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Found 5 results

  1. I got this achievement around 1am PST, on 8/27, while using the Minotaur in random battles in the PT server. Anybody know what this means?
  2. The achievement rework is a change which I believe has effected the entire player base. Whether you're a average player, a competitive player, or a co-op player this rework has undoubtedly effected your signal earnings. This change has benefitted those who primarily play co-op while screwing over average, and competitive players. I'm not against co-op players having a way to gain signals for free, however, this should not mean that those who primarily play randoms/ranked/CB's earn a significantly reduced amount of signals. Of course that is just my opinion but the point of this poll is to gather the opinions of the forum community. For me this change has meant that I'd have to be extra stingy with my use of signals as I've earned, and it has also completely removed the fun/excitement I got when I obtained an achievement as they no longer have any actual rewards associated with them. As Dr_Venture has pointed out achievements have become like a "gold star" with no actual value. Ultimately, I hope this change is reversed as I believe it would be for the benefit of the community overall, and it seemed to me the previous system was fine.
  3. In this World of Warships replay, I earn the Die Hard achievement with an Akatsuki ! I also provide a little history of the class, some build advice, and offer some tactical advice playing Destroyers, especially when up-tiered. The Die Hard is earned at the 6:00 min mark Enjoy this fun match of us playing T7's in a mainly T9 match...
  4. I am beating a dead horse but a World of Tanks style, based on the war bonds system in world of warships gives you steel instead of bonds what do yo think?
  5. As 0.7.6 came out with new economy system, "Coal" and "Steel" are new currency that you can earn by playing game. You can earn coal via set of missions and containers while steel you need to be competitive to be able to earn it at the moment, which only good and experienced player can get (as it should be). However, some player cannot participate into competitive mode like "Ranked" or "Clan Battle" for whatever reasons they are quite "off" from earning a steel, thus solution I proposed here is making steel earnable through achievements in random mode (still require you to "get good" and working on it) with much less amount of steel. You still need to work for very long time compared to fighting through either ranked or clan battles Right now, we had a good amount of achievements in this game and I shall rate of steel drop as such. let me begin! Achievement will be earned every time you earn it "First Blood": 1 "Devastating Strike": 1 "Die Hard": 2 "Fireproof": 2 "Unsinkable": 2 "Close Quarter Expert": 2 "Arsonist": 3 "Liquidator": 3 "Double strike": 3 "It's Just A Flesh wound": 3 "High Caliber": 5 "Confederate": 5 "Witherer": 5 "AA Defense Expert" or "King of the Air": 5 "Dreadnought": 5 "Kraken Unleashed": 10 "Solo Warrior": 20 And Each achievement that specially earned via campaign in special occasion should be rewarded as coal or steel as WG devs see fit Also, to prevent sealclubbing as top player may go down toward low tier and farm those achievements from "less skillful playerbase" and "I'm new here", Steel through Achievements can only be earned from T5 and above. With this, It will allow playerbase to be able to work their way earning steel without getting into competitive scene but much longer time commitments than those who participate in such a competitive mode. And we shall meet again
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