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Showing results for tags 'air strikes'.
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@Hapa_Fodder Please pass on serious concerns over the complete broken aspect of the ships. Points to consider: 1) armour extremely strong for a cruiser that is above their peers. 2) guns extremely strong compared to their peers. 3) concealment that defies logic; 281mm guns stealthily in smoke than german 281? 4) complete game breaking air strike. .... Recommendations: 1) to counter 1,2 and 3- increase detection range. 2) increase gun re-load times. 3) air strikes; 1 max per AMMO charge, no stacking. Cool down of 2 to 3 minutes. Decrease planes, or bombs dropped. Fire chance lowered to 5% to 8%. Run-in start at 8 km range for AA to have meaning. 4) lower plane health. ..... As a huge lover of the game, and veteran of all the changes, this one class and AMMO type is game breaking to the point of having to stop playing. Sincerely a Closed Beta WOT and WOWS player.
Title about sums it up. We all know that air strikes are quite possibly the most broken and ridiculous idea that WG's introduced to this game in recent memory - a title for which there are many, many, MANY contenders - and we also all know that, like Deadeye, they aren't going to do a single thing to fix it before it goes live and metastasizes across the game. Each air strike is like having a pair of RTS CVs gang up on you and beat you to death, except it's at the instant and limitless beck and call of a line of cruisers with strong armour and best-in-tier concealment, and the worst part is that it'll just set a new bar of insanity for WG to top with the next line of ships they introduce. As such, I'm curious as to how many people are going to finally just say "enough is enough" and call air strikes the straw that broke the camel's back as they uninstall World of Warships forever. I'm thinking myself I might just do that since I barely play the game anymore already, but I'd kinda like to hear if anyone's in a similar mindset as I am. I look forward to whatever answers I end up getting. Sincerely, 1Sherman.