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  1. Well i'm actually a normal player who has main CV (T8-X) but also use DD T8-9, BB T7-X and CA/CL T5-8 just for fun but i think i have a global point of view enough to say what it's okay what is regular and what is bad 1.- the Buff to the AA in TX i find it appropriate but, just a second and goodbye to 80% of the HP of your aircraft and 3 of them died but in anyway as a DD player it's OK for BB i would say it still feels weak but as CV i find it somewhat strong but it's OK for the TX. The general nerf to hakuryuu with the new buff to the AA in general seems execisive to me you should leave hakuryu as it is currently on NA server and only buff the AA littlebit i mean just 5 more dmg in every AA defence of 8.1 PT to reach the ideal balance. --- BUT a T8 CV has everything very bad just up-tiered. 1 tier is bad enough to you, but in TX it's hardly fair in 8.1 PT but you wouldn't be able to do something that makes you feel minimally useful to your team until the 17th minute of the match. But if you are fighting at a lower tier (T6-T8), it works great and even then the battles are still depending on which team has the best players. --- The way to improve the T8, Lexington: increase the divebomber and torpedoes to 4 so we could do an adequate scaling (T4- 1 torpedo, T6- 2 torpedo, T8- 4 torpedo, TX- 6 torpedo and the dive bobmers the same because in TX Midway you have 2 bombs and torpedo per plane) BUT reduce its damage. Speed and other parameters should stay the same as it is still easy to lose your planes. For Shoukaku: in their improved torpedo as well you should raise it to 3 (T4- 1 torpedo T6- 2 torpedo - T8- 3 torpedo and TX- 3 good torpedo or 4 realy good torpedo bombers) and dive bombers need better health in T8 and X this way as a player you realy feel a progress when playing a better tier and that will help to make the player feel good and they are doing some type of progress. T8 feels so deam boring because it's the same fukign thing you know in T6 for the jap CV's and more people used to play Lexington just for fun and the Shoukaku just to get Taiho as for now only to reach Hakuryu. --- NOTE.- The Nerf in Hakuryu to avoid the massive spam of attack, attack, attack, retreat of the 2 torpedo bombers horribly afflicted Shoukaku making it horrible to play. Shoukaku needs to be able to do that if you increase their planes to 3 you can reduce their chances of flooding and damage but only a little if you have 3 but you have to return their attack agility because immediately after attacking you can not maneuver and any AA can obliterate your planes also when you start attacking your planes are completely unpossessed to maneuver any explosion of AA will make them disappear so the Shoukaku realy needs his agility 2.- As a player of BB i think you should increase the efficiency range of the figther to 3.5 km. It would seem fair and a little more aggressive --- The Nerf to the flood seems appropriate but should reduce the necessary damage to get the achievement of unsinkable and Liquidator for get those flags. I do not see this bad for other ships because the damage of their torpedoes is already terrifying. i do not think that losing the damage of the flood will make much difference when 2 torpedo hits have already made 40K damage. 3.- As a DD player i find this nerf excessive in all aspects before you needed to be a very skilled DD to sink an CV (before the rework) if you give yourself the luxury of shooting before the CV receive all your torpedoes is because you were an idiot because you gave him the time he needed to maneuver he could call all his planes and destroy you, now is something similar but you have to wait for the CV to be busy attacking others and just launch your torpedoes and when he is condemned is time to start with the shooting. However the CV (under the new attack planes control) can't defend itself properly because they are to stif to maneuver to defend himself --- teach DD players to use the P key because I can assure the 65% of DD players never turn off their AA
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