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Found 128 results

  1. Why I love the Atlanta

    To set the scene, four of our DDs were eliminated within four minutes of the match. I went on to keep the team alive whilst eliminating 4/5 of the enemy team's DD's as well as bullying a few BB's and cruisers. My highest kill game yet and my first Kraken in the Atlanta.
  2. Hi everyone! I have three points to spend for my Atlanta commander and am trying to decide whether to choose demolition expert or vigilance. My commander has fifteen points all together. So far I have PT, PM, IFA, HA, AR, LS and BFT for my skills. I'm leaning toward demolition expert but with the new deep water torpedoes I'm wondering if the vigilance skill might be worth a little more now for a ship which really can't afford torpedo hits. I'm hoping to get a little advice to help me make my decision. Any additional suggestions are welcome. Thanks for taking the time to view my post!
  3. Thnx to

    Special thnx to my team but also @Pulicat for mention it on the forums; couldn't done it without you guys/girls and also because of the tip to play Operations with Atlanta ^^! Gonna play a lot more operations if this continues ^^
  4. Will Altanta be sold again possibly part of Black Friday or Christmas? If so, for how much? I'm thinking around $40.
  5. Fresh, Hot, Tasty DPM!

    Just wanted to share a replay with y'all full of some good ol' Atlanta DPM. It always makes me cackle, thought y'all might enjoy. (Particularly good towards the end with the NC) Oh yeah, also features a ridiculous torpedo beat See attached. 20171107_132413_PASC006-Atlanta-1942_46_Estuary.wowsreplay
  6. Losing Torps in ATL?

    Maybe I'm not that observant but lately I have been losing my torps a lot on the Atlanta. I mean permanently after sustaining damage. I thought in the past once I activate my repair, i gain back that ability but in a few games recently I lose torps all together for the rest of the game. I know they are not super effective with a range of only 4.5km but what gives? Has it alwasy been that way or am I too busy shooting at targets to notice?
  7. Dusted off the Hotlanta...

    Had not run her in awhile... First two games I got detonated...in both... Third game was worth it, even with a potato team.
  8. Warship-toons

    I am trying to create warship based toons on YouTube in the style of RanZar. To be clear I am NOT, let me repeat myself, NOT! trying to copy/ripoff/plagiarize RanZar. I am trying to do for world of warships what he did for world of tanks. If you have never heard of RanZar here is a link to he YouTube channel: https://www.youtube.com/channel/UCmSCddOIsO15vJsFaC7fnOg What I am looking for are Ideas and thoughts people have about the unique appearance/personalities of the veracious toons. Before you add your thoughs though make sure you have seen RanZar so you have an idea of the feel I am going for. Also I have lised some of my own ideas for you guys to see what I am thinking of. General: All ships will have eyes where the bridge is located, and a mouth on the bow, each turret will have their own eye on either side of the turret and a mout below the guns. The turrets behave as mini characters like the KV-5 radio turret, and foch machine gun turret in RanZar. Missouri: the biggest differences in appearance will be exagerated length of the main guns, a sniper scope on the center gun of each turret, an oversized radar dish on top that spins when she uses her radar consumable, and she will have an absurd amount of AA guns. Atlanta: She will have a flamethrower pack either hanging on her second funnel or replacing her second funnel, when she fires her shots will be flaming catapult fire balls, and she will have a slightly sooty appearance overall. Her personality is that of a pyromaniac. Yamato: Her biggest appearance difference will be exaggeratedly big main guns. In terms of personality she is aggressive and extremely arrogant. Tirptiz/Bismark: These two will be twin sister almost always seen together. Tirpitz will have a slightly superior attitude towards her sister Bismark, and Bismark will be a bit envious of Tirpitz as well as having a slight inferiority complex. But they always stick up for each other. I am of course looking for animators or anyone who has the talent and want to help me bring this dream to life. If you are such a person please let me know in a reply.
  9. so its a unit that does one thing like really really well. it spams he and very fast, and everything else it sucks at. This should not be the god damn case because it breaks the game. this ship is the HE version of what that one cruiser from the japanese navy: the kitakami. It spammed torps and atlanta does is spam HE. Seriously if spamming torp ship was removed so should the HE spamer be removed to. No type of spam ships that are good at one thing should be allowed into this game cause people exploit the piss out of it. Shouldve not added atlanta WG.
  10. Valkyr's Ship Guides: Atlanta

    Note: Although LittleWhiteMouse has written two three (sorry) guides for this ship, a lot has changed since her last guides. With 300+ battles in this ship, and holding a top player position in the ship, I would like to give an update to how to play the ship in the current meta. Guide Written from Patch 0.6.5-0.6.10 I am not fast at writing these. Then again, I suck at writing stuff in general. Tier VII Large Destroyer U.S.S. Atlanta HE Rainbows FTW I tried making that look like an American flag, which didn’t turn out as well as I hoped. Yes I know I used the wrong hue of red, but that’s to comply with forum rules. I got warnings from people about that in my previous guides. The Quick Review Quick Summary: Giant U.S. destroyer with a citadel and severely outclassed in comparison to cruisers of the present. Needs team support and islands/smoke to be able to play effectively, and requires a decent amount of skill compared to other premium cruisers. Its unique distinction is the ferocious, long-range AA defense with unlimited uses of Defensive Fire, high damage per minute with sheer volume of shells rather than individual damage, and having Radar at Tier VII. Most Relatable Ships: Flint, Belfast Resemblance: Clone / Sister-Ship / Related Class / Similar Role / Unique Flint Belfast Flint is not a direct sister of Atlanta, she is part of the Oakland subclass. The Oaklands removed the wing turrets and added more small-caliber AA guns, improving stability and making the deck less crowded. In-game, there is a lot that is different between the two, but in reality that’s pretty much it. I would consider the two as sister ships, but not completely, so sort of in between. Here is the comparison, only noting differences. Category Atlanta Flint Survivability HP: 27,500 Bow/Stern Armor: 13mm HP: 26,600 Bow/Stern Armor: 16mm Artillery 8 x 2 127mm/38 Mk32 Mod. 12 Two turrets are wing mounted, making at least one unable to fire at any time. 6 x 2 127mm/38 Mk32 Mod. 12 All turrets are centerline-mounted, allowing all of them to fire at most angles. Torpedoes Range: 4.5 km Speed: 65 knots Spotting Range: 1.3 km Range: 9.2 km Speed: 55 knots Spotting Range: 1.1 km AA Defense 8 x 1 20mm Oerlikon Mk4 4 x 4 28mm/75 Mk2 Mod. 2 8 x 2 127mm/38 Mk32 Mod. 12 12 x 1 20mm Oerlikon Mk4 8 x 2 40mm Bofors Mk1 6 x 2 127mm/38 Mk32 Mod. 12 Maneuverability No Difference Concealment No Difference Consumables* Surveillance Radar with an 8.5 km range, lasts for 25 seconds, and has a cooldown of 180 seconds (120 seconds) Smoke Generator that deploys for 27 seconds, lasts for 121 seconds and has a cooldown of 240 seconds (160 seconds) *Parentheses indicates with premium consumables. The other ship that is relatable, and sort of replaced Atlanta as a Tier VII premium destroyer hunter on the tech tree is Belfast, also known as “Balancedfast” or “Payfast”. To put it in a mathematical way, she is Atlanta + Flint + Fiji and does everything better than Atlanta. There is a reason why tech tree British cruisers don’t have HE, and also cannot equip radar and smoke. At least smoke is getting a nerf by detection range, but still. It is funny how people complain that Atlanta was pay-to-win, which she is pretty much the opposite of that. If only they would look at today’s tech tree premium ships… Anyway, down to the skill requirements and limits. For those of you who don’t know what these are, “skill floor” is the experience needed to play the ship at an average performance. “Skill ceiling” the amount you can do if everything goes well. Skill Floor: Low / Low-Medium / Medium / Medium-High / High / Extreme Skill Ceiling: Low / Low-Medium / Medium / Medium-High / High / Extreme Um, yeah, Atlanta is far from your casual ship. A lot of people are under the impression that she doesn’t need skill, which is nearly the opposite of the reality of this ship. Atlanta might be one of the most difficult premium ships to play, being rather unique for a while until the introduction of Flint. The so-called “No-skill HE rainbows” that Atlanta is infamous for is what players have to utilize to survive. Without islands, Atlanta is screwed, hard. Without support, Atlanta is even more screwed. Without a competent team, well you get the idea. There is no guarantee you can do well, a lot of factors have to come together for that to happen. Sure you may do the server average if those factors don’t come together, but that ain’t why I’m writing this. Odds are however, server average is not good enough if you are reading this guide. Peak performance in this ship can go a long way. If the enemy team is aggressive, your team doesn’t do much to stop them, and you got sufficient cover, you will perform excellent. Damage over time is what cruisers do well in, not sheer damage per salvo. Once you are in a nice, cozy spot behind an island, it is pretty hard to dislodge you. Carriers can’t touch you without losing a ton of planes, battleships will burn fiercely just to try and take a shot at you, cruisers will be risking a lot to get you (and probably nuked with citadels too), and destroyers cannot effectively torpedo you without also getting a plethora of shells sent their way. These spots are hard to get to, but think of it as a bunker: you’re safe once you’re in, at least relatively. You’re not completely safe, but at least you got cover. It’s not like it’s impossible to do well, just really hard and a lot of factors have to play right. Divisioning can significantly increase that chance, especially with a destroyer or a smoke cruiser. Anyway, down to the breakdown. Cost: 9000 doubloons Removed from Premium Shop, back for events occasionally. Strengths: Eight twin 127mm guns that put out massive damage per minute. Guns are affected by Basic Firing Training, the better half of Expert Marksman (although it’s pointless to use it), and Advanced Firing Training. Turrets turn at the same speed as the torpedo tubes, which is fast. Rate of fire is the highest for cruisers at this tier, tied with Flint with a 5 second reload. IFHE on this thing turns it into a DPM monster. Light cruisers get the upper hand in terms of setting fires, having a higher rate of fire. “You use AP against broadside cruisers under 7 km and nuke them with citadels.” – Yuro’s famous advice. Brawling against an Atlanta is almost a death sentence for most ships, whether it is by torpedoes, citadels, or just sheer volume of fire. AP is great for dealing damage to superstructures, due to the low penetration and low armor on superstructures. The arc of the shells allows for the shells to fly over islands, making island camping ideal. Despite her unarmored hull, the citadel is quite low besides the engine space. Turret magazines are nearly impossible to hit with shells. Turrets are 32mm, enough to bounce any AP you see. Armor is actually not enough for most battleship shells to citadel you usually, usually. Torpedoes do good damage, travel fast, and will almost guarantee hits at the range you use them. Powerful, primarily long-range, AA defense. Carriers won’t touch you with a 99 and ½ foot pole if they are reasonable. Excellent turning abilities, she and Flint are among the most maneuverable cruisers at the tier, if not the most maneuverable. Throttle response is better than normal due to light displacement, good for running when your position is overrun. Unlimited uses of the Defensive Fire consumable. Has the Radar consumable, which only two other cruisers have it at the tier. Base concealment is the best at the tier, tied with Flint at 11.0 km Weaknesses Second-lowest HP of all cruisers at the tier. Armor? Nope. Pretty much everything will damage you. Extremity armor is inferior to most cruisers, allowing overmatch from heavy cruisers. Battleship HE/bomb blasts will break your engine, even if they don’t hit you directly. Rudder is more fragile than Myoko’s, which says something. Apparently everyone loves shooting this ship, so you will be focused as soon as you are detected, don’t know why, but it happens. Stupid camping BBabies will shoot you at every opportunity, because they want to kill the supposedly broken pay-to-win cancer, or they just want to shoot you since you are a cruiser. Cruiser and even destroyer AP is enough to citadel you as long as you are broadside, and sometimes even when you are completely angled. Shortest base range at the tier, tied with Flint at 11.1 km. HE shells cannot pierce deck armor of most battleships you see, and higher tier cruisers, leading to many shatters, unless you have IFHE. Fire chance is quite low, and with fire coefficients you probably won’t set fires very often. AP will shatter on pretty much everything above 7 km, except the superstructures of ships. Even at 7 km you won’t citadel every cruiser. Can never stealth-fire, which other light cruisers at the tier can do, with the right skills. R.I.P. stealth-firing. Your base firing range is extremely close to your base detection range, which means it is nearly impossible to close your range without being shot at. Low velocity and light shell means it takes forever for shells to hit their targets at long range. You can fire several salvos before seeing whether you are on target or not, and it gives the target plenty of time to dodge. Turrets survivability is nonexistent if they get penetrated. Torpedoes have abysmal range; they might as well be Russian torpedoes. Slower than destroyers at this tier, it may be hard to keep up with friendly destroyers sometimes. Rudder shift seems a bit slow for her size. Hydroacoustic Search does not have unlimited uses if equipped. Concealment is not enough to hide easily, and you got a pretty big gap between radar range and detection range. If that ain’t enough to give you a new perspective, then here’s… The More Serious Review
  11. AA as main guns?

    i check the aa stats of my atlanta( bought a while ago) it says the main guns are aa weapons 5 km? how does that work? do i shoot the planes my my self or does it auto shoot?
  12. Atlanta 4th Captain Skill

    Hi Guys! Coming up on 10th pt. for my Atlanta Cpt. I've got the shot-gun strafe down and it is a blast. So, do I add range to my rifles or damage. AFT vs. IFHE. I see a benefit to both and will probably end up with both, but which would you guys get 1st?. I regularly run Hydroacoustic Search and Radar....I love lightin' up DD's and CL/CA's. Thanks, Sinton
  13. Anyone have glitches with Atlanta?

    In 2 battles she has simply stopped firing or torping. Can't do anything but drive at a certain point. Very odd. Has anyone else experienced this?
  14. Atlanta Defensive AA not displaying number of charges for stock or prem or even listed in Superintendent skill, please address asap screen shots attached. thank you
  15. It is being sold in the Asia and EU premium shops. Why not NA?
  16. Return to the USS Atlanta

    I just watched a documentary on the USS Atlanta and decided to broadcast its availability for viewing on Netflix. Here is a link to it: https://www.netflix.com/title/80148274 Also, if you're interested in the short version, here is what's on YouTube: https://www.youtube.com/watch?v=hzzHaHLmDKQ&t=3s I always enjoy seeing documentaries on these heroic warships and especially hearing from the survivors who actually served on these awesome vessels. Anyway, Happy 4th of July to my American compadres!
  17. When you reach maximum skill...cancer...you achieve cancer...
  18. It really is time to add a new achievement. Here is a perfect case for it: Name: "Try Harder" Type: Heroic Individual Criteria: Receive the highest base XP of all combatants in a battle and be on the losing team. The Atlanta is a metric butt-ton of fun! Edit: Oh yeah - My team didn't lose, we were outscored. This one went down to the wire...
  19. I Got Me An Atlanta

    Yesterday, I got an Atlanta out of the premium shop. Took her out for a spin, did 32k damage, 106 shell hits, 3 fires, 7 base defenses, and a kill. Someone tell me: 1: Whether I was crazy. 2: What upgrades/captain skills go well with her. Thanks!
  20. Is Atlanta Worth

    Title says it all. I'm wondering whether Atlanta would be worth adding to my collection. I own a Zao and pull pretty consistent games with her, though I have a tiny sample size rn (right now, at least, she's the ship I play to relax). Also up to Neptune, and T7 on German and Russian cruiser lines. Enjoy Neptune, though the jump in concealment from Edinburgh bothers me. Yorck and Schors are pretty boring, though that might be because Zao is a volcano and RN cruisers play peekaboo. I have no issues kiting from range and can occasionally keep myself from getting too aggressive (does weed cause that? ). For Zao, I spam he from long range and occasionally get into a brawl; RN cruisers I generally go dd hunting first half of the match then begin smoke-farming bbs. I've already read how Atlanta murders dds inside 5km and how she's great at island camping. So based on my playstyle, do you think she's worth it? Anything else I should know? Also should note that if I buy Atlanta, it'll be only cuz she's a fun ship to play. Camping islands seem fun, and raining he mortars on bbs seems fun as well. Sad about the lack of smoke, though Belfast apparently remedies that. Should I get Belfast instead?
  21. Sometime a few weeks ago I watched a video on YT explaining how to get the absolute max of the Inertia Fuse skill for your Atlanta. I could have sworn that it was a Mighty Jingles video but can't find it now. JINGLES: if you are reading this start identifying which ships your videos are about!!!! Half the time one needs to watch the video to find out what it's about!!!!!! The video I am now trying to find has some pretty detailed info on what to do after you've added the skill. For example, it got into which signal flags would help maximize performance.
  22. Might as well put a bow on it: This was my final match in Ranked Season 6, coming on the very last day of the season, achieving Rank One. Map: Warrior's Path (Epicenter) Blue Team: Gneissenau, Fiji, Atlanta (this is me), Sims, Sims, Shiratsuyu, Shiratsuyu Red Team: Colorado, Pensacola, Belfast, Blyskawica, Shiratsuyu, Akatsuki, Mahan 7 ship kills, 4 plane kills, 89k damage, 2.8k Base XP First Blood Confederate High Caliber Double Strike Bane of the Oceans Kraken Unleashed I suppose it's fitting that my last battle should be Warrior's Path (Epicenter), the map-mode which probably epitomizes this season. Its "meta" has reputedly focused on smoke and radar, and Warrior's Path is the quintessential contest between smoke and radar. Lucky for me, my Atlanta has radar. Unfortunately for my team, our opponents have a Belfast; it has both radar and smoke, and might be considered the mascot of Ranked Season 6. Despite the gaudy statistics and medals post-game, my play here is somewhat sloppy, which only proves that damage and kills never tell the whole story. The real battle is being played between the Destroyers, who have to jockey for position and vision. The Battleships and Cruisers, for the most part, have to hold their positions, punishing any mistakes made by the enemy team, and making the most of the opportunities presented. The closer they are to the Epicenter, the more restricted their maneuverability and the greater focus on their ship-driving and consumables, from Smoke to Hydro to Radar. Thanks to the Red Team, they were good sports. And thanks to the Blue team, with some analysis: And thus, I finally got Rank One, in spite of myself.
  23. Hello, I played my first season of ranked play and let me tell you, I learned a TON about world of warships. I used two ships, both I love, but one more so because of the grind I put into it. I ran the Pensacola early and enjoyed the endless broadsides until about rank 8 when I found the Akatsuki more of a success. I made it to Rank 5 and I got to say, with all the ways you can see a DD, I am pretty proud of this accomplishment. With a definitive decision by Wargaming, radar ruined multiple games by only adding it to premium ships. I know everyone is complaining about it but tough, this ranked season was not a measure of skill by each player, but who bought a single ship. I was berated and even reported for logging into a match in a Pensacola, while a new Belfast captain that new nothing about the ship was praised for purchasing their ship. Then promptly got blown up. I grinded the the Pensacola. I have experience in that ship. I do great work in that ship. I spent wayyyy more money than a Belfast or Atlanta costs in my Premium subscription alone. I spent more on transferring and retraining my Shima and Des Moines captains specifically for ranked battle. I bought upgraded mods. After the first 100 or so battles I realized the power of boredom watching 2 balls of ships behind two islands firing into smoke. The team that won was the team that had premium ships with radar. There was no fire and maneuver, or heck, switching rounds for that matter. As a DD captain, at the higher tiers, it was hard to grit my teeth and cap because I would get promptly uncovered and evaporated with nothing to shoot back at by radar, smoke while launching religious torpedos (pray they hit). Had to change tactics, but still cost me many ships as soon as that radar icon popped up. With this tool available on premium ships only, it creates a clear advantage to people with little experience, but deep pockets. I hope Wargaming doesn't allow them in ranked battle. It ruins the hours that a lot of us put into this game. The money we spend monthly that proves our love for this game that far exceeds the quick dollar you make off selling some ships. Don't get me wrong, there are some great players that deserve their higher ranks, but....my point.... The bottom line that I truly want to express is, I want a true test of every captain out there. A true ranked system using the ships that everyone has proven themselves to be qualified to sail. Not bought. I don't feel this season accurately measured a proper ranking of its players. If you have to pay to win Wargaming, then what is the point of grinding any of your ships on the tech tree and paying your monthly fee for premium? P.S. I will challenge each and everyone of you in a Pensacola because I am a damn good Cruiser Driver you salty grumps. Also, I was going to upload a picture of my last ranked match. But it was all white with a radar icon and some pretty orange flares.... I figured you knew what was up.
  24. Part 1 of my "American Piercing: Atlanta in Ranked" Series. Cinematics, Lolanta, HE cancer, triggering, and torpbeats. Enjoy!
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