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Found 208 results

  1. Hello everyone! I decided to create this poll as I couldn't find any new polls with all of the new lines. (As Pan Asian's just came out!) Have fun voting!!! Feel free to post comments below :) Additionally, if you have not played up to any of the tiers listed here, still feel free to vote in the tier that you have played/played against. [I'll include some of the dd's that are already in supertesting (IE the T-61)!] Also, in case I screw up and accidentally post this too early (like my cruiser poll), just abstain from voting until I fix it up :) On that note..... here's the link to the Cruiser poll I made a while back if you are interested! Thanks, supernovabn (P.S. Also, thank you to Battleship_MaineMk1 and the NA Community Discord for helping me get people to vote!)
  2. HE vs AP Bomb choice

    If we are going to have the choice between HE and AP bombs can it be implemented that we can change bomb type mid fight? Is this even possible? It's very hamstringing to have only AP bombs if you get a match with no German/IJN BBs and you're up against like 7 DDs. Obviously if I could've known that was the matchmaking I would get I would've loaded up HE bombs instead. Overall I like the USN CV QOL updates but being able to change your bomb type is something that I do strongly believe should be implemented because if for example I had to go into a match in a CA and pick between HE and AP before the match everyone would say (and rightly so) that it is a broken mechanic and needs work. Now I'm not saying it's a broken mechanic and I'm reaqlly not trying to come across as whining, it's just think it could be a nice change because I find it hard to believe that an aircraft carrier would only have 1 type of bombs on board.
  3. USN BB poll results

    Original poll here: https://goo.gl/forms/nWul0miRH0kPyMgC3 Disclaimer The following results are the results of a player-run poll distributed among the NA forums, Asia forums, and r/worldofwarships. The results are not endorsed by any other party except for myself, including Wargaming, Reddit, or any of the developers. As this was a player run poll, I open up my results to any analysis that any players, developers, and/or outside observers would like to make. These results are not guaranteed to influence Wargaming in any way. I am also not an AP Stats student. If you spot an incorrect assumption, please show mercy. Thank you. In addition, I received a lot of flak for this poll for multiple reasons. I tried to keep the poll simple, which explains why people felt it was too basic. Next time around, I'll be covering more complex topics, so I have more freedom to make the poll more complex. In addition, the poll itself can be taken multiple times. This is not a mistake; rather I am attempting to protect the identities of those taking the poll. If I made the poll a one answer only poll, people would be forced to sign into their Google accounts to take the poll. The poll results on the Google form are open, which means that anyone who would respond would open their email up to the public. A side note, before we begin: I do not play USN BBs. I'm pretty much a DD guy myself; as such, please do not scream "[edited]noobtard" when I display the poll. I made this poll because two guys I know disagree on this issue. Introduction and Methodology The following results were compiled from the poll above, which ran from 29-11-17 to 02-12-17. There were 240 people who took the poll. Results were compiled into an Excel spreadsheet and analyzed. An asterisk (*) indicates that I lumped similar responses together. For example, if one response was that they didn't care, and another response was that it didn't really matter, I would lump both together. In addition, all of the "other" responses are marked as "Other" in the pie charts. Data Results Analysis Combining the first two questions, we can see that the majority of those who answered are USN players and BB players. This means that we will be receiving results from people who play USN ships and those who play other BBs against them. On our third question, there is a general consensus that USN BBs are not weak objectively speaking. I say general consensus, but I really mean an overwhelming majority. This trend continues throughout the poll, with around 80% of the population believing USN BBs are fine each question. I really can't analyze this battery of questions very much, as there isn't much to analyze. The last multiple choice question asks whether USN BBs are powercreeped. This seems to leave the population split, with about 40% of the population believing USN BBs are not powercreeped, 46% believing that USN BBs are slightly powercreeped, and 14% of the population believing that USN BBs are extremely powercreeped. These results to this question are very curious, as even though 80% of the population believes that USN BBs are not weak, 60% of the population surveyed believe that the USN BBs are powercreeped to at least some degree. At least some of those who believe that USN BBs are not weak also believe that USN BBs have been powercreeped, although I cannot say just how many for sure. In short, even though much of the population believes USN BBs aren't weak, some of that population also believes USN BBs have been powercreeped to some degree. Finally, the open response. I will be covering this in my different analyses from now on. Picking a few quotes, we can see the many different views of the population. "Nothing. Git Gud." This sentiment is echoed many times in many different responses. Although on the surface it is a blatant jab at the OP, we can analyze this to mean that USN BBs are relatively high skill. "Raise Citadel." Surprisingly, many people also believe that the USN citadel lowering was a bit too much. However, this is often times the only nerf that is mentioned, leading me to believe that only the citadel should be raised again in order to rebalance the USN BB line. "Speed buffs." USN BBs are well-known for their slow speed. It is no surprise that a much-asked buff is to the speed. It would not be unreasonable, certainly, and it should probably be done. "Add STS Plating, imprive [sic] gun handling at long/mid range, improve pennetration [sic] of 16 inch Mk 8 Super Heavy Shell" The most specific response in the poll. It covered a lot of ground while still keeping it concise and easy to understand. This was the most detailed buff request. In addition, we can break it down further. STS plating is special plating used on USN BBs, known for being a slight improvement over other steel plates because of its ductility. I do believe that USN BBs do not have special armor modeled; thus the author wishes for better armor when compared to contemporaries. Improving gun handling at mid and long ranges is also another issue raised by the author. While USN BBs are not supposed to be snipers, the author wishes for them to at least gain a little bit more accuracy. Buffing accuracy could prove problematic, however, as it could enable DD sniping with BBs. Still, I am sure the author has experienced very bad USN BB accuracy firsthand, and I do not wish to discredit his/her experiences. "buff the whining factor so i get more salt to feed on" Purely shiptosting by an anonymous user. Lightened up my day a little. Conclusions USN BBs are seen as well balanced, if a bit strong, by most. Although an appreciable amount of people believe that USN BBs have been slightly powercreeped, most people do believe that USN BBs are not a dumpster fire. As is, I rest my case. Feel free to use this data to support your own internet arguments, draw conclusions, or use this as data to buff USN BBs. Thank you for reading this long and hard poll result.
  4. Hello, I'm back with another poll. This time, it's about the contentious subject of the USN BB. I will do an analysis after results have been collected, as usual. Link is here: https://goo.gl/forms/t6IJRUJN2Nys3Pq13
  5. Honestly why would you ever run these bombs? They are utter garbage. They hit like IJN DBs more often than not. Oh and they don't light fires so they're not actually useful. It doesn't seem to matter where you hit the ship, they're bad anywhere. You can get all 7 hits on a BB and not even break 10k damage, how does this make any sense whatsover? What is the point of actually using these?
  6. US CVs and the mentioned Free XP

    So in the new patch video it is mentioned that Free XP will be given out for researched US CVs. However does this mean that they also have to be purchased and sitting in port slots to be counted? I have both the Langley and Bogue fully researched, however I sold both some months back because the grind fest to get to the Independence felt too much like me hitting my head against a wall. However like I said both have fully been researched, but aren't currently active/available in my port (not using port slots). So will this cause WGing to not give me the Free XP that they mentioned? They did not specify this point, so if anyone does know then I'd appreciate some clarification on this. Thanks!
  7. Just wanted to share my thoughts on this ship in case anyone was on the fence about buying her while she's still available. I currently have 371 games in the Fletcher and 245 games in the Gearing with both over 1400 in WTR. Just to give you some perspective on where I'm coming from in how I view the Kidd. Tl;DR - If you love T8 and up USN DDs, then get this ship. Just do it. She's awesome. All of these 25 games were played Solo, in Random Battles, and at all different times of day on the NA server. I picked 25 games because within these games were a fair mix of outcomes. I had insane super-unicum games, and I had that game where I ate a unlucky Fletcher torp 2 minutes in and and got one-shotted having done zero damage, and all types inbetween. So there's a balance there. I'm no great player, just good, so I think my results are achievable for the above average USN DD player. Here are my stats according to Warships Today Moving on: Here's how I've had my Captain and ship set up for all 25 games, with one exception; I ran AFT instead of Manual AA for the first several games, but other than that no changes were made. This is essentially the build that Flamu runs, but with Manual AA in place of Advanced Fire Training. Ship modules. Probably no surprises here. You could swap rudder shift for acceleration. I go back and forth on it. The Kidd seems to accelerate pretty slowly and I've wished for it on more than one occasion. EDIT (11-22-17): I've since swapped rudder for acceleration and there is a massive difference. I highly recommend making the switch if you currently have rudder shift currently. Flags. Unless you're trying to grind credits or XP/Captain XP, you really don't need much help on the economic side of things. Even in so-so games you clear 100k credits. Many, many more in good games. I don't want to rehash what LWM, Flamu, Notser and everyone else has done. If you want pros and cons, just head over to the wiki for the ship and its all right there. These are just my thoughts. - First off, this ship is just fun. If you enjoy the Fletcher, you'll feel instantly comfortable and right at home. - The big knock against the Kidd is the torps, and yeah they're not great and I'm still learning how to use them. The best advice I can give someone just picking up the Kidd is treat them defensively. You're gonna spend a lot of time in smoke and everyone knows you only have 5 fish for defense. Save them for when you really need them, and can guarantee successful strikes. There has been at least 5 times where my torps were on cooldown, because I had fired them on a traditional type of target, only to need them a minute later because a BB was YOLOing into my smoke. On each and every one of these occasions, the torps would have 100% made the difference between me living and dying, as well as getting a kill and helping my team win. I -It's a tough habit to break. But save the damn torps. You'll be glad you did. -Now, for the Heal. The heal on this ship is a game-changer. It will absolutely ruin you on other DDs because of the staying power that it gives you. We all know that DDs become more dangerous the longer you get into games and the Kidd is no exception. It allows you to survive late into games and make a huge difference. Out of 25 games, I've survived 15 of them. And at least 5 of those where I died were 100% my fault for misplaying the ship and being far too aggressive. In each and every game the heal absolutely changes the landscape of your performance. It allows you to swap damage with DDs, heal, and come right back into the fight to finish them off. It's such an advantage that playing without it on other DDs just sucks. Like I said, the Kidd is ruining me. -Now obviously the heal can't save you from everything. If you take a torp, or the ridiculous BB AP salvos that plague DDs right now, yeah you're screwed. You can heal back some, but massive alpha strikes still ruin your day, just not quite as bad. You should still have a robust fear of RN Cruiser AP, and any ship with a radar. -The AA is awesome when you get to use it. Most games its useful for just blapping scout planes, which it does pretty much instantly as soon as you pop Def AA. Very nice. As for CVs, it works as advertised. I've yet to face a Midway, but I've gone up against I think every other CV from T7 up and it works extremely well. MAA + BFT + Def AA is just disgusting. You can wipe multiple squadrons before they can drop on you. I've seen several CV players just avoid me completely, which in a DD is saying something. But hey, if you watch three of your strike groups evaporate while flying over a smoke cloud, I'd probably avoid it too. Alright now for the stuff that kinda sucks. -You have very little ability to hard carry games, unless it becomes a race to cap, or if the remaining enemies are DDs not named Khab, Gearing, Udaloi and Grozovoi. That's really been the tough part of the ship for me. You rely on your guns to do damage, and if you don't have anyone to spot for you, it becomes very frustrating trying to stop those stubborn BB pushes, and god help you if they have radar Cruisers in support. When you have support, this ship shines. You can harass with your guns, drop awesome US smoke, and you have your torps in case someone feels froggy. -The guns are still what they are. They have rainbow arcs and very little fire chance. If you're not good at USN DD gunnery, you will struggle mightily to do high amounts of damage in this ship. Even I have games where it seems like my shells are allergic to steel and go everywhere except where I want them to. -This ship almost requires a dedicated Captain. I mean, sure I can use this build in my Fletcher, but it's not ideal. Ideally you'd want things like Survivability Expert and Torpedo Reload instead. It's not a bad thing really, but to bring out the best of what this ship has to offer, you may need to divert slightly from the optimum build in your other USN DDs. But if you do run those Captains in the Kidd, she's still very, very good and a great trainer. In Summary: No regrets buying this ship at all. She's a ton of fun and if you die in her, its probably all your fault for playing the way I do and being way too aggressive and being overwhelmed by torps, radar, and YOLO rushing BBs. It's T8 so the Matchmaker you get is not great. I didn't keep track, but I'm willing to bet at least half my games were multiple T10 ships. I can remember clearly 3 games where I was top tier. And on that note, it bears mentioning. If you get top tier? Good grief this ship is ridiculous. Seeing a spread on the other side of Farraguts, Mahans, Fubukis makes my hands tingle. Go hunting and enjoy your rewards. It's a solid moneymaker. Not Missouri good, obviously, but I'd say on average I clear 200k per game running all premium consumables, and no credit flags. Thanks for reading! If you have any specific questions, just post them and I'll answer!
  8. United States Navy Cruiser Split

    So, hi. As the title of this article reads, the USN cruiser split. I think I found a few possible contenders to the different positions of the ships, namely being the new Seattle at tier 9, in between the Cleveland and Worcester at 8 and 10 respectively. The Seattle was hinted at the Lexington event, I believe, and they have pictures on the Warships Podcast Twitter feed. I'll be attaching these images below. Notice how the Seattle has 4 turrets, 2 fore and 2 aft. Then look at where she is placed in the new cruiser split. After the Cleveland, which has 152mm guns, and the Worcester, which has 155mm guns. So, it is highly unlikely that the ship will carry anything other than 152mm guns or something close to that. Which helps narrow our options considerably... And I think that the choice is fairly obvious. What ship came in between the Cleveland and the Worcester, in light cruisers terms? Well, I found the Fargo-class light cruiser, a bearer of 4 triple-gun turrets, historically with 152mm guns. Now I know that the Seattle's side looks do not look like a Fargo at all, but remember, she is Work In Progress, so I think that's enough of a margin. So yeah, there's my guess. USS Seattle aka USS Fargo (or any equivalent Fargo-class) FORGOT ANOTHER THING: My guess is that all the ~150mm guns of the new cruisers will fire faster than the mainline 203mm guns, but do less damage and have longer shell travel times. And that the Fargo-class was historically, an improvement to the Clevelands, so fitting nicely. And this is my first forum post so I may have taken a while to get to the point, my apologies... Sincerely, jackarooneyroo
  9. USN Cruiser Tree Split

    So, the release of the proposed USN cruiser tree as currently proposed contains major inaccuracies in the new ships. Currently it goes: Tier Heavy Light VI PENSACOLA "DALLAS" VII NEW ORLEANS HELENA VIII BALTIMORE CLEVELAND IX "BUFFALO" "SEATTLE" X DES MOINES WORCESTER I have no idea what any of these new ships represent. What class is DALLAS supposed to be? or BUFFALO? or SEATTLE? Does anyone know if this is still being considered? I would hate to see these new ships implemented as-is because there is nothing historical supporting them. Consider: The proposed tier VI CL is to be named Dallas. There was never a commissioned heavy or light cruiser named USS Dallas. There have been a destroyer, a Coast Guard cutter, and a sub. There WERE two Des Moines class CAs named Dallas - but never built - in 1945 and 1946. The proposed tier IX CA is to be named Buffalo. There was never a commissioned heavy or light cruiser named Buffalo. There was a light cruiser that was converted to CVL USS Bataan, a CL that was cancelled, and a nuclear sub now in commission. The proposed tier IX CL is to be named Seattle. The only commissioned ship was a fast support ship (AOE-3). If some sort of historic accuracy wanted, then I would recommend If the Tier VI CL is supposed to be a Brooklyn class then call it Brooklyn, or some other famous name from that class. The Tier IX CL (currently named Seattle) should be a Fargo class (the improved sub-class of Cleveland). Fargo is the bridge class between Cleveland and Worcester. So it should go Cleveland, Fargo, Worcester The Tier IX CL (currently named Buffalo) should be an Oregon City class (the improved sub-class of Baltimore). Oregon City is the bridge class between Baltimore and Des Moines. So it should go Baltimore, Oregon City, Des Moines. Tier Heavy Light VI PENSACOLA BROOKLYN VII NEW ORLEANS HELENA VIII BALTIMORE CLEVELAND IX OREGON CITY FARGO X DES MOINES WORCESTER
  10. Today's article is on the Operation Watchtower flag. Below is the story that it bears... It is December 7th, 1941. The Imperial Japanese Navy has just struck Pearl Harbor, and the United States Navy has lost a large part of their naval force, from well-trained sailors to their crowned jewel of the Pacific, the USS Arizona. The Japanese continue to strike against the Americans, and stalling tactics to delay the enemy till resources can be regrouped and compensated for, especially with the threat of German tanks and Italian submarines sitting across the pond by the eastern skies making things even more challenging. The Americans have little time to try to find an opening to create momentum, or else they will have to fight a naval version of trench warfare if the Japanese secure themselves firmly in the Pacific. Options are rapidly closing, as are supply lines. The last allied bastion that can provide consistent support is the Australians, of whom are slowly being choked to death by the Japanese as well. Cutting this supply line off will mean other South American navies (if their nations can even be convinced to join) will have to provide major assistance, of which they are nowhere near cut out for, even with their total combined force. It is now early June 1942, and both America and Japan are looking through there crosshairs, and both gazes have landed on the island of Guadalcanal. Suddenly, the word ally is no longer a general term, but now is an extension of your friend's hand, and vice versa. In early July 1942, troops and supplies from American were sent to New Zealand. Among them was a division from the decks of the USS Texas herself, the 1st Marine Division. Allied aircraft began spotting and mapping Axis positions, while the Allies finished organizing and positioning there 75 warships. From the bridge of USS Saratoga, the allies kicked off their first offensive. Gavutu and Tanambogo were assaulted by 3,000 U.S. Marines on August 7th, and Japanese forces were fiercely shoved off the island. Up next came the battle of Salvo Island, where 11,000 US Marines attacked and help key positions to drive the Japanese out. Salvo Island allowed the Allies to take a quick breather and was resumed at the eastern part of the Solomon Islands. It was here that Saratoga and Enterprise launched deadly plane attacks at Shokaku, Zuikaku, and Ryujo. Ryujo found herself at the bottom of the sea, and later on, Mutsuki joined her. The USS Wasp set up in position, and in a few short hours, the IJN went from having complete control of the area to being forced to run supply convoys under the cover of the pale moonlight. Months later, in early to mid-October, the Japanese carried out an attack on Henderson Field on the island of Guadalcanal. The Japanese had issues communicating a delay in the attack, and the armored divisions attacked separately from the infantry units by a good 4 to 5 hours. The result was a minimal loss for the Americans to the tune of 80 men, while the Japanese lost nearly 3,000 troops. However, the Japanese had become even more angered, and were determined to take Henderson Field. Battleships Hiei and Kirishima were deployed with shore bombardment shells. However, Enterprise was there for the fight and swiftly sank Hiei. However, Kirishima was running wildly about and was cause for concern. Halsey detached battleships South Dakota and Washington along with Enterprise to sink the Kirishima. While Enterprise kept the battleships clear, they bombarded Kirishima until she was nothing but a semi-organized lump of matter that was slowly sinking into the sea. As the operation continued on, the Americans and other allied troops continued to shed Japanese blood over these islands, and finally, on the 9th of February of 1943, the Americans could truly call the islands and region theirs. In the words of a sailor from the USS Saratoga, “We have built a watchtower in which we can pick a fly off a Jap at any distance we choose.” The IJN began to be more reserved about where they put their ships now that they were rendered useless. Days before, the IJN was patrolling the waters as if they had owned it for centuries; but now they were forced to move troops under the cover of night, and still had many risks to endure by doing that. This is a short summary, but the list of the engagements and valor of the men fighting in this operation goes on forever. These men made the impossible happen and were willing to tough it out for the sake of the world. If you wish to fly the flag of Operation Watchtower aboard a ship that was in the campaign or complete the missions for the flag in ships that were involved, here is a list of them. While some ships are sisters or refits, you can only come so close matching them. These are the ships of Guadalcanal, and the victors of Operation Watchtower.
  11. Hi everyone, As we all know, WoWS was introduced with only IJN and USN tech trees right from inception. Many changes have been made to them over time, but they are still fundamentally similar to how they were entering Open Beta. However, with the inevitable power creep and addition of other nations to the game, it has made me raise an eyebrow to the current state of the USN and IJN tech trees. Is Yamato still the monster she once was compared to upstarts like Conqueror or Kurfurst? How bad is Shimakaze compared to other T10 DD's? Is New Orleans really the weakest T8 cruiser? My main question to you is this: with the current meta and understanding of the game mechanics as we know them now, if any of the Japanese or American tech trees were added to the game today in their current state, would they be considered STRONG, AVERAGE, or DISAPPOINTING compared to their contemporaries? Remember, this question is being asked in the context of the entire line(s), and not individual ships. I'm very curious to know what you guys think.
  12. As I am actually starting to enjoy sailing the Pensacola, I'm planning to keep her. As such, I'll need to train a captain to either replace her current captain (if I move them up to the next ship) or to captain the next ship (if I keep the current captain in Pensacola). I'll use my Indianapolis and/or Marblehead to train the new captain. My Pensacola captain currently has Priority Target, Expert Marksman, Basic and Advanced Firing Training, with two points unassigned. The new captain is already at four points, with Priority Target, Expert Marksman, and a spare point. I was thinking of applying to both an AA themed build, with PT, EM, BFT and AFT. I was also thinking of getting Superintendent afterwards, which leaves 6 points left. There are some other skills I might consider are: Preventative Maintenance: to reduce the number of incapitations recieved Incoming Fire Alert: to warn about long-range, potentially unexpected enemy fire and allow more reaction time Adrenaline Rush: to increase late-game DPM Last Stand: to allow evasive action even if engine and/or rudder is KO'd Demolition Expert: to start more fires, increasing DPM IFHE: to increase DPM with plain HE damage Radio Location: to more easily hunt DDs Concealment Expert: to avoid being shot at all
  13. Second T10 get!

    Hi guys! So, my first T10 was obtained in March, it was the Zao and a ship line I loved to play. Today, I got the T10 I originally wanted to get: The Des Moines. When I started beta, I wanted DM. The rapid fire 8 inch guns, amazing AA, and awesome AP, it was awesome. Now, I have it. All I am waiting for is the money so I can get the perma camo and she'll be finished. I am now about to test drive her, and see how she feels. Fair winds and following seas captains!
  14. We should start a fundraiser for the USS Texas!

    Hello shipmates! I'm wondering if we can do a community fundraiser for the USS Texas. Over the last 30-40 years, she has fallen into disrepair and needs to be saved sooner then later! The USS Texas, is the only surviving super-dreadnought class battleship. She is a national landmark and nation engineering landmark. Her hull is leaking at an alarming rate and if nothing gets done about it, the state will scrap her. I know WG made a video about her a couple of years ago, but I'm wondering if WG will allow a community fundraiser? I was thinking that WG could start another USS Texas premium sale and donate the money from that to the museum. But its a race against time and sadly her time is running out.
  15. Hi guys! The Dev Blog posted this this morning: So for compensation for her one torpedo launcher she gets heal, interesting. Thanks @renegadestatuz for pointing this out. Fair winds and following seas captains!
  16. Are the USN BBs THAT bad?

    So, I'm sure you've heard that the Americans lack in battleships, as I have too. As I am actively looking for a BB line to commit to, the Americans have crossed my sight many times, but all the smack talk on them has changed my mind. Can any experienced American BB players tell me their experience in the line?
  17. since eventually we're going to see a split in the US CA lines, lets play around with the idea for a bit. heres 2 different ideas for the split. (feel free to make your own) The first one is a simple split, it features the Alaska and Buffalo at t10, the lines are differentiated in armor and main battery guns, one fields larger caliber artillery, and heavier armor, while the other focuses more on AA and spitting as many shells as possible. and yes we can argue about where Alaska can go all day long, personally id rather see her as a t7 BB because thats the best MM bracket in the game IMHO,but ill take her how i can get her. but WG can play around with numbers pretty easily so i dont see a reason they cant fit her into t10, since she trades off strengths and weaknesses of the Moskva, in the end WG will be the deciding factor. the second split is a bit more complicated, i attempted (keyword) to fit a CL line in as well. before you start looking i probably got carried away with the pepsi where she is, probably best she becomes a t6 prem. ive stayed true to WGs insistence of gun progression (8"-12", 6"-8") , as well as trying to utilize models that are already finished. Overall i think i've moved some ships that were are struggling in more favorable tier brackets, as well as moving some back to where they were performance wise in CBT. the overall power level of the existing line into the buffalo is a bit more powerful now as well, moving the DM down to replace the struggling Baltimore certainly helps the grind, and the buffalo should just be all around better than our current DM with an additional triple turret. mid tiers should feel less like beating your head against the wall. edited for boldness
  18. Happy Birthday!

    Happy 242nd Birthday to the greatest fighting force the world has ever known: The United States Navy! *Disclaimer: As a veteran of USN service, my opinion might be a wee bit biased.
  19. So I was looking at the wikia for advise on how to best upgrade the T7 USN Colorado and it mentioned a "Hull C", however that Hull does not show in my game for my Colorado. I do see forum posts about it as late as August 2016 (could be ones after that but i can't find any atm), so was it removed from the game at some point after that and before now? Or is this some sort of glitch in the game? Any info on this would be helpful!
  20. I was thinking this Sunday, October 1st Time 8-11pm Eastern US time. Chapter one “attack at Guadalcanal” USN task force 2 carriers USS enterprise and a Lexington class carrier(Saratoga) 1 battleship USS North Carolina doing escort duty and shore bombardment and 2 heavy cruisers a New Orleans class cruiser and an Indianapolis. And 4 Mahan class cruisers doing shore bombardment and AA protection. USN OBJECTIVE is to take out the Japanese Air base at Guadalcanal represented by 4 Carriers beached on the island THESE CARRIERS CAN NOT BE TAKEN OUT BY AP OR TORPS ONLY BY HE AND HE BOMBS. IJN group 4 Zuiho class carriers together beached on the island representing the airfield together the USN will have a delay so you can get into position. And 1-2 Ryujo carriers with 2 tier 2-3 DD escorting each Ryujo only. IJN OBJECTIVE don’t let the USN take the air base protect the air strip don’t let it get destroyed. Chapter Two “first battle of Savo Island” "night battle if we had a night map" USN task force South group HMAS Canberra (perth) USS Chicago (Indianapolis) 2 Mahan class DDs. The north group 3 New Orleans class cruisers Vincennes, Astoria, and Quincy with on Sims class DD and a Mahan class DD. Eastern group of USS San Juan ( Atlanta class) and HMAS Hobart (Perth Or a Leander) and west group 2 Mahan class dds doing scouting perimeter duties. USN objective protect the Island from all Japanese opposition and protect oil coliers from attack (Langleys)(optional). IJN group 1 Chokai (represented by a Mogami class cruiser or Atago or ARP Takao as Chokai try not to use the flashy paint if you can lol) 2 Aoba class cruisers (Aoba, Kako) 2 Furutaka class cruisers (Furutaka, Kinugasa) and a Tenryu and Yubari cruisers with one Kamikaze class DD. IJN OBJECTIVE push the USN task force out of the island and kill 4-5 cruisers. Chapter Three “battle of the eastern Solomon’s” RUN ENTERPRISE RUN IJN TASK FORCE, 2 Shokaku class Carriers (Shokaku, Zuikaku) and 1 Ryujo class carrier 1 Kongo Class Battleship providing AA support only. And a screening AA cover force protecting the carriers consisting a Mogami ( because we don’t have a Tone) Chikuma cruiser ( also a Tone class but will be represented by a Mogami ), 2 Kagero DDs (Amatsukaze, Tokitsukaze) and 2 Musuki’s dds and 2 Minekaze providing screening protection from aircraft. IJN OBJECTIVE is to SINK THE ENTERPRISE. USN Task force, 2 carriers USS Enterprise and USS Saratoga (Lexington class carrier) 1 battleship USS North Carolina providing AA screening. 1 Pensacola class cruiser (Salt Lake City) and Northampton class cruiser (Indianapolis) 1 Portland class cruiser (Indianapolis), light cruiser San Juan (Atlanta class) and 5 US destroyers Farragut, Sims or Mahan no more than 3 of one type of Destroyer. USN OBJECTIVE is to SURVIVE AND. Protect Enterprise at all costs and protect Saratoga and Sink 1 IJN carrier and escape to fight another day. how to get into the training rooms >
  21. A Simple Fix for CV's

    A few thoughts recently occurred to me regarding the CV issue that I would like to "throw out there": When the WG devs originally nerfed USN CV loadouts, they used a meat cleaver when they really needed a scalpal. Unfortunately, the USN CV line has never recovered from this "slice and dice" approach and this has left a considerable level of frustration with the USN line. Instead of eliminating the dual TB loadouts, why couldn't they just reduce the number of planes in each squadron to 5 (or 4 if necessary) only for TB squadrons? "National flavor" could have been preserved with the other squadron types remaining at 6 planes. Of course, that "flavor" difference has little effect for loadouts with no fighters, so.... Here is what I think should be done as a starting point to fix CVs: Bring back dual TB loadouts with (only) TB squadron sizes reduced to five planes. Eliminate fighter-less loadouts by adding a fighter squadron where necessary (i.e. Ranger strike and Lexington strike). Bring back the space-bar zoom (from map) function (not specific to USN but CVs in general). Testing could then be performed on this configuration to determine if 5 plane TB squads are still too OP, keeping in mind that high tier IJN CVs already have tripple TB loadouts. If necessary, USN TB squad size could be dropped to 4 planes. I have not seen this idea discussed before but there are plenty of threads out there so I could have missed something. For all I know, the devs have already discussed this, but I haven't seen anything to indicate that so far. What are your thoughts?
  22. I was thinking this sunday Time TBA POST WHAT TIMES WORK BEST FOR YOU DOWN BELOW PLEASE Chapter one “attack at Guadalcanal” USN task force 2 carriers USS enterprise and a Lexington class carrier(Saratoga) 1 battleship USS North Carolina doing escort duty and shore bombardment and 2 heavy cruisers a New Orleans class cruiser and an Indianapolis. And 4 Mahan class cruisers doing shore bombardment and AA protection. USN OBJECTIVE is to take out the Japanese Air base at Guadalcanal represented by 4 Carriers beached on the island THESE CARRIERS CAN NOT BE TAKEN OUT BY AP OR TORPS ONLY BY HE AND HE BOMBS. IJN group 4 Zuiho class carriers together beached on the island representing the airfield together the USN will have a delay so you can get into position. And 1-2 Ryujo carriers with 2 tier 2-3 DD escorting each Ryujo only. IJN OBJECTIVE don’t let the USN take the air base protect the air strip don’t let it get destroyed. Chapter Two “first battle of Savo Island” "night battle if we had a night map" USN task force South group HMAS Canberra (perth) USS Chicago (Indianapolis) 2 Mahan class DDs. The north group 3 New Orleans class cruisers Vincennes, Astoria, and Quincy with on Sims class DD and a Mahan class DD. Eastern group of USS San Juan ( Atlanta class) and HMAS Hobart (Perth Or a Leander) and west group 2 Mahan class dds doing scouting perimeter duties. USN objective protect the Island from all Japanese opposition and protect oil coliers from attack (Langleys)(optional). IJN group 1 Chokai (represented by a Mogami class cruiser) 2 Aoba class cruisers (Aoba, Kako) 2 Furutaka class cruisers (Furutaka, Kinugasa) and a Tenryu and Yubari cruisers with one Kamikaze class DD. IJN OBJECTIVE push the USN task force out of the island and kill 4-5 cruisers. Chapter Three “battle of the eastern Solomon’s” RUN ENTERPRISE RUN IJN TASK FORCE, 2 Shokaku class Carriers (Shokaku, Zuikaku) and 1 Ryujo class carrier 1 Kongo Class Battleship providing AA support only. And a screening AA cover force protecting the carriers consisting a Mogami ( because we don’t have a Tone) Chikuma cruiser ( also a Tone class but will be represented by a Mogami ), 2 Kagero DDs (Amatsukaze, Tokitsukaze) and 2 Musuki’s dds and 2 Minekaze providing screening protection from aircraft. IJN OBJECTIVE is to SINK THE ENTERPRISE. USN Task force, 2 carriers USS Enterprise and USS Saratoga (Lexington class carrier) 1 battleship USS North Carolina providing AA screening. 1 Pensacola class cruiser (Salt Lake City) and Northampton class cruiser (Indianapolis) 1 Portland class cruiser (Indianapolis), light cruiser San Juan (Atlanta class) and 5 US destroyers Farragut, Sims or Mahan no more than 3 of one type of Destroyer. USN OBJECTIVE is to SURVIVE AND. Protect Enterprise at all costs and protect Saratoga and Sink 1 IJN carrier and escape to fight another day. how to get into the training rooms >
  23. So a few of the questions that me and a lot of my friends have been talking about. #1: How to make RN Carriers Unique. #2: How to fix the Graf Zepplin. #3: How to add a 2nd CV Tree? _____________________________________________________________ So a few quick answers and thoughts. - First the Graf Zeppling. Looking at German Dive bombers (Historically) I came up with a very interesting and fun answer to the problem. Mixed multi-bomb payloads. So let's say we take a standard (Used historically) bomb load for the JU-87. 1 x SC250 (250kg) 4 x SC50 (50kg) So why not let this be a bomb load? Maybe even mix the AP/HE bombs. So a 250kg AP bomb. and 4 50kg HE Bombs. This gives the Dive Bombers 1 bomb that can hit and damage larger ships pretty well. And a number of smaller bombs that can explode, knock out AA Mounts. Set fires. And if dropping on a DD give a kind of "shot gun" pattern. The only reason that I can see this not being a great ideal is that MAY be a bit to much math. I mean that WOULD be a lot of bomb drop positions. This of coarse can be used for some other Carriers also. (Maybe the 1 Italian Premium CV that will make its way into the game) Maybe the French Premium CV? ______________________________________________________________ As far as a matter of RN Carriers or a 2nd Tree. (Maybe for a Escort Carrier tree) - As anyone ever thought about the Ideal of some CV's that are allowed to use there "Secondaries" Manually? I mean its not like a lot of CV's have overpowered Secondary guns. The only ships it would be useful against would be DD's. Or maybe heavily wounded Cruisers. Maybe this is not a great ideal for the RN Carriers but I feel like short (3-4 ship) Escort CV's might be a good ideal.
  24. Selecting a cruiser line

    Greeting captains, i recently became more interested on cruisers and wanted to find out which cruiser would be best for me. I began the Japanese line and i found it a bit boring, i hit tier 6 on the German line and lost interest. So i began doing some homework on this site (https://wows-numbers.com). I compared cruisers' AP and HE damage of all nations and of all tiers because that's a factor that would heavily affect my choice of ships. I'm not just looking for the most powerful tier 10 cruiser, i also want to enjoy whilst grinding. So i came up with these images based on data from https://wows-numbers.com. * T10 British cruiser doesn't have HE shells. After spending my time doing all this, i figured i should go with British cruisers because they become increasingly powerful as you progress up the tiers and apparently have smoke, which can be very useful as a cruiser. Any recommendations about which line i should choose?
  25. Albany the almighty.

    In the year I've been playing, I've seen a lot of negativity aimed at Albany's performance. I have her now, and I don't get it. To me, she's a harder to find, less gunned version of St Louis. She hits HARD, especially so given she's at T2. I cit'd a Dresden and Kolberg through the bow with her. I'm reasonably sure that's never happened before. And lord is she easy to hide with. Just like with San Lewy, I go toe to toe with BB's, and win while taking little damage. She's a beast, in my opinion. Why the hate?
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