them fit in with all the other Strangereal mods I've created. Ships like Kaga have had her Rising Sun replaced with an Erusean Roundel, Missouri's flag is an Osean one, and fancy skins for your warships to wear, like giving Iowa/Missouri a black and white scheme, modernizing Midway, and eventually, a pretty little skin for Enterprise too. Status: Erusean Carrier Kaga is finally ready for naval combat proudly boasting her nationality with an Erusean Roundel on her flight deck. Belkan Carrier Graf Zeppelin has displays Belkan flags and roundels along her deck and bridge. Enterprise's skin has been touched up improving the look of her red underbelly. North Carolina has received a special skin similar to Battleships Iowa and Missouri. Link: https://www.dropbox.com/s/6khvu7rgi5g5v2w/Ships of Strangereal.zip?dl=0
  2. HMS_Formidable

    The bombing of HMS Illustrious

    Part One Part 2 Part 3 More to come
  3. SomemuttupNorth

    Aircraft squadrons

    Greetings fellow captains, Rare sights as they are, carriers are definitely unique in game, and I enjoy downing my share of their planes. Something to note, though, is that in my games, each squadron of aircraft is represented by a single plane, with the number of aircraft in green/red above them. Meanwhile, in replays, you can see the full squadrons. Is there a way to edit the aircraft in my settings, or is it set to graphics? I sail on low graphics because I play on a laptop. Thanks, and happy hunting!
  4. Airplanes shouldn't be able to spot if they don't have direct line of sight on the ship, and yet, ships will be spotted on the other side of tall islands while they have even left the catapult while launching
  5. First, I can't believe this guy has ~20K subscribers. I thought he'd have a few hundred thousand if not more. I started watching it yesterday because I do like bush aircraft so this came up as one of those "you might like" videos. Me likey. This guy has an incredible array of skills that well, you have to see to believe. He's also smart and knows when to reach out to others. The plane, well as far as my opinion, is a new favorite aircraft of mine. I cannot imagine the joy of flying this thing. It's a great little series full of knowledge and skill worth having really, even if you'll never use it. It's good to know how things are done. So I recommend the whole series. Here's a video with the final product in it... a stunning aircraft, absolutely stunning.
  6. CV_nonsequitur

    aircraft are not speaking

    I know I pressed something wrong, but i cant find out what in the controls or anything. But when my aircraft report in, they are completely silent. all other game sounds work, even my ship reports. Can anyone point me to the right command?
  7. So during my quest for USS Midway, I couldn't help but notice something. Granted it's not news, but has really only gotten me thinking about it recently. Throughout both CV lines, each Carrier gets it's aircraft at it's same tier. This holds true for both lines until Tier IX. USN Aircraft hit a wall and stop progressing for a full tier at Essex. Tier VIII Fighters and TB, with only DB retaining tier. Taiho retains all Tier IX Aircraft when maxed out. Then, at my dream ship Midway, the fighters progress one tier up to IX, the TB stay at VIII, and only the DB retain their tier. Hakuryu's aircraft all retain their tier. Why? What is the thought process behind under-tiering USN Aircraft at top tier? Also, how much does it actually affect the performance of said aircraft? Something in the back of my mind says it's to counteract the larger flight sizes, but I'm not sure. I can live with Essex having only Tier VIII TB. But why does Midway have to as well? The only USN CV to have Tier IX TB is Saipan. Why does Midway only allowed Tier VIII TBM's when it could, and in my opinion should have access to Tier IX Douglas Skyraiders. If performance is not that much affected by tier, then I could almost see having Tier IX vs Tier X fighters because of the Dogfighting Expert captain skill. But the TB? Really looks handicapped to me. Maybe a bit too much. I don't want it to sound like I'm complaining, but it doesn't make much sense to me.
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