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Found 28 results

  1. I love my Kami

    My santa crate Kami, she makes me look much better than I really am. Today she had a great game, I just tagged along for the ride. We were helped out by BBs and CAs driving in predictable lines. Jeez, this ship doesn't need me at all. I have to ask if it's ok for me to come along.
  2. 1% HP But I Still Got Torps...

    Cleaning up my screenshots folder, I found this
  3. (I dont know map names, im bad lol.) All the enemy BB's were sailing on the outside south ring of islands trying to get to our cap... needless to say it made them very easy prey for me, lol. For perspective, my alltime personal damage record is 264k in Montana, so to come even close to that in a tier 5 ship is nuts. TLDR: Kamikaze is fair and balanced, and needs an AA buff (This is called sarcasm)
  4. The struggle is real.

    That feeling when you are carrying your team but it just isn't good enough.
  5. Fujin vs Kamikazi

    Hi all, I just got a Kamikaze in a santa crate and went to compare it to my Fujin I bought a long, long time ago. It seems like every stat that is different is worse on the Kamikaze. Is there anything about the Kamikaze that is better than the Fujin or should I just put it on the shelf?
  6. Hey all! So, I was watching a dive off of Okinawa where a Greaves class DD was attacked and sunk by 5 Kamikaze hits; the USS Emmons. She currently sits in 150’ of water.. Being both a history buff and a diver, that trip’s definitely on the bucket list! Until then though, I thought it may be cool to see her as she was as a fighting ship in-game. I’m pretty new here so I figured maybe some of the vets could help point me towards something in WoWS similar to her. Emmons had 4 x 5” guns, 10 torp tubes and a 35 knot top speed... Wouldn't it be pretty cool to see her as an in-game mission reward and/or premium some day? What stats or traits would you give her to make her different? Heh...5 Kamakize hits to sink her sounds like some hella good repair or damage control
  7. This was a match that I could not believe the ending even if you told me this before the match started. In fact for the first five minutes I thought we lost this match. However staying the course and playing the match through, the stars then started to align themselves into a win. In fact it was not until the last enemy carrier (AFK) that I thought “we got this”. I was happy to hear my carrier team mate telling me the condition of the last enemy battleship. I was able to then formulate my last attack as such. I would like to thank the team for the opportunity of the awards.
  8. Kill the Kamikaze

    I am the only one who hates that ship? I recently started playing DD and each time there is a Kami its not worth playing it; whether she is on our team or the enemy's team. There is nothing that can match her on that tier except for another Kami or a Fujn (which is the same ship). And if she is on your team then she will take all juicy targets and leave the 'crap' to the other DDs. Her torps go at 68 knots and we have a miserable 57 knots.... (if at all) Nah... get rid of her or make her available to more players. But level the odds!!
  9. I bought a Kamikaze ages ago and looked into a mod to give the green camouflaged kami the tsunami camo of the Kamikaze R. After I loaded it into the game, it blended the two camos together, like so: So, I looked into tweaking the camouflages.xml file in the res_mods folder, by resetting color files related to JSD017_Kamikaze_1930 to <colorX>0.000 0.000 0.000 0.000</colorX> which worked great for Kamikaze, but wreaked havoc on other ships: I know that the texture error is limited to just the camouflages.xml file. I can pull it from the mod folder, and everything resets to normal. So long story short, is there any way where I can remove a single ship's camo, without affecting other ships in the process?
  10. Premium Ship Review - IJN DD Kamikaze!

    SO I finally got around to reviewing the IJN Destroyer Kamikaze! For those who like waxing nostalgic about what the Minekaze used to be this is the ship for you! She's everything the post torp nerf pre IJN DD split Minekaze was! Let me know what you guys think!
  11. My first Solo Warrior!

    An incredibly fun game in the ever beautiful Kamikaze R. Started out at capture point C, then worked our way up. In the end, it was incredibly tight, 5 ships against myself and a Bayern, and the red Warspite killed our Bayern. The enemy CV was also a pain in the neck, spotting me with fighters but his mistake was to stay behind his island at A, which we were near, instead of running away towards his team mates. After the Bayern died, enemy capped B and C so A was all we had left, and the points were pretty close together. So I, all alone, ran north-west to where I saw enemy aircraft before, found the CV. He dodged my first spread but ate two torpedoes from my second. With only a minute to spare I pumped him full of HE shells and managed to kill him, with around 15 seconds on the clock, dodged the big guns of the battleships and won my first ever Solo Warrior. And yes, I did accidentally hit a friendly Gremyaschy. Completely my fault, I was hoping he would spot my warnings in chat but that risk was unnecessary. Sorry 'bout that.
  12. Premium Ships?

    So, I'm planning on grabbing some new ships this evening and I know that I'd like an Atlanta, however I'm unsure of the other premium ship that I want. I'm torn between the Kutuzov and the Kamikaze. I don't have a preference on which as I already have Tirpitz and Scharnhorst as credit printing machines, so credits aren't a concern.
  13. If you don't already have the Fujin or Kamikaze R, make sure you don't pass up the Kamikaze. It was left untouched by the IJN line changes and subsequent nerfs. It is effectively the most OP T5 ship. Even more so than the Gremy, though that's a near toss up. According to WG, this ship might be going the way of the Nikolai, so if you don't have it, now's the time. Good price for 5.4km concealment (with 15 pt CPT.) Also, my college English minor is junk because I can't spell for crap (devine) and apparently I can't count for crap either having said a 14 point CPT will be needed after patch instead of 10.
  14. Premium Ship Review: Kamikaze 2.0

    The following is aimed at new(ish) players looking to find a little more information about various ships from events, for premium currency or for real-world cash. The goal is to allow players to make an educated decision before parting with their time and money and to find premium vessels that suit their chosen style of play, whether that is competitive, cooperative, or simply for fun. The idea here is to elabourate on information not commonly available through reading statistics and provide some (heavily) biased anecdotal evidence to encourage or dissuade you from making your purchase. The usual disclaimers apply: everyone knows the Matchmaker clearly loves me because I spend money so that's why I occasionally get really good games, not because I have any particular skills of note. Without further ado: A very special thanks to DarkMidnight for their generosity and their assistance with this review. Quick Summary: An old-school IJN Destroyer with fantastic torpedoes, good speed, excellent camouflage and slow firing, short-ranged guns. Patch & Date Written: 0.5.16.1 - January 3rd, 2017 Cost: Sold with a port slot for $12.99 USD on the North American server. Closest in-Game Contemporary Kamikaze R & Fujin, Tier 5 Premium Japanese DestroyerDegree of Similarity: Clone / Sister-Ship / Related Class / Similar Role / Unique These three ships are all clones of one another. They are absolutely identical with the exception of the pattern of their camouflage. The Fujin has a Hallowe'en theme and is yellow, black and fiery orange. Kamikaze R's camouflage is modeled after the famous painting, Great Wave off Kanagawa, and is blue and white. Kamikaze's camouflage scheme conforms to IJN norms and is boring ol' booger green. The next closest ship to the Kamikaze-sisters is the Minekaze -- the class (or subclass) that preceded her. They used to share the same guns, concealment and torpedo armament but she had different agility, gun layout and torpedo arcs. This tech tree ship is a pale shadow of her former self, however. If you enjoyed the old Minekaze, the Kamikaze sisters will help reunite you with that lost love. PROs An exact clone of the Fujin and Kamikaze R. She is identical in every way except for colour scheme. Armed with the best torpedoes of her tier with a fast rate of fire. Excellent HE shell for a destroyer with 2,000 alpha damage and a 8% base fire chance. 360° turret rotation on her #2 gun, allowing it to more quickly track targets when changing her heading. Good top speed of 37.5 knots combined with a small, 550m turning circle and good rudder shift of 2.9s. Amazing concealment levels with a 6.2km base surface detection range which can be reduced down to 5.4km. CONs An exact clone of the Fujin and Kamikaze R. She is identical in every way except for colour scheme. Fragile with a low hit point total for a tier 5 destroyer. Poor gun handling with a 25.7s time to rotate the guns 180° (7° per second). Very slow rate of fire on her main battery at 6rpm with poor DPM as a result. Horrible main battery range of 7.6km. Dangerously vulnerable to aircraft used to keep her permanently spotted with little to no AA power to fend them off. Tier 5 ships can expect to face off against tier 7 ships as much as 40% of the time. This tier includes premiums equipped with radar. Kamikaze R. Fujin. Kamikaze. These are enormously successful ships, yet they're all one in the same, just with a different paint job. Were it not for the Gremyashchy, they would be the best destroyers at tier 5 without question. It's not hard to see why. They're quick. They're stealthy. They prey on poor new players who haven't discovered WASD hacks. There are few things as frustrating for a Battleship player than to be stalked by one of these three sisters. Wargaming have officially announced that these ships are going the way of the Gremyashchy and the Imperator Nikolai I. As of January 20th, 2017, they will no longer be available for purchase and you're unlikely to see them being offered in contests. This the last chance to reliably acquire one of these relics. Let's take a look at why Wargaming is removing them. Options No surprises here. Consumables: Damage Control Party Smoke Generator Engine Boost Module Upgrades: Three slots, standard destroyer options.Premium Camouflage: Tier 2 to 5 Standard. This provides 30% bonus experience gains, 3% reduction in surface detection and 4% reduction in enemy accuracy. The bow details of the three Kamikaze-class sisters. Kamikaze R (blue), Fujin (orange) and Kamikaze (green). Firepower Primary Battery: Four 120mm rifles in four turrets. One on the bow, one between the funnels and two on the stern divided by superstructure. This allows for a maximum of one gun to fire directly forward and one directly aft. Torpedo Armament: Six Type 92 torpedoes in 3x2 dorsal launchers. Once upon a time, the guns on the Kamikaze-class destroyers were a mere afterthought -- hardly worth mentioning except to deride them for their low DPM. With the changes done to the IJN destroyers, they have become a lot more interesting. The Kamikaze has the original 120mm/45 3rd Year Type guns which predates the changes made in patch 0.5.15 in late November of 2016. In summary, this provides her with harder hitting HE shells and an increased fire chance per individual hit than her current contemporaries. These older-style guns can make the volleys from her guns punishing. However, the Kamikaze is held back by poor range (7.6km), slow gun traverse (7° per second) and an abysmal rate of fire (6rpm). They are arguably best used sparingly. Ideally, they are only brought to bear to finish off low health targets. Aim for the superstructure of cruisers and battleships or trying to hit the engine spaces of enemy destroyers. A four gun broadside can deliver as much as 2,640 damage to unsaturated areas with HE. If you're lucky you might also set an enemy ablaze which can be particularly amusing if they've already blown their damage control party. You won't win out on any protracted knife fights with any gunship destroyers with these weapons. In practical terms, the Kamikaze also cannot fire from concealment in open water -- at best managing a 100m stealth firing window with range and camouflage skills in place. However, with the difficulties of detecting the Kamikaze, you should be able to get the first shot off if it looks like you will have to engage with guns. With flat arcs and good muzzle velocity, the accuracy of her shell fall is very good. In theory you should be able to land two solid volleys before you start taking reprisals. Properly aimed, you can remove up to one third of an enemy destroyer's hit points in those first two salvos and maybe drive them off. So while the Kamikaze's guns aren't good, they aren't without their merits. Don't hamstring yourself by forgoing their use entirely. Tier 5 Destroyer Torpedo Performance But let's be honest: The Kamikaze is primarily a torpedo boat and she's easily the best at it for her tier. Her fish are fast, hard hitting with good range and a wickedly quick reload time of 47s. And it's that reload time combined with three double-launchers that makes her such an ideal ambush-hunter. Being able to better micromanage the placement of individual salvos makes her more versatile with her spreads than ships with triple launchers. By the time an individual salvo has completed its full run, your launchers are mere seconds away from completing their reload. This means you can be putting a second wave into the water while the Reds are still trying to recover from the damage of the first. In the hands of expert players, this control can allow them to engage up to three targets at once or use just a single launcher while holding two in reserve to finish off wounded prey. This flexibility should not be underestimated and it opens up all sorts of tactical play. Once an experienced commander is placed at the helm, the norms of her weapon performance spike to obscene levels. Captain Skills can allow her to have a 42s reload on her fish and the ability to stealth-torpedo with a 1.6km concealment buffer. Given the rather steep learning curve at tiers 4 and 5, the Kamikaze often encounters a glut of targets that haven't yet learned the importance of varying their speed and heading. She teaches these poor lambs this lesson with painful alacrity. 100,000 damage games can be very commonplace. Sometimes, it's just too easy. A lot of the Kamikaze's success is predicated on the obvious (to us) mistakes of the enemy. Despite watching her lead ship get her stern blown off by a broadside of stealth-fired torpedoes, this second Wyoming continued a straight course only to die in turn to a salvo fired from a second Kamikaze. It's imperative that when you suspect one of these destroyers are in the area that you begin varying your speed and heading. It only takes 3 to 4 torpedoes to sink a Battleship at tier 4 & 5. Maneuverability Top Speed: 37.5 knots Turning Radius: 550m Rudder Shift Time: 2.9s The Kamikaze is a quick, agile destroyer. In her matchmaking spread, her 37.5 knots is respectable but not amazing. At tier 5, the Minekaze tops her with a 39 knot top speed. When facing tier 7 ships, she contends with truly fleet footed ships like the Soviet Destroyers which can easily exceed 40 knots. She has long enough legs to get from point A to B and dictate the engagement range against most ship types, but she still needs to be wary when a dedicated destroyer hunter is in the area. Durability Hit Points: 11,100 Maximum Protection: 14mm Min Bow & Deck Armour: 10mm Well, there's not a whole lot of good news here. While the Kamikaze doesn't have the lowest hit point total at her tier (that misfortune belongs to the Minekaze), she is the second lowest. The other tier 5 destroyers have at least a 200hp advantage. It's only when facing the dedicated gunships like Gnevny, Nicholas and Gremyashchy, or higher tiered vessels that this disparity really becomes pronounced. On the whole, try not to get hit in the Kamikaze. It won't end well. Concealment & Camouflage Surface Detection Range: 6.2km Air Detection Range: 3.1km Minimum Surface Detection Range: 5.4km Concealment Penalty while Firing: +3.6km (vs 7.6km gun range) The Kamikaze, like the Minekaze, has the best raw concealment value at her tier. With her premium camouflage, she typically enjoys a 1km stealth window when firing her torpedoes. However, when Concealment Expert is applied, this drops down to 5.4km. Upgraded in this manner, the Kamikaze becomes truly frightening with a 1.6km window from which to launch torpedoes without being seen. Most of he torpedo attacks will occur in and around the 6km mark. It's not hard to see why this ship over performed for so long. The ability to swap in veteran captains without penalty allowed her to enjoy a significant stealth advantage over her contemporaries. The proposed changes to Captain Skills in 0.6.0 will essentially remove her monopoly on Concealment Expert against tier 5 and 6 opponents. In practical terms, this means initial contact ranges with enemy destroyers will shrink. This plays to the advantages of the gunships like the Nicholas and Farragut. The USN 127mm rifles struggle to hit targets at range but are deadly up close. While a Farragut might have once been detected reliably at 7.3km, they'll now only be tripped over at 6.6km. This combines with the challenges tier 5 ships of all description now face. The chance of seeing tier 7 opponents has doubled since late Summer of 2016. The Kamikaze will be up-tiered regularly, as much as 40% of the time. On top of the usual dangers of facing higher tiered opponents, this also means facing premiums armed with Radar. Every Kamikaze player should be aware that the Indianapolis, Atlanta and Belfast are all radar-equipped and able to spot them at ranges of 8.5km -- well beyond their torpedo or even their effective gun range. At no time should you risk getting within this 8.5km radius for fear of giving them reason to activate their consumable and sending your pretty, green torpedo boat to the bottom. While the Kamikaze's concealment values are excellent, every care should be made to avoid letting any prey know you're in the area until your fish reach their target. When the enemies know you're stalking them, the chances of landing a torpedo strike drop considerably. If you choose to continue engaging wary prey, your success depends on them making a mistake. Outplaying them to land your fish becomes exceedingly difficult and it's best to disengage entirely and keep them guessing. One last mention should be made about her premium camouflage. Without it? This ship is no different than the Kamikaze R or Fujin. Her paint scheme is the only difference between the three. You couldn't tell them apart otherwise. Anti-Aircraft DefenseAA Battery Calibers: 7.7mmAA Umbrella Ranges: 1.0kmAA DPS per Aura: 3 Aircraft are the bane of the Kamikaze-class. Not only do they undo your concealment advantage, you have no way of scraping the planes off when they decide to loiter. In this manner, a savvy carrier player can easily neutralize her. This will keep her lit for enemy guns to pick her off. Any torpedoes she launches will be seen the moment they're fired from her tubes by these same aircraft. Your only recourse is to try and double back towards friendly ships and hope they'll have enough AA power to make the planes buzz off. The Kamikaze R is arguably the best dressed of the three sisters. If you want to make the enemy battleships collectively wet themselves, form a three Kamikaze-class ship division. Bonus points if none of you wear the same dress. Overall Impressions Skill Floor: Simple / Casual / Challenging / Difficult Skill Ceiling: Low / Moderate / High / Extreme Performing consistently in a torpedo reliant ship is difficult. For novice Captains, this will often lead to having enormous damage totals on one game and very little to show for it the next. Success will often see to come from enemy mistakes rather than your own strengths. This ship preys upon the inexperienced and the overconfident. Those who can make this ship punch above her weight class consistently do so with a few key skills. They have working knowledge not only of the concealment system but also with player behaviour. They recognize the actions a given ship is likely to take in different scenarios. This leads to the ability to land torpedo hits without the benefit of the lead indicator, predicting enemy course and speed adjustments. At their best, these skilled players can make an opponent turn in the direction they want to facilitate landing hits, often by strategically revealing themselves. It's truly frightening to behold. The mere threat of a well played Kamikaze can stall an advance and delay far more ships then she has any right to intimidate. Mouse's Summary: Overpowered as all get out. This ship lives and dies by its ability to remain hidden and correct use of her torpedoes. Don't underestimate her guns. They can do a surprising amount of damage in a short time. They're excellent for finishing off low health enemies. Radar is scary. It's totally my fault that the Kamikaze is presently being sold on the North American server. I asked for this. The Kamikaze's release comes on the heels of the IJN Destroyer changes, which saw the overhaul of the line. Its timing may be considered in poor taste. The Kamikaze and Minekaze were so similar. Now that the latter is changed, you have the privilege of spending money to buy the former. This will allow you to archive the style of game play you once so enjoyed. And let's be clear right from the word go: The Kamikaze-class is overpowered in the current meta. She may have her weaknesses -- particularly to carriers and well played gunships, but she remains far more powerful than is reasonable. I honestly didn't expect the Kamikaze to be sold after patch 0.5.15. I wanted it out and available before the patch but I don't get to make these decisions. But now that she is available, what do I think about her? On the one hand I'm glad that players are getting another chance to pick up a ship they may have passed over previously. On the other hand, I worry that some will see this as a high-pressure tactic to get players to open their wallets. The Kamikaze, Fujin and Kamikaze R will not be sold again going forward. So as much as I want as many players as possible to have access to what is an excellent trainer for their IJN Captains, for the good of the game, I am not sad to see them being removed. Would I Recommend? Yes. This is an overpowered little monster. If you don't like IJN Destroyer game play, she will not be for you. She struggles a bit in Co-Op as the bots can automatically home in on you (they will not shoot until you're spotted, but they always know where you are). But you have the hitting power to sink just about anything those bots are sailing with six torpedo hits. But overall, this is the quintessential Japanese torpedo boat. If you're at all on the fence about her, pull the trigger. For Random Battle Grinding Absolutely. The Kamikaze-class over performs by a significant margin. This makes her an ideal craft for training Captains. With the proposed changes coming in 0.6.0, this would be a perfect ship to help train your other commanders. For Competitive Gaming She is immediately superior to both the Minekaze or Mutsuki. Her only drawback will be that she cannot deal with enemy destroyers very well. Still, she will make a good choice in a competitive environment, so long as your respect her weaknesses. For Collectors Out of the three Kamikaze-sisters released so far, this one at least has some historical merits as she has the name of a real ship. She had a distinguished career, including surviving a surface action against British destroyers and surviving the war. For World of Warships veterans on the NA server, she's been a bit of a white whale -- available on other servers but never here. For those who own the Fujin and Kamikaze R, I'm sure there's a temptation to "complete the set". I know that urge bit me. For Fun Factor I cannot recommend her strongly enough here. This is a very fun ship, so long as your conscience lets you club baby seals without emotional pangs. I'm Canadian, so clearly I see clubbing baby seals as acceptable. Do you already have a Kamikaze R and Fujin? Do you feel the urge to "complete the set"? I know I did. I'm dumb like that. How to Participate in the Fur Trade (You Fiend!) Let's try something a little different. For your consumables, take premium versions of your Smoke Generator and Damage Control Party. Don't be shy of forking over some extra credits for these. Both will help keep your ship alive and you're too fragile to leave that to chance. Recommended Modules Module choices for the Kamikaze are pretty simple. Equip Magazine Modification 1 to reduce the number of earth-shattering kabooms you suffer. Next, take Aiming Systems Modification 1. And lastly, choose any of the three options here or don't. They're all terrible. Recommended Captain Skills For Captain Skills currently, the following build is optimal: First, take Basic Fire Training at tier 1. This will increase your main battery rate of fire from an appalling 6rpm to just an embarrassing 6.6rpm. Your next skill should be Last Stand at tier 2. This skill is too good to pass up for destroyers. Without it, your survivability will tank horribly. You'll continue to climb up the tiers by picking up Superintendent at the third level. This will give you an extra Smoke Generator and Engine Boost charge. You're very likely to use all four smoke charges when combined with the premium consumable. Once at tier 4, you have a choice between three skills. I personally recommend Advanced Fire Training, to increase the range of your guns from a meager 7.6km to 9.1km. While you will not be using your guns often, I cannot stress enough how effective they can be to finish off crippled ships. 7.6km is far too short a range to use them without putting yourself at enormous risk, especially when facing secondary-heavy tier 6 and 7 battleships, light cruisers or enemy destroyers. Alternative skill choices include Demolition Expert and Survivability Expert at this tier. Both are reasonable choices but they're not as strong as Advanced Fire Training. You should not be doubling up on skills at tier 4. Proceed instead to tier 5 after making one choice. The reason we've been rushing up the tiers is to unlock Concealment Expert. This skill is key. After you've acquired Concealment Expert, you can now double back through the tree to pick other skills of worth. My personal favourites are the tier 2 skills, Torpedo Armament Expertise, to accelerate your torpedo reload and Expert Marksman to finish off at 19pts (which you're never likely to see). Though 0.6.0 hasn't been released yet, we can theorycraft. Be advised that the choices here may not reflect the skills as they will appear when the content goes live. I will strive to amend this article if these changes are significant. Again, we'll be rushing to the final tier, so from tier 1, take Preventative Maintenance. This is arguably the best choice for destroyers at this tier. We'll need Last Stand once more at tier 2. There's a lot of great skills at tier 3. Take your pick of Torpedo Armament Expertise or Superintendent on your first pass. I recommend the latter initially, then move up to tier 4. We'll come back after. Now grab Concealment Expert. You'll find that for most destroyers, the Preventative Maintenance + Last Stand + Superintendent + Concealment Expert will form the core of their first skill choices under the new system. There will be exceptions but the Kamikaze-class really isn't one of them. From here you can build to your preferences. You can try out your own theoretical Captain Builds on ShipComrade's Captain Skill Calculator!
  15. The divine wind adventures

    I should probably stop right there and never play again. The only way is down from a 100% win rate and 20 to 1 kill/death ratio.
  16. Pay-to-Win? You decide.

    Obviously, you can't literally "buy" a win. But is WG going down the path of selling ships that have a significant advantage over their tech tree counterparts? I've been an ostrich for a while, claiming that this game isn't P2W. However, with the sale of the Kamikaze (which now falls into the same OP category as the Nikolai and Gremy) and a quick look at the statistics, it would appear the game is moving that direction. There's nothing inherently wrong with the business model. It IS a business after all, and their job is to make money. However, I think we can finally take our blinders off and accept the reality that this game is becoming slightly more Pay-to-Win than it was before. EDIT1: This isn't to say that ALL the ships they sell are OP or P2W... we can look at the Atlanta or the Krispy Kreme as examples of under-performing ships. EDIT2: After some additional thought, I think there are some isolated occurrences of P2W, however the game as a whole maintains its Free-to-Win base.
  17. Kamikaze on sale

    The Kamikaze with the regular IJN camo from WG is on sale now for the first (and last) time. For those who didn't get the Kamikaze R or have a Fujin just grab her. She is a good IJN DD captain trainer. 13$ for the ship plus port. https://worldofwarships.com/en/news/common/og_minekaze/
  18. Ohhh they done did it

    from AP that got it from the RU fourms https://thearmoredpatrol.com/2016/12/23/wows-qa-23rd-december-2016/ Regarding Kamikaze and Fujin: „Dear players! We inform you that the project team on the basis of a number of reasons, decided not to plan the future sales of these vehicles. Sales EM Kamikaze run in the previous timeline (the New Year). Sales of these vehicles through the personalized offers system will also be discontinued. In the future, you can use these vehicles as prizes for the various competitions held by the company and partners. Sales of gift books are maintained until complete exhaustion of stock of goods to partners normally. ” Kamikaze/Fujin now officially join the ranks of Gremyashy and Nikolai as overpowered premiums.
  19. Yeah, I know.....by the time the first kamikaze attacks occurred (on the 25th. October 1944 during the Philippines campaign, when the escort carrier St Lo was the first ship to be sunk by the new Tokkotai suicide unit) the Japanese had no sea-borne units worth speaking of and the kamikazes were flown from land-based facilities. However, as the rest of this game is anchored in fiction, it wouldn't go against the grain to have the option of choosing a Divine Wind squadron when outfitting a Japanese CV. Now that would certainly give the AA crews something to sweat about!
  20. Kamikaze on NA?

    Is this guy bullsh**ng me or is it true?
  21. The Luckiest Cleveland

    Got my hands on some recording software and Sony Vegas so I've been going through some replays. Came across this nugget. Enjoy.
  22. Fighter's Role Suggestion

    As we all know, there are two Aircraft Carrier (CV) lines in World of Warships. And we love them! There's been something on my mind lately after I re-watched the World of Warships Official Trailer (Also seen on login screen). I saw that the fighters could attack ships. I thought it would be cool for the American Carriers to have their Fighters have the ability to attack enemy ships with their guns! I saw that the Japanese were also doing this, but instead of that for Japan, they should have something else instead of attack fighters, the Kamikaze. All American Carriers has the choice of a flight control with Fighters and Bombers. All the fighters do is shoot other planes. They need a larger role. Except for the Midway, possibly, because they have Jet Fighters. The Japanese could do this too; or have the Kamikaze. The Kamikaze could do as much damage as a very powerful bomb, but have one plane in the group. Overall, my point is that, the US Carrier Fighters should be able to have their Fighters not just attack planes, but open fire on ships too! As for the Japanese fleet, they could have fighters do the same thing, or have the Kamikaze. But the Japanese can still have Fighters that can shoot down planes but not attack ships. Thank you for your consideration! Good luck, and fair seas!
  23. So yeah. This happened. I broke my record for ships sunk. Not for the faint of heart.
  24. Having a discussion about play styles. It cost a few buck to create a team. So I was thinking sometimes I get that urge. Banzai!. I don't last too long unless I have team support, but usually the red team is so focused on my vessel that my random team could pick them apart if supporting. Your thoughts? Tactics? This is an arcade sim game. Leeroy! Charge!
  25. This game was so much fun to play. I usually have a lot of fun, but holy cow does the ending on this one put the icing on the cake! It is matches like these that keep me playing the game over and over again. Let me know what you all think! The Taste Channel https://www.youtube....ldHT-w/featured World of Warships - The Kamikaze R and the Game Saving Torp Spread
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