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Found 52 results

  1. Just opened a random super container and it contained the HMS Hood. I've played thousands of games, opened hundreds of containers, and this is the first time I've gotten a ship. Insane.
  2. Name: Hood Ship type: battlecruiser Class: Admiral Nation: United Kingdom Tier: VII Greetings fellow captains, supreme overlords, and dispersion divinities. Today, in the third installment of Naval Intelligence, I bring you one of Britain's icons of World War II and the inter-war period, the premium Tier VII British battlecruiser: Hood. My objective is to inform players about a different, and factual piece of information that hopefully will aid you in deciding whether to purchase this ship or not. This review will go over its history briefly, her in-game characteristics, and other factors such as aesthetics, modules, and what you can expect if you so decide to give her a place in your port. History “History will be kind to me for I intend to write it.” - Winston Churchill The ship belonged to a class of four battlecruisers known as the Admiral-class. Hood was the sole representative to be completed once the other three members -Howe, Rodney, and Anson- were canceled. Hood 's keel was laid down on September 1st, 1916 by John Brown & Co. in Clydebank, Scotland. She was launched on August 22th, 1918, and she entered service on May 15th, 1920. For twenty years, Hood remained as the world's largest and most powerful warship in the world. Her design was the result of maximizing a battlecruiser's traits (light armor, high speed, and battleship guns) while considering the occurrences regarding the Royal Navy's battlecruisers -three months prior to Hood's construction- during the Battle of Jutland. Two of the most significant adjustments made to the design, thanks to the loss of 3 battlecruisers at Jutland, was the increase in thickness of the main armor belt to 305 mm (12 in), and the internal armor plating that protected the forward magazines. This addition in weight plagued Hood with a lower freeboard, which attained her several nicknames such as: "Largest Submarine in the Fleet", "HMS Wobbly", and "The Seven B's" ("Britain's Biggest Bull*****ingest B***ard Built By Brown"). Throughout the inter-war period, Hood saw extensive service as the flagship of the Battlecruiser Squadron of the Atlantic Fleet and became the Royal Navy's poster boy (or girl, depending on personal perspective) due to her size, media coverage, and inter-war actions. She took part in a worldwide cruise which lasted from late 1923 to 1925, the purpose of the cruise was to project British naval power and influence to other countries and colonies (something that came to be known as "gunboat diplomacy"). Throughout her service, the ship became the pride of Britain and the Royal Navy, being appropriately referred to colloquially as "The Mighty Hood". After the cruise ended, she was refitted from 1929 to 1931 and continued to go on cruises, training, and minor refits. Through the 1930's, Hood's dire need of a major refit and modernization became apparent (such as her power plant's diminishing performance and the crew's inability to wash and bathe due to the fresh water evaporators being redirected to the boilers). She was scheduled to enter drydock in 1941 for a significant refit; however, the outbreak of World War II altered her fate in history. In 1940, Hood became the flagship of Force H and participated in the destruction of the French fleet that was docked at Mers-el-Kébir, French Algeria (present day: Algeria). She scored four 15" shell hits on the French battleship Dunkerque and was straddled in return by the same ship. Once the operation ended, Hood returned to Scapa Flow where she was replaced by Renown as the flagship of Force H. She participated in a couple of sorties without much success afterward. In honesty, Hood's recognition and popularity stem from the wrong reasons. During the Battle of the Denmark Strait, Hood, alongside the much newer battleship HMS Prince of Wales, was ordered to intercept the German battleship Bismarck and the heavy cruiser Prinz Eugen. Hood's participation in the engagement was brief, after one of Bismarck's 15" shells struck the leading battlecruiser and provoked a series of events which can, in majority, only be speculated upon; however, most theories converge on the idea of the German shell hitting Hood's after magazines and producing a jet of fire that erupted near the mainmast of the ship. The subsequent blast resulted in a fatal explosion that claimed Hood herself and most of her crew. Only three crewmen survived. Specifications “Technology is neither good nor bad; nor is it neutral” - Melvin Kranzberg Hood was powered by 24 Yarrow oil-fired boilers and 4 Brown-Curtis turbines. Her power output was rated at 144,000 shaft horsepower and produced a speed of 32 knots at the time of her commission; however, the lack of a major refit and meticulous repairs decreased her speed to 29 knots. She was armed with eight 381 mm (15")/42 BL Mk I rifles that were capable of firing a shell every 30 seconds. Her secondary armament comprised of fourteen 102 mm (4.01") QF Mk XVI dual-purpose guns on seven dual mounts (in-game their range as a secondary armament and an anti-aircraft gun is 5 kilometers, with an average damage of 65.8). The anti-aircraft suite on Hood was additionaly composed of twenty-four 40 mm QF 2pdr -also known as "Pom-Poms"- that were mounted on three sets of eight barrels (in-game range and average damage: 2.49 km, and 59.4); for close range she possessed four quadruple 12.7 mm Vickers Mk III machine guns (range/damage: 1.2 km/8.4), and finally she had the experimental UP AA Rocket Launcher Mark I -this particular armament was deemed inefficient and potentially dangerous by the Royal Navy- it never shot down any aircraft but in-game they possess a range of 1.5 kilometers and an average damage of 50 (though their historical range is 305 meters/1,000 feet). In the tradition of World War I warship design, Hood was also equipped with six 533 mm (21") torpedo tubes that were fixed in the hull. Four of the tubes, two on each side, were mounted above the waterline and remained onboard the ship until her demise in 1941. Meanwhile, the remaining two torpedo tubes were submerged and located near the "A" turret, but they were removed in 1937. Hood's essence is that of a battlecruiser, and her armor scheme reflects this. Her main armor belt is 305 mm (12") thick and is mostly underwater while being covered by her torpedo bulges which provide most of the ship with a torpedo damage reduction of 18%. Above the main belt, Hood's thinner armor belts can be found: the one directly on top of the main belt has a thickness of 178 mm and is relatively small when it is compared to her 127 mm (5") belt that ends at the weather deck. Internally, Hood's armor is also reminiscent of a World War I capital ship. Her citadel has a turtle back armor scheme which increases the protection of her vital parts at close range -though not as effectively as her German counterparts- and reduces her armor's effectiveness at long range due to plunging fire. Hood's citadel armored deck slopes have a raw thickness of 51 mm and are sloped inward. The battlecruiser's deck protection is also inherited from World War I designs. Her deck armor thickness is distributed among two decks in-game: the weather deck near the bow and the stern share a thickness of 25 mm, while the midships section has 51 mm. Her citadel's deck armor can be sectioned in two parts: machinery and magazines. The machinery spaces such as the engine rooms are protected by 38 mm near the centerline, and 51 mm on the sides; while the magazines of the main battery turrets are shielded by 76 mm of armor -with small portions near the ends of the front and after sections being protected by 108 mm and 127 mm respectively. In all, Hood's armor scheme is sufficient to make angling possible and shield the ship from cruiser-like armaments, but it gives out easily against high-caliber guns when showing a poorly angled broadside to enemy battleships. Her bow and stern are covered by 25 mm of plating; however, small 127 mm and 152 mm plates can be found next to the main belts (these can be used to bounce enemy shells through angling, but the Hood's captain should not actively look for close range engagements against capital ships of any kind. Playstyle “Adapt what is useful, reject what is useless, and add what is specifically your own.” - Bruce Lee Hood's style resembles that of Kongo's. To players of the Japanese battleship line, this comes to no surprise, as both vessels were designed as battlecruisers; ships equipped with battleship guns, relatively light armor, and a powerful array of boilers and turbines to give them a speed advantage over contemporary battleships. One must make the most of the battlecruiser's armament of eight 15" guns and their armor-piercing (AP) shells which have a short arm time, a maximum damage of 11,400 points, and a slow shell velocity of 731.5 meters per second which is shared with the guns' high-explosive (HE) shells. Hood's HE shells are respectable; possessing a 34% fire chance, a maximum damage of 5,300 points. Unlike most battleships of the Royal Navy, these HE shells are not subject to the 1/4 HE penetration rule. The lack of this rule provides Hood's 381 mm HE shells with a standard penetration value of 63 mm. Further, the battlecruiser's speed must be used wisely in maneuvers and fleet operations; such as a push or taking a defensive position. Her turning circle of 910 meters, accompanied by a rudder shift of 13.4 seconds and large dimensions make her commander think ahead of their maneuvers, and opt for open waters which allow the usage of Hood's speed and rudder shift. Related to the previous paragraph, the spotting of opportunities and potential flanks alongside friendly cruisers must be prioritized. Her short-fuzed AP shells make her an effective counter to enemy cruisers and lightly armored battleships; however, the shells' short fuze is also one of her weaknesses since they are unreliable at penetrating main armor belts at any range (most times they will shatter or bounce). The correct shell usage and proper aiming are necessary to obtain high damage games with the Hood. Her AA suite on its own is not impressive, but Hood has access to a unique Defensive AA Fire consumable that multiplies her UP Rocket's average damage by x25. But more on this consumable on the following section. Consumables “The more you leave out, the more you highlight what you leave in.” - Henry Green Hood comes equipped with standard British Damage Control Party and Repair Party consumables. The Repair Party is similar to those found on equal, and lower tier Royal Navy battleships. Additionally, Hood has access to a special Defensive Fire AA consumable that multiplies her short range aura -comprised of her rocket launchers- by 25 times for 60 seconds. This translates to an impressive 1,250 average damage while using stock values, and it can be enhanced by Advanced Firing Training, Basic Firing Training, AA Guns Modification 2 Upgrade, and the November Echo Setteseven signal flag. Aesthetics “Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.” - Paul Rand Her sleek, long, and lean hull make her a sight to behold. The superstructure is an interesting blend between World War I and inter-war designs. The funnels of Hood also project this peculiar idea that she possesses a massive power plant and can stretch her legs when she's needed to do so (that is if ships have legs... but that is a topic for another day or a more laid back discussion). Conclusion “Any fool can know. The point is to understand.” - Albert Einstein Personally, I quite enjoy her, especially considering her historical significance and the recognition from the H.M.S. Hood Association that this premium ship has. She is a formidable team member when used correctly, not as a brawler, but as a flanker and an opportunist that can hit hard and fight hard. Her presence in a match also allows for some light-hearted banter to take place between the teams at the start of a battle. And what better way to honor the real HMS Hood by making conscience about her through playing her in-game and getting to know her story and rise as a naval legend. "Ad Astra Per Aspera" Phantom out. References Allen, F., Bevand, P., & Charpentier Ltd. (2014). H.M.S. Hood Association-Battle Cruiser Hood - Ship Specifications and Armament: H.M.S. Hood - Notes for Visitors. Retrieved from http://www.hmshood.com/ship/pamphlet30s.htm Allen, F., Bevand, P., & H.M.S. Hood Association. (2014). H.M.S. Hood Association-Battle Cruiser Hood - Ship Specifications and Armament: Hood Factoids. Retrieved from http://www.hmshood.com/ship/hoodspecs7.htm Wargaming.net. (2018). Hood. Retrieved from http://wiki.wargaming.net/en/Ship:Hood Wikipedia. (2018). HMS Hood. Retrieved from https://en.wikipedia.org/wiki/HMS_Hood Wikipedia. (2018). Attack on Mers-el-Kébir. Retrieved from https://en.wikipedia.org/wiki/Attack_on_Mers-el-Kébir Quotes recovered from Goodreads, website: https://www.goodreads.com/quotes In-game images and icons recovered from the Wargaming Wiki, all credit goes to their respective authors. Other images recovered from Google Images. Due to my circumstance, I must make do with electronic sources and screenshots from other players or the wiki itself.
  3. Question about Hood AA

    So, I was playing the Hood the other day, and I got into a situation where I used defensive fire to defend myself from air attack, as you do. A little bit later, I hit the H button to check if I would go undetected if I put out a fire, and I noticed something odd about the numbers it was giving me for my AA. Every source I have read says that her rockets have a 1.5 KM range, and are the only thing buffed by defensive AA, to the tune of at 25 fold boost. That brings the AA the rockets put out from 50 stock, up to 1250 stock. But the in game screen does not reflect this. For comparison, here is Hood regularly: and here is Hood with DF active: Now, my Hood isn't stock in terms of AA, so the numbers don't 100% match up, but that is most definitely not a %2500 increase in her close AA bubble. It looks to me like the guns are lumped by caliber, despite the fact that the game says range. Unless literally everyone, including myself, missed the Hood getting buffed in a patch, and based on my performances in game, I don't think that's the case. (not to mention, this buff would be insane) Or am I just missing something else? @LittleWhiteMouse, do you have thoughts on this?
  4. Hello All, I felt like having another post roundly ignored so I've saved up some ship model problems I'd like WG to take a look at. Some may take more effort than others, but all are worthwhile in my eyes. Starting easy. Hood - Misleading Camouflage Sale Hood's Camouflage here: https://na.wargaming.net/shop/wows/customizations/6539/ 'Replicating Hood's appearance as she set out on her final mission!' This replicates Hood's final appearance to the same extent that HMS Monarch is famous and historic... Hood on her final mission wore a uniform overall scheme of Pattern 507B - Dark Grey, see: http://www.hmshood.com/hoodtoday/models/tips/hoodpaint.htm#AsSunk No British battleship ever wore that blue, and the turret tops being red are frankly more reminiscent of a USN Standard Type Battleship http://www.researcheratlarge.com/Ships/S19-7/PearlHarborBatDivMarkings.html What's even more galling is that WG have actually modeled a historic Hood camouflage, it's only been available in the $100 initial bundle - https://worldofwarships.com/en/news/common/hood-stuff-with-friends/ Charging $17.35 for a duplicate premium camouflage of purely cosmetic benefit which you market as being historic is dishonest. Change the description, or perhaps offer the historic camo for sale. Cossack's Hull Number - Too Late to Change? HMS Cossack in game has had a drawn out design history. Initially she was tested as a 6-gun (per Haida) configuration and then later was changed to an earlier historic configuration with 8 guns. Original, 16 December 2017: Current, 30 March 2018: What's the problem here then? Well it's pretty minor. Both these versions seem to have, in large cheerful letters 'G03' written on the side. This is the ships' pennant number, https://en.wikipedia.org/wiki/Pennant_number although this being the Royal Navy nothing is simple. Cossack had a pennant number change coinciding with her refit which removed two of her 4.7in guns. If Cossack is delivered in-game with 4 gun mounts then she should bear the Pennant number 'F03'. See evidence in the spoiler here: The pennant numbers drawn onto the RN ships in-game are part of the model, not the camouflage so they remain even if you change the camouflage. This doesn't seem a huge ask, and premiums are marketed as being historic. Edinburgh's Hull - More Armor Please? In short WG have used the hull of the T7 premium HMS Belfast for her sister ship HMS Edinburgh. The Belfast had a long refit from November 1939 to October 1942 after sustaining mine damage. In that time the major visual change was the addition of a torpedo bulge and armor on the lower hull. The Edinburgh never received this modification https://www.world-war.co.uk/Edinburgh/edinburgh.php3 yet in game her hull displays it. Here's the ship very shortly before her loss in 1942: https://www.world-war.co.uk/loss_edinburgh.php3 So the model is wrong, note in particular the diagonal slope down from in line with the funnel to the bulge: The way to make it right would be to simply smooth out the sides. Now, there is a logic that the named ship is representative of the class but this isn't a question of visual bridge differences or using an earlier AA fit for a reason. This bulge would give at least some torpedo protection and... Belfast: new bulges fitted, breadth rose to 20.2m, deep load rose to 7.06m, displacement rose to 11500/14900t, maximal speed felt to 30.5kts. There was new belt over bulges 102mm thick. http://www.navypedia.org/ships/uk/brit_cr_edinburgh.htm So, who wants Belfast with 102mm of armor, a space and then her 114mm belt? 216mm of total armor thickness? Probably no one, but it's unfortunate that after being unable to model RN ships on game launch due to problems getting plans they're then not modeled 'correctly'.
  5. As I've been playing World of Warships, I've gotten more interested in the ships themselves. Watched documentaries, videos outlaying hypothetical battles (more or less Iowa class Battleship vs Yamato class Battleship). But there have been 2 warships that have interested me which was the "mighty" Hood and Le Dunkurque. Both ships were pretty excellent Battle Cruisers by the beginning of World War II, Dunkurque being one of the latest additions to the French Navy, meanwhile Hood, though a couple decades old by 1939, was the most powerful ship of the Royal Navy and was the pride of Great Britain until she was sunk by The Bismark. But I wondered what if both ships ended up on each other's business end of their main batteries? Who would win? How much damage would've be done? Now yes, you could do a 1v1 in a training battle in World of Warships and see the results, however player tactics in World of Warships were not used in World War II, and Wargaming is always buffing or nerfing ships to fit the game balance. So using World of Warships would not make an accurate response. What do you think?
  6. Hi So HMS Hood has been in game for some time now however we still have HMS Warspite being blown out of the water by KMS Bismarck in the games loading screen video. Come on WG get your history right and change the intro vid to show the correct ships. regards
  7. Hello everyone, Lately a few threads have appeared about British CVs (I support their inclusion BTW, but after CV rework is done), in the HMS Attacker thread some of us talked about how using rockets could be the (or part of) British CV flavor (perhaps even allowing fighters a small air to ground role); furthermore, in the Naval Legends Aviation (part 1 | part 2) they talked about aircraft mounted rockets. So what does the above have to do with HMS Hood? As you can remember Hood has some AA rocket batteries, that although short ranged, are very effective (ok not historically speaking but...) unfortunately these are not properly animated. Of course, back in the day when Hood was released there was nothing in game that could be used for it, but we might have something now: Isoroku Yamamoto's fireworks. Of course I'm NOT saying give fireworks to Hood!. But the mechanic is there in the engine now, for all I know these fireworks are simply light particles in the engine, the same mechanism could be used for Hood, but of course we are talking smoke, flak, explosions, and exhaust particles rather than merry lights. And if British CVs /rockets eventually come to be, the same animation (on a different scale of course) could be used.
  8. HE or AP

    Ok simple question: Does the advice to use HE in the UK BB line also apply to Hood and Duke of York?
  9. I recently purchased the because its a cool historical ship, however, I have discovered my AP rounds are ineffective the majority of the time. I've seen a my AP fail to penetrate against cruisers a couple times, but against battleships I have to get extremely lucky for my AP rounds to do anything and can't remember the last time I citadeled a battleship with my Hood. I end up spend having to fire HE at battleships and some cruisers just so I can get a little damage. I understand that IFHE will only have a minimal effect against battleships but would it be worth it against cruisers? At this point I'm desperate to improve my damage in any way I can.
  10. I'm in need of advice fellas

    Does anyone know if/when ships like the Giulio Cesare, USS Kidd, HMAS Vampire, or HMS Hood will return to the shop? My girlfriend of a year and a half broke up with me and kicked me out while many of these were on sale during the holiday season. I had to put all my funds into finding a new place to stay and couldn't afford much beside food and gasoline during that period. Now that my holiday bonus finally came through, and my living situation settled, all these ships are gone from the shop. I had purchased some of the Christmas crates, and earned an Okhotnik and an Atago (love it by the way), and turned the Doubloons and Free XP received into enough to acquire USS Missouri. So I guess what I'm asking is, should I try again with the Christmas Crates, hoping for the slim chance to acquire these ships, or should I hold out for awhile, and see if they return to the shop? History has always been a passion for me, and now that I'm on my own again, I can start putting more resources into something I've really enjoyed being a part of. Thanks for the advice, _JollyRodge_
  11. Is HMS Hood worth getting?

    I've always wanted to get the Hood since it was released, due to the history surrounding the ship, and being a pretty big fan of the Royal Navy itself. However, now that it's on sale for Christmas, I was just wondering if it would be worth my money to get it. I know it had some mixed reviews when it was released, and I'd just like to know if anything has changed, for better or worse. Thanks for the help!
  12. Hi guys! As requested by several people, including @RivertheRoyal (Favorite ship from history) and @SireneRacker, here is the Historical Look At, HMS Hood. Pictures from various sources including google image search and http://blog.livedoor.jp/irootoko_jr/ Previous AHLA's and pictures linked in my sig, and if you like these posts, be sure to follow me! Let's get this show on the seas! HMS Hood, March 17, 1924. The largest battlecruiser ever built. HMS Hood, Admiral-class battlecruiser, Royal Navy. Hood, named after Admiral Samuel Hood, was commissioned on May 15, 1920 with a displacement of 47,430 tons fully loaded; had a length of 860 feet, a width of 104 ft, a draft of 32 ft, and had a top speed of 31 knots (57 km/h; 36 mph) as built, 28 knots (52 km/h; 32 mph) as sunk. She had a range of 5,332 nautical miles at 20 knots (37 km/h; 23 mph), powered by 24 x Yarrow boilers powering Brown-Curtis geared steam turbines turning 4 shafts producing 144,000 shaft horsepower; her complement was 1,325 sailors and officers. Her armament consisted of 8 x 15 inch BL Mk II naval guns in 4 dual turrets in an A, B, X, Y configuration with B and X guns superfiring; 14 x 4 inch QF Mk XVI DP guns in 7 dual mounts; 24 x 40mm QF 2-pounder "Pom-poms" in 3 octuple mounts; 20 x .50 caliber Vickers AA machine guns in 5 quad mounts; and 5 x 20 barrel Unrotated Projectile mounts. She had no sisters, she was one of a kind. Hood docked at Devonport Dockyard, Devon. HMS Hood. The pride of the Royal Navy, for 20 years until her death by the guns of Bismarck. The Hood, when she was built was widely regarded as the finest looking warship ever built, as well as carrying the distinction of the largest warship afloat for the next 20 years. Her size and armament earned her the nickname, "Mighty Hood" and she came to symbolize the might of the British Empire itself. Shortly after commissioning she became the flagship of the Battlecruiser Squadron of the Atlantic Fleet under the command of Rear Admiral Sir Roger Keyes. Under his command, she sailed to various ports of call showcasing her might. When she visited Australia in 1924 she and the squadron escorted the battlecruiser HMAS Australia out for scuttling in compliance with the Washington Naval Treaty. She continued training visits for the rest of the decade. On January 23, 1935 she was rammed by HMS Renown during maneuvers in the Mediterranean. Both captains and the squadron commander were court-martialled but only Renown's commander was relieved. In August of 1935 she participated in King George V's Silver Jubilee Fleet Review, and in May, 1937 participated in King George VI's Coronation Fleet Review. Coronation Fleet Review, May 1937. Foreground is Admiral Graf Spee, middle is HMS Revenge or one of her sisters, and in the background is Hood. Hood was due to be modernized in 1941 to bring her up to standards similar to other modernized WWI-era ships. She would have lost her torpedo tubes, had her conning tower removed, and have her bridge superstructure redone. She was in constant service her entire life and desperately needed the overhaul, however with the outbreak of WWII the RN could not afford to have her out of service. This led to many problems including the limiting of her top speed due to reduced steam output During Operation Catapult, Hood and aircraft carrier HMS Ark Royal were ordered to Gibraltar to join Force H where Hood became the flagship. Force H participated in the attack on Mers-el-Kébir in July 1940. Hood damaged Dunkerque with four 15" shells, which forced her to beach herself; Hood in turn took straddles from Dunkerque. Strasbourg escaped and Hood with several light cruisers gave chase but were unable to locate her; during this, Hood had to dodge torpedoes from a French sloop and stripped a turbine reaching 28 knots. Hood was then relieved of flagship duties by Renown after returning to Scapa Flow, on August 10, 1940. On October 28 she was dispatched to hunt down Admiral Sheer, and on December 24, was sent out to find Admiral Hipper, but was unsuccessful in both missions. In January 1941, she entered a refit period which lasted till March, and even then she was still in poor condition, but the threat of German capital ships meant she could not be taken to dock for overhaul until more of the King George V-class battleships were completed. She was ordered soon after refit to intercept Scharnhorst and Gneisenau, however she was unsuccessful and was then ordered to patrol the Bay of Biscay in case any German ships attempted to break out of Brest. She was then ordered to the Norwegian Sea after a false report of Bismarck sailing from Germany. Hood entering Malta's Grand Harbor. Neutrality tricolors can be seen on her B turret roof. When Bismarck made her breakout into the Atlantic, Hood and the newly commissioned HMS Prince of Wales were sent out to find her, to stop her from breaking out into the Atlantic to raid shipping. Hood, under the command of Captain Ralph Kerr, and flying the flag of Vice-Admiral Lancelot Holland soon caught up to Bismarck and her escort, Prinz Eugen on May 24, 1941. The final image of Hood, taken from Prince of Wales. The squadron spotted the German ships, but the Germans were already aware of their presence, Prinz Eugen had already picked up high speed propellers on her hydrophones. Hood opened fire at 05:52 engaging Prinz Eugen, the lead ship in the formation, and the Germans returned fire at 05:55, both concentrating on Hood. Prinz Eugen struck first hitting Hood on her boat deck, between her funnels, and started a large fire among the ready to use ammo for the AA guns and the rockets of the UP mounts. Hood moored at Australia. At 06:00 while Hood was turning to unmask her stern guns she was hit again on the boat deck by one or more shells from Bismarck's fifth salvo, fired from 16,650m. A shell from the salvo appeared to hit the spotting top as the deck was showered debris and body parts. A huge jet of flame burst out of Hood in the vicinity of the mainmast followed by a devastating magazine explosion that destroyed the aft part of the ship. This explosion broke the back of Hood, and the last sight of the ship, which sank in only three minutes, was her bow nearly, vertical in the water. Hood sank with 1418 men aboard. Only three survived: Ordinary Signalman Ted Briggs, Able Seaman Robert Tilburn, and Midshipman William John Dundas. The three were rescued about two hours after the sinking by the destroyer HMS Electra, which spotted substantial debris but no bodies. Hood with HMS Repulse anchored off the Outer Harbor, South Australia. The sinking of the Hood was a major blow to the British. Not only was it a major ship capable of defending the nation, it was a blow to their pride. Hood was seen as the mightiest thing afloat, and she was sunk within 10 minutes of her first true battle. It is a tragedy the loss of life as well, 1,418 sailors were lost that day, and remain on duty. That is all for the historical portion. I will finish with a few more pictures of Hood. Enjoy! Hood at anchor colorized. During the Spanish Civil War, neutral nations painted colors such as this, on the tops of the turrets to distinguish neutrality. Mighty Hood. Seen here in an early configuration, before her mid-30s refit. A painting of Hood opening fire on Bismarck from artist Ivan Berryman. That is all folks I hope you enjoyed! Not sure what I will do next but stay tuned! I'll likely have another picture post soon so be on the lookout. And as always: Fair winds and following seas captains!
  13. Did a search.. Checked the Release notes. Was showing a visitor here today.. Had to eat my words.. Was I dreaming it all this time?? Did I transfer in from an Alternate reality?? Did it exist?? If it didn't, I think it would be a great idea.
  14. Isn't Hood a premium? Shouldn't I just be able to drop captains in and out, no problem? I do it in all my other premiums....
  15. A stated thing with the RN BB's is their awesome HE and fire starting chance. This is shown with HMS Nelson, with which I cit'd 6 different cruisers with HE. (Also, burn, baby, burn!) However, I'm curious: Warspite's sister ship Queen E-beth will the T6, but 'Spite's fire chance is like 34%, as is Hood's, and neither, at least for me anyway, seem to wreck things with their HE. So I'm curious, will WG buff their HE so bring it in line with the rest of the line, like with Nelson? Thoughts?
  16. Okay brag thread go! Been a while since I played PvP, but I won the Hood and figure I'd try to grind out the camos... in between the regularly scheduled games full of potatoes, I found a back to back Kraken! This is actually the second time for me, but unlike the first, both were wins! Huge shoutouts to the Belfast/Alabama/Amagi in the Hood game - you guys were the heroes our team didn't deserve.
  17. Just finished a frustrating loss where I spent most of the battle dealing damage to a Hood with my Marblehead. I don't think I've ever dealt 90k of damage on a BB without the kill - and way earlier than that. The Hood definitely managed his repairs and heals very well. I had great fun dealing 130k damage in a Marblehead. Likely not gonna see that again for a while.
  18. The Hood will not sink.

    Have you ever played a ship, and thought to yourself "How did I survive that game?" I just have. And I must say, the Hood eats punishment. She seems to enjoy it. She's the perfect ship to put out with my computer and internet how they are right now. ​ Anyway. I managed to survive a game where I took 113k damage in the Hood. And survived. There were points where I should have sank. But I didn't. Cause Hood. (Replay's available for those interested. Just try not to laugh at my FPS. Or the lag not displayed by said replay.)
  19. Curious what the majority are going with. Seems that maybe Hood's AA is only good at defending itself and even then when CV captains don't manual drop out further away giving you more time to maneuver. I've engaged a lot of Hood's that started disappearing on me leading me to wonder....what build is the most popular?
  20. General consensus on the Hood?

    So....it's been out long enough I'm curious to know what the general consensus is on the HMS Hood? Yay or nay?
  21. WST says I've played 220 random games over the last thirty days, so it probably took between 75 and 125 battles for me to completely clear the 'Hunt for the Bismark' campaign. I apologize, but i didn't think beforehand to keep an actual count. Using the 'HMS Hood' option certainly can reduce that, but is most definitely not necessary, (more on the 'Hood' later.) I used a premium account, bonus camoflage, and bonus signals to boost my earning potential in the applicable tasks. With my (self-proclaimed,) average skills, this meant completeing the campaign was a simple matter of having the time to 'play normally.' In my case; this meant playing enough every day to earn the three reward containers; though I did not do so every night; and also understand not every player can commit that much time to the game. (Being a somewhat curmudgeonly batchelor helps I suppose... ) At times I was a salty idiot; at times I may have done stupid things to complete a task, though I hope I avoided doing so as much as possible; I apologise for any grief caused by either. I tended to concentrate on 'damage/xp' tasks first, and 'do this/that/or the other' tasks second; I completely ignored the Hood tasks, (again, more on that later.) My ship tier average was 5.5. I used Fujin, Mutsuki and Farragut for destroyer tasks; Cleveland, Marblehead, and Emerald for cruiser tasks, the ARP Kongos, Texas, Fuso, and New Mexico for battleship tasks, and Zuiho exclusively for carrier tasks, For 'Hit citadels five times in one battle,' I used several ships, then choose Cleveland and did it my first shot in a battle when I broadsided a poor Emerald coming out from behind an island and blew it up. For 'Sink five German battleships,' I tried with many ships, but in the end sank three with Fujin, and two with Emerald. For collecting the badges; I had the entire set after completing 29 task. According to posts here on the forum, there are some who still don't have all the badges after completing ALL the tasks; I guess I was lucky with my draws. With reguards to Bismark (and Hood's) 'From the Bottom of the Sea' Premim camoflage; does that qualify them to be 'The Sailing Dead?' After completeing every other "Hunt for the Bismark' task except those for the Hood, I purchased the maxed bundle, put my 16 point Warspite captain in the ship, (after some slight skill changes,) and set about the Hood tasks. I followed a similar partern on how I did the tasks as above, but ended up with 'Sink two Destroyers,' 'Sink two Cruisers,' and 'Sink two Battleships' as the last tasks I needed to clear. Based on my experience with Warspite, along with a few things I've read and seen in videos about Hood; I like to think I never really had any trouble using the ship, though there were a few poor performance 'bad' games. In the end, it took exacly TEN games to clear all the Hood-specific tasks; with the last needed battleship and last needed destroyer both sunk on the tenth game. Nice campaign WG; I may curse you out unmercifully for how bots play in Co-op; but the non-generic campaigns have so far been a blast; thanks. As a last little tidbit; a few have complained about Hood's secondaries being a bit like Dunkerque's; mostly focused in the ship's rear arc. Well; in co-op at least; that can be an advantage, considering how bots tend to follow you like some dog on a scent... Bot Colorado chasing me; angle and let him shoot, then swing out and give him all my guns; rinse and repeat; all while my aft-mounted secondaries are pounding away... ...I actually had to slow down to 3/4 speed so I wouldn't get so far away the secondaries wouldn't shoot. For co-op if nothing else; I'm liking Hood for its secondaries as much as I like Bismark!
  22. Got Hood paint but no Hood to use it

    ...unless Hood is sold in gold and I get two more supercontainers with 3500 gold or I get Hood outright from one of those that might as well not exist. Oh well...
  23. The Hood: An Overview.

    I want to just take a moment and outline the Hood, along with her strengths and weaknesses. And also because we don't have enough threads about her yet. So then, from what I've seen and experienced, the Hood is a ridiculously survivable ship. However, she's not idiot proof like the German battleships. She will take citadel damage if you mess up, and you will get punished for making mistakes. But angle properly and most shells will end up bouncing from the Hood's side armour. You don't want to bow or stern tank, since the 25 mm of armour present in those locations are overmatched by shells of a caliber higher than 357.5 mm. Introduce a moderately steep angle with the Hood to avoid taking damage in those locations, instead presenting a larger target with your side and belt armour. Oh, by the way, here's Hood's side armour, in case you've not seen it yet. So, do not take shells on the green bits. Which isn't all that difficult to avoid doing, due to the fact that the Hood's main belt armour extends beyond the ship's midsection by quite a bit—Meaning that you have a large area where shells will simply auto-bounce with good angles. Yes, even 406's. Hell, there's even the potential, albeit small, of bouncing Yamato shells as long as they hit the main belt. Too bad the Hood doesn't see T10 then. Anyway, it's also good to note that the Hood's citadel sits below the water, and it totally sloped. In close range fights (Which you really shouldn't be getting into with the Hood anyway...) she is functionally immune to citadel damage. Really. I'll also add that the Hood sits very low in the water. Which is advantageous since smaller targets get hit less. Meaning that the Hood can be a difficult target at times, and the damage you would have taken get's mitigated by her short hull height. All in all, her armour is very solid. Ridiculously so, in fact. It fairly normal for me to take upwards of 2 million potential damage while sailing her, simply due to the number of shells bounced by the belt armour. Oh, and then there's the fact that her heal will take care of 60% of the pen damage you take, making her even better at resisting incoming fire. And she has the health of a tier 8 battleship. No, really. She has more health than the NC, Alabama, and Amagi. Only the Tirpitz and Bismarck have more. So then, the Hood's a stout ship. There's only one caveat: You have to angle, and you have to angle well. Otherwise her great armour is worthless, and you've just taken the absolute tankiest ship at T7 and done it a misdeed. The Hood is fast. This is well documented, and said in pretty much all the reviews. However, I've felt a general atmosphere of 'so what?' from people when this is brought up. I will say now—Do not underestimate the impact of the Hood's speed, nor of her responsive rudder. Seriously, that ability to reposition yourself pretty much at will is more powerful than most would give credit for. It means you have options, and can find the best positioning for the Hood very easily. Flanking the enemy and forcing them to show broadside is child's play, and supporting your cruisers is a breeze. In addition, her rather responsive rudder answers commands easily, and you can swing the ship around and unmask your rear turrets without too much fuss. Actually, that's another thing. Her turret angles are god-like. It seems like you turn just a little, and her rear turrets are good to fire. And the front turrets have the same great angles when aiming to the rear. Coupled with their MLG pro turning speed, and they're very comfortable to work with. Her AA is either meh or stupidly good, situationally. If events conspire to see a CV strike group come after you with all your rocket launchers intact, and defensive fire at the ready, then it's very likely most of those planes are already destroyed—they just don't know it yet. However, if you've taken previous damage, then a few of those launchers might be broken. And if defensive fire is on cool-down, then you're in for a painful time. In short, her AA is very dependant on several things going right for you—and WoWs being what it is, these things rarely coincide with each other. That's not to say that her AA is a weakness or a strength—it just depends. Now then, the Hood's biggest weakness would probably have to be her guns. They're workable, but noticeably less effective then you'd probably like. They're good at putting out mediocre damage, consistently—Which I suppose is good enough. You want to keep them firing though. In the absence of any big damage numbers like you might get with other ships, the Hood makes up for it with volume of fire. The good news is that she can stay afloat long enough to make all those small chunks of damage add up, and that she's extremely consistent in what you can do. Her shells do tend to shatter on more armoured sections of other ships though, so try not to aim for the waterline of other battleships. Bring the guns up a little, and go for large amounts of penetration damage. The Nagato certainly felt that hit. The Hood's shells also have a slow velocity, and high arcs. While this takes a while to get used to, anyone who's played the Warspite should be very familiar with the Hood's gunnery. It's a bit difficult to get used to at first, but once you do they behave a bit like USN DD shells. What I mean is that you can pull off surprising shots with the guns, arcing shells over islands that other battleships might not be able to. In addition, the Hood's shells have better bounce angles, allowing them to penetrate other ships at steeper angles. They also have faster fuse timers, theoretically giving them the ability to overpenetrate thinly armoured ships less often. And while her shells will almost never penetrate another battleship, there's no such problem against cruisers. In fact, the Hood's a bit of a monster against cruisers, since she has the speed to keep up with them, the armour to resist their shells, and the guns to murder them in shot order. The only point where the Hood might have troubles is with HE spam, as her superstructure takes up about half the ship, and is an easy target to hit. By and large though, her health pool along with the battleship heal ability will allow you to resist such things. And, since her superstructure takes up so much of the ship, Fire Prevention becomes almost sickeningly good. Unifying the two superstructure fire areas into one on the Hood means that it's rare for two fires to be burning at the same time. It makes an already tanky ship even better. So, my conclusion? The Hood is a solid ship. She isn't spectacular by any means, but her consistency and staying power places her firmly in the upper echelons of my favourite ships. I honestly don't think it's possible for a good player to do badly in her. In addition, her sheer tankiness means that you can hold down entire enemy flanks for good periods of time, practically handing your own team the caps on a platter. She's a good ship—but isn't flashy about it. Slight disclaimer: This was originally written for another thread. It got a little long, and I decided it warranted a full post about it.
  24. Sup. This might come as a shock, but I do more than URL gags on WorldofWarships.com. I also put together the CommunityScoops you see on the site. Normally, I lurk through the forums, Reddit, YouTube, and beyond in search of QUALITY WEB CONTENT and SCORCHING HOT TAKES . However, NikoPower noticed how much time I wasted doing this and suggested that I just make a thread and let the good stuff come to me. So…want to help me with the Community Scoop for HMS Hood? From now until May 31 at 12:00 PT / 15:00 ET, I’m accepting content for consideration. Here’s the kind of stuff I’m looking for: Videos In-depth reviews of Hood Cool footage of you winning in Hood Hilarious footage of you sucking in Hood Short Text (1 paragraph or less) Your take on Hood’s strengths and weaknesses Hood battle tactics Commander/Modification loadouts Retelling of a cool moment from a battle with Hood Spicy Hood memes, GIFs, shenanigans, etc. I’m shooting for a healthy mix of informative content and blatant ship-posting. So have fun, but keep in mind that Community Guidelines are still a thing. I’ll be checking in on this thread if you’ve got any questions.
  25. The Hood even worth it?

    I've already read up on all the ships stats etc., and Hood strikes me as a really underwhelming ship. Worse guns that Warspite, bad armor, big citadel, super weak AA modules that are easily destroyed, all so it can barely faster than Scharnhorst and Gneisenau. Guess I'm just asking what her redeeming quality is to owners, because I see no reason why I would buy this ship, when I could just buy the Belfast. Belfast seems like an infinitely better buy. Edit: I did end up buying Hood yesterday, and my games with her only reinforce what her stats showed me, a pretty mediocre ship. If you're reading and thinking about buying her, and looking for a premium that performs well, don't buy Hood.
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