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Found 5 results

  1. ....What's your take on the RN DDs that have been available through missions for a while now? So far the scuttlebutt I hear is that the Acasta's not gotten a good rep, but that the Lightning has. I've been asking around, and so far haven't elicited much more comment than that. I didn't unlock one of the missions, so I've got no take myself yet, but I will soon when I get them. My feel for the low-tier ones, although I've only played a few matches, is that they're quite good, but I'm not including them in the poll because they just dropped today. Thanks for your input!
  2. I love my gunboat DDs. I'm an average at best cruiser player, and only good in some BBs, but my happy place is filled with names like Clemson, Farragut, Z-52, Akizuki/Haragumo, Vampire, Fletcher, etc. I enjoy hunting DDs, controlling caps, spotting and vision control, and such, and I find it's my best way to contribute to wins. I like playing fast and aggressive but still having to be thoughtful about movement and positioning. I'm an average player overall, but in a gunboat DD I can carry games that I am not capable of carrying in other ships. So when it became evident that the RN line would be optimized for the fleet DD role, I was excited. So far....the results are mixed, but I am optimistic for the rest of the line. I won't unlock Lightning until Wednesday as I've completed all the container missions and didn't unlock her, but I've gotten some time with Acasta, Icarus, and Jervis. (Valkyrie looks like it will play similarly to Vampire with a bit more torp flexibility and emphasis, so I'll try her and Wakeful after launch as well.) Here's my impressions of Acasta, with Icarus and Jervis coming later tonight or tomorrow and the rest coming soon (I probably wont have much time to play next weekend so it will be a bit of time before I cover Lightning, Jutland, and Daring.) 'The Acasta Doing Business - Mid-Tier Meh "A lot like T-22, except even more boring and ineffectual" It was evident even before playing them that a lot of the British DDs would have reasonably high skill floors and would be 'better than sum of its parts' boats given the 'fleet DD' niche. Acasta is clearly a step in that evolutionary line, but in her case, sh's likely a 'grindwall' boat that most players will be glad to get out of. Even as someone with realistic expectations and who enjoys that playstyle, I didn't enjoy her. Full disclosure: I played 2 games in her and then sidelined her after unlocking Icarus mission. So maybe others make her work better after some more time, but I have played enough Gallant and enough other gunboat DDs to know Acasta wasn't for me. She's just aggressively meh. She doesn't excel in anything, but neither does T-61 and that's one of my favorite boats; she's just not good enough at enough things to make her fun. Her guns are meh, with a slow traverse and low dpm output making her vulnerable to USN DDs, and aside from the flexibility of her singlefire torps, her torps aren't anything to write home about. You can't launch from stealth except in ambush or at an approaching target. When the cards fall right, you can still devstrike anything easily with 8 torps on the same vector, or easily design your own spreads to improve odds of getting at least one hit. I have used this skill to great effect with my Gallant, but with 6km torps (and 6km stealth even at full-stealth build) I struggled to do so with Acasta. Good players will get some fantastic results out of these torps on occasion when they use single-fire perfectly, but it's going to be rare-ish and you're going to have to work harder to get good torp results than other DDs. Her guns are also a weakness. Like USN DDs, RN DDs have high shell arcs that necessitate engagements at closer ranges than Russian or (to a lesser extent) German DDs. But USN DDs just spank this boat 1v1 in a gunfight. She isn't even competitive with Clemson for cap control, much less Nicholas or Farragut. Her nimbleness helps her avoid torps but you wont dodge much gunfire at that range, and her RN smoke is even shorter because tier 5. Plus, the hydro later tiers get isnt present here. I've played a lot of Farragut and Clemson and know every trick in the book to use torps when you can't *quite* stealthtorp in most conditions, but the singlefire capability doesnt make up for the fairly weak torpedoes here, and her guns just aren't good enough to deal damage when you can't pull off ambushes, unlike the USN boats. This is a boat in which even experienced gunboaters will struggle to do damage on a consistent basis. She's nimble and accelerates quickly, she can use singlefire torps to torp entire smokescreens to flush or kill red DDs or to devstrike a BB from ambush, and she can spot and help kill DDs, but she doesn't beat ANYTHING 1v1 in a stand-up fight except a badly played IJN torpboat, and even then she doesn't have hydro for the extra cushion so her nimbleness is key to not eating torps. I think very good players can make her work very well, and I wouldn't be surprised to see her do well in the t5 ranked season in the hands of a good player. But she's going to uptier even more poorly than most tier 5 boats. She'll never be a popular boat; for one, the most OP dd for its tier is Kamikaze at tier 5, and although tier 5 is a fairly weak tier for gunboat DDs anyway, Acasta is just not equipped to excel in randoms with her toolkit. PROS: *Single-fire torps. Great for island ambushes of ships coming around a corner, strait/gap control, or torping smoke clouds when you're pretty sure a red DD is in there due to flexibility of torp spread design (can drop them all in a row or spread them out as you see fit. *Good acceleration and handling: RN DDs don't get speed boost, but they accelerate quick and hold speed in a turn. These aren't huge advantages, but they help you knife-fight other DDs and still avoid torps, and help get you out of trouble. *Decent stealth: You'll outspot Clemson and Farragut (Nicholas noses you out), outspot Gaede and Maass, and all Russian DDs. You get outspotted by IJN DDs but not by too much. And your smoke is great for breaking contact and vision control even though it sucks for offensive use. CONS: *Meh guns: the improved AP ricochet angles RN ships get doesn't seem to help much (although small sample size as I didn't play too much of her) and the low effective range (due to firing arcs), meh traverse, meh reload speed, and meh DPM mean you get your [edited]kicked by any other gunboat 1v1 assuming equally skilled players. *Situational torps: I'm used to not being able to stealthtorp; as I said, I play Clemson and Farragut often. But these torps are slowish, meh damage, and your torp range is identical to your concealment. Use them to torp smoke clouds, but don't count on racking up BB kills when they're not dumb enough to come around the corner of an island predictably enough for you to launch your torps in a line right at him. *No speed boost + low hp = low survivability: She's nimble, and her quick-reload smoke can help break contact, but if you overextend you're not going to find it easy to get back out. Her stealth is ok but she can still be outspotted by several common DDs at that tier, and she can't just boost out of trouble, so she can find herself getting focused down and her smoke is really the only thing that can buy time to bail. And once she is getting focused, she doesn't have the HP pool to last long. You've got to play smart; lone wolf deep-penetration tactics are a death wish in Acasta. *Tier 5 matchmaking: I personally enjoy the challenge of being bottom tier in most boats. However, aside from her stealth advantage over many tier 6 and 7 DDs, this is a boat that gets murdered at bottom tier. I think she'll surprise people in tier 5 ranked, but this boat is going to be terribad in randoms because she'll be bottom tier 40-50% of the time and she just doesnt have the toolkit to be effective at all. This is literally the worst t5 DD to be in a tier 7 match with. When you're uptiered, you'll jhave to work hard and play out of your mind doing all the little things to get your xp and contribute meaningfully, because you can't effectively engage anything but isolated and wounded targets and you will get pushed off caps easily. TL;DR: she fits perfectly in the niche Wargaming wanted RN DDs to fill, but in this tier, that niche just doesn't work. She's right up there with T-22 as an incredibly boring boat, and even when you find ways to win and contribute, you won't feel like you've done all that much even though you worked hard all game to do what little you did. But don't worry, Icarus is an improvement and Jervis is a strong boat, so just keep grinding. It'll be over soon. (My other reviews - British BBs: Conqueror/Lion Monarch KGV Queen Elizabeth French BBs: Overall Line Review German DDs: Flottentorpedoboot My Waifu)
  3. Det_Flag_Farmer

    Retraining captains to temporary premiums

    I currently have a British Dasha mounted on the temporary premium Lightning. She is specialized for the Black Swan, but I want to keep her on the Jervis. Since the Jervis will soon not be premium, is there any way to get the captain retraining done while it is still premium (so I don't have to deal with skills not working during retraining). I can't figure out how to start the retraining process on a premium. How do I do this?
  4. WanderingGhost

    Acasta

    So, unlike the last several times, I actually got a mission for Acasta, got the XP, and gave it a go. I wanted to come up with something funny or witty for the title but... I can't even do that with this ship. It's just so.... I have no words beyond "in need of something". Maybe "Just Enough the ship" - Just enough shell size to be useful, with IFHE mainly, Just enough stealth/torp range, just... somehow at the same time "Just enough" not being enough. Everything combined the way it is just does not work well, at all. Sure, it has a bit more turret rotation than Pod and better RoF - but Pod has flatter arcs, bigger guns, more of them, and is a hell of a lot faster. Nicholas has even worse arcs and lower fire chance, but has that slightly bigger guns that fire faster, again, on a faster ship. The guns are so right between the other stats of ships that it basically has nothing that makes up for any of the drawbacks. When it comes to torp/concealment it has one of, if not the worst, concealment's at the tier, and the torp range matches the stealth, but something about these torps, or bad luck, has seen them seem fairly ineffective. I get using angles to stealth torp regardless, I've been called a hacker for doing that in Nicholas, but it's like something is just off with these. And then you have the simple fact of speed. Regardless of EB it's one of the slowest ships in tier. Not to mention not even any real AA and HP like an IJN DD. Combined with a super short smoke screen just...... the ship's not good. And not even in the way where, it can be kinda bad, but is a blast to play cause of something about it, it's just bad. I only have a couple games in the thing (why this is an unusually short post for me on something like this), but just, this thing needs something. A few tenths off the reload to accommodate the smaller shell, slightly faster traverse to keep guns on target while maneuvering, better shell arcs. Maybe even just building in the 1/4 HE to the line (seeing as it has some small caliber guns and would go along with the BB's). Lower her spotted range or increase her torp range a little. Say .5 km max on increasing torp range and .2 km on lowering spotting distance max. Either one of those would help some. Even just making the ship faster, by itself or with a speed boost, would help. Any one or a combination of thesechanges would actually make the ship more comfortable. Maybe I don't understand the concepts of this line - I seem to recall "defensive" being used but - I really don't see how these are. Smoke in no way allows for any real cover for you or friendly ships, the torps with the stealth and their own range aren't the greatest at driving anything from a cap or scaring a BB off, the guns shells so are as people say "Floaty" and not great at taking out other DD's, nor it's RoF to make something reconsider, and no speed with which to escape or get to another cap/area to defend. After another look, it's like you strip the speed and speed boost from Gallant, give it worse HP and 2 km less torp range and that's Acasta, which is basically stripping everything that makes Gallant playable away. Maybe the ships after are better and this is that one ship in the line that just makes you bang your head on the wall, but especially reading back of 7.9's patch notes where it seems like 5 and 6 are supposed to be more about their torps, and 7 and 8 about guns - this really does not give a great first impression of the line.
  5. richie_macrophage

    British DDs First Impressions

    I have been gone from WOWS for quite a while and decided to check back due to the Royal Navy Update. Opened some boxes and got the Acasta, Icarus, and Jervis, along with enough sovereigns for a Gallant. My favorite ship from the bunch is the Jervis. I only had one game in it, but it wasn't bad at all considering my mediocre performance in destroyers. I like the combination of good turret angles on the 3rd turret, hydro, and very fast firing guns that can allow you to deal with any destroyer threats. The main weakpoints with the Jervis I notice is mostly in the lack of AA power which really applies for most of the British DDs. The torpedo angles are improved from earlier ships but still aren't that great. It has a healthy amount of 10 torpedoes that can fire to both sides which is pretty good and the single fire feature is pretty nice, but it only has 7 km of range. I tried the Gallant twice in Ops and once in Random. The main thing really was it's lack of firepower and slow turret traverse. It was an OK destroyer, just not the best. I tried the Acasta and Icarus only once and failed terribly in both of them due to uptiers. They both seem fairly similar to Gallant, only that they can't really stealth fire too well with torpedoes compared to Gallant. Overall, the British DDs are quite... fascinating
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