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Found 122 results

  1. Arpeggio of Blue Steel UI Pack for WoWS Arpeggio Of Blue Steel Logos, images, trademards belong to Ark Performance All rights belong to respective ownwes Theme Pack Preview Download [click here] Install 1. Download Mod file and Extract Zip File 2. Choose style what you want and Open style folder. 3. Copy gui (folder) into your WOWS folder World_of_Warships\res_mods\0.6.x.x 4. Enjoy ( My English is not well, please advise with simple words. ) Change Log
  2. Wargaming the Voices for the ARP, HSF, and Seagal all broken. The options don't show up at all at first you need to do a fix that @Aessaya found to get them to appear. however this doesn't fix the problem, the options are there but the voices still not connected with the commanders, for example the ARP Captains i have in my Tachibana and Mikasa are still talking in normal Japanese not in their ARP voices. When Wargaming messed with the sound files the voices were lost. Wargamin please tell us you know this is a problem and are fixing it, not some [edited] excuse like this; I mean it is DAY 1 of a patch and you expect all of these people; Are all using mods? Even @Chobittsu who is famous for his voice pack has noted this problem. @Pigeon_of_War @SuperNikoPower @Sub_Octavian tell Wargaming this problem and give us a response, this silence is extremely frustrating. Here is @Aessaya solution to get the options back (results do vary so be warned). If anybody else has comments or possible fixes feel free to post them here.
  3. Hey guys, I just wanted to share that I've found a way to still use the ARP voices in the game without downloading shady MODS. First go to the WOWs folder, then go to res, then go to banks. From here you will find the arp voices in the officialmods folder along with the pirate and seagal voiceovers. Cut and paste the whole ARP folder into the languages folder located in the banks folder. After this is completed you should be able to select the voice modifications in the audio settings of WOWs. Gotta love those ARP voices and I sure hope everyone else enjoys it too.
  4. For ARP lovers (like myself) the fact we can play this ships in the game is a nice gift, however, the work put in it is barely perceptible, it´s only an unaccurate texture over the same tech tree´s kongo. I suggest a revision to the textures, make them more accurate with all the diffent colors, and features from the manga and anime models, such as the boosters insted of the 1900´s propellers. I think these are minor modifications to the 3d models on the game that will make ARP ships more pleasing to the eye.
  5. Hola que tal. Tengo guardado varios barcos ARP que me los he ganado al cumplir objetivos. Pero no deseo conservarlos. Me sería más beneficioso las monedas de plata que recaude al poder venderlos. Sería muy bueno tener la posibilidad de venderlos ya que en mi caso resulta difícil conseguir abundantes monedas de plata. Espero consideren este tema para futuras actualizaciones del juego. Muchas gracias
  6. I just found out that I can use my ARP commanders in standard IJN-line ships. This is great, as I've been mostly just using Takao and transferring her from ship to ship in order to gain points (still not level 19 but slowly getting there) and thus have a bunch of unassigned 10-point Japanese commanders available. I've disabled the ARP skins and Takao is now Isamu Kimura who, having been educated in the US before the war, speaks perfect English while commanding what is now an uncamouflaged Atago. Unfortunately, Haruna, who I transferred to a Myogi as Masao Suzuki still speaks like a Japanese schoolgirl. I've got the audio set to English and have tried setting voiceover to standard and even to Steven Segal but to no avail. Does anyone know how to get a transferred ARP commander to speak English in a standard IJN-line ship? Edit: fix here!
  7. Inexplicably, after what seems to be a server crash, all of my ARP ships are no longer available!
  8. Elite captains XP is very handy to have as it can be used for retraining and training other captains. it does take having 19 point captain, but if you have the ARP ships, this effort can be eased since all ARP ships are now considered premium in terms of sharing captains with IJN. So, in effect, if you have the full ARP ships, you basically have 9 premium ships for captain training purposes. This will allow you to get 19 pointer fast, not to mention allowing you to earn elite captain XP. Running this is especially useful during 2x or 3x event day.
  9. So I got 3 supercontainers today, 2 from Zao and Yamato and 1 just from random luck and all three had those 'greatly appreciated' upgrade modules in them. My issue is not with getting them, however. Instead my question revolves around my fleet of ARP ships. I have a grand total of 5 Myoko-class heavy cruisers and I also happen to have become a fan of Arpeggio of Blue Steel thanks to this game, so I have each one using a different commander and upgrade module build. I try (as much as is possible) to have each ship's build reflect the ship in the show, so Ashigara got an AA build (at the time, secondaries didn't make too much sense, but with the recent buff, I may switch her build with the standard Myoko that I bought back to try the new secondary buff), Haguro is pure fire starter, Myoko is main guns + a partial AA setup, and Nachi is geared for spotting and hunting DDs. Nachi is the ship that I had in mind for the hydroacoustic upgrade module that I got today but I found out that she can't mount any of the supercontainer modules. I double checked the module description to see if it was a tier specific issue, then I checked my standard Myoko to see if she could accept them, and she can. I got to thinking and checked my HSF ships and they are able to accept the supercontainer modules. So what I'm wondering is, is this a bug, an oversight, or is it an intentional disadvantage for the ARP ships like their inability to mount camo? I guess it could also be the whole 'ARP ships can't be altered except for balance changes, because the cooperative contract is up' thing that seems to be often mentioned about them. I'm not going to be too upset if it turns out that this is intentional, but I had been hoping to get one of those hydroacoustic module upgrades for Nachi to enhance her hydro and better emulate the character/ship from the show.
  10. This weekend I found the value of saving my ARP ships...which helped me save on fetting the necessary keys for the cool camo skins. I think WG should occasionally put out information regarding ships and the fact that they could see any ship available at anytime as a required component to completing a campaign. I get the sense that Flint and Black will be requirements at some point...and only the elite few will be able to complete such a task. I had my ARPs and Shin...those that had sold them or other ships suffered immediately. Of course, always seeing people buying back tier 3s to get into coop matches for rewards is a good laugh. Nice anniversary event. Really appreciate all the free stuff WG...even if it was slightly muffed at the start.
  11. Another boring stuff Made in: Cinema 4D ( Ship, Sky, Ocean rendering ) Photoshop CC ( Bloom and Lighting effects ) Download: Still new to Photoshop tbh... Testing:
  12. Hello! I made this forum post to show some of the craziest games/moments in warship that i had. I'll guarantee that they are quite a blast. The majority of them will be on Youtube and i hope i will be able to improve my videos over time. Torpedo Beats: Full Replays:
  13. Will there ever be a chance to earn these ships again? Sometime in the distant future, perhaps?
  14. Now that IJN commanders can be used on ARP ships, what builds would you have on hand at same time? For Kongo alone, if you include the tree ship you would have 5 ships plus 4 ARP commanders from the ARP Kongo sister ships. Are there enough builds in that case to have all 5 Kongous(?) active? edited: *ahem* viable commander builds that is.
  15. Just started up the game and all of my ARP ships are naked. No camo. Southern Dragon looks great as always. Every other ship has camo. Anyone else seeing the same thing?
  16. Sure, that's no Battleship once she eats Maya, but Kongo isn't the Death Star. She's Zelos, the Silver Gigas. This is Zelos. Notice, the big ball in the center and the options that float on the outside. Prior to using this attack, the options light up, form a a ring then that ring moves to the center where it's focused into the Great Moon Ray. You can see a Battleship being pummeled by the attack in the center of the beam for reference. This Kongo after she ate the fake Maya. Notice, again, big ball in the center, options on the outside. The charge up for this attack had the options light up, forming a ring that moved towards the center where it was focused into the Super Gravity Cannon. Also, Ashigara has a Harpoon Cannon. They DEFINITELY were going for some SoA references in there. And for a little hint of reference: Zelos is Jealousy- the Silvites were jealous of the other civilizations, but also nihilists that would destroy themselves and the world to quell the rage of the other civilizations. Kongo becomes that because of jealousy, rage, and a desire to just end it all. The Death Star is just a technological terror that blows up planets.
  17. Yes let the wailing begin! ARP commanders will now be playable across the entire IJN line. Woohoo! Nice. But I think they are being a bit optimistic about the affect Yamato's fireworks will have... the enemy will tremble whilst the friendlies gain strength? I don't know about you guys but I don't recall seeing too many Kraken's by Yamato's... maybe this will inspire them, eh? I do know a 34% faster reload rate will be a dangerous thing... maybe they've been plummeting stats-wise? Wonder what the other nations will get as far as legendary commanders... hmmm.... Steven Sea Gull.... right.
  18. I wanna get serious with yall for a second * takes off sunglasses* Why am I no longer able to remove these stupid arp ships from my shipyard? 1. they are ugly. 2. they are taking up too much space 3. I cant sell them. 4. I dont want them. 5. they are eye cancer, 6. filtering them is still annoying, I WANT THEM GONE. why is it that you used to only be able to see them with the asian port, and now they are infesting all of our regular ports. Im fuming.
  19. So, this may seem like a weird request, but it's a quality-of-life thing. Right now, unless you uncheck the 'Arpeggio' box that allows you to see ARP content, there's no way to remove the ARP ships from your carousel. So what I'm asking for is a checkbox like every other nation has, where I can choose to not have my ARP ships show up in the carousel, as I can already do to American, German, British, Japanese or any other nationality of ship. Why? Well, to be honest, I don't play them that much, but they take up a ton of space, and i would like to be able to choose where or not they show up in my port with just the click of the button, like I can with any other nation, or tier, or ship type. Now, I know i could just click on the 'Arpeggio' box, and not see them, but here's the thing; I still want to be able to see them in the game. Knowing whether or not that Myoko is an actual Myoko or if it's a Haguro, or if that Atago is actually a Takao, is useful information. In short, I'd like to see the ability to sort ARP ships in my port just like the ships of any other nation, as opposed to only having the current 'See ARP or Don't See ARP' button that exists now. Anyone agree with me? Or am I just crazy for wishing this was a thing? I don't mind seeing ARP content in game. I want to, actually. I just want to be able to sort them in my port like anyone else. I don't need to see all the Myoko and Kongo clones I never really play... I can choose not to see my USN ships, or my VMF ships. Is it not a good idea to give us the option to do the same for the ARP ships?
  20. Hola Colegas dejare aquí una lista de los Barcos Especiales claro que los que conozco hasta el momento, y incluyendo solo los que se pueden o pudieron conseguir en el juego de manera gratuita o recompensa por completar algunas misiones Barcos especiales - (entiéndase como especiales aquellos que no pertenecieron a una nación real durante las guerras o pos-guerra). Si se me olvido alguno comenten. Saludos
  21. Was wondering as I liked the series but started recently and didn't get a chance to obtain ARS ships (Takao, Haruna, etc.) I don't want these ships now as I'm only tier 4, but I wanted people's opinion on ARS ships
  22. Okay, so as you all know, the Kirishima voice files are in the game proper, but they are not correctly associated with the ARP Kirishima ship. Out of the kindness of my heart, I have meticulously gone through every file and "repaired" the voice files that Kirishima needs to work correctly. Unlike other voice mods, this one does not affect the voices on all ships. This will only match Kirishima's voice to the ARP Kirishima ship. If you have any problems getting the mod to work, just ask. I would strongly advise you read the text file before you download El Linko things you'll need: google drive account winzip or some other unziper. If I have enough requests, I can also provide a non-zipped version of the files. EDIT: Some people have expressed issues with the patch not always working. If you have this issue try the following. Backup res/banks, and then put my patch directly into res/banks/arpeggio/voice, and then delete res_mods/#.#.#.#/banks. That's the exact setup I'm using on my computer, and it seems to work. It should be noted that the reason you were not given this method for the install is because it is bad form to edit game files directly when a mod API exists. EDIT: haven't checked yet, but I'm about 99% certain this still works with 0.5.10
  23. With the ARP missions happening, Tier V matches have been populated with various captains who proved their mettle and earned themselves some very exotic-looking kongo class BBs. As one who owns all 3 variants I would excited at the prospect of joining in a 3 man division with those who'd be willing to don the other 2 variants, roll out together and crush those outdated WW II ships and show them the might of our PARTY YACHTS. So to all those who would like to join me in this venture, please feel free to add me and/or each other so that we flood MM with the Fleet of Fog! -If you'd like to know when. I will be on tmrw at 1pm EST for a string of matches. I will only be able to play for roughly 2 hours (forgot I had a previous obligation at 3, whoops) but I will be on at 5pm EST for a second set of matches. If you're on at those times then lets go! Game on! En Taro Tassadar
  24. I've seen people posting about the ARP Ashigara thinking it's going to be a premium​. Then I've also heard it being a T8. Guys, they are testing it because it has more torpedo tubes then the Myoko, BUT, does (What is it, one more torp tube per side? Sure, I'll go with that) one torp tube per side of the ship really make it go up a tier? I mean... really. But then my whole thing with the people saying "Oh yeah, it's going to be a premium ship" while walking towards their credit card (probably). Have they made any of the other ARP ships premium? Now, I know it's more "op" then the Myoko, but, just no. It's not going to be premium. And if it is, well way to make the ARP ships go from something desired to something that you have to pay for WG. Anyways, that's my spiel about this ship.
  25. After having received all the ARP ships (missing out on the Takao with only 5k xp short because of work and the hollidays) finding out the new years ship is another mediocre Myoko is so frustrating. I mean at least give it something to make it different. Skins are something that wargaming SHOULD make money off of. Aesthetics that don't effect gameplay are a core source of income for games like this but don't put some long grind quest in and get your player base all excited over a POS ship we just earned 4 of...