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  1. Hello Captains! Welp, it's no real secret that World of Warships is coming to Steam. Soon, we might have an influx of a large number of players. So here's a common thread I see for our current tutorial mode for World of Warships: - The mode doesn't teach players well enough about the game - More advanced mechanics should be taught - "The noobs keep torping allies" - Etc Alright then, YOU HAVE MY EAR. Here is a contest, I want to hear your ideas in order to teach new players about World of Warships. What are your ideas? How can we do better? -Now, I'm not exactly asking anyone to make a bunch of tutorial videos, but if you want to, go for it. -Do you want something like a mentor system? Tell me more about it. -Do you have a grouping of videos you suggest? -Etc So I legitimately want your constructive ideas. At the end of the contest I will submit your ideas up and work with the necessary teams to get it implemented (it doesn't even have to be development related). Your idea won't go unrewarded either. If I pick your idea, you will get: - Enterprise (or doubloon value if you have it) - Scharnhorst (or doubloon value if you have it) - One "Brand New Ship" that isn't released yet, but will be by Contest end - Three Port Slots - 20 x Sci-Fi Camo - The "Coo of Boom" Flag THE RULES Constructive Ideas only. I will personally hide your non-constructive ideas. No insulting other peoples ideas in this thread. That's a bad. You're better than that. Wargaming gains exclusive rights to the contest ideas when you post it on the forum, as outlined in the “11. User Generated Content” section of the Terms of Service. By submitting your entry, you agree to the Wargaming Official Sweepstakes Rules. Any violations of the above rules will disqualify your entry. Also, bear in mind I will be the sole picker of your idea (with some team input). This is hyper-subjective, so please understand that though your idea might be great, it might not be what I'm looking for at the time. DEADLINE: Friday 12/01 at 10:00 AM Pacific Time. I await to hear how the veteran community will help make the new community GIT GUD.
  2. New CV Captains? Need to Learn Manual Drops? Only have 3 minutes?! This video is for you!
  3. This tutorial is aimed mostly at people who already have some experience with creating mods for WoWS client but are stumped by the changes released in the most recent 0.6.13 patch. So, what gives? A single quizzical (and ultimately useless) line blurb about something that pretty much turned the sound mods upside their heads. Moreover, whoever translated this from Russian patch notes introduced a mistake. It's not "a control.xml file", it is supposed to read "a control(ler) XML file". Subtle but big difference. Especially since the file is supposed to be named mod.xml. Which we only find out after digging around the clients packed files. So what actually happened? Well, those familiar with sound mod structure before 0.6.13 will know that the audio files were organized into a strict but complex directory which described what file is supposed to be played for what event (voice and sfx included). The structure worked, but was a fair bit of a pain to maintain, because folders typically were two-three levels deep and contained just a handful of files per folder on the deepest level. For example, Mermaid's Wrath for 0.6.12 client contained 646 files in 328 folders. That's on average about 1 folder per 2 files. Yikes! In 0.6.13 Wargaming moved away from the folder structure (thank gods), and decided to have an XML file to keep check of which file goes where. XML is a pretty simple and straightforward format, which most people related to programming in one way or another should be well familiar with. And now the sound files ended up all lumped into one directory, with the XML file telling client what it needs to do with them. without this XML file the mod is useless. The XML file looks roughly like this: <?xml version="1.0"?> <AudioModification.xml> <AudioModification> <Name>EN</Name> <ExternalEvent> <Name>Play_GoodHit</Name> <Container> <Name>Voice</Name> <ExternalId>VGoodHit</ExternalId> <Path> <StateList/> <FilesList> <File> <Name>En_Speech_Hit_Confirmation_1.wem</Name> </File> <File> <Name>En_Speech_Hit_Confirmation_2.wem</Name> </File> <File> <Name>En_Speech_Hit_Confirmation_3.wem</Name> </File> <File> <Name>En_Speech_Hit_Confirmation_4.wem</Name> </File> <File> <Name>En_Speech_Hit_Confirmation_5.wem</Name> </File> </FilesList> </Path> </Container> </ExternalEvent> <ExternalEvent> <Name>Play_Last_Hope</Name> <Container> <Name>Voice</Name> <ExternalId>VLast_Hope</ExternalId> <Path> <StateList/> <FilesList> <File> <Name>En_Speech_Last_Hope_1.wem</Name> </File> <File> <Name>En_Speech_Last_Hope_2.wem</Name> </File> </FilesList> </Path> </Container> </ExternalEvent> </AudioModification> </AudioModification.xml> I've taken liberty and shortened it up for you to two elements, but you get the structure. It's reminiscent of the folder structure before, with top level directory entries residing in <ExternalEvent> containers, which sports description of what event it is associated with, sound type (Voice or SFX, in the <Name> tag inside the <Container> tag that resides in the <ExternalEvent>. The <ExternalId> tag describes the specific event type, which roughly corresponds to the second-level folder name "VGoodHit" would be the "GoodHit" folder, and so on. The "V" part signifies that it's Voice type. "S" would be for SFX, I'll get to that part later. Below the two descriptor tags we have the main containers, corresponding to the third level directories in the old folder structures (where applicable, some events did not have this), the <Path> tag. Some events (like "Torpedo_Danger") can have multiple <Path> elements, one for each direction, as it was the case in old folders. <Path> itself contains two final containers: <StateList> and <FilesList>. <FilesList> is pretty much self-explanatory, these are the files associated with particular event and state, each sitting in its own <File> wrapper with filename under <Name> element. <StateList> element, however, is a fair bit more tricky. It can be empty (but it must be present, otherwise the mod will fail) if there are no special conditions, and if there are, it will contain them, one condition per <State> flag. Some <Path> elements can contain multiple conditions, such as, for example, plane squadron IDs: <Path> <StateList> <State> <Name>Plane_Type</Name> <Value>Torpedo</Value> </State> <State> <Name>PlaneID</Name> <Value>id5</Value> </State> </StateList> <FilesList> <File> <Name>En_Speech_Pilots_Torpedo_ID_5.wem</Name> </File> </FilesList> </Path> In order for the event to play, all the conditions must be matched. So it's a logical AND. There can also be special conditions, such as crew member names for voiceovers specific to special captains (the ARP/HSF ones, Steven Seagal, etc.). One special note on the <File> element, the <Name> can contain relative path to a file in a subdirectory relative to the mod.xml or the mod's root directory. Path separator should be "/" (forward slash). Omitting a specific <ExternalId> and/or <State> for an event will result in default voiceover/sound playing for it. If an event is specified, but none of the files provided are found in the directory, default sound will be played. I know some modders embraced this similarity between the XML structure and folder structure in order to make tools for automatic mod.xml file generation. But I, personally, embraced the ability to not have gazillion of folders inside and reorganized Mermaid's Wrath into a much more handleable directory structure. I've also made a tool of my own to facilitate ease of editing the mod.xml, which I intend to release a bit later once I have it polished up. And finally, Wargaming was nice to include a special descriptor mod.xml file in the client's res/banks folder on the main path, and this file appears to have all of the moddable event names and external IDs, which also includes a lot of SFX events as well, so this tutorial may prove useful for the SFX modders out there as well, who are willing to experiment with these. I'll likely include this functionality in my tool at some point if there's any demand for it. Unfortunately, the event descriptors are all in Russian. Of course, the launch didn't go without its fair share of problems, since the client turned out to be very fickle about the leftover paths, and XML files specifically. Caveats to be aware of: For example, a malformed or wrongly placed (or even non-existant one) mod.xml can easily break not only player mods, but also Wargaming's official voiceovers, such as ARP captain voices. If it is, you can try this workaround first if that happened to your client. The client expects the file to be in ANSI encoding. If you try to feed it a file encoded in UTF-8 with BOM, it'll fail silently. Apparently the much vaunted mp3 support for sound mods is broken, so we're all stuck with the proprietary WEM format for now. MP3 files are recognized, but never play. Some extra linkages: mod.xml creator/conversion tool by KinoMyu SoundModCreator (Russian) Tutorial on converting your MP3s into WEM (in Russian) I've reserved some space below for the post on my tool, which I'll ad later. Feel free to ask and suggest what I should add to this tutorial.
  4. Before this game gets released to steam, the devs need to take the time to make a PvE tutorial campaign mandatory before PvP content to the game is accessible. The campaign needs to stress the importance of game mechanics i.e. using angling to bounce incoming rounds (of course there's a lot more I could add here) and the roles of the various ship classes. It should do more than just say press W to go forward and and A/D to steer, now go kill some bots! Ultimately, If this game really cared about growing, it needs to teach new players how to not be potatoes and die immediately. Just a thought
  5. Greetings, With the upcoming revamp of PvE scenarios/campaigns sometime this year, I would like to suggest the implementation of a thorough and extensive PvE tutorial campaign, whose completion is needed to unlock the PvP content of the game, via Captain Levels. I think such a tutorial would be of benefit for the whole comunity and if properly developed and implemented, wouldn't be a detriment nor a burden to new players. The campaign must focus heavily and reward critical aspects of the game like comprehension of game mechanics and intended role of ship classes. Feel free to sign in and add your feedback on the topic.
  6. [Tutorial] Como solucionar error “critical error application must exit” Despues de recibir privados, correo, mensajes tanto por el foro, como por eskype y facebook, he decidido explicar a fondo las posibles formas o vias de solucionar dicho error….comencemos. debo aclarar que este error no se debe solo a un problema…. Multiples posibilidades pueden dar como consecuencia este error, y resolveremos las posibilidades de las siguiente manera.es importante que tengas programas herramientas instalados en tu pc como WINRAR, para descomprimir archivos.descarga tu winrar a traves de -> has ckick aqui para descargar winrar1° recomendación.lo mas sensato cuando aparece este error, es ir directamente al nombre de tu tarjeta grafica y buscar su driver/controlador mas reciente para la misma.la siguiente aplicación se llama “everest”, sirve para ver a fondo o profundidad tu computadora puedes descargarla gratis y completa a traves de mi estorage, descargalo y descomprimelo -> has click aqui para descargar Everest si esta aplicación permite muchas opciones más, pero no nos interesan. Una vez ubicado el nombre y modelo de tu placa de video / tarjeta gráfica. Busca dicho driver/controlador en la web del desarrollador/creador de la placa, para asegurarte de que descargaras e instalaras el último driver de tu placa.Si te lo permite el tiempo, también actualiza los driver de tu placa base/tarjeta madre. (Todos)Nota: Hay computadores que trabajan con la integrada de video, por eso es mejor que actualices todos los driver, de tu tarjeta gráfica y de tu tarjeta madre. Mientras más actualizados estén los driver mejor. Recuerda que los controladores vienen siempre en diferentes versiones para los diferentes sistemas operativos, de 32 bits o 64bits, así como el tipo (Xp, 7,8,10,etc en el caso de windows), así que descarga el correcto de tu ordenador.2° Recomendación.Parece mentira, pero a veces el error es por culpa del antivirus. Lo he visto desde el avast hasta el AVG, así que si tu computadora está un poco lenta ya sabes que esta podría ser una de sus causas, un consumo excesivo del antivirus de tus recursos. Se especula que en algunos casos el problema es por el cambio de año, del antivirus (actualización a una nueva versión), otras porque tu software es pirata y ya fue detectado, te minan la computadora de fallas para obligarte a formatear/desinstalar antivirus.Para solucionar ese problema te regalare un antivirus, con licencia LEGAL, no pirata para que te evites problemas 100% funcional y 100% liviano, minimizando el costo de procesos de tu computadora mejorando tu rendimiento entre un 25% y un 75%, este es un regalo mío para TODA mi comunidad de World of Warship Latino América.Descarga, descomprime e instala, instrucciones dentro del archivo RAR -> has click aqui para descargar Antivirus regalo de rex3° Recomendación Es posible que tu problema no sea software sino Hardware, así que tomate tu tiempo destapa tu CPU y limpia todos los componentes de tu ordenador (incluyendo los ventiladores/fan cooler), Si no sabes hacerlo pídele a alguien profesional que lo haga, no querrás dañar algún puerto de tu tarjeta madre o alguno de sus anclajes se estropee.Recuerda revisar la pasta termica del procesador, y la pasta térmica de la placa de video (si usa pasta térmica), si está en mal estado pues cámbiala, los bordes de las tarjetas (los pines por donde se conectan) (tarjetas ram y tarjeta de video) bórrales las puntas con un borra de goma, al pasar un borrador de goma blanco, limpias eficientemente los pines, antes de montar de nuevo las piezas en el ordenador es altamente importante soplarlo (con una sopladora/compresor) y liminar toda la cantidad de polvo posible.No limpiar tu pc, afecta la temperatura interna del sistema… limpiando tu pc cada 3 meses, reduces el daño por altas temperaturas. Si no habías limpiado tu pc en más de 3 meses. Esta opción te mejorara el rendimiento entre un 15% y un 50% en el ordenador.4° Recomendación Los requerimiento mínimos para correr warship, si tu pc aun funciona a carbón, tienes un hámster en una rueda que la mueve para alimentar tu fuente de poder o simplemente no tienes un ordenador sino un fósil viviente, olvídalo nunca tendrás los requerimientos. Para hacer funcionar eficientemente tu ordenador. Pero intentare darte una idea.Lo mínimo en Intel es un Dual core 2.8 ghz de procesador, en amd su equivalente. Seria athlon 64 x2, todo lo superior a esos procesadores mueven eficientemente el warship.RAM mínima 2GB, ram recomendada 4GB o superior.El tamaño del disco duro, NO importa, siempre y cuando te quepa el warship en el.Si tienes integrada de video, de 1GB o superior si tienes tarjeta de video, de 1GB o superior (en algunos casos funciona la 512MB pero son muy pocos casos principalmente con tarjetas nvidia) Recomendación 2GB de video o superior. Es importante que tu velocidad de conexión de internet sea de 1MB mínimo (1024) o superior.Esas son las piezas o requerimientos que determinan si tu computador, puede correr warship, pero debo advertirte mientras más cerca estés del límite de requerimientos más posibilidades tienes de errores, porque con cada actualización los requerimientos del juego van cambiando.5° recomendación Si ya probaste todo lo antes mencionado y tus errores continúan. Pueden deberse a 2 cosas archivos corruptos del cliente, o problemas internos de lenguaje a nivel máquina. Así que Restaura tu cliente al menos una vez y vuelve a probar…..si eso no soluciona, pasa a lo siguiente. Recuerda que al revisar y reparar el cliente puede tomar tiempo, así que por favor se paciente. Te recomiendo auxiliarmente (lo que está en amarillo) agregar la excepción al antivirus, es mejor prevenir que curar.lo del lenguaje maquina es a través de la siguiente aplicación de wargaming:has click aqui para descargar Aplicacion WGDescomprímela y ejecútala como administrador. Te recomiendo apagar tu antivirus para hacer el chequeo y así no interfiere en la lectura de datos.Selecciona el Wows por favor selecciona las mismas opciones que te muestro en la captura, y asegúrate de que este iniciándose en el lugar donde está el cliente instalado, sino tendrás que buscarlo manualmente para que inicie donde está instalado el cliente. una vez echa las revisiones comienza el diagnostico, esto podría tomar unos minutos, mínimo 5, máximo 20, así que se paciente. Una vez terminado te generara un archivo de texto (un reporte)escribirás un ticket a soporte desde aquí-> has click aqui para escribir a soportecrea un nuevo ticket, explica tu problema y en el mismo ticket adjunta tu captura de pantalla con el error y tu archivo generado por la aplicación (reporte) en menos de 24 horas, revisando los comandos arrojados por el reporte, soporte te dirá, que necesitas hacer y cómo solucionarespero esta guía/tutorial te sirva suerte! POST DATA: Recuerda que hay otro driver/programas que tambien pueden ser actualizados como el Framework, el Xfa, etc..... asi que si puedes permitirte divagar por la red y actualizar estos micelanios tu computadora funcionara mejor (luego hare un guia de miselanios) ----------------------------------------------------------------------------------------------------Atte: Rex Leviathan Shadow NhiteringComunity Contributors.Almirante en jefeWows Lat.Am
  7. Feedback please. Feed me your hate.
  8. Training Rooms Why? Have you ever purchased a ships and wondered how it would do in battle before actually joining a full on battle? Or perhaps you wish to hone your skills in certain ships like the CVs (air carriers) or the DDs (destroyers) Look no further, the answer is here! What is it? To summarize Training Rooms is another option in the game (like PvE battles or Co-Op battles) that allows you to fight against bots alone. You are able to choose from a number of different presets, such as: 1. Number of ships on each team. 2. Type of ships on each team. 3. Chose if the bot ships are going to be armed/disarmed. 4. Chose if the bot ships are going to be moving/stationary. This allows you to test various things, such as detection ranges, torpedo launches on moving targets and much more. How to Enable It? Normally Training Rooms are disabled, but you can enable them by downloading a Mod-Pack by Aslain. Aslain has been creating Mod-Packs for World of Tanks and World of Warships for a few years now, and his work is always high quality. Here is the link to his downloads page: http://aslain.com/index.php?/forum/28-downloads/ From there open the World of Warships Modpack (WoWS Modpack) link. It will bring you to the page with the Mod-Pack pictures as well as the download link. Scroll slightly down and you will find the link. Download it, install it in your World of Warships directory, re-start the game and enjoy! The training rooms will be available as another type of battles in the top right (where you chose Co-Op battles or PvE battles). Enjoy! P.S. Here is a great short video tutorial.
  9. Greetings fellow Skippers! Just got back from deployment, and now that I have access to the interwebs again, eager to start creating videos again. Please feel free to look at some of the other videos I have on my channel, which includes Game-Mechanics guides/Tutorials, Ship Reviews, and Montages like the one below. Feedback is always welcome, and I hope you enjoy!
  10. Short, sweet, and to the point tutorial on how to add an image into your signature Notes: Max Image Size: Images up to 468 x 100 pixels Example Img: Approved image hosting sites (only images URL linked to these websites will show up): Imgur.com, tinypic.com, photobucket.com (more will be added if there are other websites that I don't know of) Tutorial: Right click the img, select "Copy img URL" click on your name in the top right corner select "my settings" in edit settings on the left side select "Signature" once the sig edit box pops up click on the 'add image' option (its on the top next to the letter 'A' outlined by black, looks like a landscape pic) ctrl + V the URL into the URL box provided click yes save sig done You will then have this (below) as your signature
  11. Thanks to those generous folks who post tutorials and videos I am no longer at the bottom of my team list. Now I'm about the middle and once in a while make the top of the list. I would appreciate your suggestions for how to continue learning how to drive cruisers. I mostly drive the Phoenix and enjoy killing sneaky destroyers and torching fat BBs. While the Phoenix is fragile, I regard that deficit as a learning aid sort of like learning how to kayak in a tippy boat: when you make a mistake there is immediate feedback. Phoenix is a free premium IV cruiser. Its Captain just got promoted to 15 points. Also have St Louis with a 10 point Captain and Omaha with a 3 pointer. Should I leave the 15 pointer in Phoenix and hope that he eventually becomes Elite or is it better to transfer him to another ship? Should I work my way up the US cruiser line or start a different nation's cruisers? If so what line do you recommend for higher level play? Thanks for your advice.
  12. Merely a thought - but how about an option to turn a tutorial or help mode on and off? It'd make new players feel right at home. Wouldn't do anything but... wait no, I'm joking - here's the thought. When switched on a text message would appear somewhere on the display - or even the commander could bark out an order. Let's take broadside to an enemy as an example. And we are speaking in general terms - broadside to an enemy is a bad thing in this game. You are broadside to one more enemies who have the ability to drill you. The ship's commander waits a few seconds then shouts out "We are broadside to an enemy - take evasive action!" or something along those lines. The goal of course? Teach players not to remain broadside to one or more reds long enough to get drilled. Other optional items could be "Our AA is revealing our position!". I'm sure you can all think of additional training phrases - like "We are too far from the enemy - move up!" It's just a thought - because I've seen - and you too no doubt, far too many players who remain broadside to an enemy only to die to them. Maybe this would help?
  13. When my ship is almost dead is it better to run and hide or to die gloriously?
  14. Segue mais um importante vídeo tutorial sendo adicionado a playlist de WOWs. Ta em dúvida ou nem tem ideia de como a Fuso de inércia funciona? Separe 30 minutinhos de seu dia e assista ao vídeo. Você pode encontrar todos os dados relacionados a este vídeo em nosso blog no endereço abaixo: http://wowsbrasil.blogspot.com.br/2017/01/mecanica-de-combate-fuso-de-inercia.html Saudações
  15. Este vídeo tem o intuito de auxiliar a todos os players que ainda não estão habituados ao funcionamento das novas skills e ao novo sistema de grind de capitão. Neste mesmo vídeo saiba como ganhar e utilizar a Elite XP. Saudações
  16. Greeting Captains, I've been playing World of Warships for a very long time now and is extremely excited when WarGaming introduced the RN's Cruiser. Before we get started, I've gain experience over the span of 8 days grinding the line from Black Swans to Minotaur non-stop to bring you this guide. No free exp from doubloon was used to "cheat" my way to T-X. I'll be analyzing the gameplay style of the cruiser and how you could profit the most out of it. DISCLAIMER: I never said I'am good at these cruiser and other people play style may vary. Also my grammar isn't that great but I hope it's at least readable. Before we get started, let find out if these cruiser is for you. How to effectively maximize your damage: LEANDER - EDINBURGH NEPTUNE MINOTAUR SUMMARY: These cruiser are amazing, the specialized AP shell guarantee penetration at almost extreme angle and the rate of fire is unbelievably fast and fun. While it doesn't have HE, the cruiser makes up for it sheer RoF and DPS with the AP shell. The gameplay will be similar to that of a Russian gunboat without annoying fire. The AA gun on these cruiser are extremely bad at lower tier but will gradually improve each tier. From Tier-VIII and below, the AA gun are self defense. At Tier-IX and above is when you can use it for support. Torpedos are great at end tier those 8km and 10km ranges are good for wide array of purpose. They are capable of single fire, and you can make some weird torpedo pattern. Last of all the lack or armor is the killer of Her Majesty Ships. Luckily for us the smoke and good concealment nullify this problem if use properly. THANK YOU FOR READING THIS GUIDE! This is my first guide so please go easy on me. I might have gotten something wrong but I'am open to fix it and take feedback. I was also thinking of doing a video but as you know, my PC isn't that great with editing and encoding video in my native resolution. I just want to provide my experience to something unique. These RN's CL are really unique to the game and hope these guide help you familiarize with how to use them.
  17. Bueno gente, os traigo un tuto que me puse a buscar a su pedido para hacer gif/firmas en el CS5: De paso, Falcon, aqui te dejo un "prototipo" de una firma para ti, haber que opinas, es bastante simple pero bueh xD Si quieres que le añada algun logo o algo en especifico, me dices xD Dakor, contigo me demorare, ya que debo dar con algun video o animacion del Montana o el Midway xPPP Bueno, eso todo, ando con prisas, asi que rajo, ojala les cuadre esto aunque sea humildemente pobre en calidad a por mi falta de tiempo en estos momentos
  18. (This guide is for the purpose of satire. What ever you do, don't take it seriously) Tired of being a mediocre player? Realized, it is too hard to get good? Dreams of being a Unicum, smashed by your lack of skill? Have no desire to get better? Then this is the guide for you. With Atomic's Multiple Step Guide To Being a Terribad, you too can experience the total achievement of failure, and remember an achievement of failure is still an achievement. Beyond just telling you how to be bad, this guide will describe the ship classes in detail and offer you clear steps to sucking like a real terribad player. STEP ONE: Guides The first step on your road to being a terribad player in World of Warships it to not read any guides. Now, I realize that you have already failed because you are reading this one but you are well on your way to being really, really, stinky at Warships. Yes, by reading this guide and not reading any others you are definitely going to suck worse than a trained monkey with a keyboard. (All trained monkeys with a keyboard is a trademark of Microsoft.) STEP TWO: Don't Listen To Others Maybe you have seen a war movie with ships..err boats in them. Since you have seen that movie and perhaps others, you now know everything there is to know about ships. Everything everyone else tells you will be lies, conspiracy theories or opiate-fueled guesses. Don't listen to them, your mom told you were special and she was right. How can moms be wrong? STEP THREE : Picking Your Ship There are three classes in Warships, and each can have its own level of BAD. The choice isn't difficult, as long as you remember that all other ships are overpowered and need to be nerfed and it is never your fault. The three classes are: DESTROYERS: Tiny ships with phallic weapons called torpedoes. Like sex, they take a time to get there but the pay off is spectacular and depending on fetishes, rage inducing to the receiver as well. CRUISERs: This is your middle of the road baddy. Some work really well at helping you suck and others only suck a little. If you just want to be a little terribad, this is the ship for you as you can always claim your computer is a POS and that is why you failed to do anything worth a damn. BATTLESHIPS: While it is easy to be bad in a BB, (That's battleship in the parlance... look it up) it is also very slow so the match might be over before people realize how bad you really are. BB's play like dating obese women/men/object... they are slow, hard to maneuver and you don't mind playing one but you don't want to tell your friends about it. CARRIERS: This is the terribad problem child. Sure, you can suck royally with a CV (Carriers! Don't ask me, I didn't pick the names.) BUT, you also have to be really lazy as well. If you get bored easily, you won't suck well with carriers because you can auto attack with your little planes. If you are really lazy, then you can be bad in a CV but if you aren't, best move on to one of the other classes. What is important for you to know about the classes of ships, depends on the type of terribad do you want. If you want to harass others, then destroyers are the way to go. If you want to be moody and brooding, then be a CA (Cruiser) captain. Carriers are for lazy people and battleships work better for drugged out hippy terribads. (They think the ship is faster than it really is.) PLAYING THE GAME: Now that you have picked your class, you have to pick your battles. IF you are intent on being a bad player, do not use CO-OP Game mode. This only allows you to play against bot and they don't really care how bad you are. They will just leave you in a dark alley, take your wallet and needing to see a proctologist. To be a real terribad player, you have to play in RANDOM matches. Here are the 10 rules for playing the game as a Terribad player. 1. Do not go near the circles with flags in them. They will insta kill you and your family, including any livestock you may or may not have. They also make you impotent. 2. Make sure to give your fellow players a quick rub with you ship. This lets them know you are thinking of them. 3. Only fire torpedoes if a friendly player is between you and your target. This way your torps will (maybe) hit the enemy and if they shoot back, they will hit the other player and not you. 4. If you are in a destroyer, you can go invisible. Just stay along the edge for the whole match and way from other players. The enemy will go bat.... crazy looking for you. 5. NEVER use anything but auto attack when playing carriers. 6. See those islands on the map? Those are for you to snuggle with when you are feeling lonely and you are out of booze. 7. When the team goes one way you go the other. What do they know.. you know everything remember. 8. Follow the majority of the team because lemmings are cute. 9. IF for any reason you turn pink, it is because Wargaming thinks you are a FABULOUS player. 10. Under no circumstances should you take any advice from the chat box. It will lie to you and only loves you for your money. (From 10TonHammer...tnks) 11: AP is only good in destroyers, especially at max range, the dinging sound you hear is WG confirming this 12: HE is only good if you hit the armor belt, that way you slowly melt the armor away, hitting anything else is a waste of time 13: If a player accidentally hits your ship, it is your duty to become fabulous and open fire until they sink, that will show the other players 14: Always hit P at the start of battle, AA and secondaries are useless and you should be relying on your skills only 15: Leaving your scope is a sign of weakness, always stay scoped and the minimap is always wrong, it never shows the correct information (From Cailadir...thnks) 16. When you sink ( esp within 3 min of start) You MUST yell how bad your team sucks. This convinces them of your awesomeness and genius and they should listen to you no matter what they are doing. 17. If you should ignore 16 then you have to stay on the opposite side of the map Away from the red team saving your hit points for the last 2 min of game, at which time you will dominate and destroy the red team with no effort..also dont forget to fire your 5.5 torps at targets 20 km away. this is a super sexy sneak attack that will wittle the red team to nothing again inspiring your awesomeness. There are more ways to be a terribad player but these will start you on your way to making sure you live a horrible and miserable existence in World of Warships. REMEMBER: According to GI Joe, knowing is half the battle... so you are already halfway to being a terrible player after reading and following this guide. TLR Good, it's probably better than way.
  19. I ask because UPDATE 5.7 chokes trying to extract the file that is not in the update package. Is this one of the ARP ships? How can I get this file? BTW, this is the same problem i had when loading the PT server too. http://forum.worldofwarships.com/index.php?/topic/82884-error-pt-update-57-software-wont-load/page__p__2023999#entry2023999
  20. Fala galerinha, Depois de muita insistência, nosso amigo, Kovakhyena gravou um belo vídeo explicando sobre como jogar com CVs.Em 02 gameplays comentados 01 USA e 01 IJN.Espero que curtam e se curtirem não esqueçam de deixar seu like. Este artigo você também pode encontrar em nosso Blog: http://wowsbrasil.blogspot.com.br/2016/04/gameplay-de-porta-avioes-comentado-por.htmlSegue o vídeo..
  21. The Amagi can be a freight train with proper CL/CA support. Shout-out to my OP clan members for keeping pesky DDs away
  22. Fala galerinha,Em mais uma parceria com nosso querido membro do Clube Wargaming e Youtuber NoZoup4you, estarei trazendo mais alguns vídeos traduzido pra nossa comunidade brasileira. Zoup, agradecemos muito sua ajuda. Segue vídeo de introdução a Calsse Porta-Aviões.
  23. Streaming some low tier WoWs come and say hi https://www.twitch.tv/wiingss66
  24. Hey guys, quick video on how you can help your team even after you are sunk. Be the eye in the sky....
  25. Didn't realize this sections was here. Over the next weeks I'll post a backlog of Help an Ensign videos I created to help new players. Starting with my first on the Citadel. In the meantime, I have a good 17 videos ranging from Angling Armor to other things like Strafing. A wealth of knowledge all geared towards the beginner.