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  1. Hi everyone! This is the collection of mods that I’ve created for World of Warships. What’s special about them? Nothing! I made these for my personal use and decided to share them with the community. Hopefully people will like them and use them too! Instructions: extract files in the res_mods/0.7.X.X (current version) of your WoWs folder. Latest version: ----------------------------------------------------------------- ANIME MODS ----------------------------------------------------------------- Regular version [Note: This is my regular version that includes ship girls from Kancolle and other sources.] Kancolle UI Download Version française Kancolle Only version [Note: This version includes only Kancolle girls. Other ships won't have ship girl pictures.] Kancolle ONLY UI Download Version française ----------------------------------------------------------------- Version 2 is a romanized versions, therefore no asian characters. Version 1 Kancolle Ship Preview Version 1 Download Kancolle ONLY Ship Preview Download Version 2 (Romanized) Kancolle Ship Preview Version 2 Download Addons Kancolle Summer Addon Version 1 Kancolle Summer Addon Version 2 Kancolle Christmas Addon Version 1 Kancolle Christmas Addon Version 2 Kancolle Easter Addon Version 1 Kancolle Easter Addon Version 2 ARP -> Kancolle Addons ----------------------------------------------------------------- Version 1.5 and 2.5 are romanized versions, therefore no asian characters.. Download Version 1 Download Kancolle ONLY Version 1 Download Version 1.5 Download Version 2 Download Kancolle ONLY Version 2 Download Version 2.5 ----------------------------------------------------------------- Version 2 is a romanized versions, therefore no asian characters. Version 1 WSG Ship Preview Version 1 Download Version 2 (Romanized) WSG Ship Preview Version 2 Download ----------------------------------------------------------------- Version 1.5 and 2.5 are romanized versions, therefore no asian characters. Download Version 1 Download Version 1.5 Download Version 2 Download Version 2.5 ----------------------------------------------------------------- Version 2 is a romanized versions, therefore no asian characters. Version 1 Azur Lane Ship Preview Version 1 Download Version 2 (Romanized) Azur Lane Ship Preview Version 2 Download ----------------------------------------------------------------- Version 1.5 and 2.5 are romanized versions, therefore no asian characters. Download Version 1 Download Version 1.5 Download Version 2 Download Version 2.5 ----------------------------------------------------------------- -garfield001
  2. Hi guys! I've seen mods giving info on the ship you target, like gun range. I'm wondering if there's a mod that tells you the speed. I'm not talking about the current speed of the target, but the top speed. Like telling me an Akizuki top speed is 33 knt, a Dmitri Donskoi goes 36 knt or a Charles Martel goes 32.5 knt.
  3. garfield001

    [Tutorial] UI Mod

    I promised a while back that I would make a tutorial to help people make their own UI mod or to update ones that have been abandoned. This tutorial is aimed at doing a cosmetic UI mod ( such as the outdated one I made here ). It does NOT help with any complex mods that require coding knowledge. In this tutorial, I assume that you know how to use mods and how to install them. I also assume you have some knowledge of an image editing software (such as Photoshop), so you can edit your picture. This tutorial do not show how to actually edit the pictures, but rather how to have them appear in the game. What you will need: Resourcefulness. Not everything is spelled out here. You will need to test and explore things by yourself. Patience. You'll need it. WoWs Unpacker tools JPEXS Flash Decompiler (Free) or Sothink SWF Decompiler ($) Notepad++ (Free) An image editing software, such as Photoshop ($), paint.net (Free) or GIMP (Free) Resourcefulness. I cannot stress this enough. You will need to be able to look things up by yourself and test things out. You will not always find the answer ready for you. Starting tips A good way to find out how things are modded is to download other people’s mods and try to emulate what they do. This will help you figure out how to change some things. Incidentally, this is also how I learned how to do a UI mod. Do not hesitate to ask for help! It is my experience that most modders are happy to help and even provide with modified files when asked properly. However, do not steal their work... Lastly, share the knowledge! Find something new to mod or a new way to do it? Why not share the knowledge so more people can do it? Others will then be even more prone to help you or others when the time comes! The modding community is great, let’s continue this way! Extracting files To start modding, you will need to access the needed files. In World of Warships, almost everything is packed and needs a special unpacker to get access to. MajorRenegade has been very helpful in providing the link to the unpacker here! Major has also kindly added a small tutorial to use the unpacker. You’ll realize that it is very easy to use and allow you to find everything you need. Do note that from now on, I will assume that you have unpacked the files mentioned and needed to make the mod. Backgrounds A lot of things in the UI are very easy to change. For example, most of the background pictures are just jpg or png files that can be swapped. Just find a picture you want to use or craft one in your picture editing software and put them in the right folder. As a small note, when making or picking a background picture, I recommend taking into consideration what will be shown above it. You may not want to use pictures that will catch the attention more than the actual content of the page. Here is a small list of some of what I think most people will want to change first and their location: Tech Tree and Profile Tabs Background /gui/bg/ Maps Loading Screens /gui/maps_bg/ Operations Loading Screens /gui/pve/ Of course, there is a lot more stuff that can be changed easily just by changing the picture. You will have to explore by yourself and find what you need. Commanders Pictures Very similar to the background pictures, changing the commander pictures is done by swapping the picture used. Commanders can be found in /gui/crew_commander/. The “base” subfolder is the actual picture, while the “overlay” one is where the medals of the commander are shown. Base Change the pictures shown to what you want. Each nation has its own set of commanders and some nations have more than others. Special commanders have unique names and they will not be in the “pool” of pictures when recruiting a new commander. Overlay As mentioned above, those are the medals that change depending on the rank/level of the commander. Chances are you will want to change all of them to empty png so that they do not show. Ship Preview /gui/ship_previews/ and /gui/ship_previews_ds/ These two folders are used to change the picture of the ship at the bottom of the screen in Port and in the Tech Tree. The “ds” folder is used for the gray’d out pictures of ship you have not unlocked yet in the Tech Tree. These are very easy to change since you only need to swap the picture for the one you made. ship_previews_ds is a darken version of the picture that is used on unresearched ship in the tech tree To help you find the proper picture you can find a list of all the ship at the root of the unpacker, file named contentPackages.xml. However, below are the basic rules for the IDs to help you identify what you’re looking for (please note that some ships, mostly older ones, do not follow those rules). Alternatively, you can use the text file (global.mo) to find the corresponding ID. Ship Icons /gui/ship_icons/ /gui/ship_dead_icons/ /gui/ship_own_icons/ Ship Icons are very similar to Ship Previews. They have the same IDs and you only need to change the pictures to have them work. However, there is 3 sets of icons. The basic “ship_icons” folder is the one with the grey silhouette. They are the ones you see on the roster during battle and in port when using the compact carousel mode. The “ship_dead_icons” are obviously used for dead ship. Lastly, the “ship_own_icons” are used to identify the player, with the gold color. In some cases, when adding text to the icons for example, you will want to keep the icons from flipping in battles. To do this, you will need to mod a few xml files that can be found in /gui/unbound/. battle_loading.xml battle_stats.xml results_screen.xml team_structure.xml I will not go into details about what exactly needs to be changed, because I’m not sure how to explain it. However, I recommend getting an icon mod from an established modder (such as MajorRenegade's or hakabase's) and compare their files with your unmodified ones (using Notepad++). This way, you can see what gets changed and you can understand why they do so. Extra By default, ship icons have different sizes depending on class of ships. However, most Icon mods use similar size rectangle icons. This makes them unaligned in port when using the Compact Carousel. To align them, you need to mod the dock.xml found in the unbound folder. Find these lines and delete them. The icons will now be aligned properly in port! Find these lines and delete them to align ship icons in port. Do note that the line numbers may not be the same as they change everytime this files gets updated. Randomized Loading Screens To change the game loading screens (the ones when you boot up the game, not the battle loading ones), you can download the basic files for it here. All you have to do is change the pictures in the gameloading_res subfolder. When you start the game up, it will pick one of the pictures at random. Randomized Loading Screen Download Note: I did not make this and was provide by WG a while back. I did not find the original link so I'm hosting the files I used. Flash Files This is where the more “complicated” work starts. You will first needto get JPEXS Flash Decompiler, which is free. This will allow you to open the swf files and change the pictures in it. All the flash files are found in /gui/flash/. Basic JPEXS tutorial Open the swf file with JPEXS. Go in the “images” folder of the swf Locate the picture you want to edit Right-click on it and select “Export selection”. Save as PNG where you want. Edit the picture and save it as PNG again In JPEXS, right-click the picture again and select “Replace…” Select you edited picture. Save This is pretty much all there is to it. You export the pictures you want to mod. You do any editing you want to do and then you import the modded ones back in. Lossless2 vs JPEG3 JPEXS does a great job, but for some reason, it is not compatible with JPEG3 compression. This means that if you try to change JPEG3 pictures in it, they will break and not appear properly. To change those pictures, we have to use a special trick… Export and edit the picture normally Put the swf file and the picture in the PJEXS folder. It needs to be in the same location as the “ffdec.bat” file. Shift + Right-click in the folder and select Open command prompt ffdec.bat -replace filename.swf filename.swf # #.png lossless2 Hit enter Example: To change picture 529 (Clan battle icon in this example) in the service_lib.swf file, export it and mod it as wanted. Put service_lib.swf and 529.png in the PJEXS folder. Shift+Right-click in the folder and Open Command Prompt. Write ffdec.bat -replace service_lib.swf service_lib.swf 529 529.png lossless2 Hit Enter. You can open the service_lib.swf file and check the change. The file is now ready to use! There is an alternative to JPEXS that can deal with JPEG3 compression fine without using any of the coding trick. Sothink SWF Decompiler is another decompiler, however it is NOT free. So you guys can see if you think it is worth getting. Flash files of interest hud_lib.swf Contains many of the in-battle icons and the ribbons. lobby_graphics_lib.swf This is where the Port header is located. login.swf Contains the blurry background of the WoWs logo in the login screen (that red picture). options.swf Not whole lot in this one, but it contains the items found in the option screen. service_lib.swf This is the big file. It contains almost everything related to the UI in Port. Ressource List of modding tutorials NA Modding tutorial section EU Modding tutorial section
  4. [TORPEDOBEAT INTENSIFIES] This all started as a request for some skins, but has kind of transformed into my very own and first modding monstrosity experience for WoWS, or any game for that matter... it currently focuses on simple ships skins + captain graphics for the IJN line of DD's + some UI stuff. Ship graphics are pretty flat colors as that's pretty much what they are like in the anime. I have added car emblems/decals/logos and sponsors where it would fit the skins as well, even if they might not be in the show (basically to make ships look a little less plain). It is a parody/homage after all... :D Update: November 30, 2018 for official patch [0.7.11] I've now uploaded v.0.7.1 of my Initial DD~Torpedo Stage Mod (Initial D in WoWS ship skin+captains mod+various UI and graphic stuff). Download from any of the below links (260ish mb rar file). MAIN DOWNLOAD LINK: http://www.mediafire.com/file/09cu3zpzd8wz6wd/Initial_DD_0.7.1_%5B0.7.11%5D_WIP.rar/file LOGIN VIDEO (optional): http://www.mediafire.com/file/k2v217d4c35nvwn/Initial_DD_Login_Video.rar/file (2GB) torpedobeat mod (optional), plays initial D music for torpedo warning (by Corias.. still works with current patch!): ::WHAT IT INCLUDES SO FAR... (v.0.7.1):: *17 custom skins for IJN DD's (Harekaze has 2, some premiums missing and still working on like Asashio, Kami sisters). *23 custom captains graphics (will complete set soon). *Custom UI graphics (lite for now), profile, campaign and some loading screen pics, in game alerts for various detection, and consumable buttons. *Optional Login video + music (note: only works if you don't use the new WG launcher...as that thing auto logs you in and you'll miss seeing the video... it just freezes the video but you can kind of still hear the music... so please use the direct world of warships .exe if you want to see it! ..or you could just disconnect out in the port to return to login to see it.. or you can just watch it on youtube if you are lazy and don't want to download 2GB lol... the video is from the amazing "Save another day for me AMV" below... which never fails to hype me for some torpedo beats in game. :P Anyways... see below for some pictures of these features! *Note: Everything is work in progress (WIP) slow and steady progress and subject to change as I improve my photoshop skills.* [SHIP SKINS] (latest are pics below in this post, ignore the ones in the older posts as they were WIP! click to enlarge any image) *harekaze alternate camo (non weeb) is the same as T8 Kagero FC3S skin for a total of 3 options just for this bote! NOTE*** -All camouflages of these ships have been made INVISIBLE so you can now use those camos on your ship so it doesnt affect the custom skin! (except for the torpedo turrets of course...see current issues below.) [CURRENT ISSUES] It's an early initial (heh) version of my skins so not everything is fully textured (like torpedo turrets, life boats etc.. all these are all still vanilla textures) but the main theme of the ship is there! Also I'm quite a newbie at photoshop/graphic design so it's all pretty basic work. Also, some of the team logos I've found on the web, but some I had to make from scratch like the sponsor logos which may not be 100% correct to the anime, like the kanji's on the S13 skin (I'm not japanese) :P [CAPTAINS] All captains (as of 0.7.1, will add more in next versions). [VARIOUS UI STUFF] *Best view in 4K if you want the header to look like that. It may shrink a little if viewing in lower resolutions... [ALERTS + CONSUMABLES BUTTONS] [FUTURE PLANS] I want to add more car skins of course. Maybe other nations too with foreign cars but I don't know yet. Maybe more captains as well. Even more UI stuff maybe as I work it out *all pending my potato modding skills of course... so don't hold your breath waiting...* Also willing to take volunteers who can do extra things for this mod if you have time! so if you are any good with modding wows... be it graphics, sound or UI or anything else you think you can contribute with PM or post here to let me know, and let's make this mod great together! :D [INSTALLATION] Just unzip with winRAR or your favorite zip program, and copy the contents of zip into your res_mods in the "LASTEST VERSION" folder (it's "0.7.11" as of this post). If there is any issues with textures or file structure etc, be sure to let me know. I check the files before packing but sometimes I might miss something.... ::ORIGINAL POST BELOW:: Anyone good at ship skinning can make some initial D paint schemes for some of our IJN DD's? I can imagine it should be fairly easy given how simple the schemes are... Would really love to see; -AE86 tofu shop panda -RX7 FD yellow redsuns -RX7 FC white redsuns -s13 green akina speedstars -... and so on. :) I am actually surprised no ones done such a mod yet given how popular the torpedobeat meme thing is...
  5. I would really like to have the Escape key (Esc) perform a "back" (or "descent tree node") function in the Port UI until you're back at the "root" port display. Or for that matter, *any* key perform that action - and if I want to re-map it to my Escape key, add that function to the Key Binds section. For example, I'm looking at my American Cruisers collection (Profile tab) and I press Esc, I get taken back to the Port display (tab). If I'm looking at our Naval Base, I press Esc, and I'm taken back to my Port. I see in other menus that "Esc" is associated with a "Back To Port" link (eg News window) - just continue to make that consistent.
  6. Move to 11/24 Compatible in This mod pack is about movie: fate stay night heaven's feel. It involves user interface and container ship skin. Download mod please click below. (Login movie not included) http://www.mediafire.com/file/uxr36j52ynvin8c/UI_Pack_-_Fate_Stay_Night_Heaven%27s_Feel_0. Optional mod: login movies Ver. 1 BD MENU https://drive.google.com/open?id=1WHEukK6zKx_IKTMTqrRkI9XWixyWdv2H Ver. 2 PV x 3 from BD https://drive.google.com/open?id=1tIqOySRC9t0GXPvV03cq4VjXTDY55D1N Ver. 3 Game OP Ver. Realta Nua https://drive.google.com/open?id=1Y6S5kHn-eaquID11rhRD-e0LKoIPd9_Z ======================================================================================================== Here is the preview movie. Mod preview: Login movie Ver. 1 preview: And see screenshots below.
  7. Finally got annoyed enough to take the time to make a request for a change to the Game Client UI regarding how signals are mounted and dismounted. It seems as though the "WoWs Game Client User Interface" (UI) communicates with one or more servers each time a signal is mounted or demounted (dismounted). This appears to cause the time for switching from an "economy signal configuration" to a "performance/combat signal configuration" to be much longer than is necessary. For me, it takes ~30 seconds to "demount" 8 signals, and about the same (edited) a amount of time to mount 8 signals -- or about one minute to switch configurations (on a good day). I'm thinking that is approximately ten times longer than it should be. If at all possible, please consider the following changes to the UI's signal mounting/demounting mechanics: Provide a "demount all signals" button (or popup menu option/action) -- this may not be needed if the following changes are implemented. Allow signals to be "selected for mounting" and "unselected for demounting". Provide an "apply changes" button. This would allow any "final checks with the back-end database server" to be performed in essentially one transaction. Thank you for your consideration!
  8. Whenever WOWs downloads a new update on my PC the Windows UI (mouse pointing) etc. gets very unresponsive (during the update process). Basically I can't browse the internet during the download. It's probably more of a Windows issue than WOWs but does this happen to anybody else? My internet is only 8mb down but I have a powerful PC with tons of memory and a good CPU. You would think my PC would be powerful enough to handle the mouse positioning during a WOWs update (but it can't). Basically I can't use my PC during a WOWs download. Once the download is done, poof, everything is back to normal. Anybody else experience this?
  9. com a 0.7.8 foi dada a opção de aumentar a escala da HUD/UI de Batalha, para melhor adequação dos jogares que jogam em resoluções gráficas elevadas (4K), porém os Devs não deram a opção de diminuir esta escala, resultando em problemas como este (Imagem anexada) das Fitas/Ribbons encobrir parcialmente o Alerta de que seu navio esta sendo detectado. meu jogo roda com a seguintes configurações: 1366x728px (resolução máxima disponível do meu PC) e com e tela em: "Maximizado, sem bordas". poder diminuir para uns 85~90% já seria uma maravilha... eu sei que existe um Mod do Aslain que resolveria parcialmente esse meu problema das fitas, mas eu preferiria por uma solução definitiva vinda da própria WG que resolveria este e o problema do tamanho da bússola...
  10. Maybe there is a thread somewhere, eh? But there are some simple things you could do which would improve our gaming environment. I'll start, i'm sure others can add... 1. You're NEKKED - do you want to dress for battle? When you click the battle button without camo on your ship, a display would warn you "Your ship has no camo - return and refit?" or some such thing. It helps you eventually as more camo would be used, thus more could be purchased.
  11. Several of us have suggested a mothball fleet for ships we no longer play. I have a whole slew of T5s and T6s I don't play because WG destroyed those tiers by restricting the T4 MM, and T8s I dont play because I dont uptier well in them. I also have a slew of T3s and T2s I never play. Certain oddballs, like Blys, I have retired. Why not simply add a DESIGNATE MOTHBALLED to the menu that comes up when you right-click on a ship? The one that has SET AS PRIMARY SHIP, MODULES, SELL SHIP, etc. Then you could just add a filter to the port for MOTHBALLED SHIPS and when that is checked, you would not be able to see the ships in port, which would vastly reduce scrolling time for those of us with many ships in port.
  12. Would this be so hard? I forget about the new 'Arsenal' a lot of the time, and if I'm curious about how much coal I've gotten recently it means diving into it. Oil currently needs a separate visit to the clan tab and then usually a search. This is not super efficient and the UI isn't precisely a rocket. The other 3 Resources all live happily on the top bar, maybe Elite Captain XP could go there too rather than having to pretend to want to re-spec a captain to trick the UI into showing you. Just a thought.
  13. At first the little circle on the mini map that shows where the main guns are aiming is a little annoying. Once I got a spotter in the air it really helps you find a target you are aiming in the direction of but cannot see it because you are looking too near or too far. You must have a name for this little circle, in several languages. I give it a thumbs up.