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Found 11 results

  1. Newport Naval Station operation all the AI ships went backwards or did not advance at all from their starting positions. 20200224_180851_PGSC106-Nurnberg_s02_Naval_Defense.wowsreplay
  2. Analysis of the Botz Encountered in Random Battles Thur the progression of battles a player builds his instinct as to how other players react to other players reaction and random kinds of weirdness one might encounter in a normal battle with various players. Eventually you will see some very poor players still learning there way around and some very good players who have multiple “Cracken” ribbons and are pretty much just hunting skeet/noobs in random battles and would pretty much earn them every other game if not neutralized by Match Maker(MM) in the name of fairness. There appears to be a discernibly breakdown of players skill in term of total number of battles play. Consistence on player skill understand seems to be at 200,500,1k, 2k, 5k, and 10k Plus battles. These numbers are subject of course but in the ball park of correctness. In looking at Botz the player with 10k battles who play thru all tiers with large diverse fleets notice them with out much effort usually. The smart ones identify them with in the first minute of the game before shots are fired, and develop or have developed counter measures accordingly. There are several general kinds of Botz you might encounter in Random Battles. A few are: Aim Botz – A player assist tool (I didn't name them) Player Developed Macro Tools - Keyboard and/or Mouse Assist tools specifically Player Programmed Language Tools – There are various programming tools designed to assist the gaming community to play various video games. Linux(its diagnostic tools evade almost all detection) and Windows(has some very good tools, but are more easily detected by WoWs) both seems to offer the best choices. I believe there is a Clan specifically dedicated to these tools listed above. WoWs forum policies forbid name it. WoWs House Bots – These are created by WoWs and place into random battles to short the wait time and Balance out the Teams in the name of Fairness. This review will focus on the WoWs House Bots. How the WoWs House Bots work. In its zeal to make every game balanced even in ranked, it makes decision based on players ability(win percentages, total battles played, etc), ships ability(upgrades, consumables, and Commander skill points allocated). Thru the ability of rating each ship mathematically and the power of averaging, the MM Algorithm can theoretically balances the teams out. In Practical Use/Application not so much. Preface of Know Facts A1 Co-Op Botz are really off topic, but provide the a basis of understanding for some. The Co-Op Botz do no perform the same way in a Tier 3 Vs a Tier 10 Battle. The Tier 10 Botz are a 3 out of a 5 scale of difficulty where as the Tier 3 are a 1 on the same scale. A2 Senerio Botz are off topic also, but provide the a basis of understanding for others. In senerios, the WoWs House Botz abilities and Tweaks become clearer. The advantage the player has is that the player know the Spawn Points of the enemy ships and there plotted Way Points. The Botz on the other hand have a priority target list of the most dangerous ships on the board based on the mathematical Algorithm. The will ignore other threats if those targets are available. Often the senerios need to be tweaked to correct for patch updates. A quite obvious one was Patch 8.x as it virtually destroyed the game balance of WoWs. BTW, the botz in sernerios are notorious for firing/torping well after being sunk. A3 Training Botz , again off topic but getting close and a interesting study non the less. The training botz are suppose to be floating targets for getting the feel tactical advantage and training purposes. The interesting point here is WoWs offers 3 levels of Difficulty. In other words it offers 3 levels of the AI these ships are running in for all practical purposes in a random battle. A skilled player of course blows thru the hard levels/AI level 3 with easy. Lets review the issues,trends, and the facts(with focus on Very Good Players and Very Good Boats). Issues, Trends, and/or Counters Measures - B1 You and your ship are Mathematically rated in the Queue before a battle even starts. MM is trying to decide how to balance out the teams in the name of Fairness. No one want to get skunked 12:0 in a battle and its bad for business. This would explain why multiple groups kick off for battle and your left in a queue. An example of other anomalies is if you have as AA setup and cant draw a CV match or vise versa. B2 In the Queue the timer is ticking and there are limits as to how long a ship can wait in queue (example we see this in Co-Ops clearly). MM is faced with the decision “Can I build a fair match with the ships I have in queue? If not it will create one or more”, and wolaa – Botz are born. B3 The Spawn Set Up. Takes over now that the teams have been artificially balanced, but that's not good enough. The botz which have been added need to be able to engage you, There for they will be place in proximity to your position on the opposing team. There by allow them to engage you quickly. The better you are the more botz that will be assigned to target you. Just as in the senerios. Only in this case if they are running 3 botz to target you. At least 1 bot will suicide toward you to draw you out for the others to kill you. I have seen this many time and can predict it well in advance. The counter to this is to draw them out and do a U-Turn(180 degrees) and Kite them till your team mates can assist. They will open up there broadside to those team mates cuz you are a priority target. No normal player does such sillyness. You may not get the Kill(s) but they will have been neutralized. B4 The Level 5 on a scale of 5 botz, have dispersement modifiers and target modifiers. The level 5 AI bots normally only hit me a midships or in the engineering area. They also usually hit first salvo, normal players just don't do that at max range botz will (AKA guided shells/torps). The counter to this is always zig-zag with only the A/D keys in erratic ways. Q/E keys wont cut it. Never sail in a straight line. However the Botz seem to dumb down when targeting other player of a lessor threat. The counter is to pair up with(preferably a clan member using voice chat) team mate or tow and bushwhack them as the come in. B5 The Level 5 Botz also have modifiers on their Armor on both the “To Hit” and “Damage Done”. They are fully Tweaked out on the deference mode. This is back in senerios we see ship 3 tiers less taking out ships with ease. The counter is to this is same as above team work and bushwhacking seems to work nicely. These is a conciseness of multiple players once we started to look into this seriously over years. Btw this is the short version there is a lot more. Enjoy. I know what I am seeing as I have 2.3k Ranked Battles and over 13k Random Battles under my belt(on this account). BTW the patch I wear indicates that I have been around since the Beta version of World of Warships. In short I know what I am seeing.
  3. Although Akulov still ended up getting sunk (and unfortunately, because the only 3 ships alive at that point in this particular run of Aegis were a cruiser on the other side of the map, a carrier, and me in my 21 kts max speed Arizona, we weren't able to save him and the whole op was only a 2-star run), I dare say he did better than some of the actual human-controlled ships that battle. Attached is the replay for proof for if anyone wants to see proof. 20190502_220805_PASB506-Arizona-1941_37_Ridge.wowsreplay
  4. oldrustyguns

    Bot CV's

    Any new info on when, or if, bot CV's will be included in Coop? I have extensively built ships and captains for AA and secondaries. A lot less battle enjoyment without a good use of defensive fighters and AA.
  5. Warlock_75075

    Aiming Mods

    I have been playing for over two years now and just read that there are several different firing/range indicators I can use instead of the default "Binocular" view. Where can I review these and decide which one to use? Thanks in advance... Warlock75075
  6. Was attempting a DD sneak attack on the CV in Raptor Rescue earlier. I wasn't detected, and I arrived before Haoto CV spawned in. I spotted the group and was moving in to attack, the Kuma immediately dropped smoke once it spawned in and the CV's planes immediately converged on my position without me being detected. Does the AI in the Ops cheat? Because the way it converged seems very unnatural if it were a search pattern, it was a straight B-line towards me.
  7. I apologize that I don't have a replay, I understand that's an important part of these sorts of things. Yesterday I was playing a Co-op battle in my Ranger and noticed that the red bot CV hadn't thrown his fighters at me yet. Towards the end of the battle I send my DB's towards the red CV and found his fighter squadron slowly patrolling in a circle just off the starboard quarter of his ship. Those fighters eventually engaged my planes when they got within 1-2km, which is expected behavior for fighters that are simply patrolling without orders, however they stopped and return to patrolling after my planes moved out of range. I had a very similar occurrence several days earlier after the most recent patch dropped where I never encountered the enemy CV's fighters at all.
  8. CalamitousIntent

    The new Garbage AI. round 2.,

    So you've done it to us again. I thought yesterday was an aberration but now the new AI is back in coop. If i wanted the feeling and Time investment that went along with playing humans, I would hit the Drop down, Switch from COOP to random and i would play against humans. sprecific reasons why I feel the new AI is garbage. 1. I'm tired of having to chase down retreating bots. aint nobody got time for that. 2. Battleships are still snipers. 3. Bots can dodge CV torps in such a way that if you don't have manual drop hitting them is extremely more difficult. 4. DD's with extremely short range are left holding the bag chasing down fleeing bots 5. DD's with long range torps are very unlikely to land anything with the extremely erratic behavior of all ships. 6. BB's are group up making later cruiser play next to unbearable. 7. CV just sits there, keeps it's fighters in reserve. Meanwhile when your CV is a bot, it still plays terribly. There is a huge difference between how well enemy cv and friendly cv bot plays. BONUS: The Acosta. just the worst. once this English even thing is over I'm selling it and going to thereapy for help forgetting it. ITS FAKE NEWS!. I play coop because I don't need the stress of PVP. Now I have to fight just as hard as i would in PVP but with no reward. I don't want the reward i just want my casual play back and not have to spend twice as much time per match. The amount of time I play this game is going to be in direct correlation to how much i enjoy playing it and friend. I am not enjoying this. Please change it back or at least re-tool the bots so they are bold. This chasing them down stuff has got to go. respectfully CalamitousIntent.
  9. CalamitousIntent

    NEW GARBAGE AI

    AND THEY'RE BACK. Just as quickly as WG fixed their biggest mistake , they decided to unfurl their giant middle shaped finger flag to co-op players. These new bots are GARBAGE. Yeah, they play more like humans, but if I wanted to play against humans I WOULD PLAY AGAINST HUMANS. If anyone else despises This change sound off below with your own comments and critiques. griefs- Bots are cowards, they panic and sail around in circles once hit. games take way longer , more time for the same low reward battleships still deadly accurate. I'm old and I'm getting older every day. This wans't so bad because I had my co-op play so now I don't so much. SO I"M BLAMING YOU WG. Why the Hell did a buy and American Dasha just to have her speak in Russian.I'd say worst mail order bride ever but my actual one steals from me. things you could have done to make it more interesting. 1. unlock co-op to 12v12 2. unlock 2 CV (rare but possible) 3. better balancing. never more bb's then cA's never more dd's then either. 4. bring back matlock. !!!!RRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  10. Full discloser I don't play carriers, but I want to see them in the game. I've watched CC vids on the new play style and Flambass had a good point, are they going to be fun and worth the grind to play. Doesn't look like it for me, so perhaps its time to just let AI play them.
  11. Replay is attached. This was the raptor rescue operation. Our ammunition ship was hit with a stray torpedo early on. You can see that she was at full health at the time of the torp hit, but flooded out a few minutes later, having not used a repair. I can't imagine that this is by design. 20180707_234316_PASC106-Pensacola-1944_s03_Labyrinth.wowsreplay
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