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Found 8 results

  1. MaxMcKay

    10.3 patch

    A group of CV skippers from different clans, sat down to review the current state of CV's. We've discussed how overlapping flack has become to overwhelming and plane stripping. There is no way to even nip at the flanks of such a group as we can not turn out the rest of the squadron from the strike and just use the strike planes to do damage. You lose a entire group to do 6k damage now, AAA was supposed to be a deterrent NOT out right punishment for daring to attack a ship. Also it seems American and UK plane armor has become wet tissue paper for some of the most heavily armored and well built planes in the war. We understand the need for "balance", and thought we'd have struck a good chord just before this patch, where we did lose planes, and would lose entire wings of a type if we made serious mistakes and got punished for it. Now, we do everything right and we still are being punished harshly for it. This is forcing CV players into tactics that are causing friction with teams because of these issues. We are getting reported to lose karma as punishment because teams want us to do certain things, that because of these changes we just can't do anymore, if we want to have ANY planes left to effect the out come of the game. If we do, do these things that are being asked (IE:such as trying to finish off a ship near a group, try to get a spot on a destroyer for our team. among others , etc) we turn into floating flak barges again ala the RTS days. Or we get yelled at to keep trying to do things with 1 or two planes that we've managed to save up to try to spot with because we couldn't survive these patches flak to attack. I remember the RTS days, I remember how those days ended, how manual dropping was removed, how auto dropping only was allowed, how fighter strafing ran off so many CV players.(edited) Take the MVR for example, it started off as a CV that rewarded a high level of skill for it's dive bombers, but now RNG has reduced needing any skill due to it's effect on bomb release and where the bombs impact. The entire ship could be in the reticle and the bombs will figure a way to miss or hit something that will do no damage to the target. This is one example of the many drastic changes that've been made. That the regular player base don't see but the CV players know very well. It's easy to keep hating on CV's when that's what's making someone popular. CV's have started to become useless again, it seems like wg is intentionally drawing down the player base for the CV's. This is on top of the repeated lowering of damage, and other nerfs. They stack up after awhile. People notice this! Take the FDR of all CV's, it struggles now to get 2 strikes in for a launched strikes, you will lose 10 planes while trying this. That's 20min of waiting to get those planes back....for 1 min of work. No other ship has been treated to this extent. We get punished for attacking by an automated system that attacks our ability to do damage. Our ability to influence the game keeps getting it's ability to survive and operate changed, how it's targeting is changed and played with (with no notes or warning mind you). It's players harassed by people who don't like the CV's, with WG doing NOTHING about it. Now you've still got a dedicated group from those days spreading the same hate and the same message from those days doing the same things over and over. They're easy to see, they're using the same chants, the same msg's, the same drama. Us? All we are asking is please just balance this so that we can have fun as well. We aren't asking for everything, we are just asking to have fun.
  2. A group of CV skippers from different clans, sat down to review the current state of CV's. We've discussed how overlapping flack has become to overwhelming and plane stripping. There is no way to even nip at the flanks of such a group as we can not turn out the rest of the squadron from the strike and just use the strike planes to do damage. You lose a entire group to do 6k damage now, AAA was supposed to be a deterrent NOT out right punishment for daring to attack a ship. Also it seems American and UK plane armor has become wet tissue paper for some of the most heavily armored and well built planes in the war. We understand the need for "balance", and thought we'd have struck a good chord just before this patch, where we did lose planes, and would lose entire wings of a type if we made serious mistakes and got punished for it. Now, we do everything right and we still are being punished harshly for it. This is forcing CV players into tactics that are causing friction with teams because of these issues. We are getting reported to lose karma as punishment because teams want us to do certain things, that because of these changes we just can't do anymore, if we want to have ANY planes left to effect the out come of the game. If we do, do these things that are being asked (IE:such as trying to finish off a ship near a group, try to get a spot on a destroyer for our team. among others , etc) we turn into floating flak barges again ala the RTS days. Or we get yelled at to keep trying to do things with 1 or two planes that we've managed to save up to try to spot with because we couldn't survive these patches flak to attack. I remember the RTS days, I remember how those days ended, how manual dropping was removed, how auto dropping only was allowed, how fighter strafing ran off so many CV players.(edited) Take the MVR for example, it started off as a CV that rewarded a high level of skill for it's dive bombers, but now RNG has reduced needing any skill due to it's effect on bomb release and where the bombs impact. The entire ship could be in the reticle and the bombs will figure a way to miss or hit something that will do no damage to the target. This is one example of the many drastic changes that've been made. That the regular player base don't see but the CV players know very well. It's easy to keep hating on CV's when that's what's making someone popular. CV's have started to become useless again, it seems like wg is intentionally drawing down the player base for the CV's. This is on top of the repeated lowering of damage, and other nerfs. They stack up after awhile. People notice this! Take the FDR of all CV's, it struggles now to get 2 strikes in for a launched strikes, you will lose 10 planes while trying this. That's 20min of waiting to get those planes back....for 1 min of work. No other ship has been treated to this extent. We get punished for attacking by an automated system that attacks our ability to do damage. Our ability to influence the game keeps getting it's ability to survive and operate changed, how it's targeting is changed and played with (with no notes or warning mind you). It's players harassed by people who don't like the CV's, with WG doing NOTHING about it. Now you've still got a dedicated group from those days spreading the same hate and the same message from those days doing the same things over and over. They're easy to see, they're using the same chants, the same msg's, the same drama. Us? All we are asking is please just balance this so that we can have fun as well. We aren't asking for everything, we are just asking to have fun.
  3. Two things but could be one. First - the flak in this game. The amount of graphics generated by the heavy AAA/flak is really excessive. I run an i7 MSI gaming laptop which is more than able to deal with the graphics. I think the issue is on "your side". Perhaps the servers can't keep up with the amount of data needed to fulfill the graphics related to flak/AAA? I've noticed when the AAA gets heavy, the game starts stuttering, skipping. It's not fun as a carrier. And really, all you CV haters, when you best us in a match, you want a fair match, don't you? Can't lay claim to any stern whoopin' if the game's half the battle. Second, along this same subject, flak/AAA. I'm not sure which is the black puffy clouds, but I'd think it was flak. Whatever it is, it completely obscures my vision. Completely. Totally. You got to "guess" when to pickle the ordnance and of course when you do, the game staggers like a drunk. Of course, the RETICULE IS TOO DARK TO SEE among all this wonderful flak/AAA so it's a double whammy. If you can't fix this, can you tell me exactly how I can turn it off, turn it down or can someone make a mod that removes 75 percent of it? If fellow players know how to turn this junk off, please to share? tia fyc
  4. I've been playing the dogs out of Kaga for the past few weeks. Trying to get better. I have a good number of matches in her (148), 1502AD and avg DR of 2.0. Average, maybe slightly below. Damaged caused to reds at 8.1M. So so. But I can tell this morning, just starting today, the AAA(AA) is freaking insane. My average damage to ships is 54,777. In a Tier X (ix and x with a bismarck, nc and myself as the lone t8's) I earned a whopping 28K damage to ships. The Halland when built is exceedingly OP in the AA business. Exceedingly. Rockets and dive bombers? Forget them, vaporized. Torp bombers can approach for one drop, that's it. In contrast to normal Kaga business, I found I was losing planes during the TB run. Everywhere I went to attack my planes were obliterated. So... May I suggest you dive into your spreadsheet data to see just how OP the AA is on ships like Halland? They are almost untouchable by air. One would think attack planes, which can travel faster, would at least be able to reach the ship. Nope. Alternatively, I'm suggesting (again) you revise carrier tiers to play from the top down, so that T8 will see 8/7, T6 sees 6/5 and T4 sees 4/3. Cause T10 carriers are outrageously expensive to play (I have all of them) but hey, they are always top tier, right? Maybe just some buffs to Kaga's planes, otherwise? It's going to be very interesting to see how the German carriers play this game with AAA(AA) against ships like the Halland. tia
  5. MaxMcKay

    Proof AAA works!

    If they are using Cap to warn about it then, and the advice is still sound now. :)
  6. Jumarka

    Small rant

    This is me venting here so I don't do it on chat in the game and annoy people. These things break the game for me, they totally ruin my enjoyment of it. Every time I get radared trough an island that should conceal my ship ( and by ship i mean dd ) Every time my planes get blotted out of the sky by a ship sitting in a smoke screen. EVERY SINGLE TIME I get shot with pinpoint accuracy from inside a smoke screen. So, just some, simple ideas that would improve the game for me, a great deal. 1 - Radar won't work trough islands. 2 - Ships inside smoke can't see or target ships outside of it. You can still track them in the minimap. 3 - AAA can't work inside smoke. A lot of me me me here, but like I said, these things ruin the game for me, If you enjoy those things OK I am not against you.
  7. Decided to start a brand new thread as the OP of the original thread had gotten a little messy with all the edits. I'll have to do a new video. Skip to the bottom of this pos for the link. The new version is version 7.0. This is a major overhaul compared to last time, with much of the effort focused on making my life easier when adding new ships. But i've also integrated AA Mod 3 Functionality. Some Credit deserves to go to @iDuckman for pointers and general help. Long time viewers will note that there appear to be a lot of sheets missing containing all the math, fear not they're just hidden and you can grab your own copy and unhide them. I hid them for now to help new users feel less overwhelmed. I've also generally improved the formating. In addition whilst it is still considered an experimental feature, (Maybe i should get @LittleWhiteMouse to bug sub_octavian about the semi-illegible formulas he provided that this feature is based on), i've made the average plane kills the default sheet display. The absolute damage numbers, (which are definitely acurratte), can be found on the other non-hidden sheet. I'm going to need to do a new how to video at some point but i'm a bit pressed for time atm so that will have to come in a few days. I also apologise for the long delay since my last update, i've had some IRL health issues that have kept me from really working on this. Linky: https://drive.google.com/open?id=0Bw33FqTXxM80WF9XTlpkSW9QTms Enjoy. EDIT: Preview is now working again, not sure what i did but w/e, it works again.
  8. sulghunter331

    AA/Flak Fire Graphics

    Just watched a recent Flamu video on the boat game made by Gaijin, and in several parts, I saw how the AA guns were going off, sending off storms of tracers and flak shells. This really drove home, for me at least, just how pedestrian WoWS's AA graphics are. I've been playing since CBT and I feel as if AA graphics have fallen since then to what it is now. Does anyone else feel as if the AA graphics are too tame now, and that CBT era AA was better? Does anyone know any mods that makes AA look more interesting?
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