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Found 453 results

  1. In Tier 9 it's usually camping and long range sniping, but I do find pushing with teammates is the best bet to win. While ships like Musashi could be more competitive with a survival build individually, a less competitive secondary build can be more competitive in the right hands with your team.
  2. Traditionally I thought Scharnhorst would be the ideal battleship in Tier 7 for a secondary build, as she is made to push hard with teammates. Recently Carl told me that Gneisenau is stronger. Without verifying I guess he is right: I have also recently heard that there are players playing Lyon, Nagato, and Ashitaka with secondary builds and they may be fun to play: I don't really have any data on hand, but I suppose we could place a target for these ships in the training room to measure their secondary weapons' DPS with a dedicated build and then get scientific about it. For the time being, let us discuss and vote what is the strongest you think.
  3. Hello! I thought this would be the appropriate place to show off my personal collection of relics and knick-knacks related to WW2 warships. I actually started this collection after getting into World of Warships, though I always loved naval combat from shows like Battle 360 or Dogfights. As we are all naval fans, I hope you guys enjoy some of these treasured mementos for ships long gone. If others have other naval treasures they would like to share, they can post it here as well. I'll update this thread with my own collection for the time being. If this topic is not appropriate, please contact me privately and I can work on shutting down this thread. Thanks!
  4. Please help me Identify this ship

    Good day all, I have recently found a pile of old negative pictures from my great grand-father and after submitting them to the Historical Society of my hometown due to the significance of a lot of them, they came along a picture of a warship, unidentified. The location on the picture is on the St-Lawrence river in between Quebec City (across the river). The picture was taken from the southern shore (city of Lévis). So anyway, judging by the picture we can almost clearly see the British naval ensign at the stern. The picture was taken in August 1919 so right after the Great War. Judging by the smoke stacks and the number of portholes and turrets and the masts, it seems to me like it is the HMS Renown 1918 refit version. So the first picture is my great grand-father's one, the second picture is from Wikipedia so basically the Renown circa 1918, the third image is the Renown blueprints 1918 version and the last picture is the Sister ship HMS Repulse. I would like to know your opinion if you think I am wrong to suspect it is one of the two ships, HMS Renown or HMS Repulse and why. Of course I will most definitely end up looking at the city's Archive to try and find the port's logs from that era and have a definitive answer to give the historical society. In the meantime, your help would be most appreciated. The picture is compressed on the forum and is only 197kb so if you would like to see the original picture please leave me a message in private and I will send it to you. Thank you
  5. Deplorable Potatoes

    Hello possible member! Thank you for showing interest in Deplorable Potatoes. We are a still relatively new clan that is about more than Warships. We are about family, an online family. We play all sorts of games together not just Warships, this is just the primary one. We don't look at stats, we don't require a tier 10...There are almost no requirements to join! What we do require is: Have a Microphone Be Social Be Respectful Be Active Having a microphone and being social is what makes clan play fun and enjoyable. What's the point of playing with people if you can't talk to each other? Being respectful is just a part of being a human being. To be in any clan you have to be active, however, life happens. Just let people know if you have to take a break. We currently have 25 members. If you're interested join our discord and talk to us!
  6. PART OF HISTORY UNITED STADE
  7. Yamato Buff

    So apparently, according to Notser, Yamato will be receiving a buff to its turret traverse. Nothing else is known about the buff, but I for one think it's fair. What does everyone else think?
  8. Roles in the Game?

    So I am doing some reading at World of Warships wiki just to understand how this game works. And to improve my game plays. Recently, I am mostly playing battleships (Kongo and Fuso) and destroyers (Isokaze and Phra Ruang). I temporarily shelved Zuiho. I already got advised on playing with battleship Kongo. I am still figuring out battleship Fuso; whether I should upgarde the propulsion module first or get the module upgrade for the hull and firing system. However, for destroyers like Isokaze and Phra Ruang; do those ships take the role of a scout? I got the Monaghan from a mission but it seems to be too slow and sluggish for a destroyer. I got the following from World of Warships wiki. I tried to play lower tier cruisers, USN and IJN. But cruisers seems to be too slow compared to destroyers but faster than a battleship. By that, for cruisers, do I need to take those ships for scouting? So are destroyers, for its role, basically considered as canon fodders in this game with it's role as scout and distract enemy ships? If I take a cruiser, preferably IJN or USN, do I partner her with a destroyer tailing behind her? Basically, I am confused about the roles. EDIT: For destroyers, I am going to the Akizuki line and the only Pan-Asia line, Yue Yang. For cruisers, to the Zao.
  9. Hello! I need a bit of help again with identification. This is a plaque that is supposedly for the battleship California: https://thumbs.worthpoint.com/zoom/images1/1/0616/26/uss-california-bb-44-plaque-c1920s_1_3ea89bfb1975cc3f7f6ba1d0462e88b0.jpg It's a very nice piece, but I am mainly wondering whether this is actually an interwar commemorative piece that was given during the ship launching. I'm just a bit concerned because the battleship California is somewhat famous for being at Pearl Harbor. Also, I also see that there was a similar object that was sold for the USS Oklahoma, which makes me question the authenticity of it a bit. https://thumbs.worthpoint.com/zoom/images1/1/0617/16/s-oklahoma-bb-37-pewter-plaque-ww1_1_cade0375e9322c0f49d0117adac3f202.jpg I thus ask: Was this a case of the US government being cheap in recycling designs (the two battleships came out at similar times after all) or is this a modern commemorative piece from after the war (despite the design looking interwar). Thanks!
  10. First game in the Mass.

    First game in the Massachusetts. I did my home state proud. Riiiiiiip.
  11. USS Minnesota (BB-22) for T2

    I want to the Uss minnesota for T2 is very similar to MIKASA , and too it has lots secundaries guns General characteristics [1] Class and type: Connecticut-class battleship Displacement: 16,000 long tons (16,000 t) Length: 456 ft 4 in (139.09 m) Beam: 76 ft 10 in (23.42 m) Draft: 24 ft 6 in (7.47 m) Propulsion: 12 Babcock & Wilcox boilers 16,500 ihp (12,300 kW) Speed: 18 kn (21 mph; 33 km/h) Complement: 827 officers and men Armament: 4 × 12 in (305 mm)/45 caliber Mark 5 guns 8 × 8 in (203 mm)/45 caliber guns 12 × 7 in (178 mm)/45 caliber guns 20 × 3 in (76 mm)/50 caliber guns 12 × 3-pounder guns 4 × 1-pounder guns 4 × 21 inch (533 mm) torpedo tubes Armor: Belt: 6–11 in (152–279 mm) Barbettes: 6–10 in (152–254 mm) Turret Main: 8–12 in (203–305 mm) Turret secondary: 7 in (178 mm) Conning tower: 9 in (229 mm) DONT FORGET PART OF HISTORY UNITED STATE NAVY PLEASE WG USS MINNESOTA BB-22
  12. For those of you new to the game and want to figure out battleships and how they should be played I have two videos showing the basics of positioning and how the BB role is played. I hope you enjoy them and that you find them useful.
  13. A few production delays means this video is coming out a little late. However, it is something a little different! Today we are looking at the Tier III French Battleship and focusing on how you can have consistently good games by playing your role and supporting your team. Let me know what you think and thank you for watching.
  14. The following is a review of Massachusetts, a ship kindly provided to me by Wargaming. This is the release version of the vessel and these stats are current as of June 20th, 2018. Over a year in development. Thanks 'bama. Quick Summary: A South Dakota-class battleship which trades a bit of concealment for more agility. She's the first American battleship with respectable secondaries. Cost: Undisclosed at the time of publishing. Patch & Date Written: Patch 0.6.15.1 to 0.7.5.1, January 13th, 2018 until June 20th, 2018. Yes, really. She had a long development cycle. PROs Excellent anti-torpedo protection with a 46% damage reduction. 50% faster reset timer on her Repair Party consumable, allowing her to recover damage more quickly. Low velocity 406mm shells have good overall dispersion area and her AP shells hit like trucks. Improved secondaries compared to Alabama with 2.5km additional range, 50% faster rate of fire and 40% increased accuracy. Excellent anti-aircraft firepower. Very agile for a high tier battleship -- even more so than Alabama -- with a great rate of turn. CONs Very vulnerable to cruiser-caliber HE fire with the majority of the ship having only 32mm of protection. Main battery is short ranged at 18.3km base. Main battery dispersion is a bit wonky with 1.7 sigma. Secondary guns are small caliber and struggle to deal direct damage to most targets. Horribly slow for a tier VIII battleship at 27.5 knots. Large surface detection range for an American battleship at 16.6km base. Overview Skill Floor: Simple / Casual / Challenging / Difficult Skill Ceiling: Low / Moderate / High / Extreme Since the lowering of the citadels of high tier American battleships, they've become much more forgiving to play. They're not as brainless as British or German battleships, but they're still a comfortable ride. Any player of any skill level can pick one up and do reasonably well with them. Massachusetts is only a little more difficult (but only slightly) due to her temperamental main battery dispersion. For Veterans, Massachusetts' poor sigma value and mediocre concealment will prevent her from becoming the darling of many. She's a medium-range brawler that falls apart up close. Her overall carry potential is limited. However, she does allow players to make use of island terrain in the same manner as an American light cruiser to lob her secondary shells at targets they cannot hit with their main battery (which is a nice trick). Jousting and brawling skills will also help here. - One of, if not the worst at its tier. This is a pronounced weakness. - Middle of the pack at its tier. Not terrible, but not terribly good either. - Has a significant advantage over her tier mates. A solid, competitive performer. - No other ship at its tier does this as well as this ship. Massachusetts looks like a rather mediocre and safe offering and that's not far from wrong. While there are remarkable aspects about it, Massachusett's firepower merits only a rating. As good as her secondaries are, they are only a situational weapon. That doesn't make up for the deficiencies with her main battery. With the lowering of the American citadels, their biggest weakness was safely moderated. They're still among the most fragile of the tier VIII battleships. Thankfully, Massachusetts has a Repair Party bonus which puts her solidly in the category. Where the South Dakota-class really shines is in their Agility and Anti Aircraft firepower. Both merit a evaluation. Finally, for Vision Control, Massachusetts has a disappointing surface detection and sits in the bottom half for her tier. She only gets a score here. Options Massachusetts has a couple of oddities to be aware of. First, she's an American Battleship. This has three effects: Her Damage Control Party has a 20 second active period instead of 15 second of other battleships. She does not get access to Aiming System Modification 1 in her third upgrade slot. Instead, she gets access to Artillery Plotting Room Modification 1 in her third upgrade slot. Furthermore, Massachusetts has a unique Repair Party consumable with a faster reset timer Consumables: Consumable wise, you have the choice between a Spotter Aircraft and a Catapult Fighter. This latter consumable offers 53 additional DPS. Massachusetts Repair Party has an accelerated reset timer of 60 seconds for standard and 40 seconds for her premium version. This is half the standard timer for other versions of this consumable. Upgrades The big question presented with your consumable options are as follows: You can largely correct her range deficiency by equipping Artillery Plotting Room Modification 1. This will boost her range back up to 21.2km (compared to 21.1km on a stock Alabama) and your Spotter Aircraft consumable can boost it further. The most appealing and gimmicky choice is to emphasize her secondaries and take Secondary Gun Modification 2. Her accuracy with her secondaries will be boosted to 68% greater than most other ships. Finally, in the question of defense, you must choose between fire damage reduction with Damage Control Modification 2 and further emphasizing her good agility with Steering Gears Modification 2 for her 4th slot. In addition, you have a choice between emphasizing the durability of your already-tough main battery armaments with Main Armaments Modification 1 or doubling the hit points of your secondaries with Auxiliary Armaments Modification 1 in your first slot. Camouflage Massachusetts comes with Type 10 Camouflage. During testing this was in the style of Measure 22 historical pattern but is set to change when the ship goes live. This provides: 50% bonus experience gains 10% reduction to maintenance costs 3% reduction in surface detection 4% reduction in enemy accuracy. During playtesting, Massachusetts used the Measure 22 camouflage (blue hull, grey superstructure). To my understanding, this is being replaced on live when she gets released with the black and grey scheme shown on the World of Warships devblog. Ye be warned, says I. Firepower Primary Battery: Nine 406mm rifles in three turrets in an A-B-X superfiring configuration. Secondary Battery: Twenty 127mm rifles in 10x2 turrets, Massachusetts is the fifth American battleship in World of Warships armed with 406mm/45 Mark 6 naval rifles. Colorado, North Carolina, Alabama and Alabama ST all make use of these guns and many players should be familiar with their performance. Generally speaking, these are accurate weapons with comfortable dispersion but they pay for this with lower muzzle velocity. They have longer shell flight times over distance than other battleships. Their heavy shells don't lack for penetration power, however, preserving energy well. They also hit like trucks. Official penetration values of American 406mm/45 Mk 6 Guns, taken from World of Warships Armada videos published by Wargaming. At the time of writing this, Massachusett's guns have the hardest hitting AP shell at tier VIII. They do 500hp more damage per shell than their closest competitor, the IJN 410mm guns found on Amagi and Kii. They far outstrip the 381mm/380mm guns of the Bismarck-class, Monarch, Richelieu, Gascogne and Roma. With nine guns and a 30s reload, Massachusetts is easily one of the hardest hitting battleships at her tier. Massachusetts falls behind the other American battleships for two reasons, however. She has the worst shell grouping out of all four previously mentioned battleships. She is also short-ranged. With a maximum reach of 18.3km stock, Massachusetts is one of the shortest ranged battleships at her tier, besting only Monarch and Roma. The impact of this flaw is mixed. It can largely be alleviated by taking the American upgrade, Artillery Plotting Room Modification 1, which resets her maximum range back up to Alabama levels. This is a less than ideal solution given Massachusetts secondaries which compete for attention with Secondary Gun Battery Modification 2 in the same upgrade slot. The alternative is to make use of her Spotter Aircraft consumable to temporarily boost her range when needed. This range deficit isn't terrible when the ship is top tier, but on some of the larger maps and against higher tiered opponents, this lack really begins to hurt, especially when compounded by her low top speed and surface detection radius. The second issue compounds on this problem, however. Massachusetts has the worst sigma value of any of the aforementioned American battleships with a 1.7 value compared to the 2.0 of North Carolina and 1.9 of Alabama, Alabama ST and Colorado. Her guns, while still boasting good performance, are overall less reliable. It's unlikely Massachusetts will ever be the darling of the competitive scene because of these flaws. On a per salvo basis, most players will struggle to see the difference between Massachusetts' accuracy and that of Alabama. Over the course of several matches this will be far more telling. Massachusetts will average less damage from her main battery due to shells straying from the center of her reticle. Massachusetts' claim to fame in game is that while she has the same 127mm/38 secondary armament as other high tier American battleships, they aren't nearly as lame. These guns are 40% more accurate and reload 50% faster while having 2.5km additional range over those on North Carolina, Alabama and Alabama ST. The range and rate of fire are easy to appreciate -- these are straight up buffs that any player can wrap their minds around. The accuracy buff is a little more challenging, however, and is worth examining further. Secondary dispersion buffs are multiplicative. There are four buffs available in the game currently for tier VIII secondary guns. In ascending order, they are: Secondary Signal: 5% dispersion improvement. 3rd Slot Main Battery Upgrade: 5% dispersion improvement. 3rd Slot Secondary Battery Upgrade: 20% dispersion improvement. 4th Tier Commander Skill: 60% dispersion improvement. Thus, Alabama and North Carolina could reduce their dispersion area down to 30.4% of its normal size with all upgrades and skills applied. Massachusetts, by contrast, can reduce hers down to 18.24% of Alabama's dispersion radius. As fun as these big numbers appear, it really doesn't mean anything without seeing it applied. To this end, I ran tests to compare secondary accuracy with the assistance of the WGNA Forums community (thanks, guys!). Only misses were recorded and then not all of them (there's splash render issues at that much zoom). It took about 20 to 30 hits to sink Mahan, including a fire. Not only does it take Massachusetts less shots fired to sink Mahan, thanks to her faster reload, it takes her less time too. In this demonstration, it took the stock Alabama roughly 4 minutes to sink the destroyer. Her fully upgraded self took less than 66 seconds to do the same. Massachusetts did it in less than 24 seconds. Hopefully that puts it into better perspective. Massachusetts secondaries are awesome at shredding enemy lolibotes. Even intervening terrain doesn't automatically keep an enemy ship safe. These are the same guns Atlanta uses, so their high arcs are legendary. If an enemy ship is hugging their island waifu and lobbing shells at you, your secondaries can hit them back and force them to back off. However there are three main problems with these guns. Her 127mm/38s lack penetration. They can only deal direct damage to areas of 21mm of armour thickness or less. This limits them to damage select cruisers and destroyers or the superstructures of more protected ships. If you take the Inertial Fuse for HE Shells you can increase their penetration to 27mm which will allow them to punish all cruisers within their matchmaking spread and lower tiered battleships. There is a catch to this though. Secondaries tend to aim for the waterline of enemy ships. At very close ranges, this will cause Massachusetts' secondaries to shatter against the thick belt of battleships and cruisers, mitigating some of her damage output. With Massachusetts' improved accuracy, she's very good at hitting the belt armour at close range so they tend to work best at distances of 5km+ against larger targets. Her 127mm/38s are terrible at setting fires. Though these guns have excellent reload rate, each hit only has a 5% chance base to start a fire. They cannot be relied upon to tax the Damage Control Party of enemy vessels. Each fire they do set should be seen as a bonus, not an inevitability. Their predictive aim is lacking. You'll find at the extremes of her range (distances greater than 9km) that these guns struggle to hit small targets that are constantly manoeuvring. This is probably owing to the long flight time of shells out to these distances. Any enemy lolibote would have to be out of her gourd for trying to get Massachusetts-senpai to notice her. Surprisingly, this extends to larger ships as well. Lert and I sat down and conducted some raw Bismarck vs Massachusetts tests. At 6km with both ships fully upgraded into secondary builds, Massachusetts out performed and sank Bismarck every single time (!). Bismarck just doesn't stand a chance against Massachusetts' damage output. Even with each ship destroying a couple of secondary guns per trial, Massachusetts won conclusively. Now that's all in theory, mind you. The reality of Random Battles (or Ranked) has so very often demonstrated that secondaries are a completely situational weapon. For every game where they perform phenomenally, there will be games where they contribute less than 1,000 damage. The question then becomes if Massachusetts' improved secondaries are worth the cost of the sigma and range difference from her sister ship, Alabama. I'm not convinced it is. It's certainly novel, but I wouldn't ever call it a fair trade. Massachusetts has less than ideal fire angles. Unmasking her X-Turret is just asking to get her penetrated through the front. Despite her secondaries, Massachusetts isn't ideally setup for brawling as you'll see in the Defense section below. Summary: 1.7 sigma hurts. Secondaries are surprisingly devastating. Unfortunately you can't always use them. Do you like to gamble? Her firepower is very RNG dependent between bad sigma and her secondary performance. Evaluation: What it would have needed to be : Amagi and North Carolina jockey for the top spot. Massachusetts would have needed better dispersion on her main battery and her improved secondaries to take this position. DefenseHit Points: 66,300Maximum Citadel Protection: 32mm + 310mm + 16mm roof Min Bow & Deck Armour: 32mmTorpedo Damage Reduction: 46% Massachusetts' durability is a bit of a mixed bag. THE GOOD: She has awesome torpedo defense -- one of the best in the game behind Alabama (49%), Musashi (55%) and Yamato (55%). I suppose you could call this good news for a battleship that's meant to be up on the front lines by design, not that I'd recommend eating fish if you can help it. Her citadel is fully submerged. All of the high tier American battleships (including Alabama) had their citadels lowered in early 2017. Massachusetts carries this same trend forward, making her much harder to get her machine spaces blown out. Awesome turret face armour. Massachusetts has 457mm turret faces and barbettes. The sloping on her turrets can bounce battleship caliber shells for days until you're in point blank ranges. Her Repair Party has a short reset timer. Massachusetts' Repair Party comes off cool down in half the time. She's better able to take advantage of multiple charges of her consumable when needed which increases the value of the Superintendent skill. It's easy for her to cycle through the maximum of five charges in a given match, giving her access to a larger health pool per game on average. THE BAD: Her citadel roof is 16mm. So if an enemy battleship shell does manage to penetrate her belt at a shallow angle, she doesn't have roof armour thick enough to cause their shell to ricochet -- it will simply overmatch and deliver a citadel hit. This is devastating, especially at close range. This only applies to the areas over her machine spaces (her magazines are better protected), but her machine spaces are huge. Cruisers love to burn her. With only 32mm or less everywhere except her turrets, barbettes and belt, Massachusetts is highly vulnerable to cruiser-caliber HE shells. With the right captain build, any 150mm+ armed cruiser can hit her over and over and over again for massive amounts of direct damage, never mind the resulting fires. THE UGLY Her secondaries are fragile. Remember those secondaries? Y'know, the gimmick that's the big selling feature of this ship? Yeah, those. They pop easy. Like most secondaries, they are not particularly well armoured and if Massachusetts gets spammed by HE shells or British cruiser AP, she's going to lose these turrets quickly. There's not a whole lot you can do to protect them, either. At best, you can use Auxillary Armaments Modification 1 in your first slot to double their hit point total (from 800hp to 1,600hp) but that's not going to save them forever if they get taxed. Overall, Massachusetts' protection scheme is best suited to medium range (10km to 16km) engagement distances in World of Warships. This gives her a chance to use some of her vaunted agility to help dodge incoming fire (ooh, a segue!). Up close, she becomes too vulnerable to brawl effectively if she gives up her sides. Evaluation: What it would have needed to be : Massachusetts would need quite a bit to bump her out of the doldrums of mediocrity here. She's far removed from being and little more than a bad citadel placement away from . Bow tanking is still as effective as ever so long as the enemies oblige you by throwing anything smaller than 460mm rounds in your face. Here Massachusetts outplays a tier X Großer Kurfürst, bouncing her 420mm AP shells in a brawl and using her superior agility to keep on the Kurfürst's flank while never giving up her own. If they catch your side, you're dead stupidly quick. Agility Top Speed: 27.5 knotsTurning Radius: 710mRudder Shift: 15.7s Maximum Turn Rate: 4.5º/s Massachusetts is the most nimble battleship of her tier. It's a shame she wasn't faster. Her flexibility is limited. Once she commits to a given part of the map, there's little chance of flexing somewhere else, never mind dictating engagement distances. For a ship with a lot of secondaries, this is a shame -- you're only ever going to bring them to bear if someone makes a mistake (that someone may have been you). Due to whatever quirk it is that dictates energy preservation in a turn, Massachusetts holds onto an extra couple tenths of a knot over her sister ship when her rudder's hard over. Combined with her small turning radius, Massachusetts can change her heading faster than any other tier VIII battleship and giving her comparable handling to a high tier Soviet cruiser but with a much tighter turning radius You can see now why I lament her lack of speed -- she could have been the complete package. Massachusetts is a bit of a sluggabutt when it comes to initiating a turn, however. Her sloppy rudder shift time leaves a lot to be desired, even if it is around the norm for a tier VIII battleship. In order to take advantage of her high rate of turn, it's recommend to equip the Steering Gears Modification 2 upgrade, though this will come at a severe cost to her fire damage mitigation. Given that you're likely going to be eschewing fire prevention skills anyway to upgrade her secondaries, this isn't a bad investment. Evaluation: What it would have needed to be : More speed. 27.5 knots just doesn't cut it if you want to be the best. Alternatively, shave off 50m from her turning radius. That will get people to sit up and take notice and steal the crown from Gascogne. Anti-Aircraft Defense AA Battery Calibers: 127mm / 40mm / 20mm AA Umbrella Ranges: 5.0km / 3.5km / 2.0km AA DPS per Aura: 151 / 238.5 / 120.5 Out of the seven American battleships at tier VIII+, Massachusetts has the least DPS but her effective AA DPS is better than Alabama and Alabama ST's and sits just behind North Carolina. Massachusetts is a powerful anti-aircraft platform. Her heavy secondaries are a mixed blessing as far as her AA defense goes. She's more likely to have skills like Basic Fire Training and Advanced Fire Training which will emphasize her AA power further but her upgrade slots will likely be filled with secondary-specific or range boosting modules rather than AA Guns Modification 2. This upgrade is necessary to truly solidify American battleship AA defense and without it, the range gap is enough to allow aircraft to make their drops. Still, Massachusetts presents a thorny target most CV players would rather avoid. Her dispersed AA guns makes her overall defense less vulnerable to being knocked out by cursory HE shells and it takes a sustained bombardment to suppress them fully. Her small and medium caliber AA guns are nicely dispersed, making them more difficult for single volleys of battleship caliber HE from Royal Navy battleships to neuter her AA power (they may have to shoot you twice instead). Evaluation: What it would have needed to be : More firepower or more range -- something to make her stand apart from the likes of North Carolina & Kii. Refrigerator Base Surface Detection Range: 16.56km Air Detection Range: 12.18km Minimum Surface Detection Range: 12.43km Detection Range when Firing from Smoke: 16.01km Main Battery Firing Range: 18.27km Detection Consumables: Spotter Aircraft / Float Plane Fighter So now we get to the bad news. Massachusetts has a big butt (and I cannot lie). While none of the American battleships are contending for a top spot in terms of concealment at tier VIII, Massachusetts is definitely the worst of the bunch. North Carolina's stock concealment is 900m better, for example. For a short ranged battleship with secondaries as her gimmick, more concealment would have been preferable, not less. It's only thanks to the failures of Amagi and Kii that Massachusetts has any pretense of mediocrity. As it stands, she hangs out with the chubby Richelieu and Gascogne in the bottom half, just behind Tirpitz in overall badonkadonk size. The only spot of good news is that her aerial detection range is excellent and can be reduced down to just over 9.4km after all upgrades, which gives her a little more flexibility while moving into position. One of the fun tricks you can pull off with Massachusetts involves taking advantage of smoke mechanics. Secondaries won't give away your position in smoke the same way as main battery guns will. So you can park Massachusetts in friendly smoke and let her secondaries go to town. It's hilarious. It's not terribly effective, mind you, but hilarious. Just make sure your friend has Hydroacoustic Search to spot those incoming torpedoes well in advance. Evaluation: What it would have needed to be : Lose 900m off her stock surface detection range or give her access to a game-breaking consumable like Missouri. No more Drama Llama There's only one skill build worth considering for Massachusetts despite what common sense will tell you: That's to go all out on her secondaries and never look back. No, this build isn't optimal, but it's FUN, damn it. MAN-otaur approved. Seriously, though, if you want a good build, take Superintendent to maximize her awesome Repair Party consumable. Build the rest as you will. Final Evaluation The story of Massachusetts in World of Warships begins with Alabama. Alabama was originally going to be for Supertesters only as a reward ship for those who had performed exemplary service in this volunteer role. The masses like you and I, were going to get her equivalent in the form of Massachusetts -- not-quite a clone with small differences here and there (slightly more agile, slightly less stealthy and a different small & medium caliber AA suite). But it wasn't meant to be. The community blew up and Alabama was released to the masses and Massachusetts suddenly found herself with an identity crisis. I've had my hands on this ship since December of 2017 and she's been in the works since at least August of that same year. This ship has gone through several different iterations with development accelerating towards late Spring of 2018 (which undid a lot of my previous work). I'm pleased with the final result, but there's a caveat: This is one Hell of a fun ship to play but she's not good. Secondary built ships are seldom optimal. Their gimmick is just too situational to top more well rounded ships. Massachusetts gives up a lot to be a secondary monster. As much fun as her pew pews are, they're not going to win many games in of themselves and she's not an ideal platform upon which to base such weapons. Bismarck, Gascogne and Tirpitz could have told you as much. These ships are all reliant upon a combination of factors to keep them relevant and competitive, between turtleback armour, amazing speed, torpedoes, agility, rapid fire guns and/or Hydroacoustic Search. Massachusetts weighs in among these brawlers with arguably the best secondaries of the bunch and a Repair Party that's available in half the time. She has nice agility and good AA power. But she's too slow. She's too easily spotted. This isn't enough to take the top spot from the brawlers. If people were hoping for another Tirpitz, we got what amounts to another Kii instead. So if she's not top dog among the brawlers, where does this leave her? Her artillery is only ever going to be okay with 1.7 sigma, so she's not going to compete with the likes of Alabama, North Carolina or Amagi. Even Kii arguably outshoots her with her ten guns to Massachusetts' nine. She's only ever going to be a mediocre artillery platform. And it's not like the combination of the two unlocks some new paradigm either. No, Massachusetts isn't good. She's not terrible either and her game play is fun and different from anything else in the American battleship line. That's good enough for me. I'm glad to see this final chapter of Alabama-gate come to a close on a relatively positive and interesting note. Would I Recommend? So if you could only have one high tier premium American battleship, which should be it be? Missouri, Alabama or Massachusetts? Not that she's available anymore, but Missouri is the defacto winner. Surveillance Radar and her broken, overpowered economy is just too good to pass up on. Out of the two remaining ships, Alabama is superior. She's well rounded if offering very little that's different compared to North Carolina. What Massachusetts offers is unique game play. That's it, really. She'll earn the same amount as Alabama, but you'll have to work harder for the same gains. PVE Battles How well does the ship maintain profitability in Co-Op modes and how does she fare against bots? Very yes. Bots will rush you without hesitation, bringing them into secondary range. That's exactly where Massachusetts wants 'em. Easy mode! Random Battle Grinding:This includes training captains, collecting free experience, earning credits and collecting signal flags from achievements. Yes. Massachusetts works well in Random Battles. She's great for farming Close Quarters Expert achievements. Team up with a smoke laying friend for extra hilarity. For Competitive Gaming:Competitive Gaming includes Ranked Battles and other skill-based tournaments. This also includes stat-padding. No. I'd give Massachusetts a pass here. Alabama is superior to Massachusetts and North Carolina bests them both. If you want to bring a brawler, dust off Bismarck or Tirpitz. For Collectors:If you enjoy ship history or possessing rare ships, this section is for you. Yes. She earned 11 Battle Stars in WW2 and is preserved as a museum ship. For Fun Factor: Bottom line: Is the ship fun to play? Yes. Secondary spec'd battleships are derpy fun. What's the Final Verdict?How would the ship rate on an Angry YouTuber scale of Garbage - Meh - Gud - Overpowered? GARBAGE - The boat is unbalanced, not fun to play and weak. The ship desperately needs some buffs or some quality of life changes.Mehbote - An average ship. Has strengths and weaknesses. Doesn't need buffs to be viable however she's not going to be considered optimal.Gudbote - A powerful ship, often one of the best ships at a given role within its tier. Usually considered optimal for a given task.OVERPOWERED - The boat is unbalanced and powerful. Typically she's either horrible to play against or she redefines the meta entirel In Closing This has been one Hell of a busy month. I'm still not caught up on everything that needs doing, though I'm happy to say that I am making gains on my work pile. This review is getting published five days sooner than I thought I might with only minimal corner cutting. So yay! Next up will be a review of HMCS Haida, due out before July 1st. Happy Canada Day to you all! If you enjoy my work, please consider supporting me on Patreon. Appendix A list of sites, programs and people I rely upon to create my reviews.
  15. I decided to improve the base Großer Kurfürst skin that you see without camouflage. I removed 95% of the rust on the hull and deckhouse areas. The effect makes it look like the rust was scraped off with a new coat paint being overlooked. Speaking of paint, I painted the entire keel a dark red with a black stripe at the waterline, the water line markers at the aft and center of the ship are now visible(without the permanent camouflage on). With regards to the wood deck, I heightened the detail and stained it a reddish brown color. All the wear and tear on the deck is still there, you're just able to see it now. Lastly, I darkened the main battery guns to a medium grey and removed some turret rust. If you look closely you'll notice the windows are not transparent, they were already like that. Install instructions 1. extract the zip file 2. find the latest patch folder (7.5.1 at time of posting) in your res_mods folder, open that folder. 3. drag and drop the folder "content" located inside the "Großer Kurfürst" folder, into the 7.5.1 folder (or whatever patch it is) 4. that's it, open your game and enjoy! (if the game is already open click on a different ship and then click back, it forces the game to refresh the textures). Großer Kurfürst.zip The 2 photos below are what the vanilla ship looks like without any skin mod.
  16. Name: Hood Ship type: battlecruiser Class: Admiral Nation: United Kingdom Tier: VII Greetings fellow captains, supreme overlords, and dispersion divinities. Today, in the third installment of Naval Intelligence, I bring you one of Britain's icons of World War II and the inter-war period, the premium Tier VII British battlecruiser: Hood. My objective is to inform players about a different, and factual piece of information that hopefully will aid you in deciding whether to purchase this ship or not. This review will go over its history briefly, her in-game characteristics, and other factors such as aesthetics, modules, and what you can expect if you so decide to give her a place in your port. History “History will be kind to me for I intend to write it.” - Winston Churchill The ship belonged to a class of four battlecruisers known as the Admiral-class. Hood was the sole representative to be completed once the other three members -Howe, Rodney, and Anson- were canceled. Hood 's keel was laid down on September 1st, 1916 by John Brown & Co. in Clydebank, Scotland. She was launched on August 22th, 1918, and she entered service on May 15th, 1920. For twenty years, Hood remained as the world's largest and most powerful warship in the world. Her design was the result of maximizing a battlecruiser's traits (light armor, high speed, and battleship guns) while considering the occurrences regarding the Royal Navy's battlecruisers -three months prior to Hood's construction- during the Battle of Jutland. Two of the most significant adjustments made to the design, thanks to the loss of 3 battlecruisers at Jutland, was the increase in thickness of the main armor belt to 305 mm (12 in), and the internal armor plating that protected the forward magazines. This addition in weight plagued Hood with a lower freeboard, which attained her several nicknames such as: "Largest Submarine in the Fleet", "HMS Wobbly", and "The Seven B's" ("Britain's Biggest Bull*****ingest B***ard Built By Brown"). Throughout the inter-war period, Hood saw extensive service as the flagship of the Battlecruiser Squadron of the Atlantic Fleet and became the Royal Navy's poster boy (or girl, depending on personal perspective) due to her size, media coverage, and inter-war actions. She took part in a worldwide cruise which lasted from late 1923 to 1925, the purpose of the cruise was to project British naval power and influence to other countries and colonies (something that came to be known as "gunboat diplomacy"). Throughout her service, the ship became the pride of Britain and the Royal Navy, being appropriately referred to colloquially as "The Mighty Hood". After the cruise ended, she was refitted from 1929 to 1931 and continued to go on cruises, training, and minor refits. Through the 1930's, Hood's dire need of a major refit and modernization became apparent (such as her power plant's diminishing performance and the crew's inability to wash and bathe due to the fresh water evaporators being redirected to the boilers). She was scheduled to enter drydock in 1941 for a significant refit; however, the outbreak of World War II altered her fate in history. In 1940, Hood became the flagship of Force H and participated in the destruction of the French fleet that was docked at Mers-el-Kébir, French Algeria (present day: Algeria). She scored four 15" shell hits on the French battleship Dunkerque and was straddled in return by the same ship. Once the operation ended, Hood returned to Scapa Flow where she was replaced by Renown as the flagship of Force H. She participated in a couple of sorties without much success afterward. In honesty, Hood's recognition and popularity stem from the wrong reasons. During the Battle of the Denmark Strait, Hood, alongside the much newer battleship HMS Prince of Wales, was ordered to intercept the German battleship Bismarck and the heavy cruiser Prinz Eugen. Hood's participation in the engagement was brief, after one of Bismarck's 15" shells struck the leading battlecruiser and provoked a series of events which can, in majority, only be speculated upon; however, most theories converge on the idea of the German shell hitting Hood's after magazines and producing a jet of fire that erupted near the mainmast of the ship. The subsequent blast resulted in a fatal explosion that claimed Hood herself and most of her crew. Only three crewmen survived. Specifications “Technology is neither good nor bad; nor is it neutral” - Melvin Kranzberg Hood was powered by 24 Yarrow oil-fired boilers and 4 Brown-Curtis turbines. Her power output was rated at 144,000 shaft horsepower and produced a speed of 32 knots at the time of her commission; however, the lack of a major refit and meticulous repairs decreased her speed to 29 knots. She was armed with eight 381 mm (15")/42 BL Mk I rifles that were capable of firing a shell every 30 seconds. Her secondary armament comprised of fourteen 102 mm (4.01") QF Mk XVI dual-purpose guns on seven dual mounts (in-game their range as a secondary armament and an anti-aircraft gun is 5 kilometers, with an average damage of 65.8). The anti-aircraft suite on Hood was additionaly composed of twenty-four 40 mm QF 2pdr -also known as "Pom-Poms"- that were mounted on three sets of eight barrels (in-game range and average damage: 2.49 km, and 59.4); for close range she possessed four quadruple 12.7 mm Vickers Mk III machine guns (range/damage: 1.2 km/8.4), and finally she had the experimental UP AA Rocket Launcher Mark I -this particular armament was deemed inefficient and potentially dangerous by the Royal Navy- it never shot down any aircraft but in-game they possess a range of 1.5 kilometers and an average damage of 50 (though their historical range is 305 meters/1,000 feet). In the tradition of World War I warship design, Hood was also equipped with six 533 mm (21") torpedo tubes that were fixed in the hull. Four of the tubes, two on each side, were mounted above the waterline and remained onboard the ship until her demise in 1941. Meanwhile, the remaining two torpedo tubes were submerged and located near the "A" turret, but they were removed in 1937. Hood's essence is that of a battlecruiser, and her armor scheme reflects this. Her main armor belt is 305 mm (12") thick and is mostly underwater while being covered by her torpedo bulges which provide most of the ship with a torpedo damage reduction of 18%. Above the main belt, Hood's thinner armor belts can be found: the one directly on top of the main belt has a thickness of 178 mm and is relatively small when it is compared to her 127 mm (5") belt that ends at the weather deck. Internally, Hood's armor is also reminiscent of a World War I capital ship. Her citadel has a turtle back armor scheme which increases the protection of her vital parts at close range -though not as effectively as her German counterparts- and reduces her armor's effectiveness at long range due to plunging fire. Hood's citadel armored deck slopes have a raw thickness of 51 mm and are sloped inward. The battlecruiser's deck protection is also inherited from World War I designs. Her deck armor thickness is distributed among two decks in-game: the weather deck near the bow and the stern share a thickness of 25 mm, while the midships section has 51 mm. Her citadel's deck armor can be sectioned in two parts: machinery and magazines. The machinery spaces such as the engine rooms are protected by 38 mm near the centerline, and 51 mm on the sides; while the magazines of the main battery turrets are shielded by 76 mm of armor -with small portions near the ends of the front and after sections being protected by 108 mm and 127 mm respectively. In all, Hood's armor scheme is sufficient to make angling possible and shield the ship from cruiser-like armaments, but it gives out easily against high-caliber guns when showing a poorly angled broadside to enemy battleships. Her bow and stern are covered by 25 mm of plating; however, small 127 mm and 152 mm plates can be found next to the main belts (these can be used to bounce enemy shells through angling, but the Hood's captain should not actively look for close range engagements against capital ships of any kind. Playstyle “Adapt what is useful, reject what is useless, and add what is specifically your own.” - Bruce Lee Hood's style resembles that of Kongo's. To players of the Japanese battleship line, this comes to no surprise, as both vessels were designed as battlecruisers; ships equipped with battleship guns, relatively light armor, and a powerful array of boilers and turbines to give them a speed advantage over contemporary battleships. One must make the most of the battlecruiser's armament of eight 15" guns and their armor-piercing (AP) shells which have a short arm time, a maximum damage of 11,400 points, and a slow shell velocity of 731.5 meters per second which is shared with the guns' high-explosive (HE) shells. Hood's HE shells are respectable; possessing a 34% fire chance, a maximum damage of 5,300 points. Unlike most battleships of the Royal Navy, these HE shells are not subject to the 1/4 HE penetration rule. The lack of this rule provides Hood's 381 mm HE shells with a standard penetration value of 63 mm. Further, the battlecruiser's speed must be used wisely in maneuvers and fleet operations; such as a push or taking a defensive position. Her turning circle of 910 meters, accompanied by a rudder shift of 13.4 seconds and large dimensions make her commander think ahead of their maneuvers, and opt for open waters which allow the usage of Hood's speed and rudder shift. Related to the previous paragraph, the spotting of opportunities and potential flanks alongside friendly cruisers must be prioritized. Her short-fuzed AP shells make her an effective counter to enemy cruisers and lightly armored battleships; however, the shells' short fuze is also one of her weaknesses since they are unreliable at penetrating main armor belts at any range (most times they will shatter or bounce). The correct shell usage and proper aiming are necessary to obtain high damage games with the Hood. Her AA suite on its own is not impressive, but Hood has access to a unique Defensive AA Fire consumable that multiplies her UP Rocket's average damage by x25. But more on this consumable on the following section. Consumables “The more you leave out, the more you highlight what you leave in.” - Henry Green Hood comes equipped with standard British Damage Control Party and Repair Party consumables. The Repair Party is similar to those found on equal, and lower tier Royal Navy battleships. Additionally, Hood has access to a special Defensive Fire AA consumable that multiplies her short range aura -comprised of her rocket launchers- by 25 times for 60 seconds. This translates to an impressive 1,250 average damage while using stock values, and it can be enhanced by Advanced Firing Training, Basic Firing Training, AA Guns Modification 2 Upgrade, and the November Echo Setteseven signal flag. Aesthetics “Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.” - Paul Rand Her sleek, long, and lean hull make her a sight to behold. The superstructure is an interesting blend between World War I and inter-war designs. The funnels of Hood also project this peculiar idea that she possesses a massive power plant and can stretch her legs when she's needed to do so (that is if ships have legs... but that is a topic for another day or a more laid back discussion). Conclusion “Any fool can know. The point is to understand.” - Albert Einstein Personally, I quite enjoy her, especially considering her historical significance and the recognition from the H.M.S. Hood Association that this premium ship has. She is a formidable team member when used correctly, not as a brawler, but as a flanker and an opportunist that can hit hard and fight hard. Her presence in a match also allows for some light-hearted banter to take place between the teams at the start of a battle. And what better way to honor the real HMS Hood by making conscience about her through playing her in-game and getting to know her story and rise as a naval legend. "Ad Astra Per Aspera" Phantom out. References Allen, F., Bevand, P., & Charpentier Ltd. (2014). H.M.S. Hood Association-Battle Cruiser Hood - Ship Specifications and Armament: H.M.S. Hood - Notes for Visitors. Retrieved from http://www.hmshood.com/ship/pamphlet30s.htm Allen, F., Bevand, P., & H.M.S. Hood Association. (2014). H.M.S. Hood Association-Battle Cruiser Hood - Ship Specifications and Armament: Hood Factoids. Retrieved from http://www.hmshood.com/ship/hoodspecs7.htm Wargaming.net. (2018). Hood. Retrieved from http://wiki.wargaming.net/en/Ship:Hood Wikipedia. (2018). HMS Hood. Retrieved from https://en.wikipedia.org/wiki/HMS_Hood Wikipedia. (2018). Attack on Mers-el-Kébir. Retrieved from https://en.wikipedia.org/wiki/Attack_on_Mers-el-Kébir Quotes recovered from Goodreads, website: https://www.goodreads.com/quotes In-game images and icons recovered from the Wargaming Wiki, all credit goes to their respective authors. Other images recovered from Google Images. Due to my circumstance, I must make do with electronic sources and screenshots from other players or the wiki itself.
  17. Chillin' among the 16" shells

    Here's me chillin' among the 16" shells in Turret #2. Any guesses as to which ship this is?
  18. Name: Scharnhorst Ship type: battleship Class: Scharnhorst Nation: Germany Tier: VII Greetings fellow captains, supreme overlords, and dispersion divinities. Today, in the second installment of Naval Intelligence, I will be sharing with you a review about one of the most loved battleships in the game, the premium Tier VII German battleship: Scharnhorst. My objective is to inform players with a different, and factual piece of information that hopefully will aid you in deciding whether to purchase this ship or not. This review will go over its history briefly, her in-game characteristics, and other factors such as aesthetics, modules, and what you can expect if you so decide to give her a place in your port. History “Study the past if you would define the future.” - Confucius The Scharnhorst originated from the idea of having to counter contemporary French, and British battlecruiser designs; such as Dunkerque, Hood, and Renown. France's Dunkerque and Strasbourg were scuttled in 1942, and Great Britain's battlecruisers were sunk during the early years of the war. The Kriegsmarine also considered that the Panzerschiff (also known as the pocket battleship, an example being the Admiral Graf Spee) was not intended to be a mainline ship made to fight battlecruisers and emerging fast battleships; instead, that particular type of ship was ideal for raider operations and anti-cruiser/destroyer roles. Furthermore, the compliance of the new Anglo-German Naval Agreement of 1935, which allowed the construction of a Kriegsmarine that would be restrained to a size equal to 35% of the Royal Navy, was also considered prior to the design of the first German battleships of the new era. With that settled, I will briefly talk about Scharnhorst's service record to make way for the ship's specifications. The battleship's keel was laid down by the Wilhelmshaven Navy Yard in 1935, in Wilhelmshaven, Germany. She was launched in 1936 and entered service in 1939. Though her sister ship, Gneisenau, was completed before Scharnhorst, the class was widely considered by many sources as the Scharnhorst-class regardless. Both members of the class saw service accompanied by one another. Where one would go, the other would follow. During a raiding cruise in November 1939, the merchant cruiser HMS Rawalpindi fell prey to the pair, engaging the two battleships despite overwhelming odds. In the April of 1940, the pair encountered the battlecruiser HMS Renown while supporting the German landings during the Invasion of Norway. The aging British capital ship scored hits on the Germans and successfully made the two battleships retreat. Two months later after repairs, the duo met the aircraft carrier HMS Glorious and her escort screen. Glorious was sunk with the loss of over 1200 hands (receiving the unfortunate distinction of being the only fleet carrier sunk by enemy gunfire in the war), but Scharnhorst was damaged yet again. Fast forward to 1942. Scharnhorst took part in the "Channel Dash".The two battleships, heavy cruiser Prinz Eugen, and 6 destroyer escorts made their way through the English Channel to reach German ports while evading Allied forces. The operation was a success, although Scharnhorst sustained damage by mines and remained at Kiel for most of the year due to repairs. On the day of December 25th of 1943, Scharnhorst would weigh anchor for the last time with orders to intercept allied convoys headed for the Soviet Union. Accompanied by five destroyers, she headed to the Atlantic to find the valuable transports to the Allied war effort. Distant from her destroyer screen, Scharnhorst moved in to engage one of the convoys, but she encountered an enemy escort screen lead by the battleship HMS Duke of York. Faced with insurmountable odds, Scharnhorst was sunk with the loss of 1968 of hands. Only 36 were rescued. The Battle of the North Cape would go down in history as a major British victory. A memorial stone dedicated to the ship and her crew can be found today in Wilhelmshaven, Germany. Specifications “We are stuck with technology when what we really want is just stuff that works.” - Douglas Adams Scharnhorst's power plant consisted of 12 Deschimag ultra-high-pressure oil-fired boilers which fed steam to 3 Brown, Boveri & Co. geared steam turbines and produced 160,000 shaft horsepower. Historically, she was able to produce 32 knots (36.8 mph/59.2 kph) at full speed but in-game, she is limited to a speed of 30 knots (34.5 mph/55.5 kph), a respectable number at Tier VII, which is only superseded by Gneisenau and Hood at the time of writing this review. Her rudder can shift from side to side in 14.5 seconds; it can be brought down to 11.6 seconds with the rudder shift upgrade. Lastly, her turning radius is rated at 800 meters. The ship's main armament is composed of nine 283 mm/11.1 in L/54.5 Drh LC/34 naval guns which are capable of firing every 20 seconds. The guns themselves are complemented by a firing range of 19.9 kilometers (this can increase temporarily to 23.88 km by a spotting aircraft, but the guns' effectiveness at that range is questionable). This rate of fire and gun caliber is uncommon among battleships and cruisers, which makes this ship the more unique to play due to her cruiser-killing capabilities. The accuracy of the main armament is not exceptional, but it allows the Scharnhorst to punish broadside targets at medium and short ranges with AP shells capable of dealing a maximum of 7,600 damage. While the HE shells are not exceptional, they possess a 20% fire chance and are subject to the 1/4 penetration rule, which grants them 70.75 mm of penetration. Scharnhorst's secondary armament comprises of 12 150 mm guns and 14 105 mm guns, making it a force to be reckoned with at close range. The 150's are encased in four dual turrets and four single mounts, while the 105's are encased in dual mounts. The secondary armament is evenly distributed along the ship's sides with the exception of a 105 mm mount which is located behind the Caesar (number 3) turret on the center-line of the ship. Her secondaries have a base range of 5.3 kilometers but can be increased to 8 kilometers with captain skills (most notably Advanced Firing Training, which increases the range of all secondary guns by twenty percent), Secondary Armament Modification 2 upgrade, and Mike Yankee Soxisix (this signal flag increases maximum secondary battery range by an additional five percent and reduces dispersion by that same amount). Scharnhorst's AA suite comprises of fifty 20 mm barrels mounted on single and quadruple mounts (short range aura: 2.01 km, 30 DPS) followed by sixteen 37 mm guns found on dual mounts (medium range aura: 3.51 km, 20.8 DPS). Lastly, the 105 mm dual mounts double up as anti-aircraft mounts (long range aura: 4.5 km, 116.2 DPS). The AA range and effectiveness can be increased with the relevant skills, upgrade, and signal flag. It must be noted that these numbers are stock values. The battleship also comes equipped with two triple torpedo launchers - one on each side - that have a short range of 6 kilometers and deal a maximum damage of 13,700, their reload is timed at 68 seconds. These tubes allow the Scharnhorst to excel at brawling and deal a considerable blow to any possible opponent, if not sink them outright. The Scharnhorst is one of, if not the most durable battleships tier-for-tier in the game. Her 350 mm main armor belt (red) is one of the thickest belts up there (when compared to ships like Nagato, Bismarck or Alabama) and can be used to bait enemy fire while presenting odd angles. The thinner plates on the fore and aft ends of the hull (yellow) offer the opportunity to bounce shells (or arm them without intending to do so), their thicknesses are 70, and 90 mm, respectively. The bow and stern are covered by 25 mm plating while the plating above the main belt is 45 mm thick. The deck itself is 50 mm thick, and the citadel deck plating found below the main deck is mostly 80 mm, increasing to 95 mm near the barbettes. The turrets have a face thickness of 360 mm, a roof thickness of 150 mm, and a side thickness of 220 mm. One of the most recognizable aspects of German battleships is their turtle back armor scheme, which makes them very durable at close to medium-range engagements. Scharnhorst is no exception to this, and her citadel is further protected by 110 mm slopes that are angled inwards on its sides, it is also worth noting that Scharnhorst's citadel sits below the waterline, making it near impossible to hit at close ranges. However, this armor scheme has the disadvantage of losing effectiveness at long range, so plunging fire can be effective against the Scharnhorst. Her torpedo bulges mitigate 24 percent of all torpedo damage that strikes this ship. The bulges don't cover any part of the bow or stern whatsoever; instead, they cover the citadel as much as the armor belt does. These disadvantages can be offset by the ship's maneuverability, good situational awareness, use of consumables (Scharnhorst does not get access to hydroacoustic search, but could utilize a fighter plane at the captain's discretion), and Vigilance (which adds 25% to torpedo acquisition range). Playstyle “So we beat on, boats against the current, borne back ceaselessly into the past.” - F. Scott Fitzgerald Scharnhorst's style is a blend between a conventional battleship and a heavy cruiser. One has to prioritize lightly armored targets - most notably cruisers and thinly-armored battleships - to make good use of her 283 mm guns such as cruisers and battleships that have thin upper armor belts or plating. She is an opportunist that is able to push, retreat and relocate fairly quickly for a battleship, allowing her to pick fights carefully and spot opportunities to flank the enemy. She can keep up with friendly ships that are capable of ~30-knot speeds, so the opportunities of a major push or a flank can be exploited heavily if the Scharnhorst is located in an advantageous position. Strong armor allows the battleship to get up-close-and-personal with enemy cruisers or battleships, but one must be aware of positioning, angling, and numerical supremacy in order to succeed. Like any other vessel, she is vulnerable to focus fire, and she can be her team's damage powerhouse if she possesses ideal support from her teammates (especially against aircraft carriers and destroyers). This ship is not invincible, but she can be a force to be reckoned with if the Scharnhorst's captain uses her strengths to their favor. Remember, you are part of a team, and they depend upon you as much as you depend upon them. Coordination and knowledge can make way to a successful match (or at least a very good one that is worth remembering). Consumables or "...there is one thing we do know: that we are here for the sake of each other..." - Albert Einstein Scharnhorst has access to German battleship damage control, a good heal, and the option between a spotter aircraft for a temporary firing range increase or a fighter aircraft to counter aerial strikes (or give oneself a higher chance of dodging enemy shipborne torpedoes). Usually, I find myself using the heal so I can maximize my ability to tank and last longer in the main battle line or a brawl, so it is my personal recommendation to consider implementing Superintendent in your set of skills. Aesthetics “Rules of taste enforce structures of power.” - Susan Sontag Her design is composed of smooth curves, and her superstructure is not cluttered. This is only enhanced by the shape of her Atlantic bow, the shape of her gun turrets, and her secondary battery mounts on the weather deck and the sides of the superstructure. The battleship's fog horn has a satisfying yet menacing sound which can be used to taunt enemy warships or announce the battleship's arrival to a brawl. Finally, her premium camouflage is identical to the one she was using around 1943, and it is absolutely gorgeous (one that doesn't use skin modifications can only hope that Wargaming gives her sister ship the premium camouflage she deserves, unlike the one she sports in the game right now). Conclusion “The ending is nearer than you think, and it is already written. All that we have left to choose is the correct moment to begin.” - Alan Moore Scharnhorst is a fine ship, and she is by far my favorite premium, but I have written this review with objectivity as a priority. In my eyes, she is a must-have if you're looking for a fun credit grinder or a German battleship commander trainer (cruiser commanders can also work, but normally they don't make much use of her secondary armament), then this ship is for you. I cannot stress enough how rewarding, and flexible this ship can be in the right situations. In Random Battles she is an absolute beast and can hold her ground against higher tier opponents rather well; however, she's not invincible or lacking weaknesses (such as her torpedo protection or small gun caliber). In Co-op and Scenarios, she is a joy to sail; her fast reload, maneuverability, and endurance make her a solid choice for any scenario that allows her access. If what you seek is history, then the Scharnhorst is definitely worthy of your port. As stated further above in the review, she saw her fair share of action and earned herself, and her crew, a place in modern history's halls of fame. "Ad Astra per Aspera" Phantom out. References Wargaming.net. 2018. Scharnhorst, website: http://wiki.wargaming.net/en/Ship:Scharnhorst Farley, R. 2017. Scharnhorst: Nazi Germany's Super Battleship or Paper Tiger? The National Interest, website: http://nationalinterest.org/blog/the-buzz/scharnhorst-nazi-germanys-super-battleship-or-paper-tiger-20078 Wikipedia. 2018. List of battlecruisers of World War II, website: https://en.wikipedia.org/wiki/List_of_battlecruisers_of_World_War_II Wargaming.net. 2018. Dunkerque, website: http://wiki.wargaming.net/en/Ship:Dunkerque The Authors of Encyclopaedia Britannica. 2013. Anglo-German Naval Agreement. Encyclopaedia Britannica, website https://www.britannica.com/event/Anglo-German-Naval-Agreement-1935 Wikipedia. 2018. Scharnhorst-class battleship, website: https://en.wikipedia.org/wiki/Scharnhorst-class_battleship Metz, K. & Van Lönnen, H. Memorial Stone Battle Ship 'Scharnhorst'. Traces of War, website: https://www.tracesofwar.com/sights/25374/Memorial-Stone-Battle-Ship-Scharnhorst.htm Wargaming.net. 2018. Upgrades, website: http://wiki.wargaming.net/en/Ship:Upgrades Quotes recovered from Goodreads, website: https://www.goodreads.com/quotes Amor scheme image provided by @Naesqr Revision consulted with @Maceswinga In-game images and icons recovered from the Wargaming Wiki, all credit goes to their respective authors. Other images recovered from Google Images. Due to my circumstance, I must make do with electronic sources and screenshots from other players or the wiki itself.
  19. What line was your first objective

    Personally mine is USN BB's. Why? I live in canada so that and UK where the closet representation. Also big bad BB's lol
  20. Simple poll. Where do the potatoes hide? What are the 2 most influential classes of the 3 main surface vessels? This is for random play not clan battles or ranked. My personal opinion. BB by a landslide is the worst played. It's not even close. Bad players flock to it like a moth to a flame. Why? They are the most forgiving class to play. Most influential would be BB and DD. While I love playing cruisers I am full aware it is full on tryhard mode, especially in high tiers. I think DDs are in a good place as are BBs for the most part. Cruisers could use a bit of work. They are a DoT class, but are the most susceptible to be insta-deleted more than any other save for a DD catching a torp. BB citadels have gotten smaller and smaller over the years, yet cruisers for the most part remain huge and easy to hit. My opinion would be to either lower or reduce the citadel size of cruisers as a whole or to reduce the amount of max AP damage from BBs. Your thoughts? What is your choices and why? What could WG do to mix things up and improve the game?
  21. Hello all, I'm looking for some help finding more detailed information about some of the more obscure Japanese proposals for battlecruisers and fast battleships. I have limited data for quite a few, but was particularly wondering about the armament and armor details of this design on the Hiraga archive: http://gazo.dl.itc.u-tokyo.ac.jp/hiraga2/show/id/20470301#?c=0&m=0&s=0&cv=1&xywh=159%2C620%2C2353%2C1355 Supposedly it is "Design X" and is some sort of battlecruiser, but I've heard a number of different armaments and armor schemes for it. I was hoping some other historically minded folks might have an answer regarding this ship, or have some ideas for credible online sources for other battlecruisers and fast battleships. Perhaps @Azumazi will know.
  22. Konig Albert ideas flags

    historic flags ww1 add: Options: 1- or for all ships T2, T3,T4. I do not think those 2 flags offend anyone and in NA server much less, after 1 century the first world war ended. FLAG of ship: the German ships during the ww1 had a coat of arms and a unique flag. It is possible to give them away to those who have that bank and put it in the mast of the ship's stern second flag for example
  23. I found a book in the library at my house, four actually. All published about the USN USAAF US army and British armed forces. All published in the range of 1942 to 1948. I saw some things I never knew. In one of the pages, there was a diagram of the Merlin engine that powered the P-51, and naval action plans from Midway Island, 1942. There were also diagrams on ships, like USS California and USS Brooklyn. Then, late into a book on the US Navy, a four-fold paper fell out, along with a single form(it was a stat sheet). I am used to seeing stuff fall out of old books, but this one caught my eye. It was about the Montana, and it was like nothing I have ever seen (its probably old, I cannot find it anywhere on the internet.) here are some stats it gave me: Main Battery: 4x3 457mm guns (modified BL-1s (?) super heavy ap shell, 3 shots a minute, 6 deg./sec traverse shell weight > 1 ton Secondary battery: 2x3 203mm guns, 6 shots a min centerline mounted (think that they are ones from Baltimore or Oregan City.) 4x2 152mm guns, "around" 10 shots a min 2 twin turrets per side 14x2 127mm 55 cal guns, 15 shots a minute, also used on USS Midway. Torpedoes: 4x4 Mk 15 2x3 Mk 16 These already exist in game, so not a big problem to Implement AA: (70)-100 single and twin 12.7mm brownings (60)-100 + Oerlikon 20mm cannons 60 + Bofors 40mm guns Dual purpose 5-6 inch guns Size: Over 1000 ft long and 150ft wide Armour: Mainly outer (though has inner armor too) up to 750 mm of armor on turret faces and 558 mm of outer belt armor plus 305mm of belt armor in the inner hull, 52mm bow plating, 25mm front superstructure 20mm rear 18mm top. Geez, I'd like to imagine that in game, what a terror it would be. I think that in this design it would be a PERFECT ship for tier XI, but wargaming cant implement this ship without rivals? what would they be? The challengers: H-42: Main battery: 4x2 480mm guns Secondaries: 12 × 150 mm (5.9 in) guns, 16 × 105 mm (4.1 in) guns, AA: 28 × 37 mm (1.5 in) guns, 40 × 2 cm (0.8 in) guns Torps: 6 × 53.3 cm (21.0 in) torpedo tubes A-150: Its got 6 or even 9 20-inch guns in three turrets, do you really need me to explain more? Ok ok, its also got a 460mm belt and 20 or 30 4 inch dual purpose guns. So there we have it: three tier XI battleships I want to see in game soon. Do you? leave comments below! Also, if you have other ships (not necessarily battleships) go ahead and list them below as well.
  24. when buff for the duke of york

    when buff for the duke of york??? we all know that the battleship is inferior in several ways to its brother king George V, and we know that the duke is a more modern version and should be slightly superior to the duke, but it is garbage! if your AA has shields because it breaks so fast? Why is it so poor? because only 2 health ?? when all BB T7 have 3. I want a solution for this nice battleship
  25. As I've been playing World of Warships, I've gotten more interested in the ships themselves. Watched documentaries, videos outlaying hypothetical battles (more or less Iowa class Battleship vs Yamato class Battleship). But there have been 2 warships that have interested me which was the "mighty" Hood and Le Dunkurque. Both ships were pretty excellent Battle Cruisers by the beginning of World War II, Dunkurque being one of the latest additions to the French Navy, meanwhile Hood, though a couple decades old by 1939, was the most powerful ship of the Royal Navy and was the pride of Great Britain until she was sunk by The Bismark. But I wondered what if both ships ended up on each other's business end of their main batteries? Who would win? How much damage would've be done? Now yes, you could do a 1v1 in a training battle in World of Warships and see the results, however player tactics in World of Warships were not used in World War II, and Wargaming is always buffing or nerfing ships to fit the game balance. So using World of Warships would not make an accurate response. What do you think?
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